game
icon
title Bionic Commando (US set 1)
set name bionicc1
manufacturer Capcom
year 1987
genre Platform (hof)
category Platform / Shooter Scrolling (hof)
driver status good
driver source bionicc.c
snapshots PS: in game | title | scores | parent / MW: in game | parent / CT: | parent
zoom
rating

61% after 17 votes
 
parent Bionic Commando (Euro)
other clones Bionic Commando (US set 2)
Top Secret (Japan)
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 256x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu 68000 @ 12MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
data
version added .034b01
last change(s) .110u3
roms
name size crc set flags sha1
tsu_02b.1a  65536  cf965a0a  bionicc1    ab88742a3225a0b82ee2dfef6ed0058d3e11c38c 
tsu_04b.1b  65536  c9884bfb  bionicc1    7d10cedff0a62847f8deb61a9611cc6661efb037 
tsu_03b.2a  65536  4e157ae2  bionicc1    cc02931376d22a7fcfc320e6fd4129e03a461a49 
tsu_05b.2b  65536  e66ca0f9  bionicc1    a503badf2fed38786d38c313d1dc315f3175d6de 
ts_01b.4e  32768  a9a6cafa  bionicc    55e0a0e6ca11e8e73339d5b4604e130031211291 
tsu_08.8l  32768  9bf0b7a2  bionicc    1361335c3c2c8a9c6a7d99566048d8aac99e7c8f 
tsu_07.5l  32768  9469efa4  bionicc    53c70361e8d9e54825f61b87a10df42438aaf5b0 
tsu_06.4l  32768  40bf0eb4  bionicc    fcb186c31747e2c9872de01e34b3e713dc74df82 
ts_12.17f  32768  e4b4619e  bionicc    3bec8399ffb28fd50ce6ae88d90b091eadf8bda1 
ts_11.15f  32768  ab30237a  bionicc    ea6c07df992ba48f9eca7daa4ea775faa94358d2 
ts_17.17g  32768  deb657e4  bionicc    b36b468f9bbb7a4937286230d3f6caa14c61d4dd 
ts_16.15g  32768  d363b5f9  bionicc    1dd3991d99db2d6bcbdb12879ba50a01fef95004 
ts_13.18f  32768  a8f5a004  bionicc    36ab0cb8ec9ce0519876f7461ccc5020c9c5b597 
ts_18.18g  32768  3b36948c  bionicc    d85fcc0265ba1729c587b046cc5a7ba6f25363dd 
ts_23.18j  32768  bbfbe58a  bionicc    9b1d5672b6f3c5c0952f8dcd0da71acc68a97a5e 
ts_24.18k  32768  f156e564  bionicc    a6cad05bcc6d9ded6294f9b5aa856d05641aed02 
tsu_10.13f  32768  f1180d02  bionicc1    312626af48235a1f726ab596f296ef4739785ca0 
tsu_09.11f  32768  6a049292  bionicc    525c862061f426d679b539b6926af4c9f14b47b5 
tsu_15.13g  32768  ea912701  bionicc1    106336c63a1c8a0b13236268bc533a8263285cad 
tsu_14.11g  32768  46b2ad83  bionicc    21ebd5691a544323fdfcf330b9a37bbe0428e3e3 
tsu_20.13j  32768  17857ad2  bionicc1    9f45cea6e9ce82bfc9ee6896a30257d20fb38bca 
tsu_19.11j  32768  b5c82722  bionicc    969f9159f7d59e4e4c9ef9ddbdc27cbfa531eabf 
tsu_22.17j  32768  5ee1ae6a  bionicc1    76ca53d847c940c4176d79ba49b0c10efd6342e8 
tsu_21.15j  32768  98777006  bionicc    bcc2058b639e9b71d16af05f63df298bcce91fdc 
63s141.18f  256  b58d0023  bionicc    e8a4a2e2951bf73b3d9eed6957e9ee1e61c9c58a 
cabinet art
cabinet bionicc.png bionicc.png
marquee bionicc.png
control panel bionicc.png
flyer bionicc.png
PCB bionicc.png
additional information
info 0.110u3 [Stefan Lindberg]

0.34b1 [Steven Frew, Phil Stroffolino, Paul Leaman]

NOTE:
  • When playing on stage 2 'infiltration' (or just using the sound test) the music (Sound test 02)'s second loop has several of the instruments offset forward (in time) from when they should be playing. On subsequent loops it gets worse and worse. It sounds to me like something is looping over ['wrapping around'] too late/incorrectly. Same thing happens on the pcb. Fujix
  • Clone topsecrt: There are grey tiles around the title in the original pcb and the bootleg too. It looks very ugly, but it's the right behaviour. Kold666 (ID 01253)
WIP:
  • 0.128u2: Fixed 'Bonus Life' dipswitch.
  • 0.126u2: Aaron Giles merged memory maps in Bionic Commando.
  • 0.124u3: Nicola Salmoria modified Bionic Commando to compute the palette based on the schematics.
  • 0.123u6: RansAckeR added DIP locations to Bionic Commando.
  • 0.123u3: Couriersud added CPU clocks from schematics to Bionic Commando driver. Comment about Z80 NMI generation. Changed 68000 CPU1 clock speed to 12MHz and Z80 CPU2 to 3579545 Hz.
  • 0.122u6: Bryan McPhail fixed at the end of level 2 the background gets darker and darker until it becomes black in Top Secret (Japan).
  • 0.110u3: Stefan Lindberg added Bionic Commando (Euro). Renamed (bionicc) to (bionicc1).
  • 12th October 2000: Bryan McPhail fixed Bionic Commando sprite colors.
  • 0.37b6: Added prom ($0 - priority).
  • 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Bionic Commando, Exed Exes, Ghosts 'n Goblins and Last Duel.
  • 0.36b9: Changed YM2151 clock speed to 3579545 Hz.
  • 0.36b8: Nicola Salmoria added vh_eof_callback and Bryan McPhail added VIDEO_BUFFERS_SPRITERAM to the MachineDriver structure. See Bionic Commando, Last Duel or other CPS1 games.
  • 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games, bionicc and lastduel.
  • 0.36b7: Added 'Freeze' dipswitch.
  • 11th October 1999: Jarek Burczynski sent in an update to his YM2151 emulator, and fixed a dipswitch in Bionic Commando.
  • 0.35b8: Changed palettesize from 448 to 1024 colors.
  • 4th April 1999: John Butler and Nicola fixed Bionic Commando hiscore functions.
  • 0.35b2: Maurizio Clementini added clone Top Secret (Japan).
  • 0.34b8: Howie Cohen added hiscore save in Bionic Commando.
  • 0.34b4: Nicola Salmoria added clone Bionic Commando (set 2).
- 0.34b1: Added Bionic Commando (Capcom 1987). TODO: Optimize the video driver (it currently doesn't use tmpbitmaps) and Get rid of input port hack.
  • 5
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-

Combat School

Romset: 897 kb / 25 files / 333 zip
history Bionic Commando (c) 1987 Capcom.


The player takes on the role of 'Super Joe', an elite Commando who is equipped with a bionic arm; an ingenious device that acts as an advanced grappling hook and must be used to traverse the many platforms and ledges that make up the game's levels. The arm can also be used to destroy the enemies that populate the levels, as well as to retrieve bonuses and weapons that are occasionally dropped by parachute.


- TECHNICAL -


Main CPU : 68000

Sound CPU : Z80

Sound Chips : YM2151


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in March 1987.


This game is known in Japan as "Top Secret".


Many Capcom employees consider this to be one of the most difficult games Capcom ever released in arcades.


There are several songs available in the test mode that are not used in the actual game. The game's main character, 'Super Joe', made his first appearance in the 1985 game, "Commando".


- SERIES -
  1. Bionic Commando - Elite Forces (2000, Nintendo Game Boy Color)
  2. - STAFF -
    • Music by : Harumi Fujita
    • - PORTS -
    • * Consoles :
    • Nintendo Game Boy (1992)
    • Sony PlayStation 2 (2005, "Capcom Classics Collection")
    • Microsoft XBOX (2005, "Capcom Classics Collection")
    • Nintendo Game Boy Advance (2006, "Capcom Classics Mini Mix")
    • Sony PSP (2006, "Capcom Classics Collection Remixed")
    • Microsoft XBOX 360 [XBLA] (2008, "Bionic Commando Rearmed", remake of the NES version)
    • Sony PlayStation 3 [PSN] (2008, "Bionic Commando Rearmed", remake of the NES version)
    • * Computers :
    • Atari ST (1987)
    • Commodore Amiga (1987)
    • Commodore C64 (1988)
    • Sinclair ZX Spectrum (1988)
    • Amstrad CPC (1988)
    • Commodore Amiga (1988, "Amiga Gold Hits 1")
    • PC [MS-Windows] (2008, "Bionic Commando Rearmed", remake of the NES version)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=bionic-commando&page=detail&id=254&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:FFC550:00000000:FFFFFFFF  Infinite Credits
00010000:FFC551:00000063:FFFFFFFF  Infinite Credits (2/2)
  1 Loop = 5 Stages. Total 2 Loops
00000301:FFC5A4:00000001:FFFFFFFF  Select Current Loop
00001301:FFC588:00000004:FFFFFFFF  Select Starting Stage:Set on displayed "Press Start" message screen
00000000:FFC5A1:00000099:FFFFFFFF  Infinite Time
00000000:FFC57E:00000008:FFFFFFFF  Infinite Lives
20800000:00A786:00000060:FFFFFFFF  Invincibility
20810000:00AA52:00000060:FFFFFFFF  Invincibility (2/9):1st & 2nd = Enemy
20B10000:00AD1E:0C020002:FFFFFFFF  Invincibility (3/9):3rd - 5th = Enabled collision check for pipe
20910000:00AD22:00006604:FFFFFFFF  Invincibility (4/9)
20B10000:00AD24:6000005A:FFFFFFFF  Invincibility (5/9)
20B10000:00AEFC:0C02000B:FFFFFFFF  Invincibility (6/9):6th - 8th = Enabled collision check for items
20910000:00AF00:00006604:FFFFFFFF  Invincibility (7/9)
20B10000:00AF02:600000DE:FFFFFFFF  Invincibility (8/9)
20810000:024302:00000060:FFFFFFFF  Invincibility (9/9):Bee
00000000:FFC999:00000001:FFFFFFFF  Always have fast arm "ON"
00000001:FFC999:00000000:FFFFFFFF  Turn fast arm "OFF"
00000000:FFC55A:00000000:00000002  Rapid Fire:Turn it OFF on the name entry screen
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