game
icon
title Amidar
set name amidar
manufacturer Konami
year 1981
genre Maze (hof)
category Maze / Outline (hof)
driver status good
driver source galdrvr.c
snapshots MW: in game / CT: in game | title / Mr. Do: artwork / PS: in game | title
zoom
rating

71.6% after 64 votes
 
clones Amidar (Bootleg)
Amidar (Olympia)
Amidar (Scramble hardware)
Amidar (Stern)
Amigo
display
colour emulation good
palette 32
display type raster
orientation vertical
resolution 224x768
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
cpu Z80 @ 1.78975MHz
audio AY-3-8910A @ 1.78975MHz
audio AY-3-8910A @ 1.78975MHz
audio Discrete
data
version added .006
last change(s) none since version .53
roms
name size crc set flags sha1
amidar.2c  4096  c294bf27  amidar    399325bf1559e8cdbddf7cfbf0dc739f9ed72ef0 
amidar.2e  4096  e6e96826  amidar    e9c4f8c594640424b456505e676352a98b758c03 
amidar.2f  4096  3656be6f  amidar    9d652f66bedcf17a6453c0e0ead30bfd7ea0bd0a 
amidar.2h  4096  1be170bd  amidar    c047bc393b297c0d47668a5f6f4870e3fac937ef 
amidar.5c  4096  c4b66ae4  amidar    9d09dbde4019f7be3abe0815b0e06d542c01c255 
amidar.5d  4096  806785af  amidar    c8c85e3a6a204feccd7859b4527bd649e96134b4 
amidar.5f  2048  5e51e84d  amidar    dfe84db7e2b1a45a1d484fcf37291f536bc5324c 
amidar.5h  2048  2f7f1c30  amidar    83c330eca20dfcc6a4099001943b9ed7a7c3db5b 
amidar.clr  32  f940dcc3  amidar    1015e56f37c244a850a8f4bf0e36668f047fd46d 
cabinet art
cabinet amidar.png amidar.png
marquee amidar.png
control panel amidar.png
flyer amidar.png
PCB amidar.png
additional information
info 0.35b8 [Nicola Salmoria]

0.14 [?]

0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]

WIP:
  • 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 2x 'Unknown' dipswitches.
  • 0.123u2: RansAckeR simplified some control definitions in Amidar.
  • 0.113u2: Changed VSync to 60.606061 Hz.
  • 0.105u3: Brian Troha added clone Amidar (Bootleg).
  • 30th July 2001: Zsolt Vasvari fixed Amidar from erroneously drawing a starfield.
  • 0.37b16: Changed palettesize from 40 to 106 colors.
  • 0.37b15: Changed VSync to 60.606060Hz and palettesize from 32 to 40 colors.
  • 0.35b8: Renamed (amidar) to (amidaru) and (amidarjp) to (amidar).
  • 0.35b3: Zsolt Vasvari added clone Amidar (Olympia).
  • 0.30: Mike Coates added clone Amidars, running on Scramble hardware. Frank Palazzolo fixed music tempo in Amidar and the derivatives.
  • 0.28: David Winter added clone Amigo (Amidar US bootleg).
  • 0.22: Added hiscore save in Amidar.
  • 0.21: Thanks to Alan J. McCormick, Amidar now has 100% correct colors.
  • 0.18: Some changes to music tempo in Amidar.
  • 0.15: Sound support in Amidar.
  • 0.14: Renamed (amidar) to (amidarjp) and (amidarus) to (amidar). Since the US version is better, Amidar (Japanese version) has a worse attract mode and does not display the number of jumps left.
  • 0.08: Mirko Buffoni added better colors to Amidar. Colors for Amidar derived from SPARCADE by Dave Spicer.
  • 0.07: Added Amidar (US version). This version is quite different, it has a better attract mode and displayes the number of jumps left.
  • 0.06: Nicola Salmoria added Amidar (Japanese version) (Konami 1982) (wrong colors, no sound).
LEVELS: 2 (endless)

Other Emulators:
  • HiVE
  • JAE
  • Retrocade
  • Sparcade
  • Tickle
  • VAntAGE
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Romset: 29 kb / 9 files / 15.5 zip
history Amidar (c) 1981 Konami.


An abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies - or 'Amidars' - that must be avoided. Players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump; allowing the player time to escape from a close situation. There are only 3 'jumps' given per level, however.


On even-numbered levels, the player's character is a gorilla; on odd-numbered levels, it is a paint roller. The Amidar enemies are savages and pigs, respectively.


Filling the 4 corner boxes of the screen gives the player a short time in which to chase the Amidars and score extra points. In between levels, there is a chance to earn 5,000 bonus points. Here, a pig moves across the top of the screen. By pushing the jump button, the pig traces a path across the boxes towards the bottom of the screen. If the savage or pig reaches a bunch of bananas, a bonus is awarded.


- TECHNICAL -


Game ID : GX337


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 106


Players : 2

Control : 4-way joystick

Buttons : 1


- TRIVIA -


Released in October 1981.


Licensed to Stern for distribution in the US (April 1982) and to Olympia.


Todd Lamb holds the official record for this game with 19,225,030 points.


A bootleg of this game is known as "Amigo".


Re-released by Konami on the "Scramble" hardware in 1982.


- UPDATES -


Japanese version : Worse attract mode and does not display the number of jumps left Also higher scoring (20 points per coconut/segment).


The "Scramble" hardware version has different character's names.


- SCORING -


Collecting a coconut or painting a segment : 10 points.

Filling in a box with the paintbrush : the score in the centre of the box - 100 to 700 points.

Killing the Amidars and Tracer after filling in the corner boxes : 100 points, 200 points, 400 points, 800 points, 1,600 points, etc. 3,200 is the maximum on later levels (only in the Japanese version).

Collecting the bonus banana on the interim level : 5,000 points.


- TIPS AND TRICKS -


* The Tracer always follows the outside edge and is easy to avoid. Try to ensure it is within range when you complete the fourth corner box of the maze, making it easy to kill.


* The Amidars all have a set movement pattern, which is detailed by the 'Amidar movement' on the title screen. They only move in 4 ways :

a) up/right,

b) up/left,

c) down/right

d) down/left.

They will follow their current pattern of movement (a, b, c or d) until they reach the edge of the maze when they move round the edge of the last box they contact and continue with their new pattern. e.g. Up/right to the top right of the maze, round the last box and then down/left to the bottom left corner. Mastering their pattern of movement is the key to success!


* If all Amidars are close to the bottom of the screen on the coconuts level, they will take a while to make it to the top. Use this time to clear as much of the top area as you can.


* Remember you have 3 jumps available on each level so make use of them to get yourself out of a tight corner. 2 quick jumps if used in succession will easily give you enough time to get well clear of any danger.


- PORTS -


* Consoles :

Atari 2600


* Computers :

Atari ST (1983)

BBC B (1983, "Crazy Tracer" - Acornsoft)

BBC B ("Crazy Painter" - Superior Software)

BBC Electron (1983, "Crazy Tracer" - Acornsoft)

Sinclair ZX Spectrum (1983, "Colour Clash" - Romik Software)

Sinclair ZX81 (1983 "Damper" - Quicksilva)

Commodore C64 (1984, "Rollin")


* Others :

VFD portable game (1981) by Gakken.

VFD portable game (19??) by CGL (Gakken clone).


- SOURCES -


Game's rom.

Machine's picture.

Arcade Retro Lounge; http://tips.retrogames.com/



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=amidar&page=detail&id=80&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in GameFAQs
view in KLOV
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:8002:00000063:FFFFFFFF  Infinite Credits
00000000:8288:00000006:FFFFFFFF  Infinite Lives
00000000:8285:00000006:FFFFFFFF  Infinite Jump
00000000:81F5:000000FF:FFFFFFFF  Invincibility
00010000:81F6:0000000A:FFFFFFFF  Invincibility (2/2)
00000000:81F1:00000001:FFFFFFFF  No Monsters/Music
00000000:8352:000000FF:FFFFFFFF  Always Paint
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