game
icon
title Area 88 (Japan)
set name area88
manufacturer Capcom
year 1989
genre Shooter (hof)
category Shooter / Flying Horizontal (hof)
driver status good
driver source cps1.c
snapshots MW: in game | parent / CT: in game | title | wallpaper | parent / EJ: parent / PS: in game | title | scores | parent
zoom
rating

67.1% after 103 votes
 
parent U.N. Squadron (US)
display
colour emulation good
palette 3072
display type raster
orientation horizontal
resolution 384x224
frequency 59.610000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 10MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1MHz
data
version added .034b03
last change(s) .126u5 .124u5
roms
name size crc set flags sha1
ar_36.12f  131072  65030392  area88    d9dea5cfde28345716b0e519ee033c475be0454b 
ar_42.12h  131072  c48170de  area88    e968522dbdd217dd8e4cd6aaeaef801c63488c1d 
ar_37.13f  131072  33e9694b  unsquad    90db3052ac2ff859ede8473dd13e0f5be148590c 
ar_43.13h  131072  7cc8fb9e  unsquad    f70118d1a368fd4795d9953c55d283305d1f9630 
ar_34.10f  131072  f6e80386  area88    462c1e9981b733df03e4d084df2d1fc58cf2022c 
ar_40.10h  131072  be36c145  area88    9ada7ac7361ff8871e2ae61f75e4e5d98936cdc3 
ar_35.11f  131072  86d98ff3  area88    18137974fb7812b45f0d93e584ed14d0af2e6a3e 
ar_41.11h  131072  758893d3  area88    1245bfd35b0f12bd701cd28c9ce2e85e166a4de2 
ar_09.4b  131072  db9376f8  area88    501fc5543c66509f8fc1075c128fb01606ced2ad 
ar_01.4a  131072  392151b4  area88    ba3c69d852f750b43d8b4b2b58fcb7977cc0e5de 
ar_13.9b  131072  81436481  area88    85ceba63382959f7084bacb6aedcef80ddd8ad6b 
ar_05.9a  131072  e246ed9f  area88    aaaad5c81bf7c4ec4b2339fd8f0364096c86e903 
ar_24.5e  131072  9cd6e2a3  area88    186e756af496b0fb5b65cf7a106fe32c78d542c9 
ar_17.5c  131072  0b8e0df4  area88    ac8ab79e7237b72df9f42292a0c58aa56effe3a1 
ar_38.8h  131072  8b9e75b9  area88    eeeaa8f84167f7e8127b90318f052fe5e00c36ac 
ar_32.8f  131072  db6acdcf  area88    5842e29a0e29b4869b2c34a5f47f64c1a1f4609a 
ar_10.5b  131072  4219b622  area88    ecfc47687b466893b9c8587224830d600c754d17 
ar_02.5a  131072  bac5dec5  area88    e69f5c4e5c07db46f088d3eabfd394e7d639fea0 
ar_14.10b  131072  e6bae179  area88    31af958dedce5fcc1a7c159f96af4a3a1a4651fb 
ar_06.10a  131072  c8f04223  area88    c96eba0ce53e8505668dc646344e5b2456d60546 
ar_25.7e  131072  15ccf981  area88    2dd7a2d573089aa70b33586d6d9e6b8d816bd28e 
ar_18.7c  131072  9336db6a  area88    1704d6f0de08ed283c26ee0bcbb82a838060fe70 
ar_39.9h  131072  9b8e1363  area88    f830834305248446235cc6b17b17f7f0dd6baa03 
ar_33.9f  131072  3968f4b5  area88    42722c61c4b514b15f1594fdad688375e2c51e71 
ar_23.13c  65536  f3dd1367  unsquad    09eef72e862ac6b1a5cce5a45938b45bf4e456ad 
ar_30.12e  131072  584b43a9  unsquad    7820815c8c67d484baf2fdad7e55d8c14b98b860 
buf1  279  eb122de7  unsquad    b26b5bfe258e3e184f069719f9fd008d6b8f6b9b 
ioa1  279  59c7ee3b  unsquad    fbb887c5b4f5cb8df77cec710eaac2985bc482a6 
prg1  279  f1129744  unsquad    a5300f301c1a08a7da768f0773fa0fe3f683b237 
rom1  279  41dc73b9  unsquad    7d4c9f1693c821fbf84e32dd6ef62ddf14967845 
sou1  279  84f4b2fe  unsquad    dcc9e86cc36316fe42eace02d6df75d08bc8bb6d 
ar22b.1a  279  f1db9030  area88    85a6eefb93e7bf7c7d3980737365a425c5324c08 
lwio.12c  279  ad52b90c  unsquad    f0fd6aeea515ee449320fe15684e6b3ab7f97bf4 
cabinet art
cabinet area88.png unsquad.png
marquee area88.png
control panel unsquad.png
flyer area88.png
PCB unsquad.png
additional information
info 0.31 [Paul Leaman]

WIP:
  • 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (ar24b.1a and lwio.11e).
  • 0.124u2: Nicola Salmoria fixed DOT TEST in service mode shows garbage chars.
  • 12th February 2003: Nicola Salmoria fixed the graphics layer order in U.N. Squadron and Magic Sword in the CPS-1 driver though this problem never occurred in these games.
  • 0.63: Added 'Damage' dipswitch.
  • 0.34b3: Santeri Saarimaa added clone Area 88.
  • 0.31: Paul Leaman added UN Squadron (Capcom 1989), preliminary with huge memory requirements.
ARCADE RELEASE: Area 88 (Capcom) - 1989/Aug/24

STORY:
  • Kutal, a Middle Eastern country, has been in a dreadful state of civil war for many years. An organization of arms dealers banded together to from "Project 4" so that they could maximize their profits. The profits were so high, however that "Project 4" soon started fomenting war in Kutal anytime peace threatened. Using their illicit funds, they have developed many revolutionary new weapons and now aspire to couquer the globe. To try to combat this menace before all of their plans are complete and restore a long sought peace to Kutal, a special international fighting team was formed... The U.N. Squadron.
LEVELS: 10

Other Emulators:
  • Calice
  • Callus
  • Final Burn
  • Kawaks
  • Nebula
  • Raine
Recommended Games (Airforce):

Canyon Bomber

Dambusters

Looping

Sky Bumper

P-47

P-47 Aces

Prehistoric Isle in 1930

Prehistoric Isle 2 (NeoGeo)

Twin Falcons

U.N. Squadron

Carrier Air Wing

US AAF Mustang

Boogie Wings

Koutetsu Yousai Strahl

Romset: 3266 kb / 18 files / 1.22 zip
history Area 88 (c) 1989 Capcom.


A superb sideways scrolling shoot-em-up in which the players choses from 3 jet fighters : an A-10 Thunderbolt, a F-14 tomcat and an F-20 tiger Shark - and must battle their way through 10 enemy-packed levels (plus an extra bonus stage).


- TECHNICAL -


Capcom Play System hardware (CPS)

Game ID : CP-S No. 06


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Screen orientation : Horizontal

Video resolution : 384 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Fire, [B] Special


- TRIVIA -


Released in August 1989.


This game is known outside Japan as "U.N. Squadron".


Area 88 is based on the Japanese manga of the same name.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Area 88 - PCCB-00018) on 21/01/1989.


- TIPS AND TRICKS -


* More Money : if you start a 2-player game at the same time, each one will be credited 3,000 dollars. On the other hand, if the second player arrives afterwards, he will have 12,000 dollars (you have just gained 9,000 dollars).


* Hidden Mission : there are several methods to play this mission, here is one : Beat the Mission 3 (The Forest Fortress) by destroying the heart of the fortress on the first blow (1st passage).


* Various Little Ending Animations : at the ending screen (presented by Capcom), various little animations are shown dependent on how much Mechs were recovered, or if the Unicorn was recovered...


Mission 3, Forest Fortress :

Unicorn (+ a shield) - Destroy all trees without forgetting from the very start of the level to destroy the 1st tree on the left. The unicorn will appear spontaneously in front of the fortress.

Yashichi - Destroy the latest turret of the fortress, Yashichi is just on the right in bottom of the fire turret.


Mission 4, The Carrier :

Mech (1,000 pts) - Just behind the 5th rock, on the ground level, a Mech which agitates a flag will appear.


Mission 5, Bomber called Bayson :

Mech (+ a T.Laser) - You must destroy the 39 rocks to see a Mech appear with a knife.


Mission 6, Missile Launcher :

Mech (10,000 pts) - When the way separates in 2 ways, take the top while shooting at the base from the 1st pillar made of rock, a Mech will appear.


Mission 8, Battleship called Minks :

Mech (1,000 pts) - After the 2 boats come from the left, place yourself at the top of the screen and shoot until a Mech with a rifle falls into water.

Yashichi - At the middle of the Battleship, we have a red turret, destroy it to release Yashichi.


Mission 9, The Arsenal :

Mech (1,000 pts) - Behind the second building, a Mech with an umbrella hides.


Special Mission :

Mech (10,000 pts) - An airliner will go down in the middle from the screen, then go up. Go to the left of the screen. When the plane starts to go down again, shoot until you see appearing the Mech overlapping a rocket at the bottom right of the screen.


- SERIES -
  1. Area 88 (1989)
  2. U.S. Navy (1990)
  3. - STAFF -
    • Planners : Mako P, Parazoll Shono, Noritaka Funamizu (Poo)
    • Direction : Kihaji Okamoto
    • Character designers : Manbou Shintan, Gokkun Kuratani, Rekite, Unicorn Mayumi, Traveller Kuramoyan, Holiday Kakkun, Haru San, Konomi (Powerful Konomi), Fukumoyan, Femme Hana
    • Music composer : Chan Chakorin
    • Hard design : Kucchan
    • Programmers : Blbon, Takako
    • - PORTS -
    • * Consoles :
    • Nintendo Super Famicom (1991)
    • * Computers :
    • Amstrad CPC (1990)
    • Atari ST (1990)
    • Sinclair ZX Spectrum (1990)
    • Commodore C64 (1990)
    • Commodore Amiga (1990)
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=area-88&page=detail&id=101&o=2
resource links view in MAWS
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view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
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view in GameFAQs
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cheats
cheats
code comments
00000000:FF0FFE:00000009:FFFFFFFF  Infinite Credits
00000000:FFE00B:00000002:FFFFFFFF  Pause/Unpause Shop Timer
00000000:FF2F00:00000005:FFFFFFFF  Infinite Shield
00010000:FF2F03:00000005:FFFFFFFF  Infinite Shield (2/6)
00010000:FF15D7:00000002:FFFFFFFF  Infinite Shield (3/6)
00010000:FF2EA0:00000005:FFFFFFFF  Infinite Shield (4/6)
00010000:FF2EA3:00000005:FFFFFFFF  Infinite Shield (5/6)
00010000:FF1657:00000002:FFFFFFFF  Infinite Shield (6/6)
00000000:FF10D6:00000000:FFFFFFFF  Always face to the Right
00000000:FF10D6:00000004:FFFFFFFF  Always face to the Left
00000001:FF10D6:00000000:FFFFFFFF  Flip to face to the Right Now!:Best used with an activation key - Can cause scrolling problems
00000001:FF10D6:00000004:FFFFFFFF  Flip to face to the Left Now!:Best used with an activation key - Can cause scrolling problems
60000000:000000:00000000:00000000 
00000000:FF15C3:00000002:FFFFFFFF  Invincibility PL1
00000000:FF160B:00000009:FFFFFFFF  Infinite Money PL1
00000000:FF15D3:00000006:FFFFFFFF  Always have Max 2nd Weapon (level 7) PL1
00000000:FF15E3:00000063:FFFFFFFF  Infinite Second Weapon PL1
00000000:FF15E1:00000000:FFFFFFFF  Always have Phoenix as 2nd Weapon PL1
00100000:FF15D9:00000011:FFFFFFFF  Rapid Fire - Main Shot PL1
00100000:FF15DF:00000100:FFFFFFFF  Rapid Fire - Extra Weapon PL1
62000000:000000:00000000:00000000  Select 2nd Weapon PL1:The TEXT display may NOT be updated between stages though
00010000:FF15E1:00000000:FFFFFFFF  Phoenix
00010000:FF15E1:00000004:FFFFFFFF  Falcon
00010000:FF15E1:00000008:FFFFFFFF  Bomb
00010000:FF15E1:0000000C:FFFFFFFF  Bomb II
00010000:FF15E1:00000010:FFFFFFFF  Napalm
00010000:FF15E1:00000014:FFFFFFFF  Napalm II
00010000:FF15E1:0000001C:FFFFFFFF  Bullpup
00010000:FF15E1:00000020:FFFFFFFF  Bullpup II
00010000:FF15E1:00000034:FFFFFFFF  Super Shell
00010000:FF15E1:00000038:FFFFFFFF  Super Shell II
60000000:000000:00000000:00000000 
00000000:FF1643:00000002:FFFFFFFF  Invincibility PL2
00000000:FF168B:00000009:FFFFFFFF  Infinite Money PL2
00000000:FF1653:00000006:FFFFFFFF  Always have Max 2nd Weapon (level 7) PL2
00000000:FF1663:00000063:FFFFFFFF  Infinite Second Weapon PL2
00100000:FF1659:00000011:FFFFFFFF  Rapid Fire - Main Shot PL2
00100000:FF165F:00000100:FFFFFFFF  Rapid Fire - Extra Weapon PL2
62000000:000000:00000000:00000000  Select 2nd Weapon PL2:The TEXT display may NOT be updated between stages though
00010000:FF1661:00000000:FFFFFFFF  Phoenix
00010000:FF1661:00000004:FFFFFFFF  Falcon
00010000:FF1661:00000008:FFFFFFFF  Bomb
00010000:FF1661:0000000C:FFFFFFFF  Bomb II
00010000:FF1661:00000010:FFFFFFFF  Napalm
00010000:FF1661:00000014:FFFFFFFF  Napalm II
00010000:FF1661:0000001C:FFFFFFFF  Bullpup
00010000:FF1661:00000020:FFFFFFFF  Bullpup II
00010000:FF1661:00000034:FFFFFFFF  Super Shell
00010000:FF1661:00000038:FFFFFFFF  Super Shell II
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