game
icon
title Asterix (ver EAC)
set name astrxeac
manufacturer Konami
year 1992
genre Fighter (hof)
category Fighter / 2.5D (hof)
driver status imperfect
driver source asterix.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / EJ: parent / PS: in game | title | parent
zoom
rating

66.7% after 54 votes
 
parent Asterix (ver EAD)
other clones Asterix (ver EAA)
display
colour emulation good
palette 2048
display type raster
orientation horizontal
resolution 288x224
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 4
hardware
cpu 68000 @ 12MHz
cpu Z80 @ 8MHz
audio YM2151 @ 4MHz
audio K053260 @ 4MHz
data
version added .037b13
last change(s) none since version .53
roms
name size crc set flags sha1
asterix.8c  131072  0ccd1feb  astrxeac    016d642e3a745f0564aa93f0f66d5c0f37962990 
asterix.8d  131072  b0805f47  astrxeac    b58306164e8fec69002656993ae80abbc8f136cd 
aster7c.bin  131072  8223ebdc  asterix    e4aa39e4bc1d210bdda5b0cb41d6c8006c48dd24 
aster7d.bin  131072  9f351828  asterix    e03842418f08e6267eeea03362450da249af73be 
aster5f.bin  65536  d3d0d77b  asterix    bfa77a8bf651dc27f481e96a2d63242084cc214c 
aster16k.bin  524288  b9da8e9c  asterix    a46878916833923e421da0667e37620ae0b77744 
aster12k.bin  524288  7eb07a81  asterix    672c0c60834df7816d33d88643e4575b8ca9bcc1 
aster7k.bin  2097152  c41278fe  asterix    58e5f67a67ae97e0b264489828cd7e74662c5ed5 
aster3k.bin  2097152  32efdbc4  asterix    b7e8610aa22249176d82b750e2549d1eea6abe4f 
aster1e.bin  2097152  6df9ec0e  asterix    cee60312e9813bd6579f3ac7c3c2521a8e633eca 
cabinet art
additional information
info 0.37b13 [Olivier Galibert]

WIP:
  • 0.122u7: Couriersud fixed Asterix gfx in flipscreen mode.
  • 0.104u5: Pierpaolo Prazzoli converted Asterix to use K056832 emulation (fixed bugs asterix053gre, asterix_2055gre and asterix_3055gre).
  • 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others.
  • 0.79u4: Changed YM2151 and 053260 sound clock speeds to 4MHz.
  • 27th February 2004: R. Belmont fixed the sound balance in Asterix, Detana Twinbee and Sunset Riders.
  • 26th February 2004: Oliver Achten submitted a fix for the sound pitch in Asterix.
  • 0.53: Nicola Salmoria added real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.).
  • 11th March 2001: Nicola Salmoria fixed a drawgfx bug that caused missing sprites in Asterix.
  • 0.37b13: Olivier Galibert and Nicola Salmoria added Asterix (World ver. EAD) (Konami 1992) and clones (World ver. EAA) and (World ver. EAC).
  • 8th March 2001: Nicola Salmoria fixed bad sound in Asterix.
  • 4th March 2001: Olivier Galibert added linescroll support to the Konami K054157 emulation, used by Xexex, GI Joe and Asterix.
  • 3rd March 2001: Olivier Galibert sped up Asterix graphics emulation.
  • 2nd March 2001: Olivier Galibert sent in a driver for Asterix, however it lacks linescroll, used in the race stage. Nicola Salmoria added another revision of Asterix to the driver.
LEVELS: 7

Romset: 7744 kb / 10 files / 3.51 zip
history Asterix (c) 1992 Konami.


A 1- or 2-player horizontal-scrolling beat'em up based on the French comic series, 'Asterix & Obelix'. The player fights as either Asterix the Gaul or his best friend, Obelix, as they take on the 'might' of the oppressive Roman Empire. Asterix includes a variety of humorous fighting moves, which are demonstrated in the game's attract mode. The artwork and feel of Asterix remains true to its French source material, and the game's many humorous touches (such as the way defeated Legionnaires crawl away) will be instantly familiar to fans of the comic-book and cartoon series. Bonus levels - such as the chariot race that awaits at the end of the first level - introduce different game-play elements to provide a break from the fighting.


- TECHNICAL -


Game ID : GX068


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), K053260 (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 2048


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


The rock that Obelix carries on his back is called a menhir. It was used in many ancient religious rituals in places like Carnac in the French province of Brittany, particularly during the time of 2,000 to 1,500 B.C.


King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.5 - KICA-7605) on 26/09/1992.


- TIPS AND TRICKS -


* Tip : When playing as Obelix, the character starts each stage carrying his big rock. Try to hit as many Romans as possible before Obelix throws it away. Any Romans driven away with the rock will drop their helmets on the ground, these can be picked up by the player to earn bonus points.


* Drinking the magic poition (Asterix) or eating a roast (Obelix) will make the respective character invincible for several seconds, allowing them to plow through the Romans, causing the embarrassed Legionnaires to drop their helmets before running away.


- STAFF -
  • Main programmer : Narunopapa
  • Sub programmer : Yuko Itoh
  • Graphic director : M. Kukino
  • Background designer : S. Wada
  • Enemy designer : T. Akiyama
  • Sound effect : J-Kane
  • Sound programmer : Panda
  • Music composer : Mutsuhiko Izumi, M. Egama, Chiru Chiru, J. Nakano, A. Hashimoto
  • Hard designer : Hideto Murata
  • Art Works : Naoko Sato
  • - PORTS -
  • * Computers :
  • PC [MS-DOS] (1996, "Asterix & Obelix")
  • - SOURCES -
  • Game's rom.
  • The New Columbia Encyclopedia, Fourth edition, Columbia University Press, 1975.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=asterix&page=detail&id=124&o=2
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cheats
cheats
code comments
00000000:1040B2:00000099:FFFFFFFF  Infinite Credits
00110000:1040F0:00009999:FFFFFFFF  Infinite Credits (2/2)
00100000:1042EA:00000000:FFFFFFFF  Infinite Time
00000000:10423A:00000099:FFFFFFFF  Infinite Bonus Time:Turn OFF after bonus stages
60000000:000000:00000000:00000000 
00000000:104604:00000008:FFFFFFFF  Infinite Lives PL1
00000000:104605:0000000D:FFFFFFFF  Infinite Energy PL1
00000000:10504B:00000002:FFFFFFFF  Invincibility PL1
00000000:1040A1:00000000:00000010  Rapid Fire PL1:Turn it OFF on name entry screen
60000000:000000:00000000:00000000 
00000000:104624:00000008:FFFFFFFF  Infinite Lives PL2
00000000:104625:0000000D:FFFFFFFF  Infinite Energy PL2
00000000:10509B:00000002:FFFFFFFF  Invincibility PL2
00000000:1040A4:00000000:00000010  Rapid Fire PL2:Turn it OFF on name entry screen
60000000:000000:00000000:00000000 
20900000:0006C6:000006C8:FFFFFFFF  Skip RAM/ROM Check
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