game
icon
title 600
set name 600
manufacturer Konami
year 1981
genre Maze (hof)
category Maze (hof)
driver status good
driver source galdrvr.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | scores | parent
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rating

72.1% after 31 votes
 
parent Turtles
other clones Turpin
Turpin (bootleg on Scramble hardware)
display
colour emulation good
palette 32
display type raster
orientation vertical
resolution 224x768
frequency 60.606061Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 4 way joystick
buttons 1
coin slots 2
hardware
cpu Z80 @ 3.072MHz
cpu Z80 @ 1.78975MHz
audio AY-3-8910A @ 1.78975MHz
audio AY-3-8910A @ 1.78975MHz
audio Discrete
data
version added .034b03
last change(s) none since version .53
roms
name size crc set flags sha1
600_vid.2c  4096  8ee090ae  600    3d491313da6cccd6dbc15774569be0555fe2f73a 
600_vid.2e  4096  45bfaff2  600    ba4f7aa499f4993ec2191b8832b5604fd41964bc 
600_vid.2f  4096  9f4c8ed7  600    2564dae82019097227351a7ddc9c5156ca00297a 
600_vid.2h  4096  a92ef056  600    c319d41a3345b84670fe9110f78332c1cfe1e163 
600_vid.2j  4096  6dadd72d  600    5602b5ebb2c287f72a5ce873b4e3dfd19b8412a0 
600_snd.5c  4096  1773c68e  600    cc4aa3a98e85bc6300f8c1ee1a0448071d7c6dfa 
600_snd.5d  4096  a311b998  600    39af321b8c3f211ed6d083a2aba4fbc8af11c9e8 
600_vid.5h  2048  006c3d56  600    0c773e0e84d0bf45be5a5a7cfff960c1ca2f0320 
600_vid.5f  2048  7dbc0426  600    29eeb3cdb5a3bcf7115d8099e4d04cf76216b003 
turtles.clr  32  f3ef02dd  turtles    09fd795170d7d30f101d579f57553da5ff3800ab 
cabinet art
cabinet turtles.png
marquee turtles.png
control panel turtles.png
flyer 600.png
PCB turtles.png
additional information
info 0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]

WIP:
  • 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 2x 'Unknown' dipswitches.
  • 0.124: RansAckeR fixed cannot coin up in either slot.
  • 0.119: David Haywood added clone Turpin (bootleg on Scramble hardware).
  • 0.37b16: Changed palettesize from 40 to 106 colors.
  • 0.37b15: Changed VSync to 60.606060Hz. Changed palettesize from 32 to 40 colors.
  • 0.34b3: John Dondzila added clone '600'. Colors might be wrong in 600.
  • 0.29: Valerio Verrando added hiscore save in Turtles.
  • 0.28: Gary Walton fixed sprite placement in Turtles.
  • 0.24: Nicola added clone Turpin (Sega 1981). Also colors are 100% correct of the two games now.
  • 0.22: Fixed credit bugs in Turtles.
  • 0.21: Thanks to Alan J. McCormick, Turtles now has 100% correct colors.
  • 0.15: Sound support in Turtles.
  • 0.06: Nicola Salmoria added Turtles (Stern 1981) (wrong colors, no sound). What do the dipswitches do? I'm obviously missing something, becasue the game plays in unlimited lives mode.
LEVELS: 9

Other Emulators:
  • Sparcade
  • VAntAGE
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Romset: 33 kb / 10 files / 15.2 zip
history 600 (c) 1981 Konami.


600 is your standard maze game (one of dozens released in the wake of "Pac-Man", with a few twists. The game begins by showing your turtle entering a building (a very early 'cut scene'), you are then presented with the first maze. Each maze has several boxes (with question marks on them), scattered around. You most open these boxes one at a time by walking on to them. Each box contains either an enemy race car (who will pursue you), or a 'KidTurtle'. The 'KidTurtles' are what you are looking for here. When you find one it will climb onto your back, and you have to take it back to the turtle house which will be located in one of the corners. After you rescue a few turtles the game becomes more difficult because of the amount of baddies that you will have released. However, you have some energy you can use to lay land mines. You can drop these in the path of a baddie, and cause him to freeze temporarily (you can safely walk over frozen baddies). A new game screen starts after you rescue all the 'KidTurtles'. After 8 levels you get to watch a small ending sequence, and then the game starts over with increased difficulty.


- TECHNICAL -


Game ID : GX353


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette colors : 106


Players : 2

Control : 8-way joystick

Buttons : 1


- TRIVIA -


This title is similar in concept to "Frogger", but closely resembles the much later "Super Pac-Man" in gameplay. Konami originally wrote this game (which they mysteriously titled "600"), but it was licensed to Stern for US and European distribution (released in 12/1981 as "Turtles"), and only a limited number of games were made bearing the "600" name. Konami also licensed this title to Sega as well, which they released under the name "Turpin".


- UPDATES -


Differences between "Turtles" and "600" :

1) In Turtles you're playing against other bugs/turtles. In 600 you're up against race cars.

2) In Turtles you grab each KidTurtle and bring him home. In 600 you must grab up all KidTurtles before the exit appears.

3) Whereas in Turtles you must grab up bombs from the center when they appear, in 600 you're given a certain amount of energy, which each bomb uses.

4) The wall graphics are a bit more blocky in "600" Also, the cut scenes in between racks in '600' only show one ladder, with the turtle climbing alone.


- SCORING -


Race Car runs into mine : 50 points.

Uncover a Race Car : 80 points.

Uncover a KidTurtle : 100 points.

Bring KidTurtles Home : 150 points.


- SOURCES -


Game's rom.

Machine's picture.



Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=600&page=detail&id=21&o=2
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cheats
cheats
code comments
00000000:8002:00000063:FFFFFFFF  Infinite Credits
00000000:8630:00000009:FFFFFFFF  Infinite Lives
20800000:25B2:00000000:FFFFFFFF  Invincibility
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