driver
driver zn.c
source zn.c (zn.c on mamedev.org)
games 1 on 1 Government (JAPAN)
Acclaim PSX
Aero Fighters Special (TAIWAN)
Atari PSX
Atlus PSX
Battle Arena Toshinden 2 (JAPAN 951124)
Battle Arena Toshinden 2 (USA 951124)
Beastorizer (USA Bootleg)
Beastorizer (USA)
Bloody Roar 2 (JAPAN)
Brave Blade (JAPAN)
Bust a Move 2 (JAPANESE ROM ver. 1999/07/17 10:00:00)
Cool Boarders Arcade Jam
Dead Or Alive ++ (JAPAN)
Fighters' Impact (Ver 2.02O)
Fighters' Impact A (Ver 2.00J)
Flame Gunner
Flame Gunner (Japan)
G-Darius (Ver 2.01J)
G-Darius (Ver 2.02A)
G-Darius Ver.2 (Ver 2.03J)
Gallop Racer (JAPAN Ver 9.01.12)
Gallop Racer 2 (JAPAN)
Gallop Racer 2 (USA)
Gallop Racer 2 Link HW (JAPAN)
Gallop Racer 3 (JAPAN)
Heaven's Gate
Judge Dredd (Rev B Nov. 26 1997)
Judge Dredd (Rev C Dec. 17 1997)
Justice Gakuen (JAPAN 971117)
Kikaioh (JAPAN 980914)
Magical Date / Magical Date - dokidoki kokuhaku daisakusen (Ver 2.02J)
Magical Date EX / Magical Date - sotsugyou kokuhaku daisakusen (Ver 2.01J)
Monster Farm Jump (JAPAN)
NBA Jam Extreme
Plasma Sword (ASIA 980316)
Plasma Sword (USA 980316)
Primal Rage 2 (Ver 0.36a)
PS Arcade 95
Psychic Force (Ver 2.4J)
Psychic Force (Ver 2.4O)
Psychic Force EX (Ver 2.0J)
Ray Storm (Ver 2.05J)
Ray Storm (Ver 2.06A)
Rival Schools (ASIA 971117)
Rival Schools (USA 971117)
Shanghai Matekibuyuu
Sonic Wings Limited (JAPAN)
Star Gladiator (USA 960627)
Star Gladiator 2 (JAPAN 980316)
Street Fighter EX (ASIA 961219)
Street Fighter EX (EURO 961219)
Street Fighter EX (JAPAN 961130)
Street Fighter EX (USA 961219)
Street Fighter EX 2 (ASIA 980312)
Street Fighter EX 2 (JAPAN 980312)
Street Fighter EX 2 (USA 980526)
Street Fighter EX 2 Plus (ASIA 990611)
Street Fighter EX 2 Plus (JAPAN 990611)
Street Fighter EX 2 Plus (USA 990611)
Street Fighter EX Plus (JAPAN 970311)
Street Fighter EX Plus (USA 970311)
Street Fighter EX Plus (USA 970407)
Strider 2 (ASIA 991213)
Strider 2 (USA 991213)
Strider Hiryu 2 (JAPAN 991213)
Super Football Champ (Ver 2.4J)
Super Football Champ (Ver 2.5O)
Taito FX1
Taito GNET
Tech Romancer (EURO 980914)
Tech Romancer (USA 980914)
Tecmo World Cup Millennium (JAPAN)
Tetris The Grand Master (JAPAN 980710)
The Block Kuzushi (JAPAN)
Tondemo Crisis (JAPAN)
TPS
Video System PSX
ZN1
ZN2
information 0.36RC1 [smf]


STATUS:

- nbajamex: Black screen

- jdredd: OK (missing guns)

- jdreddb: OK (missing guns)

- primrag2: locks up when starting a game

- sfex2: OK (random crashes on garuda)

- sfex2j: OK (random crashes on garuda)

- strider2: OK (random crashes on bosses)

- stridr2a: OK ( random crashes on bosses )

- shiryu2: OK (random crashes on bosses)

- bldyror2: OK (bad dump?)

- glpracr2: Locks up when starting a game/entering test mode

- glprac2j: Locks up when starting a game/entering test mode

- glprac2l: Locks up when starting a game/entering test mode

- flamegun: OK, geometry issues

- flameguj: OK, geometry issues

- sfchamp: Stuck in test mode

- sfchampj: Stuck in test mode

- ftimpcta: OK, geometry issues

- mgcldate: Stuck in test mode

- taitogn: Shows gnet logo

- All others: OK


NOTES:

- Driver: QSound emulation based on information from the cps1/cps2 driver, Amuse & Miguel Angel Horna. Taito FX1a sound emulation based on information from the Taito F2 driver.

- Hardware: The ZN1/ZN2 boards are standard boards from Sony. Extra sound h/w is included on the rom board. The BIOS is protected in all the games that run on this hardware. During boot up the BIOS decrypts parts of itself into ram using a device connected to the PSX controller port. As this is not emulated yet you only get the boot up colours.

- Capcom ZN1/ZN2: The QSound hardware is different to cps2 as it uses an i/o port and nmi's instead of shared memory. The driver uses 8bit i/o addresses but the real ZN1 hardware may use 16bit i/o addresses as the code always accesses port 0xf100. The ZN2 code however seems to vary the top eight bits of the address, this may or may not be important but it is currently ignored.

- The Gallop Racer dump came from a Capcom ZN1 QSound board but there were no QSound program/sample roms & the game doesn't appear to use it. Tecmo went on to produce games on their own boards.


WIP:

- 0.127u4: Aaron Giles fixed ZN driver (all games hang).

- 0.127u1: ZN improvements [smf]: Improved dip switch emulation, ram hacks to get games booting are no longer required. Added gun emulation for Judge Dredd. Fixed Judge Dredd IDE emulation when building with visual studio. Mapped Primal Rage 2 inputs. Mapped player 3 & 4 inputs for '1 on 1 Government', these are now the default with the 6 button inputs only mapped for games that need them. Converted AT28C16 to a device. Added preliminary support for devices to load/save NVRAM.

- 25th August 2008: smf - I've been waiting for a Sonic Wings Limited board to turn up for a while. Alot of the games needed patches to get them running in MAME and ZiNc & this was one of them. I knew there was something DIP switch related with this one, because the bytes that needed patching changed a display of the DIP switches in test mode. I thought at the time there were DIP switches on the game board. Just recently Aero Fighters Special turned up, which is an alternate region. The game board is the simplest board you can imagine, no DIP switches or anything. However the owner said that the DIP switches on the main board affect test mode. So I started to hunt down why it wasn't working. For some reason the DIP switches are connected to the asynchronous serial port, the same one that the game pads and memory cards are connected to on the playstation ( also shared by the protection on the arcade games ). I've always wondered why they were only read once. It turns out they need an acknowledge at some point, which generates an interrupt. Then the old patches can be removed and these games start working: Fighters' Impact, Magical Date and Super Football Champ. But it doesn't stop there. A very long time ago ( it was around mame 0.92 ) I had Judge Dredd working, but before I could submit it the changes, the game would lock up whenever you shot someone or went into test mode. It was very strange, I thought it was due to core changes at the time. I decided that I should dust the changes down now and submit them and worry about making it work later. Now alot of things have changed in the meantime, so it took a while to patch things in. After a bit of work, it all worked perfectly. I carried on testing, deleted the nvram and it stopped working again. As part of the changes at one point I'd accidentally gotten the test mode switch held down and on bootup it defaulted the nvram. Now it wasn't doing that anymore, the game would crash when you shot someone. I assume I did the same thing originally, but never associated what was going on. What seems to happen is that if the nvram is all 0's then the game is happy that it's correct, but it fails in annoying ways. According to the data sheet, when you erase the nvram it should be all 1's. So I've made that the default & the game complains about a checksum failure on the first boot & from then on it's happy.

- 0.124u3: PSX core updates [smf]: Removed casts and removed unnecessary decoding from NCLIP. Added signed values to PAIR & PAIR64. Renamed PAIR64.lw to PAIR64.q. Tidied up DPCS, improved flag calculation and added support for lm/sf fields. Added sf/lm support to INTPL, improved flag calculation & calculates correct RGB. Fixed calculation of bit 31 of GTE FLAG register, when writing to it directly. Added lm mode to OP and fixed the calculation. Added lm mode to SQR.

- 0.124u2: PSX updates [smf]: Fixed the SR masks for MTC0. Added ability to test the instruction/data cache ram. The scratchpad and BIU register are now handled internally to the CPU. All writes are performed with masks. SWL/SWR used to be implemented with two writes ( one byte and one word ) when writing three bytes, now it only ever performs one. Byte and Word writes use masks as they leave the rest of the register on the bus, which can be picked up by larger registers. The read/write functions to use are cached when the SR bits are updated, as are the bad address masks. Added coprocessor 1 & 3 support, though they don't do anything useful. All loads now go through the delay pipeline, a lwl/lwr will grab the value out of the pipeline if it's updating the same register. Added undocumented behaviour of BLEZ/BGTZ. The comparison for zero can be changed by specifying an alternate register in the RT field ( the documentation says you should always use register 0 ). Restricted to 16 COP0 registers & generate an exception if any of the 5 for the MMU are used. Added BCF/BCT instructions, although I have found no conditions that affect them yet. Generates an exception if any MMU instructions are executed. Sets the CE instruction for all exceptions, not just those involving a coprocessor. The bits of the opcode that specify the coprocessor are grabbed no matter what the instruction. Added TAR register and BT bit in SR. When an exception occurs during a branch, BT determines whether it was taken or not. The TAR register gets set to the destination of the branch. Fixed the BD bit when you are in a branch delay slot and you didn't take the branch, this shows up in the pipeline as !pc. Fixed branches within a branch delay slot. Multiply & divide instructions can be aborted if you write to HI/LO before reading the result. Added data breakpoints, you don't appear to be able to set breakpoints on any of the addresses internal to the CPU. Multiply/divide/GTE instructions can execute when an exception is taken, although the EPC indicates that it hasn't. The BIOS avoids rerunning GTE instructions as they are destructive, so you have to make sure they run. Added bus error handling, PSXCPU is limited to 8mb of ram & any access outside this range will trigger an exception. I believe this is to be an internal limit. Added CXD8661R as a specific CPU type, System 12 appears to allow more than 8mb of ram & it's possible that this is different. Mapped out all instructions to either generate an exception or ignore bits. Updated the disassembler to match the decoding. Fixed disassembling of branch instructions in a branch delay slot. Lui checks for a ori/addiu following and will show you the result. Added step over/out support. Fixed standalone disassembler. Fixed SZ0 truncation. Fixed IRGB truncation and conversion to IR1/IR2/IR3. Added IR1/IR2/IR3 saturation when calculating ORGB. Fixed OTZ sign extension. Fixed reading from SXYP. Fixed reading from IRGB. Fixed writing to LZCR. Fixed sign extension of GTE control registers. Fixed writing to FLAG. Fixed flag calculation in F macro and fixed avsz3 & avsz4 flag & otz calculation.

- 0.123u1: Changed PSX CPU clock speed to 100MHz in the ZN2 games to match board notes [smf]. smf fixed when started, automagically jump into Test Menu.

- 0.122u7: Switched zn.c to use MDRV_IMPORT_FROM [smf].

- 0.122u6: First pass at fixing the CPU clock speeds on the playstation based hardware. The internal divide in the CPU core has been set to 4 as we have no wait states, incorrect DMA timing, no gpu timing, no DMA bus stealing and no gte timing [smf]. Changed PSX CPU clock speed to 67737600 Hz.

- 16th January 2008: smf - The clockspeed of the PSX based games in MAME has always been a little on the low side. Mainly to make up for the lack of cache emulation and bus contention, also partly because the GTE timing isn't emulated yet. Due to the recent attention to crystals, there has been some investigation as to what the real clock speed should be. Thanks to Guru's probing we are able to say for definate what is going on. The CPU has an internal divider and on the majority of boards is fed a 67.7376mhz clock. I have currently got MAME to report this frequency, with an internal divider of 4 to keep it roughly the same as before ( it should be 2 but I'll leave that until the rest of the timing issues are sorted ). Some information has been floating around for a while that has never been confirmed & now seems to be a good time. The 67mhz clock doesn't appear on the namco system 12 or the later system 10 boards. It appears they have their own higher rated part. System 12 runs on a 100mhz clock, while system 10 runs on a 101.4912mhz clock. So system 12 being faster has been elevated from rumour, to probable. The GPU clock is the same across all hardware. I'd have thought they'd have done something about that, especially as all the system 12 games like to run in interlace. Maybe it's more efficient or has faster ram, we'll leave that one for another day.

- 0.111u5: Nathan Woods updated the PSX GPU video driver to use the new BITMAP_ADDR* macros instead of using the line[] array.

- 0.110: smf and Aaron Giles fixed crash when resetting PSX games.

- 0.105u2: Nathan Woods fixed the 'Fatal error: Invalid data type' crash in ZN driver.

- 0.104u7: smf switched MDEC decoding input from CbCrY to CrCbY, and switched MDEC 15bit output from rgb to bgr.

- 22nd March 2006: smf - One of the least documented parts of the PSX chipset is the MDEC decoder. Bad colours in MDEC was a common occurence in the early days of PSX emulators. This was also due in part to it being pretty much the only time that the 24 bit display mode was ever used, as the GPU can only draw in 15bits. Of all the games in MAME there have only been two games that used 24bit MDEC, the rest used 15bit. The first was Judge Dredd, which looks odd no matter how it's drawn. The second is Tekken Tag Tournament, which has only just started to boot in MAME. When trying to work out what Judge Dredd should look like I assumed that MDEC would be outputting the data in the same format that it would be displayed. I was pretty sure that MAME was drawing the 24bit modes correct because during attract mode in Judge Dredd there was red and blue text displayed in 24bit & 15bit mode. However Tekken Tag Tournament was obviously wrong so I thought I'd double check it against a console. I think Pete had previously said that he thought MAME was wrong displaying 24bit, but after writing a program which displays a full red or green or blue screen it matches my console. That left the MDEC decoding. So I thought I'd take a look at how everyone else did it. Not an easy feat as MAME at least tries to be endian independent and everyone else codes for the here and now. After a bit of messing around I worked out that yes, the red and blue were swapped in other emulators. Now this is odd, because as I said earlier you would have thought Sony would use the same format for decoding as displaying. I took a look at the 15bit decoding, which all the open source emulators ( including MAME ) have the red and blue swapped compared to the order in which they are displayed. This is when it dawned on me that everyone is very likely decoding MDEC incorrectly. MDEC decoding takes YCrCb and converts it to RGB, by swapping Cr & Cb and making MDEC output in the natural format the Tekken Tag Tournament movies look much nicer. This got me thinking though as the Cr & Cb values are weighted differently. If my assumptions were wrong then it could really mess up decoding. One place the MDEC decoding is quite critical is in Tekken. After you select your character an MDEC movie replaces your character. Up until now the levels were wrong and the colours would jump when the movie starts and ends, it's another thing that has been on my todo list for ages. After making the changes the transition is much less noticable, so I think the mystery of the order of the Y Cr & Cb is solved & yes Judge Dredd still looks weird.

- 26th January 2006: R. Belmont - As most people understand by now, the ZiNc arcade emulator runs games based on varients of the original 1995 Sony PlayStation hardware. For a variety of reasons (one being just to see what happened), I've done some initial work towards having it also emulate the base home console itself. The 3 major points of difference are the CD-ROM drive's type (custom Sony vs. IDE or SCSI in the arcade boards that used CDs), the memory cards, and the joypads. I hooked up a CD-ROM capability by loading and calling out to an ePSXe-compatible CD plugin and almost immediately started getting some cool things to happen. Here's a few: Silent Hill: Boot warning Title, Wipeout XL: Title In-game, Tekken: Galaga (loading)In-game, Crash Bandicoot: Title, Time Crisis: Title In-game and Madden NFL '97: Main menu In-game. Please note that the final fate and design of this feature are not yet decided, so if you're definitely interested in shaking things up a little in PSX emulation (it's been kinda dead for a while, hasn't it?), voice your support on the official ZiNc forum at bannister.org.

- 0.101u4: smf updated PSX core to new save state and disassembler interfaces.

- 0.97u3: Improvements to the PSX CPU core [smf]: Correct behaviour for a branch in a delay slot, added BIOS and syscall logging of all known functions & their parameters (writing to file descriptor 1 or putchar will output to the console), fixed disassembly of gte instructions and dismips.mak

- 0.87u3: smf hooked up GNET bios roms so boot screen shows.

- 0.87u1: smf fixed ZN1/ZN2 big endian.

- 26th July 2004: Barry Rodewald sent in an update to the ZN driver fixing the ROM loading of the QSound sample ROMs, improving the music in Capcom ZN games.

- 0.84: smf emulates Taito-FX1 watchdog properly, fixed System 11 NVRAM hookup, added a kludge to start Sonic Wings Limited in attract mode, fixed some issues with vertical display start/end registers, added horizontal start/send register emulation and fixed sound in QSound games. darkcoder fixed the Speaker Puncturing Unit in the PSX games. R. Belmont and smf fixed several endian issues in the PSX-related drivers.

- 0.83: smf fixes Heavens Gate and Super Football Champ and added Taito FX-1 watchdog (address is unconfirmed, but hopefully soon) and horizontal start/end.

- 19th May 2004: R. Belmont - ZN1 / ZN2 status: Progress has been made on breaking the ZN1/ZN2 protection chip, which seems to contain an 8 byte table. With this in mind, we need access to all the ZN1/ZN2 game PCBs to dump those protection chips on the main boards and game boards. The main board protection is per BIOS. Meaning there is only one used for each BIOS type. The game board protection chip is different for each game.

- 8th April 2004: smf sent in another update to the 24-bit MDEC support in the PSX driver.

- 0.82: PSX SIO improvements [smf].

- 5th April 2004: smf added 24-bit display support to the PSX driver, as required by Judge Dredd.

- 0.81u3: Various ZN updates [smf, R. Belmont]. Several games are improved (Brave Blade, Judge Dredd etc.) but still need work. Fixed number of buttons again.

- 3rd April 2004: Olivier Galibert fixed the ZN protection chip emulation so more games boot now.

- 0.81: Various ZN related updates [smf, R. Belmont]. Several games now display more, for example Primal Rage 2 plays the intro movie. Added 'Freeze' dipswitch and fixed number of buttons.

- 9th March 2004: Guru - Now that many of the ZN security chips are dumped, we're beginning to see some action on screen, but only in Gallop Racer so far. The majority of the remaining ZN1 games have further protection that prevents them from working right now. But the ones that run on the Capcom ZN1 hardware will work now. Unfortunately we only have the protection chip for Gallop Racer, so only this one can work at the moment. We really need the remaining ZN security chips to get further with the emulation of the other games.

- 6th March 2004: Guru - Updated the ZNx Dump Status page, plus added some pics to show how it's done. If you have those remaining undumped ZN games and want to loan them for dumping, or want to donate towards the other completely undumped ZN1 games, contact me.

- 0.80: Added 'Service Mode' dipswitch. Swapped region user2/3 in some games.

- 3rd March 2004: smf did a bit of re-organizing and cleanup on the ZN driver.

- 1st March 2004: Brian Troha fixed ROM loading for a few games in the ZN driver. smf also sent some updates to the ZN driver.

- 0.79u3: Added machineznsec.c. Misc PSX cleanups [smf]. Added PSX SPU sound to the driver.

- 0.79u1: Changed PSX_CPU CPU1 clock speed to 16934400 Hz, visible area to 640x480 and cpu1/user1 region to user1/3.

- 5th December 2003: Guru - Currently none Taito GNET cart are dumped because we're still working on a custom method to dump the carts directly (i.e. without opening them up etc). Because they use some kind of software locking mechanism, they can not be dumped by reading the individual ROMs inside the carts. Also, opening them up destroys the cart housing so the cart isn't usable afterwards. We are making progress, but it's not completed yet. So at the moment, this is just a simple list to keep track of what is still needed.

- 11th August 2003: Guru - A Taito GNET motherboard arrived from Mameworld.

- 0.36RC1: Added zn.c driver. Currently only qsound is emulated, based on the cps1/cps2 driver.

PCB information
ts2 Battle Arena Toshinden 2 (USA 951124)
[Sep/25/99]
 
 
 "Battle Arena Toshinden2"(Capcom / Takara)
 
 The pcb which is about the same as SFEX is being used for Toshinden2.
 
 [top board] 95681-2, CAPCOM
 Z80-CPU
 OSC:8MHz / 60MHz
 CAPCOM-Q1 (DL-1425) / C.P.S.2-B (DL-3129)
 
 [bottom board] ZN-1, COH-1000, SONY
 Sony custom chip: CXD8530BQ / CXD8561Q / CXD2922CQ
 bios(?): M534002C
 
 
 
 [May/07/2001]
 
 Battle Arean Toshinden 2
 
 Capcom ZN1 board ??
 
 This is USA version (conversion) file
 
 TSU204 is chip label.
 Device 27c4096
 
 -
 
 
 
 
 
 
beastrzb Beastorizer (USA Bootleg)
[Oct/31/2001]
 
 beastorizer (bloody roar) - eighteen raizing - 1997 - semibootleg?
 zn-1 mother board and bootleg? daughter board
 theres a sticker in the motherboard where you can read "k11x0831a ray storm" and the usual "sony" and "zn-1" text its all over it,but the daughter board looks like your regular bootleg pcb, regular 27c4096,27c160 and 27c800 eproms on it.
 
 another chips in the daughter board:
 1 u6295
 2 actel a40mx04-f
 1 atmel at89c4051-24pc (read protected)
 1 st lm324n
 2 74ls245n
 2 74ls157n
 1 74ls139n
 1 oscillator 14.31818 mhz
 
 in rom "1" you can see alot of text including "licensed by sony computer entertaiment inc . (scei)" and all the text in the game,and some "ps-x exe" ?? text too.
 rom "3" is full of f's until the very last part, its ok, i verified the dump 10 times.
 
 -
 
 
 
 [Nov/04/2002]
 
 beastorizer redump
 
 i hope it works fine this time
 
 note: rom named 3-27c800 is almost all ff,this is not an error,it was redumped several times
 
 
 
 ---------------------------------------------------
 
                           14.31818     2-27C160
 74LS245N   ACTEL          MHz
            A40MX04-F
 74LS245N                  74LS139
                                        3-27C800
 
 
             1-27C160
 
                                        4-27C160
 
 
             1-27C4096
 
                                        5-27C160
 
             2-27C4096
 
                                        3-27C240
 
   74LS14P
 
 
             AT89C40        74LS157M     ACTEL
             51-24PC        74LS157M     A40MX04F
 
  LM324N     u6295
 ---------------------------------------------------
 
 -
beastrzr Beastorizer (USA)
[Aug/08/2002]
 
 Beastorizer (C) 1997 8ing / Raizing
 
 This game runs on ZN1 hardware with a custom 8ing top board.
 
 Top Board: 
 
 PCB No: RA9701 SUB
 CPU   : TMP68HC00N-16
 OSC   : 12.000MHz
 SOUND : Yamaha YMF271-F (128 pin PQFP), YAC513 (16 pin SOIC)
 OTHER : MACH211 (CPLD x2, labeled "MAIN_IF2" and "SUB_IF2")
 RAM   : M628032-15E1 (x2, 28 pin SOIC)
 PALs  : (x2, one unlabeled GAL16V8B, one type CAT702 103090 labelled ET02)
         (PAL on ZN1 board is labelled ET01)
 
 ROMs:             Type                            CRC32
 ----------------------------------------------------------
 RABROAR1.217    * 32M SOP44  located near ET01    11f1ba36
 RABROAR2.216    * 32M SOP44  located near u212    d46d46b7
 RABROAR3.SND    * 32M SOP44  located near 68000   b74cc4d1
 BROAR.046         27C2001                         98e47d50
 BROAR.042         27C2001                         47dac191
 BROAR.212         27C4000                         1c85d7fb
 BROAR.213         27C4000                         2c586534
 BROAR.214         27C4000                         1cdc450a
 BROAR.215         27C4000                         31c8e055
 
 * These ROMs are surface mounted
 
 -
 
 
 [Nov/04/2002]
 
 beastorizer redump
 
 i hope it works fine this time
 
 note: rom named 3-27c800 is almost all ff,this is not an error,it was redumped several times
 
 -
 
 
 [Aug/01/2002]
 
 Bloody Roar / Beastorizer (C) 1997 8ing / Raizing
 
 Main Board: Sony ZN-1  (1-659-709-12  COH-1002E)
  Sub Board: Raizing RA9701 SUB
 
 Sub Board run down:
 
 TMP68HC00N-16 (Toshiba 68K 12MHz)
 OSC: 12.0000MHz (Kyocera KX-01-1)
 Mach211 (x2) Labled "Main_IF2" & "SUB_IF2"
 ST M628032-15E1 (x2) Ram??
 Yamaha YMF271-F
 GAL16V8B
 CAT702 103090-ET02 (the "ET02" is a printed sticker/label) ??
 
 3 Surface mounted ROMs (Not included in this dump):
 
 grfx: 8ING
       RA-B.ROAR
       ROM-1
 
 grfx: 8ING
       RA-B.ROAR
       ROM-2
 
 snd:  8ING
       RA-B.ROAR
       ROM-3
 
 
 Socketted EPROMs:
 ROM Label     EPROM TYPE  USE
 --------------------------------------------
 B.ROAR U046   ST M27C2001 (68K sound code ODD)
 B.ROAR U042   ST M27C2001 (68K sound code EVEN)
 B.ROAR U0212  TMS 27C040  (68K game code EVEN)
 B.ROAR U0213  TMS 27C040  (68K game code ODD)
 B.ROAR U0214  TMS 27C040  (68K game code EVEN)
 B.ROAR U0215  TMS 27C040  (68K game code ODD)
 
 Starting 0x400 of combined u042 & u046:
 ****************
 *  OPX YMF271  *
 * SOUND DRIVER *
 *==============*
 *   Eighting   *
 * PS Arcade 95 *
 *    SYSTEM    *
 *==============*
 * 1997/05/25   *
 *     Ver.0.25 *
 *==============*
 *              *
 * Programmed   *
 *  by Y.Ochiai *
 ****************
 
 In combined u0212 & u0123:
 
 Starting at 0x0004 is:
 Licensed by Sony Computer Entertainment Inc.(SCEI)
 
 Starting at 0x4000 is:
 PS-X EXE
 
 Starting at 0x404c is:
 Sony Computer Entertainment Inc. for North America area
 
 -
 
 [Apr/04/2004]
 
 Beastorizer / Bloody Roar
 Raizing/8ing, 1997
 
 This game runs on Sony ZN1 hardware with a custom Raizing/8ing top board.
 
 
 PCB Layout
 ----------
 
 Main board (Standard ZN1 Main Board with Raizing/8ing BIOS)
 
 ZN-1 1-659-709-12  COH-1002E
 |--------------------------------------------------------|
 |  LA4705             |---------------------------|      |
 |                     |---------------------------|      |
 |    AKM_AK4310VM      AT28C16                           |
 |  VOL                                                   |
 |       SW1            BIOS                              |
 |  TD62064                                               |
 |  TD62064        PALCE16V8                              |
 |J                                                       |
 |                                                        |
 |A                EPM7032    814260    CXD2925Q          |
 |                                                        |
 |M                                                       |
 |                                                        |
 |M                                                       |
 |                KM4132G271Q-12                          |
 |A           DSW                                         |
 |                                CXD8561BQ   CXD8530CQ   |
 |                KM4132G271Q-12                          |
 |CN505  CN506                   53.693MHz    67.737MHz   |
 |            CAT702                                      |
 |                                                        |
 |CN504  CN503                                            |
 |                                                        |
 |                                                        |
 |  NEC_78081G503         KM48V514BJ-12   KM48V514BJ-12   |
 |            MC44200FT   KM48V514BJ-12   KM48V514BJ-12   |
 |CN651  CN652            KM48V514BJ-12   KM48V514BJ-12   |
 |                CN654   KM48V514BJ-12   KM48V514BJ-12   |
 |--------------------------------------------------------|
 Notes:
       CN506 - Connector for optional 3rd player controls
       CN505 - Connector for optional 4th player controls
       CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
       CN504 - Connector for optional 2nd speaker (for stereo output)
       CN652 - Connector for optional trackball
       CN651 - Connector for optional analog controls
       CN654 - Connector for optional memory card
       SW1   - Slide switch for stereo or mono sound output
       DSW   - Dip switch (4 position, defaults all OFF)
       
       BIOS           - COH1002E.353, Raizing/8ing ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
       AT28C16        - Atmel AT28C16 2K x8 EEPROM (SOP24)
       814260-70      - 256K x16 (4MBit) DRAM (SOJ40)
       KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
       KM48V514BJ-6   - 512k x8 (4MBit) DRAM (SOJ28)
       EPM7032        - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
       CAT702         - Protection chip labelled 'ET01' (DIP20)
       PALCE16V8      - PAL, labelled 'ZN1A' (PLCC20)
 
 
 Game board
 
 RA9701 SUB
 |--------------------------------------|
 |    |---------------------------|     |
 |    |---------------------------|     |
 |NJM2060   RA-B.ROAR-1.217             |
 |                    CAT702  GAL16V8B  |
 |                                      |
 |NJM2060                     B.ROAR.212|
 |YAC513    RA-B.ROAR-2.216             |
 |                                      |
 |                                      |
 |                            B.ROAR.214|
 |          MAIN_IF2                    |
 |                                      |
 |                                      |
 |                            B.ROAR.213|
 |                                      |
 |          SUB_IF2                     |
 |                                      |
 |16.93MHz                    B.ROAR.215|
 |  YMF271-F                            |
 |  (QFP128)                            |
 |                                      |
 |                            B.ROAR.042|
 | RA-B.ROAR-3.326                      |
 |                                      |
 |                                      |
 |  TMP68HC000N-16            B.ROAR.046|
 |12MHz                 M628032  M628032|
 |--------------------------------------|
 
 Notes:
       CAT702              - protection chip labelled 'ET02' (DIP20)
       ROMs 217, 216 & 326 - surface mounted 32MBit MASK ROM (SOP44)
       ROMs 042 & 046      - 27C2001 EPROM
       ROMs 212 thru 215   - 27C4001 EPROM
       MAIN_IF2 & SUB_IF2  - AMD Mach211 CPLD (PLCC44)
       M628032             - 32K x8 SRAM, equivalent to 62256 SRAM (SOJ28)
       68000 clock         - 12MHz
       YMF271-F clock      - 16.93MHz
 
 -
 
 
 
 
 
 
 
 
 
 
 
brvblade Brave Blade (JAPAN)
[Dec/31/2001]
 
 Brave Blade
 Raizing/8ing, 2000
 
 Lower board is Sony ZN1 board. (Bios not dumped yet)
 
 Top board is custom Raizing/8ing.
 Top board contains....
 
 1 x TMP68HC000N-16 CPU
 1 x 12MHz Osc., output goes to clock input of 68000, so 68000 is running at 12MHz
 1 x 16.93MHz Xtal, linked to YMF271)
 2 x 27C040 EPROMs (68000 program, dumped)
 1 x 16M SOP44 mask ROM (dumped as ROM2u336.bin, linked to 68000 and YMF271)
 1 x 16M SOP44 mask ROM (dumped as ROM1u028.bin, linked to YMF271 and TSOP56 EEPROMs)
 2 x TSOP56 Flash EEPROMs (not dumped)
 2 x Mach211 CPLD's, labelled MAIN_IF2 and SUB_IF2
 1 x Yamaha YMF271-F 128 pin quad flat pack
 1 x YAC 516-E
 2 x PALs
 2 x NKK N341256SJ-20 RAMs (surface mounted)
 
 -
 
 [Apr/04/2004]
 
 Brave Blade
 Raizing/8ing, 2000
 
 This game runs on Sony ZN1 hardware with a custom Raizing/8ing top board.
 
 
 PCB Layout
 ----------
 
 Main board (Standard ZN1 Main Board with Tecmo BIOS)
 
 ZN-1 1-659-709-12  COH-1002M
 |--------------------------------------------------------|
 |  LA4705             |---------------------------|      |
 |                     |---------------------------|      |
 |    AKM_AK4310VM      AT28C16                           |
 |  VOL                                                   |
 |       SW1            BIOS                              |
 |  TD62064                                               |
 |  TD62064        PALCE16V8                              |
 |J                                                       |
 |                                                        |
 |A                EPM7032    814260    CXD2925Q          |
 |                                                        |
 |M                                                       |
 |                                                        |
 |M                                                       |
 |                KM4132G271Q-12                          |
 |A           DSW                                         |
 |                                CXD8561BQ   CXD8530CQ   |
 |                KM4132G271Q-12                          |
 |CN505  CN506                   53.693MHz    67.737MHz   |
 |            CAT702                                      |
 |                                                        |
 |CN504  CN503                                            |
 |                                                        |
 |                                                        |
 |  NEC_78081G503         KM48V514BJ-12   KM48V514BJ-12   |
 |            MC44200FT   KM48V514BJ-12   KM48V514BJ-12   |
 |CN651  CN652            KM48V514BJ-12   KM48V514BJ-12   |
 |                CN654   KM48V514BJ-12   KM48V514BJ-12   |
 |--------------------------------------------------------|
 Notes:
       CN506 - Connector for optional 3rd player controls
       CN505 - Connector for optional 4th player controls
       CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
       CN504 - Connector for optional 2nd speaker (for stereo output)
       CN652 - Connector for optional trackball
       CN651 - Connector for optional analog controls
       CN654 - Connector for optional memory card
       SW1   - Slide switch for stereo or mono sound output
       DSW   - Dip switch (4 position, defaults all OFF)
       
       BIOS           - COH1002M.353, Tecmo ZN1 BIOS, 4MBit MaskROM type M53402CZ (SOP40)
       AT28C16        - Atmel AT28C16 2K x8 EEPROM (SOP24)
       814260-70      - 256K x16 (4MBit) DRAM (SOJ40)
       KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
       KM48V514BJ-6   - 512k x8 (4MBit) DRAM (SOJ28)
       EPM7032        - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
       CAT702         - Protection chip labelled 'MG11' (DIP20)
       PALCE16V8      - PAL, labelled 'ZN1A' (PLCC20)
 
 
 Game board
 
 PS9805
 |--------------------------------------|
 |    |---------------------------|     |
 |    |---------------------------|     |
 |4560                    CAT702        |
 |          FLASH0.021    GAL16V8B      |
 |                                      |
 | YAC516   FLASH1.024                  |
 |                       RA-BBL_ROM1.028|
 |         *FLASH2.025                  |
 |                                      |
 |                                      |
 |             MAIN_IF2  *MASK1.029     |
 |16.93MHz                              |
 |       YMF271-F                       |
 |12MHz  (QFP128)                       |
 |                       *MASK2.026     |
 |             SUB_IF2                  |
 |                                      |
 |                                      |
 |    RA-BBL_ROM2.336    *MASK3.210     |
 |                                      |
 |TMP68HC000N-16                        |
 |                                      |
 |                       *MASK4A.027    |
 |                                      |
 |    SPU1_U0412.412   N341256          |
 |                     N341256          |
 |    SPU0_U0449.049     *MASK4B.016    |
 |--------------------------------------|
 Notes:
       *                   - Unpopulated ROM positions.
       CAT702              - protection chip labelled 'MG11' (DIP20)
       ROMs 028 & 336      - surface mounted 32MBit MASK ROM (SOP44)
       ROMs 412 & 049      - 27C040 EPROM
       MASK1 thru MASK4A   - smt solder pads (unpopulated)
       MASK4B              - DIP42 socket (unpopulated)
       FLASH*              - surface mounted TSOP56 16MBit FlashROM type Sharp LH28F160S5T-L10
       MAIN_IF2 & SUB_IF2  - AMD Mach211 CPLD (PLCC44)
       N341256             - 32K x8 SRAM, equivalent to 62256 SRAM (SOJ28)
       68000 clock         - 12MHz
       YMF271-F clock      - 16.93MHz
 
 -
 
cbaj Cool Boarders Arcade Jam
[Apr/04/2004]
 
 Cool Boarders - Arcade Jam
 Tecmo, 1998
 
 This game runs on Sony ZN1 hardware with a TPS ROM board.
 There are other games that can be ROM-board swapped
 and they will work fine, including Gallop Racer 2 and Shanghai.
 
 PCB Layout
 ----------
 
 Main board (Standard ZN1 Main Board with Tecmo BIOS)
 
 ZN-1 1-659-709-12  COH-1002M
 |--------------------------------------------------------|
 |  LA4705             |---------------------------|      |
 |                     |---------------------------|      |
 |    AKM_AK4310VM      AT28C16                           |
 |  VOL                                                   |
 |       SW1            BIOS                              |
 |  TD62064                                               |
 |  TD62064        PALCE16V8                              |
 |J                                                       |
 |                                                        |
 |A                EPM7032   M5M44260     CXD2925Q        |
 |                                                        |
 |M                                                       |
 |                                                        |
 |M                                                       |
 |                KM4132G271Q-12                          |
 |A           DSW                                         |
 |                                CXD8561Q    CXD8530CQ   |
 |                KM4132G271Q-12                          |
 |CN505  CN506                   53.693MHz    67.737MHz   |
 |            CAT702                                      |
 |                                                        |
 |CN504  CN503                                            |
 |                                                        |
 |                                                        |
 |  NEC_78081G503         KM48V514BJ-12   KM48V514BJ-12   |
 |            MC44200FT   KM48V514BJ-12   KM48V514BJ-12   |
 |CN651  CN652            KM48V514BJ-12   KM48V514BJ-12   |
 |                CN654   KM48V514BJ-12   KM48V514BJ-12   |
 |--------------------------------------------------------|
 Notes:
       CN506 - Connector for optional 3rd player controls
       CN505 - Connector for optional 4th player controls
       CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
       CN504 - Connector for optional 2nd speaker (for stereo output)
       CN652 - Connector for optional trackball
       CN651 - Connector for optional analog controls
       CN654 - Connector for optional memory card
       SW1   - Slide switch for stereo or mono sound output
       DSW   - Dip switch (4 position, defaults all OFF)
       
       BIOS           - COH1002M.353, Tecmo ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
       AT28C16        - Atmel AT28C16 2K x8 EEPROM
       M5M44260       - 256K x16 (4MBit) DRAM
       KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM
       KM48V514BJ-6   - 512k x8 (4MBit) DRAM
       EPM7032        - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
       CAT702         - Protection chip labelled 'MG01' (DIP20)
       PALCE16V8      - PAL, labelled 'ZN1A' (PLCC20)
 
 
 Game board
 
 Tecmo TPS1-7
 |--------------------------------------|
 |    |---------------------------|     |
 |    |---------------------------|     |
 |LM358  GAL16V8B(1)  CAT702            |
 |YAC513  LM358  CBAJ1.119  CBAJ2.120   |
 |        LM358                         |
 |                                      |
 |                                      |
 | CB-VO  CB-SE            CB-08  CB-07 |
 |                                      |
 |                                      |
 |      CB-05     CB-03     CB-01       |
 | CB-06     CB-04     CB-02     CB-00  |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |YMZ280B  16.9MHz  GAL16V8(2)  LH54020 |
 |                  GAL16V8(3)          |
 |                  GAL16V8(4)  LH54020 |
 |                                      |
 |                                      |
 |                                      |
 | 32MHz  GAL16V8(5)         GAL16V8(6) |
 |                   D43001             |
 |                                      |
 |                                      |
 |             CBAJZ80.3118     Z80     |
 |--------------------------------------|
 Notes:
       There are a few unpopulated positions on this game board, including
       4 unpopulated positions for 4x 32MBit smt SOP44 MASKROMs
       1 unpopulated position for uPD72103AG near the D43001 RAM
       2 unpopulated positions for 2 connectors near the Z80 ROM possibly for a network link?
       1 unpopulated position for a PAL16V8 near ROM 'CBAJ2'
       
       This board contains....
       PAL16V8B(1) labelled 'SOPROM1'
       PAL16V8B(2) labelled 'SOPROM3'
       PAL16V8B(3) labelled 'SOPROM4C'
       PAL16V8B(4) labelled 'SOPROM5B'
       PAL16V8B(5) labelled 'SOPROM6A'
       PAL16V8B(6) labelled 'SOPROM2B'
       CAT702 Protection chip labelled 'MG03' (DIP20)
       3 logic chips near main program ROMs.
       2x 4MBit EPROMs labelled 'CBAJ1' and 'CBAJ2'
       1x 2MBit EPROM labelled 'CBAJZ80'
       9x 32MBit smt SOP44 MASKROMs labelled 'CB-00' thru 'CB-08' (Graphics)
       2x 32MBit smt SOP44 MASKROMs labelled 'CB-SE' and 'CB-V0' (connected to the YMZ280B)
       LH540202 - CMOS 1024 x 9 Asyncronous FIFO (PLCC32)
       D43001   - 32K x8 SRAM, equivalent to 62256 SRAM
       
       Z80 clock: 4.000MHz
       VSync    : 60Hz
 
 -
 
 [Feb/13/2004]
 
 Cool Boarder Arcade Jam (c) 1998 Tecmo/UEP Systems Inc.
 
 Tecmo TPS1-7 Rom board for Sony (COH-1002M) ZN1 Motherboard:
 
 --------------------------------------------------------------------------------
 |  _   GAL16V8-15         U0223     U0216    LH540202U-23   LH540202U-23    Z  |
 | |M|                                                                       8  |
 | |B|   U0120             U0323     U0217    74ACTT244N     SOP ROM2B       0  |
 | | |                                                                       4  |
 | |C|   U0119             U0324     U0218    SOP ROM3                       M  |
 | |o|                                        SOP ROM4C                      H  |
 | |n|                     U0325     U0219                   HM62256-15      z  |
 | |n|  CAT702-MG03                          SOP ROM5B                          |
 | |e|                     U0326     U0220                  uPD72103AG       U  |
 | |c|   SOP ROM1                                                            0  |
 | |t|                     U0327     U0221                                   3  |
 | |o|   LM358   LM358                                                       1  |
 | |r|                     U05121    U0222      OSC16.9SC5L                  1  |_
 | |_|   LM358   YAC513-M                                    SOP ROM6A       8 L1|
 |                         U05120               YMZ280B-F    OSC32.000MHz      L2|
 ---------------------------------------------------------------------------------
 
   CPU: Z0840004PSC - Z80 to control the link chip (or sound for CBAJ?)
 Sound: YMZ280B-F & YAC513-M (2-Channel Floating DAC)
 
 uPD72103AG = HDLC Serial com chip - Not used with CBAJ
 LH540202   = CMOS 1024 x 9 Asynchronous FIFO
 CAT702 103090-MG03 = Security chip/MCU
 
 L1 & L2 are link connectors
 
 SOP ROM1  -
 SOP ROM2B  \
 SOP ROM3    | All GAL16V8D-15LP
 SOP ROM4C   |
 SOP ROM5B  /
 SOP ROM6A -
 
 Loc.     Label     Function          PROM Type
 ----------------------------------------------
 U0120    CBAJ 2    program rom  Even  M27C4001
 U0199    CBAJ 1    program rom   Odd  M27C4001
 U03118   CBAJ Z80  link (sound?) rom  M27C2001
 
 
 YMZ280B-F:
   connected to 16.9 OSC at pins 11 (XO) & 12 (X1) Master Clock (16.9344MHz)
   connected to SOP ROM6A at  pins 51 (address bus) & 55 (control)
   connected U05120 & U05121 at pins 28-41 & 43-46 (MA0-MA17 address bus pins)
 
 Surface mounted roms uPD23C32000GX:
 U216 = CB-00 J72
 U217 = CB-01 J73
 U218 = CB-02 J74
 U219 = CB-03 J75
 U220 = CB-04 J76
 U221 = CB-05 J77
 U222 = CB-06 J78
 U223 = CB-07 J79
 U323 = CB-08 J80
 
 U05121 = CB-SE J82  - Sound Effects
 U05120 = CB-VO J81  - Voices
 
 -
ftimpact Fighters' Impact (Ver 2.02O)
[Feb/20/2000]
 
 Fighter's Impact Ace (JPN Ver.)
 (c)1996 Taito
 
 FX-1 system (PS based)
 
 ZROM PCB
 
 Key:	TT05
 
 Sound:	MN1020012A (CPU)
 	ZOOM ZSG-2
 	TMS57002DPHA (DSP)
 
 E25-01.1   Main data
 E25-02.2
 E25-03.12
 
 E25-04.27  Sound data
 E25-05.28
 
 E25-13.4   Main prg.
 E25-14.3
 
 E25-10.14  Sound prg.
 
 
 Dumped 02/20/2000
 
 -
 
 [Jan/29/2006]
 
 Fighter's Impact (Ver 2.02O)  
 Taito 1996  
 
 Funzionamento Non testata  
 In vendita No  
 
 Dumped 27/01/2006  
 
 -
gdarius G-Darius (Ver 2.01J)
[Mar/16/2000]
 
 G-Darius Ver.2 (JPN Ver.)
 (c)1997 Taito
 
 
 E39-11.3   Main prg.
 E39-12.4
 
 
 Dumped 03/16/2000
 
 -
 
 
 [Feb/24/2000]
 
 G-Darius (JPN Ver.)
 (c)1997 Taito
 
 FX-1 system (PS based)
 
 ZROM PCB
 
 Key:	TT07
 
 Sound:	MN1020012A (CPU)
 	ZOOM ZSG-2
 	TMS57002DPHA (DSP)
 
 E39-01.1   Main data
 E39-02.2
 E39-03.12
 
 E39-04.27  Sound data
 
 E39-05.3   Main prg.
 E39-06.4
 
 E39-07.14  Sound prg.
 
 
 Dumped 02/24/2000
 
 -
glpracr Gallop Racer (JAPAN Ver 9.01.12)
[MAME]
 
 Game board (Gallop Racer)
 
 95681-2
 |--------------------------------------|
 |    |---------------------------|     |
 |    |---------------------------|     |
 |LM833    60MHz              1.3B  8MHz|
 |                                      |
 |                                  Z80 |
 |NE5532        CAPCOM-Q1               |
 |                                      |
 |                                      |
 |TDA1543   93C46   C.P.S.2-B           |
 |                            3.3E  2.2E|
 |                                      |
 |CN2                                   |
 |  CAT702                         8464 |
 |                                      |
 |                                      |
 |  PAL1                                |
 |                                      |
 |               7.5H  6.4H   5.3H  4.2H|
 |  PAL2                                |
 |PAL3                                  |
 |                                      |
 |M54532                                |
 |                                      |
 |                                      |
 |13.7K  12.6K  11.5K  10.4K  9.3K  8.2K|
 |                                      |
 |                                      |
 |--------------------------------------|
 Notes:
       CN2    - Standard 34 pin CAPCOM connector for extra player controls.
       CAT702 - protection chip labelled 'CP05' (DIP20)
       PAL1   - PAL16L8 stamped "CS1CNT"
       PAL2   - PALCE16V8 stamped "BANK01"
       PAL3   - PALCE16V8 stamped "CS0CNT"
       4.2H   - 27C4002 DIP40 EPROM labelled 'GPAJ_04'
       5.3H   - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'GRA-05M'
       6.4H   - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'GRA-06M'
       7.5H   - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'GRA-07M'
       8464   - 8K x8 SRAM
       LM833  - National Semiconductor Dual Audio Operational Amplifier
       NE5532 - Fairchild Semiconductor Dual Operational Amplifier
       M54532 - Mitsubishi M54532 IC, connected to CN2
       93C46  - 128Bytes EEPROM
       TDA1543- PHILIPS Dual 16-bit DAC
       CAPCOM-Q1 - Q-Sound chip also stamped DL-1425 45570 9420S 40 (C)92 AT&T (PLCC84)
       C.P.S.2-B - RF5C320 CAPCOM C.P.S.2-B DL-3129 (QFP208)
       Z80 clock - 4.000MHz
       
       Unpopulated sockets - 1.3B, 2.2E, 3.3E, 8.2K, 9.3K, 10.4K, 11.5K, 12.6K & 13.7K
 
 -
 
 [MAME]
 
 Capcom ZN1 generic PCB Layout
 ----------------------------
 
 Main board (Standard ZN1 Main Board with Capcom ZN1 BIOS)
 ZN-1 1-659-709-12  COH-1000C
 |--------------------------------------------------------|
 |  LA4705             |---------------------------|      |
 |                     |---------------------------|      |
 |    AKM_AK4310VM      AT28C16                           |
 |  VOL                                                   |
 |       SW1            BIOS                              |
 |  TD62064                                               |
 |  TD62064        PALCE16V8                              |
 |J                                                       |
 |                                                        |
 |A                EPM7032    814260    CXD2922CQ         |
 |                                                        |
 |M                                                       |
 |                                                        |
 |M                                                       |
 |                *                                       |
 |A           DSW                                         |
 |                                CXD8561Q    CXD8530CQ   |
 |                KM4132G271Q-12                          |
 |CN505  CN506                   53.693MHz    67.737MHz   |
 |            CAT702                                      |
 |                                                        |
 |CN504  CN503                                            |
 |                                                        |
 |                                                        |
 |  NEC_78081G503         KM48V514BJ-12   KM48V514BJ-12   |
 |            MC44200FT   KM48V514BJ-12   KM48V514BJ-12   |
 |CN651  CN652            KM48V514BJ-12   KM48V514BJ-12   |
 |                CN654   KM48V514BJ-12   KM48V514BJ-12   |
 |--------------------------------------------------------|
 Notes:
       CN506 - Connector for optional 3rd player controls
       CN505 - Connector for optional 4th player controls
       CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
       CN504 - Connector for optional 2nd speaker (for stereo output)
       CN652 - Connector for optional trackball
       CN651 - Connector for optional analog controls
       CN654 - Connector for optional memory card
       SW1   - Slide switch for stereo or mono sound output
       DSW   - Dip switch (4 position, defaults all OFF)
       
       BIOS           - COH1000C.353, Capcom ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
       AT28C16        - Atmel AT28C16 2K x8 EEPROM (SOP24)
       814260-70      - 256K x16 (4MBit) DRAM (SOJ40)
       KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
       *              - Unpopulated position for KM4132G271Q-12 SGRAM
       KM48V514BJ-6   - 512k x8 (4MBit) DRAM (SOJ28)
       EPM7032        - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
       CAT702         - Protection chip labelled 'CP01' (DIP20)
       PALCE16V8      - PAL, labelled 'ZN1A' (PLCC20)
 
 -
glpracr2 Gallop Racer 2 (USA)
[Apr/17/2000]
 
 Gallop Racer 2 (JPN Ver.)
 (c)1997 Tecmo
 
 Board:	TPS (PS based; ZN-1,COH-1002M)
 	TPS1-7 (ROM board)
 
 Key:	Mother    MG01
 	ROM board MG02
 
 Link hw:Z80-A
 	OSC 32.0000MHz
 	uPD72103AGC
 	LH540202U x2
 
 
 MG-BIOS.BIN   TPS BIOS
 
 
 GRA2-0.217    data
 GRA2-1.218
 GRA2-2.219
 GRA2-3.220
 GRA2-4.221
 GRA2-5.222
 GRA2-6.223
 GRA2-7.323
 
 1.119         prg.(standalone)
 2.120
 
 GRA2A.120     prg.(link)
 GRA2B.119
 LINK3118.BIN  Z80 prg.
 
 
 
 Dumped: 04/15/2000
 
 
 
 [Feb/23/2001]
 
 Gallop Racer 2
 
 
 Devices are 27C801 or equiv.
 
 location U119 is "1"----jap version   "3" english version
 location U120 is "2"----jap version   "4" english version
 
 
 -
jdredd Judge Dredd (Rev C Dec. 17 1997)
[MAME]
 
 Judge Dread
 
 light-gun type shooting game
 
 Uses the Capcom/Sony  ZN-1 hardware with Rom board and
 Hard disk Drive
 
 U35 and U36 eproms are 27c1001 are believed to be the bios
 data.
 
 Disk Drive is a Quantum ????2.1 GB??
 
 connectors CN506 and CN505 are the gun inputs pins 13, 14, 15
 white/blue/ black respectively.   The + 5 (red) is seperate source (not
 from the CN506 or Cn505).
 
 You'll have to get the +5 for the guns from the jamma harness.
 
 -
 
 [Sep/26/2001]
 
 Judge Dread by Acclaim
 
 light-gun type shooting game
 
 Uses the Capcom/Sony  ZN-1 hardware with Rom board and 
 Hard disk Drive
 
 U35 and U36 eproms are 27c1001 are believed to be the bios 
 data.
 
 Disk Drive is a Quantum ????2.1 GB??
 
 connectors CN506 and CN505 are the gun inputs pins 13, 14, 15
 white/blue/ black respectively.   The + 5 (red) is seperate source (not
 from the CN506 or Cn505).
 
 You'll have to get the +5 for the guns from the jamma harness.
 
 -
mgcldtex Magical Date EX / Magical Date - sotsugyou kokuhaku daisakusen (Ver 2.01J)
[Feb/28/2000]
 
 Magical Date (JPN Ver.)
 (c)1996 Taito
 
 FX-1 system (PS based)
 
 SROM PCB-A
 
 Key:	TT06
 
 Sound:	Z80-A
 	YM2610B
 OSC:	16.0000MHz
 
 E32-01.1   Main data
 E32-02.6
 E32-03.12
 
 E32-04.15  Sound data
 
 E32-05.2   Main prg.
 E32-06.7
 
 E32-07.22  Sound prg.
 
 
 Dumped 02/28/2000
 
 -
nbajamex NBA Jam Extreme
[Jan/02/2002]
 
 NBA Jam Extreme
 Acclaim, 1996
 
 The lower PCB is standard Sony ZN1 hardware. There is one PAL labelled AC01.
 
 The top board is a custom Acclaim board (PCB No: PCB-100102). It contains the following main components....
 
 2 x 27C080 EPROMs - main program, one is the EVEN part (360mpa1e.u35), one is the ODD part (360mpa1o.u36)
 14 x 16M SOP44 surface mounted Mask ROMs (graphics?)
 1 x PAL, labelled AC02
 1 x 3V battery (for maintaining of high scores/names etc)
 1 x Actel A1425A-2 PQ100C 9536 (100 pin PQFP)
 1 x DT71256 (RAM?, 28 pin SOIC, near battery)
 1 x ADM691AR (16 pin SOIC, near battery)
 1 x 40 pin IDC connector (leading to sound board)
 
 
 There is an additional sound board (PCB No: PCB-100095) joined to the top board with a 40 pin flat cable.
 On it there are the following main components.....
 
 1 x 27C040 EPROM (360snda1.u52)
 2 x 16M 42 pin Mask ROMs
 2 x Sharp LH52258 RAMs
 1 x Analog Devices ADSP-2181 (128 pin PQFP)
 1 x 16.670MHz crystal
 1 x MACH111 CPLD
 1 x 7 pin power connection (+12V, +5V, GND, labelled J1)
 1 x 5 pin audio out connection (stereo output, labelled J6)
 
 
 -
 [Apr/04/2004]
 
 NBA Jam Extreme
 Acclaim, 1996
 
 
 Main board (Standard ZN1 Main Board with Acclaim ZN1 BIOS)
 ZN-1 1-659-709-11  COH-1000A
 |--------------------------------------------------------|
 |  LA4705             |---------------------------|      |
 |                     |---------------------------|      |
 |    AKM_AK4310VM      AT28C16                           |
 |  VOL                                                   |
 |       SW1            BIOS                              |
 |  TD62064                                               |
 |  TD62064        PALCE16V8                              |
 |J                                                       |
 |                                                        |
 |A                EPM7032   TC51V4260BJ-80   CXD2922CQ   |
 |                                                        |
 |M                                                       |
 |                                                        |
 |M                                                       |
 |                KM4132G271Q-12                          |
 |A           DSW                                         |
 |                                CXD8561Q    CXD8530CQ   |
 |                KM4132G271Q-12                          |
 |CN505  CN506                   53.693MHz    67.737MHz   |
 |            CAT702                                      |
 |                                                        |
 |CN504  CN503                                            |
 |                                                        |
 |                                                        |
 |  NEC_78081G503         424805AL-A60    424805AL-A60    |
 |            MC44200FT   424805AL-A60    424805AL-A60    |
 |CN651  CN652            424805AL-A60    424805AL-A60    |
 |                CN654   424805AL-A60    424805AL-A60    |
 |--------------------------------------------------------|
 Notes:
       CN506 - Connector for optional 3rd player controls
       CN505 - Connector for optional 4th player controls
       CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
       CN504 - Connector for optional 2nd speaker (for stereo output)
       CN652 - Connector for optional trackball
       CN651 - Connector for optional analog controls
       CN654 - Connector for optional memory card
       SW1   - Slide switch for stereo or mono sound output
       DSW   - Dip switch (4 position, defaults all OFF)
       
       BIOS           - COH1000A.353, Acclaim ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
       AT28C16        - Atmel AT28C16 2K x8 EEPROM (SOP24)
       TC51V4260BJ-80 - 256K x16 (4MBit) DRAM (SOJ40)
       KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
       424805AL-A60   - 512k x8 (4MBit) DRAM (SOJ28)
       EPM7032        - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
       CAT702         - Protection chip labelled 'AC01' (DIP20)
       PALCE16V8      - PAL, labelled 'ZN1A' (PLCC20)
 
 
 Game board
 
 PCB-100102
 |--------------------------------------|
 |LED |---------------------------|     |
 |    |---------------------------|     |
 |                                      |
 |71256                                 |
 |       ADM619AR                   CN1 |
 |                                      |
 |  BATT_3V     A1425       CAT702      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |NBA0E.U41 NBA0O.U28 NBA4E.U17 NBA4O.U3|
 |                                      |
 |                                      |
 |NBA1E.U42 NBA1O.U29 NBA5E.U18 NBA5O.U4|
 |                                      |
 |                                      |
 |NBA2E.U43 NBA2O.U30 NBA6E.U19 NBA6O.U5|
 |                                      |
 |                                      |
 |NBA3E.U44 NBA3O.U31       U20       U6|
 |                                      |
 | 360-MP-A1_EVEN.U35       U21         |
 |                                      |
 |  360-MP-A1_ODD.U36       U22         |
 |                                      |
 |--------------------------------------|
 Notes:
       CN1      - 40 pin IDC connector (for 40 pin flat cable joining game PCB to sound PCB)
       CAT702   - protection chip labelled 'AC02' (DIP20)
       71256    - 32K x8 SRAM
       BATT_3V  - 3 Volt coin battery (CR2032)
       ADM619AR - 900MHz RF Transceiver (SOIC16, compatible to AD6190)
       A1425    - Actel A1425A-2 PQ100C 9536 (FPGA, QFP100, labelled 'PD-11010A REV A 05/21 C/S EEC1')
       U35, U36 - 27C080 DIP32 EPROM
       U21, U22 - Unpopulated positions for DIP32 EPROM
       U6, U20  - Unpopulated position for SOP44 MaskROM
       U3 thru U6    \
       U17 thru U19  |  surface mounted 32MBit SOP44 MaskROM
       U28 thru U31  |
       U41 thru U44  /
 
 
 Sound Board
 
 PCB-100095
 |---------------------------|
 |  TDA7240A  TDA7240A       |
 |                    LMC6484|
 |                           |
 |                    LMC6484|
 |                           |
 |CN1         AD1866  LMC6484|
 |                           |
 |                           |
 |                  LED      |
 |                           |
 |                  LED      |
 |              *        *   |
 |                           |
 |              *        *   |
 |                           |
 |           SND1.U49    *   |
 | 16.67MHz                  |
 |                           |
 |           SND0.U48    *   |
 | ADSP-2181                 |
 |                           |
 |             360-SND-A1.U52|
 | 52258   MACH111           |
 | 52258                     |
 |---------------------------|
 
 Notes:
       CN1       - 40 pin IDC connector (for 40 pin flat cable joining sound PCB to game PCB)
       AD1866    - Dual 16bit Audio DAC
       52258     - Sharp LH52258 32K x8 SRAM (SOJ28)
       TDA7240A  - 20W Bridge Amplifier
       LMC6484   - CMOS Quad Rail-to-Rail Input and Output Operational Amplifier
       MACH111   - AMD MACH111 CPLD (PLCC44, labelled '360 PLD-A1 CS=0794')
       ADSP-2181 - Analog Devices DSP (QFP128, 16Bit, 40 MIPs, 5V, 2 serial ports, 16Bit internal DMA
                   port, a byte DMA port, programmable timer, 80K on-chip memory configured as 
                   16K words (24 Bit) RAM and 16K data (16Bit) RAM
       U48, U49  - 32MBit DIP42 MaskROM
       U52       - 27C040 DIP32 EPROM labelled '360-SND-A1 IC110345 CS = 7D5A'
       *         - Unpopulated DIP42 socket
 
 
 -
primrag2 Primal Rage 2 (Ver 0.36a)
[Apr/04/2004]
 
 Primal Rage 2
 Atari, 1996
 
 This game runs on Sony ZN1 hardware with a custom Atari top board.
 
 
 PCB Layout
 ----------
 
 Main board (Standard ZN1 Main Board with Atari BIOS)
 
 ZN-1 1-659-709-12  COH-1000W
 |--------------------------------------------------------|
 |  LA4705             |---------------------------|      |
 |                     |---------------------------|      |
 |    AKM_AK4310VM      AT28C16                           |
 |  VOL                                                   |
 |       SW1            BIOS                              |
 |  TD62064                                               |
 |  TD62064        PALCE16V8                              |
 |J                                                       |
 |                                                        |
 |A                EPM7032    814260    CXD2922CQ         |
 |                                                        |
 |M                                                       |
 |                                                        |
 |M                                                       |
 |                KM4132G271Q-12                          |
 |A           DSW                                         |
 |                                CXD8561Q    CXD8530CQ   |
 |                KM4132G271Q-12                          |
 |CN505  CN506                   53.693MHz    67.737MHz   |
 |            CAT702                                      |
 |                                                        |
 |CN504  CN503                                            |
 |                                                        |
 |                                                        |
 |  NEC_78081G503         KM48V2104AT-6   KM48V2104AT-6   |
 |            MC44200FT   KM48V2104AT-6   KM48V2104AT-6   |
 |CN651  CN652                 *                *         |
 |                CN654        *                *         |
 |--------------------------------------------------------|
 Notes:
       CN506 - Connector for optional 3rd player controls
       CN505 - Connector for optional 4th player controls
       CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
       CN504 - Connector for optional 2nd speaker (for stereo output)
       CN652 - Connector for optional trackball
       CN651 - Connector for optional analog controls
       CN654 - Connector for optional memory card
       SW1   - Slide switch for stereo or mono sound output
       DSW   - Dip switch (4 position, defaults all OFF)
       
       BIOS           - COH1000W.353, Atari ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
       AT28C16        - Atmel AT28C16 2K x8 EEPROM (SOP24)
       814260-70      - 256K x16 (4MBit) DRAM (SOJ40)
       KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
       KM48V2104AT-6  - Bank0: 2M x8 (16MBit) DRAM (SOP28).
                        * - Note Bank1 is empty.
       EPM7032        - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
       CAT702         - Protection chip labelled 'TW01' (DIP20)
       PALCE16V8      - PAL, labelled 'ZN1A' (PLCC20)
 
 
 Game board
 
 PSXTRA A055056-   055053-01 REV 1
 Also printed on the board near the ROMs is....
 "IM FEELING A LITTLE ANXIOUS, IF YOU KNOW WHAT I MEAN..."
 |--------------------------------------|
 |    |---------------------------|     |
 |    |---------------------------|     |
 |                                      |
 |CAT702                           JGUN1|
 |                                      |
 |                                      |
 |                           *1    JGUN2|
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |   DS1232S                       LED  |
 |LED                                   |
 |                                 IDE1 |
 |                VT83C461              |
 |                                      |
 |   EPM7160ELC84                       |
 |                                      |
 |                                 IDE2 |
 |                                      |
 |                                      |
 |*2                                    |
 |PR2_036.U14   PR2_036.U16          NW1|
 |      PR2_036.U15    PR2_036.U17   NW2|
 |                            2631      |
 |                            2631   NW3|
 |--------------------------------------|
 Notes:
       CAT702              - protection chip labelled 'TW02' (DIP20)
       JGUN1, JGUN2        - Connector for optional gun controllers
       ROMs U14 thru U17   - 27C040 EPROM
       DS1232S             - Dallas DS1232 (reset IC, SOIC16)
       VT83C461            - VIA VT83C461 (IDE Hard Drive controller, QFP100)
       EPM7160ELC84        - Altera MAX EPM7160ELC84-10 (PLCC84 CPLD, labelled 'PSX PiD 9-19-96 2FDA')
       IDE1, IDE2          - 40 pin IDE Hard Drive connector, using Quantum Fireball 1080AT 1GB IDE hard drive.
       NW1                 - 8 pin RJ45 network connector labelled "SERIN"
       NW2                 - 8 pin RJ45 network connector labelled "SEROUT
       NW3                 - 8 pin RJ45 network connector labelled "SLONET"
       2631                - ICPL2631 IC (DIP8 x2)
       *1                  - Unpopulated position for PLCC44 IC
       *2                  - Unpopulated DIP28 socket
 
 
 -
raystorm Ray Storm (Ver 2.06A)
[Feb/19/2000]
 
 Ray Storm (JPN Ver.)
 (c)1996 Taito
 
 FX-1 system (PS based)
 
 ZROM PCB
 
 Key:	TT04
 
 Sound:	MN1020012A (CPU)
 	ZOOM ZSG-2
 	TMS57002DPHA (DSP)
 
 E24-02.1   Main data
 E24-03.2
 
 E24-04.27  Sound data
 
 E24-05.4   Main prg.
 E24-06.3
 
 E24-09.14  Sound prg.
 
 
 Dumped 02/19/2000
 
 -
 
 [Apr/04/2004]
 
 Ray Storm
 Taito, 1996
 
 Main board (Standard ZN1 Main Board with Taito ZN1 BIOS)
 ZN-1 1-659-709-12  COH-1000T
 K11X0831A RAY STORM
 |--------------------------------------------------------|
 |  LA4705             |---------------------------|      |
 |                     |---------------------------|      |
 |    AKM_AK4310VM      AT28C16                           |
 |  VOL                                                   |
 |       SW1            BIOS                              |
 |  TD62064                                               |
 |  TD62064        PALCE16V8                              |
 |J                                                       |
 |                                                        |
 |A                EPM7032    814260    CXD2922CQ         |
 |                                                        |
 |M                                                       |
 |                                                        |
 |M                                                       |
 |                *                                       |
 |A           DSW                                         |
 |                                CXD8561Q    CXD8530CQ   |
 |                KM4132G271Q-12                          |
 |CN505  CN506                   53.693MHz    67.737MHz   |
 |            CAT702                                      |
 |                                                        |
 |CN504  CN503                                            |
 |                                                        |
 |                                                        |
 |  NEC_78081G503         KM48V514BJ-12   KM48V514BJ-12   |
 |            MC44200FT   KM48V514BJ-12   KM48V514BJ-12   |
 |CN651  CN652            KM48V514BJ-12   KM48V514BJ-12   |
 |                CN654   KM48V514BJ-12   KM48V514BJ-12   |
 |--------------------------------------------------------|
 Notes:
       CN506 - Connector for optional 3rd player controls
       CN505 - Connector for optional 4th player controls
       CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
       CN504 - Connector for optional 2nd speaker (for stereo output)
       CN652 - Connector for optional trackball
       CN651 - Connector for optional analog controls
       CN654 - Connector for optional memory card
       SW1   - Slide switch for stereo or mono sound output
       DSW   - Dip switch (4 position, defaults all OFF)
       
       BIOS           - COH1000T.353, Taito ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
       AT28C16        - Atmel AT28C16 2K x8 EEPROM (SOP24)
       814260-70      - 256K x16 (4MBit) DRAM (SOJ40)
       KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM (QFP100)
       *              - Unpopulated position for KM4132G271Q-12 SGRAM
       KM48V514BJ-6   - 512k x8 (4MBit) DRAM (SOJ28)
       EPM7032        - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
       CAT702         - Protection chip labelled 'TT01' (DIP20)
       PALCE16V8      - PAL, labelled 'ZN1A' (PLCC20)
 
 
 Game board
 
 ZROM PCB
 K91J0636A RAY STORM
 M43J0311A 241103582
 |--------------------------------------------|
 |   |---------------------------|            |
 |   |---------------------------|            |
 |              CAT702                        |
 |                         E24-06.3           |
 |              E24-01                        |
 |                         E24-05.4   E24-02.1|
 |                                            |
 |  25MHz                                     |
 |                         LH52B256   E24-03.2|
 |      MB3773                                |
 |                    MN1020012A              |
 |                                    IC12    |
 |        MB87078                             |
 |                                            |
 | NJM2100                            IC13    |
 |                                            |
 | NJM2100                                    |
 |                                    IC20    |
 |              ZSG-2        E24-09.14        |
 |                                            |
 |                                    IC21    |
 | TMS57002DPHA                               |
 |                           M66220FP         |
 |                                    IC25    |
 |              IC28   E24-04.27              |
 | LC321664                                   |
 |                            FM1208S         |
 |--------------------------------------------|
 
 Notes:
       IC12, IC13 \
       IC20, IC21  |  - Unpopulated positions for 16MBit SOP44 MaskROM
       IC25       /
       IC28           - Unpopulated position for 32MBit SOP44 MaskROM
       E24-04         - TC5332201 32MBit SOP44 MaskROM
       E24-02, E24-03 - 23C16000 16MBit SOP44 MaskROM
       E24-06, E24-05 - M27C4001 4MBit DIP32 EPROM
       E24-09         - M27C4001 4MBit DIP32 EPROM
       E24-01         - AMD MACH111 CPLD stamped 'E24-01' (PLCC44)
       LH52B256       - Sharp 32K x8 SRAM (SOP28)
       LC321664       - Sanyo 64K x16 EDO DRAM (SOP40)
       MN1020012A     - Panasonic MN1020012A Sound CPU (QFP128)
       ZSG-2          - Zoom Corp ZSG-2 sound DSP (QFP100)
       TMS57002DPHA   - Texas Instruments TMS57002DPHA sound DSP (QFP80)
       M66220FP       - 256 x8bit Mail-Box Inter-MPU data transfer
       CAT702         - Protection chip labelled 'TT04' (DIP20)
       MB3771         - Power Supply Monitor with Watch Dog Timer (i.e. Reset IC)
       MB87078        - Electronic Volume Control IC
       FM1208S        - RAMTRON 4096bit Nonvolatile Ferroelectric RAM (512w x 8b)
 
 -
rvschool Rival Schools (USA 971117)
[Apr/06/99]
 
 -----------------------------------------------
 Rival Schools - United by Fate by CAPCOM (1997)
 -----------------------------------------------
 
 Location       Device       File ID        Checksum
 ---------------------------------------------------
 TB 3B     uPD23C32020C      JST-01M          81F6
 TB 2E           27C010      JST-02           912A
 TB 3E           27C010      JST-03           C074
 TB 2H          27C4096      JST-04           939E
 TB 3H     uPD23C32020C      JST-05M          60A3
 TB 4H     uPD23C32020C      JST-06M          1216
 TB 5H     uPD23C32020C      JST-07M          CABE
 TB 2K     uPD23C32020C      JST-08M          DB81
 TB 3K     uPD23C32020C      JST-09M          739F
 TB 4K     uPD23C32020C      JST-10M          BD81
 TB 5K     uPD23C32020C      JST-11M          B056
 TB 6K     uPD23C32020C      JST-12M          3B0A
 TB 7K     uPD23C32020C      JST-13M          9087
 
 
 Notes:   TB - Top PCB                   PCB No. 95681-2
          LB - Lower PCB (made by Sony)  PCB No. ZN-2
 
 
 Brief hardware overview
 -----------------------
 
 Top PCB
 
 Sound processor - Z80
 
                 - custom DL-1425           (94 pin PQFP)
                 - custom DL-3129           (208 pin PQFP)
 
 Lower PCB (Sony Playstation chipset)
 
                 - Sony custom CXD8530CQ    (208 pin PQFP)
                 - Sony custom CXD8561Q     (208 pin PQFP)
                 - Sony custom CXD2922CQ    (100 pin PQFP)
                 - Sony custom M534002C-13  (40 pin SOP)
 
 -
 
 [MAME]
 
 Game board 
 (This covers at least Rival Schools and Street Fighter EX2, but likely all Capcom ZN2 games)
 
 97695-1
 |--------------------------------------|
 |    |---------------------------|     |
 |    |---------------------------|     |
 |LM833    60MHz              1.3A  8MHz|
 |                                      |
 |                                  Z80 |
 |NE5532        CAPCOM-Q1               |
 |                                      |
 |                                      |
 |TDA1543   93C46   C.P.S.2-B           |
 |                            3.3E  2.2E|
 |                                      |
 |CN2                                   |
 |  CAT702                      N341256 |
 |                                      |
 |                                      |
 |  PAL1                                |
 |                                      |
 |               7.5H  6.4H   5.3H  4.2H|
 |  PAL2                                |
 |PAL3                                  |
 |                                      |
 |M54532                                |
 |                                      |
 |                                      |
 |13.7K  12.6K  11.5K  10.4K  9.3K  8.2K|
 |                                      |
 |                                      |
 |--------------------------------------|
 Notes:
       CN2    - Standard 34 pin CAPCOM connector for extra player controls.
       CAT702 - protection chip 
                                SFEX2 labelled 'CP08' (DIP20)
                                Rival Schools labelled 'CP06' (DIP20)
       PAL1   - PAL16L8 stamped "CS1CNT"
       PAL2   - PALCE16V8 stamped "BANK02"
       PAL3   - PALCE16V8 stamped "MEMDEC"
       N341256- 32K x8 SRAM
       LM833  - National Semiconductor Dual Audio Operational Amplifier
       NE5532 - Fairchild Semiconductor Dual Operational Amplifier
       M54532 - Mitsubishi M54532 IC, connected to CN2
       93C46  - 128Bytes EEPROM
       TDA1543- PHILIPS Dual 16-bit DAC
       CAPCOM-Q1 - Q-Sound chip also stamped DL-1425 11008 9741T 74 (C)92 LUCENT (PLCC84)
       C.P.S.2-B - RF5C320 CAPCOM C.P.S.2-B DL-3129 (QFP208)
       Z80 clock - 4.000MHz
       ROMs      - 
                   SFEX2
                        1.3A   - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'EX2-01M'
                        2.2E   - 27C1001 DIP32 EPROM labelled 'EX2_02'
                        4.2H   - 27C240 DIP40 EPROM labelled 'EX2J_04'
                        5.3H   - 64MBit DIP42 MaskROM labelled 'EX2-05M'  \
                        6.4H   - 64MBit DIP42 MaskROM labelled 'EX2-06M'  |
                        7.5H   - 64MBit DIP42 MaskROM labelled 'EX2-07M'  |  Unknown type manufactured by Sharp
                        8.2K   - 64MBit DIP42 MaskROM labelled 'EX2-08M'  /
                        9.3K   - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'EX2-09M'
                        Unpopulated sockets on SFEX2 - 3.3E, 10.4K, 11.5K, 12.6K & 13.7K
 
                   Rival Schools
                        1.3A   - M533203E 32MBit DIP42 MaskROM labelled 'JST-01M'
                        2.2E   - 27C1001 DIP32 EPROM labelled 'JST_02'
                        3.3E   - 27C1001 DIP32 EPROM labelled 'JST_03'
                        4.2H   - 27C240 DIP40 EPROM labelled 'JSTJ_04A'
                        5.3H   - M533203E 32MBit DIP42 MaskROM labelled 'JST-05M'
                        6.4H   - M533203E 32MBit DIP42 MaskROM labelled 'JST-06M'
                        7.5H   - M533203E 32MBit DIP42 MaskROM labelled 'JST-07M'
                        8.2K   - TC5332202 32MBit DIP42 MaskROM labelled 'JST-08M'
                        9.3K   - TC5332202 32MBit DIP42 MaskROM labelled 'JST-09M'
                        10.4K  - TC5332202 32MBit DIP42 MaskROM labelled 'JST-10M'
                        11.5K  - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-11M'
                        12.6K  - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-12M'
                        13.7K  - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-13M'
                        Unpopulated sockets on Rival Schools - None
 -
 
 [MAME]
 
 Capcom ZN2 generic PCB Layout
 -----------------------------
 
 PCB Layouts
 -----------
 
 1-665-825-11
 ZN-2 COH-3000 (sticker says COH-3002C denoting Capcom ZN2 BIOS version)
 |--------------------------------------------------------|
 |  LA4705             |---------------------------|      |
 |                     |---------------------------|      |
 |    AKM_AK4310VM      AT28C16                           |
 |  VOL                                                   |
 |       S301           BIOS                              |
 |                                                        |
 |                                                        |
 |J                                                       |
 |                                                        |
 |A              814260    CXD2925Q     EPM7064           |
 |                                                        |
 |M                                     67.73MHz          |
 |                                                        |
 |M                                                       |
 |            S551    KM4132G271BQ-8                      |
 |A                                                       |
 |                                CXD8654Q    CXD8661R    |
 |                    KM4132G271BQ-8                      |
 |CN505  CN506                   53.693MHz    100MHz      |
 |            CAT702                                      |
 |                                                        |
 |CN504  CN503                                            |
 |                                                        |
 |            MC44200FT                                   |
 |  NEC_78081G503        KM416V1204BT-L5  KM416V1204BT-L5 |
 |                                                        |
 |CN651  CN652                 *                 *        |
 |                CN654                                   |
 |--------------------------------------------------------|
 Notes:
       CN506 - Connector for optional 3rd player controls
       CN505 - Connector for optional 4th player controls
       CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
       CN504 - Connector for optional 2nd speaker (for stereo output)
       CN652 - Connector for optional trackball
       CN651 - Connector for optional analog controls
       CN654 - Connector for optional memory card
       S301  - Slide switch for stereo or mono sound output
       S551  - Dip switch (4 position, defaults all OFF)
       
       BIOS           - COH-3002C.353, Capcom ZN2 BIOS 4MBit MaskROM type M534002 (SOP40)
       AT28C16        - Atmel AT28C16 2K x8 EEPROM
       814260-70      - 256K x16 (4MBit) DRAM 
       KM4132G271BQ-8 - 128K x 32Bit x 2 Banks SGRAM
       KM416V1204BT-L5- 1M x16 EDO DRAM
       EPM7064        - Altera EPM7064QC100 CPLD (QFP100)
       CAT702         - Protection chip labelled 'CP10' (DIP20)
       *              - Unpopulated position for additional KM416V1204BT-L5 RAMs
 
 -
shngmtkb Shanghai Matekibuyuu
[Apr/04/2004]
 
 Shanghai Matckibuyu (not certain of the name)
 Sunsoft / Activision, 1998
 
 This game runs on Sony ZN1 hardware with a TPS ROM board. There are other games that can be ROM-board swapped
 and they will work fine, including Gallop Racer 2 and Cool Boarders.
 
 PCB Layout
 ----------
 
 Main board (Standard ZN1 Main Board with Tecmo BIOS)
 
 ZN-1 1-659-709-12  COH-1002M
 |--------------------------------------------------------|
 |  LA4705             |---------------------------|      |
 |                     |---------------------------|      |
 |    AKM_AK4310VM      AT28C16                           |
 |  VOL                                                   |
 |       SW1            BIOS                              |
 |  TD62064                                               |
 |  TD62064        PALCE16V8                              |
 |J                                                       |
 |                                                        |
 |A                EPM7032    814260    CXD2925Q          |
 |                                                        |
 |M                                                       |
 |                                                        |
 |M                                                       |
 |                KM4132G271Q-12                          |
 |A           DSW                                         |
 |                                CXD8561BQ   CXD8530CQ   |
 |                KM4132G271Q-12                          |
 |CN505  CN506                   53.693MHz    67.737MHz   |
 |            CAT702                                      |
 |                                                        |
 |CN504  CN503                                            |
 |                                                        |
 |                                                        |
 |  NEC_78081G503         KM48V514BJ-12   KM48V514BJ-12   |
 |            MC44200FT   KM48V514BJ-12   KM48V514BJ-12   |
 |CN651  CN652            KM48V514BJ-12   KM48V514BJ-12   |
 |                CN654   KM48V514BJ-12   KM48V514BJ-12   |
 |--------------------------------------------------------|
 Notes:
       CN506 - Connector for optional 3rd player controls
       CN505 - Connector for optional 4th player controls
       CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
       CN504 - Connector for optional 2nd speaker (for stereo output)
       CN652 - Connector for optional trackball
       CN651 - Connector for optional analog controls
       CN654 - Connector for optional memory card
       SW1   - Slide switch for stereo or mono sound output
       DSW   - Dip switch (4 position, defaults all OFF)
       
       BIOS           - COH1002M.353, Tecmo ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
       AT28C16        - Atmel AT28C16 2K x8 EEPROM
       814260-70      - 256K x16 (4MBit) DRAM
       KM4132G271Q-12 - 128K x32 x2 banks (32MBit) SGRAM
       KM48V514BJ-6   - 512k x8 (4MBit) DRAM
       EPM7032        - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
       CAT702         - Protection chip labelled 'MG01' (DIP20)
       PALCE16V8      - PAL, labelled 'ZN1A' (PLCC20)
 
 
 Game board
 
 Tecmo TPS1-7
 |--------------------------------------|
 |    |---------------------------|     |
 |    |---------------------------|     |
 |       GAL16V8B    CAT702             |
 |              SHMJ-B.119  SHMJ-A.120  |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |  SH-03.220       SH-01.218           |
 |         SH-02.219       SH-00.217    |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |--------------------------------------|
 Notes:
       There are many unpopulated positions on this game board. This game only contains
       the following parts...
       PAL16V8B labelled 'SOPROM1'
       CAT702 Protection chip labelled 'MG04' (DIP20)
       3 logic chips
       2x 4MBit EPROMs labelled 'SHMJ-B' and 'SHMJ-A'
       4x 32MBit smt SOP44 MASKROMs labelled 'SH03, 'SH02', 'SH01' & 'SH00'. There is space
       for 11 more 32MBit smt SOP44 MASKROMs.
 
       See the 'Cool Boarders' readme for full chip layout of the ROM board.
 
 -
sncwgltd Sonic Wings Limited (JAPAN)
[Mar/02/2000]
 
 Sonic Wings Limited (JPN Ver.)
 (c)1996 Video System
 
 Board:	PS based (ZN-1,COH-1002V)
 	VS34 (ROM board)
 
 Key:	Mother    KN01
 	ROM board KN02
 
 
 KN-BIOS.BIN  Mother board BIOS
 
 IC5.BIN   prg.
 IC6.BIN   (274096)
 IC7.BIN
 IC8.BIN
 IC9.BIN
 
 IC11.BIN  data
 IC12.BIN  (32M-16bit MASK)
 IC13.BIN
 IC14.BIN
 IC15.BIN
 IC16.BIN
 
 Dumped: 03/02/2000
 
 -
sfex Street Fighter EX (EURO 961219)
[Apr/05/99]
 
 ----------------------------------
 Street Fighter EX by CAPCOM (1997)
 ----------------------------------
 
 Location      Device         File ID     Checksum
 -------------------------------------------------
 TB 3B     UPD23C32020C       SFE-01M        00B7  
 TB 2E           27C010       SFE-02         1111
 TB 3E           27C010       SFE-03         EE2B
 TB 2H          27c4096       SFE-04         58F8
 TB 3H     UPD23C32020C       SFE-05M        F96F
 TB 4H     UPD23C32020C       SFE-06M        5241
 TB 5H      KM23C32000A       SFE-07M        79E0
 TB 2K     UPD23C32020C       SFE-08M        741B
 TB 3K     UPD23C32020C       SFE-09M        C61C
 TB 4K     KM23C32000A        SFE-10M        43FF
 
 
 Notes:   TB - Top PCB                   PCB No. 95681-2
          LB - Lower PCB (made by Sony)  PCB No. ZN-1
 
             - Main program revision is Asian
 
 
 Brief hardware overview
 -----------------------
 
 Top PCB
 
 Sound processor - Z80
 
                 - custom DL-1425           (94 pin PQFP)
                 - custom DL-3129           (208 pin PQFP)
 
 Lower PCB (Sony Playstation chipset)
 
                 - Sony custom CXD8530CQ    (208 pin PQFP)
                 - Sony custom CXD8561Q     (208 pin PQFP)
                 - Sony custom CXD2922CQ    (100 pin PQFP)
                 - Sony custom M534002C-13  (40 pin SOP)
 
 -
sfex2 Street Fighter EX 2 (USA 980526)
[Apr/05/1999]
 
 ------------------------------------------
 Street Fighter EX 2 by ARIKA/CAPCOM (1998)
 ------------------------------------------
 
 
 Location       Device       File ID      Checksum
 -------------------------------------------------
 TB 5H         LH5364000     EX2-07M        4246
 TB 3A      uPD23c32020A     EX2-01M        1D96
 TB 3H         LH5364000     EX2-05M        5619
 TB 4H         LH5364000     EX2-06M        B162
 TB 3K      uPD23c32020A     EX2-09M        8B30
 TB 2K         LH5364000     EX2-08M        0F47
 TB 2E           27C1001     EX2-02         6666
 TB 2H           27C4096     EX2J-04        7CD4
 
 
 Notes:    TB - Top PCB                   PCB No. 97695-1
           LB - Lower PCB (made by Sony)  PCB No. ZN-2
 
              - main program is the Japanese version
 
 
 Brief Hardware overview
 -----------------------
 
 Top PCB
 
 Sound processor  - Z80  (SMD)
 
                  - custom  DSP-16P DL1425  (Lucent)  (94 pin PQFP)
                  - custom  RF5C320 DL-3128           (208 pin PQFP)
 
 
 Lower PCB (Sony Playstation chipset)
 
                 - Sony custom CXD8530CQ    (208 pin PQFP)
                 - Sony custom CXD8561Q     (208 pin PQFP)
                 - Sony custom CXD2922CQ    (100 pin PQFP)
                 - Sony custom M534002C-13  (40 pin SOP)
 
 -
 
 
 [MAME]
 
 Game board 
 (This covers at least Rival Schools and Street Fighter EX2, but likely all Capcom ZN2 games)
 
 97695-1
 |--------------------------------------|
 |    |---------------------------|     |
 |    |---------------------------|     |
 |LM833    60MHz              1.3A  8MHz|
 |                                      |
 |                                  Z80 |
 |NE5532        CAPCOM-Q1               |
 |                                      |
 |                                      |
 |TDA1543   93C46   C.P.S.2-B           |
 |                            3.3E  2.2E|
 |                                      |
 |CN2                                   |
 |  CAT702                      N341256 |
 |                                      |
 |                                      |
 |  PAL1                                |
 |                                      |
 |               7.5H  6.4H   5.3H  4.2H|
 |  PAL2                                |
 |PAL3                                  |
 |                                      |
 |M54532                                |
 |                                      |
 |                                      |
 |13.7K  12.6K  11.5K  10.4K  9.3K  8.2K|
 |                                      |
 |                                      |
 |--------------------------------------|
 Notes:
       CN2    - Standard 34 pin CAPCOM connector for extra player controls.
       CAT702 - protection chip 
                                SFEX2 labelled 'CP08' (DIP20)
                                Rival Schools labelled 'CP06' (DIP20)
       PAL1   - PAL16L8 stamped "CS1CNT"
       PAL2   - PALCE16V8 stamped "BANK02"
       PAL3   - PALCE16V8 stamped "MEMDEC"
       N341256- 32K x8 SRAM
       LM833  - National Semiconductor Dual Audio Operational Amplifier
       NE5532 - Fairchild Semiconductor Dual Operational Amplifier
       M54532 - Mitsubishi M54532 IC, connected to CN2
       93C46  - 128Bytes EEPROM
       TDA1543- PHILIPS Dual 16-bit DAC
       CAPCOM-Q1 - Q-Sound chip also stamped DL-1425 11008 9741T 74 (C)92 LUCENT (PLCC84)
       C.P.S.2-B - RF5C320 CAPCOM C.P.S.2-B DL-3129 (QFP208)
       Z80 clock - 4.000MHz
       ROMs      - 
                   SFEX2
                        1.3A   - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'EX2-01M'
                        2.2E   - 27C1001 DIP32 EPROM labelled 'EX2_02'
                        4.2H   - 27C240 DIP40 EPROM labelled 'EX2J_04'
                        5.3H   - 64MBit DIP42 MaskROM labelled 'EX2-05M'  \
                        6.4H   - 64MBit DIP42 MaskROM labelled 'EX2-06M'  |
                        7.5H   - 64MBit DIP42 MaskROM labelled 'EX2-07M'  |  Unknown type manufactured by Sharp
                        8.2K   - 64MBit DIP42 MaskROM labelled 'EX2-08M'  /
                        9.3K   - uPD23C32020CZ 32MBit DIP42 MaskROM labelled 'EX2-09M'
                        Unpopulated sockets on SFEX2 - 3.3E, 10.4K, 11.5K, 12.6K & 13.7K
 
                   Rival Schools
                        1.3A   - M533203E 32MBit DIP42 MaskROM labelled 'JST-01M'
                        2.2E   - 27C1001 DIP32 EPROM labelled 'JST_02'
                        3.3E   - 27C1001 DIP32 EPROM labelled 'JST_03'
                        4.2H   - 27C240 DIP40 EPROM labelled 'JSTJ_04A'
                        5.3H   - M533203E 32MBit DIP42 MaskROM labelled 'JST-05M'
                        6.4H   - M533203E 32MBit DIP42 MaskROM labelled 'JST-06M'
                        7.5H   - M533203E 32MBit DIP42 MaskROM labelled 'JST-07M'
                        8.2K   - TC5332202 32MBit DIP42 MaskROM labelled 'JST-08M'
                        9.3K   - TC5332202 32MBit DIP42 MaskROM labelled 'JST-09M'
                        10.4K  - TC5332202 32MBit DIP42 MaskROM labelled 'JST-10M'
                        11.5K  - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-11M'
                        12.6K  - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-12M'
                        13.7K  - GM23C32100A 32MBit DIP42 MaskROM labelled 'JST-13M'
                        Unpopulated sockets on Rival Schools - None
 -
 
 [MAME]
 
 Capcom ZN2 generic PCB Layout
 -----------------------------
 
 PCB Layouts
 -----------
 
 1-665-825-11
 ZN-2 COH-3000 (sticker says COH-3002C denoting Capcom ZN2 BIOS version)
 |--------------------------------------------------------|
 |  LA4705             |---------------------------|      |
 |                     |---------------------------|      |
 |    AKM_AK4310VM      AT28C16                           |
 |  VOL                                                   |
 |       S301           BIOS                              |
 |                                                        |
 |                                                        |
 |J                                                       |
 |                                                        |
 |A              814260    CXD2925Q     EPM7064           |
 |                                                        |
 |M                                     67.73MHz          |
 |                                                        |
 |M                                                       |
 |            S551    KM4132G271BQ-8                      |
 |A                                                       |
 |                                CXD8654Q    CXD8661R    |
 |                    KM4132G271BQ-8                      |
 |CN505  CN506                   53.693MHz    100MHz      |
 |            CAT702                                      |
 |                                                        |
 |CN504  CN503                                            |
 |                                                        |
 |            MC44200FT                                   |
 |  NEC_78081G503        KM416V1204BT-L5  KM416V1204BT-L5 |
 |                                                        |
 |CN651  CN652                 *                 *        |
 |                CN654                                   |
 |--------------------------------------------------------|
 Notes:
       CN506 - Connector for optional 3rd player controls
       CN505 - Connector for optional 4th player controls
       CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
       CN504 - Connector for optional 2nd speaker (for stereo output)
       CN652 - Connector for optional trackball
       CN651 - Connector for optional analog controls
       CN654 - Connector for optional memory card
       S301  - Slide switch for stereo or mono sound output
       S551  - Dip switch (4 position, defaults all OFF)
       
       BIOS           - COH-3002C.353, Capcom ZN2 BIOS 4MBit MaskROM type M534002 (SOP40)
       AT28C16        - Atmel AT28C16 2K x8 EEPROM
       814260-70      - 256K x16 (4MBit) DRAM 
       KM4132G271BQ-8 - 128K x 32Bit x 2 Banks SGRAM
       KM416V1204BT-L5- 1M x16 EDO DRAM
       EPM7064        - Altera EPM7064QC100 CPLD (QFP100)
       CAT702         - Protection chip labelled 'CP10' (DIP20)
       *              - Unpopulated position for additional KM416V1204BT-L5 RAMs
 
 -
 
 [Oct/20/2005]
 
 Street Fighter EX 2 (ASIA980312)  
 Capcom / Arika 1998  
 
 N.revisione ASIA980312  
 
 In vendita No  
 
 Dumped 20/10/2005  
 
 -
 
sfexp Street Fighter EX Plus (USA 970407)
[Oct/26/99]
 
 -----------------------------------------------
 Street Fighter EX 2 Plus by ARIKA/CAPCOM (1999)
 -----------------------------------------------
 
 Location       Device        File ID       Checksum
 ---------------------------------------------------
 TB 3A         23C32020       X2P-01M         1D96
 TB 2E          27C1001       X2P-02          FA89
 TB             27C1001       X2P-03          94D8
 TB 2H          27C4096       X2PJ-04         7147
 TB 3H          5364000       X2P-05M         055F
 TB 4H          5364000       X2P-06M         76FA
 TB 5H          5364000       X2P-07M         F407
 TB 2K          5364000       X2P-08M         8360
 TB 3K          5364000       X2P-09M         631D
 TB 4K          5364000       X2P-10M         09D8
 
 
 Notes:    TB - Top PCB                   PCB No. 97695-1
           LB - Lower PCB (made by Sony)  PCB No. ZN-2
 
 
 
 Brief Hardware overview
 -----------------------
 
 Top PCB
 
 Sound processor  - Z80  (SMD)
 
                  - custom  DSP-16P DL1425  (Lucent)  (94 pin PQFP)
                  - custom  RF5C320 DL-3128           (208 pin PQFP)
 
 
 Lower PCB (Sony Playstation chipset)
 
                 - Sony custom CXD8530CQ    (208 pin PQFP)
                 - Sony custom CXD8561Q     (208 pin PQFP)
                 - Sony custom CXD2922CQ    (100 pin PQFP)
                 - BIOS ROM  M534002C-13    (40 pin SOP)
 
 -
strider2 Strider 2 (USA 991213)
[May/14/2000]
 
 Strider Hiryu 2 (JPN Ver.)
 (c)1999 Capcom / Moto Kikaku
 
 Board:	PS based (ZN-2,COH-3002C)
 	97695-1 (ROM board)
 
 Key:	CP10 (Mother)
 	CP13 (ROM board)
 
 
 HR2-01M.BIN  sound data
 
 HR2-02.BIN   sound prg.
 
 HR2J-04.BIN  prg.(JPN)
 
 HR2-05M.BIN  prg./data
 HR2-06M.BIN
 HR2-07M.BIN
 HR2-08M.BIN
 HR2-09M.BIN
 HR2-10M.BIN
 
 
 Dumped 05/14/2000
 
 -
 
 
 [Aug/09/2001]
 
 Strider 2 (Capcom 1999)
 -----------------------
 Asian Version [engl. language]
 
 
 
 
 [Dec/31/2000]
 
 Strider 2 by Capcom 1999
 
 Stridr2j.2H is @ location 2H and is japanese version.
 
 Stridr2a.2H is same but Asian version (which is in English)
 
 Device is 27C240
 
 -
sfchamp Super Football Champ (Ver 2.5O)
[Oct/19/2000]
 
 Super Football Champ (JPN Ver.)
 (c)1995 Taito
 
 FX-1 system (PS based)
 
 SROM PCB-A
 
 Key:	TT02
 
 Sound:	Z80-A
 	YM2610B
 OSC:	16.0000MHz
 
 
 E18-02.12  Main data
 E18-03.16
 E18-04.19
 E18-05.21
 
 E18-01.15  Sound data
 
 E18-07.2   Main prg.
 E18-08.7
 
 E18-09.22  Sound prg.
 
 Dumped 10/20/2000
 
 -
techromn Tech Romancer (EURO 980914)
[Mar/03/2000]
 
 Tyoukousenki Kikaioh (JPN Ver.)
 (c)1998 Capcom
 
 Board:	PS based (ZN-2,COH-3002C)
 	97695-1 (ROM board)
 
 Key:	CP10 (Mother)
 	CP09 (ROM board)
 
 
 KIO-01M.BIN  sound data
 
 KIO-02.BIN   sound prg.
 KIO-03.BIN
 
 KIOJ-04.BIN  prg.(JPN)
 
 KIO-05M.BIN  prg./data
 KIO-06M.BIN
 KIO-07M.BIN
 KIO-08M.BIN
 KIO-09M.BIN
 KIO-10M.BIN
 
 
 
 Dumped:  05/03/2000
 
 -
tecmowcm Tecmo World Cup Millennium (JAPAN)
[Feb/11/2005]
 
 
 Main board (Standard ZN1 Main Board with Tecmo BIOS)
 
 EP-GW 307117 COH-1002M
 |--------------------------------------------------------|
 |  LA4705             |---------------------------|      |
 |                     |---------------------------|      |
 |    AKM_AK4310VM      AT28C16                           |
 |  VOL                                                   |
 |       SW1            BIOS                              |
 |  TD62064                                               |
 |  TD62064        PALCE16V8                              |
 |J                                                       |
 |                                                        |
 |A                EPM7032   M5M44260     CXD2925Q        |
 |                                                        |
 |M                                                       |
 |                                                        |
 |M                                                       |
 |                KM4132G271BQ-10                         |
 |A           DSW                                         |
 |                                CXD8561Q    CXD8530CQ   |
 |                KM4132G271BQ-10                         |
 |CN505  CN506                   53.693MHz    67.737MHz   |
 |            CAT702                                      |
 |                                                        |
 |CN504  CN503                                            |
 |                                                        |
 |                                                        |
 |  NEC_78081G503         KM48V514BJ-6    KM48V514BJ-6    |
 |            MC44200FT   KM48V514BJ-6    KM48V514BJ-6    |
 |CN651  CN652            KM48V514BJ-6    KM48V514BJ-6    |
 |                CN654   KM48V514BJ-6    KM48V514BJ-6    |
 |--------------------------------------------------------|
 Notes:
       CN506 - Connector for optional 3rd player controls
       CN505 - Connector for optional 4th player controls
       CN503 - Connector for optional 15kHz external video output (R,G,B,Sync, GND)
       CN504 - Connector for optional 2nd speaker (for stereo output)
       CN652 - Connector for optional trackball
       CN651 - Connector for optional analog controls
       CN654 - Connector for optional memory card
       SW1   - Slide switch for stereo or mono sound output
       DSW   - Dip switch (4 position, defaults all OFF)
 
       BIOS           - COH1002M.353, Tecmo ZN1 BIOS, 4MBit MaskROM type M534002 (SOP40)
       AT28C16        - Atmel AT28C16 2K x8 EEPROM
       M5M44260       - 256K x16 (4MBit) DRAM
       KM4132G271BQ-10- 128K x32 x2 banks (32MBit) SGRAM
       KM48V514BJ-6   - 512k x8 (4MBit) DRAM
       EPM7032        - Altera EPM7032QC44-15 CPLD labelled 'ZN1A' (QFP44)
       CAT702         - Protection chip labelled 'MG01' (DIP20)
       PALCE16V8      - PAL, labelled 'ZN1A' (PLCC20)
 
 
 
 Game board without sound
 
 Tecmo TPS1-7-130109
 |--------------------------------------|
 |    |---------------------------|     |
 |    |---------------------------|     |
 |       GAL16V8D    CAT702             |
 |              TWM-EP.119  TWM-EP.120  |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |  TWM-4.220   TWM-2.218   TWM-0.216   |
 |      TWM-3.219     TWM-1.217         |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |                                      |
 |--------------------------------------|
 Notes:
       There are many unpopulated positions on this game board. This game only contains
       the following parts...
       PAL16V8D labelled 'SOPROM1'
       CAT702 Protection chip labelled 'MG13' (DIP20)
       3 logic chips
       2x 4MBit EPROMs labelled 'TWM-EP U0119' and 'TWM-EP U0120'
       5x 32MBit smt SOP44 MASKROMs labelled 'TWM-4', 'TWM-3', 'TWM-2', 'TWM-1' & 'TWM-0'. There is space
       for 10 more 32MBit smt SOP44 MASKROMs.
 
 
 -
 [Feb/10/2005]
 
 Tecmo World Cup Millenium (JAPAN)  
   
 Tecmo 2000 
 
 Revision: TPS1-7-130109 (game board) EP-GW 307117 COH-1002M (main board)  
 
 CPU:
 1x Sony CXD8530CQ-L9A0048-WJ19423-NNI9805 
 1X sONY CXD8561BQ-9818ECI-F2316ZAE 
 plus a number of other things I do not recognize.... 
 but they are described in PCB Layout (see below)  
 
 ROMs:
 8x SEC PORTUGAL 825-KM48V514DJ-6-SQDO99JG soldered (main board)) 
 2x M27C801-100FI-5880I-9905F (game board) 
 5x TECMO TMW-x-0009K70xx soldered (game board) 
 1x CAT702-103090-9838-MG13 (game board) protection chip 
 1X GAL16V8D-15LP-C808D01SOPROM1 (game board)  
 
 NOTE:
 JAMMA 
 7 additional connectors for 3P, 4P, VIDEO, SPEAKER, ANALOG, TRACKBALL, MEMORYCARD  
   
 Dumped 04/03/2005  
 
 -
tondemo Tondemo Crisis (JAPAN)
[Nov/11/2000]
 
 Tondemo Crisis (JPN Ver.)
 (c)1999 Tokuma Shoten / Hakuhodo / Toppan / Polygon Magic
 
 Board:	TPS (PS based; ZN-1,COH-1002M)
 	TPS1-7 (ROM board)
 
 Key:	Mother    MG01
 	ROM board MG09
 
 
 MG-BIOS.BIN  TPS BIOS
 
 
 TCA-0.217    data
 TCA-1.218
 TCA-2.219
 TCA-3.220
 TCA-4.221
 
 U0119.BIN    prg.
 U0120.BIN
 
 Dumped 11/04/2000
 
 -
2004-2008 MAWS all copyrights belong to their respective owners