| title | Art of Fighting / Ryuuko no Ken |
| set name | aof |
| manufacturer | SNK |
| year | 1992 |
| genre | Fighter (hof) |
| category | Fighter / Versus (hof) |
| driver status | good |
| driver source | neodrvr.c |
| snapshots | MW: in game
/ CT: in game
| title
( 1 ) | select
| versus
| wallpaper
| BIOS
/ Mr. Do: artwork
/ EJ: in game
/ PS: in game
| title
| select
| versus
| scores
zoom
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| rating | 58.4% after 155 votes |
| BIOS | neogeo |
| colour emulation | good |
| palette | 0 |
| display type | raster |
| orientation | horizontal |
| resolution | 320x224 |
| frequency | 59.185606Hz |
| sound emulation | good |
| channels | stereo |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 4 |
| coin slots | 2 |
| version added | .034b01 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | .124u1 .109 .059 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
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| cabinet | aof.png |
| marquee | aof.png |
| control panel | aof.png |
| flyer | aof.png |
| PCB | neogeo.png |
| info | 0.34b1 [The Shin Emu Keikau team] Neo-Geo WIP:
Other Emulators:
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| history | Art of Fighting (c) 1992 SNK. An early Neo-Geo martial arts fighting game with 2 selectable characters in 1-player mode and 8 selectable characters in 2-player mode which also features a long-nosed end boss. Progressive damage is shown on each fighter's face for a dramatic effect. - TECHNICAL - SNK Neo-Geo MVS hardware Game ID : 0044 Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 4 = > [A] Punching attack, [B] Kicking attack, [C] Throw enemy, [D] Taunt - TRIVIA - Released in September 1992. This game is known in Japan as "Ryuuko no Ken" (translates from Japanese as 'Dragon and Tiger Fist'). A bootleg of this game is known as "Fit of Fighting". SNK's second fighting-game franchise. It was the first fighting game by SNK to feature the character designs of former SNK illustrator Shinkiro, who would go on to do the character designs for the later "Fatal Fury" and "The King of Fighters" games. This is the first fighting game to feature the 'camera zoom' - where the camera zooms in when the fighters are close together and zooms out when the fighters move away from each other. This is also the first fighting game to utilize a 'spirit meter'. Every time a special move is executed the spirit meter is depleted accordingly. The more powerful the special move, the more it depletes. When it's empty special moves can't be done anymore, however, you can recharge the spirit meter by standing still and holding the A or B button leaving you totally defenseless. The Haou Shokou Ken was referred to as the Haou Ken (or as the game put it, the 'Haow-Ken'). Its similarity to Ryu's (of "Street Fighter" fame) Hadou Ken forced the name change. The character's fighting stance and their victory pose depends on how beaten up they are. - TIPS AND TRICKS - * Play as Todoh, Jack, Lee, King, Micky and John : player 2 must join. * Play as Mr. Big and Mr. Karate : reach them on 1P Game, then player 2 must join. * Move Command Delay : its possible to input the commands for any special or super move but it is not necessary to press the corresponding attack button right away, this allows you to delay any move for as long as you want in order to surprise an opponent! This trick also enables you to perform slower versions of some special moves such as projectile attacks. Try it! :) - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in GameFAQs view in GameFAQs view in KLOV view in KLOV view in MamEnd view in System16 view in System16 view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in The Arcade Flyer Archive view in VGMuseum Neo-Geo Endings |
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