| driver | snk.c |
| source | snk.c (snk.c on mamedev.org) |
| games | Alpha Mission Arian Mission ASO - Armored Scrum Object Athena Bermuda Triangle (Japan) Bermuda Triangle (World Wars) (US) Bermuda Triangle (World?) Chopper I (US set 1) Chopper I (US set 2) Chopper I (US set 3) Country Club Dogou Souken Dogou Souken (Joystick hack bootleg) Fighting Golf (US) Fighting Golf (World?) Fighting Soccer (Japan) Fighting Soccer (Joystick hack bootleg) Fighting Soccer (version 4) Gladiator 1984 Guerrilla War (Joystick hack bootleg) Guerrilla War (US) Guerrilla War (Version 1) Guevara (Japan) HAL21 HAL21 (Japan) Ikari (Japan No Continues) Ikari (Joystick hack bootleg) Ikari Warriors (US JAMMA) Ikari Warriors (US No Continues) Ikari Warriors (US) Jumping Cross Koukuu Kihei Monogatari - The Legend of Air Cavalry (Japan) Mad Crasher Marvin's Maze Psycho Soldier (Japan) Psycho Soldier (US) T.A.N.K (Japan) T.N.K III (US) TouchDown Fever (Japan) TouchDown Fever (US?) TouchDown Fever 2 Vanguard II Victory Road World Wars (World?) |
| information | 0.127u1 [Bryan McPhail, Tomasz Slanina, Phil Stroffolino, Nicola Salmoria, Carlos A. Lozano] 0.36b12 [Bryan McPhail, Phil Stroffolino, Carlos A. Lozano] 0.36b1 [Bryan McPhail, Phil Stroffolino, Carlos A. Lozano] 0.35b2 [Bryan McPhail] TODO: - madcrash shadows change color, however this should be the correct behaviour as far as I can tell. Should be verified on the pcb. - one unknown dip switch in madcrash. Also the Difficulty dip switch is not verified (though it's listed in the manual). - jcross might be a bad dump. The current ROM set is made by mixing two sets which were marked as 'bad'. - jcross: only the first bank of the fg charset is used. The second bank is almost identical apart from a few characters. Should it be used? When? - sgladiat: unknown writes to D200/DA00, probably video related. Also some bits of A600 are unknown. - one unknown dip switch in sgladiat. - hal21: unknown sound writes to E002. - hal21: when the flip screen dip switch is on, the game screen is correctly flipped, but the title screen remains upside down (and sprites are displayed in the wrong position). This looks like a bug in the game. - ASO: unknown writes to CE00, probably video related. Always 05? Also unknown writes to F002 by the sound CPU, during reset. - Fighting Golf: unknown writes to CF00, probably video related. - ikari/victroad: unknown writes to C980. This is probably (also) related to the color used to draw the FG layer, and supporting it is needed to fix the color test in ikaria/ikarijp. - gwar: unknown writes to CA00/CA40. Always 0? - tdfever/fsoccer: the dots in the radar flicker. In fsoccer, this is greatly improved by forcing partial screen updates when the sprite RAM is changed (see snk68.c for another game that needs this). tdfever dots still flicker a lot, however I'm not sure if this is an emulation bug or the real game behaviour. - psychos: in all games using the gwar video, palette colors 0x180-0x1ff are not used because bit 3 of the sprite attribute is used for tile bank select instead. In all games, those colors 0x180-0x1ff are a copy of 0x100-0x17f so even if the bit was wired to the palette, it would make no difference. In psychos, however, the colors are different. Game colors appear to be correct as they are, and connecting bit 3 would break them, so it's unknown if colors 0x180-0x1ff should be used and how. Bugs: - vangrd2, madcrash: [possible] You can see the set of characters and text used to enter the initials on the high score table. Lord Caos (ID 00507) WIP: - 0.127u3: SNK coin inputs seem to be active high (except for jcross) [Nicola Salmoria]. - 0.127u2: Merged hal21.c and marvins.c with snk.c driver. snk update [Nicola Salmoria]: Adjusted some input bits in several games. Removed hacks and kludges. Fixed colors (I think--though some sprites do look weird). Fixed emulation of the "SNK Wave" custom sound and made it into a proper sound core. - 0.127u1: Merged jcross.c and sgladiat.c with snk.c driver. SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Nicola Salmoria added new function tilemap_set_pen_data_offset(). While this isn't 'free' as tilemap_set_palette_offset() is (when the offset changes, the pixmap cache needs to be invalidated), it helps removing some redundant code from drivers. Updated the SNK video driver to take advantage of the new function. - 0.126u5: Nicola Salmoria implemented proper shadow handling in the SNK video driver. This fixed the shadow in Ikari Warriors and Victory Road. - 0.125u4: Aaron Giles fixed MAME freezes at "initializing" screen in bermudat, gwar, ikari and victroad. - 0.124u5: Robiza changed the implementation of the cocktail mode in Marvin's Maze driver. - 0.124u2: Fabio Priuli added tags and locations to dips for Marvin's Maze driver. - 0.112u1: Input system changes [Derrick Renaud]: Added new IPT_POSITIONAL control type. This is for Ikari type rotary controlsf. This makes rotary controls easy to enter without custom handlers. Removed the gwar control hack from the Ikari games that did not need it. Modified the gwar control hack so it is only used for 1 frame, making it unnoticeable. - 0.74u2: Added jcross.c driver and vidhrdwjcross.c (Tomasz Slanina). - 9th August 2003: Acho A. Tang added shadows, tuned music tempo and wavegen frequency, fixed Mad Crasher bad background, sound effects and foreground priority (great now I can fall under the skyway like I did at Chuck'n Cheese;) and fixed Vanguard2 scroll offsets. - 30th April 2003: Acho A. Tang sent in an update to the SNK driver, fixing the tempo in Psycho Soldier, various graphics problems in Fighting Golf, Athena, T.N.K. III, Bermuda Triangle and Touchdown Fever. - 21st January 2003: Acho A. Tang fixed a variety of issues in the SNK driver. - 0.61: Jarek Burczynski fixed Y8950 confincting with YM3812/YM3526 in some SNK games. - 2nd May 2002: Nicola Salmoria fixed sound in the SNK games that need Y8950 together with YM3526/YM3812. - 0.60: Fixes to Y8950 sample playback [Acho A. Tang]. - 23rd July 2001: David Haywood added shadows support to the SNK driver. - 0.37b13: Added sgladiat.c driver (Phil Stroffolino). - 4th February 2001: Insideoutboy enabled service mode in Guerrilla War. - 0.36b13: Replaced the 4x ADPCM sound with Y8950 (Delta-T ADPCM) in some games with a YM3526. - 0.36b12: Added hal21.c driver (Phil Stroffolino). - 12th August 1999: Marco Cassili fixed some dipswitches in Marvin's Maze driver. - 0.36b1: Added marvins.c driver and vidhrdwmarvins.c (Phil Stroffolino). - 0.35RC1: Fixed dipswitches in all games. - 21st May 1999: Phil Stroffolino sent in a driver for very old SNK games, but of the bunch only Marvin's Maze is mostly playable. - 4th May 1999: Jarek Parchanski sent in an updated SNK games driver with sound for all games except tdfever. - 30th April 1999: Phil Stroffolino sent in a SNK driver with mostly working ADPCM sound - 19th March 1999: Nicola did some small changes to the SNK driver, adding romsets. - 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain. - 27th May 1999: Marco Cassili has been cleaning up the dips of the SNK driver. - 0.35b12: Added 3x ADPCM. - 0.35b6: Removed machinesnk.c. - 26th February 1999: Phil Stroffolino has updated the SNK driver a bit. - 0.35b2: Added snk.c driver, machinesnk.c and vidhrdwsnk.c. |
| aso | ASO - Armored Scrum Object[06/01/98]
ASO (Alpha Mission (JPN))
(c)1985 SNK Corp.
CPU : Z80x3
SOUND : YM3526
UP01_H1.ROM ; CHR ROM (FIX?)
UP01_H8.ROM ; CHR ROM
UP01_H9.ROM ; |
UP01_H10.ROM ; |
UP01_H14.ROM ; /
UP02_D1.ROM ; PRG(1) ROM
UP02_D2.ROM ; |
UP02_D3.ROM ; /
UP02_D5.ROM ; PRG(2) ROM
UP02_D7.ROM ; |
UP02_D8.ROM ; /
UP02_F2.ROM ; SOUND ROM
UP02_F3.ROM ; |
UP02_F4.ROM ; /
UP02_F12.ROM ; COLOR PROM
UP02_F13.ROM ; |
UP02_F14.ROM ; /
----------------------------------------------------------------
[10/06/97]
ASO ©1985 SNK
This boardset uses 3 Z80's and a YM3526. There's a few PALs as well,
so it's probably got some kind of protection.
The color PROMs are Fujitsu MB7122's, which I don't know the pinouts
for, so I can't read. They're also soldered to the board.
[Jul/17/98]
A.S.O. SNK
PROMS ARE NUMBERED WITH CORRESPONDING NUMBER ON CKT BOARD
NAME TYPE LOCATION
------------------------------
1 27128 CONN BOARD
2 " "
3 " "
4 " "
5 " "
6 " "
7 " "
8 " "
9 " "
PAL16L8A.1 " NEAR RIBBON CABLE
PAL16L8A.2 NEAR CPU
10 27256 BOTTOM BOARD
11 " "
12 " "
13 " "
14 2764 "
PAL16R6A "
-
[Jul/19/98]
ALPHA MISSION SNK
USES THREE Z80 CPU'S
NAME LOCATION TYPE
--------------------------
P1 8D 27128 CONN BD
P2 7D " "
P3 6D " "
P4 3D " "
P5 2D " "
P6 1D " "
P7 4F " "
P8 3F " "
P9 2F " "
MB7122E 14F "
MB7122E 13F "
MB7122E 12F "
PAL16L8A 9F "
PAL16L6C 1A "
P10 14H 27256 REAR BD
P11 11H " "
P12 9H " "
P13 8H " "
P14 1H 2764 "
PAL16R6A 15B "
- |
| athena | Athena[06/01/98]
Athena
(c)1986 SNK Corp.
CPU : Z80x3
SOUND : YM3526x2
UP01_B2.ROM ; CHR ROM
UP01_D2.ROM ; |
UP01_P2.ROM ; |
UP01_S2.ROM ; |
UP01_T2.ROM ; /
UP02_B1.ROM ; COLOR PROM
UP02_C1.ROM ; |
UP02_C2.ROM ; /
UP02_G6.ROM ; SOUND PRG
UP02_K6.ROM ; /
UP02_M4.ROM ; MAIN PRG(1)
UP02_P4.ROM ; /
UP02_M8.ROM ; MAIN PRG(2)
UP02_P8.ROM ; /
---
DIPSW-1 1 2 3 4 5 6 7 8 default
Screen flip Normal OFF *
Inverted ON
Test mode Game OFF *
Test ON
Difficulty Normal OFF OFF *
Easy ON OFF
Hard OFF ON
Very Hard ON ON
No. of playe 3 OFF OFF *
5 ON OFF
4 OFF ON
2 ON ON
Extend None OFF OFF *
20K 30K+ ON OFF
30K 40K+ OFF ON
20K only ON ON
DIPSW-2 1 2 3 4 5 6 7 8
Coinage A 1cn/1cr OFF OFF OFF *
1cn/2cr ON OFF OFF
1cn/3cr OFF ON OFF
2cn/1cr ON ON OFF
2cn/3cr OFF OFF ON
3cn/1cr ON OFF ON
4cn/1cr OFF ON ON
Free pla ON ON ON
Coinage B 1cn/1cr OFF OFF OFF *
1cn/2cr ON OFF OFF
1cn/3cr OFF ON OFF
2cn/1cr ON ON OFF
2cn/3cr OFF OFF ON
3cn/1cr ON OFF ON
4cn/1cr OFF ON ON
Free play ON ON ON
Attract soun Yes OFF *
No ON
Unused OFF OFF *
ON ON
- |
| bermudat | Bermuda Triangle (World?)[12/05/97] It has 2 Z80 A for CPU and 1 Z80 for the sound Along with a chip called YM 3526 [Jun/17/99] Bermuda Triangle (JPN) (c)1987 SNK CPU : Z-80x3 SOUND : YM3834 Y8950 OSC. : 8.000MHz 16.000MHz BTJ_P01.BIN ; MAIN PRG(1) BTJ_P02.BIN ; MAIN PRG(2) BTJ_P03.BIN ; SOUND PRG BTJ_P04.BIN ; VOICE DATA BTJ_P05.BIN ; / BTJ_P06.BIN ; OBJ CHR BTJ_P07.BIN ; | BTJ_P08.BIN ; | BTJ_P09.BIN ; / BTJ_P10.BIN ; FIX CHR BTJ_P11.BIN ; OBJ CHR BTJ_P12.BIN ; | BTJ_P13.BIN ; | BTJ_P14.BIN ; | BTJ_P15.BIN ; | BTJ_P16.BIN ; | BTJ_P17.BIN ; | BTJ_P18.BIN ; / BTJ_P19.BIN ; BG CHR BTJ_P20.BIN ; | BTJ_P21.BIN ; | BTJ_P22.BIN ; / BTJ_01R.PRM ; PALETTE PROM (RED) BTJ_02G.PRM ; | (GREEN) BTJ_03B.PRM ; / (BLUE) BTJ_H.PRM ; DATA PROM (HORIZONTAL?) BTJ_V.PRM ; / (VERTICAL?) [May/30/99] Bermuda Triangle (Japanese Version) (c) SNK 1987 CPU: Z80 x3 SOUND: YM3526,YM8950 OSC.: 8MHz,16MHz ------------------------------------------------------------------- Filename Type Checksum Kind ------------------------------------------------------------------- BTJ_P01.BIN 27512 AB08 PRG BTJ_P02.BIN 27512 87A3 PRG BTJ_P03.BIN 27512 4E8E SOUND BTJ_P04.BIN 27512 9852 VOICE BTJ_P05.BIN 27512 FFC8 VOICE BTJ_P06.BIN 27256 3ABE OBJ BTJ_P07.BIN 27256 366C | BTJ_P08.BIN 27256 38F6 | BTJ_P09.BIN 27256 1F92 / BTJ_P10.BIN 27256 E0AA CHR BTJ_P11.BIN 27512 AE0B OBJ BTJ_P12.BIN 27512 3BA8 | BTJ_P13.BIN 27512 4BF3 | BTJ_P14.BIN 27512 43F0 | BTJ_P15.BIN 27512 0329 | BTJ_P16.BIN 27512 B47F | BTJ_P17.BIN 27512 6905 | BTJ_P18.BIN 27512 5C91 / BTJ_P19.BIN 27512 2971 BG BTJ_P20.BIN 27512 CE04 | BTJ_P21.BIN 27512 EB07 | BTJ_P22.BIN 27512 E89F / BTJ_01R.PRM MB7122 (color palette RED) BTJ_02G.PRM MB7122 (color palette GREEN) BTJ_03B.PRM MB7122 (color palette BLUE) BTJ_H.PRM MB7122 ( ? "HORIZON" LABEL) BTJ_V.PRM MB7122 ( ? "VERTICAL" LABEL) ------------------------------------------------------------------- ***************************************** |
| chopper | Chopper I (US set 1)[Jun/17/98]
CHOPPER 1 CHIP PLACEMENT
USES THREE Z80 CPU'S W/Y8950 SOUND
CHIP # POSITION TYPE
----------------------
A1-VER2 7G 27512 CONN BD
A4 6G 27512 "
A6 P3 27256 REAR BD
A7 M3 " "
8A L3 " "
9A J3 " "
11A 8Z 27512 "
12A 8AA 27512 "
PAL16R6B 2C "
CHOPPER 1 PAL's
===============
TITLE : PAL16R6B.2C
DD PAL16R6B*
DM NS*
QP20*
QF2048*
QV0*
F0*
L0 11111111111111111111111111111111*
L32 11111111111111111111011111111111*
L64 11111110111111111111111111111111*
L96 00000000000000000000000000000000*
L128 00000000000000000000000000000000*
L160 00000000000000000000000000000000*
L192 00000000000000000000000000000000*
L224 00000000000000000000000000000000*
L256 01111111011111111111111111111111*
L288 00000000000000000000000000000000*
L320 00000000000000000000000000000000*
L352 00000000000000000000000000000000*
L384 00000000000000000000000000000000*
L416 00000000000000000000000000000000*
L448 00000000000000000000000000000000*
L480 00000000000000000000000000000000*
L512 11111111101111111111111111111111*
L544 00000000000000000000000000000000*
L576 00000000000000000000000000000000*
L608 00000000000000000000000000000000*
L640 00000000000000000000000000000000*
L672 00000000000000000000000000000000*
L704 00000000000000000000000000000000*
L736 00000000000000000000000000000000*
L768 11111110111101110111101111111111*
L800 00000000000000000000000000000000*
L832 00000000000000000000000000000000*
L864 00000000000000000000000000000000*
L896 00000000000000000000000000000000*
L928 00000000000000000000000000000000*
L960 00000000000000000000000000000000*
L992 00000000000000000000000000000000*
L1024 11111101111111110111101111111111*
L1056 00000000000000000000000000000000*
L1088 00000000000000000000000000000000*
L1120 00000000000000000000000000000000*
L1152 00000000000000000000000000000000*
L1184 00000000000000000000000000000000*
L1216 00000000000000000000000000000000*
L1248 00000000000000000000000000000000*
L1280 11111101111111111111101111111111*
L1312 00000000000000000000000000000000*
L1344 00000000000000000000000000000000*
L1376 00000000000000000000000000000000*
L1408 00000000000000000000000000000000*
L1440 00000000000000000000000000000000*
L1472 00000000000000000000000000000000*
L1504 00000000000000000000000000000000*
L1536 00000000000000000000000000000000*
L1568 00000000000000000000000000000000*
L1600 00000000000000000000000000000000*
L1632 00000000000000000000000000000000*
L1664 00000000000000000000000000000000*
L1696 00000000000000000000000000000000*
L1728 00000000000000000000000000000000*
L1760 00000000000000000000000000000000*
L1792 11111111111111111111111111111111*
L1824 11111101111111111111111110111111*
L1856 01110111011111111111111111111111*
L1888 01111111011111111111111110111111*
L1920 01110101011111111111111111111111*
L1952 00000000000000000000000000000000*
L1984 00000000000000000000000000000000*
L2016 00000000000000000000000000000000*
L2048 01100100000000000001010000000000*
C311C*
-
[Oct/25/97]
ChopperI by SNK Corporation.
1988
Volume in drive C is WIN95_MAIN
Volume Serial Number is 200B-1DCF
Directory of C:\Rm
CPU ROMS
CHPRI-1 BIN 65,536 10-25-97 6:15a CHPRI-1.BIN
CHPRI-2 BIN 65,536 10-25-97 6:15a CHPRI-2.BIN
CHPRI-4 BIN 65,536 10-25-97 6:17a CHPRI-4.BIN
Music CPU DATA ROM (Controls Y8950-MSX-Chip and YM3812)
CHPRI-3 BIN 65,536 10-25-97 6:16a CHPRI-3.BIN
Center PCB ROMS
CHPRI-5 BIN 65,536 10-25-97 6:26a CHPRI-5.BIN
CHPRI-6 BIN 65,536 10-25-97 6:27a CHPRI-6.BIN
CHPRI-7 BIN 65,536 10-25-97 6:28a CHPRI-7.BIN
CHPRI-8 BIN 65,536 10-25-97 6:29a CHPRI-8.BIN
CHPRI-9 BIN 65,536 10-25-97 6:30a CHPRI-9.BIN
Graphics ROMS
CHPRI-10 BIN 65,536 10-25-97 6:31a CHPRI-10.BIN
CHPRI-11 BIN 65,536 10-25-97 6:32a CHPRI-11.BIN
CHPRI-12 BIN 65,536 10-25-97 6:32a CHPRI-12.BIN
CHPRI-13 BIN 65,536 10-25-97 6:33a CHPRI-13.BIN
CHPRI-14 BIN 65,536 10-25-97 6:34a CHPRI-14.BIN
CHPRI-15 BIN 65,536 10-25-97 6:34a CHPRI-15.BIN
CHPRI-21 BIN 65,536 10-25-97 6:35a CHPRI-21.BIN
CHPRI-20 BIN 65,536 10-25-97 6:36a CHPRI-20.BIN
CHPRI-16 BIN 65,536 10-25-97 6:37a CHPRI-16.BIN
CHPRI-17 BIN 65,536 10-25-97 6:37a CHPRI-17.BIN
CHPRI-18 BIN 65,536 10-25-97 6:37a CHPRI-18.BIN
CHPRI-19 BIN 65,536 10-25-97 6:38a CHPRI-19.BIN
CHOPPERI TXT 0 10-25-97 6:39a chopperi.txt
22 file(s) 1,376,256 bytes
2 dir(s) 132,775,936 bytes free
-
[06/01/98] - cloneof chopper
The Legend of Air Cavalry
(c)1988 SNK Corp.
CPU : Z80x3
SOUND : YM3812x1 / MSX-AUDIOx1
UP01_A1.ROM ; CHR ROM
UP01_B1.ROM ; |
UP01_D1.ROM ; |
UP01_E1.ROM ; |
UP01_P7.ROM ; |
UP01_S7.ROM ; |
UP01_J8.ROM ; |
UP01_K8.ROM ; |
UP01_L8.ROM ; |
UP01_N8.ROM ; |
UP01_P8.ROM ; |
UP01_S8.ROM ; /
UP02_A3.ROM ; OBJ ROM (?)
UP02_B3.ROM ; |
UP02_C3.ROM ; |
UP02_E3.ROM ; |
UP02_F3.ROM ; /
UP03_B5.ROM ; VOICE ROM
UP03_J6.ROM ; SOUND PRG
UP03_M4.ROM ; MAIN PRG (1)
UP03_M8.ROM ; MAIN PRG (2)
UP03_K1.ROM ; COLOR PROM(RED)
UP03_K2.ROM ; COLOR PROM(BLUE)
UP03_L1.ROM ; COLOR PROM(GREEN)
-
[Aug/12/98]
This are the roms for CHOPPER I SNK USA 1988
It's taking of a working board
All roms are HN27512P except rom d05, 06 ,07, 08 y 09
which are HN27256
The game works with two Z80.
Sound runs with another Z80 one YM3812, one HY6116AP
and one Y8950
- |
| fitegolf | Fighting Golf (World?)[Jul/21/98]
FIGHTING GOLF CHIP PLACEMENT
USES THREE Z80 CPU'S W/YM3812 SOUND
CHIP # POSITION
------------------------
1 4M CONN BD
2 4P "
3 6G "
4 6K "
5 8M "
6 8P "
7 2B BOTTOM BD
8 2D "
9 2P "
10 2RS "
11 2T "
PAL16R6A 6C "
82S137 1B CONN BD
82S137 1C "
82S137 2C "
PAL16L8A 3F "
PAL20L8A 6R "
-
[Aug/19/2002]
Country Club
SNK, 198x
TOP PCB (sound board)
-------
PCB No: A7004
CPU : Z80
SOUND : YM3812, Y3014B
XTAL : 4.000MHz
RAM : 6116 (x1)
DIPSW : 8 position (x2)
ROMs :
cc1.1f 27c512 sound program
2nd PCB (CPU board)
-------
PCB No: A5001UP02-01
CPU : Z80 (x2)
RAM : 6116 (x4), 2148 (x4)
OTHER : PALs (x2), TC4584 (used for trackball/spinner control)
ROMs :
cc2.2e 27c128 \
cc3.2g '' | for Z80 #1
cc4.2h '' /
cc5.4e '' \
cc6.4g '' | for Z80 #2
cc7.4h '' /
cc8.7e 27c256 \
cc9.7g '' | gfx
cc10.7h '' /
cc1pr.5f 63s441 \
cc2pr.5g '' | proms
cc3pr.5h '' /
3rd PCB (Video board)
-------
PCB No: A5001UP01-01
XTAL : 13.400MHz
RAM : 6116 (x1), 6264 (x2)
OTHER : PAL (x1)
ROMs :
cc11.1e 27c128 \
cc13.2d '' | gfx
cc12.2c '' /
- |
| sgladiat | Gladiator 1984[19/12/2005] Gladiator 1984 SNK 1984 CPU: On the first board there are: 3x z80 2x Ay8910 sound chips 1x pot 2x dipswitch 8mhz osc On the second board there is: 13,4mhz osc ROMs: all roms are 2764. On the first board there are: roms 1 to 11 On the second board there are: roms 12 to 16 NOTE: I noticed that mame misses completely some sprites that are present on the pcb. On all levels there are red enemies riding horses and you have to hurt them to make points. That's why the game is so boring in mame! ;) Also as I already said on the mametesters forum, the pcb has some serious sprite lags, sometimes obstacles desync comparing to the speed of background (they seem to move ;) ) and there are many slow downs where there are many sprites at the same time. On the main board there is a 13.4mhz osc, on the second board (sprite? if I disconnect it I can't see any sprites) there is a 4mhz one. Roms 12 onward are on the second board. Dumped 19/12/2005 - |
| gwar | Guerrilla War (US)[Nov/26/97]
GUERILLA WAR CHIP PLACEMENT
CHIP # POSITION ALL ROMS ARE 27512 EXCEPT 13 IS 27256
------------------
3 7G ONLY CHIP 3 AND 13 ARE READ, THE REST ARE
1 3D NOT SOCKETED ON MY BOARD
3 6G
4 3J
5 2J
6 2K
7 2M
8 2P
13 8P
PAL16L8A 7A REAR BD
PAL16L8A 4B "
PAL16R6B 2C "
PAL16L8A 9T CONN BD
PAL20L8A 10B "
MB7122E 9U "
MB7122E 9V "
MB7122E 9W "
Here are the ROMs of
Guerilla War (Copyright by SNK 1987)
---------------------------------------------
Named the same way as on the board
Name PROM Type
-----------------
G01 27512
G02 27512
G03 27512
G04 27512
G05 27256
G06 27512
G07 27512
G08 27512
G09 27512
G10 27512
G11 27512
G12 27512
G13 27512
G14 27512
G15 27512
G16 27512
G17 27512
G18 27512
G19 27512
G20 27512
G21 27512
Groups on the board:
G01 - G04 Upper board
G05 Lower board
G06 - G09 Lower board
G10 - G17 Lower board
G18 - G21 Lower board
[Dec/27/99]
Guerrilla War (SNK 1987)
*****************************
Version 1
GV1 D78D 27512
GV2 026F 27512
GV3 Ver1 4D55 27512
GV4 781F 27512
GV5 D172 27256
GV6 6484 27512
GV7 370E 27512
GV8 B9B7 27512
GV9 5AFC 27512
GV10 5285 27512
GV11 D414 27512
GV12 6815 27512
GV13 432E 27512
GV14 353D 27512
GV15 281F 27512
GV16 36C2 27512
GV17 2669 27512
GV18 1BCE 27512
GV19 FDBA 27512
GV20 615A 27512
GV21 B86B 27512
Note:
My previously released Romset
of this game (gwar.zip) was
taken from a Bootleg PCB.
-
|
| hal21 | HAL21[Jan/30/99] HAL21 1985 SNK Z80A x 3 AY-3-8910 x 2 OSC. 8.000MHz,13.400MHz --------------------------------------------------------- FILENAME TYPE CHECKSUM --------------------------------------------------------- HAL21-01.BIN 2764 1DB8 HAL21-02.BIN 2764 A62F HAL21-03.BIN 2764 71B3 HAL21-04.BIN 2764 9826 HAL21-05.BIN 2764 0C7F HAL21-06.BIN 2764 A53C HAL21-07.BIN 2764 4B3F HAL21-08.BIN 2764 7F8A HAL21-09.BIN 2764 815D HAL21-10.BIN 27128 33F1 HAL21-11.BIN 27128 73B2 HAL21-12.BIN 2764 9B46 HAL21-13.BIN 27128 0728 HAL21-14.BIN 27128 9023 HAL21-15.BIN 27128 DE57 HAL21_1.PRM MB7122E (PROM) HAL21_2.PRM MB7122E (PROM) HAL21_3.PRM MB7122E (PROM) --------------------------------------------------------- ***************************************** |
| ikari | Ikari Warriors (US JAMMA)[Oct/16/97]
IKARI (JAP VERSION)
(c)1987 SNK Corp.
CPU : Z80x3
SOUND : YM3526x2
UP01_B2.ROM ; CHR ROM (BG?)
UP01_B4.ROM ; |
UP01_D2.ROM ; |
UP01_D4.ROM ; |
UP01_M2.ROM ; |
UP01_M4.ROM ; |
UP01_P2.ROM ; |
UP01_P4.ROM ; |
UP01_R2.ROM ; |
UP01_R4.ROM ; /
UP02_B3.ROM ; CHR ROM (OBJ?)
UP02_D3.ROM ; |
UP02_F3.ROM ; |
UP02_G3.ROM ; /
UP03_E6.ROM ; SOUND PRG
UP03_F6.ROM ; /
UP03_K4.ROM ; MAIN PRG(1)
UP03_L4.ROM ; /
UP03_K8.ROM ; MAIN PRG(2)
UP03_L8.ROM ; /
[Jul/15/98]
IKARI WARRIORS & RAMBO
THE IKARI WARRIORS CLONE ( RAMBO ) CAN BE CONVERTED TO IKARI
WARRIORS BY REPLACING CHIPS 1 THRU 10 & 19 WITH THE IKARI SET
THE IKARI WARRIORS SET IS P1 TO P20
THE RAMBO SET IS THE SAME EXCEPT FOR THE R# FILES
CHIP # POSITION
-------------------
1 4K CONNECTOR BOARD
2 4J "
3 8K "
4 8J "
5 7G "
6 7F "
7 3B CENTER BOARD
8 3D "
9 SF "
10 3H "
11 4L BOTTOM BOARD
12 4N "
13 4O "
14 2L "
15 2N "
16 20 "
17 4D "
18 2D "
19 4B "
20 2B "
82S137 CON CONN BD RAMBO
16L8A-2 CON
PAL20L8A CON
16L8A-2 MID CENTER BD RAMBO
PAL16R6 BOT BOTTOM BD RAMBO
82S191 CON CONN BD RAMBO
MB7122E 1H CONN BD IKARI
MB7122E 1J "
MB7122E 2J "
PAL20L8A 6M "
PAL16L8 8S CENTER BD IKARI
PAL16R6A 6D BOTTOM BD IKARI
-
|
| jcross | Jumping Cross[Aug/23/2003] Jumping Cross (c)198? SNK PCB# A4007UP02-01, A4007UP01-01 CPU: Z80 (x3) Sound: AY-3-8910 (x2) Sadly, they used notoriously unreliable M5L2764 EPROMs for some ROMs. The ones at 15a, h2 and k2 are rotten. - |
| marvins | Marvin's Maze[Jul/17/98]
MARVINS MAZE CHIP PLACEMENT
USES THREE Z80 CPU'S W/TWO AY-3-8910 SOUND
CHIP # POSITION
------------------
M1 6A SND BD
M2 8A SND BD
PA1 8A TOP BD
PA2 9A "
PA3 10A "
PB1 12A "
B1 3A BOTTOM BOARD
B2 3C "
S1 3E "
F1 4K "
F2 3K "
F3 1K "
-
[Jul/15/98]
Marvin's Maze (SNK 1983)
sound
8910
8910
z80
M1
M2
6116
cpu
PA1 c3 (j1)
PA2 z80 c2 (j2)
PA3 c1 (j3)
PB1 z80
video
B1 (a3) B2 (c3) S1 (e3) F3
F2
F1
6116 6116 6116 6116 6116 6116
- |
| psychos | Psycho Soldier (US)[06/01/98] Psycho Soldier (c)1987 SNK Corp. CPU : Z80x3 SOUND : YM3812 (VOICE) UP01_A1.ROM ; CHR ROM UP01_C1.ROM ; | UP01_D1.ROM ; | UP01_F1.ROM ; / UP01_F10.ROM ; CHR ROM UP01_H10.ROM ; | UP01_J10.ROM ; | UP01_L10.ROM ; | UP01_M10.ROM ; | UP01_N10.ROM ; | UP01_R10.ROM ; | UP01_S10.ROM ; / UP02_A3.ROM ; CHR ROM UP02_B3.ROM ; | UP02_C3.ROM ; | UP02_E3.ROM ; | UP02_F3.ROM ; / UP03_B5.ROM ; VOICE ROM UP03_C5.ROM ; | UP03_D5.ROM ; | UP03_F5.ROM ; / UP03_J6.ROM ; SOUND PRG UP03_M4.ROM ; MAIN PRG(1) UP03_M8.ROM ; MAIN PRG(2) UP03_K1.ROM ; COLOR PROM (RED) UP03_K2.ROM ; COLOR PROM (BLUE) UP03_L1.ROM ; COLOR PROM (GREEN) - |
| tnk3 | T.N.K III (US)[May/20/98]
SNK5001 1985
M6100109A
cpu
z80 z80
p9.7e 907b 2.5e 0e4a p1.4e 7200 p4.2e 11b0
p8.7f 40a9 1.5g 0c95 p2.4f 78fe p5.2f 54cf
p7.7g 493d 0.5h 0e77 p3.4g b9dd p6.2g 6c5b
snd
z80
p10.6f 6004
p11.6e f09a
vid
p13.3c 4b4f
p12.3d b0bf
p14.1e 332c
- |
| tdfever | TouchDown Fever (US?)[Jul/17/98]
TOUCHDOWN FEVER SNK
USES THREE Z80 CPU'S W/Y8950 & YM3526 SOUND
NAME ALL ARE 27512 EXCEPT TD14 IS 27256
------------------------
TD1-VER3 2C CONN BD
TD2-VER3 6C "
TD3-VER3 3J "
TD4 6N "
TD5 6P "
TD10 2P REAR BD
TD11 2R "
TD12 2S "
TD13 2T "
TD14VER3 4N "
TD15 8D "
TD16 8E "
TD17 8F "
TD18VER2 8GH "
TD19 2K "
TD6 2J "
TD7 2KL "
TD8 2LM "
TD9 2N "
PAL16L8A 5E "
PAL16R6B 4B "
PAL16L8A 2H "
PAL16L8A 7A CONN BD
PAL20L8A 4C "
MB7122E 8D "
MB7122E 8E "
MB7122E 9E "
- |
| vangrd2 | Vanguard II[07/12/99]
Vanguard II
SNK 1983
A2005UP03 Sound
8910 8MHz
8910
Z80A
P14
P15
6116
A2005UP02-1 CPU
P5 C3
P6 C2
P7 Z80A C1
2148 2148 2148
2148 2148 2148
P1
P3 Z80A
P2 SW2
P4 SW1
A2005UP01-01 Video
P8 P9 P10 P11
P12
2114 P13
6116 6116 6116 6116 6116 2114
2114
2114
13.4 MHz
[Jun/27/98]
VANGUARD II SNK
USES TWO Z80 CPU'S W/Z80 & TWO AY-3-8910 ON SOUND BD
NAME LOCATION ALL ROMS ARE 2764
-------------------
P1 9A CONN BD
P2 12A "
P3 11A "
P4 14A "
P5 4A "
P6 6A "
P7 7A "
P8 6A SOUND BD
P9 8A "
P10 1KL REAR BD
P10 4KL "
P11 3KL "
P12 1KL "
P13 1A "
P15 1E "
MB7054 3J CONN BD READ AS 74S572
MB7054 4J " "
MB7054 5J " "
- |
| victroad | Victory Road[Jun/08/98]
VICTORY ROAD SNK
USES THREE Z80 CPU'S W/YM3526 SOUND
CHIP # POSITION TYPE
----------------------------------
P1 4P CONN BD 27512
P2 8P " 27512
P3 7K " 27512
P4 5F " 512
P5 5G " 512
P7 3B BD-2 128
P8 3D " 256
P9 3EF " 256
P10 3G " "
P11 4M BD-3 "
P12 4P " "
P13 4R " "
P14 2M " "
P15 2P " "
P16 2R " "
P17 4B " "
P18 2D " "
P19 4B " "
P20 2B " "
MB7134E 1D CONN BD
MB7134E 2D "
MB7122E 1K "
MB7122E 1L "
MB7122E 2L "
PAL16L8A 2P "
PAL20L8A 5R "
PAL16L8A 8S BD-2
PAL16R6A 6D BD-3
[Aug/30/97]
Victory Road ©1987 SNK
Today's chef specials are 3 Z80s, a custom 64 pin SNK chip, and a YM3526
(probably used in conjunction with one of the Z80's for sound).
[Oct/28/97]
DogouSouken (Victory Road (JPN))
(c)1986 SNK Corp.
CPU : Z80x3
SOUND : YM3526, MSX-AUDIO (?)
UP01_M4.ROM ; CHR ROM (BG?)
UP01_P4.ROM ; |
UP01_R4.ROM ; |
UP01_M2.ROM ; |
UP01_P2.ROM ; |
UP01_R2.ROM ; |
UP01_D4.ROM ; |
UP01_D2.ROM ; |
UP01_B4.ROM ; |
UP01_B2.ROM ; /
UP02_B3.ROM ; CHR ROM (FIX?)
UP02_D3.ROM ; CHR ROM (OBJ?)
UP02_E3.ROM ; |
UP02_G3.ROM ; /
UP03_P4.ROM ; MAIN PRG (1)
UP03_P8.ROM ; MAIN PRG (2)
UP03_K7.ROM ; SOUND PRG
UP03_G5.ROM ; VOICE DATA
UP03_F5.ROM ; /
[Jun/01/98]
DogouSouken (Victory Road (JPN))
(c)1986 SNK Corp.
CPU : Z80x3
SOUND : YM3526, MSX-AUDIO (?)
UP01_M4.ROM ; CHR ROM (BG?)
UP01_P4.ROM ; |
UP01_R4.ROM ; |
UP01_M2.ROM ; |
UP01_P2.ROM ; |
UP01_R2.ROM ; |
UP01_D4.ROM ; |
UP01_D2.ROM ; |
UP01_B4.ROM ; |
UP01_B2.ROM ; /
UP02_B3.ROM ; CHR ROM (FIX?)
UP02_D3.ROM ; CHR ROM (OBJ?)
UP02_E3.ROM ; |
UP02_G3.ROM ; /
UP03_P4.ROM ; MAIN PRG (1)
UP03_P8.ROM ; MAIN PRG (2)
UP03_K7.ROM ; SOUND PRG
UP03_G5.ROM ; VOICE DATA
UP03_F5.ROM ; /
UP03_K1.ROM ; COLOR PROM (RED)
UP03_L1.ROM ; COLOR PROM (BLUE)
UP03_L2.ROM ; COLOR PROM (GREEN)
- |