game
icon
title Assault (Japan)
set name assaultj
manufacturer Namco
year 1988
genre Shooter (hof)
category Shooter / Driving (hof)
driver status good
driver source namcos2.c
snapshots PS: in game | title | scores | parent / MW: in game | parent / CT: in game | title | parent
zoom
rating

71.6% after 28 votes
 
parent Assault
other clones Assault Plus (Japan)
display
colour emulation good
palette 8192
display type raster
orientation vertical
resolution 224x288
frequency 60.606061Hz
sound
sound emulation good
channels stereo
controls
players 2
nplayers 2P alt
controls double 8 way joystick
buttons 1
coin slots 2
hardware
cpu 68000 @ 12.288MHz
cpu 68000 @ 12.288MHz
cpu M6809 @ 3.072MHz
cpu HD63705 @ 2.048MHz
audio C140 @ 0.02139MHz
audio YM2151 @ 3.57958MHz
data
version added .036b08
last change(s) none since version .53
roms
name size crc set flags sha1
at1_mp0.bin  65536  2d3e5c8c  assaultj    e43081a94c0d35fcb9ef48e248be59f0dd390b9b 
at1_mp1.bin  65536  851cec3a  assaultj    75afae79e1b5843d765677b457f38bed8eebf07c 
at1sp0.bin  65536  0de2a0da  assault    5f6ce61f2ad1e50f0eac3a115c511151bbb00fd2 
at1sp1.bin  65536  02d15fbe  assault    7c1bc845a06188ebe2efdb5880562beae11a7b4f 
at1snd0.bin  131072  1d1ffe12  assault    5a49bf1eef981df69abac28132af65670ba01118 
sys2mcpu.bin  8192  a342a97e  assault    2c420d34dba21e409bf78ddca710fc7de65a6642 
sys2c65b.bin  32768  e9f2922a  assault    5767d2f85e1eb3de19192e73b02221f28b1fbb83 
atobj0.bin  131072  22240076  assault    916fc0e6b338a6dda84399df910c3c9463e6b915 
atobj1.bin  131072  2284a8e8  assault    80f9143e08f9f8ff3e937312a8ce76855a1929ad 
atobj2.bin  131072  51425476  assault    12a2fb1b61adfa4c21a5af4f206ffe48a045a953 
atobj3.bin  131072  791f42ce  assault    95583130abe2e6f9ad3e96288d811b4abc3d44b3 
atobj4.bin  131072  4782e1b0  assault    3d9f4b9eb711fb47e424cd57f7183f49f5dd6ec4 
atobj5.bin  131072  f5d158cf  assault    f05f44915afe3c17fff0b85a0364f70e79b25428 
atobj6.bin  131072  12f6a569  assault    e3051de0961f34e15b8642fa769deac3cb0c8305 
atobj7.bin  131072  06a929f2  assault    65308972a27ab4a649fd08414a89e6f97a09240e 
atchr0.bin  131072  6f8e968a  assault    b771359a3b08c1aeeb248eff325b19238bb88bf8 
atchr1.bin  131072  88cf7cbe  assault    df7565cb36658311b784d5406dc6f83141af58a9 
atroz0.bin  131072  8c247a97  assault    e06dc0b46fa06f41d2017ec8113baf5c4ba832ab 
atroz1.bin  131072  e44c475b  assault    64768692a8d38377fa1109cd9f7c86b31c01e13c 
atroz2.bin  131072  770f377f  assault    3a7d4f4b9eb01d4366119f34b0d7d7db2f5a2471 
atroz3.bin  131072  01d93d0b  assault    47dfda4720f0d4cd41633fd0291b82a54a4eb310 
atroz4.bin  131072  f96feab5  assault    c861df1f66de046ca714087630f5a1e2f3f30361 
atroz5.bin  131072  da2f0d9e  assault    a7fbe4748c67906a1ab2902d3b75a21219a677c0 
atroz6.bin  131072  9089e477  assault    929d7d81c05aa148212e22969d147296811d433c 
atroz7.bin  131072  62b2783a  assault    d1ba043a2ec9390c2f281f53de6e59bd936ea6f6 
atshape.bin  131072  dfcad82b  assault    9c3826b8dc36fa0d71c0de7f8be3479d9a025803 
at1dat0.bin  131072  844890f4  assault    1be30760acd81fae836301d81d6adbb3e5941373 
at1dat1.bin  131072  21715313  assault    97c6edae6a5f1df434f1dcf7be307b5e006e72a6 
atvoi1.bin  524288  d36a649e  assault    30173f32c6ec9dda6b8946baa14266e828b0324e 
cabinet art
cabinet assault.png assault.png
marquee assault.png
control panel assault.png
flyer assaultj.png
PCB assault.png
additional information
info 0.36b8 [Keith Wilkins]

0.35b10 [Keith Wilkins, Phil Stroffolino]

Bugs:
  • Clone assaultp: The skill selection screen disappears before the player can make a choice. MarcoNadal (ID 00771)
WIP:
  • 0.69a: C 68k core is now default, this fixes collisions in Assault.
  • 0.37b3: Maurizio Zanello added a alternate control system in Assault, only available when cheats are enabled.
  • 0.36b8: Keith Wilkins added Assault (Namco 1988) and clones (Japan) and Assault Plus (Japan).
  • 12th October 1999: Yasuhiro Ogawa fixed Assault input ports. Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video.
  • 7th October 1999: Keith Wilkins finally got palette added to the Namco System 2 driver, but only Assault is almost working, and even that one needs controls sorted out. And a lot of optimizations are needed too.
  • 1st October 1999: Keith Wilkins sent in a big Namco System 2 update with almost correct graphics (Zoom / Rotate graphics layers are working, but with wrong colors and some mirroring problems). Of the System 2 games, Assault is fully working except for graphics and controls problems.
  • 0.36b6: Added clones Assault (set 2) and Assault Plus (Testdriver).
  • 0.35b10: Added Assault (Testdriver).
Recommended Games (Tank):

Lazer Command

Tank 8

M-4

M79 Ambush

Blasto

Ultra Tank

Armor Attack

Battle Zone

Bradley Trainer

No Man's Land

R2D Tank

Sky Chuter

Tank Battalion

Super Tank

NATO Defense

Tron (Tank stage)

Commando (Sega)

Minefield

Ozon I

Crater Raider

Grobda

Progress

Sarge

T.N.K. III

Tank Busters

Vs. Battle City

Super Stingray

Blazer

Assault

Enforce

Vindicators

Vindicators Part II

Guts n' Glory (Antiaircraft)

Aurail

Tank Force

Super Tank Attack

Cyber Sled

Desert Tank

T-MEK

Guardian Force

Romset: 3624 kb / 29 files / 1.10 zip
history Assault (c) 1988 Namco.


Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades.


Your controls are two 4-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots.


Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level.


The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird’s eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts.


Fight your way through 11 different levels to seek out and destroy the invader’s headquarters. To succeed, you must :

* Dodge enemy gunfire with the Rapid Roll maneuver.

* Assault enemy lines with long-range powerful grenades launched from Power Wheelies.

* Destroy all enemy tanks you encounter to prevent rear attacks.

* Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones.

* Protect yourself against enemy artillery using buildings and trees.

* Blow up the large cannons on each level while you avoid enemy attacks.

* Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.


- TECHNICAL -


The Assault dedicated cabinet is a real favorite among arcade game collectors. This is probably due to its unique shape, and non-standard controls. The Assault cabinet was very narrow, the vertical open frame monitor barely fit between the sides of the thing, which were less than 18'' apart. A standard arcade cabinet is about 23'' wide if it is an older style one, or 30'' wide for one of the newer deluxe cabinet styles. So Assault was very narrow, probably the narrowest game ever made. The top half of the cabinet is decorated with sideart that is supposed to resemble the outside of a yellow tank, and these same graphics carry on over the monitor bezel and control panel as well.


Cabinet dimensions : 74,25'' (188,60cm) high x 25,50'' (64,77cm) wide x 34,50'' (87,63cm) deep.

Cabinet weight : 285 lbs (129,28 kg).


Namco System 2 hardware

Game ID : AT


Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)

Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 288 pixels

Screen refresh : 60.61 Hz

Palette colors : 8192


Players : 2

Control : Double 8-way joysticks

Buttons : 1


- TRIVIA -


Released in April 1988.


Licensed to Atari for US distribution.


This game uses a unique control method and uses 'Mode 7' background scaling and rotation effects like those found in Super Famicom's games. The most interesting feature is firing 'catapult' bomb shots far away with the left joystick pushed to the left side and the right joystick to the right at the same time, while pressing the fire trigger.


An upgrade of this game is called "Assault Plus".


Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.3 - VDR-5278) on 16/12/1988.


- STAFF -
  • Game Design & Game Story : Hiroyuki Takeshima
  • Game Program : Nyan-Nyan Wan-Wan
  • Chief Visual Designer : Nobuhiko Ave
  • Visual Creating Crew : Hideyuki Kikuchi, Yoshihiro Sugiyama, Junko Anzai
  • Music Composer & Sound Effects : Shinji Hosoe, Kazuo Noguchi
  • Master Debugger : Takao Okada
  • Control Panel Design : Akira Ohsugi, Hiroyuki Kobayashi
  • Production Management : Shigeru Yokoyama, Toshio Natsui, Kunio Saitho
  • Producer : Kazunori Sawano, Yasuhiko Asada
  • Executive Producer : Masaya Nakamura
  • Special Thanks To : Tohru Iwatani, Eiichiro Satoh
  • Based On Characters Designed By : Kunio Ohkawara
  • - PORTS -
  • * Consoles :
  • Sony PlayStation (1996, "Namco Museum Vol.4")
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=assault&page=detail&id=122&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:100023:00000063:FFFFFFFF  Infinite Credits
000000A2:10012F:00000099:FFFFFFFF  Infinite Time
00000000:10010F:00000015:FFFFFFFF  Infinite Lives
00000000:100145:00000001:FFFFFFFF  Infinite Shots
00000000:10014B:00000001:FFFFFFFF  Infinite Grenades
21800000:000AAA:00000060:FFFFFFFF  Invincibility
00000000:100133:00000090:FFFFFFFF  Enemies never shoot
00000000:10012B:00000005:FFFFFFFF  Infinite Jumps (buggy?)
00000000:10001B:0000001D:FFFFFFFF  Rapid Fire:Turn it OFF on the name entry screen
00110000:100144:00000000:FFFFFFFF  Rapid Fire (2/2)
2004-2009 MAWS all copyrights belong to their respective owners