game
icon
title Juuouki (set 3, Japan, FD1094 317-0068)
set name altbeaj3
manufacturer Sega
year 1988
genre Platform (hof)
category Platform / Fighter Scrolling (hof)
driver status good
driver source segas16b.c
snapshots MW: in game | parent / CT: in game | title | wallpaper | parent / EJ: parent / PS: in game | title | scores | parent
zoom
rating

65.3% after 18 votes
 
parent Altered Beast (set 7, 8751 317-0078)
other clones Altered Beast (set 2, MC-8123B 317-0066)
Altered Beast (set 4, MC-8123B 317-0066)
Altered Beast (set 5, 8751 317-0076)
Juuouki (set 1, Japan, FD1094 317-0065)
Juuouki (set 6, Japan, 8751 317-0077)
display
colour emulation good
palette 6144
display type raster
orientation horizontal
resolution 320x224
frequency 60.054389Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 3
coin slots 2
hardware
cpu 68000 @ 10MHz
cpu Z80 @ 5MHz
audio YM2151 @ 4MHz
audio UPD7759 @ 0.64MHz
data
version added .088u6
last change(s) .112u2 .097u1 .095 .092
roms
name size crc set flags sha1
epr-11721.a7  131072  1c5d11de  altbeaj3    106def35c274382d851b803c4b9058fbe5a613ff 
epr-11720.a5  131072  735350cf  altbeaj3    35c182edf0a1335bc067a8269f0e9136ff89745c 
317-0068.key  8192  c1ed4310  altbeaj3    daed4c8a09f507d7f4cb13ab6dd82b2cf8ff006b 
epr-11722.a14  65536  adaa8db5  altbeaj3    3262c98d13d08c333d16052cac841f44d2f99743 
epr-11736.b14  65536  e9ad5e89  altbeaj3    769628eee6e194a84aa8a3729f4e7d07dd3ba25c 
epr-11723.a15  65536  131a3f9a  altbeaj3    8182c3b8ce7a2f02b226cfa2081187593c9d0d0b 
epr-11737.b15  65536  2e420023  altbeaj3    3aa2c3b6fccafb4d53b6ab99b95181d3eed7c77f 
epr-11724.a16  65536  6f2ed50a  altbeaj3    55d0c4299e7240b0ef5316b48db7a158145c76ab 
epr-11738.b16  65536  de3d6d02  altbeaj3    428811f21c68761022521a17fc4716f6e7214b20 
epr-11725.b1  65536  f8b3684e  altbeaj3    3de2685cae5fb3c954b8440fafce313072747469 
epr-11729.b5  65536  ae3c2793  altbeaj3    c4f46861ea63ffa3c038a1ef931479b94e5382df 
epr-11726.b2  65536  3cce5419  altbeaj3    fccdbd6d05f5927272e7d6e5f997418d4fa2baf5 
epr-11730.b6  65536  3af62b55  altbeaj3    9f079af88aaf2447948c9ac01c6cbd1e79539704 
epr-11727.b3  65536  b0390078  altbeaj3    9035d9f45c67bdc802710018722943f5b63e8b5d 
epr-11731.b7  65536  2a87744a  altbeaj3    421b3926de046ddeddad05f65fc6b5078af28dbd 
epr-11728.b4  65536  f3a43fd8  altbeaj3    d42833ecd0c1920f1a6904d32c096f12d8622141 
epr-11732.b8  65536  2fb3e355  altbeaj3    960e0a66b23f79833b011ea35a5a412dffb47083 
epr-11717.a1  65536  676be0cb  altbeaj3    1e7d4c5f231992f111cc7885e97bc5a7267a5e89 
epr-11733.b10  65536  802cac94  altbeaj3    24e5aa74ce8b6c53c78cc33a41a473df3fbce639 
epr-11718.a2  65536  882864c2  altbeaj3    bd44bbdc13e5fd1b5c31c343da00a75b9dd90478 
epr-11734.b11  65536  76c704d2  altbeaj3    35b393071e29b8d122d3f904b923689a7dddc808 
epr-11719.a3  65536  339987f7  altbeaj3    b5650f8bdbd44510e84686b20daf70bc4a564f28 
epr-11735.b12  65536  4fe406aa  altbeaj3    7f068b81f35be4cc4785824ed524d28f201ff0a5 
epr-11671.a10  32768  2b71343b  altbeast    8a657f787de2b9d5161ed2c109642a148348af09 
opr-11672.a11  131072  bbd7f460  altbeast    bbc5c2219cb3a827d84062b19affd9780da2a3cf 
opr-11673.a12  131072  400c4a36  altbeast    de4bdfa91734410e0a7f6a16bf8336db172f458a 
cabinet art
additional information
info 0.36b1 [Andrew Prime]

0.33b3 [Mirko Buffoni]

TODO:
  • Wanted: 317-0065/0067 FD1094 CPUs
  • Wanted: 317-0076/0077/0078 8751 MCUs
WIP:
  • 0.113u3: Nicola Salmoria added proper MC8123 decryption code and MC-8123B 317-0066.key to clones Altered Beast (set 2), (set 3) and (set 4).
  • 0.112u2: Brian Troha properly idenitified cpu2 sound ROMs for clone Altered Beast (set 2, MC-8123B 317-0066).
  • 0.111u1: Alex Jackson fixed a miscompilation issue with GCC4 that was first noticed in Altered Beast but also affected Moonwalker, Galaxy Force 2 and probably many other games.
  • 0.103u4: David Haywood fixed graphics banking in 8751-based Altered Beast sets.
  • 0.97u1: Changed description from 'Jyuohki' to 'Juuouki'
  • 0.95: Nicola Salmoria fixed some Altered Beast sets. The sets were a mess. Some of them were using the wrong version of the gfx ROMs (that's why they had to be loaded in a strange way). Should be correct now.
  • 0.94u5: Changed description of clones Altered Beast (set 1,3 and 6) to 'Jyuohki (...)'.
  • 0.92: Renamed (altbeast) to clone (altbeas2), (altbeasa) to (altbeast), (altb8751) to (altbeas5), (altbeas2) to (altbeas4), (jyuo8571) to (altbeasj), (jyuohki) to (altbeaj1) and (jyuohki2) to (altbeaj3).
  • 0.89u6: Nicola Salmoria updated the MC8123 CPU. The table for 317-0066 (Altered Beast) are almost complete, but there are still some uncertain values for opcodes above 8000 (not actually needed).
  • 0.89u3: Aaron Giles updated some game info against Thierry's spreadsheet; altbeast needs an encrypted Z80 for sound now. Nicola Salmoria and Dave Widel decrypted the MC-8123B 317-0066 sound cpu (Z80) of Altered Beast (Version 2).
  • 0.89u2: Added I8751 (8MHz) MCU and mcu fake rom to altbeasa, altb8751 and jyuo8751.
  • 0.88u7: Added clone Altered Beast (Version 1?, 8751 317-0078). Added new cpu1 roms and FD1094 key to clone Jyuohki (Japan, FD1094 317-0068).
  • 0.88u6: Added clone Jyuohki (Japan, FD1094 317-0068). Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors.
  • 11th November 2004: Chris Hardy - Dumped cpu 317-0068, one of the Japanese Altered Beast sets, it seems to work correctly.
  • 0.84u5: Fabrice Arzeno added clones Altered Beast (8571 protected) and Jyuohki (Japan, 8571 protected).
  • 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurail (no junk in error logs, took care of unused inputs/outputs, etc.).
  • 15th February 2004: Dave Widel emulated the sound CPU encryption in Altered Beast (set 2), though it breaks all the other games.
  • 0.36b15: Added clone Jyuohki (Japan).
  • 0.36b1: Andrew Prime added Altered Beast (Version 1).
  • 0.34b4: Phil Stroffolino support sound in all of the working System 16 games. Added Z80 (4096000 Hz) CPU2 and YM-2151 (4096000 Hz) sound.
  • 0.33b3: Mirko Buffoni added Altered Beast (Sega 1988).
LEVELS: 5

Other Emulators:
  • Calice
  • Final Burn
  • System 16
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Romset: 1956 kb / 17 files / 797.7 zip
history Juuohki (c) 1988 Sega.


Goddess Athena has been abducted by the Lord of the Underworld. Her father Zeus has looked for a brave warrior strong enough to save her and chose you, a brave centurion who died with honor & courage on the battlefield. So after bringing you back to life, Zeus has granted you with the power to morph into powerful holy beasts in order to stand a chance against the unspeakable horrors in the Underworld. Can you save goddess Athena and secure your place as a warrior of the gods? Features detailed graphics, nice soundtrack along with some digitized voices, as well as simple yet fun gameplay. Highly recommended for action game fans as well as "Splatterhouse" fans!


- TECHNICAL -


Sega System 16B hardware

Game ID : 317-0065


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 5 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 6144


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


The title of this game translates from Japanese as 'Beast King Account'.


This game is known outside Japan as "Altered Beast".


Juuohki was moderately successful, the player's ability to transform into different creatures being a big draw.


Alex and Stella from "Alex Kidd" are declared dead in the first stage of this game ('Alex' and 'Stella' stones).


The small tail swinging gryphon that appears often in this game makes a comeback in "Golden Axe".


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. SEGA 1 - D28B0002) on 07/07/1988


- UPDATES -


317-0065 : Uses a standard 16B as 'Technical' section describes it.


317-0068


317-0077 : Uses an additionnal I8751 @ 8 Mhz.


- TIPS AND TRICKS -


* General strategies level by level...


LEVEL 1 : You start off in a graveyard on this level. You will immediately be assaulted by zombies and headless skeletons. Watch out for the tall, granite blocks since they usually release one of these enemies.


BOSS 1 : A pretty easy boss. It takes about 15 hits to put him down. This boss will throw five to seven heads at your location. The best way to counter this threat is to stay in one place and go into the gaps between the heads. When the heads quit falling, hit the boss a couple of times and repeat the above process.


LEVEL 2 : You will be going through the swamps on this level.

1) A big hazard are the frogs. They will latch onto your characters head and drain their energy. Rapidly move the joystick left and right to shake them off.

2) To kill the snakes, you have to hit either their rattle or head. You will be warned of their location by a rattle either sticking out of the ground or the air above.


BOSS 2 : The boss transforms into a giant plant with eyes. He will launch ten eyes, which will slowly drift toward your character. You must destroy all of these eyes to get to the boss himself. In order to score hits, you must hit the central eye. You have to be quick since this boss will put up another wall of eyes to block your attacks. It takes about 20 hits to eradicate this plant.


LEVEL 3 : You are now entering the caves. The biggest danger is all the crevices. Make sure you keep to the ledges and avoid falling or getting knocked off of them.


1) The Insect Warriors are pretty easy to take care of, although they can cause considerable problems if you are on a ledge.

2) To defeat the turtles, you must first get them out of their shell.

3) The demons and birds present the greatest hazard since they will knock you off the ledges.

4) A good tactic for all the enemies is to let them follow you. Then jump over a crevice and they will fall in.


BOSS 3 : This battle is a little harder. You will have to move around quite a bit to avoid taking damage. In order to affect this boss, you must push the cauldron all the way back to the wall until the dragon's head is sticking straight out. This boss launches rings of fire and ice so you must quickly push the cauldron back, get in your hits, and retreat quickly to avoid this attack. After 25 hits, this boss is toast.


LEVEL 4 : You have entered what appears to be a city.

1) You have already dealt with most of these enemies. Just use the tactics you used from the first level to take care of them.

2) The flying demons present a moderate threat. They will dive down on your character when you are stopped. The best way to deal with them is to entice them to attack then hit them when they are rising up again.


BOOS 4 : Another rough boss battle. This time he takes the form of a blue dragon's head. You must hit this boss from underneath to affect him. He moves in a slow circle so time your jumps accordingly. He spits out a solid stream of fireballs. You can duck under most of them. For the ones you can't, just jump toward the boss. In addition to fireballs, he also launches one or two small red dragons to further harass your character. These can be taken out with normal attacks. After 30 hits, you can send this boss packing.


LEVEL 5 : The final level, you will be some ruins. You will encounter some pretty vicious enemies on this level. They each have strengths to their credit.

1) The Goat Warriors are quick. They come in for a quick strike and retreat.

2) The Unicorn Warriors jump around and make difficult targets to get a bead on.

3) The Bull Warriors can level your character in a single blow if you aren't careful.

4) The Spiked Balls will continuously roll into your character until defeated.


All these enemies work in tandem to wear your character down quickly and they tend to appear in mixed groups so you will have to do a lot of hitting and running to survive them.


BOSS 5 : The final boss and appropriately the toughest boss. The boss appears as a large warrior in the shape of a rhino. He has two attacks : The first one is basically going toe-to-toe with your character and beating the stuffing out of him. The second is a charge. The charge will be proceeded by steam coming out of the rhino's nostrils.

1) You will have to constantly move around to avoid this bosses attacks. You can defuse the charge and send this boss backwards by hitting him as he is charging.

2) The boss starts out as a gray color. He will turn red after about 30 hits. He will then turn purple after another 30 hits. 30 more hits and you have accomplished your goal.


Congratulations, you are now a god.


- STAFF -
  • Developed by Team Shinobi 1988 summer : Fu., Tak., Tos., Mor., Nak., Kaw., Sat., Makoto Uchida (Uch.), Hkr., Has., Hag.
  • - PORTS -
  • * Consoles :
  • Sega Master System (1988)
  • Sega Mega Drive (1988)
  • NEC PC-Engine (1988)
  • NEC PC-Engine CD (1989)
  • Nintendo Famicom (1990)
  • Sega Dreamcast (2001, "Sega Smash Pack")
  • Sony PlayStation 2 (2005)
  • Sony PlayStation 2 (2006, "Genesis Collection")
  • Sony PSP (2006, "Genesis Collection")
  • Sega Game Gear
  • * Computers :
  • Sinclair ZX Spectrum (1989)
  • Commodore C64 (1989)
  • Amstrad CPC (1989)
  • Commodore Amiga (1989)
  • Atari ST (1989)
  • PC [MS-DOS, 5.25''] (1990)
  • PC [CD-ROM, Windows] (1998, "Sega Smash Pack")
  • * Others :
  • LCD handheld game (19??) released by Tiger Electronics.
  • - SOURCES -
  • Game's rom.
  • F.A.Q. by Kevin Butler A.K.A. War Doc
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=juuohki&page=detail&id=1247&o=2
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view in KLOV
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cheats
cheats
code comments
00000000:FFE018:0000000B:FFFFFFFF  Infinite Lives PL1
00000000:FFC04A:00000070:FFFFFFFF  Infinite Energy PL1
00000000:FFC03F:00000003:FFFFFFFF  Invincibility PL1
00000000:FFE01E:00000000:00000002  Rapid Fire - Punch PL1
00000000:FFE01E:00000000:00000004  Rapid Fire - Kick PL1
00000000:FFC06A:00000000:FFFFFFFF  Power-ups do nothing PL1
00010000:FFC06B:00000000:FFFFFFFF  Power-ups do nothing PL1(2/2)
00000000:FFC06A:00000001:FFFFFFFF  Always Power Level 2 PL1
00010000:FFC06B:00000001:FFFFFFFF  Always Power Level 2 PL1(2/2)
00000000:FFC06A:00000002:FFFFFFFF  Always Power Level 3 PL1
00010000:FFC06B:00000002:FFFFFFFF  Always Power Level 3 PL1(2/2)
00000000:FFC06A:00000003:FFFFFFFF  Always Beast PL1
00010000:FFC06B:00000003:FFFFFFFF  Always Beast PL1 (2/2)
60000000:000000:00000000:00000000 
00000000:FFE098:0000000B:FFFFFFFF  Infinite Lives PL2
00000000:FFC44A:00000070:FFFFFFFF  Infinite Energy PL2
00000000:FFC43F:00000003:FFFFFFFF  Invincibility PL2
00000000:FFE09E:00000000:00000002  Rapid Fire - Punch PL2
00000000:FFE09E:00000000:00000004  Rapid Fire - Kick PL2
00000000:FFC46A:00000000:FFFFFFFF  Power-ups do nothing PL2
00010000:FFC46B:00000000:FFFFFFFF  Power-ups do nothing PL2(2/2)
00000000:FFC46A:00000001:FFFFFFFF  Always Power Level 2 PL2
00010000:FFC46B:00000001:FFFFFFFF  Always Power Level 2 PL2(2/2)
00000000:FFC46A:00000002:FFFFFFFF  Always Power Level 3 PL2
00010000:FFC46B:00000002:FFFFFFFF  Always Power Level 3 PL2(2/2)
00000000:FFC46A:00000003:FFFFFFFF  Always Beast PL2
00010000:FFC46B:00000003:FFFFFFFF  Always Beast PL2 (2/2)
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