| title | 1941 - Counter Attack (Japan) |
| set name | 1941j |
| manufacturer | Capcom |
| year | 1990 |
| genre | Shooter (hof) |
| category | Shooter / Flying Vertical (hof) |
| driver status | good |
| driver source | cps1.c |
| snapshots | MW: in game
| parent
/ CT: in game
| title
| parent
/ Mr. Do: parent
/ EJ: parent
/ PS: in game
| title
| scores
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| rating | 66.3% after 144 votes |
| parent | 1941 - Counter Attack (World) |
| colour emulation | good |
| palette | 3072 |
| display type | raster |
| orientation | vertical |
| resolution | 224x384 |
| frequency | 59.610000Hz |
| sound emulation | good |
| channels | mono |
| players | 2 |
| nplayers | 2P sim |
| controls | 8 way joystick |
| buttons | 2 |
| coin slots | 2 |
| version added | .033b06 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| last change(s) | none since version .53 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| info | 0.33b5 [Darren Olafson] WIP:
Other Emulators:
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| history | 1941 - Counter Attack (c) 1990 Capcom. A vertically scrolling shoot'em up. Player-1 uses a P-38 Lightning and Player-2 uses a Mosquito Mk IV. - TECHNICAL - Capcom Play System (CPS) hardware Game ID : CP-S No. 07 Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz) Screen orientation : Vertical Video resolution : 224 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Fire, [B] Bomb - TRIVIA - Released in February 1990. 1941 - Counter Attack was the first Shoot'em Up to add +1 to the score when a continue is used. Here is all the official bosses names : * Stage 1 - Leviathan * Stage 2 - Bismarck * Stage 3 - V3Rocket * Stage 4 - Krote * Stage 5 - Leviathan * Stage 6 - Gotha Historical inaccuracies - V3Rocket : The real V3 was a Super Gun, not a rocket. Furthermore, 'V-weapons' would not appear until 1944. Default high-score table : 1ST 30000 CAP 2ND 29000 COM 3RD 28000 CAP 4TH 27000 COM 5TH 26000 oO2 Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Final Fight : G.S.M. Capcom 3 - PCCB-00030) on 21/05/1990. - UPDATES - At the 5th position on the high score table, the Japanese version says 'j01' instead of 'o02'. - TIPS AND TRICKS - * Hint : Your airplane doesn't lose energy when it collides with cliff-walls, buildings etc. Instead it will rotate a bit after such collisions. That means you can tumble up and down these obstacles (keep on colliding), and if you keep shooting, your shots will go in all directions. This way you can clear up a lot of enemies when you are under pressure (while rolling you are invincible). - SERIES -
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| resource links | view in MAWS view in CAESAR view high score and replay at MARP view in Progetto EMMA (Italian) view in arcade-history.com view in arcade-history.com view in GameFAQs view in KLOV view in System16 view in The Arcade Flyer Archive view in VGMuseum Gamepics view in VGMuseum Gamepics |
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