driver
driver taito_f3.c
source taito_f3.c (taito_f3.c on mamedev.org)
games Akkanbeder (Ver 2.5J 1995/06/14)
Arabian Magic (Ver 1.0A 1992/07/06)
Arabian Magic (Ver 1.0J 1992/07/06)
Arabian Magic (Ver 1.0O 1992/07/06)
Arkanoid Returns (Ver 2.02J 1997/02/10)
Bubble Bobble II (Ver 2.5O 1994/10/05)
Bubble Memories: The Story Of Bubble Bobble III (Ver 2.3J 1996/02/07)
Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15)
Bubble Symphony (bootleg with OKI6295)
Bubble Symphony (Ver 2.5A 1994/10/05)
Bubble Symphony (Ver 2.5J 1994/10/05)
Bubble Symphony (Ver 2.5O 1994/10/05)
Bust-A-Move Again (Ver 2.3A 1995/07/31)
Cleopatra Fortune (Ver 2.1J 1996/09/05)
Command War - Super Special Battle & War Game (Ver 0.0J) (Prototype)
Dan-Ku-Ga (Ver 0.0J 1994/12/13) (Prototype)
Darius Gaiden - Silver Hawk (Ver 2.5A 1994/09/19)
Darius Gaiden - Silver Hawk (Ver 2.5J 1994/09/19)
Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19)
Darius Gaiden - Silver Hawk Extra Version (Ver 2.7J 1995/03/06) (Official Hack)
Dungeon Magic (Ver 2.1A 1994/02/18)
Dungeon Magic (Ver 2.1O 1994/02/18)
Elevator Action II (Ver 2.2A 1995/02/20)
Elevator Action Returns (Ver 2.2J 1995/02/20)
Elevator Action Returns (Ver 2.2O 1995/02/20)
Gekirindan (Ver 2.3J 1995/09/21)
Global Champion (Ver 2.1A 1994/07/29)
Grid Seeker: Project Storm Hammer (Ver 1.3A)
Grid Seeker: Project Storm Hammer (Ver 1.3J)
Grid Seeker: Project Storm Hammer (Ver 1.3O)
Gunlock (Ver 2.3O 1994/01/20)
Hat Trick Hero '93 (Ver 1.0J 1993/02/28)
Hat Trick Hero '94 (Ver 2.2A 1994/05/26)
Hat Trick Hero '95 (Ver 2.5A 1994/11/03)
Hat Trick Hero '95 (Ver 2.5J 1994/11/03)
International Cup '94 (Ver 2.2O 1994/05/26)
Kaiser Knuckle (Ver 2.1J 1994/07/29)
Kaiser Knuckle (Ver 2.1O 1994/07/29)
Kirameki Star Road (Ver 2.10J 1997/08/29)
Kyukyoku Tiger II (Ver 2.1J 1995/11/30)
Land Maker (Ver 2.01J 1998/06/01)
Land Maker (Ver 2.02O 1998/06/02) (Prototype)
Light Bringer (Ver 2.1J 1994/02/18)
Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25)
Pop'n Pop (Ver 2.07A 1998/02/09)
Pop'n Pop (Ver 2.07J 1998/02/09)
Pop'n Pop (Ver 2.07O 1998/02/09)
Prime Time Fighter (Ver 2.1A 1993/05/21) (New Version)
Prime Time Fighter (Ver 2.1A 1993/05/21) (Old Version)
Puchi Carat (Ver 2.02J 1997/10/29)
Puchi Carat (Ver 2.02O 1997/10/29)
Puzzle Bobble 2 (Ver 2.2J 1995/07/20)
Puzzle Bobble 2 (Ver 2.2O 1995/07/20)
Puzzle Bobble 2X (Ver 2.2J 1995/11/11)
Puzzle Bobble 3 (Ver 2.1A 1996/09/27)
Puzzle Bobble 3 (Ver 2.1J 1996/09/27)
Puzzle Bobble 3 (Ver 2.1O 1996/09/27)
Puzzle Bobble 4 (Ver 2.04A 1997/12/19)
Puzzle Bobble 4 (Ver 2.04J 1997/12/19)
Puzzle Bobble 4 (Ver 2.04O 1997/12/19)
Quiz Theater - 3tsu no Monogatari (Ver 2.3J 1994/11/10)
Ray Force (Ver 2.3A 1994/01/20)
Ray Force (Ver 2.3J 1994/01/20)
Recalhorn (Ver 1.42J 1994/5/11) (Prototype)
Riding Fight (Ver 1.0A)
Riding Fight (Ver 1.0J)
Riding Fight (Ver 1.0O)
Ring Rage (Ver 2.3A 1992/08/09)
Ring Rage (Ver 2.3J 1992/08/09)
Ring Rage (Ver 2.3O 1992/08/09)
Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5A 1995/06/14)
Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14)
Space Invaders DX (Ver 2.6J 1994/09/14) (F3 Version)
Super Cup Finals (Ver 2.1O 1993/11/19)
Taito Cup Finals (Ver 1.0O 1993/02/28)
Taito Power Goal (Ver 2.5O 1994/11/03)
Top Ranking Stars (Ver 2.1J 1993/05/21) (New Version)
Top Ranking Stars (Ver 2.1J 1993/05/21) (Old Version)
Top Ranking Stars (Ver 2.1O 1993/05/21) (New Version)
Top Ranking Stars (Ver 2.1O 1993/05/21) (Old Version)
Twin Cobra II (Ver 2.1A 1995/11/30)
Twin Cobra II (Ver 2.1O 1995/11/30)
Twin Qix (Ver 1.0A 1995/01/17) (Prototype)
information 0.37b11 [Bryan McPhail, Ian Schmidt, SWS Stilleto, Aaron Giles]


TODO:

- Sound eats lots of memory as 8 bit PCM data is decoded as 16 bit for use by the current ES5505 core (which rightly should be 16 bit).

- Dsp isn't hooked up.

- Crowd/boards not shown in the football games

- Sound doesn't work in RidingF/RingRage?

- It does work in ringrage but you have to enter test mode first

- Sound balance is not emulated (see arabianm test mode)

- When playing space invaders dx in original mode, t.t. with overlay, the alpha blending effect is wrong (see Taito B version of game).

- Bubble Symphony has an alpha transition effect that doesn't appear in Mame


NOTES:

- Emulation by Bryan McPhail. Thanks to Ian Schmidt and Stiletto for sound information! Major thanks to Aaron Giles for sound info, figuring out the 68K/ES5505 rom interface and ES5505 emulator! Thanks to Acho A. Tang for Kirameki Star Road sound banking info! Thank you to Shiriru for the scanline rendering (including alpha blending), sprite sync fixes, sprite zoom fixes and others!


Bugs:

- gunlock, rayforce, rayforcj: Background color of an item panel is different subtly. tasuku (ID 01926)

- gunlock, rayforce, rayfocj: Enemy laser is too short in the 3rd stage. tasuku (ID 01920)

- All games: The types of cabinets and their related inputs. stephh (ID 01069)

- pwrgoal, scfinals: The crowd is missing (the black area at the top of the screen). nash67 (ID 00979)


WIP:

- 0.127u6: Nicola Salmoria added pen_mask tile attribute to the tilemap system. Implemented dynamic tile & sprite bit depth in the Taito F3 driver. This fixed the color regression in pbobble3, pbobble4, ringrage and clones.

- 0.125u3: Couriersud fixed coin slots locks information does not disappear.

- 0.123: Aaron Giles fixed games don't work without .nv file (landmakr, elvactr and dariusg).

- 0.113u2: Changed VSync to 58.970000 Hz.

- 0.106u8: Added sndhrdw aito_en.c. Removed sndhrdw aito_f3.c.

- 0.105u1: Some cleanups to the Taito F3 naming [Marco, Bryan McPhail].

- 0.102u5: Fixed sound1 roms addresses to ($0, 400000).

- 0.99u7: Nicola Salmoria fixed interrupt timing in the F3 games.

- 0.97u3: Bryan McPhail updated the Taito F3 video driver. Properly implemented zoom & column scroll according to how the hardware does it, which not only fixes glitches in various games but allowed many hacks to be removed also. Sprite & tilemap clipping is also implemented, as is proper priority mixing and alpha-blending on the vram and pixel layers.

- 27th February 2005: Bryan McPhail - F3 layer clipping registers finally understood (though not totally implemented yet - see Dungeon Magic and Elevator Action).

- 20th February 2005: Bryan McPhail - Fiddling with the VRAM & Pixel layers on Taito F3 hardware. Per scanline alpha blending and priority mixing almost working.

- 0.92: Nicola Salmoria fixed most of the remaining issues with Taito F3 sound. Fixed sound1 roms addresses.

- 0.90: Nicola Salmoria fixed sound banking in taito_f3 driver.

- 0.88: Changed VSync to 58.970001 Hz.

- 0.87: Taito F3 improvements [Bryan McPhail].

- 0.69: Paul Priest and Ryan Holtz fixed the sound loading in some Taito F3 games.

- 2nd August 2002: Shiriru added sprite alpha blending to the Taito F3 driver.

- 0.61: Changed visible area to 320x224.

- 31st May 2002: Bryan McPhail fixed a few small things in the Taito F3 system driver.

- 22nd May 2002: Bryan McPhail integrated Shiriru's updates to the Taito F3 driver which added better graphics priority emulation and better alpha blending.

- 9th May 2002: Shiriru fixed zooming and added alpha blending to the Taito F3 driver.

- 7th May 2002: David Haywood passed on Norix's update for the Taito F3 system driver that fixes zoomed sprite blocks and some other small things.

- 0.59: Changed ES5505 clock speed to 15238050 Hz in all games.

- 25th February 2002: Hiromitsu Shioya added stereo sound support to the Taito dual and triple screen games, and fixed the Taito F3 sound frequency.

- 0.58: Moved drivers aito_f3.h. to includes.

- 26th January 2002: Aaron Giles fixed a tilemap clipping bug in the Taito F3 driver.

- 17th November 2001: Bryan McPhail fixed several problems in the Taito F3 driver, especially graphics glitches when zooming, fixing the road in Riding Fight and pitch in the football games. Bryan McPhail also added sound bankswitching for the Taito F3 driver.

- 25th September 2001: Bryan McPhail re-added some fixes to the Taito F3 driver.

- 18th September 2001: Yasuhiro Ogawa resubmitted some Taito F3 driver changes by Uki.

- 0.53: Aaron Giles fixed a ES550x bug that caused Taito F3 and Incredible Tech games to sound bad.

- 8th August 2001: Bryan McPhail updated the Taito F3 driver to work with the new tilemap system.

- 13th June 2001: Bryan McPhail fixed several graphics problems in the Taito F3 driver.

- 0.37b15: Bryan McPhail improved special effects and fixed pixel layer colors in the Taito F3 games. Changed VSync to 60Hz.

- 18th May 2001: Bryan McPhail fixed the black spots in the background graphics of Puzzle Bobble 2 and 3.

- 7th May 2001: Bryan McPhail added pixel layer color emulation to the Taito F3 driver, fixing a few color problems.

- 1st May 2001: Bryan McPhail fixed a 68020 core bug which caused a lot of problems with the Taito F3 driver, namely a Puzzle Bobble 2 intro background graphics problem and some Bubble Memories bugs. In addition, the bugfix makes the following games fully playable: Elevator Action Returns, Darius Gaiden, Puzzle Bobble 4, Land Maker, Twin Qix and Gekirindan.

- 18th February 2001: Eisuke Watanabe fixed the ASM 68k core to work with Namco System 2 and Taito F3 sound.

- 0.37b12: Fixed sound1 rom address in some games.

- 11th February 2001: Bryan McPhail sent in a bugfix to Taito F3 sound banking which fixes the music and sound in a lot of games.

- 27th January 2001: Bryan McPhail sent in a Taito F3 sound update, with the sound cutting out bug fixed and stereo sound implemented (it was mono before).

- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver and added Dan-Ku-Ga. Aaron Giles fixed some crashes in the Taito F3 driver.

- 0.37b11: Added taito_f3.c/h driver, vidhrdw aito_f3.c and sndhrdw aito_f3.c. Main Issues: Alpha blending not supported. Pixel layer colours are often wrong (kludged in some games). Some games could fit in 8 bit colour - but marking pens is difficult because graphics are 6bpp with 4bpp palette indexes. Zoom layer positioning is not quite pixel accurate - it used to be better than it is now, but I can't figure out what I broke... Column scroll is not totally understand - there are at least two modes; simple addition to Y offset on source bitmap (used by Riding Fight, TRStars, Space Invaders DX) and another mode where a control bit is unset - used by the football games to move the crowd and boards relative to the pitch - currently not implemented. Sound eats lots of memory as 8 bit PCM data is decoded as 16 bit for use by the current ES5505 core (which righly should be 16 bit). Sound is slow. Mainly due to the amount of interrupts the 68k gets, plus context switching between the 68020 and 68k (no, underclocking them won't help). Only 270 degree rotation is supported in the custom renderer (so you must use flipscreen on Gunlock & Gseeker which are really 90 degree rotation games). Zoomed layers are not always positioned quite correctly in flipscreen mode Sound can cut out randomly - is there anywhere it consistently stops? (CPU crash). Other Issues: Master volume control/dsp isn't hooked up. Crowd/boards not shown in the football games.

- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop.

PCB information
arabianm Arabian Magic (Ver 1.0O 1992/07/06)
[Jul/18/98]
 
                 ARABIAN MAGIC    TAITO (JAPANESE VERSION)
 
 USES 68000 CPU
 
 ALL PROMS ARE D29 SERIES
              IC#
 NAME        LOCATION   TYPE
 ---------------------------
 18            5         27C010
 19            6          "
 20            34        27C020
 21            36         "
 22            38         "
 23            40        27C2001
 
 PAL16L8B      22
 PALCE16V8H-15 11
 PAL20L8B      2
 PALCE20V8H-15 1
 PALCE20V8H-15 3
 PAL16L8B      62
 PALCE16V8H-15 31
 PAL20L8B      70
 PALCE20V8H-15 69
 ·
 
 
 [Feb/07/2000]
 
 Arabian Magic (JPN Ver.)
 (c)1992 Taito
 Ver.1.0
 Taito F3 system
 
 D29-20.34	68020 prg
 
 Dumped 02/07/2000
 
 
 
 [Feb/07/2000]
 
 Arabian Magic (USA Ver.)
 (c)1992 Taito
 Ver.1.0
 Taito F3 system
 
 D29-24.34	68020 prg
 
 *This image is created by modifying 1 byte from Japanese revision.
  We believe this one is correct, but this can be different from real one.
 
 Dumped 02/07/2000
 
 -
arkretrn Arkanoid Returns (Ver 2.02J 1997/02/10)
[Oct/17/98]
 
 Arkanoid Returns ©1986, 1997 Taito
 
 F3 Cartridge
 
 -
bublbob2 Bubble Bobble II (Ver 2.5O 1994/10/05)
[Dec/12/98]
 
 Bubble Symphony ©1994 Taito
 
 F3 Cart
 
 -
 
 [Dec/07/2000]
 
 This rom will let you play Bubble Bobble 2
 instead of Bubble Symphony. 
 
 Swap this ROM with D90.09 on your PCB.
 
 -
 
 [MAME]
 
 Bubble Symphony hack  
 
 CPU Main cpu 68020
 Sound chip OKI6295
 Other chips 2x A1020B PLC
 OSC 32 and 26Mhz.  
 ROMs D11->ADPCM sound data
 D12 to D15->main program
 D11b to D15b and D16 to D20->graphics
 All eprom are 8bit (27C020,27C208 and 27C040,27C4001).  
 Note This romset comes from a bootleg single board modified Taito F3 System,
 the only known bootleg/hacked game of this system.
 
 Differences are:
 Date in copyright string removed
 part of background layer corrupted or missing (as I have seen in arcade).
 
 The audio section was totally modified.
 It lacks 68000 and Ensoniq chips,these surely due to availability problems and to hold low production costs.
 Some musics are missing,too.
 Sound volume regulation output is gained via common analog operational and power ic amplification (LM324 and 1241).
 In test mode,digital regulation hasn't effect,due to obvious reason.
 
 
 Dumped 17/04/2006
 
 -
bubblem Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15)
[Feb/08/2000]
 
 Bubble Memories (JPN Ver.)
 (c)1996 Taito
 ver.2.3
 Taito F3 Package System
 
 E21-08.17	68020 prg
 E21-09.18
 E21-10.19
 E21-11.20
 
 
 Dumped 02/08/2000
 
 -
cleopatr Cleopatra Fortune (Ver 2.1J 1996/09/05)
[Aug/15/98]
 
 Cleopatra Fortune
 (c)1996 TAITO
 
 CPU   : 68020 68000
 SOUND : Ensoniq
 (TAITO F3 SYSTEM)
 
 E28-01.BIN ; CHR ROM
 E28-02.BIN ; /
 E28-03.BIN ; SOUND DATA
 E28-04.BIN ; CHR ROM
 E28-05.BIN ;  |
 E28-06.BIN ; /
 E28-07.BIN ; MAIN PRG
 E28-08.BIN ;  |
 E28-09.BIN ;  |
 E28-10.BIN ; /
 E28-11.BIN ; SOUND PRG
 E28-12.BIN ; /
 
 -
dariusg Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19)
[Jul/28/98]
 
 Darius Gaiden
 (c)1994 TAITO
 
 CPU   : 68020 68000
 SOUND : Ensoniq
 (TAITO F3 BOARD)
 
 D87-01.BIN  ; SOUND ROM
 D87-02.BIN  ; /
 D87-03.BIN  ; CHR ROM
 D87-04.BIN  ; /
 D87-05.BIN  ; CHR ROM?
 D87-06.BIN  ; CHR ROM?
 D87-08.BIN  ; DATA ROM?
 D87-09.BIN  ; MAIN PRG
 D87-10.BIN  ;  |
 D87-11.BIN  ;  |
 D87-12.BIN  ; /
 D87-13.BIN  ; SOUND PRG
 D87-14.BIN  ; /
 D87-17.BIN  ; CHR ROM
 
 -
dungeonm Dungeon Magic (Ver 2.1O 1994/02/18)
[Jan/15/2000]
 
 Light Bringer (JPN Ver.)
 (c)1993 Taito
 F3 MAIN PCB:K91X0468A
 EXPAND PCB :M43J0295A
 
 D69-14,15,13,20 68020 code
 
 D69-19,18       68000 code
 
 D69-01,02       PCM data
 
 D69-03,04,05    SCR (L,M,H)
 
 D69-06,09       OBJ (L0,L1)
 D69-07,10       OBJ (M0,M1)
 D69-08,11       OBJ (H0,H1)
 
 
 
 Dumped: 01/15/2000
 
 -
elvactr Elevator Action Returns (Ver 2.2O 1995/02/20)
[Nov/23/97]
 
 Elevator Action II ©1994 Taito
 
 Lower board: (New F3 Mother)
 
 3 -- Custom Taito chips
 
 2 -- Fujitsu MB8421
 
 Ensoniq
 OTISR2
 609-0381303
 FP05164
 K9442
 
 Ensoniq
 5701000101
 9416MVA82
 
 Ensoniq
 609-0390750
 FP03457 K9420
 ES5510000106
 ESPR6
 
 Motorola
 MC68681P
 
 Motorola
 MC68EC020FG16
 0E13G
 11AC9405
 
 Middle Board (A)
 
 9 27C040 EPROMs
 2 PALS (AMD PAL20L10B's)
 
 Upper Board (B)
 
 Motorola MC68000 (16MHZ)
 
 2 27C020 EPROMS
 4 27C4001 EPROMS
 18 27C040 EPROMS
 5 PALS (AMD (MMI) 16L8B's)
 
 
 
 [02/09/2000]
 
 Elevator Action Returns (Elevator Action 2 JPN Ver.)
 (c)1994 Taito
 
 Taito F3 Package System
 
 E02-09.17  68020 prg.
 E02-10.18
 E02-11.19
 E02-12.20
 
 E02-13.32  68000 prg.
 E02-14.33
 
 E02-01.4   OBJ chr.
 E02-02.8
 E02-03.12
 
 E02-06.43  BG chr.
 E02-07.45
 E02-08.47
 
 E02-04.38  Sound data
 E02-05.39
 
 -
gekirido Gekirindan (Ver 2.3J 1995/09/21)
[Aug/07/99]
 
 Here are the roms for Taito's Gekiri-Dan!
 
 Taito F3 System!
 Dumped For Raine!
 
 Nothing to add. Try to figure out how to get it to work
 in Raine. Secret!!!
 
 -
gseeker Grid Seeker: Project Storm Hammer (Ver 1.3O)
[Jan/14/99]
 
 Here are the roms for Taito's Grid Seeker!
 This game is Vertical. Taito F3 System
 
 1 MC 68K
 1 MC 68681
 1 MC 68EC020
 1 OSC 16Mhz
 1 OSC 30.47618Mhz
 1 OSC 26.686Mhz
 + some ensoniq sound chips
 
 
 
 [Feb/07/2000]
 
 Grid Seeker (USA Ver.)
 (c)1992 Taito
 Ver.1.3
 Taito F3 system
 
 D40-13.34	68020 prg
 
 *This image is created by modifying 1 byte from Japanese revision.
  We believe this one is correct, but this can be different from real one.
 
 
 Dumped 02/07/2000
 
 
 
 
 [Feb/07/2000]
 
 Grid Seeker (JPN Ver.)
 (c)1992 Taito
 Ver.1.3
 Taito F3 system
 
 D40-09.34	68020 prg
 
 
 Dumped 02/07/2000
 
 -
 
gunlock Gunlock (Ver 2.3O 1994/01/20)
[Oct/10/98]
 
 Here are the roms for Taito's Gun Lock!
 Dumped for Raine!
 
 1 MC68EC020
 1 MC68000
 1 MC68681
 1 OSC 16Mhz
 1 OSC 30.47618Mhz
 1 OSC 26.686Mhz
 + some Ensoniz Sound Chips
 
 
 
 [Feb/07/2000]
 
 Ray Force (USA Ver.)
 (c)1993 Taito
 Ver.2.3
 Taito F3 system
 
 D66-25.35 ?	68020 prg
 
 *This image is created by modifying 1 byte from Japanese revision.
  We believe this one is correct, but this can be different from real one.
 
 02/07/2000
 
 
 
 [Feb/07/2000]
 
 Ray Force (JPN Ver.)
 (c)1993 Taito
 Ver.2.3
 Taito F3 system
 
 D66-20.35	68020 prg
 
 
 Dumped 02/07/2000
 
 -
kaiserkn Kaiser Knuckle (Ver 2.1O 1994/07/29)
[Feb/08/2000]
 
 Kaiser Knuckle (JPN Ver.)
 (c)1994 Taito
 Ver.2.1
 Taito F3 Package System
 
 D84-22.17	68020 prg
 
 
 Dumped 02/08/2000
 
 
 
 [Feb/08/2000]
 
 CLONE Global Champion (Kaiser Knuckle USA Ver.)
 (c)1994 Taito
 Ver.2.1
 Taito F3 Package System
 
 D84-28.17	68020 prg
 
 *This image is created by modifying 1 byte from Japanese revision.
  We believe this one is correct, but this can be different from real one.
 
 
 Dumped 2/08/2000
 
 -
 
 
kirameki Kirameki Star Road (Ver 2.10J 1997/08/29)
[02/06/2000]
 
 Kirameki Star Road (JPN Ver.)
 (c)1997 Taito
 
 Taito F3 Package System
 
 E44-16.17  68020 prg.
 E44-17.18
 E44-18.19
 E44-19.20
 
 E44-21.51  68000 prg
 E44-20.52
 
 E44-15.53  68000 data
 
 E44-01.3   OBJ chr.
 E44-02.4
 E44-03.7
 E44-04.8
 E44-05.11
 E44-06.12
 
 E44-07.38  Sound data
 E44-08.39
 
 E44-09.42  BG chr.
 E44-10.43
 E44-11.44
 E44-12.45
 E44-13.46
 E44-14.47
 
 
 
 Dumped: 02/06/2000
 -
quizhuhu Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25)
[Jan/16/2000]
 
 Moriguchi Hiroko no Quiz de Hyuuhyuu (JPN Ver.)
 (c)1997 Taito
 
 Taito F3 Package System
 
 e08-13.17  68020 prg.
 e08-14.18
 e08-15.19
 e08-16.20
 
 e08-17.33  68000 prg
 e08-18.32
 
 e08-01.3   OBJ chr.
 e08-02.4
 e08-03.7
 e08-04.8
 e08-05.11
 e08-06.12
 
 e08-07.38  Sound data
 e08-08.39
 e08-09.41
 
 e08-10.43  BG chr.
 e08-11.45
 e08-12.47
 
 
 
 Dumped 01/16/2000
 
 -
popnpop Pop'n Pop (Ver 2.07O 1998/02/09)
[Apr/04/99]
 
 Pop 'n Pop ©1997 Taito 
 
 F3 Cart
 
 ROM name     Location     Type
 E51-01.4     ic4          238000
 E51-02.8     ic8          238000
 E51-03.12    ic12         238000
 E51-04.38    ic38         2316000
 E51-05.41    ic41         2316000
 E51-06.43    ic43         2316000
 E51-07.45    ic45         2316000
 E51-08.47    ic47         2316000
 E51-13.32    ic32         27C020
 E51-14.33    ic33         27C020
 E51-09.17    ic17         27C040
 E51-10.18    ic18         27C010
 E51-11.19    ic19         27C040
 E51-12.20    ic20         27C040
 D77-09.JED   ic14         PAL16L8A
 D77-10.JED   ic28         PAL16L8A
 D77-11.JED   ic37         PAL16V8Q
 D77-12.JED   ic48         PAL16V8Q
 D77-15.JED   ic21         PAL16V8Q
 
 
 [Sep/24/2001]
 
 PopnPop ASIA roms
 
 E51-16.17 only rom different and is identical to E51-09.17 from the Japanese set with
 the country byte set to 0x03 (at $3ffff)
 
 PAL numbering
 
 IC14 D77-09
 IC21 D77-15
 IC28 D77-10
 IC37 D77-11
 IC48 D77-12
 
 Note - 'E51-16' is the label on the rom
 
 -
puchicar Puchi Carat (Ver 2.02O 1997/10/29)
[Nov/13/98]
 
 Puchi Carat ©1998 Taito
 
 F3 Cart
 
 -
pbobble2 Puzzle Bobble 2 (Ver 2.2O 1995/07/20)
[Dec/06/98]
 
 
 Puzzle Bobble 2x ©1995 Taito
 
 F3 Cart
 
 
 
 [Feb/08/2000]
 
 Puzzle Bobble 2 (JPN Ver.)
 (c)1995 Taito
 ver.2.2
 Taito F3 Package System
 
 E10-08.17	68020 prg
 
 
 Dumped 02/08/2000
 
 
 
 [Feb/08/2000]
 
 Bust-A-Move Again (Puzzle Bobble 2 USA Ver.)
 (c)1995 Taito
 ver.2.2
 Taito F3 Package System
 
 E10-14.17	68020 prg
 
 *This image is created by modifying 1 byte from Japanese revision.
  We believe this one is correct, but this can be different from real one.
 
 
 02/08/2000
 
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pbobble3 Puzzle Bobble 3 (Ver 2.1O 1996/09/27)
[Feb/08/2000]
 
 Puzzle Bobble 3 (JPN Ver.)
 (c)1996 Taito
 ver.2.1
 Taito F3 Package System
 
 E29-09.17	68020 prg
 
 Dumped 02/08/2000
 
 
 
 
 [Feb/08/2000]
 
 Puzzle Bobble 3 (USA Ver.)
 (c)1996 Taito
 ver.2.1
 Taito F3 Package System
 
 E29-15.17	68020 prg
 
 *This image is created by modifying 1 byte from Japanese revision.
  We believe this one is correct, but this can be different from real one.
 
 02/08/2000
 
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pbobble4 Puzzle Bobble 4 (Ver 2.04O 1997/12/19)
[Dec/17/98]
 
 Puzzle Bobble 4 ©1997 Taito
 
 F3 Cart
 
 
 
 [Feb/08/2000]
 
 Puzzle Bobble 4 (JPN Ver.)
 (c)1997 Taito
 ver.2.04
 Taito F3 Package System
 
 E49-09.17	68020 prg
 
 Dumped 02/08/2000
 
 
 
 
 [Feb/08/2000]
 
 Puzzle Bobble 4 (USA Ver.)
 (c)1997 Taito
 ver.2.04
 Taito F3 Package System
 
 E49-15.17	68020 prg
 
 *This image is created by modifying 1 byte from Japanese revision.
  We believe this one is correct, but this can be different from real one.
 
 02/08/2000
 
 -
qtheater Quiz Theater - 3tsu no Monogatari (Ver 2.3J 1994/11/10)
[01/15/2000]
 
 Quiz Theater - 3tsu no Monogatari - (JPN Ver.)
 (c)1994 Taito
 
 Taito F3 Package System
 
 d95-09.17  68020 prg.
 d95-10.18
 d95-11.19
 d95-12.20
 
 d95-07.32  68000 prg
 d95-08.33
 
 d95-01.8   OBJ chr.
 d95-02.12
 
 d95-03.38  Sound data
 d95-04.41
 
 d95-05.45  BG chr.
 d95-06.47
 
 
 
 Dumped: 01/15/2000
 
 -
ridingf Riding Fight (Ver 1.0O)
[Feb/07/2000]
 
 Riding Fight (JPN USA WORLD Ver.)
 (c)1992 Taito
 
 Taito F3 system
 
 D34-03.17  Sound data
 D34-04.18
 
 D34-01.66  OBJ chr.
 D34-02.67
 
 D34-05.49  BG chr.
 D34-06.50
 
 D34-09.34 (JPN)		68020 prg.
 D34-10.36
 D34-11.38
 D34-12.40
 
 D34-13.34 (USA)
 D34-14.34 (WORLD)
 
 D34-07.5   68000 prg.
 D34-08.6
 
 
 :USA Ver.(D34-13.34)
 This image is created by modifying 1 byte from Japanese revision.
 We believe this one is correct, but this can be different from real one.
 
 
 
 Dumped: 02/07/2000
 
 -
ringrage Ring Rage (Ver 2.3O 1992/08/09)
[Jan/14/2000]
 
 Ring Rage (JPN USA WORLD Ver.)
 (c)1992 Taito
 
 Taito F3 system
 
 D21-01.17  Sound data
 D21-05.18
 
 D21-02.66  OBJ chr.
 D21-03.67
 D21-04.68
 
 D21-06.49  BG chr.
 D21-07.50
 D21-08.51
 
 D21-20.34 (JAPAN)	68020 prg.
 D21-21.36
 D21-22.38
 D21-23.40
 
 D21-24.34 (USA)
 D21-25.34 (WORLD)
 
 
 D21-18.5   68000 prg.
 D21-19.6
 
 
 :USA Ver.(D21-24.34)
 This image is created by modifying 1 byte from Japanese revision.
 We believe this one is correct, but this can be different from real one.
 
 
 
 Dumped 01/14/2000
 
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spcinv95 Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14)
[May/05/99]
 
 Akkenbeder/Space Invaders '95 ©1995 Taito
 
 F3 Cart
 
 ROM name     Location     Type
 E06.01       ic4          238000
 E06.02       ic8          238000
 E06.03       ic12         238000
 E06.04       ic38         2316000
 E06.05       ic39         2316000
 E06.06       ic43         238000
 E06.07       ic45         238000
 E06.08       ic47         238000
 E06.09       ic32         27C020
 E06.10       ic33         27C020
 E06.11       ic17         27C010
 E06.12       ic18         27C010
 E06.13       ic19         27C010
 E06.14       ic20         27C010
 D77-09.JED   ic14         PAL16L8A
 D77-10.JED   ic28         PAL16L8A
 D77-11.JED   ic37         PAL16V8Q
 D77-12.JED   ic48         PAL16V8Q
 D77-13.JED   ic21         PAL16V8Q
 
 
 [Mar/29/2002]
 
 Space Invaders 95 - Attack of the Lunar Loonies
 Taito
 F3 system
 
 
 These are only the socket roms......
 E06-09 and E06-10 are 27c020 devices  (probably sound files)
 
 E06-12, 13, 14, 15   are 27c010 devices.   
 
 Not sure which of these are the main program files....
 
 This is not a complete dump..
 
 Japanese version called Akkanvader
 
 
 
 
 [Mar/29/2002]
 
 Space Invaders 95 (USA).
 
 This is from a true dump and not a byte hack.  Files sent to me:
 
 E06-09.u32 CRC 9BCAFC87
 E06-10.u33 CRC B752b61F
 E06-12.u18 CRC 06CBD72B
 E06-13.u19 CRC F506BA4B
 E06-14.u20 CRC 71BA7F00
 E06-15.u17 CRC A6EC0103
 
 The only dif is the E06-15.u17.
 
 -
scfinals Super Cup Finals (Ver 2.1O 1993/11/19)
[Apr/04/99]
 
 --------------------------------
 Super Cup Finals by TAITO (1993)
 --------------------------------
 
 
 
 Location      Device        File ID       Checksum
 ---------------------------------------------------
 CPU IC40      27C2001        D68-01         8B6B      [ MAIN CPU PROG ]
 CPU IC38      27C2001        D68-02         BFA3      [ MAIN CPU PROG ]
 CPU IC34      27C2001        D68-03         FC62      [ MAIN CPU PROG ]
 CPU IC36      27C2001        D68-04         7ED9      [ MAIN CPU PROG ]
 CPU IC5       27C1001        D49-17         2D84      [ SND CPU PROG  ]
 CPU IC6       27C1001        D49-18         9E30      [ SND CPU PROG  ]
 CPU IC66   KM23C16000        D34-01         0D8F   *
 CPU IC67   KM23C16000        D34-02         1459   *
 CPU IC49     HN62414P        D34-05         1226   *
 CPU IC50     HN62414P        D34-06         C80C   *
 CPU IC17    HN624116P        D49-04         2908      [ SPEECH PROG/D ]
 CPU IC18     HN62418P        D49-05         DBE4      [   AUDIO DATA  ]
 ROM IC1    KM23C16000        D49-01         DB26      [ FG MOTION OBJ ]
 ROM IC3    KM23C16000        D49-02         A858      [ FG MOTION OBJ ]
 ROM IC5    KM23C16000        D49-03         A36C      [ FG MOTION OBJ ]
 ROM IC2      HN62418P        D49-06         C0BA      [ BG MOTION OBJ ]
 ROM IC4      HN62418P        D49-07         8A02      [ BG MOTION OBJ ]
 ROM IC6      HN62418P        D49-08         C561      [ BG MOTION OBJ ]
 ROM IC7      HN62414P        D49-09         5467      [      GFX      ]
 ROM IC8      HN62414P        D49-10         2C2F      [      GFX      ]
 ROM IC9      HN62414P        D49-11         B746      [      GFX      ]
 ROM IC22      PAL16L8        D68-05.PLD     0406
 CPU IC62      PAL16L8        D68-07.PLD     0279
 CPU IC22      PAL16L8        D29-09.PLD     03DE
 CPU IC1      PAL20L8B        D29-11.PLD     62C8
 CPU IC2      PAL20L8B        D29-12.PLD     616F
 CPU IC3      PAL20L8B        D29-13.PLD     63D4
 CPU IC69     PAL20L8B        D29-14.PLD     6214
 CPU IC70     PAL20L8B        D29-15.PLD     61E2
 CPU IC11      PAL16V8        D29-16.PLD     2ECC
 CPU IC31      PAL16V8        D29-17.PLD     2D89
 
 
 Notes:   CPU - F3 Main PCB           K11E0776A
          ROM - Expand PCB            K91X0466A
 
              - Taito game No. M43E0280A
              - Uses Taito's F3 System
              - PLDs are in the JEDEC format
 
            * - ROMs are not actually used by this game(?)
              - Main program revision 2.10 (19/11/93)
 
 
 Brief hardware overview:
 ------------------------
 
 Main processor   - 68C020RP25
 
 Sound processor  - 68000
                  - OTISR2 5505 OTIS (48 pin DIP)  (ENSONIQ) 
                  - ESPR5  5510 ESP  (48 pin DIP)  (ENSONIQ) software Rev.5
                  - 5701             (100 pin PQFP)(ENSONIQ)  
                  - MC68681          (PIA)
 
 Taito custom ICs - TC0640F10        (120 pin PQFP)
                  - TC0650FDA        (100 pin PQFP)
                  - TC0630FDP        (208 pin PQFP)
                  - TC0660FCM        (160 pin PQFP)
 
 -
 
 
pwrgoal Taito Power Goal (Ver 2.5O 1994/11/03)
[Jul/20/99]
 
 Hattrick Hero 95
 Taito F3 System
 
 -
trstar Top Ranking Stars (Ver 2.1O 1993/05/21) (New Version)
[Feb/10/2000]
 
 Top Ranking Stars (JPN WORLD Ver.)
 Prime Time Fighter (USA Ver.)
 (c)1993 Taito
 OLD & NEW Ver.
 Taito F3 system
 
 OLD Ver.
 
 D53-01.2   Sound data
 D53-02.3
 
 D53-03.45  OBJ chr.
 D53-04.46
 D53-05.47
 D53-06.64
 D53-07.65
 D53-08.66
 
 D53-09.48  BG chr.
 D53-10.49
 D53-11.50
 
 D53-17.35  (JAPAN)	68020 prg.
 D53-18.37
 D53-16.26
 D53-15.24
 
 D53-19.35 (USA)
 D53-20.35 (WORLD)
 
 D53-13.10  68000 prg.
 D53-14.23
 
 
 NEW Ver.
 
 D53-15-1.24
 D53-16-1.26
 D53-17-1.35 (JAPAN)
 D53-18-1.37
 
 D53-19-1.35 (USA)
 D53-20-1.35 (WORLD)
 
 
 :WORLD Ver.(D53-20.35) & USA Ver.(D53-19-1.35)
 This image is created by modifying 1 byte from Japanese revision.
 We believe this one is correct, but this can be different from real one.
 
 
 Dumped: 02/07/2000  &  02/10/2000
 
 -
 
 
 [Feb/07/2000]
 
 Top Ranking Stars (Prime Time Fighter JPN Ver.)
 (c)1993 Taito
 
 Taito F3 system
 
 D53-01.2   Sound data
 D53-02.3
 
 D53-03.45  OBJ chr.
 D53-04.46
 D53-05.47
 D53-06.64
 D53-07.65
 D53-08.66
 
 D53-09.48  BG chr.
 D53-10.49
 D53-11.50
 
 D53-17.35  68020 prg.
 D53-18.37  (V2.1J)
 D53-16.26
 D53-15.24
 
 D53-13.10  68000 prg.
 D53-14.23
 
 
 Dumped 02/07/2000
 
 -
tcobra2 Twin Cobra II (Ver 2.1O 1995/11/30)
[Jan/10/99]
 
 Kyukyoku Tiger 2
 (c)1995 TAITO
 
 CPU   : 68020 68000
 SOUND : Ensoniq
 (TAITO F3 SYSTEM)
 
 E15-01.BIN ; CHR ROM
 E15-02.BIN ;  |
 E15-03.BIN ;  |
 E15-04.BIN ; /
 E15-05.BIN ; VOICE DATA
 E15-06.BIN ; /
 E15-07.BIN ; CHR ROM
 E15-08.BIN ;  |
 E15-09.BIN ;  |
 E15-10.BIN ; /
 E15-11.BIN ; MAIN PRG
 E15-12.BIN ;  |
 E15-13.BIN ;  |
 E15-14.BIN ; /
 E15-15.BIN ; SOUND PRG
 E15-16.BIN ; /
 
 -
twinqix Twin Qix (Ver 1.0A 1995/01/17) (Prototype)
[Mar/20/98]
 
 Twin Qix ©1995 Taito
 
 New F3 Mother
 
 3 -- Custom Taito chips
 
 2 -- Fujitsu MB8421
 
 Ensoniq
 OTISR2
 609-0381303
 FP05164
 K9442
 
 Ensoniq
 5701000101
 9416MVA82
 
 Ensoniq
 609-0390750
 FP03457 K9420
 ES5510000106
 ESPR6
 
 Motorola
 MC68681P
 
 Motorola
 MC68EC020FG16
 0E13G
 11AC9405
 
 Motorola MC68000 (16MHZ)
 
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