game
icon
title Arabian
set name arabian
manufacturer Sun Electronics
year 1983
genre Platform (hof)
category Platform / Run Jump (hof)
driver status good
driver source arabian.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title | scores
zoom
rating

67.6% after 29 votes
 
clones Arabian (Atari)
display
colour emulation good
palette 8192
display type raster
orientation vertical
resolution 234x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3MHz
audio AY-3-8910A @ 1.5MHz
data
version added .035b13
last change(s) none since version .53
roms
name size crc set flags sha1
ic1rev2.87  8192  5e1c98b8  arabian    1775b7b125dde3502aefcf6221662e82f55b3f2a 
ic2rev2.88  8192  092f587e  arabian    a722a61d35629ff4087c7a5e4c98b3ab51d6322b 
ic3rev2.89  8192  15145f23  arabian    ae250116b57455ed84948cd9a6bdda86b2ac3e16 
ic4rev2.90  8192  32b77b44  arabian    9d7951e723bc65e3d607f89836f1436b99f2585b 
ic84.91  8192  c4637822  arabian    0c73d9a4db925421a535784780ad93bb0f091051 
ic85.92  8192  f7c6866d  arabian    34f545c5f7c152cd59f7be0a72105f739852cd6a 
ic86.93  8192  71acd48d  arabian    cd0bffed351b14c9aebbfc1d3d4d232a5b91a68f 
ic87.94  8192  82160b9a  arabian    03511f6ebcf22ba709a80a565e71acf5bdecbabb 
cabinet art
cabinet arabian.png arabian.png
marquee arabian.png
control panel arabian.png
flyer arabian.png
PCB arabian.png
additional information
info 0.35b13 [Gerald Vanderick]

0.19 [Jarek Burczynski]

TEST MODE:
  • To enter test mode, press F2 and then F3. To test sound press P1/P2 start simultaneously. P2 start + P1 Button 1 will take you to the color test screen. Then hit P1 start + P1 Button 1 to go to the level test screen. P1 Button 1 will take you to the next screen from then on.
WIP:
  • 0.128u2: Stephane Humbert fixed dipswitches for Arabian and clones.
  • 0.123u2: RansAckeR simplified some control definitions in the Arabian driver.
  • 0.122u8: Zsolt Vasvari removed colortables from Arabian and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 8192 colors.
  • 0.112: Roberto Fresca added DIP locations to the Arabian driver.
  • 0.37b16: Aaron Giles fixed colors and other things in Arabian. Changed Z80 CPU clock speed to 3MHz, visible area to 234x256 and palettesize to 64 colors.
  • 5th June 2001: Aaron Giles cleaned up and fixed the Arabian driver.
  • 3rd October 2000: Nicola Salmoria fixed Arabian graphics.
  • 0.35b13: Gerald Vanderick added Arabian (Sun Electronics 1983). Renamed (arabian) to (arabiana).
  • 4th May 1999: Gerald Vanderick added another Pac Man clone and an Arabian clone.
  • 20th April 1999: Zsolt Vasvari sent in an Arabian update with proper rotation support and better colors.
  • 0.30: Aaron Giles support dirty rectangles in Arabian.
  • 0.26a: Morten Eriksen added hiscore save in Arabian.
  • 0.25: Minor modifications to Arabian palette.
  • 0.21: Arabian has better colors now.
  • 0.20: Brad Oliver fixed Arabian video driver.
  • 0.19: Jarek Burczynski provided a preliminary but playable driver for Arabian (Atari 1983). Colors are wrong, but it support sound already.
LEVELS: 4

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Romset: 64 kb / 8 files / 35.9 zip
history Arabian (c) 1983 Sun Electronics.


You'll have 1001 hours of fun with the ARABIAN upright game! You are the adventurous Arabian prince, and your goal is to rescue the princess from her palace. Use the joystick control and the KICK button to move through perilous passages. Sail the seas, crawl in caves, and fly magic carpets - you'll be challenged by 4 increasingly hard waves of play! Score points on the way for picking up the letters in A-R-A-B-I-A-N, and get a bonus if you pick them up in order!


Arabian is a 'video book' with a happy ending! The attract mode introduces the story, and animated storybook 'pages' let you experience the Arabian Prince's adventures. Use the 8-position joystick to jump, super-jump, walk, crawl, or climb in all directions. Tap either KICK button (are you right- or left-handed?) to kick your enemies out of the way.


The player controls a young Arabian Prince who must rescue his Princess from the castle tower where she is being held prisoner. Evil Genies in brass jugs, swooping Rocs, and purple ghostly creatures called Oscars will try to stop him along the way. The Prince scores points for kicking Oscars or Rocs, picking up lettered jugs, or spelling A-R-A-B-I-A-N. The Prince loses a life when he's hit by a smokeball, falls off a ledge, flying carpet or vine, or gets caught (touched) by a Genie, Oscar, or Roc.


The Prince must successfully complete 4 levels to rescue the Princess (4 levels or 'pages' equals 1 section). Each level is introduced with the turning of a page, which shows a distant view of the upcoming playfield. Each playfield has 7 lettered jugs that must be picked up before the player can advance to the next level, but he must avoid or KICK evil Genies, Oscars, and Rocs that will try to stop him.


Page 1. Page l turns, revealing a ship. The Prince must work his way to the crow's nest at the top of the mast before the vessel reaches the shore. As he climbs up the rigging, Rocs and Oscars dive at him in an attempt to knock him down. The Prince must KICK them out of the way to survive. While contending with these rascals, he must also try to collect all the jugs with letters on them. Beware! The jugs hold devilish Genies which can appear at any time and throw smokeballs at the Prince. Once a Genie has materialized, the Prince's kicking power cannot be used against him and he is unable to collect the jug so he should avoid the Genie. However, the Prince may collect the jug while the Genie is in smoke. When the Arabian has collected all the jugs and reaches the top of the ship, Page 2 introduces the second level of the story.


Page 2. Now the Arabian has arrived on shore. To reach the Princess he must complete a cave maze under the cliff. Low-hanging rocks and climbing vines force him to crawl and climb. The Prince must still dodge Rocs, Oscars, and the Genie's smokeballs. And he must still collect the brass jugs. When he reaches the top of the cave, he must try to collect the letter N jug.


Page 3. Now the Arabian Prince must scale the walls of the castle. As flying carpets whiz by, the Arabian must jump from one to the next, taking care he isn't knocked off his present perch by another carpet flying too closely He can duck to avoid them, but his timing has to be precise or he will take a tumble down to the ground. He must still dodge Rocs, Oscars, and the Genie's smokeballs. The player must beware - sometimes a pair will merge into one super Roc bird or super Oscar!


Page 4. The Prince has at last entered the castle. The Princess beckons him from high in the tower. To reach her, he must ride atop some flying carpets and pull himself up ropes - all the while collecting the brass jugs and kicking meddlesome Rocs and Oscars. When he reaches his loving and grateful Princess, the 2 fly happily into the sunset on a magic carpet.


Once the player has taken the Arabian through a section (all 4 levels), the next section begins. But the action gets faster, the Genies are angrier and fling more smokeballs, and there are more intelligent and challenging Rocs and Oscars. Even the brass jugs are rearranged so that it becomes more difficult for the player to spell A-R-A-B-I-A-N in order.


- TECHNICAL -


Cabinet dimensions : 71'' (180,34cm) High x 26,75'' (67,95cm) Wide x 25,25 (64,14cm) Deep.

Cabinet weight : 307 lbs (139,3 kg)


Game ID : TVG13


Main CPU : Z80 (@ 3 Mhz)

Sound Chips : AY8910 (@ 1.5 Mhz)


Screen orientation : Vertical

Video resolution : 234 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 64


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


Also licensed to Atari (Game ID : 136019). Approximately 1,950 units were produced by Atari.


Chuck Futtrell holds the record for this game with 219,750 points on November 24, 1984.


Bug : Pixels are missing from the top of the '5'. This is a fault common to the code of the original ROMs on all of the boards (both Sun and Atari).


- SCORING -


Kicking a monster off screen : 100 points.

Killing 2 monsters with one kick : 600 points.

Killing 3 monsters with one kick : 1,600 points.

Killing 4 monsters with one kick : 3,600 points.

Kick Super-Roc or Super-Oscar : 1,000 points.

Kicking a mutant blob : 2,000 points.

Collecting a pot : 500 points.

Spelling ARABIAN : 2,000 points + 2,000 points x section number.


- TIPS AND TRICKS -


Hints for Game Play :

* The player can still complete a level even if he collects the jugs out of sequence. But if he collects jugs in sequence to spell A-R-A-B-I-A-N, he'll score many more bonus points.

* Kicking a Roc or Oscar into other Rocs or Oscars awards higher points.

* When a Genie begins to appear, the player should move to an area which allows him to avoid the smokeballs the Genie will throw!

* Try to kick off the monsters in pairs for more points. They don't have to be close together : one hitting another knocks the other off screen.

* Don't move through a crawlway when there is a blob regenerating on the other side. You move much slower when crawling, can't kick and chances are you won't make it through in time.

* You can kick monsters slightly above and in front of you if you kick when jumping.

* If you jump onto a ladder you land on it half way up and can then continue climbing, thereby getting you up quicker.

* You can't jump when there are vines above you as you cling to them.


- PORTS -


* Consoles :

Nintendo Famicom (1985, "Super Arabian")

Sony PlayStation (2001, "Memorial Series Sunsoft Vol.1: Ikki & Super Arabian")


* Computers :

Commodore C64 (1984, "Tales of the Arabian Nights")

Amstrad CPC (1985)


- SOURCES -


Game's rom.

Machine's picture.

Arcade Retro Lounge; http://tips.retrogames.com/



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=arabian&page=detail&id=93&o=2
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cheats
cheats
code comments
00000000:D340:00000099:FFFFFFFF  Infinite Credits
20800000:425A:00000018:FFFFFFFF  Invincibility:You die though when you fall off a high platform
20810000:45F1:000000C9:FFFFFFFF  Invincibility (2/3)
20810000:4613:000000C9:FFFFFFFF  Invincibility (3/3)
00000000:D351:00000000:00000010  Rapid Fire
60000000:0000:00000000:00000000 
00000000:D406:00000005:FFFFFFFF  Infinite Lives PL1
00000000:D426:00000000:FFFFFFFF  Always get ARABIAN bonus PL1
60000000:0000:00000000:00000000 
00000000:D407:00000005:FFFFFFFF  Infinite Lives PL2
00000000:D427:00000000:FFFFFFFF  Always get ARABIAN bonus PL2
60000000:0000:00000000:00000000 
00000000:D300:00000002:FFFFFFFF  Sound Test Timer Stop
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