game
icon
title Aqua Jack (World)
set name aquajack
manufacturer Taito Corporation Japan
year 1990
genre Shooter (hof)
category Shooter / Driving (chase view) (hof)
driver status imperfect
driver source taito_z.c
snapshots MW: in game / CT: in game | title / EJ: in game / PS: in game | title | scores
zoom
rating

62.5% after 62 votes
 
clones Aqua Jack (Japan)
display
colour emulation good
palette 4096
display type raster
orientation horizontal
resolution 320x240
frequency 60.000000Hz
sound
sound emulation good
channels stereo
controls
players 1
nplayers 1P
controls 8 way joystick
buttons 4
coin slots 2
hardware
cpu 68000 @ 12MHz
cpu Z80 @ 4MHz
cpu 68000 @ 12MHz
audio YM2610 @ 8MHz
audio Volume Filter
audio Volume Filter
audio Volume Filter
audio Volume Filter
data
version added .053
last change(s) .109u4
roms
name size crc set flags sha1
b77-22.rom  131072  67400dde  aquajack    1e47c4fbd4449f2d973ac962ad58f22502d59198 
34.17  131072  cd4d0969  aquajack    d610e7847a09f1ca892007440fa1b431bb0c41d2 
b77-24.rom  131072  95e643ed  aquajack    d47ddd50c744f33b3cbd5ef90880ca577977f5ca 
b77-23.rom  131072  395a7d1c  aquajack    22cbbabb07f43e72a6139b6b9d68d6c1146d727f 
b77-20.rom  65536  84ba54b7  aquajack    84e51c1a6a5b4eb2a65f4a6d9d54037323348f50 
b77-05.rom  524288  7238f0ff  aquajack    95e2d6815e99392358bbeabf1afbf237673f2e24 
b77-04.rom  524288  bed0be6c  aquajack    2b11824f741b7f6755bd78f594af19b63a29092f 
b77-03.rom  524288  9a3030a7  aquajack    7b60fd066eccd04d9fcc131d9d06f151334ccab2 
b77-02.rom  524288  daea0d2e  aquajack    10640651824234a589838e8f017964b79de79cb4 
b77-01.rom  524288  cdab000d  aquajack    d83ee7f1dc17ab113bac38d0d062bb1519ff69f7 
b77-07.rom  524288  7db1fc5e  aquajack    fbc88c2179b881d34d3a33d0a901d8da3445f9a8 
b77-06.rom  524288  ce2aed00  aquajack    9c992717914b13eb271122ecf7cca3634b013e56 
b77-09.rom  524288  948e5ad9  aquajack    35cd6706470f01b5a244817d10fc65c075ff29b1 
b77-08.rom  524288  119b9485  aquajack    2c9cd90be20df769e09016abccf59c8f119da286 
b77-17.bin  256  fbf81f30  aquajack    c868452c334792345dcced075f6df69cff9e31ca 
b77-18.bin  256  7b7d8ff4  aquajack    18842ed8160739cd2e2ccc2db605153dbed6cc0a 
cabinet art
additional information
info 0.53 [David Graves]

0.37b11 [David Graves]

WIP:
  • 0.124u2: Added 4x Volume Filters.
  • 0.109u4: Added unused proms ($0, 100 - road A/B internal priority and road/sprite priority and palette select).
  • 0.107u3: Changed 'Unknown' to 'Unused'.
  • 29th October 2004: Guru - Aqua Jack (for a redump) arrived as a eBay purchases.
  • 0.53: David Graves added Aqua Jack (World) (Taito 1990) and clone (Japan).
  • 0.37b11: David Graves added Aqua Jack (World) (Testdriver) and clone (Japan). Issues: No road. Not sure of visible screen size (your boat seems slightly cut off at bottom, but that was needed so the grey garage as you start game stretches properly to bottom of screen). Hangs briefly fairly often without massive cpu interleaving (500). Even now I don't think the keys are very responsive in test mode. The problem code is this: CPUA: $1fe02 hangs waiting for ($6002,A5) in shared ram to be zero. CPUB: $1056 calls $11ea routine which starts by setting ($6002,A5) non-zero. At end (after $1218 waiting for a bit from sound comm port) it alters ($6002,A5) to zero (but this value lasts briefly!). Unless context rapidly switches back to cpua this change is missed because $11ea gets called again *very* rapidly at times when sounds are being written that's when the problem manifested. $108a-c2 reads 0x20 bytes from unmapped area, not sure what it's doing. Perhaps this machine had some optional exotic input device...
LEVELS: 8

Other Emulators:
  • Raine
Recommended Games (Army Fighter 3):

Operation Wolf

Operation Thunderbolt

Operation Wolf 3

Cabal

Devastators

GI Joe

Born To Fight

Dynamite Duke

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

Aqua Jack

NAM-1975

Spinal Breakers

Riot

Gunblade NY

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Behind Enemy Lines

Romset: 5185 kb / 16 files / 2.25 zip
history Aqua Jack (c) 1990 Taito.


A chase-view shoot'em up were you pilot a hoovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them.


- TECHNICAL -


Taito Z System hardware

Prom Sticker : B77


Main CPU : (2x) 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 1

Control : dial

Buttons : 4


- TRIVIA -


Banglar, the Yoda lookalike villain from "The Ninja Warriors" makes an appearance in this game.


- STAFF -
  • Directer : Yoshinori Kobayasi
  • Orginal planner : Toshio Kohno
  • Game designers : Toshio Kohno, Masami Kikuchi
  • Game programmers : Yoshinori Kobayasi, Youichi Oki, Yasutaka Minami, Horihan Tak Bar
  • Character designers : Masami Kikuchi, Taira Sanuki, Yukiwo Ishikawa, Kohzoh Igarashi, Seiji Kawakami, Hisakazu Katou, Santa Claus Co., Visual Arts Production
  • Mechanical engineers : Tomio Suzuki, Hisayuki Yamaguchi, Masaharu Hori, Takaaki Deguchi
  • Hardware designers : Masahiro Yaaguchi, Tsukasa Nakamura, Satoru Shimomura, Yuuichi Yamato, Kauaki Sasaki
  • Cabinet and art designer : Atsushi Iwaoka
  • Sound composer : Shizuo Aizawa (Splatter A)
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=aqua-jack&page=detail&id=90&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
cheats
cheats
code comments
00000000:100049:00000009:FFFFFFFF  Infinite Credits
00000000:100115:00000006:FFFFFFFF  Infinite Lives
00000000:10012B:00000011:FFFFFFFF  Infinite Missiles
00000001:100117:00000007:FFFFFFFF  See End Sequence after this Round Now!:Enable the cheat during play
2004-2008 MAWS all copyrights belong to their respective owners