[wrap]
#ifndef __MACH_KONAMIGX_H
#define __MACH_KONAMIGX_H
void tms57002_init(void);
READ8_HANDLER( tms57002_data_r );
READ8_HANDLER( tms57002_status_r );
WRITE8_HANDLER( tms57002_control_w );
WRITE8_HANDLER( tms57002_data_w );
READ16_HANDLER( tms57002_data_word_r );
READ16_HANDLER( tms57002_status_word_r );
WRITE16_HANDLER( tms57002_control_word_w );
WRITE16_HANDLER( tms57002_data_word_w );
// 2nd-Tier GX/MW Hardware Functions
void K053247GP_set_SpriteOffset(int offsx, int offsy);
void K053936GP_set_offset(int chip, int xoffs, int yoffs);
void K053936GP_clip_enable(int chip, int status);
void K053936GP_set_cliprect(int chip, int minx, int maxx, int miny, int maxy);
void K053936GP_0_zoom_draw(running_machine *machine, bitmap_t *bitmap, const rectangle *cliprect, tilemap *tmap, int tilebpp, int blend);
void K053936GP_1_zoom_draw(running_machine *machine, bitmap_t *bitmap, const rectangle *cliprect, tilemap *tmap, int tilebpp, int blend);
// 1st-Tier GX/MW Variables and Functions
extern UINT8 konamigx_wrport1_0, konamigx_wrport1_1;
extern UINT16 konamigx_wrport2;
// Tile and Sprite Mixcode Decoders
int K055555GX_decode_vmixcolor(int layer, int *color);
int K055555GX_decode_osmixcolor(int layer, int *color);
// Sprite Callbacks
/* callbacks should return color codes in this format:
fedcba9876543210fedcba9876543210
----------------xxxxxxxxxxxxxxxx (bit 00-15: color)
--------------xx---------------- (bit 16-17: blend code)
------------xx------------------ (bit 18-19: brightness code)
-x------------------------------ (bit 30 : skip shadow)
x------------------------------- (bit 31 : full shadow)
*/
#define K055555_COLORMASK 0x0000ffff
#define K055555_MIXSHIFT 16
#define K055555_BRTSHIFT 18
#define K055555_SKIPSHADOW 0x40000000
#define K055555_FULLSHADOW 0x80000000
void konamigx_type2_sprite_callback(int *code, int *color, int *priority);
void konamigx_dragoonj_sprite_callback(int *code, int *color, int *priority);
void konamigx_salmndr2_sprite_callback(int *code, int *color, int *priority);
void konamigx_le2_sprite_callback(int *code, int *color, int *priority);
// Centralized Sprites and Layer Blitter
/* Mixer Flags
fedcba9876543210fedcba9876543210
--------------------FFEEDDCCBBAA (layer A-F blend modes)
----------------DCBA------------ (layer A-D line/row scroll disables)
----FFEEDDCCBBAA---------------- (layer A-F mix codes in forced blending)
---x---------------------------- (disable shadows)
--x----------------------------- (disable z-buffering)
*/
#define GXMIX_BLEND_AUTO 0 // emulate all blend effects
#define GXMIX_BLEND_NONE 1 // disable all blend effects
#define GXMIX_BLEND_FAST 2 // simulate translucency
#define GXMIX_BLEND_FORCE 3 // force mix code on selected layer(s)
#define GXMIX_NOLINESCROLL 0x1000 // disable linescroll on selected layer(s)
#define GXMIX_NOSHADOW 0x10000000 // disable all shadows (shadow pens will be skipped)
#define GXMIX_NOZBUF 0x20000000 // disable z-buffering (shadow pens will be drawn as solid)
// Sub Layer Flags
#define GXSUB_K053250 0x10 // chip type: 0=K053936 ROZ+, 1=K053250 LVC
#define GXSUB_4BPP 0x04 // 16 colors
#define GXSUB_5BPP 0x05 // 32 colors
#define GXSUB_8BPP 0x08 // 256 colors
void konamigx_mixer(running_machine *machine, bitmap_t *bitmap, const rectangle *cliprect,
tilemap *sub1, int sub1flags,
tilemap *sub2, int sub2flags,
int mixerflags);
void konamigx_mixer_init(running_machine *machine, int objdma);
void konamigx_mixer_primode(int mode);
void konamigx_objdma(void);
// K055550/K053990/ESC protection devices handlers
READ16_HANDLER ( K055550_word_r );
WRITE16_HANDLER( K055550_word_w );
WRITE16_HANDLER( K053990_martchmp_word_w );
void konamigx_esc_alert(UINT32 *srcbase, int srcoffs, int count, int mode);
#endif