| title | 600 |
| set name | 600 |
| manufacturer | Konami |
| year | 1981 |
| genre | Maze (hof) |
| category | Maze (hof) |
| driver status | good |
| driver source | galdrvr.c |
| snapshots | MW: in game
| parent
/ CT: in game
| title
| parent
/ Mr. Do: parent
/ PS: in game
| title
| scores
| parent
zoom
|
| rating | 72.1% after 31 votes |
| parent | Turtles |
| other clones | Turpin Turpin (bootleg on Scramble hardware) |
| colour emulation | good |
| palette | 32 |
| display type | raster |
| orientation | vertical |
| resolution | 224x768 |
| frequency | 60.606061Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P alt |
| controls | 4 way joystick |
| buttons | 1 |
| coin slots | 2 |
| cpu | Z80 @ 3.072MHz |
| cpu | Z80 @ 1.78975MHz |
| audio | AY-3-8910A @ 1.78975MHz |
| audio | AY-3-8910A @ 1.78975MHz |
| audio | Discrete |
| version added | .034b03 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none since version .53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| roms |
|
| cabinet | turtles.png |
| marquee | turtles.png |
| control panel | turtles.png |
| flyer | 600.png |
| PCB | turtles.png |
| info | 0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] WIP:
Other Emulators:
Amazing Maze Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Maze Invaders Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Changes Check Man Dazzler Dorodon Eyes Hard Hat Talbot Tylz (prototype) Dacholer Dingo Eggor Gridlee Kick Boy Lover Boy Marvin's Maze Mr. TNT New Sinbad 7 Rootin' Tootin' Sindbad Mystery Swinging Singles BanBam Botanic Jack Rabbit Vs. Clu Clu Land I'm Sorry Joinem Merlins Money Maze Opa Opa Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 33 kb / 10 files / 15.2 zip |
| history | 600 (c) 1981 Konami. 600 is your standard maze game (one of dozens released in the wake of "Pac-Man", with a few twists. The game begins by showing your turtle entering a building (a very early 'cut scene'), you are then presented with the first maze. Each maze has several boxes (with question marks on them), scattered around. You most open these boxes one at a time by walking on to them. Each box contains either an enemy race car (who will pursue you), or a 'KidTurtle'. The 'KidTurtles' are what you are looking for here. When you find one it will climb onto your back, and you have to take it back to the turtle house which will be located in one of the corners. After you rescue a few turtles the game becomes more difficult because of the amount of baddies that you will have released. However, you have some energy you can use to lay land mines. You can drop these in the path of a baddie, and cause him to freeze temporarily (you can safely walk over frozen baddies). A new game screen starts after you rescue all the 'KidTurtles'. After 8 levels you get to watch a small ending sequence, and then the game starts over with increased difficulty. - TECHNICAL - Game ID : GX353 Main CPU : Z80 (@ 3.072 Mhz) Sound CPU : Z80 (@ 1.78975 Mhz) Sound Chips : (2x) AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 106 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This title is similar in concept to "Frogger", but closely resembles the much later "Super Pac-Man" in gameplay. Konami originally wrote this game (which they mysteriously titled "600"), but it was licensed to Stern for US and European distribution (released in 12/1981 as "Turtles"), and only a limited number of games were made bearing the "600" name. Konami also licensed this title to Sega as well, which they released under the name "Turpin". - UPDATES - Differences between "Turtles" and "600" : 1) In Turtles you're playing against other bugs/turtles. In 600 you're up against race cars. 2) In Turtles you grab each KidTurtle and bring him home. In 600 you must grab up all KidTurtles before the exit appears. 3) Whereas in Turtles you must grab up bombs from the center when they appear, in 600 you're given a certain amount of energy, which each bomb uses. 4) The wall graphics are a bit more blocky in "600" Also, the cut scenes in between racks in '600' only show one ladder, with the turtle climbing alone. - SCORING - Race Car runs into mine : 50 points. Uncover a Race Car : 80 points. Uncover a KidTurtle : 100 points. Bring KidTurtles Home : 150 points. - SOURCES - Game's rom. Machine's picture. Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=600&page=detail&id=21&o=2 |
| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in KLOV view in MamEnd view in MamEnd view in System16 view in System16 view in The Arcade Flyer Archive view in VGMuseum Game Endings view in VGMuseum Game Endings view in VGMuseum Gamepics view in VGMuseum Gamepics |
| cheats |
|