game
icon
title 1943: Midway Kaisen (Japan)
set name 1943j
manufacturer Capcom
year 1987
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source 1943.c
snapshots MW: in game | parent / CT: in game | title | parent / Mr. Do: parent / PS: in game | title | scores | parent
zoom
rating

70.7% after 75 votes
 
parent 1943: The Battle of Midway (US)
display
colour emulation good
palette 896
display type raster
orientation vertical
resolution 224x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 6MHz
cpu Z80 @ 3MHz
audio YM2203 @ 1.5MHz
audio YM2203 @ 1.5MHz
data
version added .033b04
last change(s) none since version .53
roms
name size crc set flags sha1
1943jap.001  32768  f6935937  1943j    6fe8885d734447c2a667cf80dd545200aad6c767 
1943jap.002  65536  af971575  1943j    af1d8ce73e8671b7b41248ce6486c9b5aaf6a233 
1943jap.003  65536  300ec713  1943j    f66d2356b413a418c887b4085a5315475c7a8bba 
1943.05  32768  ee2bd2d7  1943    4d2d019a9f8452fbbb247e893280568a2e86073e 
1943.04  32768  46cb9d3d  1943    96fd0e714b91fe13a2ca0d185ada9e4b4baa0c0b 
1943.15  32768  6b1a0443  1943    32337c840ccd6815fd5844c194365c58d708f6dc 
1943.16  32768  23c908c2  1943    42b83ff5781be9181802a21ff1b23c17ab1bc5a2 
1943.17  32768  46bcdd07  1943    38feda668be25d1adc04aa36afc73b07c1545f89 
1943.18  32768  e6ae7ba0  1943    959c306dc28b9be2adc54b3d46312d26764c7b8b 
1943.19  32768  868ababc  1943    1c7be905f53c63bad25fbbd9b3cf82d2c7749bc3 
1943.20  32768  0917e5d4  1943    62dd277bc1fa54cfe168ae2380bc147bd17f4205 
1943.21  32768  9bfb0d89  1943    f1bae7ec46edcf46c7af84c054e89b322f8c8972 
1943.22  32768  04f3c274  1943    932780c04abe285e1ec67b726b145175f73eafe0 
1943.24  32768  11134036  1943    88da112ab9fc7e0d8f0e901f273715b950ae588c 
1943.25  32768  092cf9c1  1943    19fe3c714b1d52cbb21dea25cdee5af841f525db 
1943.06  32768  97acc8af  1943    c9fa07cb61f6905408b355edabfe453fb652ff0d 
1943.07  32768  d78f7197  1943    6367c7e80e80d4a0d33d7840b5c843c63c80123e 
1943.08  32768  1a626608  1943    755c27a07728fd686168e9d9e4dee3d8f274892a 
1943.09  32768  92408400  1943    3ab299bad1ba115efead53ebd92254abe7a092ba 
1943.10  32768  8438a44a  1943    873629b00cf3f6d8976a7fdafe63cd16e47b7491 
1943.11  32768  6c69351d  1943    c213d5c3e76a5749bc32539604716dcef6dcb694 
1943.12  32768  5e7efdb7  1943    fef271a38dc1a9e45a0c6e27e28e713c77c8f8c9 
1943.13  32768  1143829a  1943    2b3a65e354a205c05a87f783e9938b64bc62396f 
1943.14  32768  4d3c6401  1943    ce4f6dbf8fa030ad45cbb5afd58df27fed2d4618 
1943.23  32768  a52aecbd  1943    45b0283d84d394c16c35802463ca95d70d1062d4 
bmprom.01  256  74421f18  1943    5b8b59f6f4e5ad358611de50608f47f41a5b0e51 
bmprom.02  256  ac27541f  1943    1796c4c9041dfe28e6319576f21df1dbcb8d12bf 
bmprom.03  256  251fb6ff  1943    d1118159b3d429d841e4efa938728ebedadd7ec5 
bmprom.05  256  206713d0  1943    fa609f6d675af18c379838583505724d28bcff0e 
bmprom.10  256  33c2491c  1943    13da924e4b182759c4aae49034f3a7cbe556ea65 
bmprom.09  256  aeea4af7  1943    98f4570ee061e9aa58d8ed2d2f8ae59ce2ec5795 
bmprom.12  256  c18aa136  1943    684f04d9a5b94ae1db5fb95763e65271f4cf8e01 
bmprom.11  256  405aae37  1943    94a06f81b775c4e49d57d42fc064d3072a253bbd 
bmprom.08  256  c2010a9e  1943    be9852500209066e2f0ff2770e0c217d1636a0b5 
bmprom.07  256  b56f30c3  1943    9f5e6db464d21457a33ec8bdfdff069632b791db 
bmprom.04  256  91a8a2e1  1943    9583c87eff876f04bc2ccf7218cd8081f1bcdb94 
bmprom.06  256  0eaf5158  1943    bafd4108708f66cd7b280e47152b108f3e254fc9 
cabinet art
cabinet 1943j.png 1943.png
marquee 1943.png
control panel 1943.png
flyer 1943j.png
PCB 1943.png
additional information
info 0.29 [Mirko Buffoni, Paul Leaman, Nicola Salmoria]

WIP:
  • 0.126u4: Robiza added information to the 1943 video driver about priorities encoded in PROM.
  • 0.123u4: Corrado Tomaselli changed/verified clocks in 1943.
  • 0.122u8: RansAckeR made some minor improvements to 1943 DIPs. Zsolt Vasvari removed colortables from 1943 and a number of other drivers, as part of a larger move to phase out old-style colortables. Changed palettesize to 896 colors.
  • 0.108u2: Roberto Fresca added PORT_DIPLOCATION to 1943.
  • 0.88u1: Curt Coder cleaned up the driver, converted 1943 to use tilemaps, merged memory maps, fixed inputs/dips based on manuals and changed description to '1943: The Battle of Midway (US)' and clone to '1943: Midway Kaisen (Japan)'.
  • 22nd October 2001: William Kucharski sent in cocktail mode fixes for 1943 and Popeye.
  • 25th August 2000: Zsolt Vasvari converted Fire Trap, '1943' and Gun Smoke to the tilemap system.
  • 0.36RC2: Added prom ($a00, b00 - priority encoder/palette selector and video timing).
  • 0.35RC2: Renamed (1943jap) to (1943j).
  • 0.35b13: Changed description to '1943 - The Battle of Midway'.
  • 0.33b4: Nicola Salmoria added clone 1943 (Japanese).
  • 0.30: Jeff Johnson added hiscore save in 1943.
  • 0.29: Mirko Buffoni, Paul Leaman and Nicola Salmoria added 1943 (Capcom 1987) with accurate colors. 1943 is almost identical to GunSmoke (one more scrolling playfield). We should merge the two drivers. Issues: Colors in test mode are not ok, but the board the PROMs were read from does the same. The colors in the game seem to be ok. To be able to access items 4-7 in the test menu, you must keep 3 pressed while pressing F3.
LEVELS: 16

Other Emulators:
  • CottAGE
  • JEmu2
  • VAntAGE
Recommended Games (Airforce 2):

Phantom II

SOS

Mission-X (Cassette)

Zoar

1941

1942

1942 (PlayChoice-10)

1943 - The Battle of Midway

1943 Kai - Midway Kaisen

1944: The Loop Master

19XX: The War Against Destiny

XX Mission

Flying Shark

Fire Shark

Fire Shark (Mega-Tech)

MX5000

Sonic Boom

Bombs Away

Fighting Hawk

Image Fight

Scramble Spirits

Sky Soldiers

Arbalester

Dyger

Guts n' Glory (Bombing)

Meta Fox

Sky Adventure

Task Force Harrier

Twin Hawk

Vapor Trail - Hyper Offence Formation

Air Duel

Gun & Frontier

The Last Day

Lightning Fighters

Raiden

Raiden 2

Raiden DX

Raiden Fighters

Raiden Fighters 2

Raiden Fighters Jet

Sky Smasher

Ghost Pilots (NeoGeo)

Gulf War II

Aero Fighters / Sonic Wings

Aero Fighters 2 / Sonic Wings 2 (NeoGeo)

Aero Fighters 3 / Sonic Wings 3 (NeoGeo)

Aero Fighters Special

Fighter & Attacker

Zing Zing Zip

Blue Hawk

Strikers 1945

Strikers 1945 II

Strikers 1945 III

Strikers 1945 Plus (NeoGeo)

Air Gallet

Skull Fang

Storm Blade

Sen Jin - Guardian Storm

Stagger I

Change Air Blade

Spectrum 2000

Fire Hawk

Romset: 867 kb / 37 files / 297 zip
history 1943 - Midway Kaisen (c) 1987 Capcom.


It was 40 years ago, at the height of World War II. The Japanese main squadron tasted defeat off the coast of Midway Islands. Some say that this battle greatly changed the outcome of the war. Can you destroy the battleship, 'Yamato' ? Relive the excitement of "1942" by controlling your P-38 equipped with six secret weapons in this vertically scrolling shoot'em up. In addition to the now famous loop, you have at your command, lightning, cyclone, and tsunami to ward off your enemies.


- TECHNICAL -


Main CPU : Z80

Sound CPU : Z80

Sound Chips : (2x) YM2203


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] FIRE, [B] SPECIAL


- TRIVIA -


The subtitle of this game translates from Japanese as Midway Naval Battle.


Default High-score table ('Ranking best 5') :

1ST 200000 TAE

2ND 150000 YAM

3RD 100000 POO

4TH 70000 MR.

5TH 50000 BLB


This game is known outside Japan as "1943 - The Battle of Midway".


Soundtrack album releases :

Capcom Game Music Vol. 3 (28XA-204)(4/20/88) [Alfa Record]

Capcom Game Music Vol. 3 [Reprint] (SCDC-00198) (08/21/2002) [Scitron Discs]


- TIPS AND TRICKS -


* Choose Your Weapon : Hold these buttons at the beginning of each stage to activate the weapon...

Stage 1 for a Small Shot Gun, press 1P side Down and 2P side A.

Stage 2 for a Big Shot Gun, press 1P side A and 2P side B.

Stage 3 for a Laser, press 1P side Upright+A+B and 2P side Down+B.

Stage 4 for a Big Shot Gun, press 1P side Downleft+B and 2P side Leftup.

Stage 5 for a 3-way, press 1P side A and 2P side Up.

Stage 6 for an Auto, press 1P side Left and 2P side Right+B.

Stage 7 for a Shell, press 1P side Upleft and 2P side Down.

Stage 8 for a 3-way, press 1P side Left+A+B and 2P side A+B.

Stage 9 for a Laser, press 1P side Downright+A+B and 2P side Downright+A+B.

Stage 10 for a Shell, press 1P side Upright+B and 2P side Downright.

Stage 11 for an Auto, press 1P side Upleft and 2P Right+A.

Stage 12 for a 3-way, press 1P side Right+A+B and 2P side Upright+A+B.

Stage 13 for a Auto, press 1P side Up and 2P side Down.

Stage 14 for a Laser, press 1P side Upleft+A+B and 2P side Right+A+B.

Stage 15 for a Shell, press 1P side Downright+A and 2P side Downleft+A.

Stage 16 for an Auto, press 1P side Right+A and 2P side Upright+A.


* Full Ammunition Load : A little known trick in the game is to hold down the fire button at the very end of a board immediately after beating the boss. By holding down the button until the plane takes off in the subsequent board, the game gives you a full ammunition load (65 Seconds)! This trick only works every third board or so and it may even change your selected weapon.


* The ''100% accuracy'' bonus refers NOT to how many planes you down during the round, but rather how many of the guns on the enemy aircraft carriers you get. For this reason, it's best to ignore the planes and concentrate on the ships - that's where the big points are.


* It's possible to shoot one of the ships just before your plane dives in to battle the fleet, and that you can capture the flames that erupt from it. This gives a 10,000 point bonus.


* At some points in the background there are ''shootable'' patches which will yield a bonus when shot enough. They can be recognized by the sparks which will occur when your bullets hit them. One such bonus is on level one : it is on the lowest part of the second cloud bank to the left after the last large plane of the level appears. It appears as a cow. There is also another shootable area which appears after the first ship in the first level, in the water above it.

1) The cow bonus is worth 20,000 points, and on the first level, it's followed by a strange object that looks like a dragonfly moving right to left across the screen. Shooting the dragonfly yields an additional 10,000 point bonus.

2) The cow and dragonfly bonuses also appear on other rounds; the cow can sometimes be seen on the deck of a carrier!

3) There's a bonus shaped like a spinning cat (!). When collected, it upgrades your weapon to a laser.


* The 'star' bonus gives you 5,000 points when caught. It may also increase the capacity of your fuel gauge by eight units (mine went from 64 to 72 units). The white star also gives you the max seconds of weapon (if you get it with no weapon, the next time you get one you'll get 64 seconds instead of 20).


* (This has been reported on level 2, but may exist on other levels as well) : Sometimes an astronaut will emerge from the side of the final (boss) ship and walk off the screen. Shoot it for 100,000 points! This happens most often when the command tower is shot repeatedly before the ship is destroyed.


* If you get the ''propeller'' power-up (it looks like a propeller over a circle), your energy level will be fully replenished.


* Still another bonus is shaped like an pine cone or acorn. When you fly over a certain spot, the pine cone shows up and is worth 2,000 points.


* When the boss ship explodes, the control center breaks into 4 pieces. The pieces are worth 10,000 points each if shot.


* If you shoot a POW enough to cycle it through about 4 or 5 times, it will turn into a fueltank :) that helps a GREAT deal on the last few stages, especially a stage or 2 where they DON'T give you a full tank at the end of the cloud stage before you go to the water!


- SERIES -
  1. 1942 (1984)
  2. 1943 - Midway Kaisen (1987)
  3. 1943 Kai - Midway Kaisen (1988)
  4. 1941 - Counter Attack (1990)
  5. 19XX - The War Against Destiny (1995)
  6. 1944 - The Loop Master (2000)
  7. - STAFF -
    • Designers : Noritaka Funamizu (Poo), Dechikun
    • Producer : Yoshiki Okamoto (Kikaji O.)
    • Character designers : Naoko Sato, Miki Chan, Kawamoyan, Aho no Sakata
    • Music & SFX : Yoshihiro Sakaguchi
    • Additional music : Junko Tamiya (stage 1-1), Manami Matsumae (stage 1-2), Harumi Fujita (stages 2-2 and 3-1)
    • Hardware : Panchi Kubozoo (Punch Kubozoo), Jumbo Saito
    • Programming : BLBON
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=1943-midway-kaisen&page=detail&id=7&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in arcade-history.com
view in The Arcade Flyer Archive
view in The Arcade Flyer Archive
cheats
cheats
code comments
00000000:E312:00000009:FFFFFFFF  Infinite Credits
00000000:E12B:00000011:FFFFFFFF  Infinite Loops
00000303:E450:0000000E:FFFFFFFF  Select next level
62000000:0000:00000000:00000000  Select Smart Bomb
00010000:E145:00000000:FFFFFFFF  Thunder Bomb:The normal 'smart bomb' effect a sort of Thunder MegaCrush
00010000:E145:00000001:FFFFFFFF  Tsunami Bomb:The alternative 'smart bomb' efect a sort of Tsunami (Tidal Wave) MegaCrush
60000000:0000:00000000:00000000 
00000000:F206:00000040:FFFFFFFF  Infinite Energy PL1
00000000:F214:00000002:FFFFFFFF  Invincibility PL1
20800000:70AB:00000018:FFFFFFFF  Always Enable Secret Code PL1:Get the weapon at the start of every stage
00000000:F257:00000063:FFFFFFFF  Infinite Weapon Time PL1
62000000:0000:00000000:00000000  Select Weapon PL1
00010000:F251:00000000:FFFFFFFF  Normal
00010000:F251:00000001:FFFFFFFF  Auto Gun
00010000:F251:00000002:FFFFFFFF  Shot Gun
00010000:F251:00000003:FFFFFFFF  Mega Shot Gun
00010000:F251:00000004:FFFFFFFF  Three Way Gun
00010000:F251:00000008:FFFFFFFF  Shell Gun
00010000:F251:00000010:FFFFFFFF  Laser Gun
00000000:F204:00000001:FFFFFFFF  Twin Planes ON PL1
00010000:F210:00000014:FFFFFFFF  Twin Planes ON PL1 (2/2)
00000001:F204:00000000:FFFFFFFF  Twin Planes OFF PL1
00010001:F210:00000007:FFFFFFFF  Twin Planes OFF PL1 (2/2)
00000000:F254:000000F8:FFFFFFFF  Rapid Fire PL1
00010000:F256:00000000:FFFFFFFF  Rapid Fire PL1 (2/2)
60000000:0000:00000000:00000000 
00000000:F286:00000040:FFFFFFFF  Infinite Energy PL2
00000000:F294:00000002:FFFFFFFF  Invincibility PL2
20800000:70E1:00000018:FFFFFFFF  Always Enable Secret Code PL2:Get the weapon at the start of every stage
00000000:F2D7:00000063:FFFFFFFF  Infinite Weapon Time PL2
62000000:0000:00000000:00000000  Select Weapon PL2
00010000:F2D1:00000000:FFFFFFFF  Normal
00010000:F2D1:00000001:FFFFFFFF  Auto Gun
00010000:F2D1:00000002:FFFFFFFF  Shot Gun
00010000:F2D1:00000003:FFFFFFFF  Mega Shot Gun
00010000:F2D1:00000004:FFFFFFFF  Three Way Gun
00010000:F2D1:00000008:FFFFFFFF  Shell Gun
00010000:F2D1:00000010:FFFFFFFF  Laser Gun
00000000:F284:00000001:FFFFFFFF  Twin Planes ON PL2
00010000:F290:00000014:FFFFFFFF  Twin Planes ON PL2 (2/2)
00000001:F284:00000000:FFFFFFFF  Twin Planes OFF PL2
00010001:F290:00000007:FFFFFFFF  Twin Planes OFF PL2 (2/2)
00000000:F2D4:000000F8:FFFFFFFF  Rapid Fire PL2
00010000:F2D6:00000000:FFFFFFFF  Rapid Fire PL2 (2/2)
2004-2008 MAWS all copyrights belong to their respective owners