game
icon
title Batman Part 2
set name batman2
manufacturer bootleg
year 1981
genre Shooter (hof)
category Shooter / Gallery (hof)
driver status good
driver source galdrvr.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent
zoom
rating

56.6% after 174 votes
 
parent Phoenix (Amstar)
other clones Condor (bootleg of Phoenix)
Falcon (bootleg of Phoenix) (8085A CPU)
Falcon (bootleg of Phoenix) (Z80 CPU)
Fenix (bootleg of Phoenix)
Griffon (bootleg of Phoenix)
Next Fase (bootleg of Phoenix)
Phoenix (Centuri, set 1)
Phoenix (Centuri, set 2)
Phoenix (IRECSA, G.G.I Corp)
Phoenix (T.P.N.)
Phoenix (Taito)
Vautour (bootleg of Phoenix) (8085A CPU)
Vautour (bootleg of Phoenix) (Z80 CPU)
display
colour emulation good
palette 32
display type raster
orientation vertical
resolution 224x768
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 2 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 3.072MHz
audio Samples
data
version added .037b16
last change(s) none since version .53
roms
name size crc set flags sha1
01.bin  2048  150fbca5  batman2    a5dc104169eb3225c6200e7e07102f8a9bee6861 
02.bin  2048  b1624fd0  batman2    ca4678cf7a8b935be2f68d6e342c1f961bf6f1a2 
03.bin  2048  93774188  batman2    8bdd3290db43459c56b932b582f555d89df30bd1 
04.bin  2048  8a94ec6c  batman2    dacadab9a05ddee2de188b368f795d74213e020d 
05.bin  2048  a3669461  batman2    11ea7aa9b55f5790cc2451d80d0eb84388cf47eb 
06.bin  2048  fa1efbfe  batman2    f7222dd21e0810d0c8c32919ebb6e0e7bbb4c68e 
07.bin  2048  9b77debd  batman2    1f5521bc0f701d86e61219ad3b9516aaa71a68da 
08.bin  2048  6466177e  batman2    fc359eadee34586576c557ff7c1dd2c8d49bdf3f 
09.bin  2048  1a657b1f  batman2    42149dafdde7d9104f0bddda2223bfc211d0154a 
11.bin  2048  7a2b48e5  batman2    f559799c685dd2cb9de06a356bee95b7d6ffadfc 
10.bin  2048  9b570016  batman2    44fd2b1caeecdc5200d63c35636f0a605943d30c 
12.bin  2048  73956244  batman2    e464b587b5ed636816cc9688593f5b6005cb5216 
l06_prom.bin  32  6a0c7d87  batman2    140335d85c67c75b65689d4e76d29863c209cf32 
cabinet art
cabinet phoenix.png phoenix.png
marquee phoenix.png
control panel phoenix.png
flyer phoenix.png
PCB phoenix.png
additional information
info 0.07 [Brad Oliver, Mirko Buffoni]

NOTE:
  • The discrete sound part of Phoenix requires a sample rate of at least 44100. This is because the frequencies are so high, that some sounds will be missed at a lower sample rate.
  • Score suddenly increases by 200,000 points for no apparent reason Either by accident or design, the original game awards you with a whopping 200,000 points if you shoot three diagonal (200 point) birds in quick succession.
Bugs:
  • "Phoenix" side-by-side test. Gary Walton (ID 01026)
  • During the demo, after the first game over, the last line low of the screen does not come cleaned up. In the last line there are still written the copyrights. The words are cancelled, only, from bullet that hit to them. Initially the copyrights are on three lines, therefore, the first two are cleaned up correctly only. This problem there isn't in clone versions, because the last line is empty. zaxxon1 (ID 01192)
WIP:
  • 0.124u2: Changed description of clones 'Falcon (bootleg of Phoenix) (set 1)' to 'Falcon (bootleg of Phoenix) (8085A CPU)', 'Falcon (bootleg of Phoenix) (set 2)' to 'Falcon (bootleg of Phoenix) (Z80 CPU)', 'Vautour (bootleg of Phoenix) (set 1)' to 'Vautour (bootleg of Phoenix) (8085A CPU)' and 'Vautour (bootleg of Phoenix) (set 2)' to 'Vautour (bootleg of Phoenix) (Z80 CPU)'. Renamed (falcona) to (falconz). Renamed (vautour2) to (vautourz).
  • 0.122u7: Changed 8085A CPU1 clock speed to 5.5MHz.
  • 0.122u6: Phoenix and clones [Couriersud]: Video timing from schematics, palette from schematics (resnet.h), no more colortable and added save state. Changed visible area to 208x256 and VSync to 61.035156 Hz.
  • 0.121u2: David Haywood added clone Next Fase (bootleg of Phoenix).
  • 0.110u5: Brian Troha added clone Phoenix (Centuri), Set 1. Renamed (phoenixa) to (phoenixb). Fixed rom names.
  • 0.110u2: Added clone Fenix (bootleg 1980). This is an italian bootleg based on Vautour.
  • 0.104: Derrick Renaud changed R22 to 470 ohm per real board of the Phoenix discrete sounds. This should fix the remaining complaints with the discrete sound. The shot & explosion noise sounds still need discrete emulation.
  • 0.103u5: Derrick Renaud tweaked Phoenix effect #2 sound to be more accurate matching oscilliscope data. Changed the Phoenix discrete clock rate to a fixed rate of 120000 allowing the simulation to be more accurate with less alaising noise at the cost of speed.
  • 0.103u2: Hans Andersson fixed discrete sound effect #2 in Phoenix.
  • 0.99u1: Added clone Vautour (set 2) (bootleg 1980).
  • 0.97u5: Pierpaolo Prazzoli added coin 2 and fixed some dipswitches in the Phoenix clones: Phoenix (T.P.N.), Condor, Griffon and Falcon (bootleg set 2).
  • 0.97u1: Pierpaolo Prazzoli added clone Falcon (bootleg set 2).
  • 0.95u3: Derrick Renaud updated tone sounds in Phoenix to use discrete system. Added Discrete sound.
  • 0.80u2: Pierpaolo Prazzoli added clone Griffon (Videotron 1980).
  • 0.69: Smitdogg added clone Falcon (bootleg).
  • 0.68: Chris Hardy added clone Vautour (Jeutel France).
  • 12th May 2003: Chris Hardy added Vautour to the Phoenix driver.
  • 0.61: Added clone Condor (Sidam 1981).
  • 24th May 2002: Stephane Humbert fixed dipswitch settings in Condor.
  • 23rd May 2002: Zsolt Vasvari added Condor to the Phoenix driver, which is basically a version of Phoenix running on Z80 instead of I8085, and it has a time limit.
  • 30th March 2002: Smitdogg Jones re-submitted the Phoenix driver with Falcon added to it.
  • 7th October 2001: William Kucharski fixed the Phoenix cocktail mode bug.
  • 0.37b16: Added clone Batman Part 2 (bootleg).
  • 0.37b15: Replaced 8080 CPU with 8085A (2.75 MHz).
  • 9th April 2001: Zsolt Vasvari fixed the dip switch settings in Phoenix and Pleiads.
  • 0.37b14: Added 'Cabinet' dipswitch.
  • 17th September 2000: Zsolt Vasvari fixed a problem in Phoenix hiscore loading.
  • 20th March 2000: Juergen Buchmueller fixed some SN76477 and Phoenix sound bugs.
  • 0.36RC2: Added TMS36XX sound.
  • 12th March 2000: Juergen Buchmuelller sent in a sound core for TMS36xx sound chips emulation, and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. Phoenix samples are no longer used.
  • 9th March 2000: Juergen Buchmuelller sent a preliminary Phoenix analog sound driver.
  • 0.36b11: Mike Haaland added clone Phoenix (Centuri).
  • 29th November 1999: Mike Haaland added another Phoenix romset.
  • 0.36b7: Added Custom sound.
  • 0.35b11: Richard Davies fixed tune in Phoenix.
  • 0.35b6: Replaced I8085 CPU with I8080.
  • 0.35b1: Zsolt Vasvari fixed two players games in Phoenix.
  • 0.34b5: David Winter added clone Phoenix (IRECSA, G.G.I Corp).
  • 0.30: Brad Oliver support music in Phoenix, via samples.
  • 0.29: Nicola Salmoria fixed the background, it was clipped too low in Phoenix. Accurate colors in Phoenix.
  • 0.27: Renamed (phoenix) to (phoenixt) and (phoenixa) to (phoenix). InputPorts now can automatically handle VBlank bits. No more need to write custom code. Phoenix use this feature.
  • 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Phoenix.
  • 0.26: Andrew Scott provided a better sound support for Phoenix. Melody is still missing, because Shaun's board doesn't have it.
  • 0.23: Added clone Phoenix (T.P.N.) and HiSore support.
  • 0.22: Added clone Phoenix (Amstar).
  • 0.21.5: Fixed a bug in sound init of Phoenix that caused the game to crash under DOS.
  • 0.20: Brad Oliver fixed Phoenix sound init routine.
  • 0.19: Shaun Stephenson provided original Phoenix sound samples, so Mirko Buffoni adjusted sound driver to achieve correct sound modulation and frequency, and substituted noise generator for shots and explosions with a couple of samples. Noise generator can be still used (just don't put the samples in the directory) with Phoenix and it's used in Pleiads. Mirko Buffoni changed white noise waveshape and adjusted frequency, so now it sounds better.
  • 0.14: Richard Davies updated the audio routines in Phoenix, sound is now closer to the original and noise is emulated.
  • 0.13: Richard Davies provided a new Phoenix/Pleiads driver with partial sound support.
  • 0.091: Even this time Nicola managed to screw up one game (Phoenix). It works again.
  • 0.07: Brad Oliver and Mirko Buffoni added Phoenix (Centuri 1981).
LEVELS: 5

Other Emulators:
  • JAE
  • Retrocade
  • VAntAGE
Recommended Games (Galaxian):

Cosmic Alien

Cosmo

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Moon Cresta

Moon Quasar

Phoenix

Space Firebird

UniWar S

4 Fun in 1 (Galaxian)

Defend the Terra Attack on the Red UFO

Galaga

Galaga - Namco Classics Collection Vol.1

Galaga '88

Ghostmuncher Galaxian (bootleg)

Gaplus

Pisces

Cosmo Gang the Video

Space Bomber

Romset: 25 kb / 14 files / 15.8 zip
history Batman Part 2 (c) 1981.

Batman Part 2 is a vertical shooter sharing many similarities with both Namco's "Galaxian" and Taito's "Space Invaders". The player pilots a lone ship that can only move left and right along the bottom of the screen, the majority of Batman's enemies are small bird-like crafts that fly and attack in formation - in a fashion very similar to the aliens of "Galaxian". Batman Part 2 adds to the basic formula by including large multi-part enemies (the 'Bats' themselves), a 'shield' button (that takes seven seconds to 'regenerate' after use) and a large mothership level. The additional gameplay elements seem to be at the expense of hardware performance. Despite having more basic graphics than "Galaxian", Batman Part 2's ships move in a very mechanical fashion compared to the smooth, nicely animated movements of Namco's classic.

- TECHNICAL -

Main CPU : Z80 (@ 3.072 Mhz)
Sound Chips : Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette colors : 98

Players : 2
Control : 2-way joystick
Buttons : 2

- TRIVIA -

Official releases :
Phoenix (Amstar Electronics Corp.)
Phoenix [Maxi model] (Centuri, Inc.)
Phoenix [Upright model] (Centuri, Inc.)
Phoenix [Japanese Cocktail Table] (Taito Corp.)

Bootlegs/hacks :
Phoenix (Irecsa G.G.I Corp.)
Phoenix (T.P.N.)
Griffon (Videotron)
Falcon (BGV)
Vautour (Jeutel)
Condor (Sidam)
Batman Part 2

- UPDATES -

This bootleg of "Phoenix" has different colors, music and sounds compared to the original.

- SCORING -

Scoring is a little complicated in this game due to the fact it depends on hits made and how close the Phoenix's are to your fighter.

Bat fighters : 20, 40, or 80 points; 200 points if flying as a bird.
Bat birds : 50 or 100 points/egg, 100 - 800 points/bird (depends on how many wings shot off and distance from fighter).
Spacefortress : 1000 - 9000 points (depends on how close the Spacefortress is to your fighter when you kill the alien).

- TIPS AND TRICKS -

* When you start the game, your fighter will be in the middle at the bottom of the screen. You will see a formation of enemy fighters at the top of the screen. This is the beginning of wave 1. A quick note about the shield. It lasts a couple of seconds and takes about five seconds to regenerate again.

WAVES 1 AND 2 :
1) You will usually be attacked by multiple fighters at any one time. The movements of these fighters is pretty random.
2) In addition to dropping bombs on your fighter, Bat fighters also tend to try to ram your fighter.
3) After you clear out a few fighters, they will reassemble at the top of the screen. They will then move in sync with each other as they creep to the bottom of the screen.
4) Sometimes a Bat fighter will hover right above your ship. If you're quick, you can get off a quick shot and move away before a bomb can be dropped on you.
5) If multiple Bat fighters are at your level, use the shield to clear a path through them.

WAVE 3 AND 4 :
1) The Bats in wave 3 enter the screen in a zig-zag pattern while the Bats in wave 4 arrive in a cross-over pattern of four Bats per side.
2) Once they get large, they start to do erratic zig-zag patterns across the screen. At the same time, they are dropping bombs toward your fighter. Your goal is to shoot off their wings. If you do this, it forces them to go straight down until the wing regenerates. They will still be dropping bombs, but at least they will be going straight down.
3) If at all possible, try to hit the Bats when they are close to your ship. Doing this gets you more points.
4) In addition, try to shoot off both wings before destroying a Phoenix for more points.

WAVE 5 :
1) Your goal on this wave is to cut through the hull and shield and take out the alien inside.
2) Start firing as rapidly as you can to quickly cut through the hull. It will take quite a few shots to get to the shield.
3) The shield rotates so you will have to hit it a lot of times in order to get a wide enough hole in it to hit the alien.
4) As all of this is going on, the Spacefortress is continually descending upon your ship. In addition, the escorts are constantly harassing you.
5) A good strategy is that once you have cut a path through the hull and shield, wait for the Spacefortress to be almost on top of your ship. When you take out the alien, you will get a lot more points.
6) Destroying the escorts does not end this wave. Once you complete wave 5, the cycle begins anew.

* During the game three birds will attack all in a line. Let those birds fly all the way to the bottom and start to fly back up. As they are flying up, shoot all three in a row real quick (2 or 3 seconds) and your score will be set to 204,000 regardless of what your current score is - The best way to get this bonus for shooting the three birds in a line is on the second stage of level 2. The blue and pink birds in an oval shape. Just wait, not firing at the bottom of the screen. A single bird will come down, fanny around and then fly back up, then 4 birds will fly down together in a line. When they start to fly back up - blast three of them for the bonus. It works best here because of the rapid fire allowed on this and every other 2nd stage. In addition, accomplishing the trick a second time again puts your score at 204,000, even if your score was higher.

- SOURCES -

Game's rom.
F.A.Q. by Kevin Butler A.K.A. War Doc
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
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cheats
cheats
code comments
00000000:428F:00000009:FFFFFFFF  Infinite Credits
00000000:42A6:000000DD:FFFFFFFF  Never have shields
00000040:42A6:00000000:FFFFFFFF  Shield Always Ready
00000000:42C0:00000084:FFFFFFFF  Infinite Shields
20800000:0EEA:000000C9:FFFFFFFF  Invincibility
60000000:0000:00000000:00000000 
00000000:4290:00000009:FFFFFFFF  Infinite Lives PL1
00000000:4291:00000009:FFFFFFFF  Infinite Lives PL2
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