game
icon
title Battle Rangers (World)
set name battlera
manufacturer Data East Corporation
year 1988
genre Shooter (hof)
category Shooter / Walking (hof)
driver status imperfect
driver source battlera.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title | scores
zoom
rating

65.2% after 30 votes
 
clones Bloody Wolf (US)
Narazumono Sentoubutai Bloody Wolf (Japan)
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 256x232
frequency 60.000000Hz
sound
sound emulation imperfect
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 3
hardware
cpu HuC6280 @ 7.159066MHz
cpu HuC6280 @ 7.159066MHz
audio YM2203 @ 1.5MHz
audio MSM5205 @ 0.384MHz
audio HuC6280 @ 3.579545MHz
data
version added .037b02
last change(s) none since version .53
roms
name size crc set flags sha1
00_e1.bin  65536  aa1cbe69  battlera    982530f3202bc7b8d94d2b818873b71f02c0e8de 
es01.rom  65536  9fea3189  battlera    0692df6df533dfe55f61df8aa0c5c11944ba3ae3 
02_e4.bin  65536  cd72f580  battlera    43b476c8f554348b02aa9558c0773f47cdb47fe0 
es05.rom  65536  551fa331  battlera    a70c627c572ba1b8029f61eae6eaad9825c56339 
es06.rom  65536  ab91aac8  battlera    81d820c8b70281a4a52f7ec75a3c54377011d9d9 
es07.rom  65536  8d15a3d0  battlera    afae081ee5e0de359cae6a7ea8401237c5ab7095 
es08.rom  65536  38f06039  battlera    cc394f161b2c4423cd2da763701ceaad7d27f741 
es09.rom  65536  b718c47d  battlera    1d5b2ec819b0848e5b883373887445a63ebddb06 
es10-1.rom  65536  d3cddc02  battlera    d212127a9d7aff384171d79c563f1516c0bd46ae 
es11.rom  65536  f5b29c9c  battlera    44dcdf96f8deb9a29aa9d94a8b9cf91a0ed808d4 
cabinet art
control panel battlera.png
additional information
info 0.37b2 [Bryan McPhail]

Bugs:
  • When you are fighting agains the first final boss (the submarine), you can see it even if it is under the water. Maybe a sprite priority problem or maybe a shadow/highlight effect not implemented. See screen shot. Also, in this game, in the vertical scrolling levels, if you move down, you can see the top score table appearing suddenly in the down side of the screen. Update in 0.101: topscore table bug seems fixed (RansAckeR). battlera37b2gre Lord Caos
  • Sprites in the same plave where the black box with text that appears sometimes are printed in front of them. Is this how it should be? (sometimes is hard to read the text). Also, in the last level, when you are fighting against the final boss (the big Chopper), you can see it even when it goes down behind the mountain. It seems to be the same problem as with the submarine in the first level). battlera37b3gre Lord Caos
WIP:
  • 0.124u3: Aaron Giles merged memory maps for Battle Rangers drivers.
  • 0.123u6: RansAckeR added DIP locations to Battle Rangers.
  • 0.119u2: Changed description of clone to 'Narazumono Sentoubutai Bloody Wolf'.
  • 0.119u1: Team Japump added clone Narazumono Sentai Bloody Wolf (Japan).
  • 0.116u1: Robiza fixed sprite drawing in the Battle Rangers video driver.
  • 0.67: Charles MacDonald added HuC6280 sound emulation and music in Battle Rangers. Added HuC6280 (3579545 Hz) stereo sound.
  • 1st April 2003: Charles MacDonald submitted a HuC6280 sound chip emulator and added support for it in the Battle Rangers / Bloody Wolf driver.
- 0.37b2: Bryan McPhail added Battle Rangers (World) (Data East 1988) and clone Bloody Wolf (US). This board is a modified PC-Engine PCB, differences from PC-Engine console: Input ports are different (2 dips, 2 joysticks, 1 coin port). Interface_ to palette chip is different, palette data is the same. Extra sound chips, and extra processor to drive them. Twice as much VRAM. TODO: Priority is wrong for the submarine at the end of level 1. Music (HuC6280 sound).
  • 4th May 2000: Bryan McPhail sent in a driver for Battle Rangers / Bloody Wolf.
LEVELS: 7

Recommended Games (Army Fighter):

Green Beret (Irem)

Green Beret

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Special Forces

Special Forces II

Bionic Commando

Contra

Contra (PlayChoice-10)

Super Contra

Super C (PlayChoice-10)

Contra 3: The Alien Wars (Nintendo Super System)

Vs. Platoon

Battle Rangers

P.O.W. - Prisoners of War

Rough Ranger

Bay Route

M.I.A. - Missing in Action

Midnight Resistance

Thunder Fox

Battlecry

Gunforce

Gunforce 2

Metal Slug

Metal Slug 2

Metal Slug X

Metal Slug 3

Metal Slug 4

Metal Slug 5

-

Combat School

Romset: 640 kb / 10 files / 276 zip
history Battle Rangers (c) 1988 Data East.


In this shoot'em up, 2 lone commandos take on an entire army with guns, knives, fists and whatever else might be laying around.


- TECHNICAL -


Main CPU : HuC6280 (@ 7.159066 Mhz)

Sound CPU : HuC6280 (@ 7.159066 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), MSM5205 (@ 384 Khz), HuC6280 (@ 3.579545 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 232 pixels

Screen refresh : 60.00 Hz

Palette colors : 512


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Even if the titlescreen of the game show a 1988 copyright, Battle Rangers was released to the public in February 1989.


This game is known in US as "Bloody Wolf" and in Japan as "Narazumo Sentou Butai - Bloody Wolf".


- STAFF -
  • Game designer : Yoshiaki Honda
  • Game programmers : Takaaki Ioue, Souichi Akiyama
  • Graphic designers : Shinji Noda, Masanori Tokoro, Takahide Koizumi, Mix Man, Dot Man
  • Sound team : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO), Tatsuya, Shuji Segawa
  • Hardware : Tomotaka Osada
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=battle-rangers&page=detail&id=207&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in KLOV
view in MamEnd
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:1F0009:00000099:FFFFFFFF  Infinite Credits
00000000:1F0024:00000099:FFFFFFFF  Infinite Time
60000000:000000:00000000:00000000 
00000000:1F0815:00000002:FFFFFFFF  Infinite Lives PL1
00000000:1F0805:00000003:FFFFFFFF  Infinite Energy PL1
00000000:1F0820:00000080:00000080  Invincibility PL1
00010000:1F0825:00000010:FFFFFFFF  Invincibility PL1 (2/2)
00000000:1F081A:00000099:FFFFFFFF  Infinite Grenades PL1
00000000:1F0819:00000099:FFFFFFFF  Infinite Ammo PL1
00000000:1F0200:00000000:00000010  Rapid Fire PL1
62000000:000000:00000000:00000000  Select Weapon 1 PL1
00010000:1F0817:00000000:FFFFFFFF  Normal Gun
00010000:1F0817:00000001:FFFFFFFF  Bazooka
00010000:1F0817:00000002:FFFFFFFF  Shot Gun
62000000:000000:00000000:00000000  Select Weapon 2 PL1
00010000:1F0818:00000003:FFFFFFFF  Grenade
00010000:1F0818:00000004:FFFFFFFF  Flamethrower
00010000:1F0818:00000005:FFFFFFFF  FlushGrenade
60000000:000000:00000000:00000000 
00000000:1F085D:00000002:FFFFFFFF  Infinite Lives PL2
00000000:1F084D:00000003:FFFFFFFF  Infinite Energy PL2
00000000:1F0868:00000080:00000080  Invincibility PL2
00010000:1F086D:00000010:FFFFFFFF  Invincibility PL2 (2/2)
00000000:1F0862:00000099:FFFFFFFF  Infinite Grenades PL2
00000000:1F0861:00000099:FFFFFFFF  Infinite Ammo PL2
00000000:1F0204:00000000:00000010  Rapid Fire PL2
62000000:000000:00000000:00000000  Select Weapon 1 PL2
00010000:1F085F:00000000:FFFFFFFF  Normal Gun
00010000:1F085F:00000001:FFFFFFFF  Bazooka
00010000:1F085F:00000002:FFFFFFFF  Shot Gun
62000000:000000:00000000:00000000  Select Weapon 2 PL2
00010000:1F0860:00000003:FFFFFFFF  Grenade
00010000:1F0860:00000004:FFFFFFFF  Flamethrower
00010000:1F0860:00000005:FFFFFFFF  FlushGrenade
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