| driver | model2.c |
| source | model2.c (model2.c on mamedev.org) |
| games | Behind Enemy Lines Daytona USA (Japan) Daytona USA (Japan, To The MAXX) Daytona USA (Japan, Turbo hack) Daytona USA (With Saturn Adverts) Dead or Alive (Model 2A) Dead or Alive (Model 2B) Desert Tank Dynamite Baseball '97 Dynamite Cop (Export, Model 2A) Dynamite Cop (Export, Model 2B) Dynamite Cop (USA, Model 2C) Dynamite Deka 2 (Japan, Model 2A) Dynamite Deka 2 (Japan, Model 2B) Fighting Vipers Gunblade NY House of the Dead Indianapolis 500 Last Bronx (Export, Rev A) Last Bronx (Japan, Rev A) Manx TT Superbike Motoraid Over Rev Pilot Kids (Model 2A) Pilot Kids (Model 2B) Sega Rally Championship Sega Ski Super G Sega Touring Car Championship Sky Target Sonic The Fighters Super GT 24h Top Skater Virtua Cop Virtua Cop 2 Virtua Fighter 2 Virtua Fighter 2 (ver 2.1) Virtua Fighter 2 (ver B) Virtua Striker Virtua Striker (Rev A) Virtual On Cyber Troopers (Japan, Rev B) Virtual On Cyber Troopers (US, Rev B) Zero Gunner (Japan Model 2B) Zero Gunner (Model 2A) Zero Gunner (Model 2B) |
| information | 0.87u1 [R. Belmont, Olivier Galibert, ElSemi] TODO: - Controls are pretty basic right now - Sound doesn't work properly in all games - System 24 tilemaps need more advanced linescroll support (see fvipers, daytona) - 2C needs DSP still - sgt24h: Hangs on network test. You can set it to non-linked in test but it still hangs on the network test. - overrev: Bad network test like sgt24h. - vstriker: Shows some attract mode, then hangs - manxtt: No escape from "active motion slider" tutorial (needs analog inputs) NOTES: - Hardware: Sega Model 2: i960KB + (5x TGP) or (2x SHARC) or (2x TGPx4), System 24 tilemaps and Custom Sega/Lockheed-Martin rasterization hardware (68000 + YM3834 + 2x MultiPCM) or (68000 + SCSP). - Hardware bugs: Original Model 2 games have wrong colours in the 3D textures and wrong lighting [ElSemi]. - Hardware and protection reverse-engineering and general assistance by ElSemi. WIP: - 2th July 2008: Model 2 Emulator v0.9 WIP - The colours are almost perfect now. There are a few problems with the dark greens, blues & grays (the grass, tires and sky reflection are the most prominent examples of this), but they can certainly be fixed as they were fine when ElSemi originally tired this method to fix the colours in early versions of 0.5. It must have been something else that was changed between 0.5 and 0.8 that makes them so dark in the new screenshots. Unfortunately ElSemi forgot exactly what he changed! Luckily Peabo can run the boards to look at the actual colours for reference. ElSemi's ones run a bit too bright on his monitor, unfortunately. It's probable that they will be perfect (at least in Daytona) in 0.9. On a side note, Peabo sent 2 EEPROMs to ElSemi which should enable him to look at the DSP tables on VF2 and VCop2 (using the Daytona board) in order to hopefully get those games functioning. They should be with him in a day or two. The new meshed textures. And one more new feature for 0.9: Support for Neutral gear. The invisible walls bug is finally solved (ElSemi). - 28th June 2008: Model 2 Emulator v0.9 WIP - Added an option to regulate the Gamma values of the RGB (separately). Eliminated the errors related to invisible walls in Daytona the USA. Fixed a problem in the sound of Model 2, that caused loops in some samples. - 24th June 2008: ElSemi - Model 2 emulator 0.8a: Fixed missing trigger buttons in gun games. Fixed Desert Tank locked into test mode. Improved main cpu/sound CPU sync in Model2 Original games. - 23rd June 2008: ElSemi - Model 2 emulator 0.8: Rewritten the MultiPCM sound chip emulation. It fixes Original Model2 games sounds and music. Fixed eye paremeters being read as unsigned by the display list parser, causing bad geometry in daytona 4 players attract and sega rally 2 players attract. Fixed network board detection for sgt24h and overrev. Now you don't need to enable network to have them boot. Adjusted daytona steering limits to the real machine limits (according to the service manual). It should have a more accurate handling now. Added force feedback for car driving games. You need to enable it in the .ini using the option EnableFF=1 in the Input section. You can tweak more force parameters in that section. Also some games only enable the force feedback if the cabinet type is set to Deluxe in the test mode. Added XInput support. You can enable XInput support in the .ini in the Input section. XInput allows direct access to XBox360 compatible controllers for vibration (they don't support vibration through DirectInput). Keep in mind that the windows XInput libraries only support vibration force feedback so an XBox360 driving controller won't have working force effects. Added optional meshed polygons for translucency (like the hardware does). Enable it with MeshTransparency=1 in the ini. This option requires a Pixel Shader 3 capable videocard. Fixed HOTD rom loading that caused missing tilemap graphics (how to play, map on gameover). Added preliminary savestates support. The sound engine state is not being saved yet. I've added this so I can ask for states to try to fix the invisible walls problem in daytona. - 4th June 2008: ElSemi - Model 2 emulator 0.7a: Fixed network code not fully working (I accidentally left a part disabled in the last build). Improved daytona video & sound sync. - 3rd June 2008: ElSemi - Model 2 emulator 0.7: More accurate emulation of some TGP by using the data tables from the mainboard. You'll need these table roms in Model2.zip or inside the game zip. Thanks to Peabo for the donation of a Daytona board that helped to understand how they worked. This has fixed most of the bugs in daytona usa (reverse and most invisble wall hits) and sega rally (automatic transmission). Improved color table decoding that gives more bright colors for some games. Improved SCSP timing. It should be more accurate and musics should not sound out of sync anymore. As a bonus feature i've left in a debug sound player that allows you to load a SSF (Saturn Sound Format) file for playing. To use it, load a game using SCSP (model 2a,b or c) and enter test mode (so it doesn't send sound commands) then press LeftControl+F5 and choose the ssf file to play. Improved clipping. By moving to vertex/pixel shaders i've got rid of all the clipping issues that happened with ATI video cards and recent NVIDIA ones. Remember to remove set SoftwareVertexProcessing to 0. You'll need a pixel shader 1.1 and vertex shader 1.1 capable card. It's the lowest shader version so any video should work. As a side effect of this change, there is only a geometrizer now, so the Geometrizer opion in the ini file is not used. Fixed problems with textures ending in the lowest line of the texture sheet not being uploaded to direct3d (Sega Rally black background in 2nd stage and Topskater missing floors). Added Wave Runner (Model 2C). Added support for direct3d automimpap generation (see emulator.ini AutoMip option). Added network emulation. - 0.120u4: Aaron Giles updated Model 2 driver to use the new polygon routines. Deprecated the old poly.c and renamed polynew.* to poly.*. Unified poly.c callbacks so that tri and quad callbacks work the same way. - 0.120u1: Aaron Giles changed Model 2 rendering to use pre-clipped Z values for sorting. - 0.120: Aaron Giles simplified some of the Model 2 rendering code. - 0.119u3: Removed videomodel2rd.c. Major Sega Model 2 rewrite [Ernesto Corvi]: Decoupled the geometry engine code from the hardware rasterizer. At this point, we could add emulation of the geometry DSPs for the 2B and 2C models, and hook them directly to the rasterizer. For the original and 2A models, an HLE geometry engine is provided (currently in use for all models). Full Geometry Engine simulation, including support for specular, multiple centers and dual polygon RAM. Support for all textured/transparent/checkered rendering modes. Improved texel/luma modulation. Improved viewport clipping. Improved z clipping. Extensive notes and documentation. Greatly improved near Z-Clipping, still not perfect though. Improved perspective-correct texturing for large textures. Improved Z-Sorting. - 0.119u2: Two small Model 2 fixes [Ernesto Corvi]: Fixed triangle parser; all objects should be structurally correct now. Fixed normal transform to not use the translation vectors. R. Belmont fixed sound in almost all SCSP-equipped Model 2 games. R. Belmont fixed all 2C-CRX games with crash with an NULL pointer access. - 0.119u1: Big Model 2 update [Ernesto Corvi, El Semi]. There's so much stuff improved, I'm just going to list what's not working: There's still a glitch on the triangle parser somewhere. Noticeable on the Sega logo in motoraid, the selection arrow in dynamcop's player select screen and many other games. It might be the culprit of the road in daytona looking wacky. There's a problem with the z clipping. Some tri's close to the camera are clipped before they should. Some others should be clipped but are not, and are blocking the viewport for a frame or two. Sub-windows are not implemented yet. Visible on dynacop's mission select, Sega Rally car select, and others. Most decal textures flicker on and off between frames. Maybe a z coordinate float resolution issue after projection? Textures wrap by default. They should only wrap when the appropriate flag is set only. Not sure what to do when we're not wrapping. Ernesto Corvi fixed synchronization code in the Model 2 driver. - 0.119: Ernesto Corvi fixed bug in Model 2 polygon clipping. - 3rd January 2008: ElSemi - Model 2 emulator 0.6: So many changes that I can't remember. Lighting fixes, control fixes and sound fixes. ManxTT is working, but sound is broken. Merged some features from the CPS3 emu (vsync, custom fullscreen res,...). - 29th May 2007: ElSemi - Model 2 emulator 0.5a: Fixed (hopefully at last) the analog wraparound bug. Fixed wrong colour table translation in vcop madium and expert levels. Added a couple of useful features: Launch game from commandline (just add the driver name. ex: Emulator.exe stcc) and Auto-switch to fullscreen after game loading (the option is in the Video menu). - 24th May 2007: ElSemi - Model 2 emulator 0.5: This release fixes several playability bugs in Daytona USA (analog controls wraparound and windows disappearing when going to fullscreen) and adds a new playable game: Motor Raid. It also contains a modified color lookup table processing that improves the colors in the original model 2 games (daytona, vcop and dtank). The emulator now includes a nice icon and background image, thanks to jordigahan and Peabo for them. - 3rd April 2007: ElSemi - Model 2 emulator 0.4: The Model 2 Emulator supporting some Model 2 and Model 2 A-CRX boards (Daytona anyone? ). This version of the emulator includes a preliminary emulation of the Fujitsu MB86234 DSP present in these boards. Keep in mind that the emulation is still preliminary, as there is no documentation on this chip, and it has been done by reverse engineering the binary programs and comparing with the model 2B and 2C programs and the MAME Model 1 HLE. I'd like to thank Olivier Galibert and Ernesto Corvi for their help in making possible this DSP emulation. Check the include README.TXT for instructions (especially how to set Daytona to Standalone machine as Multiplayer is not implemented) and known emulation bugs in the games. - 0.113u4: Ville Linde, Ernesto Corvi and ElSemi hooked up the new TGP core to the Model 2 driver, mapped the TGP data ROMs properly, and updated the TGP core to the latest information. Ernesto Corvi and ElSemi added more recently discovered opcodes to the MB86233 core and disassembler. Added MB86233 (16MHz) CPU3. - 0.113u3: Ville Linde added Z-clipping to the Model 2 driver and fixed several SHARC opcodes where data transfer was done regardless of the condition. This fixes many things, like the upside-down geometry in Model 2B games. Also fixed an interrupt delay slot problem in the SHARC core. Ernesto Corvi added a preliminary MB86233 CPU core. Still needs to be hooked up to the Sega Model 2 driver. - 12th March 2007: David Haywood - This isn't my WIP, but the progress made in the last few days has been fascinating to watch. ElSemi and Ernesto Corvi have been bouncing mails around for the past couple of days, trying to make sense of the Model 2/2A TGP programs without the aid of any documentation. I think the results speak for themselves (see Nebula M2 shots). I may add a few shots of other titles later, but I'm sure this WIP will bring some smiles even without. Congratulations to ElSemi and Ernesto on this progress. Desert Tank apparently has some problems with the collisions still. Sky Target camera goes upside down sometimes. Virtua Cop display no enemies. - 0.113: R. Belmont fixed the model2.c rom definitions for some games that weren't even loading and made the infamous unknown z-sort mode not a fatal error. - 11th February 2007: ElSemi - Model 2 emulator 0.3 MultiCPU Experimental: This is an experimental Model 2 emulator build using multithreaded code for parallel CPU, GPU and Sound emulation. It's designed to have a huge performance boost in Multi-Core CPUs (Dual Core and Core Duo) as it will allow the emulator to use both cores in parallel. As a bonus, this emulator contains an experimental recompiler SCSP DSP emulation. - 22nd August 2006: ElSemi - Model 2 emulator 0.3: After more than 2 years without updates here is a new version of my Model 2 Emulator. The main changes are all speed related. The emu should be faster now. Also it now supports Frameskip and AutoFrameskip. This will probably be the last version of the emulator unless some Fujitsu TGP MB86234 docs appear to finish the emulation of the 2 and 2A cores. - 0.106u11: Fixed rom names. - 0.106u9: Added vidhrdwmodel2.c. Sega Model 2 driver update [Ville Linde]: i960 bugfixes, SHARC improvements and bugfixes, added HLE of the geometry DSP for now, moved video hardware emulation to vidhrdw/model2.c and added preliminary 3D graphics emulation. Removed 2nd ADSP21062 CPU and changed cpu3 to user5 roms in some Model 2 games. - 22nd June 2006: Ville Linde - The progress on Model 2 hasn't been as fast as I thought. I added solid polygons and lighting but texturing really doesn't work yet. There's also some weird geometry problems, probably caused by some bugs in either the i960 or the SHARC core. I haven't bothered to figure which one yet... - 2nd June 2006: Ville Linde - I decided to have a go at finally adding 3D support to the Model 2B-CRX (http://www.system16.com/hardware.php?id=715). Right now everything is still in wireframe, but things are progressing fast. - 0.99u2: Ville Linde added coprocessor input and output FIFO's to Model 2. - 0.97u4: Ville Linde added 2nd ADSP21062/SHARC (40MHz) CPU2 and fixed all the problems caused by the previous update. - 0.97u1: Ville Linde added ADSP-21062 core and partially hooked it up for the Model 2B games and fixed a minor bug in the SCSP timer handling. Added ADSP21062 (40MHz) CPU3. - 0.93: Added clock parameter to MultiPCM sound (8Hz). - 0.88: R. Belmont and ElSemi added working timer support, including timer IRQs, added port 0 switching, player 2 start works in several games now, updated game status listing and removed hotd and lastbrnx hacks, the i960 fix obsoletes them. - 17th October 2004: R. Belmont - ElSemi found a major i960 core bug. That combined with some work I was doing to make a lot of the Model 2 games run better. - 0.87u2: R. Belmont added calls to i960 noburst support for the timer and interrupt control registers and framework so the DSP program uploads are now handled correctly. Updated game status with latest knowledge. Mapped framebuffer RAM (used by Last Bronx). Fixed non-32 bit writes to the interrupt registers, serial hardware mapping and issue on big-endian machines. Split the 2O/2A/2B/2C drivers better. Also fixed thinko in the interrupt register handling (still no help for Last Bronx, but the wrong way was definitely hurting it worse). - 0.87u1: Added model2.c driver. Sega Model 2 Driver [R. Belmont]. Tilemaps, sound and inputs working to varying degrees in various games. Most of the games at least start up, although some don't and some crash. TODO: Controls are pretty basic right now. Sound doesn't work properly in all games. System 24 tilemaps need more advanced linescroll support (see fvipers, daytona). 3D? i960 core bugs? - 27th September 2004: R. Belmont - A few games that needed some additional i960 core work...Daytona USA, Gunblade, Topskater, Virtual One and Desert Tank. - 25th September 2004: R. Belmont - You have the right to remain silent! (3 "cop" themed games are now running) - Dynamite Cop, vcop. Actually, being silent is boring so I added sound to all the Model 2 games. - 24th September 2004: R. Belmont - Even more Model 2 and i960 work... dynabb, The House of The Dead, fvipers, schamp, Zero Gunner and vf2. - 22nd September 2004: R. Belmont - More Model 2 and i960 work (no new pictures yet, but many more games now start up - Speed Racer). A very nice side effect of the i960 work has surfaced however... - 21st September 2004: R. Belmont - Added a bunch of i960 opcodes and started picking up one of the pieces left by Olivier Galibert's disk failure (Sega Model 2). Indy 500, Behind Enemy Lines and Virtua Striker will going to be a "Modeler" style driver until further notice. 2D layers, inputs, and sound/music only, IOW. |
| bel | Behind Enemy Lines[Dec/06/2002]
Behind Enemy Lines
Sega, 1998
This game runs on Sega Model2 C-CRX hardware
PCB No: 837-12469-01
CPU : intel i960
SOUND : MC68EC000FN12
OSC : 32.000MHz (x3), 50.000MHz, 20.000MHz, 45.158MHz
DIPSW : 8 position (x1)
RAM : M5M44170CJ (x2), HM514270CJ7 (x1), HM538254BJ-7 (x4), N341256SJ-15 (x10)
UM62256EM-70LL (x4), TC18128CFWL-80V (x12), TC55V328AJ-15 (x3)
CY7C185-25VC (x7), CY7C188-25VC (x2), dt71256 (x4), BR6265BF-10SL (x2)
65256BLFP-10T (x2), LH521002AK-20 (x16)
CUSTOM: SEGA 315-5687 (128 QFP)
FUJITSU MB86235 (x2, 208 QFP)
SEGA 315-5673 (240 QFP)
SEGA 315-5798 (304 QFP)
SEGA 315-5799 (368 QFP)
SEGA 315-5725 (x2, 144 QFP)
SEGA 315-5292A (160 QFP)
SEGA 315-5648 (64 QFP)
SEGA 315-5672 (196 QFP)
SEGA 315-5649 (100 QFP)
PAL : 315-5879
OTHER : D71051GU-10
LATTICE PLSI 2032 80LJ D702S08 (x2)
TDA1386T
ROMs :
EPR20223.13 PROGRAM 2
EPR20224.14 PROGRAM 3
EPR20225.15 PROGRAM 0
EPR20226.16 PROGRAM 1
MPR20227.5 DATA 6
MPR20228.6 DATA 7
MPR20229.7 DATA 4
MPR20230.8 DATA 5
MPR20231.9 DATA 2
MPR20232.10 DATA 3
MPR20233.11 DATA 0
MPR20234.12 DATA 1
MPR20235.30 COPRO 1
MPR20236.29 COPRO 0
MPR20237.24 TGP 7
MPR20238.23 TGP 5
MPR20239.22 TGP 3
MPR20240.21 TGP 1
MPR20241.20 TGP 6
MPR20242.19 TGP 4
MPR20243.18 TGP 2
MPR20244.17 TGP 0
MPR20245.25 TEXTURE 0
MPR20246.26 TEXTURE 2
MPR20247.27 TEXTURE 1
MPR20248.28 TEXTURE 3
MPR20249.31 SOUND 0
MPR20250.32 SOUND 1
MPR20251.33 SOUND 2
MPR20252.34 SOUND 3
MPR20253.35 SOUND 4
Note: All EPR* are 27C1024
All MPR* are 16M MASK
[JUMPERS]
JP1 2-3
JP2 1-2
JP3 2-3
JP4 1-2
JP5 1-2
JP6 1-2
JP7 1-2
JP8 2-3
JP9 2-3
JP10 1-2
JP11 1-2
JP12 1-2
JP13 1-2
JP14 1-2
JP15 2-3
JP16 1-2
JP17 1-2
JP18 1-2
JP19 1-2
JP20 2-3
JP21 2-3
JP22 2-3
JP23 2-3
JP24 2-3
- |
| daytona | Daytona USA (Japan)[Aug/27/2000] Daytona USA (SEGA) Developers note: This hardware is VERY complex. There are many custom surface-mounted GFX CPU's. The main processor appears to be an Intel i960. To load the mask roms, load as (example)... US16518A.BIN + US16518B.BIN + US16518C.BIN + US16518D.BIN = maskrom or just concatenate all 4 parts to make 1 file. All mask roms were read with an adapter as Hitachi 27C4000 (in quarters). Any other type I selected just gave me FF's. Unless stated, all mask roms are 16M. USA16726.BIN Communication PCB (Below rom PCB) USA14869.BIN External (sound??) PCB USA16724.BIN Program 1 IC6 USA16725.BIN Program 2 IC7 16536.BIN Copro 1 (8M) IC29 16537.BIN Copro 0 (8M) IC28 (NOTE ! 16536 & 16537 were dumped as 16M roms, so each quarter may need to be halved, as the real rom is 8M. In case you're wondering why, my reader would not read them as 8M roms) 16529.BIN DATA 1 IC11 16528.BIN DATA 0 IC10 16809.BIN DATA 3 IC9 16808.BIN DATA 2 IC8 16772.BIN TGP6 IC19 16771.BIN TGP7 IC23 16520.BIN TGP4 IC22 16525.BIN TGP5 IC18 16524.BIN TGP2 IC17 16519.BIN TGP3 IC21 16523.BIN TGP0 IC16 16518.BIN TGP1 IC20 16522.BIN Texture 1 IC25 16770.BIN Texture 3 IC27 16521.BIN Texture 0 IC24 16769.BIN Texture 2 IC26 [Sep/30/2000] Daytona USA by Sega, 1993. Model 2A Game number : 833-10651 Rom board : 834-10798 ROM IC FUNCTION CRC16 EPR16722A IC12 PROG0 79BA EPR16723A IC13 PROG1 90AE EPR16724A IC6 DATA4 7F53 EPR16725A IC7 DATA5 3A8B MPR16518 IC20 TGP1 B781 MPR16519 IC21 TGP3 D024 MPR16520 IC22 TGP5 6AC0 MPR16521 IC24 TEXTURE0 2FC6 MPR16522 IC25 TEXTURE1 D84B MPR16523 IC16 TGP0 3CCE MPR16524 IC17 TGP2 D193 MPR16525 IC18 TGP4 E1F1 MPR16528 IC10 DATA0 6DF0 MPR16529 IC11 DATA1 DF37 MPR16536 IC29 COPRO1 4CEF MPR16537 IC28 COPRO0 C094 MPR16769 IC26 TEXTURE2 D40C MPR16770 IC27 TEXTURE3 DDAF MPR16771 IC23 TGP7 ACE6 MPR16772 IC19 TGP6 1DF5 MPR16808 IC8 DATA2 0816 MPR16809 IC9 DATA3 EC7C EPR16726 IC7 COM 2B5E EPR14869C IC25 ? 4C09 [Aug/05/2000] DAYTONA USA (SOUND BOARD) (c)SEGA MODEL-1 SOUND BD * SOUND PROGRAM * / CODE : AE1F00 EPR-16720 : IC7 EPR-16721 : IC8 * WAVE * MPR-16491 : IC32 MPR-16492 : IC33 OPTION BOARD / CODE : AE2000- 2100- 2200- ... MPR-16493 : IC4 MPR-16494 : IC5 - [Oct/07/2001] --------------------- Daytona Turbo Upgrade --------------------- Location Type File ID ----------------------------- IC12 27C240 Turbo1 IC13 27C240 Turbo2 Features: 12 second turbo burst New monster truck Top speed doubled - [Oct/15/2000] Daytona USA Turbo (Hack) Original Rom Replaced by IC12 16722* turbo_a IC13 16723* turbo_b Rom Compare : turbo_b 16723a 99.664% turbo_a 16722a 99.663% - |
| doa | Dead or Alive (Model 2B)[Apr/03/99]
------------------------------------
Dead or Alive by TECMO (SEGA) (1996)
------------------------------------
Location Device File ID Checksum
----------------------------------------------------
ROM IC12 (IC15) 27C4096 EPR19310AA 9FC5 [ PROGRAM 0 ] [ 6/12/96 ]
ROM IC13 (IC16) 27C4096 EPR19322AA 13FB [ PROGRAM 1 ] [ 6/12/96 ]
ROM IC10 (IC11) 16MEG * MPR19318 7F41 [ DATA0 ]
ROM IC11 (IC12) 16MEG * MPR19319 82AD [ DATA1 ]
ROM IC8 (IC9) 16MEG * MPR19316 339A [ DATA2 ]
ROM IC9 (IC10) 16MEG * MPR19317 46F1 [ DATA3 ]
ROM IC6 (IC7) 16MEG * MPR19314 B0E1 [ DATA4 ]
ROM IC7 (IC8) 16MEG * MPR19315 5499 [ DATA5 ]
ROM IC4 (IC5) 16MEG * MPR19312 24A3 [ DATA6 ]
ROM IC5 (IC6) 16MEG * MPR19313 331C [ DATA7 ]
ROM IC24 (IC25) 16MEG * MPR19320 36D8 [ TEXTURE O ]
ROM IC25 (IC27) 16MEG * MPR19321 D3F5 [ TEXTURE 1 ]
ROM IC16 (IC17) 16MEG * MPR19322 1A46 [ TGP0 ]
ROM IC20 (IC21) 16MEG * MPR19325 97BB [ TGP1 ]
ROM IC17 (IC18) 16MEG * MPR19323 7AA8 [ TGP2 ]
ROM IC21 (IC22) 16MEG * MPR19326 B4B2 [ TGP3 ]
ROM IC18 (IC19) 16MEG * MPR19324 E875 [ TGP4 ]
ROM IC22 (IC23) 16MEG * MPR19327 CEAD [ TGP5 ]
ROM IC30 (IC31) 27C240 EPR19328 F65F [ SOUND PGM ]
ROM IC31 (IC32) 16MEG * MPR19329 94E8 [ SOUND 1 ]
ROM IC32 (IC33) 16MEG * MPR19330 9C5A [ SOUND 2 ]
ROM IC36 (IC34) 16MEG * MPR19331 A48E [ SOUND 3 ]
ROM IC37 (IC35) 16MEG * MPR19332 0085 [ SOUND 4 ]
CPU IC45 SURFACE MOUNTED OPR14742A N/A
CPU IC46 SURFACE MOUNTED OPR14743A N/A
CPU IC58 SURFACE MOUNTED OPR14744 N/A
CPU IC59 SURFACE MOUNTED OPR14745 N/A
CPU IC62 SURFACE MOUNTED OPR14746 N/A
CPU IC63 SURFACE MOUNTED OPR14747 N/A
CPU IC51 GAL16V8B 315-5737A PROTECTED
CPU IC71 GAL16V8B 315-5815A PROTECTED
VID IC15 SURFACE MOUNTED OPR16310 N/A
VID IC16 SURFACE MOUNTED OPR16311 N/A
VID IC14 SURFACE MOUNTED OPR16312 N/A
VID IC95 GAL16V8B 315-5793 PROTECTED
Notes: CPU - CPU board MODEL2 A-CRX or B-CRX CPU BD
ROM - ROM board MODEL2 A-CRX or B-CRX ROM BD
VID - Video board MODEL2 A-CRX or B-CRX VIDEO BD
- This game is a conversion for Sega Model 2 system boards
- Main program version AA (6/12/96)
- Game No. 838-12885
* - Custom masked ROMs
N/A - Not archived
() - locations in brackets are the ROM locations for B-CRX ROM boards
ROM board jumper settings (A-CRX ROM BOARD):
JP1 1-2 JP15 2-3
JP2 1-2 JP16 2-3
JP3 2-3 JP17 2-1
JP4 2-3 JP18 2-1
JP5 2-3 JP19 3-2
JP6 2-3 JP20 2-1
JP7 2-3 JP21 2-1
JP8 2-3 JP22 2-1
JP9 1-2 JP23 2-1
JP10 2-3 JP24 1-2
JP11 1-2 JP25 1-2
JP12 1-2 JP26 2-3
JP13 1-2 JP27 2-3
JP14 2-3
ROM board jumper settings (B-CRX ROM BOARD):
JP1 2-1
JP2 2-1
JP3 3-2
JP19 3-2
JP20 3-2
JP21 2-1
JP22 2-1
Brief hardware overview (A-CRX boards)
--------------------------------------
Model 2 CPU board:
------------------
Main processor - i960 25 MHz 132 pin PQFP, NG80960KB-25, INTEL, 32BIT RISC
Custom ICs - 315-5648 100 pin PQFP
- 315-5672 196 pin PQFP
- 315-5673 240 pin PQFP
- 315-5674 120 pin PQFP, uses ROMs MPR14742A + MPR14743A
- 315-5677A 240 pin PQFP
- 315-5678 X2 240 pin PQFP
(IC64) - 315-5679B 240 pin PQFP, uses ROMs MPR14746 + MPR14747
(IC60) - 315-5679B 240 pin PQFP, uses ROMs MPR14744 + MPR14745
Model 2 Video board:
--------------------
Processor - 68EC000FN 12MHz 68 pin PLCC, (used for sound)
Custom ICs - 315-5712 X2 144 pin PQFP
- 315-5625 144 pin PQFP
- 315-5644 160 pin PQFP
- 315-5645 208 pin PQFP, uses ROMs MPR16310,16311,16312
- 315-5646 304 pin PQFP, (huge)
- 315-5647 304 pin PQFP, (huge)
- 315-5648 44 pin PQFP
- 315-5687 128 pin PQFP, YMF292-F LAKE, linked to 68EC000
- 315-5292 160 pin PQFP
Masked ROMs which are surface mounted onto the CPU and Video PCBs look as
though they are hardware specific for the Model 2 system. Not specific to
the game software.
[Apr/17/2000]
Dead Or Alive ++ (JPN Ver.)
(c)1998 Tecmo
Board: TPS (PS based; ZN-1,COH-1002M)
TPS1-7 (ROM board)
Key: Mother MG01
ROM board MG05
MG-BIOS.BIN TPS BIOS
DOAPP-0.216 data
DOAPP-1.217
DOAPP-2.218
DOAPP-3.219
DOAPP-4.220
DOAPP-5.221
DOAPP120.BIN prg.
DOAPP121.BIN
Dumped 04/17/2000
- |
| dynabb | Dynamite Baseball '97[Jul/07/2001] DYNAMITE BASEBALL (c)SEGA [SYSTEM] MODEL2 B-CRX [SECURITY BD] none - |
| fvipers | Fighting Vipers[Apr/21/2002]
Fighting Vipers
Sega, 1995
Runs on Sega Model 2B-CRX hardware
PCB ROM
Filename IC Label Type
------------------------------
EPR18604.13 PROG2 27C1024
EPR18605.14 PROG3 27C1024
Notes: These roms were found on a converted ZeroGunner board.
- |
| gunblade | Gunblade NY[Oct/21/2000] Gunblade NY - Special Air Assault Force Sega, 1995 - Model 2B CRX ROM POS FUNC 18988A 15 PROGRAM 18989A 16 PROGRAM 18986 29 COPRO *EMPTY?* 18987 30 COPRO *EMPTY?* 18990 31 SOUND PROGRAM 18978 32 SOUND 18979 34 SOUND 18976 9 DATA 18977 10 DATA 18974 11 DATA 18795 12 DATA 18980 17 TGP 18982 18 TGP 18981 21 TGP 18983 22 TGP 18984 25 TEXTURE 18985 27 TEXTURE Dumped October, 2000. [Jan/17/2003] Gunblade N.Y. Model 2B CRX Redumped 17/01/2003. IC5 DATA 6 N.U IC6 DATA 7 N.U IC7 DATA 4 N.U IC8 DATA 5 N.U IC9 DATA 2 Mp18976.9 [c95c15eb] IC10 DATA 3 Mp18977.10 [db8f5b6f] IC11 DATA O Mp18974.11 [e29ecaff] IC12 DATA 1 Mp18975.12 [d8187582] IC15 PROGRAM 0 Ep18988a.15 [xxxxxxxx] IC16 PROGRAM 1 Ep18989a.16 [xxxxxxxx] IC13 PROGRAM 2 N.U IC14 PROGRAM 3 N.U IC17 TGP 0 18980.17 [22345534] IC18 TGP 2 18982.18 [d0a92b2a] IC19 TGP 4 N.U IC20 TGP 6 N.U IC21 TGP 1 18981.21 [2544a33d] IC22 TGP 3 18983.22 [1b4af982] IC23 TGP 5 N.U IC24 TGP 7 N.U IC25 TEXTURE 0 Mp18984.25 [756f6f37] IC26 TEXTURE 2 N.U IC27 TEXTURE 1 Mp18985.27 [ad6166e3] IC28 TEXTURE 3 N.U IC29 COPRO 0 Mp18986.29 [04820f7b] IC30 COPRO 1 Mp18987.30 [2419367f] IC31 SOUND ROM 0 Ep18990.31 [xxxxxxxx] IC32 SOUND ROM 1 Mp18978.32 [0f78b3e3] IC33 SOUND ROM 2 N.U IC34 SOUND ROM 3 Mp18979.34 [f13ea36f] IC35 SOUND ROM 4 N.U Jumpers used : JP1 12 JP2 12 JP18 23 JP23 12 JP3 23 JP4 12 JP5 12 JP6 12 JP7 23 JP8 12 JP9 23 JP10 23 JP11 23 JP12 23 JP13 23 JP14 23 JP15 12 JP16 12 JP17 12 JP19 23 JP20 12 JP21 12 JP22 12 - |
| hotd | House of the Dead[Jun/17/2002] House Of The Dead (The) by SEGA 1997 Model 2C CRX ROMBOARD Ep19698.5 DATA ROM 6 (TC574200D) Ep19699.6 DATA ROM 5 (TC574200D) Mp19700.7 DATA ROM 4 Mp19701.8 DATA ROM 5 Mp19702.9 DATA ROM 2 Mp19703.10 DATA ROM 3 Mp19704.11 DATA ROM 0 Mp19705.12 DATA ROM 1 Ep19694.13 PROGRAM ROM 2 (M27C4002) Ep19695.14 PROGRAM ROM 3 (M27C4002) Ep19696.15 PROGRAM ROM 0 (M27C4002) Ep19697.16 PROGRAM ROM 1 (M27C4002) Mp19715.17 TGP 0 Mp19714.18 TGP 2 Mp19713.19 TGP 4 Mp19712.20 TGP 6 Mp19711.21 TGP 1 Mp19710.22 TGP 3 Mp19709.23 TGP 5 Mp19708.24 TGP 7 Mp19716.25 TEXTURE ROM 0 Mp19717.26 TEXTURE ROM 2 Mp19718.27 TEXTURE ROM 1 Mp19719.28 TEXTURE ROM 3 Ep19706.30 COPRO ROM 1 (TC574200D) Ep19707.29 COPRO ROM 0 (TC574200D) Ep19720.31 SOUND ROM 0 Mp19721.32 SOUND ROM 1 Mp19722.34 SOUND ROM 3 JUMPERS SETTINGS : ROMBOARD MODEL 2C CRX JP2 12 JP1 12 JP19 23 JP23 12 JP20 23 JP18 23 JP24 12 JP21 12 JP22 12 JP17 12 JP16 12 JP15 12 JP14 23 JP13 23 JP12 23 JP11 23 JP10 23 JP9 23 JP8 12 JP7 23 JP6 12 JP5 12 JP4 12 JP3 23 Provided on 17/06/2002. [Apr/21/2002] House of the Dead Sega Model 2C-CRX hardware All mask roms dumped as 16M. This is wrong, I know, but my reader would not handle 32M eproms at that time, so some of the roms will be half sized. I just found this lying around on my HD..... Sorry, no other info, I lost my notes. Need more info, or a redump? Too bad, since I don't have access to the PCB anymore ;-) - [Jul/03/2002] House Of The Dead Sega, 1998 Runs on Sega Model2 C-CRX Board Sega Part# PCB Pos. EPROM Type -------------------------------------- EPR19694.13 PROG 2 27C4096 EPR19695.14 PROG 3 27C4096 EPR19696.15 PROG 0 27C4096 EPR19697.16 PROG 1 27C4096 EPR19698.5 DATA 6 D27C4000 EPR19699.6 DATA 7 D27C4000 MPR19700.7 DATA 4 32M MPR19701.8 DATA 5 32M MPR19702.9 DATA 2 32M MPR19703.10 DATA 3 32M MPR19704.11 DATA 0 32M MPR19705.12 DATA 1 32M EPR19706.30 COPRO 1 MX27C4100 EPR19707.29 COPRO 0 MX27C4100 MPR19708.24 TGP 7 32M MPR19709.23 TGP 5 32M MPR19710.22 TGP 3 32M MPR19711.21 TGP 1 32M MPR19712.20 TGP 6 32M MPR19713.19 TGP 4 32M MPR19714.18 TGP 2 32M MPR19715.17 TGP 0 32M MPR19716.25 TEXTURE 0 32M MPR19717.26 TEXTURE 2 32M MPR19718.27 TEXTURE 1 32M MPR19719.28 TEXTURE 3 32M EPR19720.31 SOUND 0 27C4096 MPR19721.32 SOUND 1 32M MPR19722.34 SOUND 3 32M Jumpers: JP1: 1-2 JP2: 1-2 JP3: 2-3 JP4: 1-2 JP5: 1-2 JP6: 1-2 JP7: 2-3 JP8: 1-2 JP9: 2-3 JP10:2-3 JP11:2-3 JP12:2-3 JP13:2-3 JP14:2-3 JP15:1-2 JP16:1-2 JP17:1-2 JP18:2-3 JP19:2-3 JP20:2-3 JP21:1-2 JP22:1-2 JP23:1-2 JP24:1-2 Note: All mask ROMs look identical and are read as 32M. If some are actually 16M, just chop in half and keep the 2nd half. All EPROMS are read as their real type (100% identified types), some of them contain empty 2nd halves. - |
| indy500 | Indianapolis 500[Oct/28/2002] Indy 500 Sega, 1995 (redump) for the Sega Model2 B-CRX All MPR* ROMs are 32M Mask except IC32,33,34,35 which are 16M Mask All EPR* ROMs are M27C4002, HN27C4096 or MX27C4100 (all equivalents) Jumper Settings --------------- JP20 2-3 JP19 2-3 JP18 2-3 JP23 2-3 JP1 1-2 JP2 1-2 JP21 1-2 JP22 2-3 JP17 1-2 JP16 1-2 JP15 1-2 JP14 2-3 JP13 2-3 JP12 2-3 JP11 2-3 JP10 2-3 JP9 2-3 JP8 1-2 JP7 2-3 JP6 1-2 JP5 1-2 JP4 1-2 JP3 2-3 It's interesting to note that the previous dump now holds the world record for the worst dump in the history of mankind. Every single ROM that was dumped was read at the correct size, but was just pure garbage. That's a total of 21 ROMs and 51.2 MB of junk. Fortunately, it _ONLY_ cost us US$285 to find another board (which was NOT easy!) and redump it to rectify this mistake. The question now is.... what drugs did the original dumper take to mess things up so badly? - [Oct/28/2002] Indy 500 Eproms for the Sega Model 2B? (Virtual On) conversion Device is 27C322 Indy-11,10,12,17,21,18,22,25,35,34,33,32,27,9 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Device is MX27C4100 Indy-8,7,30,29 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Device is 27C4002 Indy-15,16,31, ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - |
| lastbrnx | Last Bronx (Export, Rev A)[Oct/29/2002] Last Bronx Rev A (Model 2b CRX Rom Board 834-11904) IC5 DATA ROM 6 N.U IC6 DATA ROM 7 N.U IC7 DATA ROM 4 N.U IC8 DATA ROM 5 N.U IC9 DATA ROM 2 Mp19048.9 [02180215] (32Mo) IC10 DATA ROM 3 Mp19049.10 [db7eecd6] (32Mo) IC11 DATA ROM O MP19050.11 [e6af2b61] (32Mo) IC12 DATA ROM 1 MP19051.12 [14b88961] (32Mo) IC15 PROGRAM ROM 0 Ep19046a.15 [75be7b7a] (4Mo) IC16 PROGRAM ROM 1 Ep19047a.16 [1f5541e2] (4Mo) IC13 PROGRAM ROM 2 N.U IC14 PROGRAM ROM 3 N.U IC17 TGP ROM 0 Mp19052.17 [d7f27216] (32Mo) IC18 TGP ROM 2 N.U IC19 TGP ROM 4 N.U IC20 TGP ROM 6 N.U IC21 TGP ROM 1 Mp19053.21 [1f328465] (32Mo) IC22 TGP ROM 3 N.U IC23 TGP ROM 5 N.U IC24 TGP ROM 7 N.U IC25 TEXTURE ROM 0 Mp19054.25 [05366277] (16Mo) Read as 32Mo and cut IC26 TEXTURE ROM 2 N.U IC27 TEXTURE ROM 1 Mp19055.27 [85a57d49] (16Mo) Read as 32Mo and cut IC28 TEXTURE ROM 3 N.U IC29 COPRO ROM 0 N.U IC30 COPRO ROM 1 N.U IC31 SOUND ROM 0 Ep19056.31 [22a22918] (4Mo) IC32 SOUND ROM 1 Mp19057.32 [64809438] (32Mo) IC33 SOUND ROM 2 N.U IC34 SOUND ROM 3 Mp19058.34 [e237c11c] (32Mo) IC35 SOUND ROM 4 N.U Jumpers used : JP1 12 JP2 12 JP18 23 JP23 12 JP3 23 JP4 12 JP5 12 JP6 12 JP7 23 JP8 12 JP9 23 JP10 23 JP11 23 JP12 23 JP13 23 JP14 23 JP15 12 JP16 12 JP17 12 JP19 23 JP20 12 JP21 12 JP22 12 Provided on 28/10/2002. |
| manxtt | Manx TT Superbike[Aug/27/2000] Manx TT (SEGA) Developers note: This hardware is VERY complex. There are many custom surface-mounted GFX CPU's. The main processor appears to be an Intel i960. Oscillators are 32.000Mhz and 50.000Mhz To load the mask roms, load as (example)... 18776A.BIN + 18776B.BIN + 18776C.BIN + 18776D.BIN = maskrom or just concatenate all 4 parts to make 1 file. All mask roms were read with an adapter as Hitachi 27C4000 (in quarters). Any other type I selected just gave me FF's. Unless stated, all mask roms are 16M. 18643.BIN Communication PCB (Below rom PCB) 18826.BIN Sound 0 IC30 18827.BIN Sound 1 IC31 18764.BIN Sound 2 IC32 18765.BIN Sound 3 IC36 18766.BIN Sound 4 IC37 18823.BIN Program 1 IC13 18822.BIN Program 0 IC12 18824.BIN Program 2 IC14 18825.BIN Program 3 IC15 18862.BIN Data 6 IC4 18863.BIN Data 7 IC5 18761.BIN Copro 0 IC28 18762.BIN Copro 1 IC29 18748.BIN Data 5 IC7 18747.BIN Data 4 IC6 18752.BIN Data 1 IC11 18751.BIN Data 0 IC10 18750.BIN Data 3 IC9 18749.BIN Data 2 IC8 18755.BIN TGP 4 IC18 18758.BIN TGP 5 IC22 18754.BIN TGP 2 IC17 18757.BIN TGP 3 IC21 18753.BIN TGP 0 IC16 18756.BIN TGP 1 IC20 18760.BIN Texture 1 IC25 18759.BIN Texture 0 IC24 - |
| pltkids | Pilot Kids (Model 2B)[Aug/24/2001]
Pilot Kids
(c)1999 Psikyo
SEGA MODEL2
---------
ROM board
---------
836-13639 (but sticker says 838-12885) MODEL2 A-CRX ROM REV.A
(B-CRX version also exists, mask ROMs are same)
EPR21281.PR0 - Main programs (27c4096)
EPR21282.PR1 /
(PROGRAM 2,3: empty)
EPR21276.SD0 - Sound program (27c4096)
MPR21277.SD1 - Sound samples (42pin mask, read as 27c160)
MPR21278.SD2 |
MPR21279.SD3 |
MPR21280.SD4 /
(COPRO 0,1: empty)
MPR21262.DA0 - Data (42pin mask)
MPR21263.DA1 /
(DATA 3~7: empty)
MPR21264.TP0 - TGP (42pin mask)
MPR21265.TP2 |
MPR21266.TP4 |
MPR21267.TP6 |
MPR21268.TP1 |
MPR21269.TP3 |
MPR21270.TP5 |
MPR21271.TP7 /
MPR21272.TX0 - Texture (42pin mask)
MPR21273.TX2 |
MPR21274.TX1 |
MPR21275.TX3 /
Jumpers:
1-2-3
JP1 ---
JP2 ---
JP3 ---
JP4 ---
JP5 ---
JP6 ---
JP7 ---
JP8 ---
JP9 ---
JP10 ---
JP11 ---
JP12 ---
JP13 ---
JP14 ---
JP15 ---
JP16 ---
JP17 ---
JP18 ---
JP19 ---
JP20 ---
JP21 ---
JP22 ---
JP23 ---
JP24 ---
JP25 ---
JP26 ---
JP27 ---
--------------
Security Board
--------------
837-13634-COM
171-7405B
Custom chip:
SEGA 9823 N294101 21004-A 315-5881 317-5044-COM
PLD:
Lattice ispLSI 2032 80LJ H833B23 315-6050
OSC:
28.000MHz
RAM:
CY7C199-15VC 9847 E 04 706948 (x2)
Dumped 24/Aug/2001
[Aug/15/2001]
Pilot Kids
(c)1999 Psikyo
SEGA MODEL2
---------
ROM board
---------
836-13639 (but sticker says 838-12885) MODEL2 A-CRX ROM REV.A
(B-CRX version also exists, mask ROMs are same)
EPR21281.PR0 - Main programs (27c4096)
EPR21282.PR1 /
(PROGRAM 2,3: empty)
EPR21276.SD0 - Sound program (27c4096)
MPR21277.SD1 - Sound samples (42pin mask, read as 27c160)
MPR21278.SD2 |
MPR21279.SD3 |
MPR21280.SD4 /
(COPRO 0,1: empty)
MPR21262.DA0 - Data (42pin mask, read as 27c160)
MPR21263.DA1 /
(DATA 3~7: empty)
MPR21264.TP0 - TGP (42pin mask, read as 27c160)
MPR21265.TP2 |
MPR21266.TP4 |
MPR21267.TP6 |
MPR21268.TP1 |
MPR21269.TP3 |
MPR21270.TP5 |
MPR21271.TP7 /
MPR21272.TX0 - Texture (42pin mask, read as 27c160)
MPR21274.TX1 |
MPR21273.TX2 |
MPR21275.TX3 /
Jumpers:
1-2-3
JP1 ---
JP2 ---
JP3 ---
JP4 ---
JP5 ---
JP6 ---
JP7 ---
JP8 ---
JP9 ---
JP10 ---
JP11 ---
JP12 ---
JP13 ---
JP14 ---
JP15 ---
JP16 ---
JP17 ---
JP18 ---
JP19 ---
JP20 ---
JP21 ---
JP22 ---
JP23 ---
JP24 ---
JP25 ---
JP26 ---
JP27 ---
--------------
Security Board
--------------
837-13634-COM
171-7405B
Custom chip:
SEGA 9823 N294101 21004-A 315-5881 317-5044-COM
PLD:
Lattice ispLSI 2032 80LJ H833B23 315-6050
OSC:
28.000MHz
RAM:
CY7C199-15VC 9847 E 04 706948 (x2)
Dumped 15/Aug/2001
-
|
| srallyc | Sega Rally Championship[May/03/2001]
Sega Rally (C) Sega 199x
This game runs on Sega Model 2 hardware.
READ AS
ROM TYPE PCB LOCATION
-----------------------------------
16726 27C1001 LOCATED ON COMMUNICATION PCB (BELOW ROM PCB)
17744 TC5716200 DATA 2
17745 TC5716200 DATA 3
17746 TC5716200 DATA 0
17747 TC5716200 DATA 1
17748 TC5716200 TGP 0
17749 TC5716200 TGP 2
17750 TC5716200 TGP 1
17751 TC5716200 TGP 3
17752 TC5716200 TEXTURE 0
17753 TC5716200 TEXTURE 1
17754 TC5716200 COPRO 0
17755 TC5716200 COPRO 1
17756 TC5716200 SOUND 1
17757 TC5716200 SOUND 2
17884 * TC5716200 DATA 4
17885 * TC5716200 DATA 5
17886 * TC5716200 SOUND 3
17887 * TC5716200 SOUND 4
17888 27C4002 PROG 0
17889 27C4002 PROG 1
17890 27C2048 SOUND 0
17891 27C512 LOCATED ON AMP (SOUND??) PCB
* THESE TYPES WERE UNKNOWN 42 PIN ROMS, DUMPED AS TC5716200
JUMPERS
JP01 2-3
JP02 2-3
JP03 2-3
JP04 2-3
JP05 2-3
JP06 2-3
JP07 2-3
JP08 2-3
JP09 2-3
JP10 2-3
JP11 1-2
JP12 1-2
JP13 1-2
JP14 1-2
JP15 2-3
JP17 2-3
JP18 2-3
JP19 2-3
JP20 1-2
JP21 2-3
JP22 1-2
JP23 1-2
JP24 1-2
JP25 1-2
JP26 2-3
JP27 2-3
- |
| stcc | Sega Touring Car Championship[Jul/08/2001] SEGA TOURING CAR CHAMPIONSHIP (c)SEGA [SYSTEM] MODEL2 C-CRX+COMM BD STCC [SECURITY BD] none [COMM BD] IC7 EPR-18643A [SOUND] IC31 SOUND ROM 0 EPR-19274 IC32 SOUND ROM 1 MPR-19259 IC33 SOUND ROM 2 - IC34 SOUND ROM 3 MPR-19261 /* Not dumped */ IC35 SOUND ROM 4 - [PROGRAM] IC15 PROGRAM ROM 0 EPR-19272A IC16 PROGRAM ROM 1 EPR-19273A IC13 PROGRAM ROM 2 - IC14 PROGRAM ROM 3 - [DATA] IC11 DATA ROM 0 MPR-19257 IC12 DATA ROM 1 MPR-19258 IC9 DATA ROM 2 EPR-19270 IC10 DATA ROM 3 EPR-19271 IC7 DATA ROM 4 - IC8 DATA ROM 5 - IC5 DATA ROM 6 - IC6 DATA ROM 7 - [TGP] IC17 TGP ROM 0 MPR-19251 IC21 TGP ROM 1 MPR-19252 IC18 TGP ROM 2 EPR-19266 IC22 TGP ROM 3 EPR-19267 IC19 TGP ROM 4 - IC23 TGP ROM 5 - IC20 TGP ROM 6 - IC24 TGP ROM 7 - [TEXTURE] IC25 TEXTURE ROM 0 MPR-19253 IC27 TEXTURE ROM 1 MPR-19254 IC26 TEXTURE ROM 2 EPR-19268 IC28 TEXTURE ROM 3 EPR-19269 [?] IC29 MPR-19255 IC30 MPR-19256 [JUMPERS] JP22 3-2 JP21 3-2 JP24 3-2 JP18 3-2 JP20 3-2 JP23 3-2 JP3 3-2 JP4 2-1 JP5 2-1 JP6 2-1 JP7 3-2 JP8 2-1 JP9 3-2 JP10 3-2 JP11 3-2 JP12 3-2 JP13 3-2 JP14 3-2 JP15 2-1 JP16 2-1 JP17 2-1 JP19 2-1 JP1 2-1 JP2 2-1 - [Mar/03/2003] Sega Touring Car Championship Sound Board : Ep19275.2s [ee809d3f] Mp19262.57s [922aed7a] Mp19623.58s [a256f4cd] Mp19264.59s [b6c51d0f] Mp19265.60s [7d98700a] Provided to you on 03/03/2003. - |
| schamp | Sonic The Fighters[May/03/2001]
Sonic Fighters (C) Sega 199x
This game runs on Sega Model 2B-CRX hardware.
READ AS
ROM TYPE PCB LOCATION
-----------------------------------
19001 27C4096 PROGRAM 0
19002 27C4096 PROGRAM 1
19003 TC574200 DATA 4
19004 TC574200 DATA 5
19005 32M DATA 2
19006 32M DATA 3
19007 32M DATA 0
19008 32M DATA 1
19009 32M TGP 0
19010 32M TGP 2
19012 32M TGP 1
19013 32M TGP 3
19015 TC5716200 ? LOCATED RIGHT OF DATA 4
19016 TC5716200 ? LOCATED RIGHT OF DATA 5
19017 32M TEXTURE 0
19018 32M ? LOCATED BELOW TEXTURE 0
19019 32M TEXTURE 1
19020 32M ? LOCATED BELOW TEXTURE 1
19021 27C4002 SOUND 0
19022 TC5716200 SOUND 1
19023 TC5716200 SOUND 2
19024 TC5716200 SOUND 3
19025 TC5716200 ? LOCATED RIGHT OF SOUND 3
JUMPERS
JP21 3-2
JP22 3-2
JP3 3-2
JP4 1-2
JP5 1-2
JP6 1-2
JP7 3-2
JP8 1-2
JP9 3-2
JP10 3-2
JP11 3-2
JP12 3-2
JP13 3-2
JP14 3-2
JP15 1-2
JP16 1-2
JP17 1-2
2 JUMPERS RIGHT OF 10925 BOTH SHORTED
2 JUMPERS RIGHT OF 19004 BOTH SHORTED
-
|
| sgt24h | Super GT 24h[Jul/03/2001] SUPER GT24h (c)JALECO [SYSTEM] MODEL2 B-CRX with COMM BD SECURITY : NONE [MODEL2 B-CRX COMMUNICATION] CPU : Z-80 EPR-18643A [SOUND] IC31 SOUND ROM 0 EPR-19157 IC32 SOUND ROM 1 MPR-19154 IC33 SOUND ROM 2 - IC34 SOUND ROM 3 - IC35 SOUND ROM 4 - [PROGRAM] IC15 PROGRAM ROM 0 EPR-19155 IC16 PROGRAM ROM 1 EPR-19156 IC13 PROGRAM ROM 2 - IC14 PROGRAM ROM 3 - [DATA] IC11 DATA ROM 0 MPR-19146 IC12 DATA ROM 1 MPR-19147 IC9 DATA ROM 2 MPR-19148 IC10 DATA ROM 3 MPR-19149 IC7 DATA ROM 4 - IC8 DATA ROM 5 - IC5 DATA ROM 6 - IC6 DATA ROM 7 - [TGP] IC17 TGP ROM 0 MPR-19150 IC21 TGP ROM 1 MPR-19151 IC18 TGP ROM 2 - IC22 TGP ROM 3 - IC19 TGP ROM 4 - IC23 TGP ROM 5 - IC20 TGP ROM 6 - IC24 TGP ROM 7 - [COPRO] IC29 COPRO ROM 0 - IC30 COPRO ROM 1 - [TEXTURE] IC25 TEXTURE ROM 0 MPR-19152 IC27 TEXTURE ROM 1 MPR-19153 IC26 TEXTURE ROM 2 - IC28 TEXTURE ROM 3 - [COMM BOARD] [JUMPERS] JP21 2-1 JP22 2-1 JP1 2-1 JP2 2-1 JP18 3-2 JP23 2-1 JP3 3-2 JP4 2-1 JP5 2-1 JP6 2-1 JP7 3-2 JP8 2-1 JP9 3-2 JP10 3-2 JP11 3-2 JP12 3-2 JP13 3-2 JP14 3-2 JP15 2-1 JP16 2-1 JP17 2-1 JP19 2-1 JP20 2-1 - |
| topskatr | Top Skater[Oct/28/2002] Top Skater Model 2c CRX Rom Board 834-13081-02 IC5 DATA ROM 6 N.U IC6 DATA ROM 7 N.U IC7 DATA ROM 4 N.U IC8 DATA ROM 5 N.U IC9 DATA ROM 2 Mp19737.9 (32Mo) IC10 DATA ROM 3 Mp19738.10 (32Mo) IC11 DATA ROM O Mp19735.11 (32Mo) IC12 DATA ROM 1 Mp10736.12 (32Mo) IC15 PROGRAM ROM 0 Ep19755A.15 (27C4002) IC16 PROGRAM ROM 1 Ep19756A.15 (27C4002) IC13 PROGRAM ROM 2 N.U IC14 PROGRAM ROM 3 N.U IC17 TGP ROM 0 Mp19741.17 (16Mo) Read as 32Mo and cut IC18 TGP ROM 2 N.U IC19 TGP ROM 4 N.U IC20 TGP ROM 6 N.U IC21 TGP ROM 1 Mp19742.21 (16Mo) Read as 32Mo and cut IC22 TGP ROM 3 N.U IC23 TGP ROM 5 N.U IC24 TGP ROM 7 N.U IC25 TEXTURE ROM 0 Mp19739.25 (32Mo) IC27 TEXTURE ROM 1 Mp19740.27 (32Mo) IC26 TEXTURE ROM 2 N.U IC28 TEXTURE ROM 3 N.U IC29 COPRO ROM 0 Mp19743.29 (16Mo) Read as 32Mo and cut IC30 COPRO ROM 1 Mp19744.30 (16Mo) Read as 32Mo and cut IC31 SOUND ROM 0 Ep19759.31 IC32 SOUND ROM 1 Mp19745.32 (32Mo) IC33 SOUND ROM 2 N.U IC34 SOUND ROM 3 Mp19746.34 (32Mo) IC35 SOUND ROM 4 N.U Jumpers used : JP2 12 JP1 12 JP19 23 JP17 12 JP16 12 JP15 12 JP14 23 JP13 23 JP12 23 JP11 23 JP10 23 JP9 23 JP8 12 JP7 23 JP6 12 JP5 12 JP4 12 JP3 23 JP21 12 JP22 12 JP24 12 JP23 12 JP20 12 JP18 23 Additionnal Sound Board : Digital Sound Board 2 Ep19760.2s Prog (All read as 16 Mo) Mp19747.18s Data Mp19748.20s Data Mp19749.22s Data Mp19750.24s Data Jumpers Used : JP1 NU JP2 23 JP3 23 JP4 12 JP5 12 JP6 12 JP7 12 JP9 23 JP10 23 Provided on 16/07/2002. - |
| vcop | Virtua Cop[Dec/18/2000] Virtua Cop (SEGA) 1993 Sega Model 2 hardware One GFX rom (17156) needs to be redumped. I will do it soon... - [Aug/28/2000] Virtua Cop 1 or 2 (SEGA) (not sure if VC1 or VC2) Developers note: This hardware is VERY complex. There are many custom surface-mounted GFX CPU's. The main processor appears to be an Intel i960. Oscillators are 32.000Mhz and 50.000Mhz To load the mask roms, load as (example)... 18522A.BIN + 18522B.BIN + 18522C.BIN + 18522D.BIN = maskrom or just concatenate all 4 parts to make 1 file. All mask roms were read with an adapter as Hitachi 27C4000 (in quarters). Any other type I selected just gave me FF's. Unless stated, all mask roms are 16M. 18530.BIN Sound 0 IC30 18521.BIN Data 7 IC5 18520.BIN Data 6 IC4 18525.BIN Program 1 IC13 18524.BIN Program 0 IC12 18519.BIN Program 3 IC15 18518.BIN Program 2 IC14 18522.BIN Data 4 IC6 18523.BIN Data 5 IC7 18517.BIN Data 1 IC11 18516.BIN Data 0 IC10 18515.BIN Data 3 IC9 18514.BIN Data 2 IC8 18529.BIN Sound 1 IC31 18528.BIN Sound 2 IC32 18527.BIN Sound 3 IC36 18526.BIN Sound 4 IC37 18510.BIN TGP 1 IC20 18513.BIN TGP 0 IC16 18512.BIN Texture 1 IC25 18511.BIN Texture 0 IC24 Note: Copro 0 & Copro 1 sockets empty. TGP 2 to 7 sockets empty. Texture 2 & 3 sockets empty. - |
| vcop2 | Virtua Cop 2[Aug/28/2000] Virtua Cop 1 or 2 (SEGA) (not sure if VC1 or VC2) Developers note: This hardware is VERY complex. There are many custom surface-mounted GFX CPU's. The main processor appears to be an Intel i960. Oscillators are 32.000Mhz and 50.000Mhz To load the mask roms, load as (example)... 18522A.BIN + 18522B.BIN + 18522C.BIN + 18522D.BIN = maskrom or just concatenate all 4 parts to make 1 file. All mask roms were read with an adapter as Hitachi 27C4000 (in quarters). Any other type I selected just gave me FF's. Unless stated, all mask roms are 16M. 18530.BIN Sound 0 IC30 18521.BIN Data 7 IC5 18520.BIN Data 6 IC4 18525.BIN Program 1 IC13 18524.BIN Program 0 IC12 18519.BIN Program 3 IC15 18518.BIN Program 2 IC14 18522.BIN Data 4 IC6 18523.BIN Data 5 IC7 18517.BIN Data 1 IC11 18516.BIN Data 0 IC10 18515.BIN Data 3 IC9 18514.BIN Data 2 IC8 18529.BIN Sound 1 IC31 18528.BIN Sound 2 IC32 18527.BIN Sound 3 IC36 18526.BIN Sound 4 IC37 18510.BIN TGP 1 IC20 18513.BIN TGP 0 IC16 18512.BIN Texture 1 IC25 18511.BIN Texture 0 IC24 Note: Copro 0 & Copro 1 sockets empty. TGP 2 to 7 sockets empty. Texture 2 & 3 sockets empty. - |
| vstriker | Virtua Striker (Rev A)[Apr/01/2002] Virtua Striker by SEGA 1996. Original Prog roms and Rev A Prog roms ! mp18053.9 data 2 mp18054.10 data 3 mp18055.11 data 0 mp18056.12 data 1 mp18057.17 tgp 0 mp18058.18 tgp 2 mp18059.21 tgp 1 mp18060.22 tgp 3 mp18061.25 texture rom 0 mp18062.27 texture rom 1 mp18063.32 Sound data rom mp18064.33 Sound data rom mp18065.34 Sound data rom ep18066.13 prog 2 ep8066a.13 prog 2 rev A ep18067.14 prog 3 ep8067a.14 prog 3 rev A ep18068.15 prog 0 ep18068a.15 prog 0 rev A ep18069.16 prog 1 ep18069a.16 prog 1 rev A ep8070.7 data 4 ep18071.8 data 5 ep18072.31 Sound data program rom Jumpers : Sound data program : ic31 = 1M jp 21 : 2-3 jp 22 : 2-3 Sound data : ic32, ic33, ic34 = 8M or 16M jp 23 : 2-3 Polygon data : ic17, ic18 = 4M jp18 : 1-2 Polygon data environment : 16M jp1 : 2-3 jp2 : 1-2 Texture data : ic25,ic27 = 4M, 8M or 16M jp19 : 1-2 Data : 8M jp15 : 2-3 Data environment : 16M jp7 : 1-2 jp8 : 2-3 jp9 : 2-3 jp10 : 1-2 Program : 1M jp13 : 1-2 jp14 : 1-2 Program environment : 1M jp11 : 1-2 jp12 : 1-2 Provided on 01/04/2002. - |
| von | Virtual On Cyber Troopers (Japan, Rev B)[Jul/04/2001] VIRTUAL ON (REV.B) (c)SEGA [SYSTEM] MODEL2 B-CRX with COMM BD(Required) SECURITY : NONE [MODEL2 B-CRX COMMUNICATION] CPU : Z-80 EPR-18643A [SOUND] IC31 SOUND ROM 0 EPR-18670 IC32 SOUND ROM 1 MPR-18652 IC33 SOUND ROM 2 - IC34 SOUND ROM 3 MPR-18653 IC35 SOUND ROM 4 - [PROGRAM] IC15 PROGRAM ROM 0 EPR-18664B IC16 PROGRAM ROM 1 EPR-18665B IC13 PROGRAM ROM 2 EPR-18666 IC14 PROGRAM ROM 3 EPR-18667 [DATA] IC11 DATA ROM 0 MPR-18648 IC12 DATA ROM 1 MPR-18649 IC9 DATA ROM 2 MPR-18650 IC10 DATA ROM 3 MPR-18651 IC7 DATA ROM 4 - IC8 DATA ROM 5 - IC5 DATA ROM 6 - IC6 DATA ROM 7 - [TGP] IC17 TGP ROM 0 MPR-18654 IC21 TGP ROM 1 MPR-18655 IC18 TGP ROM 2 MPR-18656 IC22 TGP ROM 3 MPR-18657 IC19 TGP ROM 4 - IC23 TGP ROM 5 - IC20 TGP ROM 6 - IC24 TGP ROM 7 - [COPRO] IC29 COPRO ROM 0 MPR-18662 IC30 COPRO ROM 1 MPR-18663 [TEXTURE] IC25 TEXTURE ROM 0 MPR-18658 IC27 TEXTURE ROM 1 MPR-18660 IC26 TEXTURE ROM 2 MPR-18659 IC28 TEXTURE ROM 3 MPR-18661 [JUMPERS] JP21 2-1 JP22 2-1 JP1 2-1 JP2 2-1 JP18 3-2 JP23 2-1 JP3 3-2 JP4 2-1 JP5 2-1 JP6 2-1 JP7 3-2 JP8 2-1 JP9 3-2 JP10 3-2 JP11 3-2 JP12 3-2 JP13 3-2 JP14 3-2 JP15 2-1 JP16 2-1 JP17 2-1 JP19 2-1 JP20 3-2 - |
| zerogun | Zero Gunner (Model 2B)[Sep/30/2000]
Zero Gunner by Psikyo
Model 2A & B
Dumped 28/09/2000
-
[Apr/23/2002]
Zero Gunner
Psikyo, 1997
Runs on Sega Model 2B-CRX hardware
PCB ROM
Filename IC Label Type
------------------------------
EPR20439.15 PROG0 27C4096
EPR20440.16 PROG1 27C4096
EPR20302.31 SOUND0 27C4096
MPR20303.32 SOUND1 16M
MPR20304.33 SOUND2 16M
MPR20296.11 DATA0 32M
MPR20297.12 DATA1 32M
MPR20294.9 DATA2 32M
MPR20295.10 DATA3 32M
MPR20298.17 TGP0 32M
MPR20299.21 TGP1 32M
MPR20300.25 TEXTURE0 16M
MPR20301.27 TEXTURE1 16M
Notes: 1. All the other sockets are unpopulated
2. Main board has no surface mounted ROMs on it.
3. TEXTURE0 differs only for two bytes from the old dump, but I verified this several times
Jumper settings
---------------
jp13 2-3
jp14 2-3
jp11 2-3
jp12 2-3
jp15 1-2
jp7 2-3
jp8 1-2
jp9 2-3
jp10 2-3
jp18 2-3
jp1 1-2
jp2 1-2
jp19 1-2
jp20 2-3 (actually not relevant since the copro roms were not present)
jp21 1-2
jp22 1-2
jp23 2-3
-
[Apr/20/2002]
Zero Gunner
Psikyo, 199x
Runs on Sega Model 2B-CRX hardware
PCB ROM
Filename IC Label Type
------------------------------
EPR20439.15 PROG0 27C4096
EPR20440.16 PROG1 27C4096
EPR18604.13 PROG2 27C1024
EPR18605.14 PROG3 27C1024
EPR20302.31 SOUND0 27C4096
MPR20303.32 SOUND1 16M
MPR20304.33 SOUND2 16M
MPR19331.34 SOUND3 32M
MPR19332.35 SOUND4 32M
MPR20296.11 DATA0 32M
MPR20297.12 DATA1 32M
MPR20294.9 DATA2 32M
MPR20295.10 DATA3 32M
MPR19314.7 DATA4 32M
MPR19315.8 DATA5 32M
MPR19312.5 DATA6 32M
MPR19313.6 DATA7 32M
MPR20298.17 TGP0 32M
MPR20299.21 TGP1 32M
MPR19323.18 TGP2 32M
MPR19326.22 TGP3 32M
MPR19324.19 TGP4 32M
MPR19327.23 TGP5 32M
MPR20300.25 TEXTURE0 16M
MPR20301.27 TEXTURE1 16M
Notes: 1. COPRO 0 & 1 unpopulated
2. TEXTURE 2 & 3 unpopulated
3. TGP 6 & 7 unpopulated
4. Main board has no surface mounted ROMs on it.
- |