game
icon
title Batsugun (set 2)
set name batsugna
manufacturer Toaplan
year 1993
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status imperfect
driver source toaplan2.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | parent
zoom
rating

70.7% after 21 votes
 
parent Batsugun (set 1)
other clones Batsugun (Special Ver.)
display
colour emulation good
palette 2048
display type raster
orientation vertical
resolution 240x320
frequency 60.000000Hz
sound
sound emulation imperfect
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu 68000 @ 16MHz
audio YM2151 @ 3.375MHz
audio OKI6295 @ 4MHz
data
version added .101u3
last change(s) none
roms
name size crc set flags sha1
tp030_1a.bin  524288  cb1d4554  batsugna    ef31f24d77e1c13bdf5558a04a6253e2e3e6a790 
tp030_3l.bin  1048576  3024b793  batsugun    e161db940f069279356fca2c5bf2753f07773705 
tp030_3h.bin  1048576  ed75730b  batsugun    341f0f728144a049486d996c9bb14078578c6879 
tp030_4l.bin  1048576  fedb9861  batsugun    4b0917056bd359b21935358c6bcc729262be6417 
tp030_4h.bin  1048576  d482948b  batsugun    31be7dc5cff072403b783bf203b9805ffcad7284 
tp030_5.bin  1048576  bcf5ba05  batsugun    40f98888a29cdd30cda5dfb60fdc667c69b0fdb0 
tp030_6.bin  1048576  0666fecd  batsugun    aa8f921fc51590b5b05bbe0b0ad0cce5ff359c64 
tp030_2.bin  262144  276146f5  batsugun    bf11d1f6782cefcad77d52af4f7e6054a8f93440 
cabinet art
additional information
info 0.36RC2 [Quench]

TODO:
  • YM2151 Sound
  • GFX priorities
Bugs:
  • At the level 4 boss there's a sprite problem: after destroying a laser cannon, tanks will emerge from the destroyed cannon. After shooting the tanks, the rubble-sprite of the tank will stay on screen. If you scroll left or right, the rubble will scroll too and it won't stay on the boss. If new tanks emerge, old tank rubble will disappear. If the boss is killed, tank rubble will not disappear but scroll with the screen (see snapshots). batsugun060gre Jonemaan
  • The ending and credits text is in gibberish language. Knowing this is the europe region, and all other text is in English, this should be English. Update (MAME .60) : Although the ending text is not visible since 0.60, it is still gibberish, by looking at the layers with F4. Update (MAME .67) : I got bored, and played and played and played through this, and found something. If you look at the layers during the endings, part of the dialogue is in tilemap0 and part is in tilemap1. Put together, they work fine. snapshot a snapshot b (0 on the left, 1 on the right). verified batsugun057gre Jonemaan / big_lenny_c
  • batsugun, batsugna, batugnsp: Some graphics garbage at level one start and first boss. TriggerFin (ID 00946)
WIP:
  • 0.124u3: David Haywood made some changes to the 'V25' code in Toaplan 2 driver. Batsugun does upload what looks to be the entire program, unencrypted. If enabled it runs to the point of waiting for interrupts, however, for those it looks like it needs a real V25 core with register banks etc.
  • 0.101u3: Parodier added clone Batsugun (set 2).
  • 0.88: Changed MSM6295 clock speed to 24242 Hz.
  • 0.60: Angelo Salese fixed disappearing enemies in later levels of Batsugun.
  • 26th April 2002: Angelo Salese submitted a fix for some tilemap priority bugs in Batsugun.
  • 0.37b10: Fixed gfx1/2 rom loading. Changed OKI6295 clock speed to 20454 Hz.
  • 0.37b9: Added new CPU1 rom to Batsugun and clone. Changed OKI6295 clock speed to 20000 Hz.
  • 0.37b6: Quench added clone Batsugun (Special Ver.). Added OKI6295 (22050 Hz) and changed YM2151 clock speed to 3375000 Hz.
  • 0.36: Added new gfx2 rom.
  • 0.36RC2: Quench added Batsugun (Toaplan 1993).
  • 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun.
LEVELS: 5

Other Emulators:
  • Raine
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Romset: 6912 kb / 8 files / 2.29 zip
history Batsugun (c) 1993 Toaplan.


A vertically scrolling shoot'em up game.


- TECHNICAL -


Game ID : TP-030


Main CPU : 68000 (@ 16 Mhz)

Sound Chips : YM2151 (@ 3.375 Mhz), OKI6295 (@ 24.242 Khz)


Screen orientation : Vertical

Video resolution : 240 x 320 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Shot, [B] Bomb


- TRIVIA -


Released in February 1993.


The title of this game translates from Japanese as 'Distinguished'.


Licensed to Taito for world distribution and to Unite Trading for Korea.


This is the last shoot'em up and the first 'non-endless' game by Toaplan. A special version of Batsugun existed, originally it was only for the AOU show (Arcade Operators Union, an arcade game show held in Japan every year) and not for sale. After the Toaplan bankruptcy, the board started to appear on the second hand market.


Heralded by some as the first 'maniac shooter', Batsugun involved employees who would go on to form and work at Cave and continue to work in this subgenre. Batsugun saw an evolution in the use of complex bullet and enemy patterns and player fire power and hit-box.


The scoring trick on the fourth boss (destroy the two giant laser cannons, let the tanks appearing from the hangars fill the ramps and become red, bomb for 59,630 points a tank) was one source of inspiration for "Battle Garegga"'s gameplay.


Pony Canyon released a limited-edition soundtrack album for this game (Batsugun - PCCB-00151) on 18/03/1994.


- UPDATES -


In the special version :

* Differents colours for all stages.

* Some sprites have different colors.

* The title screen/demo & the ship selection screen have different colors.

* The 4-lap end is different.

* The power-ups are different.

* The collision detection area is tighter than the original.

* The smart-bombs are bigger and nicer looking. They also do more dammage.

* You get 8 credits instead of 4 to complete the game.

So basically the 'Special ver.' is an easier version.


- TIPS AND TRICKS -


* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.


- STAFF -
  • Excecutive producer : Yuko Tataka
  • Programmers : Suki! Suki! Kohchan No-Make, Sigue Hayasato, Tsuneki Ikeda (Ikeda In Naeba), Yoshitatsu Sakai (the 3rd)
  • Graphic design : Yuko Tataka, Takeshi Kamamoto, Junya Inoue (Joker Jun)
  • Characters designed by : Junya Inoue (Joker Jun)
  • Musics composed by : Yoshitatsu Sakai (the 3rd)
  • - PORTS -
  • * Consoles :
  • Sega Saturn (1996) : including normal and special version.
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=batsugun&page=detail&id=193&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:10139B:00000009:FFFFFFFF  Infinite Lives PL1
00000000:101415:00000007:FFFFFFFF  Infinite Bombs PL1
00000000:10141E:00000001:FFFFFFFF  Invincibility PL1:See the Dip Switch Menu to enable an alternate Invincibility PL1 cheat. But the cheat is better as the dipswitch causes a game crash when PL2 is selected.
00000000:101411:00000002:FFFFFFFF  Always have Max Weapon PL1
00000000:101413:00000004:FFFFFFFF  Always have Max Shot PowerPL1
00000001:101411:00000002:FFFFFFFF  Get Max Weapon Now! PL1
00000001:101413:00000004:FFFFFFFF  Get Max Shot Power Now! PL1
00000000:1013E7:00000009:FFFFFFFF  Next 'P' always=10000 pts PL1:Get maximum fire power
00000001:1013E7:00000009:FFFFFFFF  Next 'P' = 10000 pts Now! PL1:Get maximum fire power
00000001:101416:00000003:FFFFFFFF  Up fire level Now! PL1
00010001:101417:00000000:FFFFFFFF  Up fire level Now! PL1 (2/2)
60000000:000000:00000000:00000000 
00000000:10139D:00000009:FFFFFFFF  Infinite Lives PL2
00000000:101455:00000007:FFFFFFFF  Infinite Bombs PL2
00000000:10145E:00000001:FFFFFFFF  Invincibility PL2
00000000:101451:00000002:FFFFFFFF  Always have Max Weapon PL2
00000000:101453:00000004:FFFFFFFF  Always have Max Shot PowerPL2
00000001:101451:00000002:FFFFFFFF  Get Max Weapon Now! PL2
00000001:101453:00000004:FFFFFFFF  Get Max Shot Power Now! PL2
00000000:1013EB:00000009:FFFFFFFF  Next 'P' always=10000 pts PL2:Get maximum fire power
00000001:1013EB:00000009:FFFFFFFF  Next 'P' = 10000 pts Now! PL2:Get maximum fire power
00000001:101456:00000003:FFFFFFFF  Up fire level Now! PL2
00010001:101457:00000000:FFFFFFFF  Up fire level Now! PL2 (2/2)
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