game
icon
title Big Karnak
set name bigkarnk
manufacturer Gaelco
year 1991
genre Platform (hof)
category Platform / Fighter Scrolling (hof)
driver status good
driver source gaelco.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title | scores
zoom
rating

70.9% after 39 votes
 
display
colour emulation good
palette 1024
display type raster
orientation horizontal
resolution 320x240
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu 68000 @ 10MHz
cpu M6809 @ 2.21675MHz
audio YM3812 @ 3.58MHz
audio OKI6295 @ 1.056MHz
data
version added .037b06
last change(s) none since version .53
roms
name size crc set flags sha1
d16  262144  44fb9c73  bigkarnk    c33852b37afea15482f4a43cb045434660e7a056 
d19  262144  ff79dfdd  bigkarnk    2bfa440299317967ba2018d3a148291ae0c144ae 
d5  65536  3b73b9c5  bigkarnk    1b1c5545609a695dab87d611bd53e0c3dd91e6b7 
h5  524288  20e239ff  bigkarnk    685059340f0f3a8e3c98702bd760dae685a58ddb 
h10  524288  ab442855  bigkarnk    bcd69d4908ff8dc1b2215d2c2d2e54b950e0c015 
h8  524288  83dce5a3  bigkarnk    b4f9473e93c96f4b86c446e89d13fd3ef2b03996 
h6  524288  24e84b24  bigkarnk    c0ad6ce1e4b8aa7b9c9a3db8bb0165e90f4b48ed 
d1  262144  26444ad1  bigkarnk    804101b9bbb6e1b6d43a1e9d91737f9c3b27802a 
cabinet art
flyer bigkarnk.png
additional information
info 0.37b6 [Manuel Abadia]

WIP:
  • 0.101u3: Pierpaolo Prazzoli fixed Gaelco sprite and tilemap drawing. This fixes the priority problems in Big Karnak.
  • 24th September 2001: Manuel Abadia fixed Big Karnak, which was broken due to tilemap changes.
  • 13th December 2000: Manuel Abadia fixed the missing music in Big Karnak.
  • 0.37b8: Changed YM3812 clock speed to 3580000 Hz.
  • 5th September 2000: Manuel Abadia fixed some of the priority problems in Big Karnak.
  • 0.37b6: Manuel Abadia added Big Karnak (Gaelco 1991).
  • 30th July 2000: Manuel Abadia sent in a Gaelco driver for Big Karnak, Biomechanical Toy and Maniac Square.
LEVELS: 4

Other Emulators:
  • Calice
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Romset: 2880 kb / 8 files / 1.14 zip
history Big Karnak (c) 1991 Gaelco S.A.


In this platform game you control a pharoh that attempts to fight through several deadly enemies like cobras and scorpions.


- TECHNICAL -


Game ID : 901112-1


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : M6809 (@ 2.21675 Mhz)

Sound Chips : YM3812 (@ 3.58 Mhz), OKI6295 (@ 8 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette Colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Shot, [B] Jump


- TRIVIA -


The boss at the start of the 2nd stage was a rip of Karnov in "Bad Dudes vs. Dragonninja".


- TIPS AND TRICKS -


* Items list :

Cup : Give extra energy.

Egg timer : Give extra time.

Sword : Extra arms phase I.

Scepter : Extra arms phase II.

Life : Extra life - 100,000 points.


- STAFF -
  • Direction : Julian Goicoa
  • Story : Tony Yeste
  • Program : Luis Jonama, Albert Sunyer
  • Graphics : Tony Yeste
  • Graphics C. : Xavier Arrebola
  • Sound : Josep Quingles
  • Hardware design : Chu-Lin
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=big-karnak&page=detail&id=241&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:FF9C70:0000000A:FFFFFFFF  Infinite Credits
00000000:FF801A:0000003B:FFFFFFFF  Infinite Time
60000000:000000:00000000:00000000 
00000000:FFCA62:00000007:FFFFFFFF  Infinite Lives PL1
00000000:FFCA64:000000C0:FFFFFFFF  Infinite Energy PL1
00000000:FFCA6C:00000002:FFFFFFFF  Invincibility PL1
60000000:000000:00000000:00000000 
00000000:FFC962:00000007:FFFFFFFF  Infinite Lives PL2
00000000:FFC964:000000C0:FFFFFFFF  Infinite Energy PL2
00000000:FFC96C:00000002:FFFFFFFF  Invincibility PL2
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