| driver | taito_f3.c |
| source | taito_f3.c (taito_f3.c on mamedev.org) |
| games | Akkanbeder (Ver 2.5J 1995/06/14) Arabian Magic (Ver 1.0A 1992/07/06) Arabian Magic (Ver 1.0J 1992/07/06) Arabian Magic (Ver 1.0O 1992/07/06) Arkanoid Returns (Ver 2.02J 1997/02/10) Bubble Bobble II (Ver 2.5O 1994/10/05) Bubble Memories: The Story Of Bubble Bobble III (Ver 2.3J 1996/02/07) Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15) Bubble Symphony (bootleg with OKI6295) Bubble Symphony (Ver 2.5A 1994/10/05) Bubble Symphony (Ver 2.5J 1994/10/05) Bubble Symphony (Ver 2.5O 1994/10/05) Bust-A-Move Again (Ver 2.3A 1995/07/31) Cleopatra Fortune (Ver 2.1J 1996/09/05) Command War - Super Special Battle & War Game (Ver 0.0J) (Prototype) Dan-Ku-Ga (Ver 0.0J 1994/12/13) (Prototype) Darius Gaiden - Silver Hawk (Ver 2.5A 1994/09/19) Darius Gaiden - Silver Hawk (Ver 2.5J 1994/09/19) Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19) Darius Gaiden - Silver Hawk Extra Version (Ver 2.7J 1995/03/06) (Official Hack) Dungeon Magic (Ver 2.1A 1994/02/18) Dungeon Magic (Ver 2.1O 1994/02/18) Elevator Action II (Ver 2.2A 1995/02/20) Elevator Action Returns (Ver 2.2J 1995/02/20) Elevator Action Returns (Ver 2.2O 1995/02/20) Gekirindan (Ver 2.3J 1995/09/21) Global Champion (Ver 2.1A 1994/07/29) Grid Seeker: Project Storm Hammer (Ver 1.3A) Grid Seeker: Project Storm Hammer (Ver 1.3J) Grid Seeker: Project Storm Hammer (Ver 1.3O) Gunlock (Ver 2.3O 1994/01/20) Hat Trick Hero '93 (Ver 1.0J 1993/02/28) Hat Trick Hero '94 (Ver 2.2A 1994/05/26) Hat Trick Hero '95 (Ver 2.5A 1994/11/03) Hat Trick Hero '95 (Ver 2.5J 1994/11/03) International Cup '94 (Ver 2.2O 1994/05/26) Kaiser Knuckle (Ver 2.1J 1994/07/29) Kaiser Knuckle (Ver 2.1O 1994/07/29) Kirameki Star Road (Ver 2.10J 1997/08/29) Kyukyoku Tiger II (Ver 2.1J 1995/11/30) Land Maker (Ver 2.01J 1998/06/01) Land Maker (Ver 2.02O 1998/06/02) (Prototype) Light Bringer (Ver 2.1J 1994/02/18) Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25) Pop'n Pop (Ver 2.07A 1998/02/09) Pop'n Pop (Ver 2.07J 1998/02/09) Pop'n Pop (Ver 2.07O 1998/02/09) Prime Time Fighter (Ver 2.1A 1993/05/21) (New Version) Prime Time Fighter (Ver 2.1A 1993/05/21) (Old Version) Puchi Carat (Ver 2.02J 1997/10/29) Puchi Carat (Ver 2.02O 1997/10/29) Puzzle Bobble 2 (Ver 2.2J 1995/07/20) Puzzle Bobble 2 (Ver 2.2O 1995/07/20) Puzzle Bobble 2X (Ver 2.2J 1995/11/11) Puzzle Bobble 3 (Ver 2.1A 1996/09/27) Puzzle Bobble 3 (Ver 2.1J 1996/09/27) Puzzle Bobble 3 (Ver 2.1O 1996/09/27) Puzzle Bobble 4 (Ver 2.04A 1997/12/19) Puzzle Bobble 4 (Ver 2.04J 1997/12/19) Puzzle Bobble 4 (Ver 2.04O 1997/12/19) Quiz Theater - 3tsu no Monogatari (Ver 2.3J 1994/11/10) Ray Force (Ver 2.3A 1994/01/20) Ray Force (Ver 2.3J 1994/01/20) Recalhorn (Ver 1.42J 1994/5/11) (Prototype) Riding Fight (Ver 1.0A) Riding Fight (Ver 1.0J) Riding Fight (Ver 1.0O) Ring Rage (Ver 2.3A 1992/08/09) Ring Rage (Ver 2.3J 1992/08/09) Ring Rage (Ver 2.3O 1992/08/09) Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5A 1995/06/14) Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) Space Invaders DX (Ver 2.6J 1994/09/14) (F3 Version) Super Cup Finals (Ver 2.1O 1993/11/19) Taito Cup Finals (Ver 1.0O 1993/02/28) Taito Power Goal (Ver 2.5O 1994/11/03) Top Ranking Stars (Ver 2.1J 1993/05/21) (New Version) Top Ranking Stars (Ver 2.1J 1993/05/21) (Old Version) Top Ranking Stars (Ver 2.1O 1993/05/21) (New Version) Top Ranking Stars (Ver 2.1O 1993/05/21) (Old Version) Twin Cobra II (Ver 2.1A 1995/11/30) Twin Cobra II (Ver 2.1O 1995/11/30) Twin Qix (Ver 1.0A 1995/01/17) (Prototype) |
| information | 0.37b11 [Bryan McPhail, Ian Schmidt, SWS Stilleto, Aaron Giles] TODO: - Sound eats lots of memory as 8 bit PCM data is decoded as 16 bit for use by the current ES5505 core (which rightly should be 16 bit). - Dsp isn't hooked up. - Crowd/boards not shown in the football games - Sound doesn't work in RidingF/RingRage? - It does work in ringrage but you have to enter test mode first - Sound balance is not emulated (see arabianm test mode) - When playing space invaders dx in original mode, t.t. with overlay, the alpha blending effect is wrong (see Taito B version of game). - Bubble Symphony has an alpha transition effect that doesn't appear in Mame NOTES: - Emulation by Bryan McPhail. Thanks to Ian Schmidt and Stiletto for sound information! Major thanks to Aaron Giles for sound info, figuring out the 68K/ES5505 rom interface and ES5505 emulator! Thanks to Acho A. Tang for Kirameki Star Road sound banking info! Thank you to Shiriru for the scanline rendering (including alpha blending), sprite sync fixes, sprite zoom fixes and others! Bugs: - gunlock, rayforce, rayforcj: Background color of an item panel is different subtly. tasuku (ID 01926) - gunlock, rayforce, rayfocj: Enemy laser is too short in the 3rd stage. tasuku (ID 01920) - All games: The types of cabinets and their related inputs. stephh (ID 01069) - pwrgoal, scfinals: The crowd is missing (the black area at the top of the screen). nash67 (ID 00979) WIP: - 0.127u6: Nicola Salmoria added pen_mask tile attribute to the tilemap system. Implemented dynamic tile & sprite bit depth in the Taito F3 driver. This fixed the color regression in pbobble3, pbobble4, ringrage and clones. - 0.125u3: Couriersud fixed coin slots locks information does not disappear. - 0.123: Aaron Giles fixed games don't work without .nv file (landmakr, elvactr and dariusg). - 0.113u2: Changed VSync to 58.970000 Hz. - 0.106u8: Added sndhrdw aito_en.c. Removed sndhrdw aito_f3.c. - 0.105u1: Some cleanups to the Taito F3 naming [Marco, Bryan McPhail]. - 0.102u5: Fixed sound1 roms addresses to ($0, 400000). - 0.99u7: Nicola Salmoria fixed interrupt timing in the F3 games. - 0.97u3: Bryan McPhail updated the Taito F3 video driver. Properly implemented zoom & column scroll according to how the hardware does it, which not only fixes glitches in various games but allowed many hacks to be removed also. Sprite & tilemap clipping is also implemented, as is proper priority mixing and alpha-blending on the vram and pixel layers. - 27th February 2005: Bryan McPhail - F3 layer clipping registers finally understood (though not totally implemented yet - see Dungeon Magic and Elevator Action). - 20th February 2005: Bryan McPhail - Fiddling with the VRAM & Pixel layers on Taito F3 hardware. Per scanline alpha blending and priority mixing almost working. - 0.92: Nicola Salmoria fixed most of the remaining issues with Taito F3 sound. Fixed sound1 roms addresses. - 0.90: Nicola Salmoria fixed sound banking in taito_f3 driver. - 0.88: Changed VSync to 58.970001 Hz. - 0.87: Taito F3 improvements [Bryan McPhail]. - 0.69: Paul Priest and Ryan Holtz fixed the sound loading in some Taito F3 games. - 2nd August 2002: Shiriru added sprite alpha blending to the Taito F3 driver. - 0.61: Changed visible area to 320x224. - 31st May 2002: Bryan McPhail fixed a few small things in the Taito F3 system driver. - 22nd May 2002: Bryan McPhail integrated Shiriru's updates to the Taito F3 driver which added better graphics priority emulation and better alpha blending. - 9th May 2002: Shiriru fixed zooming and added alpha blending to the Taito F3 driver. - 7th May 2002: David Haywood passed on Norix's update for the Taito F3 system driver that fixes zoomed sprite blocks and some other small things. - 0.59: Changed ES5505 clock speed to 15238050 Hz in all games. - 25th February 2002: Hiromitsu Shioya added stereo sound support to the Taito dual and triple screen games, and fixed the Taito F3 sound frequency. - 0.58: Moved drivers aito_f3.h. to includes. - 26th January 2002: Aaron Giles fixed a tilemap clipping bug in the Taito F3 driver. - 17th November 2001: Bryan McPhail fixed several problems in the Taito F3 driver, especially graphics glitches when zooming, fixing the road in Riding Fight and pitch in the football games. Bryan McPhail also added sound bankswitching for the Taito F3 driver. - 25th September 2001: Bryan McPhail re-added some fixes to the Taito F3 driver. - 18th September 2001: Yasuhiro Ogawa resubmitted some Taito F3 driver changes by Uki. - 0.53: Aaron Giles fixed a ES550x bug that caused Taito F3 and Incredible Tech games to sound bad. - 8th August 2001: Bryan McPhail updated the Taito F3 driver to work with the new tilemap system. - 13th June 2001: Bryan McPhail fixed several graphics problems in the Taito F3 driver. - 0.37b15: Bryan McPhail improved special effects and fixed pixel layer colors in the Taito F3 games. Changed VSync to 60Hz. - 18th May 2001: Bryan McPhail fixed the black spots in the background graphics of Puzzle Bobble 2 and 3. - 7th May 2001: Bryan McPhail added pixel layer color emulation to the Taito F3 driver, fixing a few color problems. - 1st May 2001: Bryan McPhail fixed a 68020 core bug which caused a lot of problems with the Taito F3 driver, namely a Puzzle Bobble 2 intro background graphics problem and some Bubble Memories bugs. In addition, the bugfix makes the following games fully playable: Elevator Action Returns, Darius Gaiden, Puzzle Bobble 4, Land Maker, Twin Qix and Gekirindan. - 18th February 2001: Eisuke Watanabe fixed the ASM 68k core to work with Namco System 2 and Taito F3 sound. - 0.37b12: Fixed sound1 rom address in some games. - 11th February 2001: Bryan McPhail sent in a bugfix to Taito F3 sound banking which fixes the music and sound in a lot of games. - 27th January 2001: Bryan McPhail sent in a Taito F3 sound update, with the sound cutting out bug fixed and stereo sound implemented (it was mono before). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver and added Dan-Ku-Ga. Aaron Giles fixed some crashes in the Taito F3 driver. - 0.37b11: Added taito_f3.c/h driver, vidhrdw aito_f3.c and sndhrdw aito_f3.c. Main Issues: Alpha blending not supported. Pixel layer colours are often wrong (kludged in some games). Some games could fit in 8 bit colour - but marking pens is difficult because graphics are 6bpp with 4bpp palette indexes. Zoom layer positioning is not quite pixel accurate - it used to be better than it is now, but I can't figure out what I broke... Column scroll is not totally understand - there are at least two modes; simple addition to Y offset on source bitmap (used by Riding Fight, TRStars, Space Invaders DX) and another mode where a control bit is unset - used by the football games to move the crowd and boards relative to the pitch - currently not implemented. Sound eats lots of memory as 8 bit PCM data is decoded as 16 bit for use by the current ES5505 core (which righly should be 16 bit). Sound is slow. Mainly due to the amount of interrupts the 68k gets, plus context switching between the 68020 and 68k (no, underclocking them won't help). Only 270 degree rotation is supported in the custom renderer (so you must use flipscreen on Gunlock & Gseeker which are really 90 degree rotation games). Zoomed layers are not always positioned quite correctly in flipscreen mode Sound can cut out randomly - is there anywhere it consistently stops? (CPU crash). Other Issues: Master volume control/dsp isn't hooked up. Crowd/boards not shown in the football games. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. |
| arabianm | Arabian Magic (Ver 1.0O 1992/07/06)[Jul/18/98]
ARABIAN MAGIC TAITO (JAPANESE VERSION)
USES 68000 CPU
ALL PROMS ARE D29 SERIES
IC#
NAME LOCATION TYPE
---------------------------
18 5 27C010
19 6 "
20 34 27C020
21 36 "
22 38 "
23 40 27C2001
PAL16L8B 22
PALCE16V8H-15 11
PAL20L8B 2
PALCE20V8H-15 1
PALCE20V8H-15 3
PAL16L8B 62
PALCE16V8H-15 31
PAL20L8B 70
PALCE20V8H-15 69
·
[Feb/07/2000]
Arabian Magic (JPN Ver.)
(c)1992 Taito
Ver.1.0
Taito F3 system
D29-20.34 68020 prg
Dumped 02/07/2000
[Feb/07/2000]
Arabian Magic (USA Ver.)
(c)1992 Taito
Ver.1.0
Taito F3 system
D29-24.34 68020 prg
*This image is created by modifying 1 byte from Japanese revision.
We believe this one is correct, but this can be different from real one.
Dumped 02/07/2000
- |
| arkretrn | Arkanoid Returns (Ver 2.02J 1997/02/10)[Oct/17/98] Arkanoid Returns ©1986, 1997 Taito F3 Cartridge - |
| bublbob2 | Bubble Bobble II (Ver 2.5O 1994/10/05)[Dec/12/98] Bubble Symphony ©1994 Taito F3 Cart - [Dec/07/2000] This rom will let you play Bubble Bobble 2 instead of Bubble Symphony. Swap this ROM with D90.09 on your PCB. - [MAME] Bubble Symphony hack CPU Main cpu 68020 Sound chip OKI6295 Other chips 2x A1020B PLC OSC 32 and 26Mhz. ROMs D11->ADPCM sound data D12 to D15->main program D11b to D15b and D16 to D20->graphics All eprom are 8bit (27C020,27C208 and 27C040,27C4001). Note This romset comes from a bootleg single board modified Taito F3 System, the only known bootleg/hacked game of this system. Differences are: Date in copyright string removed part of background layer corrupted or missing (as I have seen in arcade). The audio section was totally modified. It lacks 68000 and Ensoniq chips,these surely due to availability problems and to hold low production costs. Some musics are missing,too. Sound volume regulation output is gained via common analog operational and power ic amplification (LM324 and 1241). In test mode,digital regulation hasn't effect,due to obvious reason. Dumped 17/04/2006 - |
| bubblem | Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15)[Feb/08/2000] Bubble Memories (JPN Ver.) (c)1996 Taito ver.2.3 Taito F3 Package System E21-08.17 68020 prg E21-09.18 E21-10.19 E21-11.20 Dumped 02/08/2000 - |
| cleopatr | Cleopatra Fortune (Ver 2.1J 1996/09/05)[Aug/15/98] Cleopatra Fortune (c)1996 TAITO CPU : 68020 68000 SOUND : Ensoniq (TAITO F3 SYSTEM) E28-01.BIN ; CHR ROM E28-02.BIN ; / E28-03.BIN ; SOUND DATA E28-04.BIN ; CHR ROM E28-05.BIN ; | E28-06.BIN ; / E28-07.BIN ; MAIN PRG E28-08.BIN ; | E28-09.BIN ; | E28-10.BIN ; / E28-11.BIN ; SOUND PRG E28-12.BIN ; / - |
| dariusg | Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19)[Jul/28/98] Darius Gaiden (c)1994 TAITO CPU : 68020 68000 SOUND : Ensoniq (TAITO F3 BOARD) D87-01.BIN ; SOUND ROM D87-02.BIN ; / D87-03.BIN ; CHR ROM D87-04.BIN ; / D87-05.BIN ; CHR ROM? D87-06.BIN ; CHR ROM? D87-08.BIN ; DATA ROM? D87-09.BIN ; MAIN PRG D87-10.BIN ; | D87-11.BIN ; | D87-12.BIN ; / D87-13.BIN ; SOUND PRG D87-14.BIN ; / D87-17.BIN ; CHR ROM - |
| dungeonm | Dungeon Magic (Ver 2.1O 1994/02/18)[Jan/15/2000] Light Bringer (JPN Ver.) (c)1993 Taito F3 MAIN PCB:K91X0468A EXPAND PCB :M43J0295A D69-14,15,13,20 68020 code D69-19,18 68000 code D69-01,02 PCM data D69-03,04,05 SCR (L,M,H) D69-06,09 OBJ (L0,L1) D69-07,10 OBJ (M0,M1) D69-08,11 OBJ (H0,H1) Dumped: 01/15/2000 - |
| elvactr | Elevator Action Returns (Ver 2.2O 1995/02/20)[Nov/23/97] Elevator Action II ©1994 Taito Lower board: (New F3 Mother) 3 -- Custom Taito chips 2 -- Fujitsu MB8421 Ensoniq OTISR2 609-0381303 FP05164 K9442 Ensoniq 5701000101 9416MVA82 Ensoniq 609-0390750 FP03457 K9420 ES5510000106 ESPR6 Motorola MC68681P Motorola MC68EC020FG16 0E13G 11AC9405 Middle Board (A) 9 27C040 EPROMs 2 PALS (AMD PAL20L10B's) Upper Board (B) Motorola MC68000 (16MHZ) 2 27C020 EPROMS 4 27C4001 EPROMS 18 27C040 EPROMS 5 PALS (AMD (MMI) 16L8B's) [02/09/2000] Elevator Action Returns (Elevator Action 2 JPN Ver.) (c)1994 Taito Taito F3 Package System E02-09.17 68020 prg. E02-10.18 E02-11.19 E02-12.20 E02-13.32 68000 prg. E02-14.33 E02-01.4 OBJ chr. E02-02.8 E02-03.12 E02-06.43 BG chr. E02-07.45 E02-08.47 E02-04.38 Sound data E02-05.39 - |
| gekirido | Gekirindan (Ver 2.3J 1995/09/21)[Aug/07/99] Here are the roms for Taito's Gekiri-Dan! Taito F3 System! Dumped For Raine! Nothing to add. Try to figure out how to get it to work in Raine. Secret!!! - |
| gseeker | Grid Seeker: Project Storm Hammer (Ver 1.3O)[Jan/14/99] Here are the roms for Taito's Grid Seeker! This game is Vertical. Taito F3 System 1 MC 68K 1 MC 68681 1 MC 68EC020 1 OSC 16Mhz 1 OSC 30.47618Mhz 1 OSC 26.686Mhz + some ensoniq sound chips [Feb/07/2000] Grid Seeker (USA Ver.) (c)1992 Taito Ver.1.3 Taito F3 system D40-13.34 68020 prg *This image is created by modifying 1 byte from Japanese revision. We believe this one is correct, but this can be different from real one. Dumped 02/07/2000 [Feb/07/2000] Grid Seeker (JPN Ver.) (c)1992 Taito Ver.1.3 Taito F3 system D40-09.34 68020 prg Dumped 02/07/2000 - |
| gunlock | Gunlock (Ver 2.3O 1994/01/20)[Oct/10/98] Here are the roms for Taito's Gun Lock! Dumped for Raine! 1 MC68EC020 1 MC68000 1 MC68681 1 OSC 16Mhz 1 OSC 30.47618Mhz 1 OSC 26.686Mhz + some Ensoniz Sound Chips [Feb/07/2000] Ray Force (USA Ver.) (c)1993 Taito Ver.2.3 Taito F3 system D66-25.35 ? 68020 prg *This image is created by modifying 1 byte from Japanese revision. We believe this one is correct, but this can be different from real one. 02/07/2000 [Feb/07/2000] Ray Force (JPN Ver.) (c)1993 Taito Ver.2.3 Taito F3 system D66-20.35 68020 prg Dumped 02/07/2000 - |
| kaiserkn | Kaiser Knuckle (Ver 2.1O 1994/07/29)[Feb/08/2000] Kaiser Knuckle (JPN Ver.) (c)1994 Taito Ver.2.1 Taito F3 Package System D84-22.17 68020 prg Dumped 02/08/2000 [Feb/08/2000] CLONE Global Champion (Kaiser Knuckle USA Ver.) (c)1994 Taito Ver.2.1 Taito F3 Package System D84-28.17 68020 prg *This image is created by modifying 1 byte from Japanese revision. We believe this one is correct, but this can be different from real one. Dumped 2/08/2000 - |
| kirameki | Kirameki Star Road (Ver 2.10J 1997/08/29)[02/06/2000] Kirameki Star Road (JPN Ver.) (c)1997 Taito Taito F3 Package System E44-16.17 68020 prg. E44-17.18 E44-18.19 E44-19.20 E44-21.51 68000 prg E44-20.52 E44-15.53 68000 data E44-01.3 OBJ chr. E44-02.4 E44-03.7 E44-04.8 E44-05.11 E44-06.12 E44-07.38 Sound data E44-08.39 E44-09.42 BG chr. E44-10.43 E44-11.44 E44-12.45 E44-13.46 E44-14.47 Dumped: 02/06/2000 - |
| quizhuhu | Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25)[Jan/16/2000] Moriguchi Hiroko no Quiz de Hyuuhyuu (JPN Ver.) (c)1997 Taito Taito F3 Package System e08-13.17 68020 prg. e08-14.18 e08-15.19 e08-16.20 e08-17.33 68000 prg e08-18.32 e08-01.3 OBJ chr. e08-02.4 e08-03.7 e08-04.8 e08-05.11 e08-06.12 e08-07.38 Sound data e08-08.39 e08-09.41 e08-10.43 BG chr. e08-11.45 e08-12.47 Dumped 01/16/2000 - |
| popnpop | Pop'n Pop (Ver 2.07O 1998/02/09)[Apr/04/99] Pop 'n Pop ©1997 Taito F3 Cart ROM name Location Type E51-01.4 ic4 238000 E51-02.8 ic8 238000 E51-03.12 ic12 238000 E51-04.38 ic38 2316000 E51-05.41 ic41 2316000 E51-06.43 ic43 2316000 E51-07.45 ic45 2316000 E51-08.47 ic47 2316000 E51-13.32 ic32 27C020 E51-14.33 ic33 27C020 E51-09.17 ic17 27C040 E51-10.18 ic18 27C010 E51-11.19 ic19 27C040 E51-12.20 ic20 27C040 D77-09.JED ic14 PAL16L8A D77-10.JED ic28 PAL16L8A D77-11.JED ic37 PAL16V8Q D77-12.JED ic48 PAL16V8Q D77-15.JED ic21 PAL16V8Q [Sep/24/2001] PopnPop ASIA roms E51-16.17 only rom different and is identical to E51-09.17 from the Japanese set with the country byte set to 0x03 (at $3ffff) PAL numbering IC14 D77-09 IC21 D77-15 IC28 D77-10 IC37 D77-11 IC48 D77-12 Note - 'E51-16' is the label on the rom - |
| puchicar | Puchi Carat (Ver 2.02O 1997/10/29)[Nov/13/98] Puchi Carat ©1998 Taito F3 Cart - |
| pbobble2 | Puzzle Bobble 2 (Ver 2.2O 1995/07/20)[Dec/06/98] Puzzle Bobble 2x ©1995 Taito F3 Cart [Feb/08/2000] Puzzle Bobble 2 (JPN Ver.) (c)1995 Taito ver.2.2 Taito F3 Package System E10-08.17 68020 prg Dumped 02/08/2000 [Feb/08/2000] Bust-A-Move Again (Puzzle Bobble 2 USA Ver.) (c)1995 Taito ver.2.2 Taito F3 Package System E10-14.17 68020 prg *This image is created by modifying 1 byte from Japanese revision. We believe this one is correct, but this can be different from real one. 02/08/2000 - |
| pbobble3 | Puzzle Bobble 3 (Ver 2.1O 1996/09/27)[Feb/08/2000] Puzzle Bobble 3 (JPN Ver.) (c)1996 Taito ver.2.1 Taito F3 Package System E29-09.17 68020 prg Dumped 02/08/2000 [Feb/08/2000] Puzzle Bobble 3 (USA Ver.) (c)1996 Taito ver.2.1 Taito F3 Package System E29-15.17 68020 prg *This image is created by modifying 1 byte from Japanese revision. We believe this one is correct, but this can be different from real one. 02/08/2000 - |
| pbobble4 | Puzzle Bobble 4 (Ver 2.04O 1997/12/19)[Dec/17/98] Puzzle Bobble 4 ©1997 Taito F3 Cart [Feb/08/2000] Puzzle Bobble 4 (JPN Ver.) (c)1997 Taito ver.2.04 Taito F3 Package System E49-09.17 68020 prg Dumped 02/08/2000 [Feb/08/2000] Puzzle Bobble 4 (USA Ver.) (c)1997 Taito ver.2.04 Taito F3 Package System E49-15.17 68020 prg *This image is created by modifying 1 byte from Japanese revision. We believe this one is correct, but this can be different from real one. 02/08/2000 - |
| qtheater | Quiz Theater - 3tsu no Monogatari (Ver 2.3J 1994/11/10)[01/15/2000] Quiz Theater - 3tsu no Monogatari - (JPN Ver.) (c)1994 Taito Taito F3 Package System d95-09.17 68020 prg. d95-10.18 d95-11.19 d95-12.20 d95-07.32 68000 prg d95-08.33 d95-01.8 OBJ chr. d95-02.12 d95-03.38 Sound data d95-04.41 d95-05.45 BG chr. d95-06.47 Dumped: 01/15/2000 - |
| ridingf | Riding Fight (Ver 1.0O)[Feb/07/2000] Riding Fight (JPN USA WORLD Ver.) (c)1992 Taito Taito F3 system D34-03.17 Sound data D34-04.18 D34-01.66 OBJ chr. D34-02.67 D34-05.49 BG chr. D34-06.50 D34-09.34 (JPN) 68020 prg. D34-10.36 D34-11.38 D34-12.40 D34-13.34 (USA) D34-14.34 (WORLD) D34-07.5 68000 prg. D34-08.6 :USA Ver.(D34-13.34) This image is created by modifying 1 byte from Japanese revision. We believe this one is correct, but this can be different from real one. Dumped: 02/07/2000 - |
| ringrage | Ring Rage (Ver 2.3O 1992/08/09)[Jan/14/2000] Ring Rage (JPN USA WORLD Ver.) (c)1992 Taito Taito F3 system D21-01.17 Sound data D21-05.18 D21-02.66 OBJ chr. D21-03.67 D21-04.68 D21-06.49 BG chr. D21-07.50 D21-08.51 D21-20.34 (JAPAN) 68020 prg. D21-21.36 D21-22.38 D21-23.40 D21-24.34 (USA) D21-25.34 (WORLD) D21-18.5 68000 prg. D21-19.6 :USA Ver.(D21-24.34) This image is created by modifying 1 byte from Japanese revision. We believe this one is correct, but this can be different from real one. Dumped 01/14/2000 - |
| spcinv95 | Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14)[May/05/99] Akkenbeder/Space Invaders '95 ©1995 Taito F3 Cart ROM name Location Type E06.01 ic4 238000 E06.02 ic8 238000 E06.03 ic12 238000 E06.04 ic38 2316000 E06.05 ic39 2316000 E06.06 ic43 238000 E06.07 ic45 238000 E06.08 ic47 238000 E06.09 ic32 27C020 E06.10 ic33 27C020 E06.11 ic17 27C010 E06.12 ic18 27C010 E06.13 ic19 27C010 E06.14 ic20 27C010 D77-09.JED ic14 PAL16L8A D77-10.JED ic28 PAL16L8A D77-11.JED ic37 PAL16V8Q D77-12.JED ic48 PAL16V8Q D77-13.JED ic21 PAL16V8Q [Mar/29/2002] Space Invaders 95 - Attack of the Lunar Loonies Taito F3 system These are only the socket roms...... E06-09 and E06-10 are 27c020 devices (probably sound files) E06-12, 13, 14, 15 are 27c010 devices. Not sure which of these are the main program files.... This is not a complete dump.. Japanese version called Akkanvader [Mar/29/2002] Space Invaders 95 (USA). This is from a true dump and not a byte hack. Files sent to me: E06-09.u32 CRC 9BCAFC87 E06-10.u33 CRC B752b61F E06-12.u18 CRC 06CBD72B E06-13.u19 CRC F506BA4B E06-14.u20 CRC 71BA7F00 E06-15.u17 CRC A6EC0103 The only dif is the E06-15.u17. - |
| scfinals | Super Cup Finals (Ver 2.1O 1993/11/19)[Apr/04/99]
--------------------------------
Super Cup Finals by TAITO (1993)
--------------------------------
Location Device File ID Checksum
---------------------------------------------------
CPU IC40 27C2001 D68-01 8B6B [ MAIN CPU PROG ]
CPU IC38 27C2001 D68-02 BFA3 [ MAIN CPU PROG ]
CPU IC34 27C2001 D68-03 FC62 [ MAIN CPU PROG ]
CPU IC36 27C2001 D68-04 7ED9 [ MAIN CPU PROG ]
CPU IC5 27C1001 D49-17 2D84 [ SND CPU PROG ]
CPU IC6 27C1001 D49-18 9E30 [ SND CPU PROG ]
CPU IC66 KM23C16000 D34-01 0D8F *
CPU IC67 KM23C16000 D34-02 1459 *
CPU IC49 HN62414P D34-05 1226 *
CPU IC50 HN62414P D34-06 C80C *
CPU IC17 HN624116P D49-04 2908 [ SPEECH PROG/D ]
CPU IC18 HN62418P D49-05 DBE4 [ AUDIO DATA ]
ROM IC1 KM23C16000 D49-01 DB26 [ FG MOTION OBJ ]
ROM IC3 KM23C16000 D49-02 A858 [ FG MOTION OBJ ]
ROM IC5 KM23C16000 D49-03 A36C [ FG MOTION OBJ ]
ROM IC2 HN62418P D49-06 C0BA [ BG MOTION OBJ ]
ROM IC4 HN62418P D49-07 8A02 [ BG MOTION OBJ ]
ROM IC6 HN62418P D49-08 C561 [ BG MOTION OBJ ]
ROM IC7 HN62414P D49-09 5467 [ GFX ]
ROM IC8 HN62414P D49-10 2C2F [ GFX ]
ROM IC9 HN62414P D49-11 B746 [ GFX ]
ROM IC22 PAL16L8 D68-05.PLD 0406
CPU IC62 PAL16L8 D68-07.PLD 0279
CPU IC22 PAL16L8 D29-09.PLD 03DE
CPU IC1 PAL20L8B D29-11.PLD 62C8
CPU IC2 PAL20L8B D29-12.PLD 616F
CPU IC3 PAL20L8B D29-13.PLD 63D4
CPU IC69 PAL20L8B D29-14.PLD 6214
CPU IC70 PAL20L8B D29-15.PLD 61E2
CPU IC11 PAL16V8 D29-16.PLD 2ECC
CPU IC31 PAL16V8 D29-17.PLD 2D89
Notes: CPU - F3 Main PCB K11E0776A
ROM - Expand PCB K91X0466A
- Taito game No. M43E0280A
- Uses Taito's F3 System
- PLDs are in the JEDEC format
* - ROMs are not actually used by this game(?)
- Main program revision 2.10 (19/11/93)
Brief hardware overview:
------------------------
Main processor - 68C020RP25
Sound processor - 68000
- OTISR2 5505 OTIS (48 pin DIP) (ENSONIQ)
- ESPR5 5510 ESP (48 pin DIP) (ENSONIQ) software Rev.5
- 5701 (100 pin PQFP)(ENSONIQ)
- MC68681 (PIA)
Taito custom ICs - TC0640F10 (120 pin PQFP)
- TC0650FDA (100 pin PQFP)
- TC0630FDP (208 pin PQFP)
- TC0660FCM (160 pin PQFP)
-
|
| pwrgoal | Taito Power Goal (Ver 2.5O 1994/11/03)[Jul/20/99] Hattrick Hero 95 Taito F3 System - |
| trstar | Top Ranking Stars (Ver 2.1O 1993/05/21) (New Version)[Feb/10/2000] Top Ranking Stars (JPN WORLD Ver.) Prime Time Fighter (USA Ver.) (c)1993 Taito OLD & NEW Ver. Taito F3 system OLD Ver. D53-01.2 Sound data D53-02.3 D53-03.45 OBJ chr. D53-04.46 D53-05.47 D53-06.64 D53-07.65 D53-08.66 D53-09.48 BG chr. D53-10.49 D53-11.50 D53-17.35 (JAPAN) 68020 prg. D53-18.37 D53-16.26 D53-15.24 D53-19.35 (USA) D53-20.35 (WORLD) D53-13.10 68000 prg. D53-14.23 NEW Ver. D53-15-1.24 D53-16-1.26 D53-17-1.35 (JAPAN) D53-18-1.37 D53-19-1.35 (USA) D53-20-1.35 (WORLD) :WORLD Ver.(D53-20.35) & USA Ver.(D53-19-1.35) This image is created by modifying 1 byte from Japanese revision. We believe this one is correct, but this can be different from real one. Dumped: 02/07/2000 & 02/10/2000 - [Feb/07/2000] Top Ranking Stars (Prime Time Fighter JPN Ver.) (c)1993 Taito Taito F3 system D53-01.2 Sound data D53-02.3 D53-03.45 OBJ chr. D53-04.46 D53-05.47 D53-06.64 D53-07.65 D53-08.66 D53-09.48 BG chr. D53-10.49 D53-11.50 D53-17.35 68020 prg. D53-18.37 (V2.1J) D53-16.26 D53-15.24 D53-13.10 68000 prg. D53-14.23 Dumped 02/07/2000 - |
| tcobra2 | Twin Cobra II (Ver 2.1O 1995/11/30)[Jan/10/99] Kyukyoku Tiger 2 (c)1995 TAITO CPU : 68020 68000 SOUND : Ensoniq (TAITO F3 SYSTEM) E15-01.BIN ; CHR ROM E15-02.BIN ; | E15-03.BIN ; | E15-04.BIN ; / E15-05.BIN ; VOICE DATA E15-06.BIN ; / E15-07.BIN ; CHR ROM E15-08.BIN ; | E15-09.BIN ; | E15-10.BIN ; / E15-11.BIN ; MAIN PRG E15-12.BIN ; | E15-13.BIN ; | E15-14.BIN ; / E15-15.BIN ; SOUND PRG E15-16.BIN ; / - |
| twinqix | Twin Qix (Ver 1.0A 1995/01/17) (Prototype)[Mar/20/98] Twin Qix ©1995 Taito New F3 Mother 3 -- Custom Taito chips 2 -- Fujitsu MB8421 Ensoniq OTISR2 609-0381303 FP05164 K9442 Ensoniq 5701000101 9416MVA82 Ensoniq 609-0390750 FP03457 K9420 ES5510000106 ESPR6 Motorola MC68681P Motorola MC68EC020FG16 0E13G 11AC9405 Motorola MC68000 (16MHZ) - |