| driver | mystwarr.c |
| source | mystwarr.c (mystwarr.c on mamedev.org) |
| games | Gaiapolis (ver EAF) Gaiapolis (ver JAF) Gaiapolis (ver UAF) Kyukyoku Sentai Dadandarn (ver JAA) Martial Champion (ver AAA) Martial Champion (ver EAA) Martial Champion (ver EAB) Martial Champion (ver JAA) Martial Champion (ver UAD) Metamorphic Force (ver EAA) Metamorphic Force (ver JAA) Metamorphic Force (ver UAA) Monster Maulers (ver EAA) Mystic Warriors (ver EAA) Mystic Warriors (ver UAA) Violent Storm (ver AAC) Violent Storm (ver EAB) Violent Storm (ver JAC) Violent Storm (ver UAB) |
| information | 0.67 [R. Belmont, Phil Stroffolino, Acho Tang, Nicola Salmoria, Olivier Galibert, Brian Troha, Guru, Yasuhiro Ogawa] TODO: - Metamorphic Force's intro needs alpha blended sprites. NOTES: - Hardware: These games are the "pre-GX" boards, combining features of the previous line of hardware begun with Xexex and those of the future 32-bit System GX (notably 5 bit per pixel graphics, the powerful K055555 mixer/priority encoder, and K054338 alpha blend engine from System GX are used). - Driver: Assists from Olivier Galibert, Brian Troha, Guru, and Yasuhiro Ogawa. WIP: - 0.125u7: Changed VSync to 59.185606. - 0.125u4: Aaron Giles fixed crasher due to some Konami games using 8 layers in the K056832 implementation, even though it was only written for 4. - 0.99u1: R. Belmont fixed all the mystwarr.c games so they pass their service mode mask ROM tests, with the exception of Metamorphic Force (it gets hung up on the road generator ("LVC") test for some reason). He also fixed a crash in the driver games. - 0.98u1: Mamesick fixed inverted stereo channels in the mystwarr.c driver. - 0.68: Various Konami related fixes and improvements [Acho A. Tang, R. Belmont]. - 12th May 2003: Acho A. Tang improved the Mystic Warriors and Konami GX drivers again, fixing graphics priorities, shadows and blending in various games. - 22nd April 2003: Acho A. Tang converted the Mystic Warriors and Konami GX drivers to different drawing routines that will allow more improvements later on. - 0.67: Added mystwarr.c driver and vidhrdwmystwarr.c. All games are playable with sound and correct colors. Metamorphic Force's intro needs alpha blended sprites. Metamorphic Force in-game needs the 53250. It's never important for gameplay fortunately, but it's needed for completeness. - 22nd March 2003: Nicola Salmoria fixed the ROZ layer placement, orientation, clipping and enable in the Mystic Warriors driver. Acho A. Tang fixed the sprite brightness and improved the priorities in it. - 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers. - 12th March 2003: R. Belmont sent in an update to the Mystic Warriors driver, making Metamorphic Force playable with some graphics glitches, and making Violent Storm work somewhat but it still suffers from unemulated protection. Additionally, Ultimate Battler Dadandarn! worked already in yesterday's update but has major graphics glitches. Brian Troha and Guru fixed some ROM names in the Mystic Warriors driver. - 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis. |
| gaiapols | Gaiapolis (ver EAF)[Jul/29/99]
Gaiapolis
Konami 1993
PWB353396A
123E14.2G 123E15.2M 123E16.2T 123E17.2X
256k-100 256k-100 054157 054156
123E13.9C 64k-150 054539 054539 256k-70 256k-70
Z80E 053252 256k-70
2018
2018 256k-100 123F12.17P 054000 055555
2018 054338 256k-100 123E09.19L 123F11.19P
256k-70 256k-70
32MHz 68000-16 055673 053246
123E07.24M
123E06.26N
123E05.29N
123E04.32N
64k-80 123E02.34J 123E19.34U 123E21.34Y
64k-80 053936 123E01.36J 123E03.36M 123E18.36U 123E20.36Y
[Aug/10/2002]
Gaiapolis (Version JAF)
Program and Data ROM redump
PCB No: PWB353396A
CPUs : 68000, Z80
OSC : 18.432MHz, 32.000MHz
RAM : MN4464 (x3), HM62256 (x9), 6116 (x3)
DIPSW : 4 Position (x1)
PALs : 055996 (sound), 056469A (cpu)
CUSTOM: 053936
054338
054539 (x2)
053252
054157 (x2)
055555
053246A
055673
54000
OTHER : OKI M16911 (EEPROM), Push Button Test SW near JAMMA connector,
4 pin header for stereo sound OUT
ROMs (dumped):
Filename Use Type
------------------------------------
123JAF11.19P \ 27C020
123JAF12.17P / Main Program 27C020
123E09.19L Program Data 27C080
OTHER ROMs (for naming reference)
Filename Size (On PCB)
----------------------------
123E01.36J 1M
123E02.34J 2M
123E03.36M 2M
123E04.33N 4M/8M
123E05.30N 4M/8M
123E06.27N 4M/8M
123E07.24M 1M/2M/4M/8M
123E13.9C 512K/1M/2M (Sound Program)
123E14.2G 16M/32M
123E15.2M 16M
123E16.2T 8M/16M
123E17.2X 8M/16M
123E18.36U 16M
123E19.34U 16M
123E20.36Y 16M
123E21.34Y 16M
- |
| mtlchamp | Martial Champion (ver EAB)[Feb/04/2001] Martial Champion (JPN Ver.) (c)1993 Konami GX234 PWB353366A CPU :68000PLCC-16MHz,Z80-E Sound:Konami 054986A ? OSC :32.00000(18.43200)MHz Other:Konami 053990,053252,054338,054539,053246A,055673,055555,054157,054156 234JAA01.20F [76c3c568] 234JAA02.20G [95eec0aa] 234_D03.19F [abb577c6] 234_D04.19G [030a1925] 234_D05.6B [efb6bcaa] 234A06.2D [12d32384] 234A07.1D [05ee239f] 234A08.1H [27e94288] 234A09.1K [03aad28f] 234A10.3H [51f50fe2] 234A11.10K [82923713] 234A12.12K [c7f2b099] 234A13.17K [5974392e] 234A14.19K [d7921f47] 234A15.20K [a5028418] 234A16.22K [14d909a5] Dumped 04/Feb/2001 - |
| metamrph | Metamorphic Force (ver EAA)[May/05/99]
Metamorphic Force
Konami 1993
353401A
224A06 224A07 224A09 224A08
54539 54539 54156 54157
Z80E 55555
224A05
54338 224A04 224A03
224A02 224A01 53246
55673
68000-16 224A13
224A11
224A12
53250 224A10
24MHz 32MHz
224A14
- |
| mmaulers | Monster Maulers (ver EAA)[Dec/28/2001]
Ultimate Battler Dadandarn (Monster Maulers Japan, Version JAA)
1993 Konami
PCB No: PWB353396A (GX 170)
CPU: MC68HC000FN16 (68 pin PLCC)
SND: Z80E (plus Konami chips... see below)
OSC: 18.432MHz / 32.000MHz (in one OSC), 24.000MHz
DIPs: 4 position (x1)
RAM: MN4464 (x3), 62256 (x9), 2018 (x3)
PALs: 16L8 (labelled 055996, near Z80)
16L8 (labelled 056469, near 68000)
Custom Konami Chips:
053936 (80 pin PQFP)
054338 (160 pin PQFP)
054539 (160 pin PQFP, x2)
053252 (44 pin PQFP)
055550 (64 pin PQFP)
054157 (160 pin PQFP)
054156 (160 pin PQFP)
055555 (176? pin PQFP) \ ? = Very tiny chips, I get a headache
055673 (176? pin PQFP) / trying to count the pins!
053246A (120 pin PQFP)
Other:
Small push button test SW near DIP SW.
ER5911 (8 pin DIP, near test SW)
ROMs: C'SUM
170A02.34J 32 pin 2M Mask, read as 27C2000 6665 Near 053936
170A03.36M 32 pin 2M Mask, read as 27C2000 80AB Near 053936
170A04.33N 32 pin 4M Mask, read as 27C4001 40B3 \
170A05.30N 32 pin 4M Mask, read as 27C4001 3913 | Near 68000
170A06.27N 32 pin 4M Mask, read as 27C4001 3AAB /
170A07.24M 32 pin 27C4001 22A2 \
170A08.21M 32 pin 2M Mask, read as 27C2000 89D9 | Main Program (*)
170A09.19L 32 pin 27C4001 FF33 |
170A10.17L 32 pin 2M Mask, read as 27C2000 88D7 /
170A13.9C 32 pin 2M Mask, read as 27C2000 8AC3 Sound Program
170A14.2G 42 pin HN624116, read as 27C160 4A05 \
170A15.2M 42 pin HN624116, read as 27C160 6184 / Near 054539
170A16.2T 42 pin HN62418, read as uPD27C8000 A18B Near 054157
170A17.2X 42 pin HN62418, read as uPD27C8000 310D Near 054156
170A18.36U 42 pin 16M Mask, read as 27C160 6BA5 \
170A19.34U 42 pin 16M Mask, read as 27C160 B9F9 |
170A20.36Y 42 pin 16M Mask, read as 27C160 B75C |
170A21.34Y 42 pin 16M Mask, read as 27C160 6E8C | Near 055673 & 053246A
170A22.32Y 32 pin 8M Mask, read as MX27C8000 2332 |
170A23.29Y 32 pin 8M Mask, read as MX27C8000 9ECC /
170A24.5R 32 pin 4M Mask, read as 27C4001 D3FC Near 054157
(*) These c'sums match boot-up test screen.
- |
| mystwarr | Mystic Warriors (ver EAA)[Jul/20/2001]
Mystic Warriors
(Konami 1993)
Version EA A
Dumped 2001
[Jul/16/2001]
Mystic Warriors
(C) Konami 1993
PCB: PWB353366A
CPU: MC68HC000FN16 (written on pcb is 68000 PLCC-16MHz)
SND: SHARP LH0080E Z80E-CPU,
OSC: 18.43200MHz and 32.00000Mhz (Combined into 1 OSC), 24.00000MHz
DIP: 1 x 4 position (settings listed in test mode are same as GI Joe)
RAM: Fujitsu 84256-70L x 8 (compat. with 64256 - 32k x 8)
Motorola MCM2018AN45 x 3 (compat. with 6116 - 2k x 8)
Panasonic MN4464M-80 x 1 (compat. with 6264 - 8k x 8)
Other: On-board push button test switch
EEPROM - Microchip ER5911
Konami Custom Chips: 053252
053246A
055673
055555
054157
054156
054539
054539
054338
ROMS: version UA.A
Label Type Location Info Rom Equivalent Checksum
-----------------------------------------------------------------------------------
128UAA01.20F 27C020 20F Main Program 2ba7
128UAA02.20G 27C020 20G Main Program 7d97
128A03.19F 4M Mask 19F Main Program (read as 27C040) d385
128A04.19G 4M Mask 19G Main Program (read as 27C040) 0b25
128A13.17K HN62418 17K GFX (read as TC578200) c912
128A14.19K HN62418 19K GFX (read as TC578200) 4dfe
128A15.20K HN62418 20K GFX (read as TC578200) 4943
128A16.22K HN62418 22K GFX (read as TC578200) d901
128A11.10K 4M Mask 10K GFX (read as 27C040) 4bba
128A12.12K 4M Mask 12K GFX (read as 27C040) 3f59
128A10.3H 4M Mask 3H GFX (read as 27C040) 0bd4
128A08.1H 8M Mask 1H GFX (read as TC578200) e81b
128A09.1K 8M Mask 1K GFX (read as TC578200) d636
128A05.6B 27C010 6B Sound Program 731d
128A06.2D HN624116 2D Sound (read as TC5716200) c490
128A07.1D HN624116 1D Sound (read as TC5716200) 24c8
- |
| viostorm | Violent Storm (ver EAB)[Dec/19/98]
Konami Violent Storm 1993
12/19/98
Hardware Specs: MC68HC000FN16 16MHz
Z80E Audio CPU
054986A Konami Custom Sound Chip
VSTRMA05 BIN 131,072 12-09-98 11:00a VSTRMA05.BIN Z80 054986A Sound Code
VSTRM1C BIN 2,097,152 12-19-98 2:03p VSTRM1C.BIN 054986A Sound
VSTRM1E BIN 2,097,152 12-19-98 2:04p VSTRM1E.BIN 054986A Sound
VSTRM1H BIN 2,097,152 12-19-98 1:42p VSTRM1H.BIN Graphics?
VSTMR1K BIN 2,097,152 12-19-98 1:44p VSTMR1K.BIN Graphics?
VSTRM17K BIN 2,097,152 12-19-98 1:11p VSTRM17K.BIN Graphics?
VSTRM19K BIN 2,097,152 12-19-98 1:13p VSTRM19K.BIN Graphics?
VSTRM20K BIN 2,097,152 12-19-98 1:15p VSTRM20K.BIN Graphics?
VSTRM22K BIN 2,097,152 12-19-98 1:16p VSTRM22K.BIN Graphics?
VSTRMB02 BIN 524,288 12-09-98 10:59a VSTRMB02.BIN 68000 Code
VSTRMB01 BIN 524,288 12-09-98 10:58a VSTRMB01.BIN 055550 Code? Encrypted?
-
[Jul/19/2001]
Violent Storm
(Konami 1993)
Version AAC
Dumped in 2001
[Jul/27/2001]
Violent Storm
(Konami 1993)
Version JAC
Dumped in 2001
- |