game
icon
title Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996)
set name bgaregga
manufacturer Raizing / Eighting
year 1996
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source toaplan2.c
snapshots Mr. Do: artwork ( 1 ) / PS: in game | title | scores
zoom
rating

69.9% after 30 votes
 
clones Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996)
Battle Garegga - New Version (Austria / Hong Kong) (Sat Mar 2 1996)
Battle Garegga - Type 2 (Denmark / China) (Tue Apr 2 1996)
Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996)
display
colour emulation good
palette 2048
display type raster
orientation vertical
resolution 240x320
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 16MHz
cpu Z80 @ 4MHz
audio YM2151 @ 4MHz
audio OKI6295 @ 2MHz
data
version added .037b09
last change(s) .117u1
roms
name size crc set flags sha1
prg0.bin  524288  f80c2fc2  bgaregga    a9aac5c7f5439b6fe8d1b3db1fb02a27cc28fdf6 
prg1.bin  524288  2ccfdd1e  bgaregga    7a9f11f851854f3f8389b9c3c0906ebb8dc28712 
snd.bin  131072  68632952  bgaregga    fb834db83157948e2b420b6051102a9c6ac3969b 
rom4.bin  2097152  b333d81f  bgaregga    5481465f1304334fd55798be2f44324c57c2dbcb 
rom3.bin  2097152  51b9ebfb  bgaregga    30e0c326f5175aa436df8dba08f6f4e08130b92f 
rom2.bin  2097152  b330e5e2  bgaregga    5d48e9d56f99d093b6390e0af1609fd796df2d35 
rom1.bin  2097152  7eafdd70  bgaregga    7c8da8e86c3f9491719b1d7d5d285568d7614f38 
text.u81  32768  e67fd534  bgaregga    987d0edffc2c243a13d4567319ea3d185eaadbf8 
rom5.bin  1048576  f6d49863  bgaregga    3a3c354852adad06e8a051511abfab7606bce382 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.117u1 [Yochizo]

0.61 [Keisuke]

0.37b9 [Yochizo]

TODO:
  • What NMK chip do Battle Garegga actually use for soundrom banking?
NOTE:
  • In the sound test if you hear sound A "FF" (which is empty) the sound cpu crashes and you can't hear anything more both in sound test and in game mode. Exiting the sound test gives you a "Sound error". It happens on all sets and on my pcb too (type 2 version). Kold666
WIP:
  • 0.124u5: Robiza fixed broken sound in Battle Garegga.
  • 0.117u1: Alex Jackson added clone Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996). Reorganized the Battle Garegga sets in a more sensible fashion. Also fixed the randomly crashes. Renamed (battleg) to (bgaregcn), (battlega) to (bgaregga), (battlegb) to (bgaregnv) and (battlegc) to (bgareghk).
  • 0.105u4: Added dipswitches 'Joystick Mode', 'Effect' and 'Music'.
  • 0.90u3: Barry Rodewald added conditional dips to Battle Garegga.
  • 0.79u1: Brian Troha added clone Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996).
  • 30th January 2004: Brian Troha added an older Austria / Hong Kong version of Battle Garegga to the Toaplan2 driver.
  • 0.68: Added clone Battle Garegga (Austria / Hong Kong) (Sat Mar 2 1996).
  • 10th November 2002: David Haywood added the Austria / Hong Kong version of Battle Garegga to the Toaplan2 driver.
  • 0.61: Keisuke added 'Battle Garegga - Type 2 (Denmark / China)' (Raizing/8ing 1996). Renamed (battleg) to (battlega).
  • 8th June 2002: Brad Oliver fixed Battle Garegga in MacMAME.
  • 13th May 2002: Keisuke added Battle Garegga Type 2 to the toaplan2 driver.
  • 29th May 2001: Guru added a newer version of Battle Garegga to the toaplan2 driver.
  • 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games.
  • 0.37b10: Changed 68000 CPU1 clock speed to 16MHz and OKI6295 to 15151 Hz. Added 'Territory' dipswitch.
  • 0.37b9: Yochizo added Battle Garegga (Japan) (Raizing 1996).
  • 29th August 2000: Yochizo added Battle Garegga to the Toaplan2 driver but it has problems with the current 68k emulation core.
LEVELS: 7

Other Emulators:
  • Raine
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Romset: 10400 kb / 9 files / 4.00 zip
history Battle Garegga (c) 1996 Eighting / Raizing.


An excellent vertically shoot'em up.


- TECHNICAL -


Game ID : RA9503


Main CPU : 68000, Z80

Sound Chips : YM2151, (2x) OKI6295


Screen orientation : Vertical

Video resolution : 240 x 320 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 3

=> [A] Shot, [B] Special weapon, [C] Change formation


- TRIVIA -


Released in February 1996.

Licensed to Tuning for Europe distribution, to Fabtek for USA and to Metrotainment for Hong Kong.


The main source of inspiration for this game has been the game "Gun Frontier" (1990 ,Taito). The main gun and bomb power-up systems are almost identical in mechanics, many vehicles have the same attacking patterns, you can destroy scenery and there are flamingos flying away at stage 2 of both games :). Another interesting thing : "Batsugun" also was a source of inspiration for this game, as the last Toaplan game was one of the first SHMUPS in which bombing in key spots (fourth boss) could grant a lot of points.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.


Shinseisha released a limited-edition soundtrack album for this game (Battle Garegga - GV-027(4-88199-284-8)) on 30/09/1996.


- UPDATES -


* VER. Sat Feb 3 1996 :

First official version.

Distributed in Japan, USA, Europe and Asia.


* VER. Sat Mar 2 1996 :

The titlescreen says 'Battle Garegga - New version'.

Distributed in Austria and Hong Kong.

Most of the bullets are changed to yellow spheres.

'Stage select' and the 3 additional game-mode select secrets removed.


* VER. Tue Apr 2 1996 :

The titlescreen says 'Battle Garegga - Type 2'.

Distributed in Denmark and China.

Most of the bullets are changed to yellow spheres.

'Stage select' and the 3 additional game-mode select secrets removed.


- SCORING -


Medals score : as long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 points...

1 : 100 points.

2 : 200 points.

3 : 300 points.

4 : 400 points.

5 : 500 points.

6 : 600 points.

7 : 700 points.

8 : 800 points.

9 : 900 points.

10 : 1000 points.

11 : 2000 points.

12 : 3000 points.

13 : 4000 points.

14 : 5000 points.

15 : 6000 points.

16 : 7000 points.

17 : 8000 points.

18 : 9000 points.

19 : 10000 points.


- TIPS AND TRICKS -


* Battle Garegga weapons :

1) Shot : to powerup your Shot, pick up small or big Shot powerups. The small powerups need to be collected in quantities : (1st) default > (2nd) 1 item > (3rd) 2 items > (4th) 4 items > (5th) 8 items


2) Special weapon : to get one full Weapon in stock, you must collect 40 SMALL Weapon bullets (or one BIG bullet), and you can hold a maximum of four full Weapons and 40 SMALL Weapon bullets. Whenever you die, you get a bonus of 20 SMALL Weapon bullets added to your current stock.


3) Options : there are five basic formations available which are controlled by pressing the "Change Formation" button. They are :

- Spread : two on each side of your ship, one fixed by your side firing at a wideish angle, and one fixed near your ship's nose, firing at a tighter angle. Overall firepower style similar to a fiveway spread.

- Tail : 4 pointing backwards in a wide fan shape, similar to a Silvergun's fully powered Tail shot.

- Front : 4 pointing straight forwards, fixed in front of your ship's nose. Good for concentrated attacks.

- Rotate : 4 Options spaced equally in a ring around your ship, spinning and firing when you do. Pretty useless.

- Trace : similar formation to Front, except they follow your ship around the screen, firing in the opposite direction to your movements. More useful than Rotate Wink

The order in which the Option formations are cycled are as follows. It is important to learn this order, as quick switching of formations is important to survival in many stages :

Spread > Tail > Front > Rotate > Trace > (back to Spread)

There are also secret formations, that are activated when you fulfill certain requirements. These requirements are based on missing a certain number and type of item BEFORE you pick up the next available Option icon, and also remember that it is a lot easier to set up for certain special formations than others:

- Search : these are fixed in a similar formation to Spread, but they track and fire at nearby enemies. It is quite hard to destroy faster moving drones with this formation, so if possible, avoid this and go for Homing instead. To get Search, miss 5 Option items, then pick up the next one that appears.

- Shadow : the Option items trail your ship much like the Gradius Options do. Useful if you like that sort of thing Wink. To get Shadow, miss 5 Medals, then pick up an Option item.

- Homing : the Options have full range of the screen, and will fly right up to the nearest enemy and attack. Very useful Very Happy. To get Homing, miss 5 SMALL Weapon bullets, then pick up an Option item.

- Wide : they are fixed in the same manner as the Spread formation, but have a much wider firing angle. To get Wide, miss 5 SMALL Shot power ups, then pick up an Option item.

- Chain : only available in two-player mode, the Options will create a chain between both ships. More Options beans a bigger chain Very Happy. To get Shadow, one player must satisfy a special formation condition, and the chances of Chain activating is 50%..

There is also a activation order for the special formations which takes effect if you satisfy two or more activation conditions. The order is:

Search > Shadow > Homing > Wide

You can also cancel a special formation by a press of the Option button. Canceling a special form puts you straight back into Spread options.


* Self Destruction : one other unlisted weapon you can use is the explosion and resulting scattered shrapnel released from your ship when it is destroyed. The power of the explosion itself isn't very powerful, but the shrapnel can cause moderate damage to larger enemies. For example, the four large tanks before the Stage 4 boss can have their turrets and tracks destroyed with a well placed suicide, which can set up for easier collection of the LARGE Weapon bullets they hold. The shrapnel released from your ship's explosion also nullifies bullets, so if you find yourself in a tricky situation with a few extra lives in stock, suicide one of them.


* Ship Selection : at the ship select screen...

1) To select a 'Normal power type' fighter, select your ship with A button,

2) To select a 'Speed Up power type', select your ship with B button,

3) To select a 'Shot power type', select your ship with C button,

4) To select a 'Speed up & Shot power type', select your ship with A+B+C button.


* "Mahou Daisakusen" Character : insert a credit, at the title screen press Up(x2), Down(x2), Left, Right, Left, Right, A, B, C, Start.


* Extended Mode : insert a credit, press and hold A and press Start (This code does not work with the type-2 version).


* Harder Mode : insert a credit, press and hold B and press Start (This code does not work with the type-2 version).


* Stage Edit : insert a credit, press and hold C and press Start (This code does not work with the type-2 version).


* Unlock Special mode (combines extended, stage edit and harder modes) : insert a credit, press and hold A+B+C and press Start (this code does not work with the type-2 version).


* Hint : destroy bridges and buildings!! Use your smartbombs to destroy bridges and buildings. They often contain large numbers of score medals.


- SERIES -
  1. Battle Garegga (1996)
  2. Battle Bakraid (1999)
  3. - STAFF -
    • Director : Kazuyuki Nakashima
    • Programming 68000 Side : Shinobu Yagawa, Yasunari Watanabe
    • Programming Z80 Side : Yuichi Ochiai
    • Graphics : Shinsuke Yamakawa, Mitsuakira Tatsuta
    • Sound effects : Manabu Namiki (Santaruru)
    • Test players : Mr. Daigoro, Marika F.
    • - PORTS -
    • * Consoles :
    • Sega Saturn (1998)
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=battle-garegga&page=detail&id=203&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:10A6A7:000000FF:FFFFFFFF  Hidden Planes "ON"
00000000:10A6A7:00000000:FFFFFFFF  Hidden Planes "OFF"
00000000:109CB8:00000024:FFFFFFFF  Always 10000pts BONUS
00000006:10C9D3:00000000:FFFFFFFF  Watch Game Rank
00000000:10C9D3:000000E9:FFFFFFFF  Always have Easy Rank
00010000:10C9D4:000000D1:FFFFFFFF  Always have Easy Rank (2/3)
00010000:10C9D5:00000006:FFFFFFFF  Always have Easy Rank (3/3)
60000000:000000:00000000:00000000 
00000000:101686:00000005:FFFFFFFF  Infinite Lives PL1
00000000:101682:00000004:FFFFFFFF  Infinite Bombs PL1
00010000:101684:00000028:FFFFFFFF  Infinite Bombs PL1 (2/2)
00000000:101688:00000002:FFFFFFFF  Invincibility PL1
00000000:101680:00000004:FFFFFFFF  Maximum Fire Power PL1
60000000:000000:00000000:00000000 
00000000:10177E:00000005:FFFFFFFF  Infinite Lives PL2
00000000:10177A:00000004:FFFFFFFF  Infinite Bombs PL2
00010000:10177C:00000028:FFFFFFFF  Infinite Bombs PL2 (2/2)
00000000:101780:00000002:FFFFFFFF  Invincibility PL2
00000000:101778:00000004:FFFFFFFF  Maximum Fire Power PL2
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