game
icon
title Battle Bakraid (Japan) (Wed Apr 7 1999)
set name bbakraid
manufacturer Eighting
year 1999
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source toaplan2.c
snapshots PS: in game | title | select | gameover | bosses / MW: in game / CT: in game | title | select / Mr. Do: artwork / Dany69: artwork / EJ: in game
zoom
rating

79.3% after 275 votes
 
clones Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999)
display
colour emulation good
palette 2048
display type raster
orientation vertical
resolution 240x320
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 16MHz
cpu Z80 @ 5.333333MHz
audio YMZ280B @ 16.9344MHz
data
version added .061
last change(s) .078 .062
roms
name size crc set flags sha1
prg0u022.bin  524288  0dd59512  bbakraid    c6a4e6aa49c6ac3b04ae62a0a4cc8084ae048381 
prg1u023.bin  524288  fecde223  bbakraid    eb5ac0eda49b4b0f3d25d8a8bb356e77a453d3a7 
prg2u021.bin  524288  ffba8656  bbakraid    6526bb65fad3384de3f301a7d1095cbf03757433 
prg3u024.bin  524288  834b8ad6  bbakraid    0dd6223bb0749819ad29811eeb04fd08d937abb0 
sndu0720.bin  131072  e62ab246  bbakraid    00d23689dd423ecd4024c58b5903d16e890f1dff 
gfxu0510.bin  4194304  9cca3446  bbakraid    1123f8b8bfbe59a2c572cdf61f1ad27ff37f0f0d 
gfxu0512.bin  4194304  a2a281d5  bbakraid    d9a6623f9433ad682223f9780c26cd1523ebc5c5 
gfxu0511.bin  4194304  e16472c0  bbakraid    6068d679a8b3b65e05acd58a7ce9ead90177049f 
gfxu0513.bin  4194304  8bb635a0  bbakraid    9064f1a2d8bb88ddbca702fb8556d0dfe6a5cadc 
rom6.829  4194304  8848b4a0  bbakraid    e0dce136c5d5a4c1a92b863e57848cd5927d06f1 
rom7.830  4194304  d6224267  bbakraid    5c9b7b13effbef9f707811f84bfe50ca85e605e3 
rom8.831  4194304  a101dfb0  bbakraid    4b729b0d562e09df35438e9e6b457b8de2690a6e 
cabinet art
additional information
info 0.77u3 [Quench]

0.61 [Quench]

Bugs:
  • If you turn the 'Flip Screen' switch on and reset, the text will appear all messed up and reflected in 3 identical smaller columns. The game plays well though. ionas (ID 00945)
WIP:
  • 0.127u2: Brian Troha corrected Battle Bakraid Z80 clock based on ReadMe info. Changed Z80 CPU2 clock speed to 5333333 Hz.
  • 0.105u4: Added dipswitches 'Joystick Mode', 'Hit Score', 'Sound Effect' and 'Music'.
  • 0.99u8: Fixed 'Bonus Life' dipswitch.
  • 0.93u1: Aaron Giles made Battle Bakraid mono again.
  • 0.93: Added 2nd sound channel.
  • 0.78: Renamed (bbkraidu) to (bbakradu).
  • 0.77u3: Renamed (bbakraid) to (bbkraidu) and (bbakrada) to (bbakraid).
  • 7th July 2003: David Haywood added a row select graphics effect to the Toaplan2 driver, as needed by Battle Bakraid.
  • 6th June 2003: Quench changed Battle Bakraid to the unlimited version.
  • 19th November 2002: Shiriru's updates containing fixed sprite masking in the CPS-2 driver and fixed sprite delay in Battle Bakraid were also forwarded.
  • 0.62: Replaced sound1 roms with new dumps. Changed Z80 CPU2 clock speed to 8MHz.
  • 9th September 2002: Guru and R. Belmont fixed the music and sound effects in Battle Bakraid.
  • 8th July 2002: Paul Priest added EEPROM initialization to Battle Bakraid.
  • 0.61: Quench added 'Battle Bakraid - unlimited version (Japan)' (8ing 1999) and clone Battle Bakraid (Japan).
  • 12th June 2002: Quench submitted an update to the toaplan2 driver which fixes a few bugs and makes Battle Bakraid playable.
  • 26th January 2002: David Haywood added Battle Bakraid to the Toaplan2 driver, but it lacks sound and has a few graphics glitches.
  • 13th June 2001: Guru - Dumped Battle Bakraid (8ing 1999).
LEVELS: 6 - 8 (normal mode - advanced mode)

Other Emulators:
  • Raine
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Romset: 30848 kb / 12 files / 15.3 zip
history Battle Bakraid (c) 1999 Eighting.


The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.


- TECHNICAL -


Game ID : ET68-V99


Main CPU : 68000 (@ 16 Mhz), Z80 (@ 8 Mhz)

Sound Chips : YMZ280B (@ 16.9344 Mhz)


Screen orientation : Vertical

Video resolution : 240 x 320 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in April 1999.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Battle Bakraid Original Soundtrack - SGCD-0008) on 19/06/1999.


- UPDATES -


The 'Unlimited Version' (06/1999) has unlocking codes to gain access to five secret fighters and the special course.


- SCORING -


Medals System : As long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 point...

1 : 100 points.

2 : 200 points.

3 : 300 points.

4 : 400 points.

5 : 500 points.

6 : 600 points.

7 : 700 points.

8 : 800 points.

9 : 900 points.

10 : 1000 points.

11 : 2000 points.

12 : 3000 points.

13 : 4000 points.

14 : 5000 points.

15 : 6000 points.

16 : 7000 points.

17 : 8000 points.

18 : 9000 points.

19 : 10,000 points.

20 : 100,000 points - You can only trigger the 100k points medals when you have a multiplier active, and you can only continue to release 100k points medals if you continue to keep a multiplier going. Once you lose a multiplier, your medals revert back to 10k points medals.


* Multiplier System : Bakraid features another scoring system that alters the amount of points gained from enemy destruction by modifying the base pointgain from enemy destruction with a specially acquired incremental multiplier. The multipler system is the more important of the two scoring systems as it is the system that can contribute to almost 80% of your total score, and is centric to the release of the special 100,000 points medals. However, the multiplier system is also the most difficult to get to grips with and exploit, as it requires a lot of pre-planning on the player's part with regards to stage and boss strategies in order to maximise potential point gains. The multiplier system in essence features an incremental multiplier that is gained by destroying LARGE enemies. You can continue to increment the multiplier up to a max of 64x, via this simple table (the number in brackets refers to the amount of large enemies destroyed to reach that multiplier stage) :

2x (destroy 2)

4x (3)

8x (4)

16x (5)

32x (6)

64x (7 and more)


- TIPS AND TRICKS -


* Ship Selection : at the ship select screen...

1) To select a 'main shot power type' fighter, select your ship with A button.

2) To select a 'Bomber power type', select your ship with B button.

3) To select a 'Side shot power type', select your ship with C button.

4) To select a 'Speed up type', select your ship with Start button.


* Phase 2 : to unlock 3 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, A, B, Start.


* Phase 3 : to unlock 2 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, B, A, Start (the entering of this code has to be finished before the counter passes 10).


* Special Course : hold C button, insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, B, A, Start and release C button.


* Team Edit : insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, A, B, Start (the entering of this code has to be started after the counter passes 10).


* Stage Edit : start from the game mode selection screen, highlight the game mode of your choice and press A+B simultaneaously.


* Score Mode : to show up score calculations, start from anywhere in the game, hold C button and tap Joystick Up (to leave the score mode, re-enter the code).


- SERIES -
  1. Battle Garegga (1996)
  2. Battle Bakraid (1999)
  3. - STAFF -
    • Program 68000 Side : Shinobu Yagawa
    • Program Z80 Side : Tatsuya Uemura
    • Music composed by : Atsuhiro Motoyama
    • Graphics: H. Tamai, N. Kaneko, F. Namie
    • - SOURCES -
    • Game's rom.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=battle-bakraid&page=detail&id=196&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in VGMuseum Game Endings
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:20F792:00000000:FFFFFFFF  Player select - Default
00000000:20F792:00000002:FFFFFFFF  Player select - "Phase 2":Phase 2 unlocks 3 more fighter planes
00000000:20F792:00000004:FFFFFFFF  Player select - "Phase 3":Phase 3 unlocks 2 more fighter plane
00000000:20F792:00000006:FFFFFFFF  Player select + Team Edit:Unlocks the 'team edit' feature to select a team of different ships
00000000:20F760:000000FF:FFFFFFFF  Special course "ON":Unlocks the boss mode, a game mode where you fight the bosses only
00000000:20F760:00000000:FFFFFFFF  Special course "OFF"
60000000:000000:00000000:00000000 
00000000:2041BD:00000002:FFFFFFFF  Invincibility PL1
00100000:2041BA:00000128:FFFFFFFF  Infinite Bombs PL1
00000000:2041B8:00000003:FFFFFFFF  Maximum Front Shot Fire PowerPL1
00000000:2041A2:00000003:FFFFFFFF  Maximum Side Shot Fire Power PL1
00000000:2041C0:00000006:FFFFFFFF  Maximum Options PL1
60000000:000000:00000000:00000000 
00000000:20439F:00000002:FFFFFFFF  Invincibility PL2
00100000:20439C:00000128:FFFFFFFF  Infinite Bombs PL2
00000000:20439A:00000003:FFFFFFFF  Maximum Front Shot Fire PowerPL2
00000000:204384:00000003:FFFFFFFF  Maximum Side Shot Fire Power PL2
00000000:2043A2:00000006:FFFFFFFF  Maximum Options PL2
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