| driver | neodrvr.c |
| source | neodrvr.c (neodrvr.c on mamedev.org) |
| games | 2020 Super Baseball (set 1) 2020 Super Baseball (set 2) 2020 Super Baseball (set 3) 3 Count Bout / Fire Suplex Aero Fighters 2 / Sonic Wings 2 Aero Fighters 3 / Sonic Wings 3 Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku Alpha Mission II / ASO II - Last Guardian Andro Dunos Art of Fighting / Ryuuko no Ken Art of Fighting 2 / Ryuuko no Ken 2 (set 1) Art of Fighting 2 / Ryuuko no Ken 2 (set 2) Art of Fighting 3 - The Path of the Warrior (Korean release) Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden Bakatonosama Mahjong Manyuki Bang Bead Baseball Stars 2 Baseball Stars Professional Battle Flip Shot Blazing Star Blue's Journey / Raguy Breakers Breakers Revenge Burning Fight (set 1) Burning Fight (set 2) Captain Tomaday Chibi Marukochan Deluxe Quiz Crossed Swords Crouching Tiger Hidden Dragon 2003 (The King of Fighters 2001 bootleg) Crouching Tiger Hidden Dragon 2003 Super Plus (The King of Fighters 2001 bootleg) Crouching Tiger Hidden Dragon 2003 Super Plus alternate (The King of Fighters 2001 bootleg) Cyber-Lip Digger Man (prototype) Double Dragon (Neo-Geo) Eight Man Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai Fatal Fury Special / Garou Densetsu Special (set 1) Fatal Fury Special / Garou Densetsu Special (set 2) Fight Fever (set 1) Fight Fever (set 2) Fighters Swords (Korean release of Samurai Shodown III) Football Frenzy Galaxy Fight - Universal Warriors Ganryu / Musashi Ganryuki Garou - Mark of the Wolves (bootleg) Garou - Mark of the Wolves (prototype) Garou - Mark of the Wolves (set 1) Garou - Mark of the Wolves (set 2) Ghost Pilots (set 1) Ghost Pilots (set 2) Ghostlop (prototype) Goal! Goal! Goal! Gururin Jockey Grand Prix Jyanshin Densetsu - Quest of Jongmaster Karnov's Revenge / Fighter's History Dynamite King of Gladiator (The King of Fighters '97 bootleg) King of the Monsters (set 1) King of the Monsters (set 2) King of the Monsters 2 - The Next Thing Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle Lansquenet 2004 (Shock Troopers - 2nd Squad bootleg) Last Blade / Bakumatsu Roman - Gekka no Kenshi, The (set 1) Last Blade / Bakumatsu Roman - Gekka no Kenshi, The (set 2) Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi, The Last Resort League Bowling Legend of Success Joe / Ashitano Joe Densetsu Magical Drop II Magical Drop III Magician Lord (set 1) Magician Lord (set 2) Mahjong Kyoretsuden Matrimelee / Shin Gouketsuji Ichizoku Toukon Metal Slug - Super Vehicle-001 Metal Slug 2 - Super Vehicle-001/II Metal Slug 3 Metal Slug 3 (not encrypted) Metal Slug 4 Metal Slug 4 Plus (bootleg) Metal Slug 5 Metal Slug 5 (AES Cart) Metal Slug 5 (JAMMA PCB) Metal Slug 5 Plus (bootleg) Metal Slug 6 (Metal Slug 3 bootleg) Metal Slug X - Super Vehicle-001 Minnasanno Okagesamadesu Money Puzzle Exchanger / Money Idol Exchanger Mutation Nation NAM-1975 Neo Bomberman Neo Drift Out - New Technology Neo Mr. Do! Neo Turf Masters / Big Tournament Golf Neo-Geo Neo-Geo Cup '98 - The Road to the Victory Nightmare in the Dark Nightmare in the Dark (bootleg) Ninja Combat (set 1) Ninja Combat (set 2) Ninja Commando Ninja Master's - haoh-ninpo-cho Over Top Panic Bomber Pleasure Goal / Futsal - 5 on 5 Mini Soccer Pochi and Nyaa Pop 'n Bounce / Gapporin Power Spikes II Prehistoric Isle 2 Pulstar Puzzle Bobble / Bust-A-Move (Neo-Geo) (set 1) Puzzle Bobble / Bust-A-Move (Neo-Geo) (set 2) Puzzle Bobble 2 / Bust-A-Move Again (Neo-Geo) Puzzle De Pon! Puzzle De Pon! R! Puzzled / Joy Joy Kid Quiz Daisousa Sen - The Last Count Down Quiz King of Fighters Quiz Meitantei Neo & Geo - Quiz Daisousa Sen part 2 Rage of the Dragons Ragnagard / Shin-Oh-Ken Real Bout Fatal Fury / Real Bout Garou Densetsu Real Bout Fatal Fury / Real Bout Garou Densetsu (bug fix revision) Real Bout Fatal Fury 2 - The Newcomers (Korean release) Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (set 1) Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (set 2) Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special Riding Hero (set 1) Riding Hero (set 2) Robo Army Samurai Shodown / Samurai Spirits (set 1) Samurai Shodown / Samurai Spirits (set 2) Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 1) Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 2) Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin Samurai Shodown V / Samurai Spirits Zero (bootleg) Samurai Shodown V / Samurai Spirits Zero (set 1) Samurai Shodown V / Samurai Spirits Zero (set 2) Samurai Shodown V Special / Samurai Spirits Zero Special (set 1, uncensored) Samurai Shodown V Special / Samurai Spirits Zero Special (set 2, censored) Samurai Shodown V Special / Samurai Spirits Zero Special (set 3, less censored) Savage Reign / Fu'un Mokushiroku - kakutou sousei Sengoku / Sengoku Denshou (set 1) Sengoku / Sengoku Denshou (set 2) Sengoku 2 / Sengoku Denshou 2 Sengoku 3 Shock Troopers (set 1) Shock Troopers (set 2) Shock Troopers - 2nd Squad SNK vs. CAPCOM SVC CHAOS SNK vs. CAPCOM SVC CHAOS (bootleg) SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 1) SNK vs. CAPCOM SVC CHAOS (JAMMA PCB, set 2) SNK vs. CAPCOM SVC CHAOS Plus (bootleg set 1) SNK vs. CAPCOM SVC CHAOS Plus (bootleg set 2) SNK vs. CAPCOM SVC CHAOS Super Plus (bootleg) Soccer Brawl (set 1) Soccer Brawl (set 2) Spin Master / Miracle Adventure Stakes Winner / Stakes Winner - GI kinzen seihae no michi Stakes Winner 2 Street Hoop / Street Slam / Dunk Dream Strikers 1945 Plus Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu Super Sidekicks / Tokuten Ou Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - real fight football Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - eikoue no michi Syougi No Tatsujin - Master of Syougi Tecmo World Soccer '96 The Irritating Maze / Ultra Denryu Iraira Bou The King of Fighters '94 The King of Fighters '95 (set 1) The King of Fighters '95 (set 2) The King of Fighters '96 (set 1) The King of Fighters '96 (set 2) The King of Fighters '97 (set 1) The King of Fighters '97 (set 2) The King of Fighters '97 Plus (bootleg) The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board) The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (not encrypted) The King of Fighters '99 - Millennium Battle (earlier) The King of Fighters '99 - Millennium Battle (not encrypted) The King of Fighters '99 - Millennium Battle (prototype) The King of Fighters '99 - Millennium Battle (set 1) The King of Fighters '99 - Millennium Battle (set 2) The King of Fighters 10th Anniversary (The King of Fighters 2002 bootleg) The King of Fighters 10th Anniversary 2005 Unique (The King of Fighters 2002 bootleg) The King of Fighters 10th Anniversary Extra Plus (The King of Fighters 2002 bootleg) The King of Fighters 2000 The King of Fighters 2000 (not encrypted) The King of Fighters 2001 (set 1) The King of Fighters 2001 (set 2) The King of Fighters 2002 The King of Fighters 2002 Magic Plus (bootleg) The King of Fighters 2002 Magic Plus II (bootleg) The King of Fighters 2002 Plus (bootleg set 1) The King of Fighters 2002 Plus (bootleg set 2) The King of Fighters 2003 The King of Fighters 2003 (bootleg set 1) The King of Fighters 2003 (bootleg set 2) The King of Fighters 2003 (Japan, JAMMA PCB) The King of Fighters 2004 Plus / Hero (The King of Fighters 2003 bootleg) The King of Fighters 2004 Ultra Plus (The King of Fighters 2003 bootleg) The King of Fighters Special Edition 2004 (The King of Fighters 2002 bootleg) The Last Soldier (Korean release of The Last Blade) The Super Spy Thrash Rally Top Hunter - Roddy & Cathy (set 1) Top Hunter - Roddy & Cathy (set 2) Top Player's Golf Twinkle Star Sprites Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero, The V-Liner (set 1) V-Liner (set 2) Viewpoint Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer Waku Waku 7 Windjammers / Flying Power Disc World Heroes (set 1) World Heroes (set 2) World Heroes (set 3) World Heroes 2 World Heroes 2 Jet (set 1) World Heroes 2 Jet (set 2) World Heroes Perfect Zed Blade / Operation Ragnarok Zintrick / Oshidashi Zentrix (hack / bootleg) Zupapa! |
| information | 0.116u1 [Zsolt Vasvari] 0.34b1 [Shin Emu Keikaku team, AVDB, Bryan McPhail, Fuzz] TODO: - Fatal Fury 3 crashes during the ending - this doesn't occur if the language is set to Japanese, maybe the English endings are incomplete / buggy? - Graphical Glitches caused by incorrect timing? Some raster effects are imperfect (off by a couple of lines). - Mult-cart support is not implementd, the MVS can take up to 6 carts depending on the board being used. NONBUGS: - Bad zooming in the Kof2003 bootlegs - this is what happens if you try and use the normal bios with a pcb set, it looks like the bootleggers didn't care. - Glitches at the edges of the screen - the real hardware can display 320x240 but most of the games seem designed to work with a width of 304, some less. - Distorted jumping sound in Nightmare in the Dark. - Ninja Combat sometimes glitches. NOTES: - The NeoGeo rendering code has been rewritten to be fully scanline based, this will allow for more accurate rendering. Partial updates are forced whenever a video ram write occurs. Currently Blazing Star seems to have some issues with the new code (flickering during the Tunnel level, there are probably some timing bugs elsewehre in the driver). - NeoGeo games (at 320 pixel width) (various): Scrolling near the screen edges looks incorrect in many games. Check the left side of the screen in lbowling when bowling, kotm when walking to the right. Happens on the real machine, sadly. Check this pic of King of the Monsters MVS. Thanks to Reznor007 - realbout2: Using a usa bios rom if you insert a coin on the 'winners dont use drugs' screen on a single slot the games will use the neogeo bios s1 tileset rather than the game tiles, this causes most of the graphics to be hidden and the games to be unplayable, it will also end up using the mainboard z80 bios so sound will be broken, the games should fix themselves if you let them run another attact loop after gameover, on a multi-slot the games will reset. These were the first 4 'gigapower' games, the bug was fixed after that. Happens on a real MVS. Razoola Bugs: - NeoGeo clock has wrong time. nightsoil (ID 01785) - Various sound effects in Neo-Geo games are broken, for example the cursor effect in the character selection screen of Fatal Fury Special or the item's grabbing effect in Metal Slug. LastNinja2 (ID 01767) - GFX glitches in Console mode with AES BIOS. emuman (ID 01739) - Many sets in neodrvr.c: Various NeoGeo sets have black borders. A lot of NeoGeo sets show black stripes on the left and right borders of the screen. The issue seems to afflict random sets: for example, mslug has this problem but mslug2 doesn't. You can also verify by selecting different sets from the same parent: kof99 is correct but all the clones are bugged. The issue also afflicts the scrolling. You can clearly see this problem in kof96: the right side of the screen flickers consistently while the background is scrolled. LastNinja2 (ID 01656) - Ever since the MAME 0.116u1 rewrite of the Neo-Geo driver I have noticed the following issues: fatfury1: displays black lines across the sky in several levels (especially when you jump). ssideki3: displays moving lines down the left side of the field. In general I believe the MAME 0.116u1 rewrite has greatly improved the driver. neodrvr.c0122u6gre goatman64 (ID 00838) WIP: - 0.125u5: NeoGeo updates [Johnboy]: Updated Neo-Geo game pcb infos. Added some comments about 'M1' and 'S1' roms. - 0.125: Couriersud fixed broken sound effects in various games. - 20th April 2008: Guru - Neo Geo MV1B mainboard (for dumping smt BIOS ROM) arrived from Japan a couple of days ago. - 0.122u4: Added layout eogeo.lay. David Haywood and Aaron Giles added default layout to NeoGeo games allowing for either cropping or stretching to the alternate 304x224 layout. Removed default cropping in the driver. - 0.122: Neo Geo updates [johnboy]: Added Neo-Geo game pcb info. Corrected a number of incorrect ROMs. Added MVS VERSION tag to fightfva and renamed 'P'-rom. Added MVS AND AES VERSION tag to joyjoy. Added AES VERSION tag to kof99. Added MVS VERSION tag to kof99a. David Haywood added explicit clears on Neo Geo initialization. - 0.120u3: Hairu fixed the JAMMA PCB games (ms5pcb, svcpcb,svcpcba, kf2k3pcb), which crashed on startup. - 0.120: Updates to various NeoGeo ROMsets. Some ROM names updated to match verified names from chip labels. A lot of "older" sets have been redumped to investigate the "64k m1/s1 issue" (also the m1 "overdumps"). Result was, ALL m1 ARE at least 128kx8; ALL s1 ARE 128kx8. The old m1 "overdumps" were incomplete dumps. In addition, it has been discovered that all "p-roms" do have a minimum size of 4mbit. A number of sets have been restored to their "original" state, and a number of others have been marked as bad dumps where appropriate. Specific changes include [Johnboy]: bjourney: readded 128k m1 from Mame v0.34b5, bstars: fully redumped, added correct m1, bstars2: fully redumped, added correct m1, goalx3: readded 128k m1 from Mame v0.34b5, janshin: readded 128k m1 from Mame v0.34b5, joyjoy: added correct m1, legendos: readded 128k m1 from Mame v0.34b5, maglord: fully redumped, added correct m1, mutnat: partially redumped, added correct m1, nam1975: fully redumped, added correct m1/s1, ncombata: fully redumped, renamed set to ncombath, neomrdo: readded 128k s1 from Mame v0.34b5, pbobblen: readded 128k m1 from Mame v0.34b5, puzzledp: readded 128k s1 from Mame v0.34b5, ridhero: fully redumped, added correct s1, socbrawl: readded 128k s1 from Mame v0.34b5, ssideki2: fully redumped, strhoop: readded 128k m1 from Mame v0.34b5, svc: removed MVS tag, only one version exists (AES/MVS/PCB), svcboot: removed MVS tag, tws96: readded 128k m1 from Mame v0.34b5, viewpoin: readded 128k m1/s1 from Mame v0.34b5, wh2j: partially redumped, renamed to wh2jh, is verified AES version, wh2j: fully redumped, is verified MVS version, wh1h: fully redumped, is verified AES version and wh1ha: renamed from wh1h to wh1ha. - 0.118u3: Atari Ace added new AM_READ_PORT() macro which lets you define an input port read callback based on a port tag. This is now preferred over the previous technique of calling port_tag_to_handler() within an AM_READ() macro. Updated Neo-Geo driver that uses the latter pattern to the new system. - 0.117u1: Neo-Geo update [Zsolt Vasvari]: BIOS only driver 'neogeo' no longer crashes. Cleaned up memory banking code to use memory_set_bank() instead of memory_set_bank_ptr(). Fixed LEDs. - 0.116u3: Zsolt Vasvari updated FM emulator to use mame_time instead of double. Removed old neogeo hack from FM code as it appears to no longer be necessary. - 0.116u2: Neo-Geo updates [Zsolt Vasvari]: Fixed several regressions from previous update. Added LED outputs. Improved smaller visible area configuration. Fixed missing sounds and music in all ADK / Alpha Denshi games (adk0116yel). Fixed crashes in svcpcb, ms5pcb and kf2k3pcb (neodrvr0116u1red). JohnBoy fixed some incorrect information in the Neo Geo ROMsets. - 0.116u1: Splitted driver into neodrvr.c and neogeo.c. Removed machine eogeo.c. Rewrote Neo-Geo driver again based on information from Charles MacDonald. This update fixes a number of issues with the previous attempt [Zsolt Vasvari]. - 0.113u3: Some minor NeoGeo set updates [Johnboy]. Aaron Giles fixed glitches in Neo-Geo driver introduced in last update. - 0.113u2: Zsolt Vasvari updated NeoGeo driver to the new video timing code and raw screen parameters, this fixed also the messed up graphics. Changed VSync to 59.185606 Hz. - 0.112u3: JohnBoy fixed naming and identification of several NeoGeo roms. - 0.108u4: R. Belmont fixed neocrypt.c to work on big-endian machines. - 0.104u6: Xvi added save state support to PD4990a device for NeoGeo. - 0.104u5: Aaron Giles fixed memcards properly. They are no longer hardcoded for the NeoGeo. The implementation has moved to generic/machine.c, and a callback handler very similar to NVRAM is now supported in the machine driver definition. Cards are created per-game, so the memcard directory now has a subfolder per game with each game's cards stored underneath. - 0.104u2: Aaron Giles fixed typo bug (typo0104ora). - 0.104: More NeoGeo cleanups. - 4th February 2006: R. Belmont - It turns out that the Sega CD and Neo-Geo CD use the same CD controller chip. - 0.103u5: David Haywood hooked up watchdog for NeoGeo games and removed a number of hacks. - 24th January 2006: David Haywood - Not strictly MAME work but I thought I'd take a crack at emulating the NeoCD system (probably for MESS) using the MAME NeoGeo driver and some information from ElSemi as the basis of the work. So far I've hooked up some basic code to allow it to write the C data on the fly and boot the BIOS. - 0.103u3: David Haywood rewrote NeoGeo video system, removing distinction between raster and non-raster games and cleaning up the code significantly. He also cleaned with Razoola the NeoGeo mess from 0.103u2. Changed visible area to 320x224. - 12th January 2006: David Haywood - Razoola cleaned up the NeoGeo sets as they were quite a mess in 0.103u2 to say the least. - 0.103u2: Added code to support remaining NeoGeo sets [http://neosource.1emulation.com/forums/]. - 0.103: Added machine eoboot.c and machine eoprot.c. David Haywood cleaned up/reorganized some of the messy NeoGeo code. Separated out bootleg-specific hacks into additional files. - 0.91u2: Razoola corrected NeoGeo mirroring + additional information on coin counters etc. - 0.91: Fixed some GFX bugs and changed VSync to 59.185608 Hz. - 27th January 2005: Mamesick forwarded some NeoGeo video hardware emulation changes/improvements from an anonymous contributor which remove a hack previously used for kof94 and fix the auto-anim speed. He also fixed a few minor text errors in MAME. MameSick fixed many graphical issues, including those in Thrash Rally, TWS96, Top Players Golf and possibly more. - 0.90u3: Added Japan MVS (Ver. 1) bios rom. - 0.84: Carlos Santillan added some minor NeoGeo rendering speedups. - 0.79u2: HPMAN updated the NeoGeo sets to use correct roms. - 0.78: Removed NeoMAME / CPMAME. - 13th November 2003: Brian Troha cleaned up a few unnecessary ROM loads in the Neo Geo driver. - 0.76u2: Some input fixes in neogeo.c [HowardC]. - 0.70: Paul Priest improved bios selection code, now -bios japan can be used with the NeoGeo driver for example. - 0.69u3: Changed visible area to 320x224. - 0.69b: Aaron Giles changed NeoGeo to use boost_interleave for tight CPU communications instead of throwing cyces away. Changed visible area to 304x224. - 0.69a: Mame32Plus team improved Save-State support for NeoGeo games. David Haywood changed NeoGeo resolution to be 320 wide, this is correct, the glitches it causes are verified against a real MVS. Guru verified and corrected clock speeds. Changed VSync back to 60Hz. - 26th May 2003: David Haywood forwarded the 68k CPU core select and Neo Geo save states from MAME32 Plus! - 0.69: David Haywood added NeoGeo Mahjong control panel support. Changed NeoGeo framerate to 59fps based on Mametesters report about Kof98 intro sync. It would be nice if somebody could give a real accurate measurement of this. Added USA 2-Slot bios and Asia Bios to NeoGeo Driver (recompile to use), also readded line removed by mistake, fixed coinage bug when using USA Bios. Adds the system option "bios". Rom loading is now modified so that if any of the 4 bits in ROM_BIOSFLAGSMASK of the rom flags are set, it will only be loaded if the value+1 == options.bios. NeoGeo has been modified to take advantage of this as follows: 0 - "sp-s2.sp1"- Europe, 1 Slot (also been seen on a 4 slot) (default), 1 - "sp-s.sp1" - Europe, 4 Slot, 2 - "usa_2slt.bin" - US, 2 Slot, 3 - "sp-e.sp1" - US, 6 Slot (V5?), 4 - "asia-s3.sp1" - Asia S3 Ver 6, 5 - "vs-bios.rom" - Japan, Ver 6 VS Bios and 6 - "sp-j2.rom" - Japan, Older. Removed NeoGeo Memory Card Manager RESET / CALL option from UI, this feature is only available on the AES console and should be in Mess (and probably won't be needed at all with a real AES bios. - 19th May 2003: Paul Priest added support for choosing the BIOS in the Neo Geo driver without recompiling. - 18th May 2003: David Haywood added support for the mahjong control panel in the Neo Geo driver. - 0.68: Removed 'Territory' and 'Game Slots' dipswitches in all games. Renamed all BIOS roms in neogeo.zip and added new user1 roms. - 26th March 2003: David Haywood resubmitted the alternate BIOS support for Neo Geo, this time using a compile time switch. - 0.63: Added 'Game Slots' dipswitch to all games. - 9th January 2003: David Haywood removed the Neo Geo BIOS hacks and added support for other BIOS ROMs than the one that is currently used. - 0.62: ElSemi fixed cracking and missing sounds in some neogeo games. Especially kof99 ("how to play" loop) and shocktro (end of attract missing sound). - 27th September 2002: ElSemi and Paul Priest fixed the Neo Geo memory card interface. - 0.61: Improved raster effects handling in NeoGeo games [Razoola]. - 2nd July 2002: smf added proper emulation of the LFSR random number generator in the Neo Geo driver. - 30th June 2002: smf fixed the random number emulation in the Neo Geo driver thanks to information from Razoola. - 28th June 2002: Nicola Salmoria adjusted the Neo Geo raster effects emulation thanks to information from Razoola. - 10th May 2002: Dan Gendreau submitted a change to the Neo Geo driver so that Pop 'n Bounce can be controlled with a paddle. - 0.58: Added includes eogeo.h. - 0.57: Moved ng-sfix.rom from gfx1 to gfx2 and ng-lo.rom from gfx3 to gfx4. Move all gfx2 roms to gfx3. - 0.56: Added machine eocrypt.c. Added gfx3 rom 'ng-lo.rom' to neogeo.zip. - 17th September 2001: Nicola Salmoria implemented correct y zoom for the Neo Geo hardware thanks to help from Miguel Angel Horna, but it causes some problems with games using raster effects. - 0.37b13: Nicola Salmoria fixed NeoGeo raster effects. - 4th March 2001: Nicola Salmoria improved the C 68k core so that it can use separate memory handlers for different width data, and he fixed it from crashing in many Neo Geo games. - 28th February 2001: Nicola Salmoria improved the Neo Geo raster effects emulation. - 16th February 2001: Nicola Salmoria fixed the Qsound ROM loading and also fixed Neo Geo games from crashing. - 0.37b12: Ralf Willenbacher fixed auto animation speed in the NeoGeo games. - 7th February 2001: Nicola Salmoria improved the raster effects emulation in the Neo Geo driver. - 0.36RC2: [DOS] There are now two options for Hot Rod key mapping, -hotrod and -hotrodse. The latter remaps NeoGeo games to use the lower row of buttons. - 0.36RC1: [DOS] -hotrod selects a more appropriate button configuration when NeoGeo games are played [Paolo Fiorani]. - 0.36b15: Removed machine eogeo.h. - 0.36b8: Massimo Morra speed up a little the NeoGeo raster effects. - 0.36b1: Changed visible area to 304x224 in all NeoGeo games. - 0.35RC2: Nicola Salmoria incresed the horizontal resolution for NeoGeo to 320 (320x224). This looks strange with some games, but it is definitely the correct value as I verified it on the real thing. Games like Puzzle Bobble and Baseball Stars use the extra area, while most of the other games draw just two bars in there. If a game looks odd, adjust your monitor to send the extra area offscreen. IMPORTANT FOR PORTERS: the "safety area" allocated by osd_new_bitmap() must now be 16 pixels instead of 8. This is required by the NeoGeo driver. - 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others). - 28th May 1999: Andrew Prime added cycle skipping to the most recent Neo Geo games, and Nicola partly fixed a small graphics glitch in Thrash Rally. - 0.35b12: Added machine eogeo.h. Fabrice Martinez added memory card support in the NeoGeo driver. Card data is saved to the MEMCARD directory (you have to create it). Use the TAB menu to access the memory card options. Nicola Salmoria drastically reduced load times of the larger NeoGeo games. - 0.35b10: Nicola Salmoria added "kbmame" multi-button key equivalents for the NeoGeo games. They are only available if cheats are enabled. - 25th April 1999: Nicola modified the Neo Geo driver to load the roms MUCH faster, and it's not any minor improvement, the minutes waiting at the black screen is completely eliminated. - 17th February 1999: Fabrice Martinez has emulated the memory card and the calendar in the NeoGeo driver. - 0.35b3: Nicola Salmoria added 16-bit color support in the NeoGeo driver. It's enabled in a few games which were particularly affected by reduction to 256 colors. Changed Z80 CPU2 clock speed to 6MHz. - 0.35b2: Nicola Salmoria attempt at emulating some raster effects in the NeoGeo games. The IRQ2 handling is still 99% unknown, however you can see the field in Super Sidekicks 3 and 4. This is largely unaccurate, and VERY slow. Hit F1 to toggle the emulation on or off (by default it's on). - 0.35b1: Nicola Salmoria emulated some raster effects in the NeoGeo games. The IRQ2 handling is still 99% unknown, however you can see the field in Super Sidekicks 3 and 4. This is largely unaccurate, and VERY slow. Hit F1 to toggle the emulation on or off (by default it's on). Fixed NeoGeo palette - it's 5 bits per gun, not 4. Of course this makes the reduction to 256 colors even more difficult. 16-bit video modes will be supported in a later version. - 0.34b8: Neo Geo status: All games work, both in arcade and home mode. If you are stuck with a copyright message or the coin inputs don't work, delete the .CFG and .HI file for that game. This will fix the problem. Super Sidekicks controls still stop working after a couple of minutes, though. Sound support is 95% complete. If you experience garbled sound and you get NO GOOD DUMP EXISTS errors, this is caused by bad ROMs, not by imperfect emulation. There is NO WAY to fix that apart from redumping the bad ROMs. If you get a Z80 ERROR message, it means that the sound program ROM is bad. Run the game without sound. A few games have graphics glitches which are not easily fixed. "ROM length mismatch" errors. If you get these, you are just using ROMs larger than the ones MAME expects. This is not a fatal error and the game will still run fine (provided the ROMs are good, of course). You can "fix" the ROMs yourself just by removing the second half of the file. Note that the sizes used by MAME are sort of arbitrary. In many cases it is difficult to know for sure which size the ROMs are really supposed to be, so we decided to consistently use the smallest possible files. The real ROMs *might* be larger than that, but the extra space is not used by the game - it is either all FF, or contains a verbatim copy of the first half. - 0.34b6: MAME - FULL sound support, FM synth and ADPCM samples, on 90% of games using the YM2610 emulator [Hiromitsu Shioya]. Auto-animations are supported, these are used in many games. The Neogeo graphics hardware can cause animation without intervention from the main cpu. You can see this in the backgrounds of games such as Karnov's Revenge, Street Hoops, Samurai Shodown, King Of Fighters etc. Very accurate scaling support, including full screen zooms. No more 'missing tiles' on zoomed graphics. Major speedup! You should see at least 20-50% increase on all games. The downside is you will see a black screen for a few seconds at the start of every game as the graphics are converted to a custom format. There are many other optimisations in the video code too. Fixed bug in y-flipped tiles glitched when y<0 (Thrash Rally). Several games have experimental 68000 idle cycle skipping, for these games you should see increases of between 5% and 20%. Games currently using this method are: Puzzle De Pon, Karnov's Revenge, Wind Jammers, Street Hoops and Neo Bomberman. SRAM save size has been reduced to 0x2000 bytes from 0x10000. The NeoGeo has 8 memory frames and will store sram data for upto 8 games regardless of how many physical cartridges the machine can take. The Mame emulation emulates a fixed 1 cartridge neogeo, therefore only the first 0x2000 bytes of the SRAM should ever be used. Due to bullet-proofed(!) memory handling there should be no more corrupt sram saves either. Remember you can delete a game settings by deleting it's file in the 'hi' directory. Bug where SRAM states were reloaded upon every reset is fixed. Issues: Some games will give a piracy warning. You can still play the games if you set them to run in Console (Home) mode. For some games you can set the game back to arcade mode after the protection check is done and leave it that way (because some games leave a flag in SRAM as to whether the game has passed it's security check). Line (row) scrolling is not implemented. This is used for the floor in Karnov's Revenge, special effects in Spinmasters, etc, and many others. The calendar chip is not yet implemented. This release should give a substantial speed boost over previous betas, and there are some more optimisation ideas to be tried. The Neorage team will support all fixes to the bad roms and make sure their emulator is compatible. Most fixed romsets will work on Neorage already. Added bios zip file 'neogeo.zip'. Added Z80 (4MHz) CPU2 and YM-2610 (8Mhz) sound. - 0.34b4: MAME - This beta contains a major update to the NeoGeo driver. It is still far from perfect but has many improvements over the previous version. This is still very much a 'work-in-progress' driver with many known problems. Hopefully these problems will be fixed soon. How to: You need a zip file called neogeo.zip in your rompath. It should contain at least two files: neo-geo.rom (128k) and ng-sfix.rom (128k). There should also be two other roms which are not yet used by Mame, they _will_ be used in future versions of this driver so do not delete them. You also need to place the game zip in your rompath. If you do not know what 8 character filename the NeoGeo game you want to play has you can type: mame -listclones neogeo. That will list the 8 character zip names of all currently supported games. What's New? Many graphics improvements: * 'Missing tiles' in games such as Puzzle Bobble are fixed. * Scaling is improved, but still not perfect. Full screen zooms tend to break (eg, Thrash Rally, Art of Fighting). * 'Japan/Europe/USA' territory selection in dipswitch menu. * Start & coin key positions are moved to their 'standard' MAME positions. * Coin inputs work, freeplay is no longer the default.* Soft dipswitches are fully emulated and saved per game, the files are saved to the hiscore directory for now. * Custom drawgfx routine in place. This is slower than the previous MAME release but allows the graphics to be drawn from their native data. This allows: * MEMORY REQUIREMENTS APPROXIMATELY HALVED! And also quicker loading time.* If you experience a 'black screen' for a few seconds after loading it is because the 'pen usage' arrays are being calculated. MAME NeoGeo uses a compressed palette system to give the full NeoGeo 12 bit colour on an 8 bit display (this is nothing new, almost every other MAME driver for high colour games works in the same way, by choosing only the colours that are actually displayed at any one time). Although this gives better quality it actually takes around 10-15% of the processor time each frame. * There is no 'black screen' at the end of each games demo. All games now behave as per the arcade version and cycle to the 'NeoGeo logo' screen. Notes on soft dipswitches: You can access these from pressing F2 (self test) or setting the test mode dipswitch and resetting the virtual machine. Both soft dips and cabinet settings are saved for each game. If, for some reason, you experience strange gameplay (NOT graphics glitches), the soft dips may have become corrupt (this _is_ still a beta release!), to clear them you can wipe the file in the hiscore directory for the game OR go into the hardware test and select the 'clear backup ram' option (recommended). Other Fixes: Emulation of soft dips fixed many problems games had in previous versions, for example, the game timers being set low in games such as KOTM and Art of Fighting are fixed. Almost all 'gameplay' issues are fixed by this. Sidenote: The 'blood bios' is not needed, nor supported. All games affected by the blood bios actually have the 'blood' option in their soft dip options. It can be turned on & off there without having to use a special bios. In fact any non-standard bios may not work at this point. Due to the much decreased memory requirements large games such as Karnov's Revenge now work. What isn't fixed? 'New' games such as Metal Slug, Pulstar, Shock Troopers do not work, either due to protection or bankswitching used in these games (information needed!). The animation in the 'rain' scenes of Karnov's Revenge does not animate! As mentioned before, full screen zooms are not correct. The MVS memory card is not supported. Probably many other small bugs too. - 0.34b4: Bryan McPhail - All graphics nearly fixed, including missing tiles on zooms (pbobble etc). All zooms nearly 100%. Added USA/Japan/Europe mode. Altered start/select button placement, hardly anything uses select so I put start in it's usual Mame place (1 & 2). The 68000 can read back the byte it sends to the z80, at 0x320000. Fixed soft dips! And implemented backup ram to save them. No crash at end of demo when trying to switch cartridges. Coin inputs work. - 0.34b1: Added neogeo.c driver, machine eogeo.c and vidhrdw eogeo.c. TODO: Properly emulate the hard and soft dipswitches. Bring memory requirements down. The system is trying to switch games. Leaving it running in attract mode will cause the game to hang, because the system thinks it has got 255 cartridges inserted (see test mode). Implement proper scaling. Properly emulate the uP4990. Fix coin inputs. NeoRage has American, Japan & Europe setting, we only have Jap/English for now, NeoRage also has 'censor' dipsetting. - 3rd Augsut 1998: AVDB - All drivers now load the bios rom from the dummy parent no need for zipping the rom in every set. Removed all CPP style comments. - 1st Augsut 1998: Bryan McPhail - Currently, the 4bpp NeoGeo graphics are expanded to 8bpp Mame graphics, giving HUGE memory requirements. We have to use a custom zoom function anyway, why not just change it to draw from the 4bpp data... Would save a lot of memory. Compressed all the machine drivers. Added colour fade at start. Fixed the crash when going into soft dips. (bpx at c19c0a). RAM at 10f300 to 10ffff seems to be static? - 31st July 1998: Bryan McPhail - Started new layout of drivers, below. Added first attempt at zoom graphics. Made all games clone of NeoGeo parent, so the bios will load from it's own zip file (doesn't work yet). Added Thrash Rally - has lots of full screen zooms. - 30th July 1998: Bryan McPhail - Found sound byte. Found test switch (from hardware test). Coin inputs still dont work... Note: puzzle de pon, puzzle bobble, karnov revenge have tiles lowered for testing.. fix later. Changed all REAL_60HZ to just 60HZ - no vbl is used here, slight speedup. Fix the drivers at bottom. - 29th July 1998: Bryan McPhail - Added Karnovs Revenge. Core change: Make sure 'total' in GfxLayout is an INT not a short. Unsigned int in GfxElement. - 28th July 1998: Bryan McPhail - Removed prom init function, added compressed palette code. - 20th July 1998: AVDB - Palette banking activated. Used by Alpha Mission 2. Now featuring Mac friendliness (tm). rom loading should work on the Mac and the colors should be OK (tip from Brad). - 14th July 1998: AVDB - Implemented banking to bring down the memory requirements. Unfortunately debugging memory area 0xc00000 does not work anymore (weird?). - 13th July 1998: AVDB - Small change to the y tile parameters. - 9th July 1998: AVDB - Neo Geo can have 2 meg of ROM, the second bank is mapped to 0x200000 - 0x2fffff. - 4th July 1998: AVDB - Converted to Mb6 with old allegro. The new allegro library does not work with my graphics card (a Matrox Millenium 2 MB). - 30th June 1998: AVDB - Added fake dipswitch settings for Language and system. - 29th June 1998: AVDB - Finally fixed Y scrolling (YES!). Implemented a very crude zoom, probably have to write my own zoom function. - 28th June 1998: AVDB - Palette stuff implemented but not activated. A number of shadow registers found. - 27th June 1998: AVDB - Fixed some shadow registers, Puzzle de Pon now works 100 %. New tile banking code, Sidekicks now works. New name, Shin Emu Keikaku team. Shin Emu Keikaku team is now: AVDB, Bryan McPhail and Fuzz. |
| aodk | Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku[May/24/98] Here are the proms for Aggressors Of DaRK Kombat! These proms are taken from the Arcade version. - |
| alpham2 | Alpha Mission II / ASO II - Last Guardian[Nov/15/2000] ASO II - Last Guardian - / Alpha Mission II (c)1991 SNK NEOGEO MVS Redumped 007-P1.BIN [5b266f47] 524,288 007-P2.BIN [eb9c1044] 131,072 007-S1.BIN [85ec9acf] 131,072 007-M1.BIN [28dfe2cd] 131,072 007-V1.BIN [cd5db931] 1,048,576 007-V2.BIN [63e9b574] 1,048,576 007-C1.BIN [8fba8ff3] 1,048,576 007-C2.BIN [4dad2945] 1,048,576 007-C3.BIN [68c2994e] 524,288 007-C4.BIN [7d588349] 524,288 Dumped 11/15/2000 - |
| aof2 | Art of Fighting 2 / Ryuuko no Ken 2 (set 1)[Jan/05/2004] aof2a: This ROM contains an update to AOF2. It should be loaded over the first 512k of the 1meg P1 already used in MAME, all other ROM's are the same on the cart. (note, there is still a Korean m1 ROM from KOF98 I dumped not added to MAME as a seperate cone set, all other ROM's are the same.) - |
| bakatono | Bakatonosama Mahjong Manyuki[Dec/04/2000] Bakatonosama Mahjong Manyuuki (c)1991 Monolith Corp. NEOGEO MVS 036-P1.BIN [1c66b6fa] 524,288 036-S1.BIN [f3ef4485] 131,072 036-M1.BIN [f1385b96] 131,072 036-V1.BIN [1c335dce] 1,048,576 036-V2.BIN [bbf79342] 1,048,576 036-C1.BIN [fe7f1010] 1,048,576 036-C2.BIN [bbf003f5] 1,048,576 036-C3.BIN [9ac0708e] 1,048,576 036-C4.BIN [f2577d22] 1,048,576 Dumped 12/04/2000 - |
| bangbead | Bang Bead[Apr/01/2002] Bang Bead by Visco. on Neo Geo MVS Provided: 01/04/2002. - |
| flipshot | Battle Flip Shot[Apr/03/99] |:. Title: Battle FlipShot! `:::::| |:::. Genre: Air Hockey On Crack `:::| |:::::. Size : 56 MegaBits Released On: April 3, 1999 `:| )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-( | | | Release Notes: Back again with yet another release! Battle Flipshot | | enjoyed limited release last year, overshadowed by SNK's | | bigger titles released in 1998. It's a tiny game but it's | | a great deal of fun. It borrows elements from a bunch of | | different games. You have rounds like any fighting game | | out there. To win a round you have to smash the 6 icons | | behind your opponents goal line by deflecting the ball | | into them, all the while protecting your own icons. It can | | hectic quick. :) For good measure, Visco threw in 2 vixens | | with big boobies. And when isnt big boobies a plus!?! :) | | | )-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-( - |
| bjourney | Blue's Journey / Raguy[May/18/98] Here are the proms for Blue's Journey! These proms are taken from the Arcade version. - |
| breakers | Breakers[Jan/31/99] |:. Title: BREAKERS .:| |:::. Genre: Fighting .:::| |:::::. Size : 210 MegaBits Released On: January 31, 1999 .:::::| - [Apr/09/99] |:. Title: Breakers Revenge `:::::| |:::. Genre: Fighting Madness `:::| |:::::. Size : 242 Megabits Released On: April 9, 1999 `:| - |
| marukodq | Chibi Marukochan Deluxe Quiz[Jan/20/99] Maruko Deluxe Quiz (c)1995 SNK/TAKARA CPU : 68000 Z-80 SOUND : YM2610 (NEOGEO MVS) MARU-C1.ROM ; CHR ROM MARU-C2.ROM ; | MARU-C3.ROM ; | MARU-C4.ROM ; / MARU-M1.ROM ; SOUND PRG MARU-P1.ROM ; MAIN PRG MARU-S1.ROM ; FIX CHR MARU-V1.ROM ; VOICE DATA MARU-V2.ROM ; / - |
| diggerma | Digger Man (prototype)[Jul/14/2000]
Here is all of the information I can share about this new Neo Geo dump,
straight from the dumper's mouth. Is it a homebrew game? Is it a rare
prototype? Long and short of it is, we don't know.
|@---------------------------------::::----------------------------------------|
| |
| "I finally got a chance to check out the Diggerman cart first hand, and this |
| is what I found out: |
| |
| The boards used for the game are not your standard MVS boards. There are no |
| custom SNK chips at all on the boards - just eproms and some logic ICs. |
| |
| Looking at the boards, NONE of the chip manufacture dates are past 1994 (on |
| the eproms or the logic ICs), which means that there is a very good chance |
| that this game is a TRUE beta/prototype, or at least it sits on old boards, |
| or a person is burning the game on old eprom stock. |
| |
| The way the board is designed (and the eproms are used), you won't be able |
| to do a normal MVS -> Home conversion (too technical to go into here). |
| |
| The game is VERY small. If you go by what is IN the roms (not the roms sizes |
| themselves since there is a lot of wasted space), the size is 11 Megabits. |
| It could be even smaller, depending on the V rom since I haven't looked at |
| that yet. |
| |
| The NGH number of the game is set at 066, which is the same as Fighter's |
| History Dynamite. This is very possible if the game was coded using "shell" |
| code when the game was developed and never changed (programmers will know |
| what shell code is). |
| |
| The game itself definitely looks like a work-in-progress, evaluation type |
| deal. Something whipped together to see if this type of genre would fly. |
| There is no polishing in the game. No "NEO GEO" boot screen, no credit |
| counter (that I could se), etc. |
| |
| I've only played the game for about 2 minutes, so I can't give much detail |
| on gameplay. The movement of the player could use a little cleanup, and the |
| graphics are definitely not Neo quality. It actually looks like 32 color |
| graphics you would see on an old Amiga 500. |
| |
| Speaking of graphics, when I was looking through the graphic roms, I did not |
| see any graphics for the "NEO GEO" logo screen, I could read "VISCO GAMES" |
| in the S1 graphics though. |
| |
| The game does use large parallaxing playfields, which is a nice change in |
| pace. It has a lot of the Boulderdash fell to it (if I remember that game |
| correctly). Your objective is to collect enough gems to get out of a level |
| and as you're going, you need to collect energy boosts or you will run out |
| and die. The timer was counting down from 20, but nothing happened when it |
| got to 0 -- my guess is that it's a bonus counter? |
| |
| If the game was a little more polished and the controls tweaked a little, |
| this would be a great Neo addition. |
| |
| That's about all I have at the moment. If this is a truly lost game that |
| surfaced, then it's rather kool that it did. If you want a change in pace |
| for the Neo (for once), then this is something to add to your collection. I |
| think this game will fall into the hands of the collectors simply because I |
| have a strong feeling that there will be NO official home (or MVS) release |
| of this game from SNK or Visco, or whoever the developer is. |
| |
| I really don't think NCS had an official distributor from Japan lined up on |
| this one folks. I think they heard about the game and were trying to find |
| out info and took pre-orders just in case they could source it. I would love |
| to be proved wrong though! I'm always glad to see new games released (though |
| the official channels). |
| :|
| Is it homebrew (or unofficial 3rd party)? No idea." ::|
| |
|@---------------------------------::::----------------------------------------|
- |
| eightman | Eight Man[Oct/26/2000] Readme for Eightman MVS -- Ver 1.0 ------------------------------------------ After having gone through the correction of my first dump, I very confident that this dump is accurate. The MVS version of Eightman is very different from the MGD-2 copy. Only the S1 rom remains the same. It's possible that some of the roms were cut into two pieces for the MGD-2 dump, which would explain quite a few things. Also, I think some roms were dumped incorrectly for MGD-2, because the MVS set seems to fix a few graphical bugs in the game. Oct. 26, 2000 - |
| fbfrenzy | Football Frenzy[Nov/04/2000] Readme for Football Frenzy MVS -- Ver 1.0 ------------------------------------------------- Well, this was really frustrating to dump. The actual dumping of the ROMs went fine, but I had a whole slew of problems testing the new set in MAME. In the end, they were all caused by errors in the ROM definition I wrote. The game plays fine now and as usual quite a few ROMs are different. Nov. 4, 2000 - |
| goalx3 | Goal! Goal! Goal![May/24/98] Here are the proms for Goal! Goal! Goal! These proms are taken from the Arcade version. - |
| janshin | Jyanshin Densetsu - Quest of Jongmaster[Aug/20/98] Janshin Densetsu (Quest of JongMaster) (c)1994 SNK/AICOM CPU : 68000 Z-80 SOUND : YM2610 (NEOGEO MVS) JANS-C1.ROM ; CHR ROM JANS-C2.ROM ; / JANS-M1.ROM ; SOUND PRG JANS-P1.ROM ; MAIN PRG JANS-S1.ROM ; FIX ROM JANS-V1.ROM ; VOICE DATA - |
| kotm | King of the Monsters (set 1)[Oct/28/2000] King of the Monsters MVS - Ver 1.0 ----------------------------------- This game, like Eightman, is completely different (as far as the actual ROM files) from its MGD-II format, mostly because the MGD-II was apparently only able to copy 512k at a time. Only the S1 rom remains the same. Of course, the V and C are probably the same, but since they were split up before, I didn't bother to compare them (I only compared the CRCs, which would obviously be different). Oct. 28, 2000 - |
| kizuna | Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle[Oct/16/98]
[ Neo Charity Presents ]
| Kizuna Encounter!! |
| Genre: Fighting. |
| Size: 242 Megabits |
[ Released On: 10-16-98 ]
<---[ Release Notes: ]------------------------------------------------------------------>
Kizuna Encounter: Super Tag Battle! This is everything the original
Savage Reign should have been. They added tag team mode ala Street
Fighter VS Xmen, c00l combos, and some new characters! Rosa kicks
ass! :) Why? She's a chic with a sword, she shows her belly button,
and you can make her shirt explode. What more could ya ask for? :)
<---[ Boss Code: ]---------------------------------------------------------------------->
How to use the bosses!
Rosa Gozu KageShishioh Chung Hayate
Kim Mezu Gordon Joker Eagle
1. At the team select screen, put the cursor on Mezu.
2. Move left, up, right, you'll be on Gozu (Mezu->Kim->Rosa->Gozu)
3. Circle the screen once counterclockwise, returning to Gozu.
(Gozu->Rosa->Kim->Mezu->Gordon->Joker->Eagle->Hayate->Chung
->KageShishioh->Gozu).
4. Press D, you'll hear Jyazu's laugh.
5. Jyazu is above Gozu's panel, tap up to access him. (up again to
return to Gozu) Same for ShinShishioh, above KageShishioh's panel.
<--------------------------------------------------------------------------------------->
- |
| lastblad | Last Blade / Bakumatsu Roman - Gekka no Kenshi, The (set 1)[Sep/26/98]
[ Neo Charity Presents ]
| LAST BLADE!!!! |
| Genre: Fighting, Silly |
| Size: 474 Megabits |
[ Released On: 09-26-98 ]
-
|
| lastbld2 | Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi, The[Dec/31/99] |:. Title: LAST BLADE 2 `:::::| |:::. Genre: YOU CANT BE SERIOUS `:::| |:::::. Size : 554 MegaBits `:| - |
| lresort | Last Resort[Jan/08/2000] Last Resort (c)1992 SNK NEOGEO MVS lr_p1.rom 524,288 lr_s1.rom 131,072 lr_m1.rom 131,072 lr_v1.rom 1,048,576 lr_v2.rom 1,048,576 lr_c1.rom 1,048,576 lr_c2.rom 1,048,576 lr_c3.rom 524,288 lr_c4.rom 524,288 Dumped 01/08/2000 - |
| lbowling | League Bowling[Oct/29/2000] League Bowling (c)1990 SNK NEOGEO MVS 019-P1.BIN [a2de8445] 524,288 019-S1.BIN [5fcdc0ed] 131,072 019-M1.BIN [589d7f25] 131,072 019-V11.BIN [0fb74872] 524,288 019-V12.BIN [029faa57] 524,288 019-V21.BIN [2efd5ada] 524,288 019-C1.BIN [4ccdef18] 524,288 019-C2.BIN [d4dd0802] 524,288 Dumped 10/29/2000 - |
| legendos | Legend of Success Joe / Ashitano Joe Densetsu[Oct/04/98] [ Neo Charity Presents ] | Legend of Success Joe! | | Genre: Boxing. | | Size: 46 Megabits | [ Released On: 10-03-98 ] - |
| maglord | Magician Lord (set 1)[Jan/26/98]
Here are the proms for Magician Lord
NOTE: These proms are for the arcade version
Magician Lord
Joystick - Control hero
A button - Attack
B button - Jump
* - Hero can transform himself by
combining fire, water, & wind elements
C and D buttons - Not Used
- |
| mslug2 | Metal Slug 2 - Super Vehicle-001/II[Aug/25/98]
| METAL SLUG 2 !!! |
| Genre: Sidescrolling Madness |
| 362 Megabits |
[ Released: 08-25-98 ]
- |
| mslug4 | Metal Slug 4[Jun/26/2002] Metal Slug 4 ms4_p1.rom 4D7E6624 ms4_p2.rom FDB7AED8 ms4_m1.rom ???????? ms4_c1.rom 6C2B0856 ms4_c2.rom C6035792 ms4_c3.rom 0721D112 ms4_c4.rom 6AA688DD ms4_c5.rom 794BC2D6 ms4_c6.rom F85EAE54 ms4_v1.rom C1B2AF81 ms4_v2.rom CBBDC6FA ms4_v3.rom C4F1A3CC ms4_v4.rom 40126A0A - |
| minasan | Minnasanno Okagesamadesu[Nov/11/2000] Minasan no Okagesamadesu! - Dai Sugoroku Taikai - (c)1990 Monolith Corp. NEOGEO MVS 027-P1.BIN [c8381327] 524,288 027-S1.BIN [e5824baa] 131,072 027-M1.BIN [add5a226] 131,072 027-V11.BIN [59ad4459] 1,048,576 027-V21.BIN [df5b4eeb] 1,048,576 027-C1.BIN [d0086f94] 1,048,576 027-C2.BIN [da61f5a6] 1,048,576 027-C3.BIN [08df1228] 1,048,576 027-C4.BIN [54e87696] 1,048,576 Dumped 11/09/2000 - |
| miexchng | Money Puzzle Exchanger / Money Idol Exchanger[Oct/23/98] Money Idol Exchanger (c)1997 SNK/FACE CPU : 68000 Z-80 SOUND : YM2610 (NEOGEO MVS) MIEX-C1.ROM ; CHR ROM MIEX-C2.ROM ; | MIEX-C3.ROM ; | MIEX-C4.ROM ; / MIEX-M1.ROM ; SOUND PRG MIEX-P1.ROM ; MAIN PRG MIEX-S1.ROM ; FIX ROM MIEX-V1.ROM ; VOICE DATA * I'm afraid the VOICE rom image is corrupted... - [Feb/02/99] |:. Title: Money Puzzle Exchanger `:::::| |:::. Genre: Puzzle `:::| |:::::. Size : ??? MegaBits `:| |
| nam1975 | NAM-1975[Jan/20/98] Here are the proms for NAM-1975 NOTE: These proms are for the arcade version [Jan/18/98] NAM-1975 Joystick - Control hero & cursor A button - Machine Gun B button - Special Weapon C button - Emergency control of hero * Combination of joystick & C button - Hero Runs * Hold joystick down and to the right or left with C button and hero escapes by scrolling D button - Not Used - |
| neodrift | Neo Drift Out - New Technology[May/24/98] Here are the proms for Neo Drift Out! These proms are taken from the Arcade version. - |
| neomrdo | Neo Mr. Do![Sep/08/98] Neo Mr.Do! (c)1997 SNK/VISCO CPU : 68000 Z-80 SOUND : YM2610 (NEOGEO MVS) NEOMD-C1.ROM ; CHR ROM NEOMD-C2.ROM ; / NEOMD-M1.ROM ; SOUND PRG NEOMD-P1.ROM ; MAIN PRG NEOMD-S1.ROM ; FIX ROM NEOMD-V1.ROM ; VOICE DATA - |
| ncombat | Ninja Combat (set 1)[Jun/24/99] Ninja Combat MVS Version (Romset in Split Form) ----------------------------------------------- ncom_c1.rom 524,288 bytes 33cc838e ncom_c2.rom 524,288 bytes 26877feb ncom_c3.rom 524,288 bytes 3b60a05d ncom_c4.rom 524,288 bytes 39c2d039 ncom_c5.rom 524,288 bytes 67a4344e ncom_c6.rom 524,288 bytes 2eca8b19 ncom_m1.rom 131,072 bytes b5819863 ncom_p1.rom 524,288 bytes b45fcfbf ncom_s1.rom 131,072 bytes d49afee8 ncom_v11.rom 524,288 bytes cf32a59c ncom_v12.rom 524,288 bytes 7b3588b7 ncom_v13.rom 524,288 bytes 505a01b5 ncom_v21.rom 524,288 bytes 365f9011 ----------------------------------------------- Dump Provided By RS of the Former NeoGeo Country Downloaded from GeoShock IRC EFnet Channel #geoshock http://geoshock.dhs.org/ Usage ----- The accompanying file in this zip is one of thirteen ROM files for Ninja Combat. The other files are as follows: Character Roms ncom_c2.rom, ncom_c3.rom, ncom_c4.rom, ncom_c5.rom, ncom_c6.rom Voice Roms ncom_v11.rom, ncom_v12.rom, ncom_v13.rom, ncom_v21.rom Other Roms ncom_m1.rom, ncom_s1.rom, ncom_p1.rom Once you have the required files you must place them (unzipped) into a single directory. This directory must then be zipped into a zip file the name of which does not matter at the time of writing this .txt file as no official MAME version currently supports this Romset. The game can however be played in NeoRageX In addition you will require the NeoGeo Bios files to exist in a zip file called neogeo.zip - |
| overtop | Over Top[Sep/29/98] [ Neo Charity Presents ] | Over Top!! | | Genre: Racing! | | Size: 210 Megabits | [ Released On: 09-30-98 ] - |
| panicbom | Panic Bomber[Oct/09/98]
[ Neo Charity Presents ]
| Panic Bomber!! |
| Genre: Puzzle. |
| Size: 46Megabits |
[ Released On: 10-09-98 ]
- |
| pulstar | Pulstar[May/19/98] Here are the proms for Pulstar! These proms are taken from the Arcade version. - |
| puzzledp | Puzzle De Pon![May/22/98] Here are the proms for Puzzle De Pon! These proms are taken from the Arcade version. - [Jan/19/99] Puzzle De Pon R (NEOGEO) By Visco 1997 Dumped 1/19/1999 - |
| joyjoy | Puzzled / Joy Joy Kid[Jan/20/99] Joy Joy Kid (MVS version) Dumped 01/20/99 - |
| quizkof | Quiz King of Fighters[May/04/99] Quiz King of Fighters (c)1994 SNK/SAURUS CPU : 68000 Z-80 SOUND : YM2610 (NEOGEO MVS) QKOF-C1.ROM ; CHR ROM QKOF-C2.ROM ; | QKOF-C3.ROM ; | QKOF-C4.ROM ; / QKOF-M1.ROM ; SOUND PRG QKOF-P1.ROM ; MAIN PRG QKOF-S1.ROM ; FIX ROM QKOF-V1.ROM ; VOICE DATA QKOF-V2.ROM ; | QKOF-V3.ROM ; / - |
| ragnagrd | Ragnagard / Shin-Oh-Ken[Sep/30/98]
OPERATION RAGNAGARD (Shin-Oh-Ken) (c) Saurus
: Released : Sept 30th, 1998
: Game Type : Fighting
: Rel size : 338 Mbit
This game was HARD TO FIND. Since its a rare game. The game itself is
a AWESOME beat-em-up game so you won't be dissapointed by it. As usual
when it comes to Beat-em-Up games, I haven't played it too much.
-
|
| rbff1 | Real Bout Fatal Fury / Real Bout Garou Densetsu[Nov/13/2000] Real Bout Garou Densetsu / Real Bout Fatal Fury (c)1995 SNK NEOGEO MVS Redumped 095-P1.BIN [63b4d8ae] 1,048,576 095-P2.BIN [cc15826e] 2,097,152 095-S1.BIN [b6bf5e08] 131,072 095-M1.BIN [653492a7] 131,072 069-V1.BIN [2bdbd4db] 4,194,304 069-V2.BIN [a698a487] 4,194,304 095-V3.BIN [189d1c6c] 4,194,304 069-C1.BIN [e302f93c] 4,194,304 069-C2.BIN [1053a455] 4,194,304 069-C3.BIN [1c0fde2f] 4,194,304 069-C4.BIN [a25fc3d0] 4,194,304 095-C5.BIN [8b9b65df] 4,194,304 095-C6.BIN [3e164718] 4,194,304 095-C7.BIN [ca605e12] 2,097,152 095-C8.BIN [4e6beb6c] 2,097,152 Dumped 11/13/2000 - |
| rbff2 | Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (set 1)[Sep/03/98] | REAL BOUT FATAL FURY 2 | | 539 Megabits | | Donated by: BLAZEMORE | [ Released: 09-04-98 ] Here it is, in all its glory. The 539 Megabit monstrosity known as Real Bout 2. This is the BIGGEST neogeo release so far, and we're happy to be the ones bringing it to you! As far as I can tell, it runs PERFECTLY with neorage. Incredible graphics, animation, and great gameplay make this one of the better neogeo fighters thus far. [ Neo Charity Presents ] | RB2 Sound Fix! | | | [ Released On: 01-28-99 ] This has to be one of the most requested sound fixes to date (except for the request for Kof 98 sound roms, which I don't have yet.) - |
| rbffspec | Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special [1998/08/24]
: Released : August 24th, 1998
: Game Type : Fighting
: Unpacked sz: 55Megs
This is one of the most anticipated Fighting games. And it's in
my opinion one of the best I've played.
-
|
| ridhero | Riding Hero (set 1)[Oct/23/2000] Readme for Riding Hero MVS -- Tyris - Ver 3.0 --------------------------------------------- Finally someone attempts to finish redumping the Neo*Geo games that still exist only in MDG-2 format! ;) Well, this is my first Neo*Geo dump (redump, actually). This is the MVS version of Riding Hero. I read and verified all the ROMs, they all appear good. This is a newer zip than was available before. Two fixes have been implemented: the v11 ROM was redumped again to match the old CRC (like it should), and the S1 was missing half. Anyhow, I hope this dump works for all you MAMEers out there! Sorry for all the confusion. Updates to neogeo.c for MVS dump -------------------------------- - |
| roboarmy | Robo Army[Jan/24/99] Robo Army (MVS version) Dumped 01/24/99 - |
| samsho3 | Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 1) [Aug/26/98]
Samurai Showdown 3 (c) SNK
Released : August 26th, 1998
Game Type : Fighting
Unpacked sz: 35Megs
Samurai Showdown 3 is a helluva fightinggame. If you are in to
fightinggames, you must play this one!
This is the first time we try with using multiple packages when
doing a release. Tell us what you think about it
This is a 100% PERFECT release, so it wont need any additional fix:es.
I think all of you can understand that we want to assure you 100% perfect
dumps, so that's why you have to wait.
-
|
| spinmast | Spin Master / Miracle Adventure[Aug/30/98] [ NeoCharity Presents ] | SPINMASTER | | 90 Megabits | [ Released: 08-30-1998 ] - |
| stakwin2 | Stakes Winner 2[Feb/10/99] |:. Title: Stakes Winner 2! `:::::| |:::. Genre: Horse Racing `:::| |:::::. Size : 178 MegaBits Released On: February 10, 1999 `:| | | | Release Notes: Here's one for all of you Off Track Betting junkies. :) | | Stakes Winner 2! It's almost twice as big as the original, | | so fans of the original will definitely have their fill! | | No signs of ... stopping at all! He's gone mad with | | his trusty EMP-20 and dumped yet another GREAT title! HUGE | | thanks to him and ... for donating the cart! | | | - |
| ssideki | Super Sidekicks / Tokuten Ou[May/21/98] Here are the proms for Super Sidekicks! These proms are taken from the Arcade version. - |
| ssideki2 | Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - real fight football[Aug/04/98] General: ======== This game is a fantastic football game. I haven't played it too much yet, but so far it's friggin good. I hope that you will like it. Notice: ======= There are some graphics problem in this game using the current release of neoRAGE. I DON'T know if it works in any of those developer versions that the neoRAGE team has. - |
| kof94 | The King of Fighters '94[May/24/98] Here are the proms for King Of Fighters'94! These proms are taken from the Arcade version. - |
| kof96 | The King of Fighters '96 (set 1)[Aug/12/98] King Of Fighters '96 Neo-Geo Arcade Cartidge -- Modified Version -- Dumped 08/11/1998 Description of MODIFICATION: ---------------------------- Chip EP1 (KOF96m_ep1.rom) is not the orginial rom. All others are. and the other half of the modification is attached to P1 (KOF96_p1.rom). A 74LS04 is attached on P1 by its pin 8 to P1's pin 11 and pin 9 to P1's pin 1. This Modification makes Chizuru and Goenitz playable. - |
| kof97 | The King of Fighters '97 (set 1)[Sep/28/98]
[ Neo Charity Presents ]
| KING OF FIGHTERS 97!!! |
| Genre: Fighting, Silly |
| Size: 460 Megabits |
[ Released On: 09-21-98 ]
KING OF FIGHTERS 97. :) In all it's orochi maddening glory.
Secret characters included, there are 35 characters in all.
-
|
| kof98 | The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends[Jan/13/99]
[ Neo Charity Presents ]
| King Of Fighters '98 |
| 639 Megabits |
| January 14,1999 |
There are Minor sprite problems Using these roms in NEORAGE Beta 1. They work OK in
NEOGEM v.5. Sound ROMS are Not Included in this set due to the leaking of the "Pre-release"
ROMs. Don't mail me about them. I just won't answer.
-
[Nov/01/2003]
Correan KOF98 Z80 driver 242-M1K chip. (No JPN voices)
Did came from protected version of the program board.
-
|
| kof99 | The King of Fighters '99 - Millennium Battle (set 1)[Nov/12/2001] The King of Fighters '99 - Millennium Battle - (c)1999 SNK NEOGEO MVS NEO-MVS PROGLBA 32M Mask Ver. 251-P1.BIN [006e4532] 251-P2.BIN [90175f15] 16M EP Ver. 251-EP1.P1 [1e8d692d] 251-EP2.P2 [d6206e5a] 251-EP3.P3 [d58c3ef8] 251-EP4.P4 [52de02ae] 251-V1.BIN [ef2eecc8] (TC5332204AP) 251-V2.BIN [73e211ca] | 251-V3.BIN [821901da] / 251-V4.BIN [b49e6178] (TC5316200CP) Custom chip: SNK CORP PCM 9915 K52 (80pin PQFP) SNK NEO-SMA (144pin PQFP) NEO-MVS CHAFIO 251-M1.BIN [5e74539c] (TC531001DP) 251-C1.BIN [0f9e93fe] (TC5364205P) 251-C2.BIN [e71e2ea3] | 251-C3.BIN [238755d2] | 251-C4.BIN [438c8b22] | 251-C5.BIN [0b0abd0a] | 251-C6.BIN [65bbf281] | 251-C7.BIN [ff65f62e] | 251-C8.BIN [8d921c68] / Custom chip: SNK NEO-CMC 90G06CF7042 JAPAN 9926EAI D0358AAA (240pin PQFP) Dumped: 10/Sep/2001 11/Sep/2001 09/Oct/2001 12/Nov/2001 - |
| tophuntr | Top Hunter - Roddy & Cathy (set 1)[Nov/25/2000] Top Hunter - Roddy & Cathy - (c)1994 SNK NEOGEO MVS 046-P1.BIN [69fa9e29] 1,048,576 046-P2.SP2 [f182cb3e] 1,048,576 046-S1.BIN [14b01d7b] 131,072 046-M1.BIN [3f84bb9f] 131,072 046-V1.BIN [c1f9c2db] 1,048,576 046-V2.BIN [56254a64] 1,048,576 046-V3.BIN [58113fb1] 1,048,576 046-V4.BIN [4f54c187] 1,048,576 046-C1.BIN [fa720a4a] 1,048,576 046-C2.BIN [c900c205] 1,048,576 046-C3.BIN [880e3c25] 1,048,576 046-C4.BIN [7a2248aa] 1,048,576 046-C5.BIN [4b735e45] 1,048,576 046-C6.BIN [273171df] 1,048,576 046-C7.BIN [12829c4c] 1,048,576 046-C8.BIN [c944e03d] 1,048,576 Dumped 11/25/2000 - |
| tpgolf | Top Player's Golf[Jan/25/98]
Top Player's Golf
Joystick - Control ball direction and select mode
A button - Shot & club selection
(select shot using shot gauge)
B button - Club selection & mode
C button - Not Used
D button - Score card display
* Nassau game mode available
-
[Jan/25/98]
Here are the proms for Top Player's Golf
NOTE: These proms are for the arcade version
- |
| viewpoin | Viewpoint[May/20/98] Here are the proms for View Point! These proms are taken from the Arcade version. - |
| wh2 | World Heroes 2[Aug/20/98] ########################## # World Heroes 2 Jet # # for the NEO GEO # # AES Console System # ########################## Dumped on 08/19/1998 - |
| whp | World Heroes Perfect[Oct/18/98]
| World Heroes PERFECT!! |
| Genre: Fighting, Silly |
| Size: 226 Megabits |
[ Released On: 10-18-98 ]
This time around, its World Heroes Perfect! Easily the best of
the world heroes series. WHP adds crazy combo potential, newly
drawn specials, new supers, new stages, guard crush attacks,
and a story line straight out of a feature on Mystery Science
Theatre 2000!
- |