game
icon
title Battles
set name battles
manufacturer bootleg
year 1982
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source galaga.c
snapshots MW: in game | parent / CT: in game | title | parent / EJ: parent / PS: in game | title | parent
zoom
rating

72% after 51 votes
 
parent Xevious (Namco)
other clones Super Xevious
Xevios
Xevious (Atari set 1)
Xevious (Atari set 2)
Xevious (Atari set 3)
display
colour emulation good
palette 1152
display type raster
orientation vertical
resolution 224x288
frequency 60.606060Hz
sound
sound emulation good
channels mono
samples explo1.wav
explo2.wav
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 3.072MHz
cpu Z80 @ 3.072MHz
cpu Z80 @ 3.072MHz
cpu Z80 @ 3.072MHz
audio Namco @ 0.096MHz
audio Samples
data
version added .061
last change(s) none
roms
name size crc set flags sha1
b_1.bin  8192  b6e4f4f3  battles    ceaaa63b50e75dcb05aeb68574336dfe56a8434a 
b_2.bin  8192  47017bc8  battles    0da73ae079fb6a64eed56197e2c88609ef34166c 
b_3.bin  8192  0ede5706  battles    65b235c5abe487612e11d0235410f1ca59b06e95 
xvi_7.2c  4096  dd35cf1c  xevious    f8d1f8e019d8198308443c2e7e815d0d04b23d14 
b_5.bin  4096  23107dfb  battles    74c49a5648faab632ae5ed8dd18a1d8b39837e2d 
b_9.bin  4096  5bd6e9ae  battles    f16c7eec39fce856c775b2b81ab55fb42376850e 
b_10.bin  4096  b43ea55d  battles    06f4c4e7fc71b9e173c3bdf91c40f47750051b5e 
b_11.bin  4096  73603931  battles    1f7824b107a5a3d5c3434f02f17173a1f85fd29c 
xvi_15.4m  8192  dc2c0ecb  xevious    19ddbd9805f77f38c9a9a1bb30dba6c720b8609f 
xvi_17.4p  8192  dfb587ce  xevious    acff2bf5cde85a16cdc98a52cdea11f77fadf25a 
xvi_16.4n  4096  605ca889  xevious    3bf380ef76c03822a042ecc73b5edd4543c268ce 
xvi_18.4r  8192  02417d19  xevious    b5f830dd2cf25cf154308d2e640f0ecdcda5d8cd 
xvi_9.2a  4096  57ed9879  xevious    3106d1aacff06cf78371bd19967141072b32b7d7 
xvi_10.2b  8192  ae3ba9e5  xevious    49064b25667ffcd81137cd5e800df4b78b182a46 
xvi_11.2c  4096  31e244dd  xevious    3f7eac12863697a98e1122111801606759e44b2a 
xvi_8bpr.6a  256  5cc2727f  xevious    0dc1e63a47a4cb0ba75f6f1e0c15e408bb0ee2a1 
xvi_9bpr.6d  256  5c8796cc  xevious    63015e3c0874afc6b1ca032f1ffb8f90562c77c8 
xvi10bpr.6e  256  3cb60975  xevious    c94d5a5dd4d8a08d6d39c051a4a722581b903f45 
b_-bpr.bin  1024  d2d208b1  battles    6c8d29912c03ee93759e24085bc66ab738768bcc 
b_6bpr.bin  1024  0260c041  battles    1a7516e8b18ffdd9789eec8b834c17b3ba312afe 
b_4bpr.bin  1024  33764974  battles    567b048b8a93e30090ccee4f6aadc0353524d8d1 
b_5bpr.bin  1024  43674c7e  battles    94c19a9da81839cb1dfde3f11b2fd82ffe45efb9 
xvi_2bpr.7n  256  550f06bc  xevious    816a0fafa0b084ac11ae1af70a5186539376fc2a 
xvi_1bpr.5n  256  77245b66  xevious    0c4d0bee858b97632411c440bea6948a74759746 
cabinet art
cabinet xevious.png xevious.png
marquee xevious.png
control panel xevious.png
flyer xevious.png
PCB xevious.png
additional information
info 0.27 [Mirko Buffoni, Tatsuyuki Satoh]

Bugs:
  • Explosive pattern of Giddo Spario is different from the real one. Glitched pattern is correct. Unfortunately we could not get the real shot, but some references. Fujix (ID 00433)
WIP:
  • 0.119u3: David Haywood added the rom loading for rom 51xx.bin, which are dumped but not yet hooked up.
  • 0.118u5: Changed palettesize to 1152 colors.
  • 0.118u4: Alex Jackson fixed the conditional extra lives dipswitch in Xevious.
  • 0.114u1: Nicola Salmoria added actual emulation of the microcontroller used for the Namco 50xx chip as found in Bosconian and Xevious. Added MB8842 (256000 Hz) CPU4 and 50xx.bin cpu4 rom (Namco 50xx internal ROM - 2k). Replaced MB88xx CPU4 with MB8844.
  • 0.112u2: Replaced 3x DAC sound with Discrete.
  • 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom and replaced Namco 54XX and Samples with 3x DAC sound.
  • 0.111u6: Aaron Giles changed Xevious to use irq0_assert_line instead of irq0_pulse_line to prevent it from dropping interrupts.
  • 0.109u3: Robiza increased the interleave in Xevious to fix synchronization issues.
  • 0.103u4: MASH fixed number of credits Xevious, Bosconian, Galaga, Dig Dug, Pole Position and Pacland.
  • 0.94u2: Derrick Renaud added proper watchdogs to Bosconian, Galaga, Pole Position and Xevious.
  • 0.93: Derrick Renaud swapped Namco 54XX filters on Port A & C. This fixed Xevious sound.
  • 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.
  • 0.90u2: Derrick Renaud updated the Namco 54XX noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious.
  • 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed Samples sound and explo1-4.wav samples.
  • 0.79u1: Added Namco 54XX (1536000 Hz) sound and fixed gfx3 roms loading.
  • 0.78u5: Added clone Xevious (Atari set 3).
  • 15th January 2004: Pierpaolo Prazzoli added another version of Xevious.
  • 0.63: Added clone Xevious (Atari set 2).
  • 25th November 2002: SUZ added another bootleg of Xevious.
  • 0.61: Added clone Battles (bootleg 1982).
  • 13th May 2002: S. Suzuki re-submitted the Xevious driver with Battles added and fixed coin inputs.
  • 1st April 2000: Guru - Dumped Xevios (Bootleg).
  • 9th October 2001: William Kucharski submitted a fix for Xevious cocktail mode.
  • 0.37b16: Added samples explo3.wav and explo4.wav. Changed the 3x Z80 clock speeds to 3072000 Hz.
  • 0.37b12: Changed VSync to 60.606060Hz.
  • 8th September 2001: SUZ added a Xevious bootleg called Battles to the Xevious driver.
  • 0.37b16: New sampleset for Xevious.
  • 6th January 2000: Nicola Salmoria fixed Xevious reset bug.
  • 10th December 1999: Vernon C. Brooks fixed a Xevious drawgfx bug.
  • 0.36b6: Fixed Xevious (Namco) romset with new roms.
  • 22nd September 1999: Nicola added a correct transparency PROM to Xevious.
  • 0.36b1: Nicola Salmoria fixed sprite flipping in Xevious.
  • 11th July 1999: Nicola fixed Xevious's colors when enemies used the zapper weapon, and also shortened CPS1 graphics drawing functions.
  • 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with better playfield/sprite priorities in Xybots.
  • 19th March 1999: Phil Stroffolino fixed Xevious graphics when rotated.
  • 13th March 1999: Nicola Salmoria fixed a sprite offset bug in Xevious and converted it to tilemap system.
  • 0.34b3: Added clone Xevios (bootleg 1983).
  • 0.33b7: Renamed (xevious) to (xeviousa) (xeviousn) to (xevious).
  • 0.29: Valerio Verrando added hiscore save in Xevious.
  • 0.28: Tatsuyuki Satoh made several fixes to the Xevious driver. Nicola Salmoria: The dipswitches now works in Xevious. Also fixed a bug in the targeting cursor colors (black corners while firing). The clone Super Xevious works. Explosions are emulated with samples, thanks to Andrew Scott.
  • 0.27: Mirko Buffoni and Tatsuyuki Satoh provided a preliminary driver for Xevious (Atari 1982), Xevious (Namco 1982) and Super Xevious (Namco 1984) (not working yet). To start the game, press ALT (sorry - will be fixed in a future release). The sound works, but at the beginning it plays and endless sequence of "coin inserted" sounds. That's because it believes you have inserted 80 coins. After playing for a while, it becomes normal.
  • 0.23: Nicola Salmoria and Mirko Buffoni added a very preliminary driver for Xevious.
ARCADE RELEASE: Xevious (Namco) - 1983/Jan/29

LEVELS: 1 (endless)

Other Emulators:
  • HiVE
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Romset: 92 kb / 29 files / 43.6 zip
history Battles (c) 1983.


- TECHNICAL -


Main CPU : (4x) Z80 (@ 3.072 Mhz)

Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds)


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 129


Players : 2

Control : 8-way joystick

Buttons : 2

= > [1] Zapper, [2] Blaster


- TRIVIA -


This game is a bootleg of "Xevious".


- TIPS AND TRICKS -


* Secret Message : The bootlegger has included the trick for generating a message right at the beginning of the game. As soon as Solvalou appears, move to the far right edge of the screen and begin bombing constantly. Continue bombing until the first set of attacking rings is very close to you and then shoot the rings. The message 'Prease enjoy this game !' will appear on the screen.


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=battles&page=detail&id=213&o=2
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view high score and replay at MARP
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cheats
cheats
code comments
00000000:8183:00000009:FFFFFFFF  Infinite Lives
20800000:1503:000000C9:FFFFFFFF  Invincibility
00000000:8033:00000001:FFFFFFFF  Rapid Fire - Zapper
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