game
icon
title Aliens (World set 2)
set name aliens2
manufacturer Konami
year 1990
genre Platform (hof)
category Platform / Shooter Scrolling (hof)
driver status good
driver source aliens.c
snapshots MW: in game | parent / CT: in game | title | parent / EJ: parent / PS: in game | title | scores | parent
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rating

66.7% after 51 votes
 
parent Aliens (World set 1)
other clones Aliens (Japan set 1)
Aliens (Japan set 2)
Aliens (US)
Aliens (World set 3)
display
colour emulation good
palette 512
display type raster
orientation horizontal
resolution 288x224
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 3
hardware
cpu KONAMI @ 6MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio K007232 @ 3.579545MHz
data
version added .036b02
last change(s) none since version .53
roms
name size crc set flags sha1
e24_p02.bin  65536  4edd707d  aliens2    02b39068e5fd99ecb5b35a586335b65a20fde490 
c24_n01.bin  131072  106cf59c  aliens2    78622adc02055d31cd587c83b23a6cde30c9bc22 
g04_b03.bin  32768  1ac4d283  aliens    2253f1f39c7edb6cef438b3d97f3af67a1f491ff 
k13_b11.bin  524288  89c5c885  aliens    02a1581579b6ef816e04bec312a7b3ae7c7e84f8 
j13_b07.bin  262144  e9c56d66  aliens    1f58949d5391aef002a6e1ee7034e57bf99cee61 
k19_b12.bin  524288  ea6bdc17  aliens    a7c22370f8adc5b479283f1ff831f493df78282f 
j19_b08.bin  262144  f9387966  aliens    470ecc4a5a3edd08d5e0ab10b0c590db1968fb0a 
k08_b10.bin  524288  0b1035b1  aliens    db04020761386e79249762cd1540208375c38c7f 
j08_b06.bin  262144  081a0566  aliens    3a4aa14178fe76a030224743c9e9cd974e08bd79 
k02_b09.bin  524288  e76b3c19  aliens    6838e07460b3eaaeb129208ad0696c8019bd63d9 
j02_b05.bin  262144  19a261f2  aliens    b0518fad833b3e613e0201d5d9cab73dc5e78e1d 
821a08.h14  256  7da55800  aliens    3826f73569c8ae0431510a355bdfa082152b74a5 
875b04.bin  262144  4e209ac8  aliens    09d9eaae61bfd04bf318555ccd44d7371571d86d 
cabinet art
cabinet aliens2.png aliens.png
marquee aliens.png
control panel aliens.png
flyer aliens.png
PCB aliens.png
additional information
info 0.36b2 [Manuel Abadia]

Bugs:
  • All sets in aliens.c: Sprite lag. Kold666 (ID 02014)
  • Comparing to the pcb, the music in mame is slower. I verified the clocks and they are right for the sound section, so it must be something other. Kold666 (ID 01232)
WIP:
  • 0.126u1: Nicola Salmoria added save state suport to Konami CPU & Aliens and fixed a few graphics glitches and player sprites in two player mode. Changed KONAMI CPU1 clock speed to 6MHz.
  • 0.123u2: RansAckeR simplified some control definitions in the Aliens driver.
  • 0.106u3: Changed 'Unknown' dipswitches to 'Unused' and fixed 'Difficulty' port names.
  • 0.93: MAN added clones Aliens (World set 3) and (Japan set 2).
  • 0.36b13: Added clone Aliens (US).
  • 0.36b6: Added prom ($0 - priority encoder).
  • 25th August 1999: Manuel Abadia fixed an Aliens sound bug.
  • 0.36b3: Yasuhiro Ogawa added clone Aliens (Japan). Nicola Salmoria added support for external volume control to the K007232 and fixed Aliens, Ajax etc. Changed KONAMI CPU1 clock speed to 3MHz.
- 0.36b2: Manuel Abadia added Aliens (set 1) (Konami 1990) and clone (set 2). TODO: Is sound right? For example, shots can't be heard most of the time.
STORY:
  • Location: Abandoned space settlement on LV426 Acheron. Scenario: Special Marine Task Force has just landed. The nightmare is just about to begin... again... Objective: Hunt down and destroy the ALIENS...if you can keep yourselft alive long enough...
ARCADE RELEASE: Aliens (Konami) - 1990/Mar

LEVELS: 5 (must be finished twice)

Movie: Aliens

Genre: Sci-Fi, Horror

Year: USA 1986

Director: James Cameron

Studio: 20th Century-Fox

Cast: Sigourney Weaver, Carrie Henn, Michael Biehn, Paul Reiser, Lance Henriksen

Recommended Games (Aliens):

Heiankyo Alien

Victory Road

Alien Syndrome

Alien Syndrome (Mega-Tech)

Xenophobe

SAR - Search and Rescue

Aliens

Alien 3

Alien vs. Predator

Alien Storm

Alien Storm (Mega-Tech)

Space Gun

Dragon Gun

Teraburst

Invasion - The Abductors

Romset: 3553 kb / 13 files / 1.44 zip
history Aliens (c) 1990 Konami.


Picks up in the film with Lt. Ripley and Cpl. Hicks attempting to leave the alien-infested colony by shooting their way out.


- TECHNICAL -


Game ID : GX875


Main CPU : KONAMI (@ 3 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), K007232 (@ 3.579545 Mhz)


Screen orientation : Horizontal

Video resolution : 288 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 512


Players : 2

Control : 8-way joystick

Buttons : 2

=> [1] Shoot1, [2] Shoot2


- TRIVIA -


Released in March 1990.


This game is based upon the movie of the same name (released in 1986).


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


The Japanese version is very unlike any other version to appear in other countries :

* Most obviously, both APC driving levels have been entirely deleted.

* As such, the subplot of rescuing Newt is gone. Therefore, Newt never appears in Stage 1.

* When you take on the 'Shrinky-Dink Alien Quartet', the first one to fully enlarge hops off-screen, leaving you to only battle the other three.

* Many of the aliens, zombies, and mid-bosses can be killed with fewer shots.

*Two new kinds of minor enemy appear in the game :

a) An adult alien bursts out of the background wall during the vent portion of what we consider Stage 5. It functions much like the Ground-Poppers and is destroyed just as easily, but with new animations and from a different angle. It is the only one of its type in the game.

b) The small form of the Shrinky-Dink Alien, as seen in the form of the second mid-boss in Stage 5, reappears in Stage 7. It stands alone on the catwalks with a ring of orange energy circling it and the catwalk in a kind of 'shield'. A few shots destroy it.

* Titles have been given to each level. They are as follows, transcribed as they appear in the game.

Level 1 - Living Quarters

Level 2 - Factory

Level 3 - Factory2

Level 4 - Queen Alien's DEN

Level 5 - Escape Route

Level 6 - Battle Ship SULACO

* Special weapons and bombs appear much more frequently in the game, dropping from the sky for the players to use at regular intervals.

* It is now possible to attain 1-ups in the game. If a player is still carrying a weapon from the last special weapon power-up, the next one to fall on-screen will contain a 1-up. It comes in the form of a red ribbon with a bow wrapped around the word '1up'.

* In addition to the other enemies in this section, ground-popping aliens now appear earlier, during the nest portion of what we know as Stage 3.

* In addition to the other enemies, flying aliens now appear during the first power loader segment, in Stage 3.

* Flying aliens are much more frequent throughout the outdoor portion of Stage 5 and Stage 7.

* Extra exploding barrels appear throughout the game.

* Numerous aliens have changed color. Adult aliens are now purple instead of maroon, face-huggers are now flesh-toned instead of green, etc.

* Many of the adult aliens in the elevator sequence of Stage 3 have been removed. They have been replaced with flying aliens that do NOT damage the cables. This makes this sequence much easier.

* The beams from the 3-Way gun have changed color from purple to orange.

* During the final battle, the queen does NOT breathe fire/acid at you. Instead, after flashing white, she sends out multiple images of herself as a projectile! These are wider and therefore are easier to be hit by.

* The queen charges at you constantly even if you are in the power loader. This makes the final battle much more difficult.


- STAFF -
  • Game programmers : S. Okamoto, K. Ozaki, Hirotaka.I.1
  • Character designers : Kengo N., Nishiyan
  • Graphic designers : M. Yoshida, Kaoru. N
  • Music composer : Adachi
  • Sound effect : Oouchi
  • Hardware designer : H. Matsuura
  • Special guest : Akira. S, Hiroshi Iuchi (Iuchi 2), Chokki, Takano, Samejima
  • Director : S. Okamoto
  • Management : Hiroshita
  • - SOURCES -
  • Game's rom.
  • Machine's picture.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=aliens&page=detail&id=63&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in GameFAQs
view in GameFAQs
view in KLOV
view in MamEnd
view in System16
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
view in VGMuseum Game Endings
view in VGMuseum Gamepics
view in VGMuseum Gamepics
view in VGMuseum Gamepics
cheats
cheats
code comments
00000000:0802:00000099:FFFFFFFF  Infinite Credits
60000000:0000:00000000:00000000 
00000000:1901:000000FF:FFFFFFFF  Infinite Lives PL1
00000000:1902:00000008:FFFFFFFF  Infinite Energy PL1
00000000:0A78:00000039:FFFFFFFF  Invincibility PL1
62000000:0000:00000000:00000000  Infinite Bombs PL1
00010000:0A6B:00000019:FFFFFFFF  Normal Bombs
00010000:0A6B:00000029:FFFFFFFF  Super Bombs
62000000:0000:00000000:00000000  Select Weapon PL1
00010000:0A71:00000000:FFFFFFFF  Normal
00010000:0A71:00000001:FFFFFFFF  Super Missiles
00010000:0A71:00000002:FFFFFFFF  Flame Thrower
00010000:0A71:00000003:FFFFFFFF  3-Way Gun
00010000:0A71:00000004:FFFFFFFF  Missiles
00010000:0A71:00000005:FFFFFFFF  Robot (Buggy)
60000000:0000:00000000:00000000 
00000000:1941:00000005:FFFFFFFF  Infinite Lives PL2
00000000:1942:00000008:FFFFFFFF  Infinite Energy PL2
00000000:0AB8:00000039:FFFFFFFF  Invincibility PL2
62000000:0000:00000000:00000000  Infinite Bombs PL2
00010000:0AAB:00000019:FFFFFFFF  Normal Bombs
00010000:0AAB:00000029:FFFFFFFF  Super Bombs
62000000:0000:00000000:00000000  Select Weapon PL2
00010000:0AB1:00000000:FFFFFFFF  Normal
00010000:0AB1:00000001:FFFFFFFF  Super Missiles
00010000:0AB1:00000002:FFFFFFFF  Flame Thrower
00010000:0AB1:00000003:FFFFFFFF  3-Way Gun
00010000:0AB1:00000004:FFFFFFFF  Missiles
00010000:0AB1:00000005:FFFFFFFF  Robot (Buggy)
60000000:0000:00000000:00000000 
00000020:0812:000000FF:FFFFFFFF  Sound Test Code Stop:[PL2 Start]Next Code
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