game
icon
title Avengers In Galactic Storm (Japan)
set name avengrgj
manufacturer Data East Corporation
year 1995
genre Fighter (hof)
category Fighter / Versus (hof)
driver status good
driver source deco_mlc.c
snapshots MW: in game | parent / CT: in game | title | not working | parent
zoom
rating

69.1% after 22 votes
 
parent Avengers In Galactic Storm (US)
display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 320x240
frequency 58.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 4
coin slots 2
hardware
cpu SH-2 @ 21MHz
audio YMZ280B @ 14MHz
data
version added .074u2
last change(s) .102
roms
name size crc set flags sha1
sd_00-2.7k  524288  136be46a  avengrgj    7679f5f78f7983d43ecdb9bdd04e45792a13d9f2 
sd_01-2.7l  524288  9d87f576  avengrgj    dd20cd060d020d81f4e012be10d0211be7526641 
mcg-00.1j  2097152  99129d9a  avengrgs    1d1574e2326dca1043e05c229b54497df6ed5a35 
mcg-02.1f  2097152  29af9866  avengrgs    56531911f8724975a7f81e61b7dec7fa72d50747 
mcg-01.1d  2097152  3638861b  avengrgs    0896110acdb4442e4819f73285b9e725fc787b7a 
mcg-03.7m  2097152  4a0c965f  avengrgs    b658ae5e6e2ff6f42b605bb6c49ad8a67507f2ab 
mcg-08.7p  2097152  c253943e  avengrgs    b97a1d565ffbf2190ba0b25de5ef0bb3b9c9248b 
mcg-09.7n  2097152  8fb9870b  avengrgs    046b6d07610cf09f008d1595605139071671d95c 
mcg-04.3j  2097152  a4954c0e  avengrgs    897a7313505f562879578941931a39afd34c9eef 
mcg-06.3f  2097152  01571cf6  avengrgs    74f85d523f2783374f041aa95abe6d1b8c872127 
mcg-05.3d  2097152  182c2b49  avengrgs    e53c06e95508e6c7e746f81668a4f7c08bfc6d36 
mcg-07.8m  2097152  d09a3635  avengrgs    8e184f3a3046bd8401762bbb480f5832fde91dde 
mcg-10.8p  2097152  1383f524  avengrgs    eadd8b579cc21ae119b7439c7882e39f22ac3b8c 
mcg-11.8n  2097152  8f7fc281  avengrgs    8cac51036088dbf4ff3c2b91ef88ef30a30b0be1 
sd_02-0.6j  524288  24fc2b3c  avengrgj    805eaa8e8ba49320ba83bda6307cc1d15d619358 
mcg-12.5a  2097152  bef9b28f  avengrgs    b7a2a0539ea4d22b48ce3f3eb367017f219da2c1 
mcg-13.9k  2097152  92301551  avengrgs    a7891e7a3c8d7f165ca73f5d5a034501df46e9a2 
mcg-14.6a  2097152  c0d8b5f0  avengrgs    08eecf6e7d0273e41cda3472709a67e2b16068c9 
cabinet art
additional information
info 0.102 [Corrado Tomaselli]

0.74u2 [Bryan McPhail]

0.64 [Bryan McPhail, Avedis, Guru]

WIP:
  • 0.126u2: R. Belmont fixed crash (SH2 recompiler bug).
  • 0.103u2: Tomasz Slanina fixed sprite flipping in the Data East MLC driver, this fixes the graphics in Avengers in Galactic Storm. Fixed sound1 roms order.
  • 10th January 2006: Tomasz Slanina - Fixed another long-standing bug in DECO MLC driver (gfx flipping).
  • 0.103u1: Fixed gfx roms order and addresses - Game now playable.
  • 0.102: Corrado Tomaselli added Avengers In Galactic Storm (World). Renamed (avengrgs) to (avengrgj).
  • 0.78u1: Many aspects of the video rendering have been improved, Avengers in Galactic storm is playable with some characters now, however there seems to be a CPU core bug affecting various aspects of the game, most notably the flipping of Captain America. Help tracking down and fixing this would be welcome [Bryan McPhail]. Changed YMZ280B clock speed to 14MHz.
  • 28th December 2003: Bryan McPhail fixed Avengers in Galactic Storm so it's quite playable, though it still has some graphics glitches.
  • 0.74u2: Added Avengers In Galactic Storm (Japan) (Data East 1995).
  • 14th September 2003: Bryan McPhail recently made progress in figuring out how the background graphics work in Avengers in Galactic Storm. There still seems to be a CPU core bug affecting gameplay though.
- 0.64: Bryan McPhail added Avengers In Galactic Storm (Japan) (Testdriver). TODO: Sprite scaling. Sprite X flip seems wrong/inconsistent (cpu bug?). Backgrounds (tilemaps stored in ROM). Fix 'corrupt' sprites - these 'sprites' may actually be pointers to the backgrounds in ROM, and the backgrounds just treated as large sprites. There is a special bit set in all the 'corrupt' entries. Text tilemap is strange and implementation probably wrong. Sound seems bad.
  • 26th January 2003: Bryan McPhail sent in a preliminary driver for Avengers in Galactic Storm, it is playable but has many graphics glitches and other problems.
  • 9th December 2002: Guru - Dumped 'Avengers In Galactic Storm'.
  • 3rd November 2002: Guru - Avengers in Galactic Storm (Data East 1996) arrived from Japan. Thanks to WTC.
Recommended Games:
Romset: 32256 kb / 18 files / 16.4 zip
history Avengers In Galactic Storm (c) 1995 Data East.

18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play.

- TECHNICAL -

Data East MLC System hardware
Game ID : MCG

Main CPU : SH-2 (@ 21 Mhz)
Sound Chips : YMZ280B (@ 14 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 2048

Players : 2
Control : 8-way joystick
Buttons : 4
=> [A] Light punch, [B] Strong punch, [C] Light kick, [D] Strong kick

- STAFF -
  • Project Manager : Iwao Horita
  • Project Leader : Naomi Susa
  • Game Planner : Makoto Kikuchi
  • Programmer : Hal, Sin, T. Katahata, Zou6 Kagenobu
  • Graphic Designer : Mighty Ino, H. Shibahara, Shintaro T., M. Nozu, Gorimori, Oguri, Y. Kaihou, Shinobu Suzuki
  • Sound : Atomic Hanada, Ring Ring, Takuto, Shogo
  • Hardware : T. Hasumi
- SOURCES -

Game's rom.
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:1088A1:00000009:FFFFFFFF  Infinite Credits
00000000:1084C9:00000063:FFFFFFFF  Infinite Time
00000001:1084C9:00000000:FFFFFFFF  Finish this Round Now!
60000000:000000:00000000:00000000 
00000000:108DCC:00000001:FFFFFFFF  Infinite Energy PL1
00010000:108DCD:0000004E:FFFFFFFF  Infinite Energy PL1 (2/2)
00000001:108DCC:00000000:FFFFFFFF  Drain All Energy Now! PL1
00010001:108DCD:00000000:FFFFFFFF  Drain All Energy Now! PL1 (2/2)
60000000:000000:00000000:00000000 
00000000:108F7C:00000001:FFFFFFFF  Infinite Energy PL2
00010000:108F7D:0000004E:FFFFFFFF  Infinite Energy PL2 (2/2)
00000001:108F7C:00000000:FFFFFFFF  Drain All Energy Now! PL2
00010001:108F7D:00000000:FFFFFFFF  Drain All Energy Now! PL2 (2/2)
60000000:000000:00000000:00000000 
60000000:000000:00000000:00000000  VS MODE CHEATS
60000000:000000:00000000:00000000 
00000000:108DD7:00000000:FFFFFFFF  Always have Wins = 0 [VS MODE] PL1
00000000:108DD7:00000002:FFFFFFFF  Always have Wins = 2 [VS MODE] PL1:As long as PL2 wins < 2 then PL1 wins the the battle automatically at the end of round
00000001:108DD7:00000000:FFFFFFFF  Set Wins = 0 Now! [VS MODE] PL1
00000001:108DD7:00000001:FFFFFFFF  Set Wins = 1 Now! [VS MODE] PL1
00000001:108DD7:00000002:FFFFFFFF  Set Wins = 2 Now! [VS MODE] PL1:As long as PL2 wins < 2 then PL1 wins the battle automatically at the end of round
60000000:000000:00000000:00000000 
00000000:108F87:00000000:FFFFFFFF  Always have Wins = 0 [VS MODE] PL2
00000000:108F87:00000002:FFFFFFFF  Always have Wins = 2 [VS MODE] PL2:As long as PL1 wins < 2 then PL2 wins the the battle automatically at the end of round
00000001:108F87:00000000:FFFFFFFF  Set Wins = 0 Now! [VS MODE] PL2
00000001:108F87:00000001:FFFFFFFF  Set Wins = 1 Now! [VS MODE] PL2
00000001:108F87:00000002:FFFFFFFF  Set Wins = 2 Now! [VS MODE] PL2:As long as PL1 wins < 2 then PL2 wins the battle automatically at the end of round
60000000:000000:00000000:00000000 
60000000:000000:00000000:00000000  STORY MODE CHEATS
60000000:000000:00000000:00000000 
00000001:10912C:00000000:FFFFFFFF  Drain All Enemy Energy Now! [STORY MODE]
00010001:10912D:00000000:FFFFFFFF  Drain All Enemy Energy Now! [STORY MODE] (2/2)
00000000:108DD8:00000009:FFFFFFFF  Infinite Lives [STORY MODE] PL1
00000000:108F88:00000009:FFFFFFFF  Infinite Lives [STORY MODE] PL2
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