driver
driver snk.c
source snk.c (snk.c on mamedev.org)
games Alpha Mission
Arian Mission
ASO - Armored Scrum Object
Athena
Bermuda Triangle (Japan)
Bermuda Triangle (World Wars) (US)
Bermuda Triangle (World?)
Chopper I (US set 1)
Chopper I (US set 2)
Chopper I (US set 3)
Country Club
Dogou Souken
Dogou Souken (Joystick hack bootleg)
Fighting Golf (US)
Fighting Golf (World?)
Fighting Soccer (Japan)
Fighting Soccer (Joystick hack bootleg)
Fighting Soccer (version 4)
Gladiator 1984
Guerrilla War (Joystick hack bootleg)
Guerrilla War (US)
Guerrilla War (Version 1)
Guevara (Japan)
HAL21
HAL21 (Japan)
Ikari (Japan No Continues)
Ikari (Joystick hack bootleg)
Ikari Warriors (US JAMMA)
Ikari Warriors (US No Continues)
Ikari Warriors (US)
Jumping Cross
Koukuu Kihei Monogatari - The Legend of Air Cavalry (Japan)
Mad Crasher
Marvin's Maze
Psycho Soldier (Japan)
Psycho Soldier (US)
T.A.N.K (Japan)
T.N.K III (US)
TouchDown Fever (Japan)
TouchDown Fever (US?)
TouchDown Fever 2
Vanguard II
Victory Road
World Wars (World?)
information 0.127u1 [Bryan McPhail, Tomasz Slanina, Phil Stroffolino, Nicola Salmoria, Carlos A. Lozano]

0.36b12 [Bryan McPhail, Phil Stroffolino, Carlos A. Lozano]

0.36b1 [Bryan McPhail, Phil Stroffolino, Carlos A. Lozano]

0.35b2 [Bryan McPhail]


TODO:

- madcrash shadows change color, however this should be the correct behaviour as far as I can tell. Should be verified on the pcb.

- one unknown dip switch in madcrash. Also the Difficulty dip switch is not verified (though it's listed in the manual).

- jcross might be a bad dump. The current ROM set is made by mixing two sets which were marked as 'bad'.

- jcross: only the first bank of the fg charset is used. The second bank is almost identical apart from a few characters. Should it be used? When?

- sgladiat: unknown writes to D200/DA00, probably video related. Also some bits of A600 are unknown.

- one unknown dip switch in sgladiat.

- hal21: unknown sound writes to E002.

- hal21: when the flip screen dip switch is on, the game screen is correctly flipped, but the title screen remains upside down (and sprites are displayed in the wrong position). This looks like a bug in the game.

- ASO: unknown writes to CE00, probably video related. Always 05? Also unknown writes to F002 by the sound CPU, during reset.

- Fighting Golf: unknown writes to CF00, probably video related.

- ikari/victroad: unknown writes to C980. This is probably (also) related to the color used to draw the FG layer, and supporting it is needed to fix the color test in ikaria/ikarijp.

- gwar: unknown writes to CA00/CA40. Always 0?

- tdfever/fsoccer: the dots in the radar flicker. In fsoccer, this is greatly improved by forcing partial screen updates when the sprite RAM is changed (see snk68.c for another game that needs this). tdfever dots still flicker a lot, however I'm not sure if this is an emulation bug or the real game behaviour.

- psychos: in all games using the gwar video, palette colors 0x180-0x1ff are not used because bit 3 of the sprite attribute is used for tile bank select instead. In all games, those colors 0x180-0x1ff are a copy of 0x100-0x17f so even if the bit was wired to the palette, it would make no difference. In psychos, however, the colors are different. Game colors appear to be correct as they are, and connecting bit 3 would break them, so it's unknown if colors 0x180-0x1ff should be used and how.


Bugs:

- vangrd2, madcrash: [possible] You can see the set of characters and text used to enter the initials on the high score table. Lord Caos (ID 00507)


WIP:

- 0.127u3: SNK coin inputs seem to be active high (except for jcross) [Nicola Salmoria].

- 0.127u2: Merged hal21.c and marvins.c with snk.c driver. snk update [Nicola Salmoria]: Adjusted some input bits in several games. Removed hacks and kludges. Fixed colors (I think--though some sprites do look weird). Fixed emulation of the "SNK Wave" custom sound and made it into a proper sound core.

- 0.127u1: Merged jcross.c and sgladiat.c with snk.c driver. SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Nicola Salmoria added new function tilemap_set_pen_data_offset(). While this isn't 'free' as tilemap_set_palette_offset() is (when the offset changes, the pixmap cache needs to be invalidated), it helps removing some redundant code from drivers. Updated the SNK video driver to take advantage of the new function.

- 0.126u5: Nicola Salmoria implemented proper shadow handling in the SNK video driver. This fixed the shadow in Ikari Warriors and Victory Road.

- 0.125u4: Aaron Giles fixed MAME freezes at "initializing" screen in bermudat, gwar, ikari and victroad.

- 0.124u5: Robiza changed the implementation of the cocktail mode in Marvin's Maze driver.

- 0.124u2: Fabio Priuli added tags and locations to dips for Marvin's Maze driver.

- 0.112u1: Input system changes [Derrick Renaud]: Added new IPT_POSITIONAL control type. This is for Ikari type rotary controlsf. This makes rotary controls easy to enter without custom handlers. Removed the gwar control hack from the Ikari games that did not need it. Modified the gwar control hack so it is only used for 1 frame, making it unnoticeable.

- 0.74u2: Added jcross.c driver and vidhrdwjcross.c (Tomasz Slanina).

- 9th August 2003: Acho A. Tang added shadows, tuned music tempo and wavegen frequency, fixed Mad Crasher bad background, sound effects and foreground priority (great now I can fall under the skyway like I did at Chuck'n Cheese;) and fixed Vanguard2 scroll offsets.

- 30th April 2003: Acho A. Tang sent in an update to the SNK driver, fixing the tempo in Psycho Soldier, various graphics problems in Fighting Golf, Athena, T.N.K. III, Bermuda Triangle and Touchdown Fever.

- 21st January 2003: Acho A. Tang fixed a variety of issues in the SNK driver.

- 0.61: Jarek Burczynski fixed Y8950 confincting with YM3812/YM3526 in some SNK games.

- 2nd May 2002: Nicola Salmoria fixed sound in the SNK games that need Y8950 together with YM3526/YM3812.

- 0.60: Fixes to Y8950 sample playback [Acho A. Tang].

- 23rd July 2001: David Haywood added shadows support to the SNK driver.

- 0.37b13: Added sgladiat.c driver (Phil Stroffolino).

- 4th February 2001: Insideoutboy enabled service mode in Guerrilla War.

- 0.36b13: Replaced the 4x ADPCM sound with Y8950 (Delta-T ADPCM) in some games with a YM3526.

- 0.36b12: Added hal21.c driver (Phil Stroffolino).

- 12th August 1999: Marco Cassili fixed some dipswitches in Marvin's Maze driver.

- 0.36b1: Added marvins.c driver and vidhrdwmarvins.c (Phil Stroffolino).

- 0.35RC1: Fixed dipswitches in all games.

- 21st May 1999: Phil Stroffolino sent in a driver for very old SNK games, but of the bunch only Marvin's Maze is mostly playable.

- 4th May 1999: Jarek Parchanski sent in an updated SNK games driver with sound for all games except tdfever.

- 30th April 1999: Phil Stroffolino sent in a SNK driver with mostly working ADPCM sound

- 19th March 1999: Nicola did some small changes to the SNK driver, adding romsets.

- 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain.

- 27th May 1999: Marco Cassili has been cleaning up the dips of the SNK driver.

- 0.35b12: Added 3x ADPCM.

- 0.35b6: Removed machinesnk.c.

- 26th February 1999: Phil Stroffolino has updated the SNK driver a bit.

- 0.35b2: Added snk.c driver, machinesnk.c and vidhrdwsnk.c.

PCB information
aso ASO - Armored Scrum Object
[06/01/98]
 
 ASO (Alpha Mission (JPN))
 (c)1985 SNK Corp.
 
 CPU   : Z80x3
 SOUND : YM3526
 
 UP01_H1.ROM  ; CHR ROM (FIX?)
 UP01_H8.ROM  ; CHR ROM
 UP01_H9.ROM  ;  |
 UP01_H10.ROM ;  |
 UP01_H14.ROM ; /
 UP02_D1.ROM  ; PRG(1) ROM
 UP02_D2.ROM  ;  |
 UP02_D3.ROM  ; /
 UP02_D5.ROM  ; PRG(2) ROM
 UP02_D7.ROM  ;  |
 UP02_D8.ROM  ; /
 UP02_F2.ROM  ; SOUND ROM
 UP02_F3.ROM  ;  |
 UP02_F4.ROM  ; /
 UP02_F12.ROM ; COLOR PROM
 UP02_F13.ROM ;  |
 UP02_F14.ROM ; /
 
 ----------------------------------------------------------------
 
 [10/06/97]
 
 ASO ©1985 SNK
 
 This boardset uses 3 Z80's and a YM3526. There's a few PALs as well,
 so it's probably got some kind of protection.
 The color PROMs are Fujitsu MB7122's, which I don't know the pinouts
 for, so I can't read. They're also soldered to the board.
 
 
 
 
 [Jul/17/98]
 
                 A.S.O.    SNK
 
 PROMS ARE NUMBERED WITH CORRESPONDING NUMBER ON CKT BOARD
 
 NAME     TYPE      LOCATION
 ------------------------------
 1        27128     CONN BOARD
 2         "         "
 3         "         "
 4         "         "
 5         "         "
 6         "         "
 7         "         "
 8         "         "
 9         "         "
 PAL16L8A.1          "  NEAR RIBBON CABLE
 PAL16L8A.2             NEAR CPU
 10       27256     BOTTOM BOARD
 11        "         "
 12        "         "
 13        "         "
 14       2764       "
 PAL16R6A            "
 
 -
 
 [Jul/19/98] 
 
             ALPHA MISSION    SNK
 
 USES THREE Z80 CPU'S
 
 NAME   LOCATION     TYPE
 --------------------------
 P1       8D         27128    CONN BD
 P2       7D          "        "
 P3       6D          "        "
 P4       3D          "        "
 P5       2D          "        "
 P6       1D          "        "
 P7       4F          "        "
 P8       3F          "        "
 P9       2F          "        "
 MB7122E  14F                  "
 MB7122E  13F                  "
 MB7122E  12F                  "
 PAL16L8A 9F                   "
 PAL16L6C 1A                   "
 P10      14H        27256    REAR BD
 P11      11H         "        "
 P12      9H          "        "
 P13      8H          "        "
 P14      1H         2764      "
 PAL16R6A 15B                  "
 
 -
athena Athena
[06/01/98]
 
 Athena
 (c)1986 SNK Corp.
 
 CPU   : Z80x3
 SOUND : YM3526x2
 
 UP01_B2.ROM ; CHR ROM
 UP01_D2.ROM ;  |
 UP01_P2.ROM ;  |
 UP01_S2.ROM ;  |
 UP01_T2.ROM ; /
 UP02_B1.ROM ; COLOR PROM
 UP02_C1.ROM ;  |
 UP02_C2.ROM ; /
 UP02_G6.ROM ; SOUND PRG
 UP02_K6.ROM ; /
 UP02_M4.ROM ; MAIN PRG(1)
 UP02_P4.ROM ; /
 UP02_M8.ROM ; MAIN PRG(2)
 UP02_P8.ROM ; /
 
 ---
 
 
 
 
 
          DIPSW-1                1    2    3    4    5    6    7    8   default
          Screen flip   Normal  OFF                                     *
                       Inverted  ON
          Test mode      Game        OFF                                *
                         Test         ON
          Difficulty    Normal            OFF  OFF                      *
                         Easy              ON  OFF
                         Hard             OFF   ON
                      Very Hard            ON   ON
          No. of playe    3                         OFF  OFF            *
                          5                          ON  OFF
                          4                         OFF   ON
                          2                          ON   ON
          Extend         None                                 OFF  OFF  *
                       20K 30K+                                ON  OFF
                       30K 40K+                               OFF   ON
                       20K only                                ON   ON
 
          DIPSW-2                1    2    3    4    5    6    7    8
          Coinage A    1cn/1cr  OFF  OFF  OFF                           *
                       1cn/2cr   ON  OFF  OFF
                       1cn/3cr  OFF   ON  OFF
                       2cn/1cr   ON   ON  OFF
                       2cn/3cr  OFF  OFF   ON
                       3cn/1cr   ON  OFF   ON
                       4cn/1cr  OFF   ON   ON
                      Free pla   ON   ON   ON
          Coinage B    1cn/1cr                 OFF  OFF  OFF            *
                       1cn/2cr                  ON  OFF  OFF
                       1cn/3cr                 OFF   ON  OFF
                       2cn/1cr                  ON   ON  OFF
                       2cn/3cr                 OFF  OFF   ON
                       3cn/1cr                  ON  OFF   ON
                       4cn/1cr                 OFF   ON   ON
                      Free play                 ON   ON   ON
          Attract soun   Yes                                  OFF       *
                          No                                   ON
          Unused         OFF                                       OFF  *
                          ON                                        ON
  
 -
bermudat Bermuda Triangle (World?)
[12/05/97]
 
 It has 2 Z80 A for CPU and 1 Z80 for the sound
 Along with a chip called YM 3526
 
 
 [Jun/17/99]
 
 Bermuda Triangle (JPN)
 (c)1987 SNK
 
 CPU   : Z-80x3
 SOUND : YM3834 Y8950
 OSC.  : 8.000MHz 16.000MHz
 
 BTJ_P01.BIN  ; MAIN PRG(1)
 BTJ_P02.BIN  ; MAIN PRG(2)
 BTJ_P03.BIN  ; SOUND PRG
 BTJ_P04.BIN  ; VOICE DATA
 BTJ_P05.BIN  ; /
 BTJ_P06.BIN  ; OBJ CHR
 BTJ_P07.BIN  ;  |
 BTJ_P08.BIN  ;  |
 BTJ_P09.BIN  ; /
 BTJ_P10.BIN  ; FIX CHR
 BTJ_P11.BIN  ; OBJ CHR
 BTJ_P12.BIN  ;  |
 BTJ_P13.BIN  ;  |
 BTJ_P14.BIN  ;  |
 BTJ_P15.BIN  ;  |
 BTJ_P16.BIN  ;  |
 BTJ_P17.BIN  ;  |
 BTJ_P18.BIN  ; /
 BTJ_P19.BIN  ; BG CHR
 BTJ_P20.BIN  ;  |
 BTJ_P21.BIN  ;  |
 BTJ_P22.BIN  ; /
 BTJ_01R.PRM  ; PALETTE PROM (RED)
 BTJ_02G.PRM  ;  |           (GREEN)
 BTJ_03B.PRM  ; /            (BLUE)
 BTJ_H.PRM    ; DATA PROM    (HORIZONTAL?)
 BTJ_V.PRM    ; /            (VERTICAL?)
 
 
 
 [May/30/99]
 
 Bermuda Triangle (Japanese Version)
 (c) SNK 1987
 
 CPU:   Z80 x3
 SOUND: YM3526,YM8950
 OSC.:  8MHz,16MHz
 -------------------------------------------------------------------
 Filename        Type    Checksum    Kind
 -------------------------------------------------------------------
 BTJ_P01.BIN     27512     AB08      PRG
 BTJ_P02.BIN     27512     87A3      PRG
 BTJ_P03.BIN     27512     4E8E      SOUND
 BTJ_P04.BIN     27512     9852      VOICE
 BTJ_P05.BIN     27512     FFC8      VOICE
 BTJ_P06.BIN     27256     3ABE      OBJ
 BTJ_P07.BIN     27256     366C       |
 BTJ_P08.BIN     27256     38F6       |
 BTJ_P09.BIN     27256     1F92       /
 BTJ_P10.BIN     27256     E0AA      CHR
 BTJ_P11.BIN     27512     AE0B      OBJ
 BTJ_P12.BIN     27512     3BA8       |
 BTJ_P13.BIN     27512     4BF3       |
 BTJ_P14.BIN     27512     43F0       |
 BTJ_P15.BIN     27512     0329       |
 BTJ_P16.BIN     27512     B47F       |
 BTJ_P17.BIN     27512     6905       |
 BTJ_P18.BIN     27512     5C91       /
 BTJ_P19.BIN     27512     2971      BG
 BTJ_P20.BIN     27512     CE04       |
 BTJ_P21.BIN     27512     EB07       |
 BTJ_P22.BIN     27512     E89F       /
 BTJ_01R.PRM     MB7122 (color palette RED)
 BTJ_02G.PRM     MB7122 (color palette GREEN)
 BTJ_03B.PRM     MB7122 (color palette BLUE)
 BTJ_H.PRM       MB7122 ( ? "HORIZON"  LABEL)
 BTJ_V.PRM       MB7122 ( ? "VERTICAL" LABEL)
 -------------------------------------------------------------------
 
 
 
 *****************************************
   (FACTORY SETTING: ALL "OFF")
 *****************************************
 ---------------------------------------------------------------------
 | OPTION            |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
 |===================+=====+=====+=====+=====+=====+=====+=====+=====|
 | NOT USED          | OFF |     |     |     |     |     |     |     |
 |-------------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | SCREEN  | NORMAL  |     | OFF |     |     |     |     |     |     |
 |  FLIP   |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |         | FLIP    |     | ON  |     |     |     |     |     |     |
 |---------+---------------+-----+-----+-----+-----+-----+-----+-----|
 | KIND OF | EVERY EXTEND  |     | OFF |     |     |     |     |     |
 | PLAYER  |---------------+-----+-----+-----+-----+-----+-----+-----|
 | INCREASE| 1st/2nd ONLY  |     | ON  |     |     |     |     |     |
 |---------+---------------+-----+-----+-----+-----+-----+-----+-----|
 | INITIAL | 3       |     |     |     | OFF |     |     |     |     |
 | PLAYER  |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |  LIVES  | 5       |     |     |     | ON  |     |     |     |     |
 |-------------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | C | 1COIN 1CREDIT |     |     |     |     | OFF | OFF |     |     |
 | O |---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | I | 2COIN 1CREDIT |     |     |     |     | ON  | OFF |     |     |
 | N |---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 |   | 3COIN 1CREDIT |     |     |     |     | OFF | ON  |     |     |
 | 1 |---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 |   | 4COIN 1CREDIT |     |     |     |     | ON  | ON  |     |     |
 |---+---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | C | 1COIN 6CREDIT |     |     |     |     |     |     | OFF | OFF |
 | O |---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | I | 1COIN 4CREDIT |     |     |     |     |     |     | ON  | OFF |
 | N |---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 |   | 1COIN 3CREDIT |     |     |     |     |     |     | OFF | ON  |
 | 2 |---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 |   | 1COIN 2CREDIT |     |     |     |     |     |     | ON  | ON  |
 |-------------------------------------------------------------------|
 
 
 *********************************************
   (FACTORY SETTING:  "*" MARKED)
 *********************************************
 ---------------------------------------------------------------------
 | OPTION            |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
 |===================+=====+=====+=====+=====+=====+=====+=====+=====|
 | GAME    | EASY    | OFF | OFF |     |     |     |     |     |     |
 | DIFFI-  |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |  CULTY  | NORMAL  | ON  | OFF |     |     |     |     |     |     |(*)
 |         |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |         | HARD    | OFF | ON  |     |     |     |     |     |     |
 |         |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |         | HARDEST | ON  | ON  |     |     |     |     |     |     |
 |-------------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | ADVERTISE |  OFF  |     |     | OFF | OFF |     |     |     |     |
 |  SOUND    |-------+-----+-----+-----+-----+-----+-----+-----+-----|
 |           |  ON   |     |     | ON  | OFF |     |     |     |     |(*)
 |-------------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | NEVER FINISH      |     |     | OFF | ON  |     |     |     |     |
 |-------------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | SCREEN FREEZE     |     |     | ON  | ON  |     |     |     |     |
 |-------------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | PLAYER  | 5/10    |     |     |     |     | OFF | OFF |     |     |(*)
 | INCREASE|---------+-----+-----+-----+-----+-----+-----+-----+-----|
 | POINTS  | 6/12    |     |     |     |     | ON  | OFF |     |     |
 |         |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |(1st/2nd)| 10/20   |     |     |     |     | OFF | ON  |     |     |
 |         |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |(x10,000)| NO BONUS|     |     |     |     | ON  | ON  |     |     |
 |---------+---------------------------------+-----+-----+-----+-----|
 | KIND OF | NORMAL GAME (CONTINUE DISABLE)  |     |     | OFF | OFF |(*)
 | GAME    |---------------------------------+-----+-----+-----+-----|
 |  STYLE  | NORMAL GAME (CONTINUE ENABLE)   |     |     | ON  | OFF |
 |         |---------------------------------+-----+-----+-----+-----|
 |         | TIME-ATTACK MODE ( 3 MIN. ONLY )|     |     | OFF | ON  |
 |         |---------------------------------+-----+-----+-----+-----|
 |         | TIME-ATTACK MODE ( 5 MIN. ONLY )|     |     | ON  | ON  |
 |-------------------------------------------------------------------|
 
 
 
 [Sep/16/99]
 
 B E R M U D A   T R I A N G L E    (SNK 1987)
 *********************************************
 Alternate Version (maybe Prototype)
 taken from a genuine 1987' SNK board
 
 This Romset is complete besides of the small 
 MB7122 and the PAL chips which I couldn't read out.
 
 
 Differences to the known Bermuda Triangle Romsets:
 
 - Graphics are almost completely different
 - More different bosses
 - Different weapon powerup
 - Players beam to different places instead of times
   after finishing a level
 - No shape-changing by powerups
 - No Speeches
 
 
 
 [Sep/20/99]
 
 SNK World Wars 1987
 
 CPU board (top) - A6003 but some proms are marked A6004
 Middle & bottom boards - A6004
 
 -
chopper Chopper I (US set 1)
[Jun/17/98]
 
         CHOPPER 1  CHIP PLACEMENT
 
 USES THREE Z80 CPU'S W/Y8950 SOUND
 
 CHIP #    POSITION  TYPE
 ----------------------
 A1-VER2   7G        27512   CONN BD
 A4        6G        27512    "
 A6        P3        27256   REAR BD
 A7        M3         "       "
 8A        L3         "       "
 9A        J3         "       "
 11A       8Z        27512    "
 12A       8AA       27512    "
 PAL16R6B  2C                 "
 
 
 
 
 CHOPPER 1 PAL's
 ===============
 
 TITLE      : PAL16R6B.2C
 
 DD PAL16R6B*
 DM NS*
 QP20*
 QF2048*
 QV0*
 F0*
 L0 11111111111111111111111111111111*
 L32 11111111111111111111011111111111*
 L64 11111110111111111111111111111111*
 L96 00000000000000000000000000000000*
 L128 00000000000000000000000000000000*
 L160 00000000000000000000000000000000*
 L192 00000000000000000000000000000000*
 L224 00000000000000000000000000000000*
 L256 01111111011111111111111111111111*
 L288 00000000000000000000000000000000*
 L320 00000000000000000000000000000000*
 L352 00000000000000000000000000000000*
 L384 00000000000000000000000000000000*
 L416 00000000000000000000000000000000*
 L448 00000000000000000000000000000000*
 L480 00000000000000000000000000000000*
 L512 11111111101111111111111111111111*
 L544 00000000000000000000000000000000*
 L576 00000000000000000000000000000000*
 L608 00000000000000000000000000000000*
 L640 00000000000000000000000000000000*
 L672 00000000000000000000000000000000*
 L704 00000000000000000000000000000000*
 L736 00000000000000000000000000000000*
 L768 11111110111101110111101111111111*
 L800 00000000000000000000000000000000*
 L832 00000000000000000000000000000000*
 L864 00000000000000000000000000000000*
 L896 00000000000000000000000000000000*
 L928 00000000000000000000000000000000*
 L960 00000000000000000000000000000000*
 L992 00000000000000000000000000000000*
 L1024 11111101111111110111101111111111*
 L1056 00000000000000000000000000000000*
 L1088 00000000000000000000000000000000*
 L1120 00000000000000000000000000000000*
 L1152 00000000000000000000000000000000*
 L1184 00000000000000000000000000000000*
 L1216 00000000000000000000000000000000*
 L1248 00000000000000000000000000000000*
 L1280 11111101111111111111101111111111*
 L1312 00000000000000000000000000000000*
 L1344 00000000000000000000000000000000*
 L1376 00000000000000000000000000000000*
 L1408 00000000000000000000000000000000*
 L1440 00000000000000000000000000000000*
 L1472 00000000000000000000000000000000*
 L1504 00000000000000000000000000000000*
 L1536 00000000000000000000000000000000*
 L1568 00000000000000000000000000000000*
 L1600 00000000000000000000000000000000*
 L1632 00000000000000000000000000000000*
 L1664 00000000000000000000000000000000*
 L1696 00000000000000000000000000000000*
 L1728 00000000000000000000000000000000*
 L1760 00000000000000000000000000000000*
 L1792 11111111111111111111111111111111*
 L1824 11111101111111111111111110111111*
 L1856 01110111011111111111111111111111*
 L1888 01111111011111111111111110111111*
 L1920 01110101011111111111111111111111*
 L1952 00000000000000000000000000000000*
 L1984 00000000000000000000000000000000*
 L2016 00000000000000000000000000000000*
 L2048 01100100000000000001010000000000*
 C311C*
 
 -
 
 [Oct/25/97]
 
 ChopperI by SNK Corporation.
 1988
 
  Volume in drive C is WIN95_MAIN 
  Volume Serial Number is 200B-1DCF
  Directory of C:\Rm
 
 CPU ROMS
 
 CHPRI-1  BIN        65,536  10-25-97  6:15a CHPRI-1.BIN
 CHPRI-2  BIN        65,536  10-25-97  6:15a CHPRI-2.BIN
 CHPRI-4  BIN        65,536  10-25-97  6:17a CHPRI-4.BIN
 
 Music CPU DATA ROM (Controls Y8950-MSX-Chip and YM3812)
 
 CHPRI-3  BIN        65,536  10-25-97  6:16a CHPRI-3.BIN
 
 Center PCB ROMS
 
 CHPRI-5  BIN        65,536  10-25-97  6:26a CHPRI-5.BIN
 CHPRI-6  BIN        65,536  10-25-97  6:27a CHPRI-6.BIN
 CHPRI-7  BIN        65,536  10-25-97  6:28a CHPRI-7.BIN
 CHPRI-8  BIN        65,536  10-25-97  6:29a CHPRI-8.BIN
 CHPRI-9  BIN        65,536  10-25-97  6:30a CHPRI-9.BIN
 
 Graphics ROMS
 
 CHPRI-10 BIN        65,536  10-25-97  6:31a CHPRI-10.BIN
 CHPRI-11 BIN        65,536  10-25-97  6:32a CHPRI-11.BIN
 CHPRI-12 BIN        65,536  10-25-97  6:32a CHPRI-12.BIN
 CHPRI-13 BIN        65,536  10-25-97  6:33a CHPRI-13.BIN
 CHPRI-14 BIN        65,536  10-25-97  6:34a CHPRI-14.BIN
 CHPRI-15 BIN        65,536  10-25-97  6:34a CHPRI-15.BIN
 CHPRI-21 BIN        65,536  10-25-97  6:35a CHPRI-21.BIN
 CHPRI-20 BIN        65,536  10-25-97  6:36a CHPRI-20.BIN
 CHPRI-16 BIN        65,536  10-25-97  6:37a CHPRI-16.BIN
 CHPRI-17 BIN        65,536  10-25-97  6:37a CHPRI-17.BIN
 CHPRI-18 BIN        65,536  10-25-97  6:37a CHPRI-18.BIN
 CHPRI-19 BIN        65,536  10-25-97  6:38a CHPRI-19.BIN
 CHOPPERI TXT             0  10-25-97  6:39a chopperi.txt
         22 file(s)      1,376,256 bytes
          2 dir(s)     132,775,936 bytes free
 
 -
 
 
 
 [06/01/98] - cloneof chopper
 
 
 The Legend of Air Cavalry
 (c)1988 SNK Corp.
 
 CPU   : Z80x3
 SOUND : YM3812x1 / MSX-AUDIOx1
 
 UP01_A1.ROM ; CHR ROM
 UP01_B1.ROM ;  |
 UP01_D1.ROM ;  |
 UP01_E1.ROM ;  |
 UP01_P7.ROM ;  |
 UP01_S7.ROM ;  |
 UP01_J8.ROM ;  |
 UP01_K8.ROM ;  |
 UP01_L8.ROM ;  |
 UP01_N8.ROM ;  |
 UP01_P8.ROM ;  |
 UP01_S8.ROM ; /
 UP02_A3.ROM ; OBJ ROM (?)
 UP02_B3.ROM ;  |
 UP02_C3.ROM ;  |
 UP02_E3.ROM ;  |
 UP02_F3.ROM ; /
 UP03_B5.ROM ; VOICE ROM
 UP03_J6.ROM ; SOUND PRG
 UP03_M4.ROM ; MAIN PRG (1)
 UP03_M8.ROM ; MAIN PRG (2)
 UP03_K1.ROM ; COLOR PROM(RED)
 UP03_K2.ROM ; COLOR PROM(BLUE)
 UP03_L1.ROM ; COLOR PROM(GREEN)
 
 -
 
 
 [Aug/12/98]
 
 This are the roms for CHOPPER I SNK USA 1988
 It's taking of a working board
 
 All roms are HN27512P except rom d05, 06 ,07, 08 y 09
 which are HN27256
 
 The game works with two Z80.
 
 Sound runs with another Z80 one YM3812, one HY6116AP
 and one Y8950
 
 -
fitegolf Fighting Golf (World?)
[Jul/21/98]
 
         FIGHTING GOLF CHIP PLACEMENT
 
 USES THREE Z80 CPU'S W/YM3812 SOUND
 
 
 CHIP #      POSITION
 ------------------------
  1            4M  CONN BD
  2            4P    "
  3            6G    "
  4            6K    "
  5            8M    "
  6            8P    "
  7            2B  BOTTOM BD  
  8            2D    "
  9            2P    "  
 10            2RS   "
 11            2T    "
 PAL16R6A      6C    "      
 82S137        1B  CONN BD
 82S137        1C    "
 82S137        2C    "
 PAL16L8A      3F    "
 PAL20L8A      6R    "
 
 -
 
 [Aug/19/2002]
 
 Country Club
 SNK, 198x
 
 TOP PCB (sound board)
 -------
 PCB No: A7004
 CPU   : Z80
 SOUND : YM3812, Y3014B
 XTAL  : 4.000MHz
 RAM   : 6116 (x1)
 DIPSW : 8 position (x2)
 ROMs  : 
         cc1.1f		27c512             sound program
 
 
 2nd PCB (CPU board)
 -------
 PCB No: A5001UP02-01
 CPU   : Z80 (x2)
 RAM   : 6116 (x4), 2148 (x4)
 OTHER : PALs (x2), TC4584 (used for trackball/spinner control)
 ROMs  : 
         cc2.2e		27c128  	\ 
         cc3.2g		  ''		 | for Z80 #1
         cc4.2h		  ''		/ 
         cc5.4e		  ''		\
         cc6.4g		  ''		 | for Z80 #2
         cc7.4h		  ''		/
         cc8.7e		27c256		\
         cc9.7g		  ''		 | gfx
         cc10.7h		  ''		/
 	cc1pr.5f	63s441		\
 	cc2pr.5g	  ''		 | proms
 	cc3pr.5h	  ''		/
 
 
 3rd PCB (Video board)
 -------
 PCB No: A5001UP01-01
 XTAL  : 13.400MHz
 RAM   : 6116 (x1), 6264 (x2)
 OTHER : PAL (x1)
 ROMs  : 
         cc11.1e		27c128  	\ 
         cc13.2d		  ''		 | gfx
         cc12.2c		  ''		/ 
 
 
 -
sgladiat Gladiator 1984
[19/12/2005]
 
 Gladiator 1984  
 SNK 1984  
   
 CPU:
 On the first board there are:
 3x z80
 2x Ay8910 sound chips
 1x pot
 2x dipswitch
 8mhz osc
 
 On the second board there is:
 13,4mhz osc
 
 
 ROMs:
 all roms are 2764.
 
 On the first board there are:
 roms 1 to 11
 
 On the second board there are:
 roms 12 to 16
   
 
 NOTE:
 I noticed that mame misses completely some sprites that are present on the pcb.
 On all levels there are red enemies riding horses and you have to hurt them to make points.
 That's why the game is so boring in mame! ;) 
 
 Also as I already said on the mametesters forum, the pcb has some serious sprite lags,
 sometimes obstacles desync comparing to the speed of background (they seem to move ;) )
 and there are many slow downs where there are many sprites at the same time.
 
 On the main board there is a 13.4mhz osc, on the second board
 (sprite? if I disconnect it I can't see any sprites) there is a 4mhz one.
 
 Roms 12 onward are on the second board.  
  
 Dumped 19/12/2005  
 
 -
gwar Guerrilla War (US)
[Nov/26/97]
 
         GUERILLA WAR   CHIP PLACEMENT
 
 CHIP #  POSITION    ALL ROMS ARE 27512 EXCEPT 13 IS 27256
 ------------------
 3        7G       ONLY CHIP 3 AND 13 ARE READ, THE REST ARE
 1        3D       NOT SOCKETED ON MY BOARD
 3        6G     
 4        3J     
 5        2J     
 6        2K     
 7        2M     
 8        2P     
 13       8P     
 
 PAL16L8A 7A      REAR BD
 PAL16L8A 4B       "
 PAL16R6B 2C       "
 PAL16L8A 9T      CONN BD
 PAL20L8A 10B      "
 MB7122E  9U       "
 MB7122E  9V       "
 MB7122E  9W       "
 
 
 
 
 Here are the ROMs of
 
 Guerilla War          (Copyright by SNK 1987)
 ---------------------------------------------
 
 Named the same way as on the board
 
 Name    PROM Type
 -----------------
 G01     27512
 G02     27512
 G03     27512
 G04     27512
 G05     27256
 G06     27512
 G07     27512
 G08     27512
 G09     27512
 G10     27512
 G11     27512
 G12     27512
 G13     27512
 G14     27512
 G15     27512
 G16     27512
 G17     27512
 G18     27512
 G19     27512
 G20     27512
 G21     27512
 
 Groups on the board:
 
 G01 - G04 Upper board
 G05       Lower board
 G06 - G09 Lower board
 G10 - G17 Lower board
 G18 - G21 Lower board
 
 
 
 [Dec/27/99]
 
 Guerrilla War      (SNK 1987)
 *****************************
 Version 1
 
 
 
 
 GV1       D78D    27512
 GV2       026F    27512
 GV3 Ver1  4D55    27512
 GV4       781F    27512
 GV5       D172    27256
 GV6       6484    27512
 GV7       370E    27512
 GV8       B9B7    27512
 GV9       5AFC    27512
 GV10      5285    27512
 GV11      D414    27512
 GV12      6815    27512
 GV13      432E    27512
 GV14      353D    27512
 GV15      281F    27512
 GV16      36C2    27512
 GV17      2669    27512
 GV18      1BCE    27512
 GV19      FDBA    27512
 GV20      615A    27512
 GV21      B86B    27512
 
 Note:
 My previously released Romset
 of this game (gwar.zip) was
 taken from a Bootleg PCB.
 
 -
 
 
 
 
hal21 HAL21
[Jan/30/99]
 
 HAL21
 1985 SNK
 
 Z80A x 3
 AY-3-8910 x 2
 OSC.  8.000MHz,13.400MHz
 
 ---------------------------------------------------------
 FILENAME        TYPE    CHECKSUM
 ---------------------------------------------------------
 HAL21-01.BIN    2764      1DB8
 HAL21-02.BIN    2764      A62F
 HAL21-03.BIN    2764      71B3
 HAL21-04.BIN    2764      9826
 HAL21-05.BIN    2764      0C7F
 HAL21-06.BIN    2764      A53C
 HAL21-07.BIN    2764      4B3F
 HAL21-08.BIN    2764      7F8A
 HAL21-09.BIN    2764      815D
 HAL21-10.BIN    27128     33F1
 HAL21-11.BIN    27128     73B2
 HAL21-12.BIN    2764      9B46
 HAL21-13.BIN    27128     0728
 HAL21-14.BIN    27128     9023
 HAL21-15.BIN    27128     DE57
 
 HAL21_1.PRM     MB7122E  (PROM)
 HAL21_2.PRM     MB7122E  (PROM)
 HAL21_3.PRM     MB7122E  (PROM)
 ---------------------------------------------------------
 
 
 *****************************************
   (FACTORY SETTING: ALL "OFF")
 *****************************************
 ---------------------------------------------------------------------
 | OPTION            |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
 |===================+=====+=====+=====+=====+=====+=====+=====+=====|
 | NO USE            | OFF | OFF |     |     |     |     |     |     |
 |-------------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | INITIAL |      3  |     |     | OFF |     |     |     |     |     |
 | PLAYER  |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |  LIVES  |      5  |     |     | ON  |     |     |     |     |     |
 |-------------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | C | 1COIN 1CREDIT |     |     |     | OFF | OFF | OFF |     |     |
 | O |---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | I | 1COIN 2CREDIT |     |     |     | ON  | OFF | OFF |     |     |
 | N |---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 |   | 1COIN 3CREDIT |     |     |     | OFF | ON  | OFF |     |     |
 |   |---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 |   | 2COIN 1CREDIT |     |     |     | OFF | OFF | ON  |     |     |
 |   |---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 |   | 3COIN 1CREDIT |     |     |     | ON  | ON  | OFF |     |     |
 |   |---------------+-----+-----+-----+-----+-----+-----+-----+-----|
 |   | FREE  PLAY    |     |     |     | ON  | ON  | ON  |     |     |
 |-------------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | PLAYER  | 2 / 6   |     |     |     |     |     |     | OFF | OFF |
 | INCREASE|---------+-----+-----+-----+-----+-----+-----+-----+-----|
 | POINTS  | 4 / 9   |     |     |     |     |     |     | ON  | OFF |
 |  1st./  |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |   2nd.  | 5 / 12  |     |     |     |     |     |     | OFF | ON  |
 |(x10,000)|---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |         | NO BONUS|     |     |     |     |     |     | ON  | ON  |
 |-------------------------------------------------------------------|
 
 
 *****************************************
   (FACTORY SETTING: ALL "OFF")
 *****************************************
 ---------------------------------------------------------------------
 | OPTION            |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |
 |===================+=====+=====+=====+=====+=====+=====+=====+=====|
 | KIND OF | EVERY   | OFF |     |     |     |     |     |     |     |
 | PLAYER  |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 | INCREASE| ONLY    | ON  |     |     |     |     |     |     |     |
 |---------+---------+-----+-----+-----+-----+-----+-----+-----+-----|
 | GAME    | RANK 1  |     | OFF | OFF |     |     |     |     |     |
 | DIFFI-  |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |  CULTY  | RANK 2  |     | ON  | OFF |     |     |     |     |     |
 |         |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |         | RANK 3  |     | OFF | ON  |     |     |     |     |     |
 |         |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |         | RANK 4  |     | ON  | ON  |     |     |     |     |     |
 |---------+---------------+-----+-----+-----+-----+-----+-----+-----|
 | ?       | NORMAL MODE   |     |     | OFF | OFF |     |     |     |
 |         |---------------+-----+-----+-----+-----+-----+-----+-----|
 |         | ADVERTIZE SOUND     |     | ON  | OFF |     |     |     |
 |         |---------------+-----+-----+-----+-----+-----+-----+-----|
 |         | NEVER FINISH  |     |     | OFF | ON  |     |     |     |
 |         |---------------+-----+-----+-----+-----+-----+-----+-----|
 |         | PAUSE  MODE   |     |     | ON  | ON  |     |     |     |
 |---------+---------------+-----+-----+-----+-----+-----+-----+-----|
 | MONITOR | DISABLE |     |     |     |     |     | OFF |     |     |
 | INVERT  |---------+-----+-----+-----+-----+-----+-----+-----+-----|
 |         | ENABLE  |     |     |     |     |     | ON  |     |     |
 |-------------------+-----+-----+-----+-----+-----+-----+-----+-----|
 | NO USE            |     |     |     |     |     |     | OFF | OFF |
 |-------------------------------------------------------------------|
 
 
 [Dec/09/99]
 
 HAL21
 (c)1985 SNK
 
 CPU   : Z-80 x 3
 SOUND : AY-3-8910 x 2
 OSC.  : 8.000MHz 13.400MHz
 
 HAL21-01.BIN ; PRG ROM #1
 HAL21-02.BIN ;  |
 HAL21-03.BIN ;  |
 HAL21-04.BIN ; /
 HAL21-05.BIN ; PRG ROM #2
 HAL21-06.BIN ;  |
 HAL21-07.BIN ;  |
 HAL21-08.BIN ;  |
 HAL21-09.BIN ; /
 HAL21-10.BIN ; SOUND PRG
 HAL21-11.BIN ; BG CHR
 HAL21-12.BIN ; FIX CHR
 HAL21-13.BIN ; OBJ CHR
 HAL21-14.BIN ;  |
 HAL21-15.BIN ; /
 HAL21_1.PRM  ; DATA PROM
 HAL21_2.PRM  ;  |
 HAL21_3.PRM  ; /
 
 
 [Dec/19/98]
 
 SNK Hal 21
 Year: 198x?
 
 Probably a triple Z80 game.
 Sound: Two GI AY-3-8910
 
 Non Jamma Game.
 
 HAL21P9  BIN         8,192  12-18-98 10:27p HAL21P9.BIN
 HAL21P10 BIN        16,384  12-18-98 10:26p HAL21P10.BIN
 HAL21P11 BIN        16,384  12-18-98 10:33p HAL21P11.BIN  Graphics?
 HAL21P12 BIN         8,192  12-18-98 10:33p HAL21P12.BIN  Graphics?
 HAL21P13 BIN        16,384  12-18-98 10:32p HAL21P13.BIN  Graphics?
 HAL21P14 BIN        16,384  12-18-98 10:32p HAL21P14.BIN  Graphics?
 HAL21P15 BIN        16,384  12-18-98 10:31p HAL21P15.BIN  Graphics?
 HAL21P2  BIN         8,192  12-18-98 10:29p HAL21P2.BIN
 HAL21P3  BIN         8,192  12-18-98 10:30p HAL21P3.BIN
 HAL21P4  BIN         8,192  12-18-98 10:30p HAL21P4.BIN
 HAL21P5  BIN         8,192  12-18-98 10:29p HAL21P5.BIN
 HAL21P6  BIN         8,192  12-18-98 10:28p HAL21P6.BIN
 HAL21P7  BIN         8,192  12-18-98 10:28p HAL21P7.BIN
 HAL21P8  BIN         8,192  12-18-98 10:28p HAL21P8.BIN
 HAL21P1  BIN         8,192  12-18-98 10:29p HAL21P1.BIN
 
 -
ikari Ikari Warriors (US JAMMA)
[Oct/16/97]
 
 IKARI (JAP VERSION)
 (c)1987 SNK Corp.
 
 CPU   : Z80x3
 SOUND : YM3526x2
 
 UP01_B2.ROM  ; CHR ROM (BG?)
 UP01_B4.ROM  ;  |
 UP01_D2.ROM  ;  |
 UP01_D4.ROM  ;  |
 UP01_M2.ROM  ;  |
 UP01_M4.ROM  ;  |
 UP01_P2.ROM  ;  |
 UP01_P4.ROM  ;  |
 UP01_R2.ROM  ;  |
 UP01_R4.ROM  ; /
 UP02_B3.ROM  ; CHR ROM (OBJ?)
 UP02_D3.ROM  ;  |
 UP02_F3.ROM  ;  |
 UP02_G3.ROM  ; /
 UP03_E6.ROM  ; SOUND PRG
 UP03_F6.ROM  ; /
 UP03_K4.ROM  ; MAIN PRG(1)
 UP03_L4.ROM  ; /
 UP03_K8.ROM  ; MAIN PRG(2)
 UP03_L8.ROM  ; /
 
 
 
 [Jul/15/98]
 
               IKARI WARRIORS   &   RAMBO
 
  THE IKARI WARRIORS CLONE ( RAMBO ) CAN BE CONVERTED TO IKARI
 WARRIORS BY REPLACING CHIPS 1 THRU 10 & 19 WITH THE IKARI SET
 THE IKARI WARRIORS SET IS P1 TO P20
 THE RAMBO SET IS THE SAME EXCEPT FOR THE R# FILES
 
 CHIP #    POSITION
 -------------------
  1        4K  CONNECTOR BOARD
  2        4J    "
  3        8K    "
  4        8J    "
  5        7G    "
  6        7F    "
  7        3B  CENTER BOARD
  8        3D    "
  9        SF    "
 10        3H    "
 11        4L  BOTTOM BOARD
 12        4N    "
 13        4O    "
 14        2L    "
 15        2N    "
 16        20    "
 17        4D    "
 18        2D    "
 19        4B    "
 20        2B    "
 
 82S137   CON  CONN BD RAMBO
 16L8A-2  CON       
 PAL20L8A CON       
 16L8A-2  MID  CENTER BD RAMBO
 PAL16R6  BOT  BOTTOM BD RAMBO
 82S191   CON  CONN BD RAMBO
 
 MB7122E  1H   CONN BD IKARI
 MB7122E  1J    "
 MB7122E  2J    "
 PAL20L8A 6M    "
 PAL16L8  8S   CENTER BD IKARI
 PAL16R6A 6D   BOTTOM BD IKARI
 
 -
 
jcross Jumping Cross
[Aug/23/2003]
 
 Jumping Cross (c)198? SNK
 PCB# A4007UP02-01, A4007UP01-01
 
 CPU: Z80 (x3)
 Sound: AY-3-8910 (x2)
 
 Sadly, they used notoriously unreliable M5L2764 EPROMs for some ROMs.
 The ones at 15a, h2 and k2 are rotten.
 
 -
marvins Marvin's Maze
[Jul/17/98]
 
         MARVINS MAZE   CHIP PLACEMENT
 
 USES THREE Z80 CPU'S W/TWO AY-3-8910 SOUND
 
 CHIP #   POSITION
 ------------------
 M1        6A    SND BD
 M2        8A    SND BD
 PA1       8A    TOP BD
 PA2       9A     "
 PA3       10A    "
 PB1       12A    "
 B1        3A    BOTTOM BOARD
 B2        3C     "
 S1        3E     "
 F1        4K     "
 F2        3K     "
 F3        1K     "
 
 -
 
 [Jul/15/98]
 
 Marvin's Maze (SNK 1983)
 
 sound
 
 8910
 8910
 z80
 
 
 M1
 M2
 
 6116
 
 
 cpu
 
 PA1                         c3 (j1)
 PA2  z80                    c2 (j2)
 PA3                         c1 (j3)
 
 PB1  z80
 
 video
 
 B1 (a3)  B2 (c3)  S1 (e3)         F3
                                   F2
                                   F1
 6116 6116 6116 6116 6116 6116
 
 -
psychos Psycho Soldier (US)
[06/01/98]
 
 Psycho Soldier
 (c)1987 SNK Corp.
 
 CPU   : Z80x3
 SOUND : YM3812 (VOICE)
 
 UP01_A1.ROM   ; CHR ROM
 UP01_C1.ROM   ;  |
 UP01_D1.ROM   ;  |
 UP01_F1.ROM   ; /
 UP01_F10.ROM  ; CHR ROM
 UP01_H10.ROM  ;  |
 UP01_J10.ROM  ;  |
 UP01_L10.ROM  ;  |
 UP01_M10.ROM  ;  |
 UP01_N10.ROM  ;  |
 UP01_R10.ROM  ;  |
 UP01_S10.ROM  ; /
 UP02_A3.ROM   ; CHR ROM
 UP02_B3.ROM   ;  |
 UP02_C3.ROM   ;  |
 UP02_E3.ROM   ;  |
 UP02_F3.ROM   ; /
 UP03_B5.ROM   ; VOICE ROM
 UP03_C5.ROM   ;  |
 UP03_D5.ROM   ;  |
 UP03_F5.ROM   ; /
 UP03_J6.ROM   ; SOUND PRG
 UP03_M4.ROM   ; MAIN PRG(1)
 UP03_M8.ROM   ; MAIN PRG(2)
 UP03_K1.ROM   ; COLOR PROM (RED)
 UP03_K2.ROM   ; COLOR PROM (BLUE)
 UP03_L1.ROM   ; COLOR PROM (GREEN)
 
 -
tnk3 T.N.K III (US)
[May/20/98]
 
 SNK5001 1985
 M6100109A
 
 cpu
                                 z80         z80
                       
     p9.7e 907b      2.5e 0e4a   p1.4e 7200  p4.2e 11b0
     p8.7f 40a9      1.5g 0c95   p2.4f 78fe  p5.2f 54cf
     p7.7g 493d      0.5h 0e77   p3.4g b9dd  p6.2g 6c5b
     
 
 snd
 
                                             z80
                             p10.6f 6004
                             p11.6e f09a
                             
                             
 
 vid
 
                                         p13.3c 4b4f
                                         p12.3d b0bf
                                                  p14.1e 332c
 
 -
tdfever TouchDown Fever (US?)
[Jul/17/98]
 
              TOUCHDOWN FEVER     SNK
 
 USES THREE Z80 CPU'S W/Y8950 & YM3526 SOUND
 
 NAME      ALL ARE 27512 EXCEPT TD14 IS 27256
 ------------------------
 TD1-VER3 2C       CONN BD
 TD2-VER3 6C        "
 TD3-VER3 3J        "
 TD4      6N        "
 TD5      6P        "
 TD10     2P       REAR BD
 TD11     2R        "
 TD12     2S        "
 TD13     2T        "
 TD14VER3 4N        "
 TD15     8D        "
 TD16     8E        "
 TD17     8F        "
 TD18VER2 8GH       "
 TD19     2K        "
 TD6      2J        "
 TD7      2KL       "
 TD8      2LM       "
 TD9      2N        "
 PAL16L8A 5E        "
 PAL16R6B 4B        "
 PAL16L8A 2H        "
 PAL16L8A 7A       CONN BD
 PAL20L8A 4C        "
 MB7122E  8D        "
 MB7122E  8E        "
 MB7122E  9E        "
 
 -
vangrd2 Vanguard II
[07/12/99]
 
 Vanguard II
 SNK 1983
 
 A2005UP03 Sound
 
 8910      8MHz
 8910
 Z80A
 
 P14
 P15
 
 6116
 
 A2005UP02-1 CPU
 
 
 P5                                    C3
 P6                                    C2
 P7 Z80A                               C1
 
                    2148 2148 2148
                    2148 2148 2148
 P1
 P3 Z80A
 P2                                    SW2
 P4                                    SW1
 
 A2005UP01-01 Video
 
  P8         P9        P10              P11
                                        P12
                               2114     P13
  6116 6116 6116 6116 6116     2114
                               2114
                               2114
 
 
                                    13.4 MHz
 
 
 
 [Jun/27/98]
 
             VANGUARD II     SNK
 
 USES TWO Z80 CPU'S W/Z80 & TWO AY-3-8910 ON SOUND BD
 
 NAME    LOCATION  ALL ROMS ARE 2764
 -------------------
 P1       9A    CONN BD
 P2       12A    "    
 P3       11A    "    
 P4       14A    "    
 P5       4A     "    
 P6       6A     "    
 P7       7A     "    
 P8       6A    SOUND BD
 P9       8A     "    
 P10      1KL   REAR BD
 P10      4KL    "    
 P11      3KL    "    
 P12      1KL    "    
 P13      1A     "    
 P15      1E     "    
 MB7054   3J    CONN BD        READ AS 74S572
 MB7054   4J     "              "
 MB7054   5J     "              "
 
 -
victroad Victory Road
[Jun/08/98]
 
         VICTORY ROAD    SNK
 
 USES THREE Z80 CPU'S W/YM3526 SOUND
 
 CHIP #   POSITION      TYPE
 ----------------------------------
 P1       4P  CONN BD   27512
 P2       8P   "        27512
 P3       7K   "        27512
 P4       5F   "          512
 P5       5G   "          512
 P7       3B  BD-2        128
 P8       3D   "          256
 P9       3EF  "          256
 P10      3G   "          "
 P11      4M  BD-3        "
 P12      4P   "          "
 P13      4R   "          "
 P14      2M   "          "
 P15      2P   "          "
 P16      2R   "          "
 P17      4B   "          "
 P18      2D   "          "
 P19      4B   "          "
 P20      2B   "          "
                
 MB7134E  1D  CONN BD
 MB7134E  2D   "     
 MB7122E  1K   "     
 MB7122E  1L   "     
 MB7122E  2L   "     
 PAL16L8A 2P   "     
 PAL20L8A 5R   "     
 PAL16L8A 8S  BD-2   
 PAL16R6A 6D  BD-3
 
 
 
 [Aug/30/97]
 
 Victory Road ©1987 SNK
 
 Today's chef specials are 3 Z80s, a custom 64 pin SNK chip, and a YM3526
 (probably used in conjunction with one of the Z80's for sound).
 
 
 
 [Oct/28/97]
 
 DogouSouken (Victory Road (JPN))
 (c)1986 SNK Corp.
 
 CPU   : Z80x3
 SOUND : YM3526, MSX-AUDIO (?)
 
 UP01_M4.ROM  ; CHR ROM (BG?)
 UP01_P4.ROM  ;  |
 UP01_R4.ROM  ;  |
 UP01_M2.ROM  ;  |
 UP01_P2.ROM  ;  |
 UP01_R2.ROM  ;  |
 UP01_D4.ROM  ;  |
 UP01_D2.ROM  ;  |
 UP01_B4.ROM  ;  |
 UP01_B2.ROM  ; /
 UP02_B3.ROM  ; CHR ROM (FIX?)
 UP02_D3.ROM  ; CHR ROM (OBJ?)
 UP02_E3.ROM  ;  |
 UP02_G3.ROM  ; /
 UP03_P4.ROM  ; MAIN PRG (1)
 UP03_P8.ROM  ; MAIN PRG (2)
 UP03_K7.ROM  ; SOUND PRG
 UP03_G5.ROM  ; VOICE DATA
 UP03_F5.ROM  ; /
 
 
 
 [Jun/01/98]
 
 DogouSouken (Victory Road (JPN))
 (c)1986 SNK Corp.
 
 CPU   : Z80x3
 SOUND : YM3526, MSX-AUDIO (?)
 
 UP01_M4.ROM  ; CHR ROM (BG?)
 UP01_P4.ROM  ;  |
 UP01_R4.ROM  ;  |
 UP01_M2.ROM  ;  |
 UP01_P2.ROM  ;  |
 UP01_R2.ROM  ;  |
 UP01_D4.ROM  ;  |
 UP01_D2.ROM  ;  |
 UP01_B4.ROM  ;  |
 UP01_B2.ROM  ; /
 UP02_B3.ROM  ; CHR ROM (FIX?)
 UP02_D3.ROM  ; CHR ROM (OBJ?)
 UP02_E3.ROM  ;  |
 UP02_G3.ROM  ; /
 UP03_P4.ROM  ; MAIN PRG (1)
 UP03_P8.ROM  ; MAIN PRG (2)
 UP03_K7.ROM  ; SOUND PRG
 UP03_G5.ROM  ; VOICE DATA
 UP03_F5.ROM  ; /
 UP03_K1.ROM  ; COLOR PROM (RED)
 UP03_L1.ROM  ; COLOR PROM (BLUE)
 UP03_L2.ROM  ; COLOR PROM (GREEN)
 
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