game
icon
title 1942 (Revision B)
set name 1942
manufacturer Capcom
year 1984
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source 1942.c
snapshots MW: in game / CT: in game | title | artwork / Mr. Do: artwork / PS: in game | title | scores
zoom
rating

66.8% after 196 votes
 
clones 1942 (First Version)
1942 (Revision A)
1942 (Williams Electronics license)
display
colour emulation good
palette 1536
display type raster
orientation vertical
resolution 224x256
frequency 60.000000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P alt
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu Z80 @ 4MHz
cpu Z80 @ 3MHz
audio AY-3-8910A @ 1.5MHz
audio AY-3-8910A @ 1.5MHz
data
version added .034b04
last change(s) .124u5 .124u4
roms
name size crc set flags sha1
srb-03.m3  16384  d9dafcc3  1942    a089a9bc55fb7d6d0ac53f91b258396d5d62677a 
srb-04.m4  16384  da0cf924  1942    856fbb302c9a4ec7850a26ab23dab8467f79bba4 
srb-05.m5  16384  d102911c  1942    35ba1d82bd901940f61d8619273463d02fc0a952 
srb-06.m6  8192  466f8248  1942    2ccc8fc59962d3001fbc10e8d2f20a254a74f251 
srb-07.m7  16384  0d31038c  1942    b588eaf6fddd66ecb2d9832dc197f286f1ccd846 
sr-01.c11  16384  bd87f06b  1942    821f85cf157f81117eeaba0c3cf0337eac357e58 
sr-02.f2  8192  6ebca191  1942    0dbddadde54a0ab66994c4a8726be05c6ca88a0e 
sr-08.a1  8192  3884d9eb  1942    5cbd9215fa5ba5a61208b383700adc4428521aed 
sr-09.a2  8192  999cf6e0  1942    5b8b685038ec98b781908b92eb7fb9506db68544 
sr-10.a3  8192  8edb273a  1942    85fdd4c690ed31e6396e3c16aa02140ee7ea2d61 
sr-11.a4  8192  3a2726c3  1942    187c92ef591febdcbd1d42ab850e0cbb62c00873 
sr-12.a5  8192  1bd3d8bb  1942    ef4dce605eb4dc8035985a415315ec61c21419c6 
sr-13.a6  8192  658f02c4  1942    f087d69e49e38cf3107350cde18fcf85a8fa04f0 
sr-14.l1  16384  2528bec6  1942    29f7719f18faad6bd1ec6735cc24e69168361470 
sr-15.l2  16384  f89287aa  1942    136fff6d2a4f48a488fc7c620213761459c3ada0 
sr-16.n1  16384  024418f8  1942    145b8d5d6c8654cd090955a98f6dd8c8dbafe7c1 
sr-17.n2  16384  e2c7e489  1942    d4b5d575c021f58f6966df189df94e08c5b3621c 
sb-5.e8  256  93ab8153  1942    a792f24e5c0c3c4a6b436102e7a98199f878ece1 
sb-6.e9  256  8ab44f7d  1942    f74680a6a987d74b3acb32e6396f20e127874149 
sb-7.e10  256  f4ade9a4  1942    62ad31d31d183cce213b03168daa035083b2f28e 
sb-0.f1  256  6047d91b  1942    1ce025f9524c1033e48c5294ee7d360f8bfebe8d 
sb-4.d6  256  4858968d  1942    20b5dbcaa1a4081b3139e7e2332d8fe3c9e55ed6 
sb-8.k3  256  f6fad943  1942    b0a24ea7805272e8ebf72a99b08907bc00d5f82f 
sb-2.d1  256  8bb8b3df  1942    49de2819c4c92057fedcb20425282515d85829aa 
sb-3.d2  256  3b0c99af  1942    38f30ac1e48632634e409f328ee3051b987de7ad 
sb-1.k6  256  712ac508  1942    5349d722ab6733afdda65f6e0a98322f0d515e86 
sb-9.m11  256  4921635c  1942    aee37d6cdc36acf0f11ff5f93e7b16e4b12f6c39 
cabinet art
cabinet 1942.png 1942.png
marquee 1942.png
control panel 1942.png
flyer 1942.png
PCB 1942.png
additional information
info 0.124u4 [Nicola Salmoria]
0.19 [Paul Leaman]

WIP:
  • 0.124u5: Fixed rom names.
  • 0.124u4: Quarterarcade added clone 1942 (Williams Electronics license) (Capcom 1985). Renamed (1942a) to (1942b), (1942) to (1942a) and (1942b) to (1942). Changed description from '1942 (set 1)' to '1942 (Revision A)', '1942 (set 3)' to '1942 (Revision B)' and '1942 (set 2)' to '1942 (First Version)'.
  • 0.122u8: RansAckeR made some minor improvements to 1942 DIPs.
  • 0.116: Aaron Giles flattened colormap and palette in 1942. Changed palettesize to 1536 colors.
  • 0.111u2: Brian Oberholtzer corrected some incorrect dipswitch information in the 1942 driver.
  • 0.106u3: Lee Mitchell added save state support to 1942.
  • 0.88u1: Curt Coder merged memory maps and fixed inputs/dips per manual.
  • 26th November 2000: Guru added a hacked romset to the 1942 driver.
  • 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system.
  • 0.37b6: Added proms ($600, 700, 800, 900 - 2x tile palette selector?, interrupt/video timing?).
  • 1st April 2000: Guru - Dumped 1942 (Bootleg).
  • 0.34b4: Nicola Salmoria added clone 1942 (set 3).
  • 0.33b6: Nicola Salmoria added clone 1942 (alternate). Sometimes the alternate verion ends in an endless loop over the sea, and the end of level boss doesn't appear. It hasn't been verified whether "1942" does the same; that version might be a later release which fixes this bug.
  • 0.21: Fixed tempo speed in 1942. It was playing at half speed. Should be fixed now. Also fixed a bug in noise volume of PSG. Noise was playing at half volume.
  • 0.20: Brad Oliver fixed 1942 background scroll. Nicola Salmoria fixed colors in 1942 with the new color proms from Paul Leaman. Also fixed rom paging, so now it has no more slowdowns. Fixed jerkiness. Sound is better, too. Nicola Salmoria changed GENERIC.C to add sound_command_latch_r(): this always return the last command, instead of 0, if there are no more pending commands. This was required by 1942.
  • 0.19: Added 1942 (Capcom 1984). Paul Leaman (author of the 1942 emulator) provided exhaustive information on (guess what) 1942, which is now supported.
LEVELS: 32

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Romset: 211 kb / 27 files / 103 zip
history 1942 (c) 1984 Capcom.


1942 is a vertically scrolling shoot 'em up set in the Asian theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player (the American 'Super Ace') pilots a plane, and has to shoot down enemy planes. Besides shooting, the player can also perform a 'loop-the-loop' to avoid enemy fire.


- TECHNICAL -


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : (2x) AY8910 (@ 1.5 Mhz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in December 1984, 1942 was the first game that Okamoto designed at Capcom. 1942 was also the first Capcom title to spawn a successful series of sequels, with 6 titles in the 19XX line released from 1984 to 2000.


Stage names :

Stages 32 – 29 : Midway

Stages 28 – 25 : Marshall

Stages 24 – 21 : Attu

Stages 20 – 17 : Rabaul

Stages 16 – 13 : Leyte

Stages 12 – 09 : Saipan

Stages 08 – 05 : Iwojima

Stages 04 – 01 : Okinawa


After the last boss plane on stage 02 is destroyed the screen displays:

CONGRATULATION

YOU ARE THE BEST OF PLAYER !

FIGHT LAST ONE STAGE


Stage 01 is displayed as LAST STAGE.


After the last stage is complete the screen displays :

WE GIVE UP!

SPECIAL BONUS

10,000,000 PTS

GAME OVER

PRESENTED BY CAPCOM

PS. HOPE OUR NEXT GAME.

(c) CAPCOM


Default High-score table ('Top 5 ranking score!!') :

TOP 40000 (c) CAPCOM 0

2ND 35000 ALL 0

3RD 30000 RIGHT 0

4TH 25000 RESERVED 0

5TH 20000 EXEDEXES 0


In the default high-score table, some previous Capcom Games appear. Since the Demo Mode only shows the top five, you need to play the game and to make a score of approximately 10,000 points (To enter in the top ten).

The number 5 (20,000 points) appears as 'EXEDEXES'.

Number 6 is 'VULGUS' (9,999 points).

Number 7 is 'SONSON' (8,888 points).

Number 8 is 'HIGEMARU' (7,777 points).

Number 9 is again 'EXEDEXES' (6,666 points).


Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13,360,960 points on November 19, 2006.


Soundtrack album releases :

Capcom Game Music (28XA-94)(08/25/86) [Alfa Record]

Capcom Game Music [Reprint] (SCDC-00193) (06/19/2002) [Scitron Discs]

Legend of Game Music~Premium Box (SCDC-00410~7) (03/24/2005) [Scitron Discs]


Original products :

1942 (Capcom)


Licensed products :

1942 (Williams Electronics)


Bootlegs/Hacks :

Supercharger 1942 (Two-Bits Score)


- SCORING -


Small planes are 30, 50, 70, 100, 150, or 200 points each.


The small red planes that fly formations of 5 or 10 are 100 points each. Shooting all the planes in the 5 plane formation awards 500 bonus points. Shooting all the planes in the 10 plane formation awards 1,000 bonus points. In both cases, when the last plane of a formation is destroyed, a powerup marker appears and is worth 1,000 points when picked up.


Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5,000 points when picked up.


Medium size planes are 1,000 or 1,500 points each.


Large bomber planes start at 2,000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9,000 points. When the player’s ship is destroyed, the score for the bombers is reset back to 2,000 points.


There are four boss planes. They appear at the end of stages 26, 18, 10, and 02 :

The stage 26 boss plane is worth 20,000 points.

The stage 18 boss plane is worth 30,000 points.

The stage 10 boss plane is worth 40,000 points.

The stage 02 boss plane is worth 50,000 points.


For all enemy planes that require more than one hit to kill, each hit on them gives 100 points.


At the end of each stage a bonus is awarded for shooting down percentage and for unused loops :

100% = Special bonus 50,000 points (the game displays 10,000 points bonus but 50,000 points are actually awarded)

95-99% = 20,000 points

90-94% = 10,000 points

85-89% = 5,000 points

80-84% = 4,000 points

70-79% = 3,000 points

60-69% = 2,000 points

50-59% = 1,000 points

Under 50% = 0 points

Unused loops are 1,000 points each.


Finishing the final stage awards 10,000,000 points.


- TIPS AND TRICKS -


* On stages 27, 20, 15, 08, and 04, a V-formation of red planes will come straight down from the top. If all 5 of the planes are destroyed, a Black/Red POW appears, giving the player an extra airplane when picked up.


* On stages with the wingmang powerups, use them to kill off the large bombers easily by crashing a wingman into them. You will get a second chance to get them back later on.


* On the stages with the boss planes, save all your loops; shoot at it quickly, loop down to avoid the shots, shoot at it again and THEN loop. You should be able to kill it this way.


* Most of the time it is easier to keep only one wingman rather than both; that way it's easier to maneuver around enemies. If you miss the red airplanes that give you the wingman powerup, kill off your plane (assuming you have some remaining) and the game will place you back before them.


* An interesting bug : If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game.


* The end of stage bonus for 100% shooting down is actually 50,000 points, even though the game displays a 'special' bonus of only 10,000 points.


When the player loses all of his ships, the game offers to continue for another credit. If this option is chosen, the game continues where it left off but the score is reset to zero.


* There are 6 kinds of powerups : Quad fire, destroy all enemies on screen, 2 wingmen, make enemies stop shooting temporarily, extra loop, and extra life. Note that the destroy all enemies powerup does not destroy the small slow plane that has the 5,000 bonus item pickup.


Quad fire powerups are found on stages 32, 28, 24, 20, 16, 12, 08, and 04.

Destroy all enemies powerups are found on stages 31, 21, 19, 18, 11, 07, 03, and 01.

Wingman powerups are found on stages 30, 26, 22, 18, 14, 10, 06, and 02.

Extra life powerups are found on stages 27, 20, 15, 08, and 04.

Stop shooting powerups are found on stages 27 and 15.

Extra loop powerups are found on stages 23, 18, 17, 13, 09, and 05.


* % and point up stages are 29, 25, 21, 17, 13, 09, 05, 01. During these stages none of the enemies fire on the player except the large bomber planes.


* If the player earns enough bonus planes so that 10 ships or more are in the reserve, the 10 remaining ships indicators are replaced by the Greek letter sigma (Σ).


- SERIES -
  1. 1942 (1984)
  2. 1943 - The Battle of Midway (1987)
  3. 1943 Kai - Midway Kaisen (1988)
  4. 1941 - Counter Attack (1990)
  5. 19XX - The War Against Destiny (1995)
  6. 1944 - The Loop Master (2000)
  7. - STAFF -
    • Designed & programmed by : Yoshiki Okamoto
    • - PORTS -
    • * Consoles :
    • Nintendo Famicom (1985)
    • Sony PlayStation (1998, "Capcom Generation 1")
    • Sega Saturn (1998, "Capcom Generation 1")
    • Nintendo Game Boy Color (2000)
    • Sony PlayStation 2 (2005, "Capcom Classics Collection")
    • Microsoft XBOX (2005, "Capcom Classics Collection")
    • Sony PSP (2006, "Capcom Classics Collection Reloaded")
    • Sony PlayStation 3 (2008, "1942: Joint Strike" - PlayStation Network) (remake with 3-D graphics)
    • Microsoft XBOX 360 (2008, "1942: Joint Strike" - Xbox Live Arcade) (remake with 3-D graphics)
    • * Computers :
    • Sinclair ZX Spectrum (1986)
    • Commodore C64 (1986)
    • MSX2 (1986)
    • Amstrad CPC (1986)
    • MSX (1987)
    • FM-7 (1987 - ascii)
    • PC [CD-ROM] (2003, "Capcom Coin-Op Collection Volume 1")
    • PC [CD-ROM] (2003, "Capcom Arcade Hits Volume 2")
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=1942&page=detail&id=6&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
cheats
cheats
code comments
00000001:E018:00000001:FFFFFFFF  Infinite Credits
00010000:E010:00000009:FFFFFFFF  Infinite Credits (2/3)
00010000:E011:00000009:FFFFFFFF  Infinite Credits (3/3)
00000000:E101:00000006:FFFFFFFF  Infinite Lives
00000000:E09B:00000006:FFFFFFFF  Infinite Loops/Rs
00000000:E0A5:00000002:FFFFFFFF  Invincibility
62000000:0000:00000000:00000000  Select Fire Type
00010000:E164:00000000:FFFFFFFF  Normal Fire
00010000:E164:00000080:FFFFFFFF  Power Up Fire
00000001:E103:0000001E:FFFFFFFF  Goto Last level next
00000001:E103:0000001F:FFFFFFFF  Goto Last level on life lost
00000301:E103:0000001F:FFFFFFFF  Select current level
00000000:E155:00000063:FFFFFFFF  Always get 99%
00010000:E165:00000064:FFFFFFFF  Always get 99% (2/2)
00000000:E0A3:00000000:FFFFFFFF  Rapid Fire
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