| title | Arabian Magic (Ver 1.0J 1992/07/06) |
| set name | arabiamj |
| manufacturer | Taito Corporation |
| year | 1992 |
| genre | Fighter (hof) |
| category | Fighter / 2.5D (hof) |
| driver status | good |
| driver source | taito_f3.c |
| snapshots | MW: in game
| parent
/ CT: in game
| title
| parent
/ Mr. Do: parent
/ EJ: parent
/ PS: in game
| title
| select
| scores
| parent
zoom
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| rating | 69% after 22 votes |
| parent | Arabian Magic (Ver 1.0O 1992/07/06) |
| other clones | Arabian Magic (Ver 1.0A 1992/07/06) |
| colour emulation | good |
| palette | 8192 |
| display type | raster |
| orientation | horizontal |
| resolution | 320x224 |
| frequency | 58.970000Hz |
| sound emulation | good |
| channels | stereo |
| players | 4 |
| nplayers | 4P sim |
| controls | 8 way joystick |
| buttons | 4 |
| coin slots | 4 |
| version added | .037b11 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none since version .53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| control panel | arabianm.png |
| flyer | arabiamj.png |
| PCB | arabianm.png |
| info | 0.37b11 [Bryan McPhail] Bugs:
Other Emulators:
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| history | Arabian Magic (c) 1992 Taito. A scrolling beat-em-up for 1 to 4 players, set in the mythical world of The Arabian Nights. A long time ago, an evil wizard has taken over the peaceful kingdom of Shahariyard and used sorcery to transform its king into a Monkey. The player must defeat each of the game's seven Guardians to reclaim the 'Jewel of Seven Colours' and release the king from the evil hex. Each player can select from four distinctive characters: Prince Lassid, Princess Lisa, Sinbad or Afshael. Each character carries a primary weapon - Prince Lassid and Sinbad carry swords, Princess Lisa a magical veil and Afshael a mace. In addition to the weapons, players can also summon a magical attack in the form of a huge genie. The genie will only appear for a few seconds but during that time, players have control over the genie and can steer him towards enemies. Arabian Magic has 7 different stages with one of the powerful guardians awaiting the player at the end of each level. Each guardian, once defeated, will drop a jewel which forms a part of the Jewel of Seven Colours. Guardians, once defeated, will join the player and become a Genie. Each level is littered with vases and wooden chests which, when broken, reveal treasure items and power-ups. The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard. - TECHNICAL - Taito F3 System hardware Prom Stickers : D29 Main CPU : 68EC020 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 15.23805 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 58.97 Hz Palette colors : 8192 Players : 4 Control : Dial Buttons : 3 - TRIVIA - Released in July 1992. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to Japanese characters. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Round Select Mode : 1) Hold Service Switch and reset the game. 2) Press the buttons in the following sequence 'Start(x3), Service, Start' on the 'SERVICE SWITCH ERROR' message screen. 3) If it's done successfully, you will be able to enter the Round Select Mode. - STAFF -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in MamEnd view in System16 view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in VGMuseum Game Endings view in VGMuseum Gamepics view in VGMuseum Gamepics view in VGMuseum Gamepics |
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