| title | Battle of Atlantis (set 1) |
| set name | atlantis |
| manufacturer | Comsoft |
| year | 1981 |
| genre | Shooter (hof) |
| category | Shooter / Misc. Horizontal (hof) |
| driver status | good |
| driver source | galdrvr.c |
| snapshots | MW: in game
/ CT: in game
| title
/ PS: in game
| title
zoom
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| rating | 73% after 41 votes |
| clones | Battle of Atlantis (set 2) |
| colour emulation | good |
| palette | 32 |
| display type | raster |
| orientation | vertical |
| resolution | 224x768 |
| frequency | 60.606061Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 8 way joystick |
| buttons | 2 |
| coin slots | 2 |
| cpu | Z80 @ 3.072MHz |
| cpu | Z80 @ 1.78975MHz |
| audio | AY-3-8910A @ 1.78975MHz |
| audio | AY-3-8910A @ 1.78975MHz |
| audio | Discrete |
| version added | .008 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .088u5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| marquee | atlantis.png |
| flyer | atlantis.png |
| PCB | atlantis.png |
| info | 0.08 [Nicola Salmoria] Bugs:
Sea Wolf Sea Wolf II Depthcharge Invinco / Deep Scan Destroyer Subs Wolf Pack Dodgem Fire One HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 Up Scope The Deep Sauro Battle Shark Guts n' Glory (Depth Charge + Submarine) In The Hunt Romset: 23 kb / 12 files / 12.5 zip |
| history | Battle of Atlantis (c) 1981 Comsoft / Game World. Your mission : Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all six tables, build up your bonus by blowing-up the fuel tanks. Table 1 : Avoid and destroy the floating mines. Table 2 : The deadly explosing sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser. Table 3 : You penetrate into an abyssal cavern where redoutable octopu's lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern. Table 4 : A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers. Table 5 : Accelerated version of Table 4. Table 6 : You return to Table 1 in an accelerated version but you must face up to all your opponents. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound CPU : Z80 (@ 1.78975 Mhz) Sound Chips : (2x) AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Battle of Atlantis was an original game designed and developed by 'Game World Manufacturing', with the software being commissioned to 'Comsoft', a software company. Battle of Atlantis was designed to compete with "Scramble", a leading game at the time. - SCORING - One second of survival : 10 points. Missile : 100 points. Base : 100 points. Fish : 200 points. Spider : 200 points. Surface Ship : 500 points. - TIPS AND TRICKS - * Don't stop shooting - a constant stream of bullets and bombs is the best defence! * If you move up or down while firing, your forward cannon will fire upwards or downwards as well, enabling you to destroy enemies above or below you. * Destroy surface ships whenever possible as they are worth the most points. - SOURCES - Game's rom. Machine's picture. Arcade Retro Lounge; http://tips.retrogames.com/ Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=battle-of-atlantis&page=detail&id=206&o=2 |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in KLOV view in System16 view in The Arcade Flyer Archive view in VGMuseum Gamepics |
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