game
icon
title Act-Fancer Cybernetick Hyper Weapon (World revision 1)
set name actfanc1
manufacturer Data East Corporation
year 1989
genre Platform (hof)
category Platform / Shooter Scrolling (hof)
driver status good
driver source actfancr.c
snapshots MW: in game | parent / CT: in game | title | parent / EJ: parent / PS: in game | title | scores | parent
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rating

71.3% after 29 votes
 
parent Act-Fancer Cybernetick Hyper Weapon (World revision 2)
other clones Act-Fancer Cybernetick Hyper Weapon (Japan revision 1)
display
colour emulation good
palette 768
display type raster
orientation horizontal
resolution 256x240
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu HuC6280 @ 7.159066MHz
cpu M6502 @ 1.5MHz
audio YM2203 @ 1.5MHz
audio YM3812 @ 3MHz
audio OKI6295 @ 1.024188MHz
data
version added .035b12
last change(s) none since version .53
roms
name size crc set flags sha1
08-1  65536  3bf214a4  actfanc1    f7513672b2292d3acb4332b392695888bf6560a5 
09-1  65536  13ae78d5  actfanc1    eba77d3dbfe273e18c7fa9c0ca305ac2468f9381 
10  65536  cabad137  actfancr    41ca833649671a29e9395968cde2be8137a9ff0a 
17-1  32768  289ad106  actfancr    cf1b32ac41d3d92860fab04d82a08efe57b6ecf3 
15  65536  a1baf21e  actfancr    b85cf9180efae6c95cc0310064b52a78e591826a 
16  65536  22e64730  actfancr    f1376c6e2c9d021eca7ccee3daab00593ba724b6 
02  65536  b1db0efc  actfancr    a7bd7748ea37f473499ba5bf8ab4995b9240ff48 
03  32768  f313e04f  actfancr    fe69758910d38f742971c1027fc8f498c88262b1 
06  65536  8cb6dd87  actfancr    fab4fe76d2426c906a9070cbf7ce81200ba27ff6 
07  32768  dd345def  actfancr    44fbf9da636a4e18c421fdc0a1eadc3c7ba66068 
00  65536  d50a9550  actfancr    b366826e0df11ab6b97e2cb0e813432e95f9513d 
01  32768  34935e93  actfancr    8cd02a72659f6cb0536b54c1c8b34dae818fbfdc 
04  65536  bcf41795  actfancr    1d18afc974ac43fe6194e2840bbb2e93cd2b6cff 
05  32768  d38b94aa  actfancr    773d01427744fda9104f673d2b4183a0f7471a39 
14  65536  d6457420  actfancr    d03d2e944e768b297ec0c3389320c42bc0259d00 
12  65536  08787b7a  actfancr    23b10b75c4cbff8effadf4c6ed15d90b87648ce9 
13  65536  c30c37dc  actfancr    0f7a325738eafa85239497e2b97aa51a6f2ffc4d 
11  65536  1f006d9f  actfancr    74bc2d4d022ad7c65be781f974919262cacb4b64 
18  65536  5c55b242  actfancr    62ba60b2f02483875da12aefe849f7e2fd137ef1 
cabinet art
art no cabinet, marquee, flyer, control panel or PCB images found
additional information
info 0.36RC2 [Guru]

0.35b12 [Bryan McPhail]

Bugs:
  • If you let the demo run, the High Score table will be displayed after a few moments. You can see the character set used to enter the initials (similar to what is happening in Mad Crasher and Vanguard II). This happens in all the three sets. Lord Caos (ID 00367)
WIP:
  • 0.108u2: Roberto Fresca added PORT_DIPLOCATION to Act-Fancer. Changed last 'Unknown' dipswitch to 'Unused'.
  • 0.106u3: Changed 'Unknown' dipswitch to 'Unused'.
  • 28th September 2003: Bryan McPhail fixed the missing graphics on the continue screen in Act Fancer.
  • 0.71u3: Angelo Salese coverted text layer of Act Fancer to tilemaps.
  • 16th October 2000: Bryan McPhail fixed the last two levels' glitches in Act Fancer.
  • 0.37b3: Added dipswitches 'Bonus Life' and 2x 'Unused'.
  • 0.36RC2: Added Act-Fancer (World revision 2). Renamed (actfancr) to (actfanc1). Added OKI6295 (7759 Hz) sound.
  • 7th March 2000: Guru - Dumped an alternate version of Act Fancer.
  • 0.35: Changed description to 'Act-Fancer Cybernetick Hyper Weapon'. Added clone (Japan?). Changed H6280 clock speed to 7159066 Hz. Added missing cpu1 rom ($20000).
  • 13th June 1999: Bryan McPhail fixed Act Fancer with a new romset.
  • 0.35b12: Bryan McPhail added Act Fancer (Data East 1989). Doesn't work due to bad program rom dump and dipswitches are wrong.
  • 25th April 1999: Bryan McPhail sent in an Act Fancer driver, it's otherwise complete but one program rom is a bad dump so it doesn't work.
LEVELS: 5

Recommended Games:
Romset: 1056 kb / 19 files / 448 zip
history Act-Fancer - Cybernetick Hyper Weapon (c) 1989 Data East.


A platform game with shoot'em up elements.


- TECHNICAL -


Main CPU : HuC6280 (@ 7.159066 Mhz)

Sound CPU : M6502 (@ 1.5 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.759 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 768


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in May 1989.


Soundtrack album releases :

Game Sound DECO ~G.S.M. Data East 1~ (D25B1002) (21/06/1989) [Pony Canyon/Scitron]


- STAFF -
  • Planner : J. Yamaguchi
  • Character design : Torba
  • Graphic design : Jun Sato, Kinya Aoyama, Masahiko Uzita, Dsyche Minagawa, Modeler.K, Yukie Siraiwa
  • Sound : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO), Shuji Segawa, Tatsuya Kiuchi, Koma, Moriken
  • Soft : Hisatada Ohta, Kazunori Ishiguri, Toshiyuki Sakai
  • Hard : Hiroyuki Iwabe
  • - SOURCES -
  • Game's rom.
  • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=act-fancer-cybernetick-hyper-weapon&page=detail&id=33&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in MamEnd
cheats
cheats
code comments
00000000:1F0010:00000099:FFFFFFFF  Infinite Credits
00000000:1F0C32:000000FF:FFFFFFFF  Infinite Time - Robot
00000000:1F0C87:00000099:FFFFFFFF  Infinite Time - Bubbles
00000000:1F00C6:00000005:FFFFFFFF  Infinite Lives
00000000:1F0039:00000080:00000080  Invincibility "ON"
00000001:1F0039:00000000:00000080  Invincibility "OFF"
00000000:1F0C3E:00000000:FFFFFFFF  Rapid Fire
00010000:1F0C42:00000000:FFFFFFFF  Rapid Fire (2/2)
00000000:1F0C43:00000004:FFFFFFFF  Maximum bubbles power
  Remove current Robot cheats
  before selecting a new one.
  Robot level - Bubbles type
00000001:1F00D5:00000000:00000001  Robot 0 - None Now!
00010001:1F00D5:00000000:00000002  Robot 0 - None Now! (2/3)
00010001:1F00D5:00000000:00000004  Robot 0 - None Now! (3/3)
00000001:1F00D5:00000001:00000001  Robot 1 - Normal Now!
00010001:1F00D5:00000000:00000002  Robot 1 - Normal Now! (2/3)
00010001:1F00D5:00000000:00000004  Robot 1 - Normal Now! (3/3)
00000001:1F00D5:00000000:00000001  Robot 2 - Flames Now!
00010001:1F00D5:00000002:00000002  Robot 2 - Flames Now! (2/3)
00010001:1F00D5:00000000:00000004  Robot 2 - Flames Now! (3/3)
00000001:1F00D5:00000001:00000001  Robot 3 - Air Now!
00010001:1F00D5:00000002:00000002  Robot 3 - Air Now! (2/3)
00010001:1F00D5:00000000:00000004  Robot 3 - Air Now! (3/3)
00000001:1F00D5:00000000:00000001  Robot 4 - Beam Now!
00010001:1F00D5:00000000:00000002  Robot 4 - Beam Now! (2/3)
00010001:1F00D5:00000004:00000004  Robot 4 - Beam Now! (3/3)
00000001:1F00D5:00000001:00000001  Robot 5 - Split Now!
00010001:1F00D5:00000000:00000002  Robot 5 - Split Now! (2/3)
00010001:1F00D5:00000004:00000004  Robot 5 - Split Now! (3/3)
00000001:1F00D5:00000000:00000001  Robot 6 - Homing Now!
00010001:1F00D5:00000002:00000002  Robot 6 - Homing Now! (2/3)
00010001:1F00D5:00000004:00000004  Robot 6 - Homing Now! (3/3)
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