driver
driver segas32.c
source segas32.c (segas32.c on mamedev.org)
games Air Rescue
Alien3: The Gun (US)
Alien3: The Gun (World)
Arabian Fight (Japan)
Arabian Fight (US)
Arabian Fight (World)
Burning Rival (Japan)
Burning Rival (World)
Dark Edge (Japan)
Dark Edge (World)
Dragon Ball Z V.R.V.S.
F1 Exhaust Note
F1 Super Lap
Golden Axe: The Revenge of Death Adder (Japan)
Golden Axe: The Revenge of Death Adder (US)
Golden Axe: The Revenge of Death Adder (World)
Hard Dunk (Japan)
Hard Dunk (World)
Holosseum (US)
Jurassic Park
Kokoroji 2
OutRunners (US)
OutRunners (World)
Rad Mobile (US)
Rad Mobile (World)
Rad Rally (US)
Rad Rally (World)
SegaSonic The Hedgehog (Japan, prototype)
SegaSonic The Hedgehog (Japan, rev. C)
Slipstream (950515 BRAZIL)
Slipstream (950515 HISPANIC)
Spider-Man: The Videogame (US)
Spider-Man: The Videogame (World)
Stadium Cross (US)
Stadium Cross (World)
Super Visual Football: European Sega Cup
Super Visual Soccer: Sega Cup (US)
The J.League 1994 (Japan)
Title Fight (US)
Title Fight (World)
information 0.97u5 [Aaron Giles]

0.89u5 [David Haywood]

0.67 [Jason Lo, R. Belmont]

0.56 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd]


TODO:

- Fix protection

- Fix jpark correctly


NOTES:

- Hardware: Sega System32: 5-layer tilemap hardware consisting of 4 independant rom-based layers with linescroll, lineselection, linezoom and window clipping capability and one simpler ram-based text plane. Mixed ram/rom sprite engine with palette indirection, per-color priority (thankfully not actually used). The sprite list includes jumping and clipping capabilities, and advanced hot-spot positioning. The mixer chip adds totally dynamic priorities, alpha-blending of the tilemaps, per-component color control, and some other funnies we have not been able to decypher.


WIP:

- 0.125: Aaron Giles fixed space_map_range error.

- 0.118u3: Changed NEC V30 CPU core to use a 16-bit data bus [Aaron Giles, Philip Bennett, Pierpaolo Prazzoli].

- 0.114u1: Derrick Renaud fixed analog pedal input in the segas32.c drive games (f1en, orunners, radr, slipstrm and radm).

- 0.111u1: Robiza fixed EEPROM saving in OutRunners (same problem for all multi32 games).

- 0.106u8: Added layoutdualhsxs.lay.

- 0.106u6: Updated Sega multi-32 driver to support multiple screens (2x 416x224) [Aaron Giles].

- 0.104u7: Anonymous fixed indirect palettes in the System 32 driver. This fixes SegaSonic The Hedgehog graphics finally.

- 0.102u2: Some minor cleanups to the System 32 driver. Air Rescue and F1 Exhaust Note now share common multi-PCB faking logic [Anonymous].

- 0.98u3: Some more minor fixes to System 32 sprites [Aaron Giles].

- 0.97u5: Merged multi32.c with segas32.c driver. Added includessegas32.h. Removed vidhrdwsystem32.c. Aaron Giles connected Sega Multi 32 games up using the new System 32 code. Replaced V60 with V70 CPU, fixed cpu2 rom address and visible area to 832x224 and removed 'Monitors' dipswitch in all Multi32 games.

- 0.97u4: Aaron Giles rewrote the System 32 mixer layer to support accurate implementation of the alpha blending modes. Sprite shadows and several other effects are still not yet implemented. And it's much slower than before.

- 0.97u3: Fixed cpu2/gfx2 roms addresses in all games.

- 24th June 2005: Charles MacDonald - I've been making a lot of progress with the System 32 hardware. Most everything has been documented at this point, currently I'm working on the mixer chip. It's responsible for combining all the display layers (five tilemaps, a bitmap, and sprites) based on priority and applying special effects such as blurring and alpha blending. I've also looked at the random number generator, which I'll discuss here. The random number generator is a 16-bit register mapped throughout the $D80000-$DFFFFF range. Writing to it sets the seed value. It is clocked asynchronously rather than by access from the V60, so continually reading it does not produce an exact dump of the values it generates. Furthermore things like the V60's prefetch queue make it difficult to synchronize the CPU with running instruction sequences, so even the same code that reads the random number generator several times will have slightly different values depending on how quickly the V60 processes it. For example, you could assume the mov.d (64-bit) and mov.w (32-bit) transfer instructions issue four or two back-to-back memory read bus cycles, respectively. If the random number generator was clocked at a slower rate, mov.d would capture more data than mov.w does when they are used repeatedly to dump the output. However the data read does not resemble any part of the data captured using mov.w, meaning that the random number generator is updated faster than the V60 can access in a best case situation. One possible solution would be to cut the trace to the clock input (there are two of them, 16 and 8 MHz) on the custom chip that contains the random number generator hardware and connect it to a spare I/O port pin, allowing it to be manually clocked through software. I had done a similar thing on System 24 to determine how the timers were implemented, so it can work in the right circumstances. But the same chip also controls many other aspects of the hardware and this might prevent the system from running. It would only work if one of the clock inputs was used for non-critical functions as well as the random number generator. I've got two spare boards and may try this eventually. Perhaps it is possible to determine how the random numbers are generated without having a sample of every possible state. I wouldn't mind hearing from people with some experience on this subject.

- 0.97u2: Added vidhrdwsegas32.c. System 32 and Multi System 32 games are seriously under construction now. Do not report any bugs against them [Aaron Giles].

- 15th June 2005: Charles MacDonald - I've been using Aaron's V60 assembler to develop test programs for the Sega System 32 platform. The video hardware seems to be a precursor of what's in the Sega Saturn's VDP1/2 chips, which makes it interesting to study but also quite complex. Thankfully I've done a lot of work with the Saturn in the past. I picked up some related PCBs as well; two DBZ V.R.V.S boards (I can confirm that it is a terrible game, ironically these were conversions from Arabian Fight and Dark Edge) and I'm expecting a System Multi 32 "Title Fight" board to arrive soon.

- 0.97u1: Aaron Giles began to cleanup the Sega System 32 driver. Things may not work as well as before; this will be fixed over time. Do not report bugs on it. Also changed V60 CPU to clock multiple cycles per instruction instead of requiring every driver to divide the clock; updated all drivers to use the correct clock speed. Changed V60 CPU1 clock speed to 16107950 Hz and Z80 CPU2 and the 2x YM3438 to 8053975 Hz. Changed visible area to 416x224 and user1 roms to cpu1 (100000/100001). Aaron Giles changed V60 CPU to clock multiple cycles per instruction instead of requiring every driver to divide the clock; updated all drivers to use the correct clock speed. Changed V60 CPU1 clock speed to 20MHz.

- 0.96u4: Aaron Giles rewrote the RF5C68 sound emulator from the specs, improving sound in the System 18/32 games. Changed RF5C68 clock speed to 12.5MHz.

- 0.96: Brad Oliver fixed endianness problems in the Sega System 32 games rom loading.

- 0.93: Added clock parameter to RF5C68 sound (9MHz) and to MultiPCM sound (8053975 Hz).

- 0.89u5: Changed system32.c to segas32.c driver. Added machinesegas32.c. David Haywood started minor cleanup of System 32 driver (some things are probably broken for now). Changed V60 CPU1 clock speed to 1.6MHz and Z80 CPU2 to 8MHz and region cpu1 ($100000/100001) to user1 in all games. TODO: There are still MANY issues with the system 32 driver, mostly video related. Bitmap enable is not understood (rad mobile, rad rally 'Winners Don't Use Drugs' and rad rally title screen). Background pen / solid tilemap not understood (rad rally course select *many* other places). Clipping windows not fully understood for tilemaps or sprites. Flip bits for tilemaps unknown (svf uses a kludge). Priorities are wrong (needs full priority buffer rendering). Protection is also a serious problem in several games. Readd code for jpark cabinet (it was never right anyway). Which io ports should be considered custom? Move alien3 / jpark to custom io. Readd random number generator.

- 0.75: Fixed another V60 bug introduced in 0.74u2 which broke the v70 games (and further broke Outrunners) [Kobat, Olivier Galibert].

- 0.68: Various System 32 updates (priority, SVF pitch etc.) [Acho A. Tang, Jason Lo, David Haywood]. Note, theres a chance some things may be broken.

- 7th May 2003: Acho A. Tang submitted a small sprite drawing speedup to the Sega System 32 driver.

- 22nd April 2003: Jason Lo added dual screen support, added sprite shadows and improved the graphics priorities in the Sega System Multi 32 driver.

- 9th April 2003: David Haywood fixed the rowscroll / rowselect in Sega System 32 graphics emulation, fixing the title screen in Outrunners, playfield in Super Visual Football, floors in Arabian Fight and Burning Rival and mirror view in Rad Rally.

- 0.67: Added multi32.c driver. Sega 315-5560 "MultiPCM" sound chip emulation [R. Belmont]. TODO: I/O bits including controls. Fix remaining Gfx problems convert from using the 16-bit V60 to the 32-bit V70 (I'm doing this later as I couldn't get it to boot with the V70 for now and the gfx hardware is easier to work with this way). Support both monitors.

- 4th April 2003: Jason Lo submitted major improvements to the Sega System Multi 32 driver, Hard Dunk and Outrunners are playable though they have a few graphics glitches. David Haywood fixed the row scroll / row select in Outrunners.

- 2nd February 2003: David Haywood converted the Sega System 32 driver for the tilemap system and added preliminary alpha blending emulation.

- 31st January 2003: R. Belmont sent in a very preliminary System 32 Multi driver in which basically only the MultiPCM sound works, nothing else.

- 21st January 2003: David Haywood added the RGB brightness control to the Sega System 32 driver, fixing colored light effects in Alien³ and lightning effects in Jurassic Park.

- 19th January 2003: David Haywood further improved the Sega System 32 driver background graphics emulation, adding support for changing resolution on demand.

- 18th January 2003: David Haywood improved the Sega System 32 driver background graphics emulation, though it's still far from perfect.

- 0.63: Added vidhrdwsystem32.c.

- 1st December 2002: Stephane Humbert fixed various parts of the inputs in the Sega System 32 driver.

- 29th November 2002: David Haywood fixed the controls in Alien3 in the Sega System 32 driver, and it's completely playable now although missing some background graphics.

- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable.

- 27th November 2002: David Haywood sent in an updated Sega System 32 driver with improved palette handling thanks to R. Belmont.

- 24th November 2002: David Haywood fixed a small sprite placement bug in the Sega System 32 driver.

- 23rd November 2002: David Haywood added preliminary sprite support to the Sega System 32 driver, making Holosseum fully playable.

- 14th November 2002: R. Belmont added inputs and sound emulation to the Sega System 32 driver, but it's still missing graphics emulation.

- 0.56: Added system32.c driver.

PCB information
alien3 Alien3: The Gun (World)
[Jan/13/2001]
 
 Alien 3 The Gun
 (C) Sega 1993
 
 This game runs on Sega System 32 hardware.
 Main CPU: Nec V60
 Rom PCB No: 837-9878-02
 Main PCB: 837-7428-03
 
 Archive contents....
 
 15854	CPU D1	834000
 15855	CPU D0	834000
 15856	SND 3	838000
 15857	SND 2	838000
 15858	SND 1	838000
 15859	SND 0	27C2001
 15862	SCL 1	8316200
 15863	SCL 0	8316200
 15864	OBJ 0	8316200
 15865	OBJ 1	8316200
 15866	OBJ 2	8316200
 15867	OBJ 3	8316200
 15868	OBJ 4	8316200
 15869	OBJ 5	8316200
 15870	OBJ 6	8316200
 15871	OBJ 7	8316200
 15942	CPU P1	27C202
 15943	CPU P0	27C202
 
 
 834000 32 pin mask read as 27C040
 838000 42 pin mask read as 27C080
 8316200 42 pin mask read as 27C160
 
 -
arabfgt Arabian Fight (World)
[Nov/23/99]
 
 Arabian Fight
 Sega, 1991.
 
 number of players : 2 or 4 (selectable in config)
 contry : USA
 
 System 32 with 16Mbits rom board.
 
 Game number : 834-8647
 
 This game uses a protection board plugged on CNK connector (rom board) for protection.
 The board number is 834-8529-01 with eprom EPR14468-01.
 
 Rom notes :
 
 AM27C100 reads as Nec 27C1000
 838000 reads as Toshiba 27C080
 831620 reads as Atmel 27C160
 
 -
brival Burning Rival (World)
[Nov/23/99]
 
 Burning Rival
 Sega, 1992.
 
 number of players : 2 (versus)
 contry : JAPAN
 
 System 32 with 16Mbits rom board.
 
 Game number : 834-9739
 
 This game uses a custom Hitachi chip plugged on CNK connector (rom board) for protection.
 The custom Hitachi number is 317-0212.
 
 Rom notes :
 
 AM27C100 reads as Nec 27C1000
 838000 reads as Toshiba 27C080
 831620 reads as Atmel 27C160
 
 -
darkedge Dark Edge (World)
[Mar/08/2001]
 
 Dark Edge ©1992 Sega
 
 Board number 833-9230
 Hitachi security 317-0204
 
 ROMIDENT.NFO
 title;manufacturer;year;country;system;note
 Dark Edge;Sega;1992;Japan;System 32;Protected
 
 -
f1en F1 Exhaust Note
[Jun/24/2001]
 
 F1 EXHAUST NOTE by SEGA
 
 MPR14359 5cl03
 MPR14360 5cl02
 MPR14361 5cl01
 MPR14362 5cl00
 MPR14363 obj7
 MPR14364 obj6
 MPR14365 obj5
 MPR14366 obj4
 MPR14367 obj3
 MPR14368 obj2
 MPR14369 obj1
 MPR14370 obj0
 EPR14444.007 cpud1
 EPR14445.014 cpud0
 EPR14446.022 snd3
 EPR14447.026 snd2
 EPR14448.031 snd1
 EPR14449.035 snd0
 EPR14452a.006 cpup1
 
 Attention !
 EPR14449.035 = 27c100
 EPR14452a.006 = 27c1024
 
 Provided on 18/06/2001.
 
 -
f1lap F1 Super Lap
[Sep/30/2000]
 
 F1 Super Lap by Sega, 1992.
 System 32 with communication board
 
 Main board : ???-???? (171-5964f)
 Rom board : 834-9408 (171-6205B)
 Com board : 837-9409 (171-6072D)
 
 Custom protection : 317-0210 (on rom board)
 
 ROM		IC	FUNCT	CRC16
 
 EPR15592	IC36	SND0	47B8
 MPR15593	IC35	SND1	AB10
 MPR15594	IC34	SND2	3D7C
 MPR15595	IC24	SND3	CFA3
 EPR15596	IC18	CPUD0	D9CA
 EPR15597	IC9	CPUD1	1FED
 EPR15598	IC17	CPUP0	1241
 EPR15599	IC8	CPUP1	A78A
 
 MPR15600	IC32	OBJ0	816A
 MPR15601	IC31	OBJ1	CCF9
 MPR15602	IC30	OBJ2	88A6
 MPR15603	IC29	OBJ3	E8E1
 MPR15604	IC28	OBJ4	8985
 MPR15605	IC27	OBJ5	041E
 MPR15606	IC26	OBJ6	15E6
 MPR15607	IC25	OBJ7	A3A4
 
 MPR15608	IC14	SCL0	88E1
 MPR15609	IC5	SCL1	F7E8
 
 EPR15612	IC17	COM	4DD7
 
 Dumped 30/09/2000
 
 -
ga2 Golden Axe: The Revenge of Death Adder (World)
[Mar/19/99]
 
 Golden Axe II
 Sega, 199?.
 
 Hardware : System 32 with 16meg rom board with protection board 834-8529-02.
 
 Game id : 833-8932-03, main board = 837-7428-03, rom board = 837-8393/833-8933-02
 Hardware id : main board = 171-5964-02B, rom board = 171-6205A
 Protection board : 171-6171C / 834-8529-02 (connected on CNK)
 Communication board : 171-6097B / 837-7968 (connected on CNA)
 
 
 List of the roms present in this archive :
 
 	Golden Axe II rev.B
 
 ----------------------------------------------------------------------------------
 | number  |   pos   |       funct        |            game            |  short   |
 ----------------------------------------------------------------------------------
 |   14468 | U3      | rom                | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14942 | 24      | speech             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14943 | 34      | speech             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14944 | 35      | speech             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14945 | 36      | prog z80           | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14947 | 5       | screen             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14948 | 14      | screen             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14949 | 32      | object             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14950 | 31      | object             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14951 | 30      | object             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14952 | 29      | object             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14953 | 28      | object             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14954 | 27      | object             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14955 | 26      | object             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14956 | 25      | object             | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14958 | 8       | prog rev.B         | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   14961 | 17      | prog rev.B         | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   15147 | 9       | prog rev.B         | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 |   15148 | 18      | prog rev.B         | Golden Axe II              | S32      |
 ----------------------------------------------------------------------------------
 
 S32 = System 32
 
 
 
 
 
 [Mar/16/2001]
 
 Golden Axe 2 - The Revenge Of Deathadder (US VERSION REV.A)
 Sega 1992 
 
 Hardware : Sega System 32
 
 Board number : 833-8932-02 (main board)
                833-8933-01 (rom board)
                834-8529-02 (security board)
 
 ROMS :
 
 EPR15145A	IC9	CPUD1
 EPR15146A	IC18	CPUD0
 EPR14957A	IC8	CPUP1
 EPR14960A	IC17	CPUP0
 
 
 
 Dumped March 16, 2001.
 
 -
 
harddunk Hard Dunk (World)
[Sep/30/2000]
 
 Hard Dunk by Sega, 1992.
 System Multi-32
 
 Game number : 834-10289
 Main board : 837-8676
 Rom board : 837-10290 (171-6301C)
 
 ROM		IC	FUNCT	CRC16
 
 MPR16495	IC14	OBJ0	533D
 MPR16496	IC22	OBJ1	2101
 MPR16497	IC15	OBJ2	C56B
 MPR16498	IC23	OBJ3	79F3
 MPR16499	IC10	OBJ4	B63F
 MPR16500	IC18	OBJ5	2076	
 MPR16501	IC38	OBJ6	3AD7
 MPR16502	IC41	OBJ7	C820
 EPR16503	IC3	SCR0	B989
 EPR16504	IC11	SCR1	11D0
 EPR16505	IC31	SOUND	534D
 EPR16506	IC1	PCMD0	-
 EPR16507	IC2	PCMD1	-
 EPR16508	IC37	CPUP0	E510
 EPR16509	IC40	CPUP1	4CE6
 
 Dumped 30/09/2000
 
 -
holo Holosseum (US)
[12/06/99]
 
 Holosseum
 Sega, 1992.
 
 number of players : 2 (versus)
 contry : USA
 
 System 32 with 8Mbits rom board.
 
 Game number : 834-8888 (rev-01)
 
 The game image is reversed and supposed to be viewed through a curved glasse to simulate holograms. It can be played in Time Traveler cabinet.
 
 Roms
 
 EPR14965        IC35    AM27C100        SND0    Z80 code
 MPR14964        IC31    838000          SND1    Speech
 MPR14963        IC26    838000          SND2    Speech
 MPR14962        IC22    838000          SND3    Speech
 EPR15011        IC14    AM27C100        CPUD0   Program
 EPR15010        IC7     AM27C100        CPUD1   Program
 EPR14977A       IC13    TMS27C210A      CPUP0   Program
 EPR14976A       IC6     TMS27C210A      CPUP1   Program
 MPR14966        IC24    838000          OBJ7    Object
 MPR14967        IC28    838000          OBJ6    Object
 MPR14968        IC33    838000          OBJ5    Object
 MPR14969        IC37    838000          OBJ4    Object
 MPR14970        IC23    838000          OBJ3    Object
 MPR14971        IC27    838000          OBJ2    Object
 MPR14972        IC32    838000          OBJ1    Object
 MPR14973        IC36    838000          OBJ0    Object
 
 AM27C100 reads as Nec 27C1000
 838000 reads as Toshiba 27C080
 
 -
jpark Jurassic Park
[Oct/27/2002]
 
 Jurassic Park EXP version by SEGA 1994 833-10554-02
 
 Use System32 16M Rom Board 833-10545-02
 and communication board 837-7536-91 (J1 set to 32)
 
 This cabinet use PCB 837-8070 (including Ep13908.xx  27c256)
 
 I cannot see any hard drive !
 
 Ep16394.9	CPUD1
 Ep16395.18	CPUD0
 Mp16396.24	SND3
 Mp16397.34	SND2
 Mp16398.35	SND1
 Ep16399.36	SND0
 Ep16402A.8	CPUP1 	27C240
 Not Used.17	CPUP0
 Mp16403.5	SCL1	8316200B
 Mp16404.14	SCL0
 Mp16405.32	OBJ0	8316200B
 Mp16406.31	OBJ1
 Mp16407.30	OBJ2
 Mp16408.29	OBJ3
 Mp16409.28	OBJ4
 Mp16410.27	OBJ5
 Mp16411.26	OBJ6
 Mp16412.25	OBJ7
 
 Gal315-5552.23
 
 Rom Board Jumpers
 
 JP1  23	
 JP2  23
 JP3  12
 JP4  12
 
 JP5  23
 JP6  23
 JP7  12
 JP8  12
 JP9  23
 JP10 23
 JP11 23
 JP12 12
 JP13 23
 JP14 12
 JP15 23
 JP16 12
 JP17 23
 JP18 12
 JP19 12
 JP20 23
 JP21 12
 JP22 23
 
 JP23 23
 JP24 12
 
 Provided on 18/10/02.
 
 -
kokoroj2 Kokoroji 2
[MAME]
 
 Kokoroji 2
 Sega System32 + CD - Sega 1993
 
 Rom Board is 837-8393 16Mb ROM board
 (Same as godenaxe2 or Arabian Fight)
 
 SCSI CD board is 839-0572-01. It use a
 Fujitsu MB89352AP for SCSI + a
 Sony CXD1095Q for I/O + 8Mhz quartz
 
 -
orunners OutRunners (World)
[Mar/14/99]
 
 Sega Outrunners
 Sega System 32
 With Network Support
 3/13/99
 
 Hardware Specs: NEC V60 at 16Mhz
                 Z80 Audio CPU
 
 Sound: Yamaha YM3438 (YM2612 Compatible) and Sega Custom PCM
 
 Notes: This board looks much different than Rad Mobile. It has one less
        Yamaha YM3438. Bigger board altogether, but the hardware must be
        the same.
 
 PCM Sound Info: The PCM ROMS are stored in Stereo 8-bit 11025 Khz sound for most of the sounds.
                 The Speech however is around 6Khz.
 
 
 EPR15550 BIN       524,288  03-13-99  3:07p EPR15550.BIN Z80 Audio Code
 MPR15551 BIN     2,097,152  03-13-99  3:10p MPR15551.BIN PCM
 MPR15552 BIN     2,097,152  03-13-99  3:12p MPR15552.BIN PCM
 MPR15548 BIN     2,097,152  03-13-99  3:15p MPR15548.BIN MASK
 MPR15549 BIN     2,097,152  03-13-99  3:17p MPR15549.BIN MASK
 MPR15540 BIN     2,097,152  03-13-99  3:21p MPR15540.BIN MASK
 MPR15541 BIN     2,097,152  03-13-99  3:23p MPR15541.BIN MASK
 MPR15538 BIN     2,097,152  03-13-99  3:25p MPR15538.BIN MASK
 MPR15539 BIN     2,097,152  03-13-99  3:28p MPR15539.BIN MASK
 MPR15542 BIN     2,097,152  03-13-99  3:30p MPR15542.BIN MASK
 MPR15543 BIN     2,097,152  03-13-99  3:31p MPR15543.BIN MASK
 EPR15618 BIN       131,072  03-13-99  3:33p EPR15618.BIN CPU Data
 EPR15619 BIN       131,072  03-13-99  3:35p EPR15619.BIN CPU Data
 MPR15544 BIN     2,097,152  03-13-99  3:37p MPR15544.BIN MASK
 MPR15545 BIN     2,097,152  03-13-99  3:38p MPR15545.BIN MASK
 MPR15546 BIN     2,097,152  03-13-99  3:40p MPR15546.BIN MASK
 MPR15547 BIN     2,097,152  03-13-99  3:43p MPR15547.BIN MASK
 
 -
radm Rad Mobile (World)
[Aug/11/99]
 
 Sega 1990
 Rad Mobile Deluxe Sit-Down
 8/11/99
 
 PCB # 837-7438
 
 Hardware Specs: NEC D70616R-16 16Mhz (V60 32-bit CPU)
                 Z80 Audio CPU
 
 
 Sound: Yamaha YM3438 x 2 FM Synthesis (YM2612)
        Sega Custom PCM Chip (Like Out Run)
 
 Sega Hardware Chip #'s - 315-5387, 315-5388, 315-5242, 315-5385, 315-5296
                          ASSP 5C105
 
 EPR13523 BIN       524,288  08-10-99 11:26p EPR13523.BIN
 EPR13525 BIN       524,288  08-10-99 11:22p EPR13525.BIN
 EPR13526 BIN       524,288  08-10-99 11:23p EPR13526.BIN
 EPR13527 BIN       131,072  08-10-99 11:24p EPR13527.BIN
 EPR13690 BIN       131,072  08-10-99 11:21p EPR13690.BIN
 EPR13699 BIN       524,288  08-10-99 11:26p EPR13699.BIN
 EPR13686 BIN        32,768  08-10-99 11:30p Epr13686.bin
 MPR13511 BIN     1,048,576  08-11-99  1:55a mpr13511.bin
 MPR13512 BIN     1,048,576  08-11-99  1:55a mpr13512.bin
 MPR13513 BIN     1,048,576  08-11-99  1:55a mpr13513.bin
 MPR13514 BIN     1,048,576  08-11-99  1:55a mpr13514.bin
 MPR13515 BIN     1,048,576  08-11-99  1:55a mpr13515.bin
 MPR13516 BIN     1,048,576  08-11-99  1:55a mpr13516.bin
 MPR13517 BIN     1,048,576  08-11-99  1:55a mpr13517.bin
 MPR13518 BIN     1,048,576  08-11-99  1:55a mpr13518.bin
 MPR13519 BIN       524,288  08-10-99 11:13p mpr13519.bin
 MPR13520 BIN       524,288  08-10-99 11:16p mpr13520.bin
 MPR13521 BIN       524,288  08-10-99 11:16p mpr13521.bin
 MPR13522 BIN       524,288  08-10-99 11:17p mpr13522.bin
 
 -
radr Rad Rally (World)
[Aug/15/2001]
 
 Rad Rally
 (C) Sega 1991
 
 Rad Rally runs on Sega System 32 hardware.
 
 Main PCB
 
 Number: 837-7428-01
 CPU: NEC D70616R-16 (V60)
 SND: Z80, YM3438 x 2, 
 OSC: 32.2159MHz, 50.000MHz
 RAM: MB84256 x 4, MB8464 x 5, HM53461 x 16, D41264 x 8
 DIP: 4 Position 
 PAL: 315-5441 (read protected, not dumped)
 OTHER: Battery - 3V Lithium, Battery - NEC 5.5V, 
        Push Buttons for service and test modes.  
 
 Sega custom chips
 -----------------
 315-5296
 315-5476
 315-5385
 315-5386A
 315-5242
 315-5388
 315-5387
 
 
 Middle PCB (Communication PCB)
 
 PCB Number: 837-7882
 CPU: Z80
 OSC: 48.000MHz
 RAM: MB8464 x 1
 ROM: EPR14084.17
 PAL: 315-5507 (Read protected, not dumped)
 Other: MB8421-12, MB89374, MB89237A
 Jumpers: JP1: 1-2
 	 JP2: 1-2
 	 JP3: 1-2
 
 
 Top ROM PCB
 
 PCB Number: 837-7429-01
 Jumpers:
 JP1: 2-3
 JP2: 2-3
 JP3: 2-3
 JP4: 1-2
 JP5: 2-3
 JP6: 2-3
 JP7: 1-2
 JP8: 2-3
 JP9: 2-3
 JP10: 1-2
 JP11: 1-2
 JP12: 1-2
 JP13: 1-2
 JP14: 2-3
 JP15: 2-3
 JP16: 2-3
 JP17: 1-2
 JP18: 2-3
 JP19: 1-2
 JP20: 2-3
 JP21: 1-2
 JP22: 1-2
 JP23: 2-3
 JP24: 1-2
 JP25: 2-3
 JP26: 1-2
 JP27: 1-2
 JP28: 1-2
 JP29: 1-2
 JP30: 2-3
 JP31: 1-2
 JP32: 1-2
 
 PAL: 315-5442 (Read protected, not dumped)
 
 ROMS:  (filename extension is IC number on PCB)
 
 Name		PCB label	Type
 -----------------------------------------------------
 MPR13511.36	OBJ00		838000,?, read as MB838000
 MPR13512.32	OBJ01		838000,?, read as MB838000
 MPR13513.27	OBJ02		838000,?, read as MB838000
 MPR13514.23	OBJ03		838000,?, read as MB838000
 MPR13515.37	OBJ04		?, read as MB838000
 MPR13516.33	OBJ05		?, read as MB838000
 MPR13517.28	OBJ06		?, read as MB838000
 MPR13518.24	OBJ07		?, read as MB838000
 EPR14102.38	SCL00		AM27C020
 EPR14103.34	SCL01		AM27C020
 EPR14104.29	SCL02		AM27C020
 EPR14105.25	SCL03		AM27C020
 EPR14241.06	CPUP1		TC57H1025AD
 Socket CPUP0 (IC13) is unpopulated
 EPR14106.14	CPUD0		D27C4001	
 EPR14107.07	CPUD1		D27C4001
 EPR14108.35	SND0		AM27C100
 EPR14109.31	SND1		D27C4001
 EPR14110.26	SND2		D27C4001
 EPR14237.22	SND3		D27C4001
 
 
 NOTE! the 838000 ROMs may actually only be 4M ones. ROMREF.TXT says 838000 are 1M x 8 (42 pin)
 but these are clearly labelled as 838000, but they are 32 pin !
 
 
 -
 
sonic SegaSonic The Hedgehog (Japan, rev. C)
[Aug/11/99]
 
 Sega 1993
 5/4/93
 
 Sonic The Arcade Game
 Sega System 32
 8/10/99
 
 Hardware Specs: NEC V60 - 16 Mhz 
                 Z80 Audio CPU
 
 Sound: Two Yamaha YM3438s (YM2612 Compatible)
        Sega PCM
 
 SONOBJ0  BIN     1,048,576  08-10-99 11:41p SONOBJ0.BIN
 SONOBJ1  BIN     1,048,576  08-10-99 11:43p SONOBJ1.BIN
 SONOBJ2  BIN     1,048,576  08-10-99 11:44p SONOBJ2.BIN
 SONOBJ3  BIN     1,048,576  08-10-99 11:46p SONOBJ3.BIN
 SONOBJ4  BIN     1,048,576  08-10-99 11:48p SONOBJ4.BIN
 SONOBJ5  BIN     1,048,576  08-10-99 11:49p SONOBJ5.BIN
 SONOBJ6  BIN     1,048,576  08-10-99 11:50p SONOBJ6.BIN
 SONOBJ7  BIN     1,048,576  08-10-99 11:51p SONOBJ7.BIN
 SONSCL0  BIN       524,288  08-10-99 11:52p SONSCL0.BIN
 SONSCL1  BIN       524,288  08-10-99 11:53p SONSCL1.BIN
 SONSCL2  BIN       524,288  08-10-99 11:55p SONSCL2.BIN
 SONSCL3  BIN       524,288  08-10-99 11:56p SONSCL3.BIN
 SONPG0   BIN       131,072  08-10-99 11:57p SONPG0.BIN
 SONPG1   BIN       131,072  08-10-99 11:57p SONPG1.BIN
 SONSND0  BIN       262,144  08-11-99 12:00a SONSND0.BIN
 SONSND1  BIN     1,048,576  08-11-99 12:01a SONSND1.BIN
 SONSND2  BIN     1,048,576  08-11-99 12:02a SONSND2.BIN
 SONSND3  BIN     1,048,576  08-11-99 12:04a SONSND3.BIN
 SONPD0   BIN       262,144  08-11-99 12:05a SONPD0.BIN
 SONPD1   BIN       262,144  08-11-99 12:06a SONPD1.BIN
 
 -
 
 
 [Mar/24/2001]
 
 Sega - Sonic the Hedgehog - Rev C - ©1994 Sega
 
 System32
 
 MPR15797.25 = IC25 = OBJ7
 MPR15796.26 = IC26 = OBJ6
 MPR15795.27 = IC27 = OBJ5
 MPR15794.28 = IC28 = OBJ4
 MPR15793.29 = IC29 = OBJ3
 MPR15792.30 = IC30 = OBJ2
 MPR15791.31 = IC31 = OBJ1
 MPR15790.32 = IC32 = OBJ0
 MPR15789.14 = IC14 = SLC0
 MPR15788.5 = IC5 = SLC1
 EPR-C-87.17 = IC17 = CPUP0
 EPR-C-86.8 = IC8 = CPUP1
 EPR15785.36 = IC36 = SND0
 MPR15784.35 = IC35 = SND1
 MPR15783.34 = IC34 = SND2
 MPR15782.24 = IC24 = SND3
 EPR-C-81.18 = IC18 = CPUD0
 EPR-C-80.9 = IC9 = CPUD1
 315-5552.JED = IC23 = GAL16V8A
 
 Jumpers:
 
 JP1 = 32
 JP2 = 32
 JP3 = 21
 JP4 = 21
 
 JP5 = 21
 JP6 = 21
 JP7 = 21
 JP8 = 21
 JP9 = 32
 JP10 = 21
 JP11 = 32
 JP12 = 21
 JP13 = 32
 JP14 = 21
 JP15 = 32
 JP16 = 21
 JP17 = 32
 JP18 = 21
 JP19 = 21
 JP20 = 32
 JP21 = 21
 JP22 = 32
 
 JP23 = 32
 JP24 = 32
 
 
 ROMIDENT.NFO
 title;manufacturer;year;country;system;note
 SegaSonic the Hedgehog;Sega;1994;Japan;System32;RevC
 
 
 Sonic the Hedgehog - RevC PAL
 ==============================
 
 Part mode GAL16V8A/B/C/D
 *
 QP20*
 QF2194*
 QV13*
 F0*
 L00000 11111111111111111111111111111111*
 L00032 11111111111111111111111111111111*
 L00064 11111111111111111111111111111111*
 L00096 11111111111111111111111111111111*
 L00128 11111111111111111111111111111111*
 L00160 11111111111111111111111111111111*
 L00192 11111111111111111111111111111111*
 L00224 11111111111111111111111111111111*
 L00256 11111111111111111111111111111111*
 L00288 11111111111111111111111111111111*
 L00320 11111111111111111111111111111111*
 L00352 11111111111111111111111111111111*
 L00384 11111111111111111111111111111111*
 L00416 11111111111111111111111111111111*
 L00448 11111111111111111111111111111111*
 L00480 11111111111111111111111111111111*
 L00512 11111111111111111111111111111111*
 L00544 11111111111111111111111111111111*
 L00576 11111111111111111111111111111111*
 L00608 11111111111111111111111111111111*
 L00640 11111111111111111111111111111111*
 L00672 11111111111111111111111111111111*
 L00704 11111111111111111111111111111111*
 L00736 11111111111111111111111111111111*
 L00768 11111111111111111111111111111111*
 L00800 11111111111111111111111111111111*
 L00832 11111111111111111111111111111111*
 L00864 11111111111111111111111111111111*
 L00896 11111111111111111111111111111111*
 L00928 11111111111111111111111111111111*
 L00960 11111111111111111111111111111111*
 L00992 11111111111111111111111111111111*
 L01024 11111111111111111111111111111111*
 L01056 11111111111111111111111111111111*
 L01088 11111111111111111111111111111111*
 L01120 11111111111111111111111111111111*
 L01152 11111111111111111111111111111111*
 L01184 11111111111111111111111111111111*
 L01216 11111111111111111111111111111111*
 L01248 11111111111111111111111111111111*
 L01280 11111111111111111111111111111111*
 L01312 11111111111111111111111111111111*
 L01344 11111111111111111111111111111111*
 L01376 11111111111111111111111111111111*
 L01408 11111111111111111111111111111111*
 L01440 11111111111111111111111111111111*
 L01472 11111111111111111111111111111111*
 L01504 11111111111111111111111111111111*
 L01536 11111111111111111111111111111111*
 L01568 11111111111111111111111111111111*
 L01600 11111111111111111111111111111111*
 L01632 11111111111111111111111111111111*
 L01664 11111111111111111111111111111111*
 L01696 11111111111111111111111111111111*
 L01728 11111111111111111111111111111111*
 L01760 11111111111111111111111111111111*
 L01792 11111111111111111111111111111111*
 L01824 11111111111111111111111111111111*
 L01856 11111111111111111111111111111111*
 L01888 11111111111111111111111111111111*
 L01920 11111111111111111111111111111111*
 L01952 11111111111111111111111111111111*
 L01984 11111111111111111111111111111111*
 L02016 11111111111111111111111111111111*
 L02048 11111111000000000000000000000000*
 L02080 00000000000000000000000000000000*
 L02112 00000000111111111111111111111111*
 L02144 11111111111111111111111111111111*
 L02176 111111111111111111*
 C08F9*
 
 -
slipstrm Slipstream (950515 BRAZIL)
[MAME]
 
 Slip Stream (950515 HISPANIC)
 Sega, 1995
 
 This game runs on Sega System 32 hardware.
 
 PCB Layout
 ----------
 837-7428  171-5964E (C) SEGA 1990
 |-------------------------------------------------------------------------------------------|
 | TDA1518                                                               8464      8464      |
 |             HM65256                                                   8464      8464      |
 |  TL064      HM65256             |---------|                             |---------|       |
 |   LC7881  |-----|               |SEGA     |                             |SEGA     |       |
 |           |ASSP |               |315-5385 |                             |315-5388 |       |
 |CND        |5C105|               |         |                             |         |       |
 |           |1FD07|               |         |             |---------|     |         |       |
 |           |-----|               |---------|        CNF  |SEGA     |     |---------|       |
 |                                                         |315-5242 |                       |
 |-|  TL062   TL064                  84256                 |         |                       |
   |                                 84256                 |         |                    CNI|
 |-|                                                       |---------|      |---------|      |
 |             YM3438                                                       |SEGA     |      |
 |                             |-----------|                                |315-5387 |      |
 |             YM3438          |NEC        |       315-5441                 |         |      |
 |                             |D70616R-16 |                                |         |      |
 |J              BAT_5.5V      |9105M9 V60 |                                |---------|      |
 |A   BAT_3.3V                 |(C)NEC 1986|                                                 |
 |M                            |           |                                  D42264         |
 |M            8464            |-----------|                                  D42264         |
 |A                                                                           D42264         |
 |             Z80                                                            D42264         |
 |                            HM53461ZP-12   HM53461ZP-12                                    |
 |                            HM53461ZP-12   HM53461ZP-12                                    |
 |                            HM53461ZP-12   HM53461ZP-12                                    |
 |                            HM53461ZP-12   HM53461ZP-12                |-----------|       |
 |-|                          HM53461ZP-12   HM53461ZP-12                | SEGA      |    CNE|
   |      |-------|           HM53461ZP-12   HM53461ZP-12                | 315-5386A |       |
 |-|      |SEGA   |           HM53461ZP-12   HM53461ZP-12                |           |       |
 |        |315-   |           HM53461ZP-12   HM53461ZP-12                |           |       |
 |        |5296   |                                                      |           |       |
 |        |-------|        3771   3771                                   |-----------|       |
 |         93C46                                                              D42264         |
 |CNB                         SW2                                             D42264         |
 |                            SW1                                             D42264         |
 |       CNA                  DSW1    32MHz  50MHz                            D42264         |
 |-------------------------------------------------------------------------------------------|
 
 Notes:
       V60 CPU running at 16.00MHz [32/2]
       Z80 CPU running at 8.000MHz [32/4]
       YM3438 running at 8.000MHz [32/4]
       CNE/F/I - Multi-pin connectors for connection of ROM Board
       CND     - 4 pin connector for 2nd Speaker for Stereo Output
       CNA     - 30 pin connector for extra controls PCB
       CNB     - 26 pin connector (purpose unknown)
       SW1     - push-button TEST switch
       SW2     - push button SERVICE switch
       DSW1    - 4-position DIP Switch
       HM53461 - Hitachi 256k Dual Port RAM
       D42264  - NEC 256k Dual Port RAM
 
       SEGA Custom ICs:
                       315-5441  Lattice GAL16V8A (DIP20)
                       315-5386A (QFP184)
                       315-5388  (QFP160)
                       315-5387  (QFP160)
                       315-5242  (custom ceramic DIP32 containing a small QFP IC and some capacitors/resistors etc)
                       315-5296  (QFP100)
                       ASSP 5C105 (QFP80)
                       315-5385  (QFP128)
 
 
 ROM Board
 ---------
 837-7429-01
 |-------------------------------------------------------------------------------------------|
 |JP10-JP27                     CNJ                    CNH                      JP1-JP9      |
 |              IC6                                                                          |
 | IC7                                                                                       |
 |              IC13                                                                         |
 | IC14                                                                                      |
 |            315-5442                                                                       |
 | IC22                                 IC25                IC24               IC23          |
 |                                                                                           |
 | IC26                                 IC29                IC28               IC27          |
 |                                                                                           |
 | IC31            CNK                  IC34                IC23               IC32          |
 |                                                                                           |
 | IC35                                 IC38                IC37               IC36          |
 |             CNG       JP28-JP32                                                           |
 |-------------------------------------------------------------------------------------------|
 
 Notes:
 CNG/H/J  - Multi-pin connectors (below PCB) for connection of ROM Board to Main Board
 CNK      - Custom Sega connector for connection of protection daughterboard (not used)
 315-5442 - MMI PAL16L8ACN (DIP20)
 
 Jumpers: (to configure ROM sizes used on Slip Stream. Other games)
          (may vary depending on ROM types used)
 JP1: 2-3           JP17: 1-2
 JP2: 2-3           JP18: 2-3
 JP3: 2-3           JP19: 1-2
 JP4: 1-2           JP20: 2-3
 JP5: 2-3           JP21: 1-2
 JP6: 2-3           JP22: 2-3
 JP7: 1-2           JP23: 1-2
 JP8: 2-3           JP24: 1-2
 JP9: 1-2           JP25: 2-3
 JP10: 2-3          JP26: 1-2
 JP11: 1-2          JP27: 1-2
 JP12: 1-2          JP28: 2-3
 JP13: 1-2          JP29: 1-2
 JP14: 2-3          JP30: 2-3
 JP15: 2-3          JP31: 1-2
 JP16: 2-3          JP32: 1-2
 
 ROM Locations
 -------------
 PCB Label  CPU P0 CPU P1    CPU D0   CPU D1   SND0     SND1     SND2 SND3 SCR0     SCR1     SCR2     SCR3     OBJ0     OBJ1     OBJ2     OBJ3     OBJ4     OBJ5     OBJ6     OBJ7
 IC#        IC13   IC6       IC7      IC14     IC35     IC31     -    -    IC38     IC34     IC29     IC25     IC36     IC32     IC27     IC23     IC37     IC33     IC28     IC24
 IC Type    -      27C4002   27C4000  27C4000  27C010   27C4000  -    -    27C4000  27C4000  27C4000  27C4000  27C4000  27C4000  27C4000  27C4000  27C4000  27C4000  27C4000  27C4000
 ROM Label  -      S32HPRG01 S32DAT00 S32DAT01 S32SND00 S32SND01 -    -    S32SCR00 S32SCR01 S32SCR02 S32SCR03 S32OBJ00 S32OBJ01 S32OBJ02 S32OBJ03 S32OBJ04 S32OBJ05 S32OBJ06 S32OBJ07
 
 
 Extra Controls PCB
 ------------------
 837-7536
 837-7536-91 (sticker)
 |------------------------|
 |                        |
 |                 74HC74 |
 |         OKI_M6253      |
 |  74HC4053              |
 | DAP601          74HC139|
 | DAN601                 |
 |CN2              CN1    |
 |------------------------|
 Notes:
 CN2 - Multi-pin connector for controls
 CN1 - Connector joining to CNA on main PCB
 
 
 -
spidman Spider-Man: The Videogame (World)
[Dec/30/98]
 
 ----------------------------------------
 Spiderman, the video game by SEGA (1991)
 ----------------------------------------
 
 
 Location       Type    File ID    Checksum
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 IC7  CPUD1    27C100   EPR14280     7A66
 IC14 CPUD0    27C100   EPR14281     4846
 IC22 SND3     27C040   MPR14282     C13A
 IC26 SND2     27C040   MPR14283     7815
 IC31 SND1     27C040   MPR14284     286B
 IC35 SND0     27C020   EPR14285     A51D
 IC25 SCL03    27C040   MPR14288.S   4A16
 IC29 SCL02    27C040   MPR14289.S   1C85
 IC34 SCL01    27C040   MPR14290.S   0988
 IC38 SCL00    27C040   MPR14291.S   4A5E
 IC24 OBJ07    27C040   MPR14292.S   A0F7
 IC28 OBJ06    27C040   MPR14293.S   EDC8
 IC33 OBJ05    27C040   MPR14294.H   9A6D
 IC37 OBJ04    27C040   MPR14295.H   19D3
 IC23 OBJ03    27C040   MPR14296.H   216E
 IC27 OBJ02    27C040   MPR14297.H   086A
 IC32 OBJ01    27C040   MPR14298.H   4AB6
 IC36 OBJ00    27C040   MPR14299.H   8266
 IC6  CPUP1    27C1024  MPR14306     C8EC
 IC13 CPUP0    27C1024  MPR14307     5D3C
 
 
 Notes:  ROM - System ROM Sub-board              837-7429-01
         CPU - System board                      837-7428-01
             - Extra player inputs sub-board     837-7968
 
              Sega game No. 833-8331-05
              Can be set for either a two, three, or four player game
                            
 
 
 [Jan/10/2001]
 
 Spider-Man
 Sega
 
 number of players : 4
 contry : Europe
 
 System 32 with 8Mbits rom board.
 
 Game board number : 833-8331-05
 Rom board number : 834-8332-02
 
 ROMS:
 
 NUM    FUNCT  CHECKSUM  IC
 
 14280  CPUD1  3c8148f7  7
 14281  CPUD0  8a746c42  14
 14282  SND3   ea20979e  22
 14283  SND2   c863a91c  26
 14284  SND1   760542d4  31
 14285  SND0   25aefad6  35
 14288  SCL3   3188b636  25
 14289  SCL2   38570582  29
 14290  SCL1   a144162d  34
 14291  SCL0   490f95a1  38
 14292  OBJ7   41f71443  24
 14293  OBJ6   52899269  28
 14294  OBJ5   fa86b794  33
 14295  OBJ4   29591f50  37
 14296  OBJ3   9d8cbd31  23
 14297  OBJ2   29cb9450  27
 14298  OBJ1   2745c84c  32
 14299  OBJ0   ce59231b  36
 14306  CPUP1  64379dc6  6
 14307  CPUP0  d900219c  13
 
 Dumped (07/01/2K)
 
 -
 
 [Dec/02/1996]
 
         SPIDERMAN PROM PLACEMENT
 
 NAME    LOCATION  TYPE
 ----------------------
 14302   IC6        27C1024
 14303   IC13        "
 14280   IC7        27C100
 14281   IC14        "
 14285   IC35       27C020
 
 -
scross Stadium Cross (World)
[May/26/2003]
 
 SEGA STADIUM CROSS
 ------------------
 DUMP BY LEOPARDCATS
 
 Roms locations and use
 
 CPU P0 - IC37 - EPR15093
 CPU P1 - IC40 - EPR15094
 CPU D0 - IC36 - EPR15018
 CPU D1 - IC39 - EPR15019
 
 OBJ 0 - IC14 - EPR15022
 OBJ 1 - IC22 - EPR15023
 OBJ 2 - IC15 - EPR15024
 OBJ 3 - IC23 - EPR15025
 OBJ 4 - IC10 - EPR15026
 OBJ 5 - IC18 - EPR15027
 OBJ 6 - IC38 - EPR15028
 OBJ 7 - IC41 - EPR15029
 
 SCR 0 - IC3 - EPR15020
 SCR 1 - IC11 - EPR15021
 
 SOUND - IC31 - EPR15192
 
 PCM D0 - IC1 - EPR15031
 PCM D1 - IC2 - EPR15032
 
 -
svf Super Visual Football: European Sega Cup
[Nov/27/2002]
 
 Super Visual Football rev.A by Sega 1994.
 
 Hardware : System 32 with 16meg rom board without protection board.
 
 Game id : 833-10851, main board = 837-7428, rom board = 837-8393
 Hardware id : main board = 171-5964A, rom board = 171-6205A
 
 Ep16864.9	[201a940e]	CPUD1	27C040
 Ep16865.18	[9198ca9f]	CPUD0
 Mp16777.24	[14b5d5df]	SND3
 Mp16778.34	[feedaecf]	SND2
 Mp16779.35	[7055e859]	SND1
 Ep16866.36	[74431350]	SND0	27C020
 Ep16871a.8	[f7061bd7]	CPUP1 	27C210A
 Ep16872a.17	[1f383b00]	CPUP0
 Mp16783.5	[042eabe7]	SCL1	838200B
 Mp16784.14	[4608efe2]	SCL0
 Mp16863.25	[42338226]	OBJ7	8316200B
 Mp16791.26	[4f7236da]	OBJ6
 Mp16862.27	[00793354]	OBJ5
 Mp16789.28	[6b6c8ad3]	OBJ4
 Mp16861.29	[d79c3f73]	OBJ3
 Mp16787.30	[dee7a204]	OBJ2
 Mp16860.31	[578a7325]	OBJ1
 Mp16785.32	[51f775ce]	OBJ0	
 
 Provided on 27/11/2002.
 Modified on 27/11/2002.
 
 
 -
 
 [Mar/19/99]
 
 System 32 board description
 
 CPUs & SOUND :
 
 The main CPU is a NEC V60 (D70615), the sound part is similar to System 18 excepts for
 the PCM sounds, it uses one Z80 and two YM3438. I have not yet identified yet
 the PCM chip, it may be the custom chip 315-5476A or 315-5296.
 
 OSC :
 
 There is two OSC on the board, OSC1 at 32.2159 Mhz and OSC2 at 50.000 Mhz.
 
 RAM :
 
 IC21 & IC22    2 x 32 Kb   maybe PCM work ram (*)
 
 IC16           1 x 64 Kb   this is the Z80 working ram
 
 IC36 & IC37    2 x 256 Kb  Nec V60 working ram ?
 
 IC61 & IC74 +
 IC62 & IC75    4 x 64 Kb   palette ram ?
 
 IC25 > IC32    8 x 256 Kb  Dual port ram (*)
 
 IC40 > IC47    8 x 256 Kb  Dual port ram (*)
 
 IC63 > IC66    4 x 256 Kb  Dual port ram
 
 IC68 > IC71    4 x 256 Kb  Dual port ram, looks to be the video memory.
 
 CUSTOM CHIPS :
 
 IC60  315-5242    custom ic, gate array.
 IC73  315-5388    custom ic, 160 pins square chip. (color?)
 IC72  315-5387    custom ic, 160 pins square chip. (video?)
 IC67  315-5386A   custom ic, 184 pins square chip. (video?)
 IC38  315-5385    custom ic, 128 pins square chip. (spr?)
 IC20  315-5476A   custom ic, 80  pins square chip. (pcm?)
 IC6   315-5296    custom ic, 100 pins square chip. (io?)
 
 PALs :
 
 IC51  315-5441    GAL16V8A
 IC23  315-5552    GAL16V8A    on rom board (s.v.football)
 
 JUMPERS & SWITCHES :
 
 The is one jumper (JP3) on mother board, position is [1-2 3] (football)
 The is also 1 set of 4 dipswitches and two buttons PSW1 for TEST and PSW2 for
 SERVICE.
 
 -
 
 
 [Nov/26/2002]
 
 Super Visual Football;Sega;1994;-;-;-
 
 -
 
 
 
 [Nov/26/2002]
 
 Clone
 The J. League 1994 by SEGA 1994.
 
 Use System32 16M Rom Board 171-6205B
 and security Hitachi FD1149 317-0222
 
 Ep16775.9	[e81e2c3d]	CPUD1	27C040
 Ep16776.18	[e8694626]	CPUD0
 Mp16777.24	[14b5d5df]	SND3
 Mp16778.34	[feedaecf]	SND2
 Mp16779.35	[7055e859]	SND1
 Ep16780.36	[47aa4ec7]	SND0	27C020
 Ep16781.8	[7df9529b]	CPUP1 	27C210A
 Ep16782.17	[f0278944]	CPUP0
 Mp16783.5	[042eabe7]	SCL1	838200B
 Mp16784.14	[4608efe2]	SCL0
 Mp16792.25	[9f416072]	OBJ7	8316200B
 Mp16791.26	[4f7236da]	OBJ6
 Mp16790.27	[2ea75746]	OBJ5
 Mp16789.28	[6b6c8ad3]	OBJ4
 Mp16788.29	[cd9d3605]	OBJ3
 Mp16787.30	[dee7a204]	OBJ2
 Mp16786.31	[d08a2d32]	OBJ1
 Mp16785.32	[51f775ce]	OBJ0	
 
 Gal16v8b 315-5552.23
 
 Rom Board Jumpers
 
 JP1  23	
 JP2  23
 JP3  12
 JP4  12
 
 JP5  12
 JP6  12
 JP7  12
 JP8  12
 JP9  23
 JP10 23
 JP11 23
 JP12 12
 JP13 23
 JP14 12
 JP15 23
 JP16 12
 JP17 23
 JP18 12
 JP19 12
 JP20 23
 JP21 12
 JP22 23
 
 JP23 23
 JP24 23
 
 Provided on  22/10/02.
 Corrected on 27/11/2002.
 
 -
titlef Title Fight (World)
[Dec/21/99]
 
 Title Fight
 BY SEGA
 SYSTEM Multi-32 1992
 
 11/10/1998
 
 CHIP INFO
 ~~~~~~~~~
 *note*- 15388 and 15389 are not in this archive.
 
 IC Location	ROM Numbers	Size	Function
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 IC 37		15386		2M	Program 0 USA
 IC 37		15388		2M 	Program 0 Other 
 IC 40		15387		2M  	Program 1 USA
 IC 40		15389		2M	Program 1 Other 
 IC 10		15371		16M	Object 4
 IC 18		15372		16M	Object 5
 IC 38		15373		16M	Object 6
 IC 41		15374		16M	Object 7
 IC 15		15375		16M	Object 2
 IC 23		15376		16M	Object 3
 IC 14		15379		16M     Object 0
 IC 22		15380		16M	Object 1
 IC 3		15381		16M 	Scroll 0
 IC 11		15382		16M	Scroll 1
 IC 1		15385		16M	PCM (SOUND)
 IC 31		15384		1M	Sound Program
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 -
 
 [MAME]
 
 
 Title Fight (Export Revision)
 Sega, 1992
 
 This game runs on Sega System Multi32 hardware.
 
 PCB Layout
 ----------
 837-8676  171-6253C (C) SEGA 1992
 834-9324-02 (STICKER)
 |-------------------------------------------------------------------------------------------|
 |             CNF                                     CNH                          8464     |
 |8464   HM53461ZP-12 (x16)      |-----------|    HM53461ZP-12 (x16)                8464     |
 |8464                           | SEGA      |                                      8464     |
 |8464                           | 315-5386A |                                      8464     |
 |8464                           |           |                                               |
 |                               |           |                                               |
 |                               |           |                                               |
 |   |---------|  |---------|    |-----------|                    |---------|  |---------|   |
 |   |SEGA     |  |SEGA     |                                     |SEGA     |  |SEGA     |   |
 |   |315-5388 |  |315-5387 |  HM53461ZP-12 (x8)                  |315-5388 |  |315-5242 |   |
 |   |         |  |         |                                     |         |  |         |   |
 |   |         |  |         |                                     |         |  |         |   |
 |   |---------|  |---------|                                     |---------|  |---------|   |
 |             CND                                     CNE                                   |
 | |---------| MB3771 MB3771                      315-5596              |-------| M5M5278P-25|
 | |SEGA     |                                                          |SEGA   |            |
 | |315-5242 |      8464                                                |315-   | M5M5278P-25|
 | |         |BAT_3.3V                                                  |5591   |            |
 | |         |BAT_5.5V                     |---------|                  |-------| M5M5278P-25|
 | |---------|         Z80    50MHz        |SEGA     |     |-----------|                 DSW1|
 |                            32MHz        |315-5385 |     |NEC        |          M5M5278P-25|
 | |------|                                |         |     |D70632R-20 |                 SW4 |
 | |SEGA  |                   |-------|    |         |     |9314X9 V70 |    40MHz        SW3 |
 | |315-  |                   |SEGA   |    |---------|     |(C)NEC 1986|                     |
 | |5560  | YM3438            |315-   |                    |           |                     |
 | |------| LC78820           |5296   |                    |-----------|              93C45  |
 |TDA1518                     |-------|                                   |-------|          |
 |                                       SW1    SW2                       |SEGA   |       CNM|
 |  VOL                                                                   |315-   |          |
 |                                                                        |5296   |          |
 | UPC844 UPC4064                                                         |-------|          |
 |                                                                                           |
 |CNC                                                      LED                               |
 --|            JAMMA             |----|     CNJ      |----|            JAMMA             |--|
   |------------------------------|    |--------------|    |------------------------------|
 Notes:
       V70 CPU running at 20.00MHz [40/2]
       Z80 CPU running at 8.000MHz [32/4]
       YM3438 running at 8.000MHz [32/4]
       315-5560 running at 8.000MHz [32/4]
       CND/E/F/H: Multi-pin connectors for connection of ROM Board
       CNC      : 4 pin connector for 2nd Speaker for Stereo Output
       CNJ      : 32 pin connector (purpose unknown)
       CNM      : 30 pin connector (purpose unknown)
       SW1      : push-button TEST switch
       SW2      : push button SERVICE switch
       SW3/4    : push button switches (purpose unknown)
       DSW1     : 4-position DIP Switch
 
       SEGA Custom ICs:
                       315-5596  Lattice GAL16V8A (DIP20)
                       315-5386A (QFP184)
                       315-5388  (x2, QFP160)
                       315-5387  (QFP160)
                       315-5242  (x2, custom ceramic DIP32 containing a small QFP IC and some capacitors/resistors etc)
                       315-5296  (x2, QFP100)
                       315-5560  (QFP80)
                       315-5385  (QFP128)
                       315-5591  (QFP100)
 
 
 ROM Board
 ---------
 837-8890
 |-------------------------------------------------------------------------------------------|
 |             CN3                                     CN4                                   |
 |                                                                                           |
 |             IC3                          IC14            IC15              IC10           |
 | IC1   IC2                   JP1-5                                                         |
 |                                                                                           |
 |             IC11            JP6-10       IC22            IC23              IC18           |
 |                                                                                           |
 |                                                                                           |
 |                                          IC36            IC37                             |
 |             315-5598                                                       IC38           |
 |                  CN5                                                                      |
 | IC30  IC31                               IC39            IC40                             |
 |                                                                CN6         IC41           |
 |JP11-16      CN1                                     CN2                                   |
 |-------------------------------------------------------------------------------------------|
 
 Notes:
 CN1/2/3/4 : Multi-pin connectors (below PCB) for connection of ROM Board to Main Board
 CN5       : Custom Sega connector for connection of protection daughterboard (not used)
 CN6       : Custom Sega connector (purpose unknown)
 315-5598  : Lattice GAL16V8A (DIP20)
 
 Jumpers: (to configure ROM sizes used on Title Fight. Other games may vary depending on ROM types used.)
 JP1: 1-2
 JP2: 1-2
 JP3: 2-3
 JP4: 2-3
 JP5: 2-3
 JP6: 1-2
 JP7: 2-3
 JP8: 2-3
 JP9: 1-2
 JP10: 1-2
 JP11: OPEN
 JP12: OPEN
 JP13: OPEN
 JP14: OPEN
 JP15: 1-2
 JP16: 2-3
 
 ROM Locations (All known System Multi32 games shown for reference)
 -------------
 PCB Label     CPU P0    CPU P1    CPU D0    CPU D1    SOUND     SCR0      SCR1      OBJ0      OBJ1      OBJ2      OBJ3      OBJ4      OBJ5      OBJ6      OBJ7      PCM D0    PCM D1    PCM EP/S
 IC#           IC37      IC40      IC36      IC39      IC31      IC3       IC11      IC14      IC22      IC15      IC23      IC10      IC18      IC38      IC41      IC1       IC2       IC30
 
 IC Type       27C2048   27C2048   -         -         27C1000   8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   -         -
 Title Fight   EPR15388  EPR15389  -         -         EPR15384  MPR15381  MPR15382  MPR15379  MPR15380  MPR15375  MPR15376  MPR15371  MPR15372  MPR15373  MPR15374  MPR15385  -         -
 
 IC Type       27C1024   27C1024   27C4200   27C4200   27C040    8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   -
 OutRunners    EPR15618  EPR15619  EPR15538  EPR15539  EPR15550  MPR15548  MPR15549  MPR15540  MPR15541  MPR15542  MPR15543  MPR15544  MPR15545  MPR15546  MPR15547  MPR15551  MPR15552  -
 
 IC Type       27C2048   27C2048   -         -         27C1000   534200    534200    8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   8316200   -
 Hard Dunk     EPR16512  EPR16509  -         -         EPR16505  MPR16503  MPR16504  MPR16495  MPR16496  MPR16497  MPR16498  MPR16499  MPR16500  MPR16501  MPR16502  MPR16506  MPR16507  -
 Hard Dunk (J) EPR16508  EPR16509  -         -         EPR16505  MPR16503  MPR16504  MPR16495  MPR16496  MPR16497  MPR16498  MPR16499  MPR16500  MPR16501  MPR16502  MPR16506  MPR16507  -
 
 IC Type       27C2048   27C2048   27C4200   27C4200   27C1000   27C160    27C160    27C160    27C160    27C160    27C160    27C160    27C160    27C160    27C160    27C160    27C160    -
 Stadium Cross EPR15093  EPR15094  EPR15018  EPR15019  EPR15192  EPR15020  EPR15021  EPR15022  EPR15023  EPR15024  EPR15025  EPR15026  EPR15027  EPR15028  EPR15029  EPR15031  EPR15032  -
 
 -
 	
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