game
icon
title Bal Cube
set name balcube
manufacturer Metro
year 1996
genre Breakout (hof)
category Breakout (hof)
driver status good
driver source metro.c
snapshots MW: in game / CT: in game | title
zoom
rating

65.9% after 30 votes
 
display
colour emulation good
palette 8192
display type raster
orientation horizontal
resolution 320x224
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 1
coin slots 2
hardware
cpu 68000 @ 16MHz
audio YMF278B @ 33.8688MHz
data
version added .037b11
last change(s) .062
roms
name size crc set flags sha1
262144  c400f84d  balcube    416eb82ec1201d24d9d964191a5a1792c9445923 
262144  15313e3f  balcube    10a8702016f223194dc91875b4736253fd47dbb8 
524288  492ca8f0  balcube    478336a462a2bfc288cf91262314f5767f8c707d 
524288  d1acda2c  balcube    f58015302af6c864523d48bdf8f8a4383b69fa9d 
524288  0ea3d161  balcube    63ae430a19e777ce82b41ab02baef3bb224c7557 
524288  eef1d3b4  balcube    be535963c00390e34a2305586397a16325f3c3c0 
yrw801-m  2097152  2a9d8d43  balcube    32760893ce06dbe3930627755ba065cc3d8ec6ca 
524288  f769287d  balcube    dd0f781b4a1a1fd6bf0a50048b4996f3cf41e155 
cabinet art
additional information
info 0.37b11 [Luca Elia]

< Japan >

WIP:
  • 0.106u3: Fixed 'Difficulty' dipswitch and changed 'Unknown' to 'Unused' dips.
  • 0.62: Added YMF278B stereo sound and missing sound1 rom (Yamaha YRW801 2MB rom with samples for the YMF278B OPL4).
  • 13th August 2002: Olivier Galibert added the YMF278B sound emulation to Bang Bang Ball and Bal Cube.
  • 3rd March 2001: Nicola Salmoria fixed 8bpp tile support so that Bal Cube now works properly as well.
  • 0.37b11: Luca Elia added Bal Cube (Metro 1996).
  • 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors.
LEVELS: 100 (endless)

Recommended Games (Breakout):

Gee Bee

Super Breakout

Tournament Table

Bomb Bee

Cutie Q

Field Goal

Straight Flush

Wall Crash

Cannon Ball (Pacman Hardware)

Flying Ball (Cassette)

Wink

Arkanoid

Tournament Arkanoid

Arkanoid - Revenge of DOH

Arkanoid Returns

Gigas

Gigas Mark II

Riddle of Pythagoras

Free Kick

Goindol

Mahjong Block Jongbou

Quester

Reaktor

Domino Block

Thunder & Lightning

Block Block

Ghox

Off the Wall

Twin Squash

Block Carnival / Thunder & Lightning 2

Play Girls

Peek-a-Boo!

Blocken

Wiggie Waggie

Cuby Bop

Zip & Zap

Bal Cube

Pop 'n Bounce (NeoGeo)

Puchi Carat

VS Block Breaker

Mad Ball

Bestri

The Block Kuzushi

Romset: 5120 kb / 8 files / 3.3 zip
history Bal Cube (c) 1996 Metro.

This is an "Arkanoid"-type game with a few twists. Instead of controlling a paddle, you control the ball itself by altering its momentum using the joystick. Various blocks (squares, triangles, and special blocks containing powerups) advance down from the top of the sceen. The player dies when the ball goes down through a hole in the bottom of the screen, or if the blocks reach the bottom of the screen. When you die, you start over at the beginning of the level. Although the game has a ball and paddle look and feel, puzzle elements come into play later in the game.

- TECHNICAL -

Main CPU : 68000 (@ 16 Mhz)
Sound Chips : YMF278B (@ 33.8688 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 8192

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in July 1996.

- SOURCES -

Game's rom.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:F0484C:00000063:FFFFFFFF  Infinite Credits
60000000:000000:00000000:00000000 
00000000:F0009D:00000003:FFFFFFFF  Infinite Lives PL1
00000000:F0021B:00000001:FFFFFFFF  All Bumpers always "ON" PL1
00010000:F0025B:00000001:FFFFFFFF  All Bumpers always "ON" PL1 (2/7)
00010000:F0029B:00000001:FFFFFFFF  All Bumpers always "ON" PL1 (3/7)
00010000:F002DB:00000001:FFFFFFFF  All Bumpers always "ON" PL1 (4/7)
00010000:F0031B:00000001:FFFFFFFF  All Bumpers always "ON" PL1 (5/7)
00010000:F0035B:00000001:FFFFFFFF  All Bumpers always "ON" PL1 (6/7)
00010000:F0039B:00000001:FFFFFFFF  All Bumpers always "ON" PL1 (7/7)
00000001:F0021B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL1
00010001:F0025B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL1 (2/7)
00010001:F0029B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL1 (3/7)
00010001:F002DB:00000001:FFFFFFFF  All Bumpers "ON" Now! PL1 (4/7)
00010001:F0031B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL1 (5/7)
00010001:F0035B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL1 (6/7)
00010001:F0039B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL1 (7/7)
  Bumper 1 is the most left and Bumper 7
  is the most right.
00000000:F0021B:00000001:FFFFFFFF  Bumper 1 always "ON" PL1
00000001:F0021B:00000000:FFFFFFFF  Bumper 1 "OFF" Now! PL1
00000000:F0025B:00000001:FFFFFFFF  Bumper 2 always "ON" PL1
00000001:F0025B:00000000:FFFFFFFF  Bumper 2 "OFF" Now! PL1
00000000:F0029B:00000001:FFFFFFFF  Bumper 3 always "ON" PL1
00000001:F0029B:00000000:FFFFFFFF  Bumper 3 "OFF" Now! PL1
00000000:F002DB:00000001:FFFFFFFF  Bumper 4 always "ON" PL1
00000001:F002DB:00000000:FFFFFFFF  Bumper 4 "OFF" Now! PL1
00000000:F0031B:00000001:FFFFFFFF  Bumper 5 always "ON" PL1
00000001:F0031B:00000000:FFFFFFFF  Bumper 5 "OFF" Now! PL1
00000000:F0035B:00000001:FFFFFFFF  Bumper 6 always "ON" PL1
00000001:F0035B:00000000:FFFFFFFF  Bumper 6 "OFF" Now! PL1
00000000:F0039B:00000001:FFFFFFFF  Bumper 7 always "ON" PL1
00000001:F0039B:00000000:FFFFFFFF  Bumper 7 "OFF" Now! PL1
60000000:000000:00000000:00000000 
00000000:F0089D:00000003:FFFFFFFF  Infinite Lives PL2
00000000:F00A1B:00000001:FFFFFFFF  All Bumpers always "ON" PL2
00010000:F00A5B:00000001:FFFFFFFF  All Bumpers always "ON" PL2 (2/7)
00010000:F00A9B:00000001:FFFFFFFF  All Bumpers always "ON" PL2 (3/7)
00010000:F00BDB:00000001:FFFFFFFF  All Bumpers always "ON" PL2 (4/7)
00010000:F00B1B:00000001:FFFFFFFF  All Bumpers always "ON" PL2 (5/7)
00010000:F00B5B:00000001:FFFFFFFF  All Bumpers always "ON" PL2 (6/7)
00010000:F00B9B:00000001:FFFFFFFF  All Bumpers always "ON" PL2 (7/7)
00000001:F00A1B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL2
00010001:F00A5B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL2 (2/7)
00010001:F00A9B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL2 (3/7)
00010001:F00ADB:00000001:FFFFFFFF  All Bumpers "ON" Now! PL2 (4/7)
00010001:F00B1B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL2 (5/7)
00010001:F00B5B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL2 (6/7)
00010001:F00B9B:00000001:FFFFFFFF  All Bumpers "ON" Now! PL2 (7/7)
  Bumper 1 is the most left and Bumper 7
  is the most right.
00000000:F00A1B:00000001:FFFFFFFF  Bumper 1 always "ON" PL2
00000001:F00A1B:00000000:FFFFFFFF  Bumper 1 "OFF" Now! PL2
00000000:F00A5B:00000001:FFFFFFFF  Bumper 2 always "ON" PL2
00000001:F00A5B:00000000:FFFFFFFF  Bumper 2 "OFF" Now! PL2
00000000:F00A9B:00000001:FFFFFFFF  Bumper 3 always "ON" PL2
00000001:F00A9B:00000000:FFFFFFFF  Bumper 3 "OFF" Now! PL2
00000000:F00ADB:00000001:FFFFFFFF  Bumper 4 always "ON" PL2
00000001:F00ADB:00000000:FFFFFFFF  Bumper 4 "OFF" Now! PL2
00000000:F00B1B:00000001:FFFFFFFF  Bumper 5 always "ON" PL2
00000001:F00B1B:00000000:FFFFFFFF  Bumper 5 "OFF" Now! PL2
00000000:F00B5B:00000001:FFFFFFFF  Bumper 6 always "ON" PL2
00000001:F00B5B:00000000:FFFFFFFF  Bumper 6 "OFF" Now! PL2
00000000:F00B9B:00000001:FFFFFFFF  Bumper 7 always "ON" PL2
00000001:F00B9B:00000000:FFFFFFFF  Bumper 7 "OFF" Now! PL2
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