[wrap]
/*************************************************************************
audio\nitedrvr.c
*************************************************************************/
#include "driver.h"
#include "nitedrvr.h"
#include "sound/discrete.h"
/* Discrete Sound Emulation */
static const discrete_lfsr_desc nitedrvr_lfsr =
{
DISC_CLK_IS_FREQ,
16, /* Bit Length */
0, /* Reset Value */
0, /* Use Bit 0 as XOR input 0 */
14, /* Use Bit 14 as XOR input 1 */
DISC_LFSR_XNOR, /* Feedback stage1 is XNOR */
DISC_LFSR_OR, /* Feedback stage2 is just stage 1 output OR with external feed */
DISC_LFSR_REPLACE, /* Feedback stage3 replaces the shifted register contents */
0x000001, /* Everything is shifted into the first bit only */
0, /* Output is already inverted by XNOR */
15 /* Output bit */
};
/* Nodes - Sounds */
#define NITEDRVR_NOISE NODE_10
#define NITEDRVR_BANG_SND NODE_11
#define NITEDRVR_MOTOR_SND NODE_12
#define NITEDRVR_SCREECH1_SND NODE_13
#define NITEDRVR_SCREECH2_SND NODE_14
DISCRETE_SOUND_START(nitedrvr)
/************************************************/
/* nitedrvr Effects Relataive Gain Table */
/* */
/* Effect V-ampIn Gain ratio Relative */
/* Bang 3.8 5/(5+6.8) 1000.0 */
/* Motor 3.8 5/(5+10) 786.7 */
/* Screech1 3.8 5/(5+47) 226.9 */
/* Screech2 3.8 5/(5+47) 226.9 */
/************************************************/
/************************************************/
/* Input register mapping for nitedrvr */
/************************************************/
/* NODE GAIN OFFSET INIT */
DISCRETE_INPUTX_DATA (NITEDRVR_BANG_DATA, 1000.0/15, 0.0, 0.0)
DISCRETE_INPUT_LOGIC (NITEDRVR_SKID1_EN)
DISCRETE_INPUT_LOGIC (NITEDRVR_SKID2_EN)
DISCRETE_INPUTX_DATA (NITEDRVR_MOTOR_DATA, -1, 0x0f, 0)
DISCRETE_INPUT_LOGIC (NITEDRVR_CRASH_EN)
DISCRETE_INPUT_NOT (NITEDRVR_ATTRACT_EN)
/************************************************/
/* NOTE: Motor circuit is a rip from Sprint for */
/* now. This will have to be converted to 566. */
/* */
/* Motor sound circuit is based on a 556 VCO */
/* with the input frequency set by the MotorSND */
/* latch (4 bit). This freqency is then used to */
/* driver a modulo 12 counter, with div6, 4 & 3 */
/* summed as the output of the circuit. */
/* VCO Output is Sq wave = 27-382Hz */
/* F1 freq - (Div6) */
/* F2 freq = (Div4) */
/* F3 freq = (Div3) 33.3% duty, 33.3 deg phase */
/* To generate the frequency we take the freq. */
/* diff. and /15 to get all the steps between */
/* 0 - 15. Then add the low frequency and send */
/* that value to a squarewave generator. */
/* Also as the frequency changes, it ramps due */
/* to a 2.2uf capacitor on the R-ladder. */
/* Note the VCO freq. is controlled by a 250k */
/* pot. The freq. used here is for the pot set */
/* to 125k. The low freq is allways the same. */
/* This adjusts the high end. */
/* 0k = 214Hz. 250k = 4416Hz */
/************************************************/
DISCRETE_RCFILTER(NODE_20, 1, NITEDRVR_MOTOR_DATA, 123037, 2.2e-6)
DISCRETE_ADJUSTMENT_TAG(NODE_21, (214.0-27.0)/12/31, (4416.0-27.0)/12/31, DISC_LOGADJ, "MOTOR")
DISCRETE_MULTIPLY(NODE_22, 1, NODE_20, NODE_21)
DISCRETE_MULTADD(NODE_23, 1, NODE_22, 2, 27.0/6) /* F1 = /12*2 = /6 */
DISCRETE_SQUAREWAVE(NODE_24, 1, NODE_23, (786.7/3), 50.0, 0, 0)
DISCRETE_RCFILTER(NODE_25, 1, NODE_24, 10000, 1e-7)
DISCRETE_MULTADD(NODE_26, 1, NODE_22, 3, 27.0/4) /* F2 = /12*3 = /4 */
DISCRETE_SQUAREWAVE(NODE_27, 1, NODE_26, (786.7/3), 50.0, 0, 0)
DISCRETE_RCFILTER(NODE_28, 1, NODE_27, 10000, 1e-7)
DISCRETE_MULTADD(NODE_29, 1, NODE_22, 4, 27.0/3) /* F3 = /12*4 = /3 */
DISCRETE_SQUAREWAVE(NODE_30, 1, NODE_29, (786.7/3), 100.0/3, 0, 360.0/3)
DISCRETE_RCFILTER(NODE_31, 1, NODE_30, 10000, 1e-7)
DISCRETE_ADDER3(NITEDRVR_MOTOR_SND, NITEDRVR_ATTRACT_EN, NODE_25, NODE_28, NODE_31)
/************************************************/
/* Bang circuit is built around a noise */
/* generator built from 2 shift registers that */
/* are clocked by the 4V signal. */
/* 4V = HSYNC/2/4 */
/* = 15750/2/4 */
/* Output is integrated to apply decay. */
/************************************************/
DISCRETE_LFSR_NOISE(NITEDRVR_NOISE, NITEDRVR_CRASH_EN, NITEDRVR_CRASH_EN, 15750.0/2/4, 1.0, 0, 0, &nitedrvr_lfsr)
DISCRETE_MULTIPLY(NODE_62, 1, NITEDRVR_NOISE, NITEDRVR_BANG_DATA)
DISCRETE_RCFILTER(NITEDRVR_BANG_SND, 1, NODE_62, 545.6, 3.3e-7)
/************************************************/
/* Skid circuits ripped from other drivers */
/* for now. */
/* */
/* Skid circuits takes the noise output from */
/* the crash circuit and applies +ve feedback */
/* to cause oscillation. There is also an RC */
/* filter on the input to the feedback cct. */
/* RC is 1K & 10uF */
/* Feedback cct is modelled by using the RC out */
/* as the frequency input on a VCO, */
/* breadboarded freq range as: */
/* 0 = 940Hz, 34% duty */
/* 1 = 630Hz, 29% duty */
/* the duty variance is so small we ignore it */
/************************************************/
DISCRETE_INVERT(NODE_70, NITEDRVR_NOISE)
DISCRETE_RCFILTER(NODE_71, 1, NODE_70, 1000, 1e-5)
DISCRETE_MULTADD(NODE_72, 1, NODE_71, 940.0-630.0, ((940.0-630.0)/2)+630.0)
DISCRETE_SQUAREWAVE(NITEDRVR_SCREECH1_SND, NITEDRVR_SKID1_EN, NODE_72, 226.9, 31.5, 0, 0.0)
DISCRETE_MULTADD(NODE_75, 1, NODE_71, 1380.0-626.0, 626.0+((1380.0-626.0)/2)) /* Frequency */
DISCRETE_MULTADD(NODE_76, 1, NODE_71, 32.0-13.0, 13.0+((32.0-13.0)/2)) /* Duty */
DISCRETE_SQUAREWAVE(NITEDRVR_SCREECH2_SND, NITEDRVR_SKID2_EN, NODE_75, 226.9, NODE_76, 0, 0.0)
/************************************************/
/* Combine all sound sources. */
/* Add some final gain to get to a good sound */
/* level. */
/************************************************/
DISCRETE_ADDER4(NODE_90, 1, NITEDRVR_MOTOR_SND, NITEDRVR_BANG_SND, NITEDRVR_SCREECH1_SND, NITEDRVR_SCREECH2_SND)
DISCRETE_OUTPUT(NODE_90, 65534.0/(786.7+1000.0+226.9))
DISCRETE_SOUND_END