| driver | zn.c |
| source | zn.c (zn.c on mamedev.org) |
| games | 1 on 1 Government (JAPAN) Acclaim PSX Aero Fighters Special (TAIWAN) Atari PSX Atlus PSX Battle Arena Toshinden 2 (JAPAN 951124) Battle Arena Toshinden 2 (USA 951124) Beastorizer (USA Bootleg) Beastorizer (USA) Bloody Roar 2 (JAPAN) Brave Blade (JAPAN) Bust a Move 2 (JAPANESE ROM ver. 1999/07/17 10:00:00) Cool Boarders Arcade Jam Dead Or Alive ++ (JAPAN) Fighters' Impact (Ver 2.02O) Fighters' Impact A (Ver 2.00J) Flame Gunner Flame Gunner (Japan) G-Darius (Ver 2.01J) G-Darius (Ver 2.02A) G-Darius Ver.2 (Ver 2.03J) Gallop Racer (JAPAN Ver 9.01.12) Gallop Racer 2 (JAPAN) Gallop Racer 2 (USA) Gallop Racer 2 Link HW (JAPAN) Gallop Racer 3 (JAPAN) Heaven's Gate Judge Dredd (Rev B Nov. 26 1997) Judge Dredd (Rev C Dec. 17 1997) Justice Gakuen (JAPAN 971117) Kikaioh (JAPAN 980914) Magical Date / Magical Date - dokidoki kokuhaku daisakusen (Ver 2.02J) Magical Date EX / Magical Date - sotsugyou kokuhaku daisakusen (Ver 2.01J) Monster Farm Jump (JAPAN) NBA Jam Extreme Plasma Sword (ASIA 980316) Plasma Sword (USA 980316) Primal Rage 2 (Ver 0.36a) PS Arcade 95 Psychic Force (Ver 2.4J) Psychic Force (Ver 2.4O) Psychic Force EX (Ver 2.0J) Ray Storm (Ver 2.05J) Ray Storm (Ver 2.06A) Rival Schools (ASIA 971117) Rival Schools (USA 971117) Shanghai Matekibuyuu Sonic Wings Limited (JAPAN) Star Gladiator (USA 960627) Star Gladiator 2 (JAPAN 980316) Street Fighter EX (ASIA 961219) Street Fighter EX (EURO 961219) Street Fighter EX (JAPAN 961130) Street Fighter EX (USA 961219) Street Fighter EX 2 (ASIA 980312) Street Fighter EX 2 (JAPAN 980312) Street Fighter EX 2 (USA 980526) Street Fighter EX 2 Plus (ASIA 990611) Street Fighter EX 2 Plus (JAPAN 990611) Street Fighter EX 2 Plus (USA 990611) Street Fighter EX Plus (JAPAN 970311) Street Fighter EX Plus (USA 970311) Street Fighter EX Plus (USA 970407) Strider 2 (ASIA 991213) Strider 2 (USA 991213) Strider Hiryu 2 (JAPAN 991213) Super Football Champ (Ver 2.4J) Super Football Champ (Ver 2.5O) Taito FX1 Taito GNET Tech Romancer (EURO 980914) Tech Romancer (USA 980914) Tecmo World Cup Millennium (JAPAN) Tetris The Grand Master (JAPAN 980710) The Block Kuzushi (JAPAN) Tondemo Crisis (JAPAN) TPS Video System PSX ZN1 ZN2 |
| information | 0.36RC1 [smf] STATUS: - nbajamex: Black screen - jdredd: OK (missing guns) - jdreddb: OK (missing guns) - primrag2: locks up when starting a game - sfex2: OK (random crashes on garuda) - sfex2j: OK (random crashes on garuda) - strider2: OK (random crashes on bosses) - stridr2a: OK ( random crashes on bosses ) - shiryu2: OK (random crashes on bosses) - bldyror2: OK (bad dump?) - glpracr2: Locks up when starting a game/entering test mode - glprac2j: Locks up when starting a game/entering test mode - glprac2l: Locks up when starting a game/entering test mode - flamegun: OK, geometry issues - flameguj: OK, geometry issues - sfchamp: Stuck in test mode - sfchampj: Stuck in test mode - ftimpcta: OK, geometry issues - mgcldate: Stuck in test mode - taitogn: Shows gnet logo - All others: OK NOTES: - Driver: QSound emulation based on information from the cps1/cps2 driver, Amuse & Miguel Angel Horna. Taito FX1a sound emulation based on information from the Taito F2 driver. - Hardware: The ZN1/ZN2 boards are standard boards from Sony. Extra sound h/w is included on the rom board. The BIOS is protected in all the games that run on this hardware. During boot up the BIOS decrypts parts of itself into ram using a device connected to the PSX controller port. As this is not emulated yet you only get the boot up colours. - Capcom ZN1/ZN2: The QSound hardware is different to cps2 as it uses an i/o port and nmi's instead of shared memory. The driver uses 8bit i/o addresses but the real ZN1 hardware may use 16bit i/o addresses as the code always accesses port 0xf100. The ZN2 code however seems to vary the top eight bits of the address, this may or may not be important but it is currently ignored. - The Gallop Racer dump came from a Capcom ZN1 QSound board but there were no QSound program/sample roms & the game doesn't appear to use it. Tecmo went on to produce games on their own boards. WIP: - 0.127u4: Aaron Giles fixed ZN driver (all games hang). - 0.127u1: ZN improvements [smf]: Improved dip switch emulation, ram hacks to get games booting are no longer required. Added gun emulation for Judge Dredd. Fixed Judge Dredd IDE emulation when building with visual studio. Mapped Primal Rage 2 inputs. Mapped player 3 & 4 inputs for '1 on 1 Government', these are now the default with the 6 button inputs only mapped for games that need them. Converted AT28C16 to a device. Added preliminary support for devices to load/save NVRAM. - 25th August 2008: smf - I've been waiting for a Sonic Wings Limited board to turn up for a while. Alot of the games needed patches to get them running in MAME and ZiNc & this was one of them. I knew there was something DIP switch related with this one, because the bytes that needed patching changed a display of the DIP switches in test mode. I thought at the time there were DIP switches on the game board. Just recently Aero Fighters Special turned up, which is an alternate region. The game board is the simplest board you can imagine, no DIP switches or anything. However the owner said that the DIP switches on the main board affect test mode. So I started to hunt down why it wasn't working. For some reason the DIP switches are connected to the asynchronous serial port, the same one that the game pads and memory cards are connected to on the playstation ( also shared by the protection on the arcade games ). I've always wondered why they were only read once. It turns out they need an acknowledge at some point, which generates an interrupt. Then the old patches can be removed and these games start working: Fighters' Impact, Magical Date and Super Football Champ. But it doesn't stop there. A very long time ago ( it was around mame 0.92 ) I had Judge Dredd working, but before I could submit it the changes, the game would lock up whenever you shot someone or went into test mode. It was very strange, I thought it was due to core changes at the time. I decided that I should dust the changes down now and submit them and worry about making it work later. Now alot of things have changed in the meantime, so it took a while to patch things in. After a bit of work, it all worked perfectly. I carried on testing, deleted the nvram and it stopped working again. As part of the changes at one point I'd accidentally gotten the test mode switch held down and on bootup it defaulted the nvram. Now it wasn't doing that anymore, the game would crash when you shot someone. I assume I did the same thing originally, but never associated what was going on. What seems to happen is that if the nvram is all 0's then the game is happy that it's correct, but it fails in annoying ways. According to the data sheet, when you erase the nvram it should be all 1's. So I've made that the default & the game complains about a checksum failure on the first boot & from then on it's happy. - 0.124u3: PSX core updates [smf]: Removed casts and removed unnecessary decoding from NCLIP. Added signed values to PAIR & PAIR64. Renamed PAIR64.lw to PAIR64.q. Tidied up DPCS, improved flag calculation and added support for lm/sf fields. Added sf/lm support to INTPL, improved flag calculation & calculates correct RGB. Fixed calculation of bit 31 of GTE FLAG register, when writing to it directly. Added lm mode to OP and fixed the calculation. Added lm mode to SQR. - 0.124u2: PSX updates [smf]: Fixed the SR masks for MTC0. Added ability to test the instruction/data cache ram. The scratchpad and BIU register are now handled internally to the CPU. All writes are performed with masks. SWL/SWR used to be implemented with two writes ( one byte and one word ) when writing three bytes, now it only ever performs one. Byte and Word writes use masks as they leave the rest of the register on the bus, which can be picked up by larger registers. The read/write functions to use are cached when the SR bits are updated, as are the bad address masks. Added coprocessor 1 & 3 support, though they don't do anything useful. All loads now go through the delay pipeline, a lwl/lwr will grab the value out of the pipeline if it's updating the same register. Added undocumented behaviour of BLEZ/BGTZ. The comparison for zero can be changed by specifying an alternate register in the RT field ( the documentation says you should always use register 0 ). Restricted to 16 COP0 registers & generate an exception if any of the 5 for the MMU are used. Added BCF/BCT instructions, although I have found no conditions that affect them yet. Generates an exception if any MMU instructions are executed. Sets the CE instruction for all exceptions, not just those involving a coprocessor. The bits of the opcode that specify the coprocessor are grabbed no matter what the instruction. Added TAR register and BT bit in SR. When an exception occurs during a branch, BT determines whether it was taken or not. The TAR register gets set to the destination of the branch. Fixed the BD bit when you are in a branch delay slot and you didn't take the branch, this shows up in the pipeline as !pc. Fixed branches within a branch delay slot. Multiply & divide instructions can be aborted if you write to HI/LO before reading the result. Added data breakpoints, you don't appear to be able to set breakpoints on any of the addresses internal to the CPU. Multiply/divide/GTE instructions can execute when an exception is taken, although the EPC indicates that it hasn't. The BIOS avoids rerunning GTE instructions as they are destructive, so you have to make sure they run. Added bus error handling, PSXCPU is limited to 8mb of ram & any access outside this range will trigger an exception. I believe this is to be an internal limit. Added CXD8661R as a specific CPU type, System 12 appears to allow more than 8mb of ram & it's possible that this is different. Mapped out all instructions to either generate an exception or ignore bits. Updated the disassembler to match the decoding. Fixed disassembling of branch instructions in a branch delay slot. Lui checks for a ori/addiu following and will show you the result. Added step over/out support. Fixed standalone disassembler. Fixed SZ0 truncation. Fixed IRGB truncation and conversion to IR1/IR2/IR3. Added IR1/IR2/IR3 saturation when calculating ORGB. Fixed OTZ sign extension. Fixed reading from SXYP. Fixed reading from IRGB. Fixed writing to LZCR. Fixed sign extension of GTE control registers. Fixed writing to FLAG. Fixed flag calculation in F macro and fixed avsz3 & avsz4 flag & otz calculation. - 0.123u1: Changed PSX CPU clock speed to 100MHz in the ZN2 games to match board notes [smf]. smf fixed when started, automagically jump into Test Menu. - 0.122u7: Switched zn.c to use MDRV_IMPORT_FROM [smf]. - 0.122u6: First pass at fixing the CPU clock speeds on the playstation based hardware. The internal divide in the CPU core has been set to 4 as we have no wait states, incorrect DMA timing, no gpu timing, no DMA bus stealing and no gte timing [smf]. Changed PSX CPU clock speed to 67737600 Hz. - 16th January 2008: smf - The clockspeed of the PSX based games in MAME has always been a little on the low side. Mainly to make up for the lack of cache emulation and bus contention, also partly because the GTE timing isn't emulated yet. Due to the recent attention to crystals, there has been some investigation as to what the real clock speed should be. Thanks to Guru's probing we are able to say for definate what is going on. The CPU has an internal divider and on the majority of boards is fed a 67.7376mhz clock. I have currently got MAME to report this frequency, with an internal divider of 4 to keep it roughly the same as before ( it should be 2 but I'll leave that until the rest of the timing issues are sorted ). Some information has been floating around for a while that has never been confirmed & now seems to be a good time. The 67mhz clock doesn't appear on the namco system 12 or the later system 10 boards. It appears they have their own higher rated part. System 12 runs on a 100mhz clock, while system 10 runs on a 101.4912mhz clock. So system 12 being faster has been elevated from rumour, to probable. The GPU clock is the same across all hardware. I'd have thought they'd have done something about that, especially as all the system 12 games like to run in interlace. Maybe it's more efficient or has faster ram, we'll leave that one for another day. - 0.111u5: Nathan Woods updated the PSX GPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array. - 0.110: smf and Aaron Giles fixed crash when resetting PSX games. - 0.105u2: Nathan Woods fixed the 'Fatal error: Invalid data type' crash in ZN driver. - 0.104u7: smf switched MDEC decoding input from CbCrY to CrCbY, and switched MDEC 15bit output from rgb to bgr. - 22nd March 2006: smf - One of the least documented parts of the PSX chipset is the MDEC decoder. Bad colours in MDEC was a common occurence in the early days of PSX emulators. This was also due in part to it being pretty much the only time that the 24 bit display mode was ever used, as the GPU can only draw in 15bits. Of all the games in MAME there have only been two games that used 24bit MDEC, the rest used 15bit. The first was Judge Dredd, which looks odd no matter how it's drawn. The second is Tekken Tag Tournament, which has only just started to boot in MAME. When trying to work out what Judge Dredd should look like I assumed that MDEC would be outputting the data in the same format that it would be displayed. I was pretty sure that MAME was drawing the 24bit modes correct because during attract mode in Judge Dredd there was red and blue text displayed in 24bit & 15bit mode. However Tekken Tag Tournament was obviously wrong so I thought I'd double check it against a console. I think Pete had previously said that he thought MAME was wrong displaying 24bit, but after writing a program which displays a full red or green or blue screen it matches my console. That left the MDEC decoding. So I thought I'd take a look at how everyone else did it. Not an easy feat as MAME at least tries to be endian independent and everyone else codes for the here and now. After a bit of messing around I worked out that yes, the red and blue were swapped in other emulators. Now this is odd, because as I said earlier you would have thought Sony would use the same format for decoding as displaying. I took a look at the 15bit decoding, which all the open source emulators ( including MAME ) have the red and blue swapped compared to the order in which they are displayed. This is when it dawned on me that everyone is very likely decoding MDEC incorrectly. MDEC decoding takes YCrCb and converts it to RGB, by swapping Cr & Cb and making MDEC output in the natural format the Tekken Tag Tournament movies look much nicer. This got me thinking though as the Cr & Cb values are weighted differently. If my assumptions were wrong then it could really mess up decoding. One place the MDEC decoding is quite critical is in Tekken. After you select your character an MDEC movie replaces your character. Up until now the levels were wrong and the colours would jump when the movie starts and ends, it's another thing that has been on my todo list for ages. After making the changes the transition is much less noticable, so I think the mystery of the order of the Y Cr & Cb is solved & yes Judge Dredd still looks weird. - 26th January 2006: R. Belmont - As most people understand by now, the ZiNc arcade emulator runs games based on varients of the original 1995 Sony PlayStation hardware. For a variety of reasons (one being just to see what happened), I've done some initial work towards having it also emulate the base home console itself. The 3 major points of difference are the CD-ROM drive's type (custom Sony vs. IDE or SCSI in the arcade boards that used CDs), the memory cards, and the joypads. I hooked up a CD-ROM capability by loading and calling out to an ePSXe-compatible CD plugin and almost immediately started getting some cool things to happen. Here's a few: Silent Hill: Boot warning Title, Wipeout XL: Title In-game, Tekken: Galaga (loading)In-game, Crash Bandicoot: Title, Time Crisis: Title In-game and Madden NFL '97: Main menu In-game. Please note that the final fate and design of this feature are not yet decided, so if you're definitely interested in shaking things up a little in PSX emulation (it's been kinda dead for a while, hasn't it?), voice your support on the official ZiNc forum at bannister.org. - 0.101u4: smf updated PSX core to new save state and disassembler interfaces. - 0.97u3: Improvements to the PSX CPU core [smf]: Correct behaviour for a branch in a delay slot, added BIOS and syscall logging of all known functions & their parameters (writing to file descriptor 1 or putchar will output to the console), fixed disassembly of gte instructions and dismips.mak - 0.87u3: smf hooked up GNET bios roms so boot screen shows. - 0.87u1: smf fixed ZN1/ZN2 big endian. - 26th July 2004: Barry Rodewald sent in an update to the ZN driver fixing the ROM loading of the QSound sample ROMs, improving the music in Capcom ZN games. - 0.84: smf emulates Taito-FX1 watchdog properly, fixed System 11 NVRAM hookup, added a kludge to start Sonic Wings Limited in attract mode, fixed some issues with vertical display start/end registers, added horizontal start/send register emulation and fixed sound in QSound games. darkcoder fixed the Speaker Puncturing Unit in the PSX games. R. Belmont and smf fixed several endian issues in the PSX-related drivers. - 0.83: smf fixes Heavens Gate and Super Football Champ and added Taito FX-1 watchdog (address is unconfirmed, but hopefully soon) and horizontal start/end. - 19th May 2004: R. Belmont - ZN1 / ZN2 status: Progress has been made on breaking the ZN1/ZN2 protection chip, which seems to contain an 8 byte table. With this in mind, we need access to all the ZN1/ZN2 game PCBs to dump those protection chips on the main boards and game boards. The main board protection is per BIOS. Meaning there is only one used for each BIOS type. The game board protection chip is different for each game. - 8th April 2004: smf sent in another update to the 24-bit MDEC support in the PSX driver. - 0.82: PSX SIO improvements [smf]. - 5th April 2004: smf added 24-bit display support to the PSX driver, as required by Judge Dredd. - 0.81u3: Various ZN updates [smf, R. Belmont]. Several games are improved (Brave Blade, Judge Dredd etc.) but still need work. Fixed number of buttons again. - 3rd April 2004: Olivier Galibert fixed the ZN protection chip emulation so more games boot now. - 0.81: Various ZN related updates [smf, R. Belmont]. Several games now display more, for example Primal Rage 2 plays the intro movie. Added 'Freeze' dipswitch and fixed number of buttons. - 9th March 2004: Guru - Now that many of the ZN security chips are dumped, we're beginning to see some action on screen, but only in Gallop Racer so far. The majority of the remaining ZN1 games have further protection that prevents them from working right now. But the ones that run on the Capcom ZN1 hardware will work now. Unfortunately we only have the protection chip for Gallop Racer, so only this one can work at the moment. We really need the remaining ZN security chips to get further with the emulation of the other games. - 6th March 2004: Guru - Updated the ZNx Dump Status page, plus added some pics to show how it's done. If you have those remaining undumped ZN games and want to loan them for dumping, or want to donate towards the other completely undumped ZN1 games, contact me. - 0.80: Added 'Service Mode' dipswitch. Swapped region user2/3 in some games. - 3rd March 2004: smf did a bit of re-organizing and cleanup on the ZN driver. - 1st March 2004: Brian Troha fixed ROM loading for a few games in the ZN driver. smf also sent some updates to the ZN driver. - 0.79u3: Added machineznsec.c. Misc PSX cleanups [smf]. Added PSX SPU sound to the driver. - 0.79u1: Changed PSX_CPU CPU1 clock speed to 16934400 Hz, visible area to 640x480 and cpu1/user1 region to user1/3. - 5th December 2003: Guru - Currently none Taito GNET cart are dumped because we're still working on a custom method to dump the carts directly (i.e. without opening them up etc). Because they use some kind of software locking mechanism, they can not be dumped by reading the individual ROMs inside the carts. Also, opening them up destroys the cart housing so the cart isn't usable afterwards. We are making progress, but it's not completed yet. So at the moment, this is just a simple list to keep track of what is still needed. - 11th August 2003: Guru - A Taito GNET motherboard arrived from Mameworld. - 0.36RC1: Added zn.c driver. Currently only qsound is emulated, based on the cps1/cps2 driver. |
| ts2 | Battle Arena Toshinden 2 (USA 951124)[Sep/25/99] "Battle Arena Toshinden2"(Capcom / Takara) The pcb which is about the same as SFEX is being used for Toshinden2. [top board] 95681-2, CAPCOM Z80-CPU OSC:8MHz / 60MHz CAPCOM-Q1 (DL-1425) / C.P.S.2-B (DL-3129) [bottom board] ZN-1, COH-1000, SONY Sony custom chip: CXD8530BQ / CXD8561Q / CXD2922CQ bios(?): M534002C [May/07/2001] Battle Arean Toshinden 2 Capcom ZN1 board ?? This is USA version (conversion) file TSU204 is chip label. Device 27c4096 - |
| beastrzb | Beastorizer (USA Bootleg)[Oct/31/2001]
beastorizer (bloody roar) - eighteen raizing - 1997 - semibootleg?
zn-1 mother board and bootleg? daughter board
theres a sticker in the motherboard where you can read "k11x0831a ray storm" and the usual "sony" and "zn-1" text its all over it,but the daughter board looks like your regular bootleg pcb, regular 27c4096,27c160 and 27c800 eproms on it.
another chips in the daughter board:
1 u6295
2 actel a40mx04-f
1 atmel at89c4051-24pc (read protected)
1 st lm324n
2 74ls245n
2 74ls157n
1 74ls139n
1 oscillator 14.31818 mhz
in rom "1" you can see alot of text including "licensed by sony computer entertaiment inc . (scei)" and all the text in the game,and some "ps-x exe" ?? text too.
rom "3" is full of f's until the very last part, its ok, i verified the dump 10 times.
-
[Nov/04/2002]
beastorizer redump
i hope it works fine this time
note: rom named 3-27c800 is almost all ff,this is not an error,it was redumped several times
---------------------------------------------------
14.31818 2-27C160
74LS245N ACTEL MHz
A40MX04-F
74LS245N 74LS139
3-27C800
1-27C160
4-27C160
1-27C4096
5-27C160
2-27C4096
3-27C240
74LS14P
AT89C40 74LS157M ACTEL
51-24PC 74LS157M A40MX04F
LM324N u6295
---------------------------------------------------
- |
| beastrzr | Beastorizer (USA)[Aug/08/2002]
Beastorizer (C) 1997 8ing / Raizing
This game runs on ZN1 hardware with a custom 8ing top board.
Top Board:
PCB No: RA9701 SUB
CPU : TMP68HC00N-16
OSC : 12.000MHz
SOUND : Yamaha YMF271-F (128 pin PQFP), YAC513 (16 pin SOIC)
OTHER : MACH211 (CPLD x2, labeled "MAIN_IF2" and "SUB_IF2")
RAM : M628032-15E1 (x2, 28 pin SOIC)
PALs : (x2, one unlabeled GAL16V8B, one type CAT702 103090 labelled ET02)
(PAL on ZN1 board is labelled ET01)
ROMs: Type CRC32
----------------------------------------------------------
RABROAR1.217 * 32M SOP44 located near ET01 11f1ba36
RABROAR2.216 * 32M SOP44 located near u212 d46d46b7
RABROAR3.SND * 32M SOP44 located near 68000 b74cc4d1
BROAR.046 27C2001 98e47d50
BROAR.042 27C2001 47dac191
BROAR.212 27C4000 1c85d7fb
BROAR.213 27C4000 2c586534
BROAR.214 27C4000 1cdc450a
BROAR.215 27C4000 31c8e055
* These ROMs are surface mounted
-
[Nov/04/2002]
beastorizer redump
i hope it works fine this time
note: rom named 3-27c800 is almost all ff,this is not an error,it was redumped several times
-
[Aug/01/2002]
Bloody Roar / Beastorizer (C) 1997 8ing / Raizing
Main Board: Sony ZN-1 (1-659-709-12 COH-1002E)
Sub Board: Raizing RA9701 SUB
Sub Board run down:
TMP68HC00N-16 (Toshiba 68K 12MHz)
OSC: 12.0000MHz (Kyocera KX-01-1)
Mach211 (x2) Labled "Main_IF2" & "SUB_IF2"
ST M628032-15E1 (x2) Ram??
Yamaha YMF271-F
GAL16V8B
CAT702 103090-ET02 (the "ET02" is a printed sticker/label) ??
3 Surface mounted ROMs (Not included in this dump):
grfx: 8ING
RA-B.ROAR
ROM-1
grfx: 8ING
RA-B.ROAR
ROM-2
snd: 8ING
RA-B.ROAR
ROM-3
Socketted EPROMs:
ROM Label EPROM TYPE USE
--------------------------------------------
B.ROAR U046 ST M27C2001 (68K sound code ODD)
B.ROAR U042 ST M27C2001 (68K sound code EVEN)
B.ROAR U0212 TMS 27C040 (68K game code EVEN)
B.ROAR U0213 TMS 27C040 (68K game code ODD)
B.ROAR U0214 TMS 27C040 (68K game code EVEN)
B.ROAR U0215 TMS 27C040 (68K game code ODD)
Starting 0x400 of combined u042 & u046:
****************
* OPX YMF271 *
* SOUND DRIVER *
*==============*
* Eighting *
* PS Arcade 95 *
* SYSTEM *
*==============*
* 1997/05/25 *
* Ver.0.25 *
*==============*
* *
* Programmed *
* by Y.Ochiai *
****************
In combined u0212 & u0123:
Starting at 0x0004 is:
Licensed by Sony Computer Entertainment Inc.(SCEI)
Starting at 0x4000 is:
PS-X EXE
Starting at 0x404c is:
Sony Computer Entertainment Inc. for North America area
-
[Apr/04/2004]
Beastorizer / Bloody Roar
Raizing/8ing, 1997
This game runs on Sony ZN1 hardware with a custom Raizing/8ing top board.
PCB Layout
----------
Main board (Standard ZN1 Main Board with Raizing/8ing BIOS)
ZN-1 1-659-709-12 COH-1002E
|--------------------------------------------------------|
| LA4705 |---------------------------| |
| |---------------------------| |
| AKM_AK4310VM AT28C16 |
| VOL |
| SW1 BIOS |
| TD62064 |
| TD62064 PALCE16V8 |
|J |
| |
|A EPM7032 814260 CXD2925Q |
| |
|M |
| |
|M |
| KM4132G271Q-12 |
|A DSW |
| CXD8561BQ CXD8530CQ |
| KM4132G271Q-12 |
|CN505 CN506 53.693MHz 67.737MHz |
| CAT702 |
| |
|CN504 CN503 |
| |
| |
| NEC_78081G503 KM48V514BJ-12 KM48V514BJ-12 |
| MC44200FT KM48V514BJ-12 KM48V514BJ-12 |
|CN651 CN652 KM48V514BJ-12 KM48V514BJ-12 |
| CN654 KM48V514BJ-12 KM48V514BJ-12 |
|--------------------------------------------------------|
Notes:
CN506 - Connector for optional 3rd player controls
CN505 - Connector for optional 4th player controls
CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
CN504 - Connector for optional 2nd speaker (for stereo output)
CN652 - Connector for optional trackball
CN651 - Connector for optional analog controls
CN654 - Connector for optional memory card
SW1 - Slide switch for stereo or mono sound output
DSW - Dip switch (4 position, defaults all OFF)
BIOS - COH1002E.353, Raizing/8ing ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
AT28C16 - Atmel AT28C16 2K x8 EEPROM (SOP24)
814260-70 - 256K x16 (4MBit) DRAM (SOJ40)
KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
KM48V514BJ-6 - 512k x8 (4MBit) DRAM (SOJ28)
EPM7032 - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
CAT702 - Protection chip labelled 'ET01' (DIP20)
PALCE16V8 - PAL, labelled 'ZN1A' (PLCC20)
Game board
RA9701 SUB
|--------------------------------------|
| |---------------------------| |
| |---------------------------| |
|NJM2060 RA-B.ROAR-1.217 |
| CAT702 GAL16V8B |
| |
|NJM2060 B.ROAR.212|
|YAC513 RA-B.ROAR-2.216 |
| |
| |
| B.ROAR.214|
| MAIN_IF2 |
| |
| |
| B.ROAR.213|
| |
| SUB_IF2 |
| |
|16.93MHz B.ROAR.215|
| YMF271-F |
| (QFP128) |
| |
| B.ROAR.042|
| RA-B.ROAR-3.326 |
| |
| |
| TMP68HC000N-16 B.ROAR.046|
|12MHz M628032 M628032|
|--------------------------------------|
Notes:
CAT702 - protection chip labelled 'ET02' (DIP20)
ROMs 217, 216 & 326 - surface mounted 32MBit MASK ROM (SOP44)
ROMs 042 & 046 - 27C2001 EPROM
ROMs 212 thru 215 - 27C4001 EPROM
MAIN_IF2 & SUB_IF2 - AMD Mach211 CPLD (PLCC44)
M628032 - 32K x8 SRAM, equivalent to 62256 SRAM (SOJ28)
68000 clock - 12MHz
YMF271-F clock - 16.93MHz
-
|
| brvblade | Brave Blade (JAPAN)[Dec/31/2001]
Brave Blade
Raizing/8ing, 2000
Lower board is Sony ZN1 board. (Bios not dumped yet)
Top board is custom Raizing/8ing.
Top board contains....
1 x TMP68HC000N-16 CPU
1 x 12MHz Osc., output goes to clock input of 68000, so 68000 is running at 12MHz
1 x 16.93MHz Xtal, linked to YMF271)
2 x 27C040 EPROMs (68000 program, dumped)
1 x 16M SOP44 mask ROM (dumped as ROM2u336.bin, linked to 68000 and YMF271)
1 x 16M SOP44 mask ROM (dumped as ROM1u028.bin, linked to YMF271 and TSOP56 EEPROMs)
2 x TSOP56 Flash EEPROMs (not dumped)
2 x Mach211 CPLD's, labelled MAIN_IF2 and SUB_IF2
1 x Yamaha YMF271-F 128 pin quad flat pack
1 x YAC 516-E
2 x PALs
2 x NKK N341256SJ-20 RAMs (surface mounted)
-
[Apr/04/2004]
Brave Blade
Raizing/8ing, 2000
This game runs on Sony ZN1 hardware with a custom Raizing/8ing top board.
PCB Layout
----------
Main board (Standard ZN1 Main Board with Tecmo BIOS)
ZN-1 1-659-709-12 COH-1002M
|--------------------------------------------------------|
| LA4705 |---------------------------| |
| |---------------------------| |
| AKM_AK4310VM AT28C16 |
| VOL |
| SW1 BIOS |
| TD62064 |
| TD62064 PALCE16V8 |
|J |
| |
|A EPM7032 814260 CXD2925Q |
| |
|M |
| |
|M |
| KM4132G271Q-12 |
|A DSW |
| CXD8561BQ CXD8530CQ |
| KM4132G271Q-12 |
|CN505 CN506 53.693MHz 67.737MHz |
| CAT702 |
| |
|CN504 CN503 |
| |
| |
| NEC_78081G503 KM48V514BJ-12 KM48V514BJ-12 |
| MC44200FT KM48V514BJ-12 KM48V514BJ-12 |
|CN651 CN652 KM48V514BJ-12 KM48V514BJ-12 |
| CN654 KM48V514BJ-12 KM48V514BJ-12 |
|--------------------------------------------------------|
Notes:
CN506 - Connector for optional 3rd player controls
CN505 - Connector for optional 4th player controls
CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
CN504 - Connector for optional 2nd speaker (for stereo output)
CN652 - Connector for optional trackball
CN651 - Connector for optional analog controls
CN654 - Connector for optional memory card
SW1 - Slide switch for stereo or mono sound output
DSW - Dip switch (4 position, defaults all OFF)
BIOS - COH1002M.353, Tecmo ZN1 BIOS, 4MBit MaskROM type M53402CZ (SOP40)
AT28C16 - Atmel AT28C16 2K x8 EEPROM (SOP24)
814260-70 - 256K x16 (4MBit) DRAM (SOJ40)
KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
KM48V514BJ-6 - 512k x8 (4MBit) DRAM (SOJ28)
EPM7032 - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
CAT702 - Protection chip labelled 'MG11' (DIP20)
PALCE16V8 - PAL, labelled 'ZN1A' (PLCC20)
Game board
PS9805
|--------------------------------------|
| |---------------------------| |
| |---------------------------| |
|4560 CAT702 |
| FLASH0.021 GAL16V8B |
| |
| YAC516 FLASH1.024 |
| RA-BBL_ROM1.028|
| *FLASH2.025 |
| |
| |
| MAIN_IF2 *MASK1.029 |
|16.93MHz |
| YMF271-F |
|12MHz (QFP128) |
| *MASK2.026 |
| SUB_IF2 |
| |
| |
| RA-BBL_ROM2.336 *MASK3.210 |
| |
|TMP68HC000N-16 |
| |
| *MASK4A.027 |
| |
| SPU1_U0412.412 N341256 |
| N341256 |
| SPU0_U0449.049 *MASK4B.016 |
|--------------------------------------|
Notes:
* - Unpopulated ROM positions.
CAT702 - protection chip labelled 'MG11' (DIP20)
ROMs 028 & 336 - surface mounted 32MBit MASK ROM (SOP44)
ROMs 412 & 049 - 27C040 EPROM
MASK1 thru MASK4A - smt solder pads (unpopulated)
MASK4B - DIP42 socket (unpopulated)
FLASH* - surface mounted TSOP56 16MBit FlashROM type Sharp LH28F160S5T-L10
MAIN_IF2 & SUB_IF2 - AMD Mach211 CPLD (PLCC44)
N341256 - 32K x8 SRAM, equivalent to 62256 SRAM (SOJ28)
68000 clock - 12MHz
YMF271-F clock - 16.93MHz
-
|
| cbaj | Cool Boarders Arcade Jam[Apr/04/2004]
Cool Boarders - Arcade Jam
Tecmo, 1998
This game runs on Sony ZN1 hardware with a TPS ROM board.
There are other games that can be ROM-board swapped
and they will work fine, including Gallop Racer 2 and Shanghai.
PCB Layout
----------
Main board (Standard ZN1 Main Board with Tecmo BIOS)
ZN-1 1-659-709-12 COH-1002M
|--------------------------------------------------------|
| LA4705 |---------------------------| |
| |---------------------------| |
| AKM_AK4310VM AT28C16 |
| VOL |
| SW1 BIOS |
| TD62064 |
| TD62064 PALCE16V8 |
|J |
| |
|A EPM7032 M5M44260 CXD2925Q |
| |
|M |
| |
|M |
| KM4132G271Q-12 |
|A DSW |
| CXD8561Q CXD8530CQ |
| KM4132G271Q-12 |
|CN505 CN506 53.693MHz 67.737MHz |
| CAT702 |
| |
|CN504 CN503 |
| |
| |
| NEC_78081G503 KM48V514BJ-12 KM48V514BJ-12 |
| MC44200FT KM48V514BJ-12 KM48V514BJ-12 |
|CN651 CN652 KM48V514BJ-12 KM48V514BJ-12 |
| CN654 KM48V514BJ-12 KM48V514BJ-12 |
|--------------------------------------------------------|
Notes:
CN506 - Connector for optional 3rd player controls
CN505 - Connector for optional 4th player controls
CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
CN504 - Connector for optional 2nd speaker (for stereo output)
CN652 - Connector for optional trackball
CN651 - Connector for optional analog controls
CN654 - Connector for optional memory card
SW1 - Slide switch for stereo or mono sound output
DSW - Dip switch (4 position, defaults all OFF)
BIOS - COH1002M.353, Tecmo ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
AT28C16 - Atmel AT28C16 2K x8 EEPROM
M5M44260 - 256K x16 (4MBit) DRAM
KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM
KM48V514BJ-6 - 512k x8 (4MBit) DRAM
EPM7032 - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
CAT702 - Protection chip labelled 'MG01' (DIP20)
PALCE16V8 - PAL, labelled 'ZN1A' (PLCC20)
Game board
Tecmo TPS1-7
|--------------------------------------|
| |---------------------------| |
| |---------------------------| |
|LM358 GAL16V8B(1) CAT702 |
|YAC513 LM358 CBAJ1.119 CBAJ2.120 |
| LM358 |
| |
| |
| CB-VO CB-SE CB-08 CB-07 |
| |
| |
| CB-05 CB-03 CB-01 |
| CB-06 CB-04 CB-02 CB-00 |
| |
| |
| |
| |
|YMZ280B 16.9MHz GAL16V8(2) LH54020 |
| GAL16V8(3) |
| GAL16V8(4) LH54020 |
| |
| |
| |
| 32MHz GAL16V8(5) GAL16V8(6) |
| D43001 |
| |
| |
| CBAJZ80.3118 Z80 |
|--------------------------------------|
Notes:
There are a few unpopulated positions on this game board, including
4 unpopulated positions for 4x 32MBit smt SOP44 MASKROMs
1 unpopulated position for uPD72103AG near the D43001 RAM
2 unpopulated positions for 2 connectors near the Z80 ROM possibly for a network link?
1 unpopulated position for a PAL16V8 near ROM 'CBAJ2'
This board contains....
PAL16V8B(1) labelled 'SOPROM1'
PAL16V8B(2) labelled 'SOPROM3'
PAL16V8B(3) labelled 'SOPROM4C'
PAL16V8B(4) labelled 'SOPROM5B'
PAL16V8B(5) labelled 'SOPROM6A'
PAL16V8B(6) labelled 'SOPROM2B'
CAT702 Protection chip labelled 'MG03' (DIP20)
3 logic chips near main program ROMs.
2x 4MBit EPROMs labelled 'CBAJ1' and 'CBAJ2'
1x 2MBit EPROM labelled 'CBAJZ80'
9x 32MBit smt SOP44 MASKROMs labelled 'CB-00' thru 'CB-08' (Graphics)
2x 32MBit smt SOP44 MASKROMs labelled 'CB-SE' and 'CB-V0' (connected to the YMZ280B)
LH540202 - CMOS 1024 x 9 Asyncronous FIFO (PLCC32)
D43001 - 32K x8 SRAM, equivalent to 62256 SRAM
Z80 clock: 4.000MHz
VSync : 60Hz
-
[Feb/13/2004]
Cool Boarder Arcade Jam (c) 1998 Tecmo/UEP Systems Inc.
Tecmo TPS1-7 Rom board for Sony (COH-1002M) ZN1 Motherboard:
--------------------------------------------------------------------------------
| _ GAL16V8-15 U0223 U0216 LH540202U-23 LH540202U-23 Z |
| |M| 8 |
| |B| U0120 U0323 U0217 74ACTT244N SOP ROM2B 0 |
| | | 4 |
| |C| U0119 U0324 U0218 SOP ROM3 M |
| |o| SOP ROM4C H |
| |n| U0325 U0219 HM62256-15 z |
| |n| CAT702-MG03 SOP ROM5B |
| |e| U0326 U0220 uPD72103AG U |
| |c| SOP ROM1 0 |
| |t| U0327 U0221 3 |
| |o| LM358 LM358 1 |
| |r| U05121 U0222 OSC16.9SC5L 1 |_
| |_| LM358 YAC513-M SOP ROM6A 8 L1|
| U05120 YMZ280B-F OSC32.000MHz L2|
---------------------------------------------------------------------------------
CPU: Z0840004PSC - Z80 to control the link chip (or sound for CBAJ?)
Sound: YMZ280B-F & YAC513-M (2-Channel Floating DAC)
uPD72103AG = HDLC Serial com chip - Not used with CBAJ
LH540202 = CMOS 1024 x 9 Asynchronous FIFO
CAT702 103090-MG03 = Security chip/MCU
L1 & L2 are link connectors
SOP ROM1 -
SOP ROM2B \
SOP ROM3 | All GAL16V8D-15LP
SOP ROM4C |
SOP ROM5B /
SOP ROM6A -
Loc. Label Function PROM Type
----------------------------------------------
U0120 CBAJ 2 program rom Even M27C4001
U0199 CBAJ 1 program rom Odd M27C4001
U03118 CBAJ Z80 link (sound?) rom M27C2001
YMZ280B-F:
connected to 16.9 OSC at pins 11 (XO) & 12 (X1) Master Clock (16.9344MHz)
connected to SOP ROM6A at pins 51 (address bus) & 55 (control)
connected U05120 & U05121 at pins 28-41 & 43-46 (MA0-MA17 address bus pins)
Surface mounted roms uPD23C32000GX:
U216 = CB-00 J72
U217 = CB-01 J73
U218 = CB-02 J74
U219 = CB-03 J75
U220 = CB-04 J76
U221 = CB-05 J77
U222 = CB-06 J78
U223 = CB-07 J79
U323 = CB-08 J80
U05121 = CB-SE J82 - Sound Effects
U05120 = CB-VO J81 - Voices
- |
| ftimpact | Fighters' Impact (Ver 2.02O)[Feb/20/2000] Fighter's Impact Ace (JPN Ver.) (c)1996 Taito FX-1 system (PS based) ZROM PCB Key: TT05 Sound: MN1020012A (CPU) ZOOM ZSG-2 TMS57002DPHA (DSP) E25-01.1 Main data E25-02.2 E25-03.12 E25-04.27 Sound data E25-05.28 E25-13.4 Main prg. E25-14.3 E25-10.14 Sound prg. Dumped 02/20/2000 - [Jan/29/2006] Fighter's Impact (Ver 2.02O) Taito 1996 Funzionamento Non testata In vendita No Dumped 27/01/2006 - |
| gdarius | G-Darius (Ver 2.01J)[Mar/16/2000] G-Darius Ver.2 (JPN Ver.) (c)1997 Taito E39-11.3 Main prg. E39-12.4 Dumped 03/16/2000 - [Feb/24/2000] G-Darius (JPN Ver.) (c)1997 Taito FX-1 system (PS based) ZROM PCB Key: TT07 Sound: MN1020012A (CPU) ZOOM ZSG-2 TMS57002DPHA (DSP) E39-01.1 Main data E39-02.2 E39-03.12 E39-04.27 Sound data E39-05.3 Main prg. E39-06.4 E39-07.14 Sound prg. Dumped 02/24/2000 - |
| glpracr | Gallop Racer (JAPAN Ver 9.01.12)[MAME]
Game board (Gallop Racer)
95681-2
|--------------------------------------|
| |---------------------------| |
| |---------------------------| |
|LM833 60MHz 1.3B 8MHz|
| |
| Z80 |
|NE5532 CAPCOM-Q1 |
| |
| |
|TDA1543 93C46 C.P.S.2-B |
| 3.3E 2.2E|
| |
|CN2 |
| CAT702 8464 |
| |
| |
| PAL1 |
| |
| 7.5H 6.4H 5.3H 4.2H|
| PAL2 |
|PAL3 |
| |
|M54532 |
| |
| |
|13.7K 12.6K 11.5K 10.4K 9.3K 8.2K|
| |
| |
|--------------------------------------|
Notes:
CN2 - Standard 34 pin CAPCOM connector for extra player controls.
CAT702 - protection chip labelled 'CP05' (DIP20)
PAL1 - PAL16L8 stamped "CS1CNT"
PAL2 - PALCE16V8 stamped "BANK01"
PAL3 - PALCE16V8 stamped "CS0CNT"
4.2H - 27C4002 DIP40 EPROM labelled 'GPAJ_04'
5.3H - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'GRA-05M'
6.4H - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'GRA-06M'
7.5H - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'GRA-07M'
8464 - 8K x8 SRAM
LM833 - National Semiconductor Dual Audio Operational Amplifier
NE5532 - Fairchild Semiconductor Dual Operational Amplifier
M54532 - Mitsubishi M54532 IC, connected to CN2
93C46 - 128Bytes EEPROM
TDA1543- PHILIPS Dual 16-bit DAC
CAPCOM-Q1 - Q-Sound chip also stamped DL-1425 45570 9420S 40 (C)92 AT&T (PLCC84)
C.P.S.2-B - RF5C320 CAPCOM C.P.S.2-B DL-3129 (QFP208)
Z80 clock - 4.000MHz
Unpopulated sockets - 1.3B, 2.2E, 3.3E, 8.2K, 9.3K, 10.4K, 11.5K, 12.6K & 13.7K
-
[MAME]
Capcom ZN1 generic PCB Layout
----------------------------
Main board (Standard ZN1 Main Board with Capcom ZN1 BIOS)
ZN-1 1-659-709-12 COH-1000C
|--------------------------------------------------------|
| LA4705 |---------------------------| |
| |---------------------------| |
| AKM_AK4310VM AT28C16 |
| VOL |
| SW1 BIOS |
| TD62064 |
| TD62064 PALCE16V8 |
|J |
| |
|A EPM7032 814260 CXD2922CQ |
| |
|M |
| |
|M |
| * |
|A DSW |
| CXD8561Q CXD8530CQ |
| KM4132G271Q-12 |
|CN505 CN506 53.693MHz 67.737MHz |
| CAT702 |
| |
|CN504 CN503 |
| |
| |
| NEC_78081G503 KM48V514BJ-12 KM48V514BJ-12 |
| MC44200FT KM48V514BJ-12 KM48V514BJ-12 |
|CN651 CN652 KM48V514BJ-12 KM48V514BJ-12 |
| CN654 KM48V514BJ-12 KM48V514BJ-12 |
|--------------------------------------------------------|
Notes:
CN506 - Connector for optional 3rd player controls
CN505 - Connector for optional 4th player controls
CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
CN504 - Connector for optional 2nd speaker (for stereo output)
CN652 - Connector for optional trackball
CN651 - Connector for optional analog controls
CN654 - Connector for optional memory card
SW1 - Slide switch for stereo or mono sound output
DSW - Dip switch (4 position, defaults all OFF)
BIOS - COH1000C.353, Capcom ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
AT28C16 - Atmel AT28C16 2K x8 EEPROM (SOP24)
814260-70 - 256K x16 (4MBit) DRAM (SOJ40)
KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
* - Unpopulated position for KM4132G271Q-12 SGRAM
KM48V514BJ-6 - 512k x8 (4MBit) DRAM (SOJ28)
EPM7032 - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
CAT702 - Protection chip labelled 'CP01' (DIP20)
PALCE16V8 - PAL, labelled 'ZN1A' (PLCC20)
- |
| glpracr2 | Gallop Racer 2 (USA)[Apr/17/2000] Gallop Racer 2 (JPN Ver.) (c)1997 Tecmo Board: TPS (PS based; ZN-1,COH-1002M) TPS1-7 (ROM board) Key: Mother MG01 ROM board MG02 Link hw:Z80-A OSC 32.0000MHz uPD72103AGC LH540202U x2 MG-BIOS.BIN TPS BIOS GRA2-0.217 data GRA2-1.218 GRA2-2.219 GRA2-3.220 GRA2-4.221 GRA2-5.222 GRA2-6.223 GRA2-7.323 1.119 prg.(standalone) 2.120 GRA2A.120 prg.(link) GRA2B.119 LINK3118.BIN Z80 prg. Dumped: 04/15/2000 [Feb/23/2001] Gallop Racer 2 Devices are 27C801 or equiv. location U119 is "1"----jap version "3" english version location U120 is "2"----jap version "4" english version - |
| jdredd | Judge Dredd (Rev C Dec. 17 1997)[MAME] Judge Dread light-gun type shooting game Uses the Capcom/Sony ZN-1 hardware with Rom board and Hard disk Drive U35 and U36 eproms are 27c1001 are believed to be the bios data. Disk Drive is a Quantum ????2.1 GB?? connectors CN506 and CN505 are the gun inputs pins 13, 14, 15 white/blue/ black respectively. The + 5 (red) is seperate source (not from the CN506 or Cn505). You'll have to get the +5 for the guns from the jamma harness. - [Sep/26/2001] Judge Dread by Acclaim light-gun type shooting game Uses the Capcom/Sony ZN-1 hardware with Rom board and Hard disk Drive U35 and U36 eproms are 27c1001 are believed to be the bios data. Disk Drive is a Quantum ????2.1 GB?? connectors CN506 and CN505 are the gun inputs pins 13, 14, 15 white/blue/ black respectively. The + 5 (red) is seperate source (not from the CN506 or Cn505). You'll have to get the +5 for the guns from the jamma harness. - |
| mgcldtex | Magical Date EX / Magical Date - sotsugyou kokuhaku daisakusen (Ver 2.01J)[Feb/28/2000] Magical Date (JPN Ver.) (c)1996 Taito FX-1 system (PS based) SROM PCB-A Key: TT06 Sound: Z80-A YM2610B OSC: 16.0000MHz E32-01.1 Main data E32-02.6 E32-03.12 E32-04.15 Sound data E32-05.2 Main prg. E32-06.7 E32-07.22 Sound prg. Dumped 02/28/2000 - |
| nbajamex | NBA Jam Extreme[Jan/02/2002]
NBA Jam Extreme
Acclaim, 1996
The lower PCB is standard Sony ZN1 hardware. There is one PAL labelled AC01.
The top board is a custom Acclaim board (PCB No: PCB-100102). It contains the following main components....
2 x 27C080 EPROMs - main program, one is the EVEN part (360mpa1e.u35), one is the ODD part (360mpa1o.u36)
14 x 16M SOP44 surface mounted Mask ROMs (graphics?)
1 x PAL, labelled AC02
1 x 3V battery (for maintaining of high scores/names etc)
1 x Actel A1425A-2 PQ100C 9536 (100 pin PQFP)
1 x DT71256 (RAM?, 28 pin SOIC, near battery)
1 x ADM691AR (16 pin SOIC, near battery)
1 x 40 pin IDC connector (leading to sound board)
There is an additional sound board (PCB No: PCB-100095) joined to the top board with a 40 pin flat cable.
On it there are the following main components.....
1 x 27C040 EPROM (360snda1.u52)
2 x 16M 42 pin Mask ROMs
2 x Sharp LH52258 RAMs
1 x Analog Devices ADSP-2181 (128 pin PQFP)
1 x 16.670MHz crystal
1 x MACH111 CPLD
1 x 7 pin power connection (+12V, +5V, GND, labelled J1)
1 x 5 pin audio out connection (stereo output, labelled J6)
-
[Apr/04/2004]
NBA Jam Extreme
Acclaim, 1996
Main board (Standard ZN1 Main Board with Acclaim ZN1 BIOS)
ZN-1 1-659-709-11 COH-1000A
|--------------------------------------------------------|
| LA4705 |---------------------------| |
| |---------------------------| |
| AKM_AK4310VM AT28C16 |
| VOL |
| SW1 BIOS |
| TD62064 |
| TD62064 PALCE16V8 |
|J |
| |
|A EPM7032 TC51V4260BJ-80 CXD2922CQ |
| |
|M |
| |
|M |
| KM4132G271Q-12 |
|A DSW |
| CXD8561Q CXD8530CQ |
| KM4132G271Q-12 |
|CN505 CN506 53.693MHz 67.737MHz |
| CAT702 |
| |
|CN504 CN503 |
| |
| |
| NEC_78081G503 424805AL-A60 424805AL-A60 |
| MC44200FT 424805AL-A60 424805AL-A60 |
|CN651 CN652 424805AL-A60 424805AL-A60 |
| CN654 424805AL-A60 424805AL-A60 |
|--------------------------------------------------------|
Notes:
CN506 - Connector for optional 3rd player controls
CN505 - Connector for optional 4th player controls
CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
CN504 - Connector for optional 2nd speaker (for stereo output)
CN652 - Connector for optional trackball
CN651 - Connector for optional analog controls
CN654 - Connector for optional memory card
SW1 - Slide switch for stereo or mono sound output
DSW - Dip switch (4 position, defaults all OFF)
BIOS - COH1000A.353, Acclaim ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
AT28C16 - Atmel AT28C16 2K x8 EEPROM (SOP24)
TC51V4260BJ-80 - 256K x16 (4MBit) DRAM (SOJ40)
KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
424805AL-A60 - 512k x8 (4MBit) DRAM (SOJ28)
EPM7032 - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
CAT702 - Protection chip labelled 'AC01' (DIP20)
PALCE16V8 - PAL, labelled 'ZN1A' (PLCC20)
Game board
PCB-100102
|--------------------------------------|
|LED |---------------------------| |
| |---------------------------| |
| |
|71256 |
| ADM619AR CN1 |
| |
| BATT_3V A1425 CAT702 |
| |
| |
| |
| |
| |
|NBA0E.U41 NBA0O.U28 NBA4E.U17 NBA4O.U3|
| |
| |
|NBA1E.U42 NBA1O.U29 NBA5E.U18 NBA5O.U4|
| |
| |
|NBA2E.U43 NBA2O.U30 NBA6E.U19 NBA6O.U5|
| |
| |
|NBA3E.U44 NBA3O.U31 U20 U6|
| |
| 360-MP-A1_EVEN.U35 U21 |
| |
| 360-MP-A1_ODD.U36 U22 |
| |
|--------------------------------------|
Notes:
CN1 - 40 pin IDC connector (for 40 pin flat cable joining game PCB to sound PCB)
CAT702 - protection chip labelled 'AC02' (DIP20)
71256 - 32K x8 SRAM
BATT_3V - 3 Volt coin battery (CR2032)
ADM619AR - 900MHz RF Transceiver (SOIC16, compatible to AD6190)
A1425 - Actel A1425A-2 PQ100C 9536 (FPGA, QFP100, labelled 'PD-11010A REV A 05/21 C/S EEC1')
U35, U36 - 27C080 DIP32 EPROM
U21, U22 - Unpopulated positions for DIP32 EPROM
U6, U20 - Unpopulated position for SOP44 MaskROM
U3 thru U6 \
U17 thru U19 | surface mounted 32MBit SOP44 MaskROM
U28 thru U31 |
U41 thru U44 /
Sound Board
PCB-100095
|---------------------------|
| TDA7240A TDA7240A |
| LMC6484|
| |
| LMC6484|
| |
|CN1 AD1866 LMC6484|
| |
| |
| LED |
| |
| LED |
| * * |
| |
| * * |
| |
| SND1.U49 * |
| 16.67MHz |
| |
| SND0.U48 * |
| ADSP-2181 |
| |
| 360-SND-A1.U52|
| 52258 MACH111 |
| 52258 |
|---------------------------|
Notes:
CN1 - 40 pin IDC connector (for 40 pin flat cable joining sound PCB to game PCB)
AD1866 - Dual 16bit Audio DAC
52258 - Sharp LH52258 32K x8 SRAM (SOJ28)
TDA7240A - 20W Bridge Amplifier
LMC6484 - CMOS Quad Rail-to-Rail Input and Output Operational Amplifier
MACH111 - AMD MACH111 CPLD (PLCC44, labelled '360 PLD-A1 CS=0794')
ADSP-2181 - Analog Devices DSP (QFP128, 16Bit, 40 MIPs, 5V, 2 serial ports, 16Bit internal DMA
port, a byte DMA port, programmable timer, 80K on-chip memory configured as
16K words (24 Bit) RAM and 16K data (16Bit) RAM
U48, U49 - 32MBit DIP42 MaskROM
U52 - 27C040 DIP32 EPROM labelled '360-SND-A1 IC110345 CS = 7D5A'
* - Unpopulated DIP42 socket
-
|
| primrag2 | Primal Rage 2 (Ver 0.36a)[Apr/04/2004]
Primal Rage 2
Atari, 1996
This game runs on Sony ZN1 hardware with a custom Atari top board.
PCB Layout
----------
Main board (Standard ZN1 Main Board with Atari BIOS)
ZN-1 1-659-709-12 COH-1000W
|--------------------------------------------------------|
| LA4705 |---------------------------| |
| |---------------------------| |
| AKM_AK4310VM AT28C16 |
| VOL |
| SW1 BIOS |
| TD62064 |
| TD62064 PALCE16V8 |
|J |
| |
|A EPM7032 814260 CXD2922CQ |
| |
|M |
| |
|M |
| KM4132G271Q-12 |
|A DSW |
| CXD8561Q CXD8530CQ |
| KM4132G271Q-12 |
|CN505 CN506 53.693MHz 67.737MHz |
| CAT702 |
| |
|CN504 CN503 |
| |
| |
| NEC_78081G503 KM48V2104AT-6 KM48V2104AT-6 |
| MC44200FT KM48V2104AT-6 KM48V2104AT-6 |
|CN651 CN652 * * |
| CN654 * * |
|--------------------------------------------------------|
Notes:
CN506 - Connector for optional 3rd player controls
CN505 - Connector for optional 4th player controls
CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
CN504 - Connector for optional 2nd speaker (for stereo output)
CN652 - Connector for optional trackball
CN651 - Connector for optional analog controls
CN654 - Connector for optional memory card
SW1 - Slide switch for stereo or mono sound output
DSW - Dip switch (4 position, defaults all OFF)
BIOS - COH1000W.353, Atari ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
AT28C16 - Atmel AT28C16 2K x8 EEPROM (SOP24)
814260-70 - 256K x16 (4MBit) DRAM (SOJ40)
KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
KM48V2104AT-6 - Bank0: 2M x8 (16MBit) DRAM (SOP28).
* - Note Bank1 is empty.
EPM7032 - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
CAT702 - Protection chip labelled 'TW01' (DIP20)
PALCE16V8 - PAL, labelled 'ZN1A' (PLCC20)
Game board
PSXTRA A055056- 055053-01 REV 1
Also printed on the board near the ROMs is....
"IM FEELING A LITTLE ANXIOUS, IF YOU KNOW WHAT I MEAN..."
|--------------------------------------|
| |---------------------------| |
| |---------------------------| |
| |
|CAT702 JGUN1|
| |
| |
| *1 JGUN2|
| |
| |
| |
| |
| |
| DS1232S LED |
|LED |
| IDE1 |
| VT83C461 |
| |
| EPM7160ELC84 |
| |
| IDE2 |
| |
| |
|*2 |
|PR2_036.U14 PR2_036.U16 NW1|
| PR2_036.U15 PR2_036.U17 NW2|
| 2631 |
| 2631 NW3|
|--------------------------------------|
Notes:
CAT702 - protection chip labelled 'TW02' (DIP20)
JGUN1, JGUN2 - Connector for optional gun controllers
ROMs U14 thru U17 - 27C040 EPROM
DS1232S - Dallas DS1232 (reset IC, SOIC16)
VT83C461 - VIA VT83C461 (IDE Hard Drive controller, QFP100)
EPM7160ELC84 - Altera MAX EPM7160ELC84-10 (PLCC84 CPLD, labelled 'PSX PiD 9-19-96 2FDA')
IDE1, IDE2 - 40 pin IDE Hard Drive connector, using Quantum Fireball 1080AT 1GB IDE hard drive.
NW1 - 8 pin RJ45 network connector labelled "SERIN"
NW2 - 8 pin RJ45 network connector labelled "SEROUT
NW3 - 8 pin RJ45 network connector labelled "SLONET"
2631 - ICPL2631 IC (DIP8 x2)
*1 - Unpopulated position for PLCC44 IC
*2 - Unpopulated DIP28 socket
- |
| raystorm | Ray Storm (Ver 2.06A)[Feb/19/2000]
Ray Storm (JPN Ver.)
(c)1996 Taito
FX-1 system (PS based)
ZROM PCB
Key: TT04
Sound: MN1020012A (CPU)
ZOOM ZSG-2
TMS57002DPHA (DSP)
E24-02.1 Main data
E24-03.2
E24-04.27 Sound data
E24-05.4 Main prg.
E24-06.3
E24-09.14 Sound prg.
Dumped 02/19/2000
-
[Apr/04/2004]
Ray Storm
Taito, 1996
Main board (Standard ZN1 Main Board with Taito ZN1 BIOS)
ZN-1 1-659-709-12 COH-1000T
K11X0831A RAY STORM
|--------------------------------------------------------|
| LA4705 |---------------------------| |
| |---------------------------| |
| AKM_AK4310VM AT28C16 |
| VOL |
| SW1 BIOS |
| TD62064 |
| TD62064 PALCE16V8 |
|J |
| |
|A EPM7032 814260 CXD2922CQ |
| |
|M |
| |
|M |
| * |
|A DSW |
| CXD8561Q CXD8530CQ |
| KM4132G271Q-12 |
|CN505 CN506 53.693MHz 67.737MHz |
| CAT702 |
| |
|CN504 CN503 |
| |
| |
| NEC_78081G503 KM48V514BJ-12 KM48V514BJ-12 |
| MC44200FT KM48V514BJ-12 KM48V514BJ-12 |
|CN651 CN652 KM48V514BJ-12 KM48V514BJ-12 |
| CN654 KM48V514BJ-12 KM48V514BJ-12 |
|--------------------------------------------------------|
Notes:
CN506 - Connector for optional 3rd player controls
CN505 - Connector for optional 4th player controls
CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
CN504 - Connector for optional 2nd speaker (for stereo output)
CN652 - Connector for optional trackball
CN651 - Connector for optional analog controls
CN654 - Connector for optional memory card
SW1 - Slide switch for stereo or mono sound output
DSW - Dip switch (4 position, defaults all OFF)
BIOS - COH1000T.353, Taito ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
AT28C16 - Atmel AT28C16 2K x8 EEPROM (SOP24)
814260-70 - 256K x16 (4MBit) DRAM (SOJ40)
KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
* - Unpopulated position for KM4132G271Q-12 SGRAM
KM48V514BJ-6 - 512k x8 (4MBit) DRAM (SOJ28)
EPM7032 - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
CAT702 - Protection chip labelled 'TT01' (DIP20)
PALCE16V8 - PAL, labelled 'ZN1A' (PLCC20)
Game board
ZROM PCB
K91J0636A RAY STORM
M43J0311A 241103582
|--------------------------------------------|
| |---------------------------| |
| |---------------------------| |
| CAT702 |
| E24-06.3 |
| E24-01 |
| E24-05.4 E24-02.1|
| |
| 25MHz |
| LH52B256 E24-03.2|
| MB3773 |
| MN1020012A |
| IC12 |
| MB87078 |
| |
| NJM2100 IC13 |
| |
| NJM2100 |
| IC20 |
| ZSG-2 E24-09.14 |
| |
| IC21 |
| TMS57002DPHA |
| M66220FP |
| IC25 |
| IC28 E24-04.27 |
| LC321664 |
| FM1208S |
|--------------------------------------------|
Notes:
IC12, IC13 \
IC20, IC21 | - Unpopulated positions for 16MBit SOP44 MaskROM
IC25 /
IC28 - Unpopulated position for 32MBit SOP44 MaskROM
E24-04 - TC5332201 32MBit SOP44 MaskROM
E24-02, E24-03 - 23C16000 16MBit SOP44 MaskROM
E24-06, E24-05 - M27C4001 4MBit DIP32 EPROM
E24-09 - M27C4001 4MBit DIP32 EPROM
E24-01 - AMD MACH111 CPLD stamped 'E24-01' (PLCC44)
LH52B256 - Sharp 32K x8 SRAM (SOP28)
LC321664 - Sanyo 64K x16 EDO DRAM (SOP40)
MN1020012A - Panasonic MN1020012A Sound CPU (QFP128)
ZSG-2 - Zoom Corp ZSG-2 sound DSP (QFP100)
TMS57002DPHA - Texas Instruments TMS57002DPHA sound DSP (QFP80)
M66220FP - 256 x8bit Mail-Box Inter-MPU data transfer
CAT702 - Protection chip labelled 'TT04' (DIP20)
MB3771 - Power Supply Monitor with Watch Dog Timer (i.e. Reset IC)
MB87078 - Electronic Volume Control IC
FM1208S - RAMTRON 4096bit Nonvolatile Ferroelectric RAM (512w x 8b)
- |
| rvschool | Rival Schools (USA 971117)[Apr/06/99]
-----------------------------------------------
Rival Schools - United by Fate by CAPCOM (1997)
-----------------------------------------------
Location Device File ID Checksum
---------------------------------------------------
TB 3B uPD23C32020C JST-01M 81F6
TB 2E 27C010 JST-02 912A
TB 3E 27C010 JST-03 C074
TB 2H 27C4096 JST-04 939E
TB 3H uPD23C32020C JST-05M 60A3
TB 4H uPD23C32020C JST-06M 1216
TB 5H uPD23C32020C JST-07M CABE
TB 2K uPD23C32020C JST-08M DB81
TB 3K uPD23C32020C JST-09M 739F
TB 4K uPD23C32020C JST-10M BD81
TB 5K uPD23C32020C JST-11M B056
TB 6K uPD23C32020C JST-12M 3B0A
TB 7K uPD23C32020C JST-13M 9087
Notes: TB - Top PCB PCB No. 95681-2
LB - Lower PCB (made by Sony) PCB No. ZN-2
Brief hardware overview
-----------------------
Top PCB
Sound processor - Z80
- custom DL-1425 (94 pin PQFP)
- custom DL-3129 (208 pin PQFP)
Lower PCB (Sony Playstation chipset)
- Sony custom CXD8530CQ (208 pin PQFP)
- Sony custom CXD8561Q (208 pin PQFP)
- Sony custom CXD2922CQ (100 pin PQFP)
- Sony custom M534002C-13 (40 pin SOP)
-
[MAME]
Game board
(This covers at least Rival Schools and Street Fighter EX2, but likely all Capcom ZN2 games)
97695-1
|--------------------------------------|
| |---------------------------| |
| |---------------------------| |
|LM833 60MHz 1.3A 8MHz|
| |
| Z80 |
|NE5532 CAPCOM-Q1 |
| |
| |
|TDA1543 93C46 C.P.S.2-B |
| 3.3E 2.2E|
| |
|CN2 |
| CAT702 N341256 |
| |
| |
| PAL1 |
| |
| 7.5H 6.4H 5.3H 4.2H|
| PAL2 |
|PAL3 |
| |
|M54532 |
| |
| |
|13.7K 12.6K 11.5K 10.4K 9.3K 8.2K|
| |
| |
|--------------------------------------|
Notes:
CN2 - Standard 34 pin CAPCOM connector for extra player controls.
CAT702 - protection chip
SFEX2 labelled 'CP08' (DIP20)
Rival Schools labelled 'CP06' (DIP20)
PAL1 - PAL16L8 stamped "CS1CNT"
PAL2 - PALCE16V8 stamped "BANK02"
PAL3 - PALCE16V8 stamped "MEMDEC"
N341256- 32K x8 SRAM
LM833 - National Semiconductor Dual Audio Operational Amplifier
NE5532 - Fairchild Semiconductor Dual Operational Amplifier
M54532 - Mitsubishi M54532 IC, connected to CN2
93C46 - 128Bytes EEPROM
TDA1543- PHILIPS Dual 16-bit DAC
CAPCOM-Q1 - Q-Sound chip also stamped DL-1425 11008 9741T 74 (C)92 LUCENT (PLCC84)
C.P.S.2-B - RF5C320 CAPCOM C.P.S.2-B DL-3129 (QFP208)
Z80 clock - 4.000MHz
ROMs -
SFEX2
1.3A - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'EX2-01M'
2.2E - 27C1001 DIP32 EPROM labelled 'EX2_02'
4.2H - 27C240 DIP40 EPROM labelled 'EX2J_04'
5.3H - 64MBit DIP42 MaskROM labelled 'EX2-05M' \
6.4H - 64MBit DIP42 MaskROM labelled 'EX2-06M' |
7.5H - 64MBit DIP42 MaskROM labelled 'EX2-07M' | Unknown type manufactured by Sharp
8.2K - 64MBit DIP42 MaskROM labelled 'EX2-08M' /
9.3K - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'EX2-09M'
Unpopulated sockets on SFEX2 - 3.3E, 10.4K, 11.5K, 12.6K & 13.7K
Rival Schools
1.3A - M533203E 32MBit DIP42 MaskROM labelled 'JST-01M'
2.2E - 27C1001 DIP32 EPROM labelled 'JST_02'
3.3E - 27C1001 DIP32 EPROM labelled 'JST_03'
4.2H - 27C240 DIP40 EPROM labelled 'JSTJ_04A'
5.3H - M533203E 32MBit DIP42 MaskROM labelled 'JST-05M'
6.4H - M533203E 32MBit DIP42 MaskROM labelled 'JST-06M'
7.5H - M533203E 32MBit DIP42 MaskROM labelled 'JST-07M'
8.2K - TC5332202 32MBit DIP42 MaskROM labelled 'JST-08M'
9.3K - TC5332202 32MBit DIP42 MaskROM labelled 'JST-09M'
10.4K - TC5332202 32MBit DIP42 MaskROM labelled 'JST-10M'
11.5K - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-11M'
12.6K - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-12M'
13.7K - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-13M'
Unpopulated sockets on Rival Schools - None
-
[MAME]
Capcom ZN2 generic PCB Layout
-----------------------------
PCB Layouts
-----------
1-665-825-11
ZN-2 COH-3000 (sticker says COH-3002C denoting Capcom ZN2 BIOS version)
|--------------------------------------------------------|
| LA4705 |---------------------------| |
| |---------------------------| |
| AKM_AK4310VM AT28C16 |
| VOL |
| S301 BIOS |
| |
| |
|J |
| |
|A 814260 CXD2925Q EPM7064 |
| |
|M 67.73MHz |
| |
|M |
| S551 KM4132G271BQ-8 |
|A |
| CXD8654Q CXD8661R |
| KM4132G271BQ-8 |
|CN505 CN506 53.693MHz 100MHz |
| CAT702 |
| |
|CN504 CN503 |
| |
| MC44200FT |
| NEC_78081G503 KM416V1204BT-L5 KM416V1204BT-L5 |
| |
|CN651 CN652 * * |
| CN654 |
|--------------------------------------------------------|
Notes:
CN506 - Connector for optional 3rd player controls
CN505 - Connector for optional 4th player controls
CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
CN504 - Connector for optional 2nd speaker (for stereo output)
CN652 - Connector for optional trackball
CN651 - Connector for optional analog controls
CN654 - Connector for optional memory card
S301 - Slide switch for stereo or mono sound output
S551 - Dip switch (4 position, defaults all OFF)
BIOS - COH-3002C.353, Capcom ZN2 BIOS 4MBit MaskROM type M534002 (SOP40)
AT28C16 - Atmel AT28C16 2K x8 EEPROM
814260-70 - 256K x16 (4MBit) DRAM
KM4132G271BQ-8 - 128K x 32Bit x 2 Banks SGRAM
KM416V1204BT-L5- 1M x16 EDO DRAM
EPM7064 - Altera EPM7064QC100 CPLD (QFP100)
CAT702 - Protection chip labelled 'CP10' (DIP20)
* - Unpopulated position for additional KM416V1204BT-L5 RAMs
- |
| shngmtkb | Shanghai Matekibuyuu[Apr/04/2004]
Shanghai Matckibuyu (not certain of the name)
Sunsoft / Activision, 1998
This game runs on Sony ZN1 hardware with a TPS ROM board. There are other games that can be ROM-board swapped
and they will work fine, including Gallop Racer 2 and Cool Boarders.
PCB Layout
----------
Main board (Standard ZN1 Main Board with Tecmo BIOS)
ZN-1 1-659-709-12 COH-1002M
|--------------------------------------------------------|
| LA4705 |---------------------------| |
| |---------------------------| |
| AKM_AK4310VM AT28C16 |
| VOL |
| SW1 BIOS |
| TD62064 |
| TD62064 PALCE16V8 |
|J |
| |
|A EPM7032 814260 CXD2925Q |
| |
|M |
| |
|M |
| KM4132G271Q-12 |
|A DSW |
| CXD8561BQ CXD8530CQ |
| KM4132G271Q-12 |
|CN505 CN506 53.693MHz 67.737MHz |
| CAT702 |
| |
|CN504 CN503 |
| |
| |
| NEC_78081G503 KM48V514BJ-12 KM48V514BJ-12 |
| MC44200FT KM48V514BJ-12 KM48V514BJ-12 |
|CN651 CN652 KM48V514BJ-12 KM48V514BJ-12 |
| CN654 KM48V514BJ-12 KM48V514BJ-12 |
|--------------------------------------------------------|
Notes:
CN506 - Connector for optional 3rd player controls
CN505 - Connector for optional 4th player controls
CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
CN504 - Connector for optional 2nd speaker (for stereo output)
CN652 - Connector for optional trackball
CN651 - Connector for optional analog controls
CN654 - Connector for optional memory card
SW1 - Slide switch for stereo or mono sound output
DSW - Dip switch (4 position, defaults all OFF)
BIOS - COH1002M.353, Tecmo ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
AT28C16 - Atmel AT28C16 2K x8 EEPROM
814260-70 - 256K x16 (4MBit) DRAM
KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM
KM48V514BJ-6 - 512k x8 (4MBit) DRAM
EPM7032 - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
CAT702 - Protection chip labelled 'MG01' (DIP20)
PALCE16V8 - PAL, labelled 'ZN1A' (PLCC20)
Game board
Tecmo TPS1-7
|--------------------------------------|
| |---------------------------| |
| |---------------------------| |
| GAL16V8B CAT702 |
| SHMJ-B.119 SHMJ-A.120 |
| |
| |
| |
| |
| |
| |
| SH-03.220 SH-01.218 |
| SH-02.219 SH-00.217 |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|--------------------------------------|
Notes:
There are many unpopulated positions on this game board. This game only contains
the following parts...
PAL16V8B labelled 'SOPROM1'
CAT702 Protection chip labelled 'MG04' (DIP20)
3 logic chips
2x 4MBit EPROMs labelled 'SHMJ-B' and 'SHMJ-A'
4x 32MBit smt SOP44 MASKROMs labelled 'SH03, 'SH02', 'SH01' & 'SH00'. There is space
for 11 more 32MBit smt SOP44 MASKROMs.
See the 'Cool Boarders' readme for full chip layout of the ROM board.
- |
| sncwgltd | Sonic Wings Limited (JAPAN)[Mar/02/2000] Sonic Wings Limited (JPN Ver.) (c)1996 Video System Board: PS based (ZN-1,COH-1002V) VS34 (ROM board) Key: Mother KN01 ROM board KN02 KN-BIOS.BIN Mother board BIOS IC5.BIN prg. IC6.BIN (274096) IC7.BIN IC8.BIN IC9.BIN IC11.BIN data IC12.BIN (32M-16bit MASK) IC13.BIN IC14.BIN IC15.BIN IC16.BIN Dumped: 03/02/2000 - |
| sfex | Street Fighter EX (EURO 961219)[Apr/05/99]
----------------------------------
Street Fighter EX by CAPCOM (1997)
----------------------------------
Location Device File ID Checksum
-------------------------------------------------
TB 3B UPD23C32020C SFE-01M 00B7
TB 2E 27C010 SFE-02 1111
TB 3E 27C010 SFE-03 EE2B
TB 2H 27c4096 SFE-04 58F8
TB 3H UPD23C32020C SFE-05M F96F
TB 4H UPD23C32020C SFE-06M 5241
TB 5H KM23C32000A SFE-07M 79E0
TB 2K UPD23C32020C SFE-08M 741B
TB 3K UPD23C32020C SFE-09M C61C
TB 4K KM23C32000A SFE-10M 43FF
Notes: TB - Top PCB PCB No. 95681-2
LB - Lower PCB (made by Sony) PCB No. ZN-1
- Main program revision is Asian
Brief hardware overview
-----------------------
Top PCB
Sound processor - Z80
- custom DL-1425 (94 pin PQFP)
- custom DL-3129 (208 pin PQFP)
Lower PCB (Sony Playstation chipset)
- Sony custom CXD8530CQ (208 pin PQFP)
- Sony custom CXD8561Q (208 pin PQFP)
- Sony custom CXD2922CQ (100 pin PQFP)
- Sony custom M534002C-13 (40 pin SOP)
-
|
| sfex2 | Street Fighter EX 2 (USA 980526)[Apr/05/1999]
------------------------------------------
Street Fighter EX 2 by ARIKA/CAPCOM (1998)
------------------------------------------
Location Device File ID Checksum
-------------------------------------------------
TB 5H LH5364000 EX2-07M 4246
TB 3A uPD23c32020A EX2-01M 1D96
TB 3H LH5364000 EX2-05M 5619
TB 4H LH5364000 EX2-06M B162
TB 3K uPD23c32020A EX2-09M 8B30
TB 2K LH5364000 EX2-08M 0F47
TB 2E 27C1001 EX2-02 6666
TB 2H 27C4096 EX2J-04 7CD4
Notes: TB - Top PCB PCB No. 97695-1
LB - Lower PCB (made by Sony) PCB No. ZN-2
- main program is the Japanese version
Brief Hardware overview
-----------------------
Top PCB
Sound processor - Z80 (SMD)
- custom DSP-16P DL1425 (Lucent) (94 pin PQFP)
- custom RF5C320 DL-3128 (208 pin PQFP)
Lower PCB (Sony Playstation chipset)
- Sony custom CXD8530CQ (208 pin PQFP)
- Sony custom CXD8561Q (208 pin PQFP)
- Sony custom CXD2922CQ (100 pin PQFP)
- Sony custom M534002C-13 (40 pin SOP)
-
[MAME]
Game board
(This covers at least Rival Schools and Street Fighter EX2, but likely all Capcom ZN2 games)
97695-1
|--------------------------------------|
| |---------------------------| |
| |---------------------------| |
|LM833 60MHz 1.3A 8MHz|
| |
| Z80 |
|NE5532 CAPCOM-Q1 |
| |
| |
|TDA1543 93C46 C.P.S.2-B |
| 3.3E 2.2E|
| |
|CN2 |
| CAT702 N341256 |
| |
| |
| PAL1 |
| |
| 7.5H 6.4H 5.3H 4.2H|
| PAL2 |
|PAL3 |
| |
|M54532 |
| |
| |
|13.7K 12.6K 11.5K 10.4K 9.3K 8.2K|
| |
| |
|--------------------------------------|
Notes:
CN2 - Standard 34 pin CAPCOM connector for extra player controls.
CAT702 - protection chip
SFEX2 labelled 'CP08' (DIP20)
Rival Schools labelled 'CP06' (DIP20)
PAL1 - PAL16L8 stamped "CS1CNT"
PAL2 - PALCE16V8 stamped "BANK02"
PAL3 - PALCE16V8 stamped "MEMDEC"
N341256- 32K x8 SRAM
LM833 - National Semiconductor Dual Audio Operational Amplifier
NE5532 - Fairchild Semiconductor Dual Operational Amplifier
M54532 - Mitsubishi M54532 IC, connected to CN2
93C46 - 128Bytes EEPROM
TDA1543- PHILIPS Dual 16-bit DAC
CAPCOM-Q1 - Q-Sound chip also stamped DL-1425 11008 9741T 74 (C)92 LUCENT (PLCC84)
C.P.S.2-B - RF5C320 CAPCOM C.P.S.2-B DL-3129 (QFP208)
Z80 clock - 4.000MHz
ROMs -
SFEX2
1.3A - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'EX2-01M'
2.2E - 27C1001 DIP32 EPROM labelled 'EX2_02'
4.2H - 27C240 DIP40 EPROM labelled 'EX2J_04'
5.3H - 64MBit DIP42 MaskROM labelled 'EX2-05M' \
6.4H - 64MBit DIP42 MaskROM labelled 'EX2-06M' |
7.5H - 64MBit DIP42 MaskROM labelled 'EX2-07M' | Unknown type manufactured by Sharp
8.2K - 64MBit DIP42 MaskROM labelled 'EX2-08M' /
9.3K - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'EX2-09M'
Unpopulated sockets on SFEX2 - 3.3E, 10.4K, 11.5K, 12.6K & 13.7K
Rival Schools
1.3A - M533203E 32MBit DIP42 MaskROM labelled 'JST-01M'
2.2E - 27C1001 DIP32 EPROM labelled 'JST_02'
3.3E - 27C1001 DIP32 EPROM labelled 'JST_03'
4.2H - 27C240 DIP40 EPROM labelled 'JSTJ_04A'
5.3H - M533203E 32MBit DIP42 MaskROM labelled 'JST-05M'
6.4H - M533203E 32MBit DIP42 MaskROM labelled 'JST-06M'
7.5H - M533203E 32MBit DIP42 MaskROM labelled 'JST-07M'
8.2K - TC5332202 32MBit DIP42 MaskROM labelled 'JST-08M'
9.3K - TC5332202 32MBit DIP42 MaskROM labelled 'JST-09M'
10.4K - TC5332202 32MBit DIP42 MaskROM labelled 'JST-10M'
11.5K - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-11M'
12.6K - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-12M'
13.7K - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-13M'
Unpopulated sockets on Rival Schools - None
-
[MAME]
Capcom ZN2 generic PCB Layout
-----------------------------
PCB Layouts
-----------
1-665-825-11
ZN-2 COH-3000 (sticker says COH-3002C denoting Capcom ZN2 BIOS version)
|--------------------------------------------------------|
| LA4705 |---------------------------| |
| |---------------------------| |
| AKM_AK4310VM AT28C16 |
| VOL |
| S301 BIOS |
| |
| |
|J |
| |
|A 814260 CXD2925Q EPM7064 |
| |
|M 67.73MHz |
| |
|M |
| S551 KM4132G271BQ-8 |
|A |
| CXD8654Q CXD8661R |
| KM4132G271BQ-8 |
|CN505 CN506 53.693MHz 100MHz |
| CAT702 |
| |
|CN504 CN503 |
| |
| MC44200FT |
| NEC_78081G503 KM416V1204BT-L5 KM416V1204BT-L5 |
| |
|CN651 CN652 * * |
| CN654 |
|--------------------------------------------------------|
Notes:
CN506 - Connector for optional 3rd player controls
CN505 - Connector for optional 4th player controls
CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
CN504 - Connector for optional 2nd speaker (for stereo output)
CN652 - Connector for optional trackball
CN651 - Connector for optional analog controls
CN654 - Connector for optional memory card
S301 - Slide switch for stereo or mono sound output
S551 - Dip switch (4 position, defaults all OFF)
BIOS - COH-3002C.353, Capcom ZN2 BIOS 4MBit MaskROM type M534002 (SOP40)
AT28C16 - Atmel AT28C16 2K x8 EEPROM
814260-70 - 256K x16 (4MBit) DRAM
KM4132G271BQ-8 - 128K x 32Bit x 2 Banks SGRAM
KM416V1204BT-L5- 1M x16 EDO DRAM
EPM7064 - Altera EPM7064QC100 CPLD (QFP100)
CAT702 - Protection chip labelled 'CP10' (DIP20)
* - Unpopulated position for additional KM416V1204BT-L5 RAMs
-
[Oct/20/2005]
Street Fighter EX 2 (ASIA980312)
Capcom / Arika 1998
N.revisione ASIA980312
In vendita No
Dumped 20/10/2005
-
|
| sfexp | Street Fighter EX Plus (USA 970407)[Oct/26/99]
-----------------------------------------------
Street Fighter EX 2 Plus by ARIKA/CAPCOM (1999)
-----------------------------------------------
Location Device File ID Checksum
---------------------------------------------------
TB 3A 23C32020 X2P-01M 1D96
TB 2E 27C1001 X2P-02 FA89
TB 27C1001 X2P-03 94D8
TB 2H 27C4096 X2PJ-04 7147
TB 3H 5364000 X2P-05M 055F
TB 4H 5364000 X2P-06M 76FA
TB 5H 5364000 X2P-07M F407
TB 2K 5364000 X2P-08M 8360
TB 3K 5364000 X2P-09M 631D
TB 4K 5364000 X2P-10M 09D8
Notes: TB - Top PCB PCB No. 97695-1
LB - Lower PCB (made by Sony) PCB No. ZN-2
Brief Hardware overview
-----------------------
Top PCB
Sound processor - Z80 (SMD)
- custom DSP-16P DL1425 (Lucent) (94 pin PQFP)
- custom RF5C320 DL-3128 (208 pin PQFP)
Lower PCB (Sony Playstation chipset)
- Sony custom CXD8530CQ (208 pin PQFP)
- Sony custom CXD8561Q (208 pin PQFP)
- Sony custom CXD2922CQ (100 pin PQFP)
- BIOS ROM M534002C-13 (40 pin SOP)
- |
| strider2 | Strider 2 (USA 991213)[May/14/2000] Strider Hiryu 2 (JPN Ver.) (c)1999 Capcom / Moto Kikaku Board: PS based (ZN-2,COH-3002C) 97695-1 (ROM board) Key: CP10 (Mother) CP13 (ROM board) HR2-01M.BIN sound data HR2-02.BIN sound prg. HR2J-04.BIN prg.(JPN) HR2-05M.BIN prg./data HR2-06M.BIN HR2-07M.BIN HR2-08M.BIN HR2-09M.BIN HR2-10M.BIN Dumped 05/14/2000 - [Aug/09/2001] Strider 2 (Capcom 1999) ----------------------- Asian Version [engl. language] [Dec/31/2000] Strider 2 by Capcom 1999 Stridr2j.2H is @ location 2H and is japanese version. Stridr2a.2H is same but Asian version (which is in English) Device is 27C240 - |
| sfchamp | Super Football Champ (Ver 2.5O)[Oct/19/2000] Super Football Champ (JPN Ver.) (c)1995 Taito FX-1 system (PS based) SROM PCB-A Key: TT02 Sound: Z80-A YM2610B OSC: 16.0000MHz E18-02.12 Main data E18-03.16 E18-04.19 E18-05.21 E18-01.15 Sound data E18-07.2 Main prg. E18-08.7 E18-09.22 Sound prg. Dumped 10/20/2000 - |
| techromn | Tech Romancer (EURO 980914)[Mar/03/2000] Tyoukousenki Kikaioh (JPN Ver.) (c)1998 Capcom Board: PS based (ZN-2,COH-3002C) 97695-1 (ROM board) Key: CP10 (Mother) CP09 (ROM board) KIO-01M.BIN sound data KIO-02.BIN sound prg. KIO-03.BIN KIOJ-04.BIN prg.(JPN) KIO-05M.BIN prg./data KIO-06M.BIN KIO-07M.BIN KIO-08M.BIN KIO-09M.BIN KIO-10M.BIN Dumped: 05/03/2000 - |
| tecmowcm | Tecmo World Cup Millennium (JAPAN)[Feb/11/2005]
Main board (Standard ZN1 Main Board with Tecmo BIOS)
EP-GW 307117 COH-1002M
|--------------------------------------------------------|
| LA4705 |---------------------------| |
| |---------------------------| |
| AKM_AK4310VM AT28C16 |
| VOL |
| SW1 BIOS |
| TD62064 |
| TD62064 PALCE16V8 |
|J |
| |
|A EPM7032 M5M44260 CXD2925Q |
| |
|M |
| |
|M |
| KM4132G271BQ-10 |
|A DSW |
| CXD8561Q CXD8530CQ |
| KM4132G271BQ-10 |
|CN505 CN506 53.693MHz 67.737MHz |
| CAT702 |
| |
|CN504 CN503 |
| |
| |
| NEC_78081G503 KM48V514BJ-6 KM48V514BJ-6 |
| MC44200FT KM48V514BJ-6 KM48V514BJ-6 |
|CN651 CN652 KM48V514BJ-6 KM48V514BJ-6 |
| CN654 KM48V514BJ-6 KM48V514BJ-6 |
|--------------------------------------------------------|
Notes:
CN506 - Connector for optional 3rd player controls
CN505 - Connector for optional 4th player controls
CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
CN504 - Connector for optional 2nd speaker (for stereo output)
CN652 - Connector for optional trackball
CN651 - Connector for optional analog controls
CN654 - Connector for optional memory card
SW1 - Slide switch for stereo or mono sound output
DSW - Dip switch (4 position, defaults all OFF)
BIOS - COH1002M.353, Tecmo ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
AT28C16 - Atmel AT28C16 2K x8 EEPROM
M5M44260 - 256K x16 (4MBit) DRAM
KM4132G271BQ-10- 128K x32 x2 banks (32MBit) SGRAM
KM48V514BJ-6 - 512k x8 (4MBit) DRAM
EPM7032 - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
CAT702 - Protection chip labelled 'MG01' (DIP20)
PALCE16V8 - PAL, labelled 'ZN1A' (PLCC20)
Game board without sound
Tecmo TPS1-7-130109
|--------------------------------------|
| |---------------------------| |
| |---------------------------| |
| GAL16V8D CAT702 |
| TWM-EP.119 TWM-EP.120 |
| |
| |
| |
| |
| |
| |
| TWM-4.220 TWM-2.218 TWM-0.216 |
| TWM-3.219 TWM-1.217 |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|--------------------------------------|
Notes:
There are many unpopulated positions on this game board. This game only contains
the following parts...
PAL16V8D labelled 'SOPROM1'
CAT702 Protection chip labelled 'MG13' (DIP20)
3 logic chips
2x 4MBit EPROMs labelled 'TWM-EP U0119' and 'TWM-EP U0120'
5x 32MBit smt SOP44 MASKROMs labelled 'TWM-4', 'TWM-3', 'TWM-2', 'TWM-1' & 'TWM-0'. There is space
for 10 more 32MBit smt SOP44 MASKROMs.
-
[Feb/10/2005]
Tecmo World Cup Millenium (JAPAN)
Tecmo 2000
Revision: TPS1-7-130109 (game board) EP-GW 307117 COH-1002M (main board)
CPU:
1x Sony CXD8530CQ-L9A0048-WJ19423-NNI9805
1X sONY CXD8561BQ-9818ECI-F2316ZAE
plus a number of other things I do not recognize....
but they are described in PCB Layout (see below)
ROMs:
8x SEC PORTUGAL 825-KM48V514DJ-6-SQDO99JG soldered (main board))
2x M27C801-100FI-5880I-9905F (game board)
5x TECMO TMW-x-0009K70xx soldered (game board)
1x CAT702-103090-9838-MG13 (game board) protection chip
1X GAL16V8D-15LP-C808D01SOPROM1 (game board)
NOTE:
JAMMA
7 additional connectors for 3P, 4P, VIDEO, SPEAKER, ANALOG, TRACKBALL, MEMORYCARD
Dumped 04/03/2005
-
|
| tondemo | Tondemo Crisis (JAPAN)[Nov/11/2000] Tondemo Crisis (JPN Ver.) (c)1999 Tokuma Shoten / Hakuhodo / Toppan / Polygon Magic Board: TPS (PS based; ZN-1,COH-1002M) TPS1-7 (ROM board) Key: Mother MG01 ROM board MG09 MG-BIOS.BIN TPS BIOS TCA-0.217 data TCA-1.218 TCA-2.219 TCA-3.220 TCA-4.221 U0119.BIN prg. U0120.BIN Dumped 11/04/2000 - |