game
icon
title Armed Police Batrider (Japan) (Mon Dec 22 1997)
set name batridra
manufacturer Raizing / Eighting
year 1998
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source toaplan2.c
snapshots MW: in game | parent / CT: in game | title | select | parent / Mr. Do: parent / EJ: parent / PS: in game | title | scores | parent
zoom
rating

73.8% after 63 votes
 
parent Armed Police Batrider - B Version (Japan) (Fri Feb 13 1998)
other clones Armed Police Batrider (Korea) (Fri Feb 13 1998)
display
colour emulation good
palette 2048
display type raster
orientation vertical
resolution 240x320
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 16MHz
cpu Z80 @ 4MHz
audio YM2151 @ 4MHz
audio OKI6295 @ 3.2MHz
audio OKI6295 @ 3.2MHz
data
version added .037b09
last change(s) none since version .53
roms
name size crc set flags sha1
prg0.bin  524288  f93ea27c  batridra    41023c2ee1efd70b5aa9c70e1ddd9e5c3d51d68a 
prg1.bin  524288  8ae7f592  batridra    8a20ebf85eca621f578d2302c3a3988647b077a7 
prg2.u21  524288  bdaa5fbf  batrider    abd72ac633c0c8e7b4b1d7902c0d6e014ba995fe 
prg3.u24  524288  7aa9f941  batrider    99bdbad7a96d461073b06a53c50fc57c2fd6fc6d 
snd.u77  262144  56682696  batrider    a372450d9a6d535123dfc31d8116074b168ab646 
rom-1.bin  4194304  0df69ca2  batrider    49670347ebd7e1067ff988cf842b275b7ee7b5f7 
rom-3.bin  4194304  60167d38  batrider    fd2429808c59ef51fd5f5db84ea89a8dc504186e 
rom-2.bin  4194304  1bfea593  batrider    ce06dc3097ae56b0df56d104bbf7efc9b5d968d4 
rom-4.bin  4194304  bee03c94  batrider    5bc1e6769c42857c03456426b502fcb86a114f19 
rom-5.bin  1048576  4274daf6  batrider    85557b4707d529e5914f03c7a856864f5c24950e 
rom-6.bin  1048576  2a1c2426  batrider    8abc3688ffc5ebb94b8d5118d4fa0908f07fe791 
cabinet art
flyer batrider.png
additional information
info 0.37b9 [Yochizo]

TODO:
  • What NMK chip do Batrider actually use for soundrom banking?
WIP:
  • 0.117u1: Alex Jackson fixed crash in Batrider.
  • 0.105u4: Added dipswitches 'Joystick Mode', 'Hit Score', 'Sound Effect' and 'Music'.
  • 0.99u8: Mamesick fixed dipswitches in Batrider. Added dipswitches 'Guest Player', 'Player Select' and 'Special Course'.
  • 0.94u2: Aaron Giles fixed Batrider sound. Changed 2nd OKI6295 clock speed to 19393 Hz.
  • 0.94u1: Aaron Giles attempted to fix Batrider crash.
  • 0.71u1: David Haywood added missing rowselect effect to Armed Police Batrider.
  • 0.68: Brian Troha added clone Armed Police Batrider (Korea, version B).
  • 13th May 2003: Brian Troha added the international version of Dodonpachi and the Korean version of Armed Police Batrider.
  • 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games.
  • 0.37b10: Changed clock speed of the 2x OKI6295 to 24242 Hz.
  • 9th November 2000: Quench sent an updated Toaplan2 driver with text-layer scroll effect that fixes the ending scene in Armed Police Batrider.
  • 0.37b9: Yochizo added Armed Police Batrider (Japan, version B) (Raizing 1998) and clone (Japan, version A).
  • 14th October 2000: Yochizo fixed some graphics problems in Shippu Mahou Daisakusen and Armed Police Batrider, added sound to Armed Police Batrider and sped up the driver a little.
  • 9th September 2000: Yochizo added Armed Police Batrider to the Toaplan2 driver, but sound is missing.
LEVELS: 3 - 5 - 7 - 18 (easy / normal / advanced / special mode)

Other Emulators:
  • Raine
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Armed Police Batrider

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Romset: 20736 kb / 11 files / 8.02 zip
history Armed Police Batrider. (c) 1997 Eighting / Raizing.


An excellent vertically scrolling shoot'em up.


- TECHNICAL -


Game ID : RA9704


Main CPU : 68000, Z80

Sound Chips : YM2151, (2x) OKI6295


Screen orientation : Vertical

Video resolution : 240 x 320 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 3

=> [A] Fire, [B] Bomb, [C] Option


- TRIVIA -


Released in December 1997.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'.


If you beat the game in Single Character mode with Car-Pet, she says she's off to work on a great RPG and it shows a parody of the original Nintendo Famicom Dragon Quest boxart called 'Car-Pet Storys'.


- UPDATES -


Revision 1 :

* Software version : A.

* Japan release only.


Revision 2 :

* Software version : B.

* Japan release only.


Revision 2 (Alternate) :

* Software version : B.

* Korea release only.

* Enabled 'Special Course', 'Guest Players' and 'Player Select' codes by default.


- SCORING -


Medals score : As long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 point...

1 : 100 points.

2 : 200 points.

3 : 300 points.

4 : 400 points.

5 : 500 points.

6 : 600 points.

7 : 700 points.

8 : 800 points.

9 : 900 points.

10 : 1000 points.

11 : 2000 points.

12 : 3000 points.

13 : 4000 points.

14 : 5000 points.

15 : 6000 points.

16 : 7000 points.

17 : 8000 points.

18 : 9000 points.

19 : 10,000 points.


- TIPS AND TRICKS -


* Ship Selection : at the player select screen, your fighter's capability is determined by which button(s) you press to pick your craft...

1) To select a 'Normal power type' fighter, select your ship with A button (Strong shot, weak option).

2) To select a 'Bomber power type', select your ship with B button (Strong option, weak shot).

3) To select a 'Option power type', select your ship with C button (Strong option & shot, slower speed).

4) To select a 'Speed up type', select your ship with Start button (Weak option & shot, faster speed).


* Stage Edit : start from the game mode selection screen, highlight the game mode of your choice and press A+B simultaneously. This can also be enabled by setting a DIP switch.


* Guest Players : insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, FIRE, BOMB, START. Nine additional fighters from "Battle Garegga" and "Mahou Daisakusen" will be unlocked. This can also be enabled by setting a DIP switch.


* Player Select : with this mode enabled you can select one ship instead of a team. Insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, BOMB, FIRE, START. This can also be enabled with a DIP switch.


* Score Mode : to show up score calculations, start from anywhere in the game, hold the START button and press BOMB (To leave the score mode, re-enter the code).


* Special Course : at the title screen, press Up, Down, Up, Down, Left, Right, Left, Right, A, B, START. This will enable a fourth 'Boss Attack' game mode. This can also be enabled with a DIP switch.


* Garegga Option Formation Codes : the Garegga ships are unique in that their options can be set to a variety of different formations. Typically, this is done by pushing button C, just as in "Battle Garegga". However, since Batrider is 'officially' a 2-button PCB, some cabinets may not have a third button. If you're stuck playing on one of these cabs, use these "Street Fighter" moves instead :

Front : up, down, A

Back : down, up, down, A

Wide : right, down, down-right, A

Control : left, down, down-left, A

Rolling : left, down-left, down, down-right, right, A


* Garegga Option Special Formations : just like in "Battle Garegga", you can get unique (and in most cases powerful) option formation upgrades by collecting items in special sequence :

Wide : miss 5 small shot items, then pick up an option item. Options shoot out to the sides in a very wide pattern.

Search : miss 5 option items, pick up an option item. Options automatically aim themselves at enemies.

Homing : miss 5 bomb icons, pick up an option item. Options fly right up to enemies and shoot them.

Shadow : miss 5 bonus medals, pick up an option item. Options follow your ship a la Gradius.

Rolling : miss 5 large shot items, pick up an option item. Options roll around your ship while still shooting forwards.


* Ingame Commands : press these button combinations during play to customize the game's bullet patterns. Note that the START+A and START+C combinations affect only your ship, and not the enemies :

Increase your ship's firing rate : START+A

Decrease your firing rate : START+C, or Start+Up (B ver. only)

Score Display : START+B (displays points given for destroying enemies)

Change color of round bullets : START+Left

Change color of straight bullet : START+Down

Change color of destructible bullets : START+Right


* Secret Extend Items : an extend item will drop after each 1.5 million points. In addition, there are two secret methods for triggering extends :

1) Kill the Highway Stage's blue hovercraft only after it's stopped.

2) Miss 3 max bomb items.

Missing three extend items and collecting the fourth will yield a 'special extend', refilling all your empty life slots.


* Galaxy Valhallyzer : this is Gain's 'dream machine' from the "Mahou Daisakusen" games. In Batrider, you can actually play as this ship for the first time, although it's not particularly useful. To get it, you must be playing as Gain. Miss an extend item with no options on your ship, and collect the next option you see. Your ship will now transform into the the 'Galaxy Valhallyzer'. It can be difficult to reach 1.5 million points without using options, so it's easiest to just suicide to drop your options right before you hit the extend.


- STAFF -
  • Program 68000 side : Shinobu Yagawa
  • Program Z80 side : Yuichi Ochiai
  • Character designer : Kazuyuki Nakashima
  • Graphic designers : Kazuyuki Nakashima, H. Yokoyama, M. Taguchi, Masaharu Tokutake, Yuki Yonei
  • Music composers : Manabu Namiki (Santaruru), Ken-ichi Koyano, Hitoshi Sakimoto
  • Sound effects : Mato
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=armed-police-batrider.&page=detail&id=112&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in VGMuseum Game Endings
cheats
cheats
code comments
00000001:20FD4C:000000FF:FFFFFFFF  Enable Guest Characters:Enable "Kingdom Grand Prix"/"Shippu Mahou Daisakusen" and "Battle Garegga" characters, Same as "Up,Up,Down,Down,Left,Right,A,B" after inserting credits.
00000001:20FD4C:00000000:FFFFFFFF  Disable Guest Characters
00000001:20FD4D:000000FF:FFFFFFFF  Enable Player Select
00000001:20FD4D:00000000:FFFFFFFF  Disable Player Select
00000001:20FD42:000000FF:FFFFFFFF  Enable Special Course:Check www.vsa-ag.ch/r8zing/batridra/secrets.htm for full infos about these "hidden features" and the other secrets of the game
00000001:20FD42:00000000:FFFFFFFF  Disable Special Course
60000000:000000:00000000:00000000 
00100000:204174:00000428:FFFFFFFF  Infinite Bombs PL1
00000000:204177:00000002:FFFFFFFF  Invincibility PL1:See the Dip Switch Menu to enable an alternate Invincibility cheat.
00000000:204172:00000003:FFFFFFFF  Maximum Front Fire Power PL1
00000000:204166:00000002:FFFFFFFF  Maximum Option Fire Power PL1:Get an option first
60000000:000000:00000000:00000000 
00100000:2042E6:00000428:FFFFFFFF  Infinite Bombs PL2
00000000:2042E9:00000002:FFFFFFFF  Invincibility PL2:See the Dip Switch Menu to enable an alternate Invincibility cheat.
00000000:2042E4:00000003:FFFFFFFF  Maximum Front Fire Power PL2
00000000:2042D8:00000002:FFFFFFFF  Maximum Option Fire Power PL2:Get an option first
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