| driver | shootout.c |
| source | shootout.c (shootout.c on mamedev.org) |
| games | Shoot Out (Japan) Shoot Out (Korean Bootleg) Shoot Out (US) |
| information | 0.33b3 [Ernesto Corvi, Phil Stroffolino, Zsolt Vasvari, Kevin Brisley] TODO: - Fix coin counter - Lots of unmapped memory reads NOTES: - Shoot Out (Japan) is an interesting board, it runs on an earlier PCB design than the USA version, has no sound CPU, uses half as many sprites and unusually for a Deco Japanese game it is credited to 'Data East USA'. Perhaps the USA arm of Deco designed this game rather than the Japanese arm? - Shoot Out (Japan) uses the YM2203 ports for CPU bankswitching so it does not work with sound turned off. - Shoot Out (Korean bootleg) is based on the earlier DE-0203 board but strangely features the same encryption as used on the DE-0219 board. It also has some edited graphics. WIP: - 0.76u1: Removed input port hack. - 5th November 2000: Phil Stroffolino updated Shoot Out to work without the sprite manager. - 0.33b3: Added shootout.c driver and vidhrdwshootout.c. |
| shootout | Shoot Out (US)[Mar/31/98] Shoot Out ©1985 Data East CPU: 6502 Sound: TM2203C Other: DECO 60324, DECO 60348, DECO 60232, DECO TC156032AY, unknown 8303 C10707-1. With all this custom DECO hardware, encryption is a good bet. :-P - |