| driver | pacman.c |
| source | pacman.c (pacman.c on mamedev.org) |
| games | Abscam Ali Baba and 40 Thieves Atlantic City Action Beastie Feastie Big Bucks Boardwalk Casino Cannon Ball (Pacman Hardware) Caterpillar Pacman Hack Crush Roller (bootleg) Crush Roller (Kural - bootleg?) Crush Roller (Kural Esco - bootleg?) Crush Roller (Kural Samno) Crush Roller (Kural TWT) Crush Roller (Sidam bootleg) Dream Shopper Driving Force (Pac-Man conversion) Eggor Eight Ball Action (Pac-Man conversion) Eyes (Digitrex Techstar) Eyes (Techstar) Eyes (Zaccaria) Gorkans Hangly-Man (set 1) Hangly-Man (set 2) Hangly-Man (set 3) Joyman Jump Shot Jump Shot Engineering Sample Korosuke Roller Lizard Wizard Magic Brush Make Trax (set 1) Make Trax (set 2) Mr. TNT Ms. Pac Attack Ms. Pac-Man Ms. Pac-Man (bootleg) Ms. Pac-Man (bootleg, (encrypted)) Ms. Pac-Man (with speedup hack) Ms. Pac-Man Plus Ms. Pacman Champion Edition / Super Zola Pac Gal MTV Rock-N-Roll Trivia (Part 2) Naughty Mouse (set 1) Naughty Mouse (set 2) New Puck-X Newpuc2 (set 1) Newpuc2 (set 2) Pac-Gal Pac-Man (Hearts) Pac-Man (Midway) Pac-Man (Midway, harder) Pac-Man (Midway, with speedup hack) Pac-Man Plus Paint Roller Piranha Piranha (hack) Piranha (older) Ponpoko Ponpoko (Venture Line) Porky Puckman (Falcom?) PuckMan (Japan set 1 with speedup hack) PuckMan (Japan set 1, Probably Bootleg) PuckMan (Japan set 2) PuckMan (Japan set 3) Shoot the Bull Super Glob (Pac-Man hardware) Super Glob (Pac-Man hardware) German The Glob (Pac-Man hardware) Van-Van Car Van-Van Car (Karateco) Van-Van Car (set 3) Woodpecker (set 1) Woodpecker (set 2) |
| information | 0.01 [Allard van der Bas, Nicola Salmoria] NOTES: - The mystery items in Ali Baba don't work correctly because of protection - Make Trax has a "Special" chip that it uses for copy protection. In practical terms, it reads from Special when it reads from location $5040-$50FF. - The piranha board has a sync bus controler card similar to Midway's pacman. It stores the LSB of the interupt vector using port 00 but it alters the byte to prevent it from running on normal pacman hardware and vice versa. Naughty Mouse uses the same board as Piranha with a different pal to encrypt the vectors. Incidentally we don't know the actual name of this game. Other than the word naughty at the top of the playfield there's no name. It shares some character data with the missing game Woodpecker, they may be related. - Needed dumps: Eeeek!, Ms Pac Plus, Ms Pac Man Twin and MTV Rock-N-Roll Trivia (Part 2), 1 bad rom. It's not a bad dump, the rom is bad. Bugs: - pacman.c pacman.c notes: Here are some notes about pacman.c from dwidel: Pacmod (harder?): Not harder, has a patch to remove checksum failure, changes copyright to 1981, changes nickname to ghost. Pacgal: I have 4 pacgal boards, they all use the normal 4a not the crush roller 4a. Also the only significant difference between pacgal and the mspac bootleg is the name change and removal of "Midway Mfg Co". It should probably be removed under the current policy of culling redundant bootlegs. Piranha: I have seen lots of these boards and the current roms are not the usual ones. The only version I've seen has Eyes' encryption, different music and intermissions, uses interupt mode 2 and is protected to prevent it being run on a pacman board. The protection is not very good however. pacmanc056ora dwidel WIP: - 0.125u3: David Haywood fixed duplicate input port bits in pacman driver. - 0.118u5: Aaron Giles added new colortable management functions in emupal.c. These functions can be used to manage a colortable on top of the core palette in cases where TRANSPARENCY_COLOR is currently used (essentially mapping to a pen mask for TRANSPARENCY_PENS). Updated pacman, mappy, toypop and several other drivers to use the new functions. - 0.115u4: Aaron Giles removed colortables from a number of drivers that didn't need them. Also converted pacman and mappy drivers to collapse the colortable and palette. Changed palettesize to 512 colors. - 0.113u2: Changed VSync to 60.606061 Hz. - 0.111u3: Nathan Woods and Aaron Giles updated input port tokenization for MESS. Added support in MAME for "configuration" switches which are separate from dipswitches. These can be used to configure aspects of the game that don't correspond to dipswitches. Modified pacman.c to use configurations to control the speedup options. Removed '2x Speed Cheat' dipswitch. - 0.110u1: Aaron Giles added flip screen offsets needed with new video parameters in the pacman.c driver. - 0.109u4: Aaron Giles updated documentation in pacman driver to reflect actual sync chain. Fixed sound frequencies for 2650 conversions. - 0.101: Aaron Giles wired up save state support for all the games in pacman.c and marked all games as GAME_SUPPORTS_SAVE. - 0.93: Added clock parameter to Namco sound (96000 Hz). - 0.90u4: Added vidhrdwpacman.c. smf updated the Pac-Man and Pengo driver. pacman, pengo, jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first, converted to use tilemaps, merged memory maps, added rom mirroring to pacman & moved any game that needs another rom into another map, tidied up the mirroring in the S2650 games, moved jrpacmbl back into Pengo driver and grouped the GAME() lines by hardware and then year. Changed gfx2 to gfx1 ($1000, 1800...) and changed palettesize to 32 colors in all games. - 0.89u6: Changed S2650 CPU1 clock speed to 1536000 Hz in Driving Force (Pac-Man conversion), Eight Ball Action (Pac-Man conversion) and Porky. - 0.84: Pierpaolo Prazzoli fixed Super Pacman dipswitches (Rack Test, Service Mode and Speedup Cheat). - 0.69: Added machineacitya.c (Atlantic City Action). - 0.62: Removed machineshootbul.c. - 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Pac Man driver. - 0.58: Added includespacman.h. - 0.37b16: Added machinemspacman.c. - 0.37b14: Renamed machine heglob.c to theglobp.c. - 0.37b12: Added machineshootbul.c. Changed VSync to 60.606060Hz. - 30th January 2001: Dave Widel wrote a Shoot the Bull driver. - 0.37b11: Added machinejumpshot.c. - 31st December 2000: Dave Widel has written a driver for Jump Shot. - 0.37b4: Removed machinepacman.c. - 24th February 1999: Zsolt Vasvari added another Crush Roller set to the pacman driver. - 19th December 1999: Marco Cassili fixed Paint Roller dipswitches. - 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves". - 0.35b3: Merged maketrax.c with pacman.c driver. - 0.34b2: Added machinepacplus.c. - 0.33b7: Added machine heglob.c. - 0.30: Added maketrax.c driver. - 0.28: Removed vidhrdwpacman.c. - 0.20: Removed crush.c driver. - 0.19: Added crush.c driver. - 0.13: Merged crush.c with pacman.c driver. - 0.12: Added vidhrdwgeneric.c/h. - 0.04: Nicola Salmoria defined a generic interrupt_vector_w() function, this makes the Pac Man driver tinier (look at pacman/machine.c, it's now there only to handle the cheat). - 0.03: Removed machinecrush.c. - 0.02: Added vidhrdwpacman.c. - 0.01: Added crush.c and pacman.c driver, machinecrush.c and machinepacman.c. |
| alibaba | Ali Baba and 40 Thieves[Apr/112005] Ali Baba' Falcon? ROMs: 5x MCM2532C (1-2-3-4-5) 1x ID2716 (6) 5x MK2716J (7-8-9-10-11) NOTE: It's a clone of "Ali Baba and 40 Thieves", maybe manufactured by Falcon Dumped 21/05/2005 - |
| bigbucks | Big Bucks[Dec/29/98]
Game Name Chip type Position Revision Checksum Notes
*----------------------------------------------------------------
Big Bucks
2532 5E DC8C Pac Man hack
27128 P Aux Board
2764 M FEC0 Aux Board
27256 1 CAE8 Aux Board
27256 2 9A20 Aux Board
27256 3 6965 Aux Board
27256 4 05DC Aux Board
27256 5 3E8F Aux Board
27256 6 9D61 Aux Board
27256 7 9859 Aux Board
27256 8 8FE8 Aux Board
27256 9 8975 Aux Board
27256 10 69BC Aux Board
27256 11 6B1B Aux Board
27256 12 6BC8 Aux Board
This game uses a auxiliary board plugged into the Z80 socket of a Pac-Man board.
Chip 5E replaces the graphic ROM on the main board (no 5F).
In addition the aux board has 2) 74LS42, 1) 74LS138, 3) 74LS04 and 2 PALs?
-
|
| bwcasino | Boardwalk Casino[UNMAMED] Atlantic City Action (Epos, 84) PCB is a standard Midway Pac-Man board with the CPU removed, and a daughtercard connected by ribbon cable to the CPU socket. The daughtercard contains the CPU, two program ROMs, and eight epoxy-topped ICs. It is assumed that these ICs form some kind of protection circuit similar to other Epos games. All other ROM sockets on the main PCB are populated by standard Midway Pac-Man program ROMs (and graphics ROM in 5F). The bipolor color PROMs in 4A and 7F are also different from Pac-Man, but I am unable to dump them at this time. I am making arrangements to have these dumped in the near future. - |
| crush | Crush Roller (Kural Samno)[Jan/17/99] Magic Brush Dumped 17/01/1999. CPU: Z80 SND: ? OSC: 18.432 The hardware is the same is very similar to Eyes and Pacman boards. - [May/29/2006] Crush Roller (Sidam) Sidam 1982 CPU 1x SGS Z80ACPUB1 (main) 1x AY-3-8912 (sound) 1x oscillator (no speed markings) ROMs 6x TMS2532 1x SN74S288N 1x TBP24S10N Note 1x 22x2 edge connector 1x trimmer (volume) 2x 8 switches dip 1x 4 switches dip 1x red led Dumped 29/05/2006 - [Jul/08/2005] Roller Crash ROMs 4x MB8532-45 Note Blister, no PCB Blister labeled "roller crash piccolo" - roller crash small" It's a clone of "Crush Roller" Funzionamento Non testata In vendita No Dumped 07/07/2005 - [Sep/25/2006] Crush Roller (Kural Esco - bootleg?) Kural Esco 1981 ROMs 4x TMS2532JL Note This is a two-in-one version of "Crush Roller (Kural Esco - bootleg?)" already in MAME, where roms (originally by 2048) bytes have been joined into 4096 bytes EPROMs. It goes this way: 1 & 5 -> 15.1 2 & 6 -> 26.2 3 & 7 -> 37.3 4 & 8 -> 48.4 Funzionamento Non testata In vendita No Dumped 24/09/2006 - |
| dremshpr | Dream Shopper[Feb/20/2000] Dream Shopper (JPN Ver.) (c)1982 Sanritsu C2-0150.A CPU :NEC D780C-1 Sound :AY-3-8910 OSC :18.432MHz RED_1.50 RED_2.51 RED_3.52 RED_4.53 RED_5.39 RED_6.40 RED_7.41 RED-20.18 RED-21.19 6331-1.6 6301-1.37 Dumped: 02/20/2000 [Jul/12/2001] Dream Shopper by Sanritsu (another version) Provided on 12/07/01. - |
| drivfrcp | Driving Force (Pac-Man conversion)[Oct/18/97] Driving Force ©1984 Shinkai This one runs on a modified Pac-Man boardset. It's a daughterboard that plugs into the socket at 5E. There were only two ROMs on the whole boardset. Hopefully that's all there's supposed to be. The boardset it not working, so I cannot verify. - |
| eyes | Eyes (Digitrex Techstar)[Jul/07/95] Eyes ROM Checksums Rock-Ola, 1982 Single board with 36-pin edge connector. The board has the letters: A B C D E F H J K L M N P across one the top side of the board opposite the edge connector and the numbers: 1 2 3 4 5 6 7 8 9 across the left side of the board. Hold the board with the edge connector at the bottom. The board has the identification "TP-048" in the bottom right corner of the board, next to the edge connector. Uses Z-80 microprocessor at location A7 (the Z-80 is soldered directly onto the board). One 8-position DIP switch at location E8. ROMs at locations: E5, F5, E7, F7, H7, and J7. They are all socketed. ROM D5 has "05" printed on the label on the ROM. E5 has "E5", D7 has "D7", E7 has "02", F7 has "F7" and H7 has "04" printed on the ROM label. Smaller (16-pin) socketed chip (identification 6301-1J 8209) at locations: A4, K1, and K3. Similar chip (6031-1J 6146 ?) at location H8. Note: The ROM filenames indicate the board location for the ROM. Chip Other Loc ID Checksum Chip Type ----- ----- -------- --------- D5 05 763E 2532 E5 G38???-E5 C69F 2532 D7 G38201-D7 D58F 2532 E7 02 D2BF 2532 F7 G38203-F7 F447 H7 04 1887 2532 - [Jul/07/2005] Eyes (bootleg) ROMs: 1x HN462532G (ey1) 2x TMS2532 (ey3-ey4) 3x MCM2532C (eyes2-c1-c2) 1x ID2716 (eyes3) 1x TMS2516 (eyes5) NOTE: It's a clone of "Eyes" Dumped 07/07/2005 - [Jan/29/2006] Eyes (Zaccaria) Zaccaria 1982 Produttore Zaccaria ROMs 10x INTEL D2716 (1,3,4,5,6,7,8,11,33,p) 1x TMS2516 (2) 3x MCM2716 (a,b,c) Note Blister, no PCB ------------------ from Haze: This is a decrypted version of eyes with the copyright changed to "Zaccaria". The 11.bin seems to be some diagnostics rom to replace 1.bin, but it complains that something is missing. 33.bin is a hack of 3.bin to delete the copyright completely. Funzionamento Non testata In vendita No Dumped 29/01/2006 - |
| jumpshot | Jump Shot[Jun/04/98]
JUMPSHOT ON PACMAN BOARD
TYPE
---------------------------
6J 2532
5F "
5E "
6H "
6E "
6F "
PROM 1M 82S126
PROM 3M "
PROM 4A "
PROM 7F 82S123
- |
| lizwiz | Lizard Wizard[May/31/98]
Video Game Chips on Disc 11/02/97
Name Type Position Rev Checksum Marked Notes
*------------------------------------------------------------------------------
Lizard Wizard
63S141 4A 0A8B 4A Pac Man Conversion (need
63S081N 7F 1697 7F Pac Man Conversion (need
2532 5E C511 5E Pac Man Conversion (need
2532 5F D55D 5F Pac Man Conversion (need
2532 6E F3FF 6E Pac Man Conversion (need
2532 6F 1CFF 6F Pac Man Conversion (need
2532 6H F6FF 6H Pac Man Conversion (need
2532 6J 48FF 6J Pac Man Conversion (need
Okay I used a cutoff saw to trim down the Epoxy block & used a blow torch to melt away
most of the goo. From that I wired up an adapter that the 40 pin ribbion cable
plugged into, grabbing all the Address & Data lines and reading the whole thing as
a 27512 format EPROM.
There are 2 2732 EPROMs in the epoxy block. I refer to them as WizA and WizB.
When I read the whole thing, it appears that WizA is at $4000 and WizB is at $5000,
somewhat different from Ms Pac but that may have something to do with the other
circuitry that toggles them. The other circuitry consisted of 2 chips,
one a 74ls32 with only one gate used.
The inputs were A15 and MREQ but for the life of me I could not find where the output went.
The other chip I cannot ID, they are using it as the select (Chip Enable) for the 2 ROMS.
The mystery chip has inputs of A12 and MREQ but I did not find any other inputs
(seems like the ouput of the 74ls32 would be here?).
Anyway....
WizA checksum is 3F90
WizB checksum is 06F2
WizA read easily at +5VDC, WizB was not very cooperative (might have been the blow torch)
but I finally got a consistent read at a low voltage, about 3.8 VDC
(I've used this trick before on other weakend ROMs with good results).
This will run as Mspacman on MAME using WizA as boot5 and WizB as boot6.
The colors need to be fixed and I belive there is another input line.
I have the complete kit plus docs, which I'll retrieve asap.
-
|
| mrtnt | Mr. TNT[Feb/19/98] These ROMS are from my 'original' ( ? - the board has a 'Techstar' legend on it ) Mr TNT board. This is quite a good game. A version was done for the Commodore 64 some years ago. - [Aug/20/2003] Gorkans (c)1983 Techstar Running on a bootleg Crush Roller PCB. Has two additional homemade-looking daughterboards hand-soldered to the PCB which have an array of TTL chips. Curiously, four of the EPROMs have Nintendo Donkey Kong Jr labels on them. They were probably recycled from a DKJr. - |
| mspacman | Ms. Pac-Man[Nov/23/99]
Here is the ROMs for Ms Pacman II by Orca.
dumped 11/22/99
MSP2P36E.BIN 6E CPU PCB
MSP2P46F.BIN 6F CPU PCB
MSP2P56H.BIN 6H CPU PCB
MSP2P66J.BIN 6J CPU PCB
MSP2P7S1.BIN SATELLITE PCB
MSP2P8S2.BIN SATELLITE PCB
MSP2P15E.BIN 5E VIDEO PCB
MSP2P25F.BIN 5F VIDEO PCB
-
[Sep/17/2002]
Name: "Ms Pacman" (Bootleg)
Manufacturer: Unknow
Year: Unknow
Date Dumped: 17-09-2002 (DD-MM-YYYY)
CPU: z80
SOUND: Unknow
GFX: Unknown
Country: Made In Greece
About the game:
Yet Another MsPacman Bootleg, this does only have two Eproms!
-
[May/17/97]
MS. PACMAN CHIP PLACEMENT
THE FILENAME IS THE ROM PLACEMENT
THE -2716 ROMS ARE FOR A FOUR ROM CHARCTER CHIPSET FOR MS. PACMAN
THE SPEED-UP.6F REPLACES THE ROM AT LOCATION 6F AND LETS MS. PACMAN
MOVE SEVERAL TIMES FASTER
THE U5-A, U6-B, U7-C PROMS WERE FOUND ON A SMALLER PROCESSOR BOARD
WITH AN 82S123, Z-80 PROCESSOR AND 3 - 2764 E-PROMS. AT BOOT UP, IT
DOESN'T PERFORM THE NORMAL SELF-TEST BUT GOES DIRECTLY TO GAME MODE.
IT CAN BE EXCHANGED WITH NO NOTICEABLE EFFECT FOR THE NORMAL
PROCESSOR BOARD, SO THERE APPEARS TO BE NO ALTERATIONS TO THE MAIN BOARD.
TYPE
--------
SPEED-UP 6F 2532 MAIN BOARD
6E " "
6F " "
6H " "
6J " "
5E " "
5F " "
5E-2716 2716 "
5F-2716 " "
5H-2716 " "
5J-2716 " "
PROCESSOR BOARD
U5 " "
U6 2532 "
U7 " "
U5-A 2764 "
U6-B " "
U7-C " "
-
[May/20/2001]
Super Zola Pac Gal / Ms. Pacman Champion Edition (Jamma)
CPU: Zilog Z84C0006PEC (Z80)
SND: NAMCO
OSC: 18.000Mhz
DIPS: SW1 x 8 position, SW2 x 4 position
DIP #1 of SW2 used to switch game. OFF = Ms Pacman CE, ON = Pac Gal
RAM:
Program ram - 1 x 6264
Video ram - 1 x 2148
ROMS:
PM4.BIN > Main program > TMS27C512
PM5.BIN > Gfx > MBM2764
PM1.BIN > > Bi-polar Prom CY7C291
PM3.BIN > > Bi-polar Prom CY7C291
PM2.BIN > > Bi-polar Prom AM27S21
Other Chips 2 x PAL16V8 - Unreadable !
ROMCMP output (compared with merged pacman.zip)
pm2.bin 82s126.3m IDENTICAL
pm5.bin [1/4] pacheart.ch1 IDENTICAL
pm5.bin [3/4] chg2 71.191%
pm5.bin [3/4] pacmanh.5e [2/2] 71.191%
pm5.bin [3/4] pacman.5e [2/2] 71.191%
pm5.bin [4/4] pacheart.ch4 57.129%
pm5.bin [4/4] pacman.5f [2/2] 57.129%
pm5.bin [2/4] pr6.cpu 49.414%
pm3.bin [even 2/2] blpac7b [4/4] 40.039%
pm3.bin [odd 2/2] pr5.cpu [4/4] 23.242%
pm3.bin [even 1/2] blpac10b [2/4] 22.656%
pm1.bin [3/4] prg8 [4/4] 17.578%
pm1.bin [3/4] pacheart.pg8 [4/4] 17.578%
pm3.bin [odd 1/2] prg8 [4/4] 17.578%
pm3.bin [odd 1/2] pacheart.pg8 [4/4] 17.578%
pm1.bin [4/4] pr8.cpu [4/4] 7.812%
pm1.bin [1/4] blpac12b [even 2/2] 6.641%
pm1.bin [2/4] blpac9b [2/4] 4.883%
pm4.bin NO MATCH
-
[Apr/11/2005]
Pac Gal (bootleg)
ROMs:
4x TMS2532JL (1-3-4-5-6)
2x SGSM2532 (2-4mod)
2x HN462716G (6h-6l)
2x ID2716 (5h-5l)
1x AM2716 (miss7)
3x MK2716J (miss8-miss9-miss10)
NOTE:
It's a clone of "Pac-Gal"
Dumped 21/05/2005
-
[Dec/28/2005]
Ms. Pac-Man (Orca)
Orca
NOTE:
After some reserch I can say that it's a genuine bootleg of Ms pacman by Orca and not
an original board hacked to run mspacman.
The pcb is marked on the upper board OVG53A and has the typical symbol of this
manufacturer and on the bottom board is marked OVG52A.
After looking on this site http://users.erols.com/mowerman/pacfile.htm
I saw the AICA puckman bootleg is identical in layout to the Orca bootleg
(orca uses less eproms because they are 2732).
Orca piggyback is the "Sex change" piggyback , it has the same TTLs and Z80.
The bottom board is identical to the PAC2 board.
Pinout matches the pac1/2 bootleg which in turn is the same as various Orca original games.
Since Orca made a bootleg of Crazykong, I think this should be included in mame.
The pcb works perfectly except the amplifier is burnt, the music/sounds
are ok (I tried amplified speakers and it's ok).
Dumped 27/12/2005
-
[Oct/17/2006]
Ms. Pac-Man (Italian bootleg)
Midway MFG (board made in Italy) 1983
N.revisione PAC M
CPU
1x MK3880N-41RL-Z80-CPU (main)
1x LM380N (sound)
1x oscillator 18 MHz
ROMs
6x MCM2532C (1-6)
2x HN462716 (7,9)
1x TMS2516JL (8)
1x MK2716J (10)
3x MMI6301
1x DM74S288N
Note
1x 22x2 edge connector
1x trimmer (volume)
1x 8 switches dip
---------------------
This PCB has been manufactured in Italy.
Title and gameplay are identical to original Midway game, but copyright year is "1983".
It runs on the same hardware as "Pac-Gal"
I do not know if it will be considered worth adding to MAME...
anyway a diff is available for you to enjoy
Funzionamento Non Funzionante
In vendita Si
Dumped 17/10/2006
-
|
| nmouse | Naughty Mouse (set 1)[Dec/15/2001] Naughty Mouse by ? This game name might be wrong ! This game run on a GDP-01 board + GDP-02 security board GDP-01 is a bootleg pac-man / crush roller PCB. The security board has 2 bprom (27s19.14 and 6336.13) Some text can be easily found (even with encryption) look at the end of T3 Warning bprom in location A4 is different than the one used in pac-man but is OK ! Completed on 15-12-2001. - [Jan/29/2006] Naughty Mouse (set 2) ? ROMs 11x MK2716J Note Blister, no PCB It's a clone of "Naughty Mouse (set 2)", but it doesn't boot up. In vendita No Dumped 29/01/2006 - |
| porky | Porky[Sep/14/99] Porky Shinkai 1985 2650 CPU add on board for Pac Man - |
| puckman | PuckMan (Japan set 1, Probably Bootleg)[Aug/07/97]
PACMAN - NAMCO ORIGINAL ( ? )
These roms are taken from what appears to be an original Namco PCB that I
own. The PCB looks the same as that depicted in the scan contained in Namco
classics volume 1 (JAP) for the playstation - apart from a small satelite board
adjacent to the character roms. It isn't clear, but this board may have been
removed for the photograph. There are no NAMCO markings on my board - but
neither does there appear to be on the scan. The serial No. 22021017 is
etched on the PCB just behind the edge connector. All roms are marked with
a neat non-pirate looking label marked PM1 and then CHGx or PRGx for the
appropriate roms. The only other interesting IC is an 'NVC285'.
The rom layout is as follows:
PRG
CHR 8
6 E
4 4 D
2 2 G
3 7 E
1 5
3
1
Okay, that's the boring bit over with. Now the interesting part.
Looking at the Japanese version of Namco classics volume 1, the ghost names
are as follows:
Character / Nickname
OIKAKE AKABEI
MACHIBUSE PINKY
KIMAGURE AOSUKE
OTOBOKE GUZUTA
These are the correct japanese names - changed for the Western market.
Now, my PCB comes up with the following names:
URCHIN MACKY
ROMP MICKY
STYLIST MUCKY
CRYBABY MOCKY
These do not look particularly original to me. However, the correct (JAP) names
are actually contained within the ROMS. Also, when running a .rat file I made
for sparcade, the correct JAPANESE names appear ! Yippee !!!
( The dips do not change the names - but I understand that there was a
jumper on the board that set the different names ).
Anyway, the PCB APPEARS to be original with just some doubt about the
western names - but these may be correct. Anyone with any info, please let
me know !!!!
These roms are for use by those who own the original PCB.
[01/04/97]
----------------------
Pacman by NAMCO (1980)
----------------------
The archive information:
Location Type ID Checksum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5E 2732 NAMCOPAC.5E 1671
5F 2732 NAMCOPAC.5F 77DA
6E 2732 NAMCOPAC.6E FC00
6F 2732 NAMCOPAC.6F AF00
6H 2732 NAMCOPAC.6H 9900
6J 2732 NAMCOPAC.6J 4100
[02/10/97]
PIRANHA
USES Z80 CPU
ALL PROMS ARE 2716
NAME POSITION
---------------
1 7E
10 5F
11 5G
12 5J
2 7F
3 7G
4 7J
5 6E
6 6F
7 6G
8 6J
9 5E
63S141 1K
63S141 3K
63S141 4A
6331-1J 8H
-
Volume in drive G has no label
Volume Serial Number is 101F-16F7
Directory of G:\PROM\MISC\PIRANHA
. |
| vanvan | Van-Van Car[Jul/12/98]
VAN VAN CAR SANRITZU
YSES Z80 CPU
NAME IC # ALL ARE 2732
---------------
VAN-1 50
VAN-2 51
VAN-3 52
VAN-4 53
VAN-20 18
VAN-21 19
6301-1 37
6331-1 6
processor: D780C
ram: 93422
[Aug/20/98]
VAN VAN CAR KANEKO??
Hardware INFO :
CPU Z80-CPU (MOSTEK) Chrystal : 18.432 Mhz
Sound (special) 2x 76489AN + LM324N
PROMS (2)
MMI 6331
Honestly I'm not quite sure if I read them correctly !
MMI 6301
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[Apr/24/2001]
Archive: ./vanvan.zip
Length Method Size Ratio Date Time CRC-32 Name
------ ------ ---- ----- ---- ---- ------ ----
0 Stored 0 0% 03-30-99 14:24 00000000 BOOTLEG/
4096 Defl:X 3032 26% 08-20-98 16:36 cf1b2df0 BOOTLEG/VANVAN.050
4096 Defl:X 2959 28% 08-20-98 16:36 80eca6a5 BOOTLEG/VANVAN.051
4096 Defl:X 2842 31% 08-20-98 16:36 b1f04006 BOOTLEG/VANVAN.053
4096 Defl:X 2597 37% 08-20-98 16:36 db67414c BOOTLEG/VANVAN.039
326 Defl:X 236 28% 03-01-99 17:28 6b928b97 BOOTLEG/VANVAN.TXT
0 Stored 0 0% 03-30-99 14:24 00000000 ORIGINAL/
34 Defl:X 33 3% 02-07-99 08:58 524c92da ORIGINAL/INFO.TXT
4096 Defl:X 3035 26% 02-07-99 08:51 00f48295 ORIGINAL/VAN1.BIN
4096 Defl:X 2966 28% 02-07-99 08:52 df58e1cb ORIGINAL/VAN2.BIN
4096 Defl:X 2781 32% 02-07-99 08:53 f8b37ed5 ORIGINAL/VAN4.BIN
4096 Defl:X 2753 33% 02-07-99 08:54 b8c1e089 ORIGINAL/VAN5.BIN
4096 Defl:X 1733 58% 02-07-99 08:55 60efbe66 VAN20.BIN
4096 Defl:X 1987 52% 02-07-99 08:56 5dd53723 VAN21.BIN
4096 Defl:X 2575 37% 02-07-99 08:53 15571e24 VAN3.BIN
256 Defl:X 82 68% 07-12-98 08:13 4b803d9f 6301-1.37
32 Defl:X 22 31% 07-12-98 08:14 ce1d9503 6331-1.6
4096 Defl:N 2849 30% 01-16-98 15:20 b724cbe0 van-4.53
------ ------ --- -------
49800 32482 35% 18 files
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