game
icon
title 1941 - Counter Attack (World)
set name 1941
manufacturer Capcom
year 1990
genre Shooter (hof)
category Shooter / Flying Vertical (hof)
driver status good
driver source cps1.c
snapshots MW: in game / CT: in game | title / Mr. Do: artwork / EJ: in game / PS: in game | title | scores
zoom
rating

70% after 224 votes
 
clones 1941 - Counter Attack (Japan)
display
colour emulation good
palette 3072
display type raster
orientation vertical
resolution 224x384
frequency 59.610000Hz
sound
sound emulation good
channels mono
controls
players 2
nplayers 2P sim
controls 8 way joystick
buttons 2
coin slots 2
hardware
cpu 68000 @ 10MHz
cpu Z80 @ 3.579545MHz
audio YM2151 @ 3.579545MHz
audio OKI6295 @ 1MHz
data
version added .033b05
last change(s) .126u5
roms
name size crc set flags sha1
41e_30.rom  131072  9deb1e75  1941    68d9f91bef6a5c9e1bcbf286629aed6b37b4acb9 
41e_35.rom  131072  d63942b3  1941    b4bc7d06dcefbc075d316f2d31abbd4c7a99dbae 
41e_31.rom  131072  df201112  1941    d84f63bffeb9255cbabc02f23d7511f9b3c6a96c 
41e_36.rom  131072  816a818f  1941    3e491a30352b71ddd775142f3a80cdde480b669f 
41_32.rom  524288  4e9648ca  1941    d8e67e6e3a6dc79053e4f56cfd83431385ea7611 
41_gfx5.rom  524288  01d1cb11  1941    621e5377d1aaa9f7270d85bea1bdeef6721cdd05 
41_gfx7.rom  524288  aeaa3509  1941    6124ef06d9dfdd879181856bd49853f1800c3b87 
41_gfx1.rom  524288  ff77985a  1941    7e08df3a829bf9617470a46c79b713d4d9ebacae 
41_gfx3.rom  524288  983be58f  1941    83a4decdd775f859240771269b8af3a5981b244c 
41_09.rom  65536  0f9d8527  1941    3a00dd5772f38081fde11d8d61ba467379e2a636 
buf1  279  eb122de7  1941    b26b5bfe258e3e184f069719f9fd008d6b8f6b9b 
ioa1  279  59c7ee3b  1941    fbb887c5b4f5cb8df77cec710eaac2985bc482a6 
prg1  279  f1129744  1941    a5300f301c1a08a7da768f0773fa0fe3f683b237 
rom1  279  41dc73b9  1941    7d4c9f1693c821fbf84e32dd6ef62ddf14967845 
sou1  279  84f4b2fe  1941    dcc9e86cc36316fe42eace02d6df75d08bc8bb6d 
41_18.rom  131072  d1f15aeb  1941    88089383f2d54fc97026a67f067d448eee5bd0c2 
41_19.rom  131072  15aec3a6  1941    8153c03aba005bab62bf0e8b3d15ec1c346326fd 
cabinet art
flyer 1941.png
PCB 1941.png
additional information
info 0.33b5 [Darren Olafson]

WIP:
  • 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1).
  • 0.99u3: Changed 'Life Bar' dipswitch to 'Level Up Timer'.
  • 0.72u2: Fabrizio Pedrazzini added 'Throttle Game Speed' dipswitch (turning this off will break the game).
  • 0.35b13: Changed description to '1941 - Counter Attack'.
  • 0.33b6: Marco Cassili added clone 1941 (Japan).
  • 0.33b5: Darren Olafson added 1941 (Capcom 1990).
LEVELS: 6

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Romset: 3394 kb / 17 files / 1.32 zip
history 1941 - Counter Attack (c) 1990 Capcom.


A vertically scrolling shoot'em up. Player-1 uses a P-38 Lightning and Player-2 uses a Mosquito Mk IV.


- TECHNICAL -


Capcom Play System (CPS) hardware

Game ID : CP-S No. 07


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)


Screen orientation : Vertical

Video resolution : 224 x 384 pixels

Screen refresh : 60.00 Hz

Palette colors : 4096


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Fire, [B] Bomb


- TRIVIA -


Released in February 1990.


1941 - Counter Attack was the first Shoot'em Up to add +1 to the score when a continue is used.


Here is all the official bosses names :

* Stage 1 - Leviathan

* Stage 2 - Bismarck

* Stage 3 - V3Rocket

* Stage 4 - Krote

* Stage 5 - Leviathan

* Stage 6 - Gotha


Historical inaccuracies - V3Rocket : The real V3 was a Super Gun, not a rocket. Furthermore, 'V-weapons' would not appear until 1944.


Default high-score table :

1ST 30000 CAP

2ND 29000 COM

3RD 28000 CAP

4TH 27000 COM

5TH 26000 oO2


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Final Fight : G.S.M. Capcom 3 - PCCB-00030) on 21/05/1990.


- UPDATES -


At the 5th position on the high score table, the Japanese version says 'j01' instead of 'o02'.


- TIPS AND TRICKS -


* Hint : Your airplane doesn't lose energy when it collides with cliff-walls, buildings etc. Instead it will rotate a bit after such collisions. That means you can tumble up and down these obstacles (keep on colliding), and if you keep shooting, your shots will go in all directions. This way you can clear up a lot of enemies when you are under pressure (while rolling you are invincible).


- SERIES -
  1. 1942 (1984)
  2. 1943 - The Battle of Midway (1987)
  3. 1943 Kai - Midway Kaisen (1988)
  4. 1941 - Counter Attack (1990)
  5. 19XX - The War Against Destiny (1995)
  6. 1944 - The Loop Master (2000)
  7. - STAFF -
    • Planners : Noritaka Funamizu (Poo), Rekite
    • Object designers : Shinji Sakashita (Sakashita Thing), Yokota Yokozo, Terukun, Kuribow
    • Scroll designers : Sadakichi, Marilyn Higuchi, Yuki, Kintarou, Harusan
    • Character support : Akiman
    • Character coordinator : Rekite
    • Character effects : Yokota Yokozo
    • Sound composer : Hifumi
    • Programmers : Makkow, Babel-2, Dome
    • Game analysers : Akira Nishitani (Nin), Doda Nda Uda
    • Director : Kihaji Okamoto
    • - PORTS -
    • * Consoles :
    • NEC SuperGrafx (1991)
    • Sony PSP (2006, "Capcom Classics Collection Remixed")
    • Sony PlayStation 2 (2006, "Capcom Classics Collection, Volume 2")
    • Microsoft XBOX (2006, "Capcom Classics Collection, Volume 2")
    • - SOURCES -
    • Game's rom.
    • Machine's picture.
    • Edit this entry at Arcade-History.com: http://www.arcade-history.com/?n=1941-counter-attack&page=detail&id=5&o=2
resource links view in MAWS
view in CAESAR
view high score and replay at MARP
view in Progetto EMMA (Italian)
view in arcade-history.com
view in System16
cheats
cheats
code comments
00000000:FF0D59:00000009:FFFFFFFF  Infinite Credits
00000000:FF9A64:00000002:FFFFFFFF  Invincibility - 1st Side Fighter
00010000:FF9AE4:00000002:FFFFFFFF  Invincibility - 1st Side Fighter (2/2)
00000000:FF9964:00000002:FFFFFFFF  Invincibility - 2nd Side Fighter
00010000:FF99E4:00000002:FFFFFFFF  Invincibility - 2nd Side Fighter (2/2)
00000000:FF9A6D:00000003:FFFFFFFF  Rapid Fire - 1st Side Fighter
00010000:FF9AED:00000003:FFFFFFFF  Rapid Fire - 1st Side Fighter (2/2)
00000000:FF996D:00000003:FFFFFFFF  Rapid Fire - 2nd Side Fighter
00010000:FF99ED:00000003:FFFFFFFF  Rapid Fire - 2nd Side Fighter (2/2)
60000000:000000:00000000:00000000 
00000000:FF0DA5:00000007:FFFFFFFF  Infinite Energy PL1
62000000:000000:00000000:00000000  Invincibility PL1
00010000:FF0DFA:00000001:FFFFFFFF  Enabled
00010000:FF0DFA:00000000:FFFFFFFF  Disabled
00000000:FF1471:00000003:FFFFFFFF  Rapid Fire PL1
00010000:FF3871:00000003:FFFFFFFF  Rapid Fire PL1 (2/3):1st = Player
00010000:FF38F1:00000003:FFFFFFFF  Rapid Fire PL1 (3/3):2nd & 3rd = Afterimages
00000000:FF0DE7:00000099:FFFFFFFF  Infinite Weapon Time PL1
62000000:000000:00000000:00000000  Select Weapon PL1
00010000:FF0DC8:00000000:FFFFFFFF  Normal
00010000:FF0DC8:00000001:FFFFFFFF  M. Gun
00010000:FF0DC8:00000002:FFFFFFFF  S. Shell
00010000:FF0DC8:00000003:FFFFFFFF  Missile
00000000:FFC578:00000006:FFFFFFFF  Extreme Firepower PL1
60000000:000000:00000000:00000000 
00000000:FF0DA7:00000007:FFFFFFFF  Infinite Energy PL2
62000000:000000:00000000:00000000  Invincibility PL2
00010000:FF0DFB:00000001:FFFFFFFF  Enabled
00010000:FF0DFB:00000000:FFFFFFFF  Disabled
00000000:FF14F1:00000003:FFFFFFFF  Rapid Fire PL2
00010000:FF3971:00000003:FFFFFFFF  Rapid Fire PL2 (2/3):1st = Player
00010000:FF39F1:00000003:FFFFFFFF  Rapid Fire PL2 (3/3):2nd & 3rd = Afterimages
00000000:FF0DE8:00000099:FFFFFFFF  Infinite Weapon Time PL2
62000000:000000:00000000:00000000  Select Weapon PL2
00010000:FF0DCB:00000000:FFFFFFFF  Normal
00010000:FF0DCB:00000001:FFFFFFFF  M. Gun
00010000:FF0DCB:00000002:FFFFFFFF  S. Shell
00010000:FF0DCB:00000003:FFFFFFFF  Missile
00000000:FFC57C:00000007:FFFFFFFF  Extreme Firepower PL2
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