game
icon
title Atomic Point (Korea)
set name atomicp
manufacturer Philko
year 1990
genre Puzzle (hof)
category Puzzle / Drop (hof)
driver status good
driver source segas16b.c
snapshots PS: in game | title | select | scores | gameover / MW: in game / CT: in game | title / EJ: in game
zoom
rating

58.9% after 22 votes
 
display
colour emulation good
palette 6144
display type raster
orientation horizontal
resolution 320x224
frequency 60.054389Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu 68000 @ 10MHz
audio YM2413 @ 5MHz
data
version added .036b01
last change(s) none since version .53
roms
name size crc set flags sha1
ap-t2.bin  65536  97421047  atomicp    18d61260470da7a0bef532f81df567a613c0d821 
ap-t1.bin  65536  5c65fe56  atomicp    aaf3b6f932c090b839817140c105f13c7d6b4ae2 
ap-t4.bin  32768  332e58f4  atomicp    cf5aeb6c14018cbd8f222a0ecf85ccf467f294a8 
ap-t3.bin  32768  dddc122c  atomicp    3411eae360ccd615636fb85e9738affc33c2c0ad 
ap-t5.bin  32768  ef5ecd6b  atomicp    07edc8ea4c0a5ad421df7f97e7a62a5e12a8dbd0 
cabinet art
additional information
info 0.36b1 [Andrew Prime]

NOTE:
  • Atomic Point is a custom Korean board and not SEGA.
WIP:
  • 0.123u1: Changed YM2413 clock speed to 5MHz.
  • 0.89u3: Aaron Giles hooked up sound in Atomic Point (tempo is just a guess right now).
  • 0.89u1: Added dipswitches 'Difficulty', 'Level Select', 'Flip Screen', 'Demo Sounds', 'Allow Continue' and 'Game Mode'.
  • 0.88u7: Changed YM2413 clock speed to 4MHz.
  • 0.61: Changed YM2413 clock speed to 3579545Hz.
  • 0.36b3: Removed Z80 and YM2151 and added YM2413 (8MHz) sound.
  • 0.36b1: Andrew Prime added Atomic Point (Philko 1990).
LEVELS: 99

Other Emulators:
  • Calice
  • System 16
Romset: 224 kb / 5 files / 110 zip
history Atomic Point (c) 1990 Philko.


In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears.


- TECHNICAL -


Sega System 16B hardware


Main CPU : 68000 (@ 10 Mhz)

Sound Chips : YM2413 (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 6144


Players : 2

Control : 8-way joystick

Buttons : 2


- SOURCES -


Game's rom.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=atomic-point&page=detail&id=146&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:FFDAFE:00000009:FFFFFFFF  Infinite Credits
60000000:000000:00000000:00000000 
00000000:FFDBA6:00000000:FFFFFFFF  Infinite Time PL1
00000001:FFDB80:00000062:FFFFFFFF  Go to level 99 PL1:Use on "level select" screen
00000303:FFDB80:00000062:FFFFFFFF  Select next level PL1
00000000:FFDB81:00000000:FFFFFFFF  Difficulty always set = 0 PL1
00000000:FFDBAE:00000080:FFFFFFFF  Always "power" PL1
00000001:FFDB81:00000000:FFFFFFFF  Set Difficulty to 0 Now! PL1
00000001:FFDBAE:00000080:FFFFFFFF  Get "power" Now! PL1
60000000:000000:00000000:00000000 
00000000:FFDC50:00000000:FFFFFFFF  Infinite Time PL2
00000001:FFDC2A:00000062:FFFFFFFF  Go to level 99 PL2:Use on "level select" screen
00000303:FFDC2A:00000062:FFFFFFFF  Select next level PL2
00000000:FFDC2B:00000000:FFFFFFFF  Difficulty always set = 0 PL2
00000000:FFDC58:00000080:FFFFFFFF  Always "power" PL2
00000001:FFDC2B:00000000:FFFFFFFF  Set Difficulty to 0 Now! PL2
00000001:FFDC58:00000080:FFFFFFFF  Get "power" Now! PL2
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