driver
driver model2.c
source model2.c (model2.c on mamedev.org)
games Behind Enemy Lines
Daytona USA (Japan)
Daytona USA (Japan, To The MAXX)
Daytona USA (Japan, Turbo hack)
Daytona USA (With Saturn Adverts)
Dead or Alive (Model 2A)
Dead or Alive (Model 2B)
Desert Tank
Dynamite Baseball '97
Dynamite Cop (Export, Model 2A)
Dynamite Cop (Export, Model 2B)
Dynamite Cop (USA, Model 2C)
Dynamite Deka 2 (Japan, Model 2A)
Dynamite Deka 2 (Japan, Model 2B)
Fighting Vipers
Gunblade NY
House of the Dead
Indianapolis 500
Last Bronx (Export, Rev A)
Last Bronx (Japan, Rev A)
Manx TT Superbike
Motoraid
Over Rev
Pilot Kids (Model 2A)
Pilot Kids (Model 2B)
Sega Rally Championship
Sega Ski Super G
Sega Touring Car Championship
Sky Target
Sonic The Fighters
Super GT 24h
Top Skater
Virtua Cop
Virtua Cop 2
Virtua Fighter 2
Virtua Fighter 2 (ver 2.1)
Virtua Fighter 2 (ver B)
Virtua Striker
Virtua Striker (Rev A)
Virtual On Cyber Troopers (Japan, Rev B)
Virtual On Cyber Troopers (US, Rev B)
Zero Gunner (Japan Model 2B)
Zero Gunner (Model 2A)
Zero Gunner (Model 2B)
information 0.87u1 [R. Belmont, Olivier Galibert, ElSemi]


TODO:

- Controls are pretty basic right now

- Sound doesn't work properly in all games

- System 24 tilemaps need more advanced linescroll support (see fvipers, daytona)

- 2C needs DSP still

- sgt24h: Hangs on network test. You can set it to non-linked in test but it still hangs on the network test.

- overrev: Bad network test like sgt24h.

- vstriker: Shows some attract mode, then hangs

- manxtt: No escape from "active motion slider" tutorial (needs analog inputs)


NOTES:

- Hardware: Sega Model 2: i960KB + (5x TGP) or (2x SHARC) or (2x TGPx4), System 24 tilemaps and Custom Sega/Lockheed-Martin rasterization hardware (68000 + YM3834 + 2x MultiPCM) or (68000 + SCSP).

- Hardware bugs: Original Model 2 games have wrong colours in the 3D textures and wrong lighting [ElSemi].

- Hardware and protection reverse-engineering and general assistance by ElSemi.


WIP:

- 2th July 2008: Model 2 Emulator v0.9 WIP - The colours are almost perfect now. There are a few problems with the dark greens, blues & grays (the grass, tires and sky reflection are the most prominent examples of this), but they can certainly be fixed as they were fine when ElSemi originally tired this method to fix the colours in early versions of 0.5. It must have been something else that was changed between 0.5 and 0.8 that makes them so dark in the new screenshots. Unfortunately ElSemi forgot exactly what he changed! Luckily Peabo can run the boards to look at the actual colours for reference. ElSemi's ones run a bit too bright on his monitor, unfortunately. It's probable that they will be perfect (at least in Daytona) in 0.9. On a side note, Peabo sent 2 EEPROMs to ElSemi which should enable him to look at the DSP tables on VF2 and VCop2 (using the Daytona board) in order to hopefully get those games functioning. They should be with him in a day or two. The new meshed textures. And one more new feature for 0.9: Support for Neutral gear. The invisible walls bug is finally solved (ElSemi).

- 28th June 2008: Model 2 Emulator v0.9 WIP - Added an option to regulate the Gamma values of the RGB (separately). Eliminated the errors related to invisible walls in Daytona the USA. Fixed a problem in the sound of Model 2, that caused loops in some samples.

- 24th June 2008: ElSemi - Model 2 emulator 0.8a: Fixed missing trigger buttons in gun games. Fixed Desert Tank locked into test mode. Improved main cpu/sound CPU sync in Model2 Original games.

- 23rd June 2008: ElSemi - Model 2 emulator 0.8: Rewritten the MultiPCM sound chip emulation. It fixes Original Model2 games sounds and music. Fixed eye paremeters being read as unsigned by the display list parser, causing bad geometry in daytona 4 players attract and sega rally 2 players attract. Fixed network board detection for sgt24h and overrev. Now you don't need to enable network to have them boot. Adjusted daytona steering limits to the real machine limits (according to the service manual). It should have a more accurate handling now. Added force feedback for car driving games. You need to enable it in the .ini using the option EnableFF=1 in the Input section. You can tweak more force parameters in that section. Also some games only enable the force feedback if the cabinet type is set to Deluxe in the test mode. Added XInput support. You can enable XInput support in the .ini in the Input section. XInput allows direct access to XBox360 compatible controllers for vibration (they don't support vibration through DirectInput). Keep in mind that the windows XInput libraries only support vibration force feedback so an XBox360 driving controller won't have working force effects. Added optional meshed polygons for translucency (like the hardware does). Enable it with MeshTransparency=1 in the ini. This option requires a Pixel Shader 3 capable videocard. Fixed HOTD rom loading that caused missing tilemap graphics (how to play, map on gameover). Added preliminary savestates support. The sound engine state is not being saved yet. I've added this so I can ask for states to try to fix the invisible walls problem in daytona.

- 4th June 2008: ElSemi - Model 2 emulator 0.7a: Fixed network code not fully working (I accidentally left a part disabled in the last build). Improved daytona video & sound sync.

- 3rd June 2008: ElSemi - Model 2 emulator 0.7: More accurate emulation of some TGP by using the data tables from the mainboard. You'll need these table roms in Model2.zip or inside the game zip. Thanks to Peabo for the donation of a Daytona board that helped to understand how they worked. This has fixed most of the bugs in daytona usa (reverse and most invisble wall hits) and sega rally (automatic transmission). Improved color table decoding that gives more bright colors for some games. Improved SCSP timing. It should be more accurate and musics should not sound out of sync anymore. As a bonus feature i've left in a debug sound player that allows you to load a SSF (Saturn Sound Format) file for playing. To use it, load a game using SCSP (model 2a,b or c) and enter test mode (so it doesn't send sound commands) then press LeftControl+F5 and choose the ssf file to play. Improved clipping. By moving to vertex/pixel shaders i've got rid of all the clipping issues that happened with ATI video cards and recent NVIDIA ones. Remember to remove set SoftwareVertexProcessing to 0. You'll need a pixel shader 1.1 and vertex shader 1.1 capable card. It's the lowest shader version so any video should work. As a side effect of this change, there is only a geometrizer now, so the Geometrizer opion in the ini file is not used. Fixed problems with textures ending in the lowest line of the texture sheet not being uploaded to direct3d (Sega Rally black background in 2nd stage and Topskater missing floors). Added Wave Runner (Model 2C). Added support for direct3d automimpap generation (see emulator.ini AutoMip option). Added network emulation.

- 0.120u4: Aaron Giles updated Model 2 driver to use the new polygon routines. Deprecated the old poly.c and renamed polynew.* to poly.*. Unified poly.c callbacks so that tri and quad callbacks work the same way.

- 0.120u1: Aaron Giles changed Model 2 rendering to use pre-clipped Z values for sorting.

- 0.120: Aaron Giles simplified some of the Model 2 rendering code.

- 0.119u3: Removed videomodel2rd.c. Major Sega Model 2 rewrite [Ernesto Corvi]: Decoupled the geometry engine code from the hardware rasterizer. At this point, we could add emulation of the geometry DSPs for the 2B and 2C models, and hook them directly to the rasterizer. For the original and 2A models, an HLE geometry engine is provided (currently in use for all models). Full Geometry Engine simulation, including support for specular, multiple centers and dual polygon RAM. Support for all textured/transparent/checkered rendering modes. Improved texel/luma modulation. Improved viewport clipping. Improved z clipping. Extensive notes and documentation. Greatly improved near Z-Clipping, still not perfect though. Improved perspective-correct texturing for large textures. Improved Z-Sorting.

- 0.119u2: Two small Model 2 fixes [Ernesto Corvi]: Fixed triangle parser; all objects should be structurally correct now. Fixed normal transform to not use the translation vectors. R. Belmont fixed sound in almost all SCSP-equipped Model 2 games. R. Belmont fixed all 2C-CRX games with crash with an NULL pointer access.

- 0.119u1: Big Model 2 update [Ernesto Corvi, El Semi]. There's so much stuff improved, I'm just going to list what's not working: There's still a glitch on the triangle parser somewhere. Noticeable on the Sega logo in motoraid, the selection arrow in dynamcop's player select screen and many other games. It might be the culprit of the road in daytona looking wacky. There's a problem with the z clipping. Some tri's close to the camera are clipped before they should. Some others should be clipped but are not, and are blocking the viewport for a frame or two. Sub-windows are not implemented yet. Visible on dynacop's mission select, Sega Rally car select, and others. Most decal textures flicker on and off between frames. Maybe a z coordinate float resolution issue after projection? Textures wrap by default. They should only wrap when the appropriate flag is set only. Not sure what to do when we're not wrapping. Ernesto Corvi fixed synchronization code in the Model 2 driver.

- 0.119: Ernesto Corvi fixed bug in Model 2 polygon clipping.

- 3rd January 2008: ElSemi - Model 2 emulator 0.6: So many changes that I can't remember. Lighting fixes, control fixes and sound fixes. ManxTT is working, but sound is broken. Merged some features from the CPS3 emu (vsync, custom fullscreen res,...).

- 29th May 2007: ElSemi - Model 2 emulator 0.5a: Fixed (hopefully at last) the analog wraparound bug. Fixed wrong colour table translation in vcop madium and expert levels. Added a couple of useful features: Launch game from commandline (just add the driver name. ex: Emulator.exe stcc) and Auto-switch to fullscreen after game loading (the option is in the Video menu).

- 24th May 2007: ElSemi - Model 2 emulator 0.5: This release fixes several playability bugs in Daytona USA (analog controls wraparound and windows disappearing when going to fullscreen) and adds a new playable game: Motor Raid. It also contains a modified color lookup table processing that improves the colors in the original model 2 games (daytona, vcop and dtank). The emulator now includes a nice icon and background image, thanks to jordigahan and Peabo for them.

- 3rd April 2007: ElSemi - Model 2 emulator 0.4: The Model 2 Emulator supporting some Model 2 and Model 2 A-CRX boards (Daytona anyone? ). This version of the emulator includes a preliminary emulation of the Fujitsu MB86234 DSP present in these boards. Keep in mind that the emulation is still preliminary, as there is no documentation on this chip, and it has been done by reverse engineering the binary programs and comparing with the model 2B and 2C programs and the MAME Model 1 HLE. I'd like to thank Olivier Galibert and Ernesto Corvi for their help in making possible this DSP emulation. Check the include README.TXT for instructions (especially how to set Daytona to Standalone machine as Multiplayer is not implemented) and known emulation bugs in the games.

- 0.113u4: Ville Linde, Ernesto Corvi and ElSemi hooked up the new TGP core to the Model 2 driver, mapped the TGP data ROMs properly, and updated the TGP core to the latest information. Ernesto Corvi and ElSemi added more recently discovered opcodes to the MB86233 core and disassembler. Added MB86233 (16MHz) CPU3.

- 0.113u3: Ville Linde added Z-clipping to the Model 2 driver and fixed several SHARC opcodes where data transfer was done regardless of the condition. This fixes many things, like the upside-down geometry in Model 2B games. Also fixed an interrupt delay slot problem in the SHARC core. Ernesto Corvi added a preliminary MB86233 CPU core. Still needs to be hooked up to the Sega Model 2 driver.

- 12th March 2007: David Haywood - This isn't my WIP, but the progress made in the last few days has been fascinating to watch. ElSemi and Ernesto Corvi have been bouncing mails around for the past couple of days, trying to make sense of the Model 2/2A TGP programs without the aid of any documentation. I think the results speak for themselves (see Nebula M2 shots). I may add a few shots of other titles later, but I'm sure this WIP will bring some smiles even without. Congratulations to ElSemi and Ernesto on this progress. Desert Tank apparently has some problems with the collisions still. Sky Target camera goes upside down sometimes. Virtua Cop display no enemies.

- 0.113: R. Belmont fixed the model2.c rom definitions for some games that weren't even loading and made the infamous unknown z-sort mode not a fatal error.

- 11th February 2007: ElSemi - Model 2 emulator 0.3 MultiCPU Experimental: This is an experimental Model 2 emulator build using multithreaded code for parallel CPU, GPU and Sound emulation. It's designed to have a huge performance boost in Multi-Core CPUs (Dual Core and Core Duo) as it will allow the emulator to use both cores in parallel. As a bonus, this emulator contains an experimental recompiler SCSP DSP emulation.

- 22nd August 2006: ElSemi - Model 2 emulator 0.3: After more than 2 years without updates here is a new version of my Model 2 Emulator. The main changes are all speed related. The emu should be faster now. Also it now supports Frameskip and AutoFrameskip. This will probably be the last version of the emulator unless some Fujitsu TGP MB86234 docs appear to finish the emulation of the 2 and 2A cores.

- 0.106u11: Fixed rom names.

- 0.106u9: Added vidhrdwmodel2.c. Sega Model 2 driver update [Ville Linde]: i960 bugfixes, SHARC improvements and bugfixes, added HLE of the geometry DSP for now, moved video hardware emulation to vidhrdw/model2.c and added preliminary 3D graphics emulation. Removed 2nd ADSP21062 CPU and changed cpu3 to user5 roms in some Model 2 games.

- 22nd June 2006: Ville Linde - The progress on Model 2 hasn't been as fast as I thought. I added solid polygons and lighting but texturing really doesn't work yet. There's also some weird geometry problems, probably caused by some bugs in either the i960 or the SHARC core. I haven't bothered to figure which one yet...

- 2nd June 2006: Ville Linde - I decided to have a go at finally adding 3D support to the Model 2B-CRX (http://www.system16.com/hardware.php?id=715). Right now everything is still in wireframe, but things are progressing fast.

- 0.99u2: Ville Linde added coprocessor input and output FIFO's to Model 2.

- 0.97u4: Ville Linde added 2nd ADSP21062/SHARC (40MHz) CPU2 and fixed all the problems caused by the previous update.

- 0.97u1: Ville Linde added ADSP-21062 core and partially hooked it up for the Model 2B games and fixed a minor bug in the SCSP timer handling. Added ADSP21062 (40MHz) CPU3.

- 0.93: Added clock parameter to MultiPCM sound (8Hz).

- 0.88: R. Belmont and ElSemi added working timer support, including timer IRQs, added port 0 switching, player 2 start works in several games now, updated game status listing and removed hotd and lastbrnx hacks, the i960 fix obsoletes them.

- 17th October 2004: R. Belmont - ElSemi found a major i960 core bug. That combined with some work I was doing to make a lot of the Model 2 games run better.

- 0.87u2: R. Belmont added calls to i960 noburst support for the timer and interrupt control registers and framework so the DSP program uploads are now handled correctly. Updated game status with latest knowledge. Mapped framebuffer RAM (used by Last Bronx). Fixed non-32 bit writes to the interrupt registers, serial hardware mapping and issue on big-endian machines. Split the 2O/2A/2B/2C drivers better. Also fixed thinko in the interrupt register handling (still no help for Last Bronx, but the wrong way was definitely hurting it worse).

- 0.87u1: Added model2.c driver. Sega Model 2 Driver [R. Belmont]. Tilemaps, sound and inputs working to varying degrees in various games. Most of the games at least start up, although some don't and some crash. TODO: Controls are pretty basic right now. Sound doesn't work properly in all games. System 24 tilemaps need more advanced linescroll support (see fvipers, daytona). 3D? i960 core bugs?

- 27th September 2004: R. Belmont - A few games that needed some additional i960 core work...Daytona USA, Gunblade, Topskater, Virtual One and Desert Tank.

- 25th September 2004: R. Belmont - You have the right to remain silent! (3 "cop" themed games are now running) - Dynamite Cop, vcop. Actually, being silent is boring so I added sound to all the Model 2 games.

- 24th September 2004: R. Belmont - Even more Model 2 and i960 work... dynabb, The House of The Dead, fvipers, schamp, Zero Gunner and vf2.

- 22nd September 2004: R. Belmont - More Model 2 and i960 work (no new pictures yet, but many more games now start up - Speed Racer). A very nice side effect of the i960 work has surfaced however...

- 21st September 2004: R. Belmont - Added a bunch of i960 opcodes and started picking up one of the pieces left by Olivier Galibert's disk failure (Sega Model 2). Indy 500, Behind Enemy Lines and Virtua Striker will going to be a "Modeler" style driver until further notice. 2D layers, inputs, and sound/music only, IOW.

PCB information
bel Behind Enemy Lines
[Dec/06/2002]
 
 Behind Enemy Lines
 Sega, 1998
 
 This game runs on Sega Model2 C-CRX hardware
 
 PCB No: 837-12469-01
 CPU   : intel i960
 SOUND : MC68EC000FN12
 OSC   : 32.000MHz (x3), 50.000MHz, 20.000MHz, 45.158MHz
 DIPSW : 8 position (x1)
 RAM   : M5M44170CJ (x2), HM514270CJ7 (x1), HM538254BJ-7 (x4), N341256SJ-15 (x10)
         UM62256EM-70LL (x4), TC18128CFWL-80V (x12), TC55V328AJ-15 (x3)
         CY7C185-25VC (x7), CY7C188-25VC (x2), dt71256 (x4), BR6265BF-10SL (x2)
         65256BLFP-10T (x2), LH521002AK-20 (x16)
         
 CUSTOM: SEGA 315-5687   (128 QFP)
         FUJITSU MB86235 (x2, 208 QFP)
         SEGA 315-5673   (240 QFP)
         SEGA 315-5798   (304 QFP)
         SEGA 315-5799   (368 QFP)
         SEGA 315-5725   (x2, 144 QFP)
         SEGA 315-5292A  (160 QFP)
         SEGA 315-5648   (64 QFP)
         SEGA 315-5672   (196 QFP)
         SEGA 315-5649   (100 QFP)
 PAL   : 315-5879
 OTHER : D71051GU-10
         LATTICE PLSI 2032 80LJ D702S08 (x2)
         TDA1386T
         
 ROMs  :
 
 EPR20223.13	PROGRAM 2
 EPR20224.14	PROGRAM 3
 EPR20225.15	PROGRAM 0
 EPR20226.16	PROGRAM 1
 MPR20227.5	DATA 6
 MPR20228.6	DATA 7
 MPR20229.7	DATA 4
 MPR20230.8	DATA 5
 MPR20231.9	DATA 2
 MPR20232.10	DATA 3
 MPR20233.11	DATA 0
 MPR20234.12	DATA 1
 MPR20235.30	COPRO 1
 MPR20236.29	COPRO 0
 MPR20237.24	TGP 7
 MPR20238.23	TGP 5
 MPR20239.22	TGP 3
 MPR20240.21	TGP 1
 MPR20241.20	TGP 6
 MPR20242.19	TGP 4
 MPR20243.18	TGP 2
 MPR20244.17	TGP 0
 MPR20245.25	TEXTURE 0
 MPR20246.26	TEXTURE 2
 MPR20247.27	TEXTURE 1
 MPR20248.28	TEXTURE 3
 MPR20249.31	SOUND 0
 MPR20250.32	SOUND 1
 MPR20251.33	SOUND 2
 MPR20252.34	SOUND 3
 MPR20253.35	SOUND 4
 
 
 Note: All EPR* are 27C1024
       All MPR* are 16M MASK
       
       
 [JUMPERS]
 
 JP1	2-3
 JP2	1-2
 JP3	2-3
 JP4	1-2
 JP5	1-2
 JP6	1-2
 JP7	1-2
 JP8	2-3
 JP9	2-3
 JP10	1-2
 JP11	1-2
 JP12	1-2
 JP13	1-2
 JP14	1-2
 JP15	2-3
 JP16	1-2
 JP17	1-2
 JP18	1-2
 JP19	1-2
 JP20	2-3
 JP21	2-3
 JP22	2-3
 JP23	2-3
 JP24	2-3
 
 
 -            
daytona Daytona USA (Japan)
[Aug/27/2000]
 
 Daytona USA (SEGA)
 
 Developers note:
 
 This hardware is VERY complex. There are many custom surface-mounted GFX 
 CPU's. The main processor appears to be an Intel i960.
 
 To load the mask roms, load as (example)...
 US16518A.BIN + US16518B.BIN + US16518C.BIN + US16518D.BIN = maskrom
 or just concatenate all 4 parts to make 1 file.
 
 All mask roms were read with an adapter as Hitachi 27C4000 (in quarters).
 Any other type I selected just gave me FF's. Unless stated, all mask roms are 16M.
 
 USA16726.BIN	Communication PCB (Below rom PCB)
 USA14869.BIN	External (sound??) PCB
 USA16724.BIN	Program 1			IC6
 USA16725.BIN	Program 2			IC7
 16536.BIN	Copro 1 (8M)			IC29
 16537.BIN	Copro 0 (8M)			IC28
 (NOTE ! 16536 & 16537 were dumped as 16M roms, so each quarter may 
 need to be halved, as the real rom is 8M. In case you're wondering why, 
 my reader would not read them as 8M roms)
 
 16529.BIN	DATA 1				IC11
 16528.BIN	DATA 0				IC10
 16809.BIN	DATA 3				IC9
 16808.BIN	DATA 2				IC8
 16772.BIN	TGP6				IC19
 16771.BIN	TGP7				IC23
 16520.BIN	TGP4				IC22
 16525.BIN	TGP5				IC18
 16524.BIN	TGP2				IC17
 16519.BIN	TGP3				IC21
 16523.BIN	TGP0				IC16
 16518.BIN	TGP1				IC20
 16522.BIN	Texture 1			IC25
 16770.BIN	Texture 3			IC27
 16521.BIN	Texture 0 			IC24
 16769.BIN	Texture 2			IC26
 
 
 [Sep/30/2000]
 
 Daytona USA by Sega, 1993.
 Model 2A
 
 Game number : 833-10651
 Rom board : 834-10798
 
 ROM		IC	FUNCTION	CRC16
 
 EPR16722A	IC12	PROG0		79BA
 EPR16723A	IC13	PROG1		90AE
 EPR16724A	IC6	DATA4		7F53
 EPR16725A	IC7	DATA5		3A8B
 
 MPR16518	IC20	TGP1		B781
 MPR16519	IC21	TGP3		D024
 MPR16520	IC22	TGP5		6AC0
 MPR16521	IC24	TEXTURE0	2FC6
 MPR16522	IC25	TEXTURE1	D84B
 MPR16523	IC16	TGP0		3CCE
 MPR16524	IC17	TGP2		D193
 MPR16525	IC18	TGP4		E1F1
 
 MPR16528	IC10	DATA0		6DF0
 MPR16529	IC11	DATA1		DF37
 
 MPR16536	IC29	COPRO1		4CEF
 MPR16537	IC28	COPRO0		C094
 
 MPR16769	IC26	TEXTURE2	D40C
 MPR16770	IC27	TEXTURE3	DDAF
 MPR16771	IC23	TGP7		ACE6
 MPR16772	IC19	TGP6		1DF5
 
 MPR16808	IC8	DATA2		0816
 MPR16809	IC9	DATA3		EC7C
 
 EPR16726	IC7	COM		2B5E
 EPR14869C	IC25	?		4C09 
 
 
 
 [Aug/05/2000]
 
 DAYTONA USA (SOUND BOARD)
 (c)SEGA
 MODEL-1 SOUND BD
 
 
 * SOUND PROGRAM * / CODE : AE1F00
 
 EPR-16720  : IC7
 EPR-16721  : IC8
 
 * WAVE *
 MPR-16491  : IC32
 MPR-16492  : IC33
 
 OPTION BOARD  / CODE : AE2000- 2100- 2200- ...
 
 MPR-16493  : IC4
 MPR-16494  : IC5
 
 -
 
 [Oct/07/2001]
 
 ---------------------
 Daytona Turbo Upgrade
 ---------------------
 
 Location   Type      File ID 
 -----------------------------
 IC12      27C240     Turbo1
 IC13      27C240     Turbo2
 
 
 
 Features:
 
 12 second turbo burst
 New monster truck
 Top speed doubled
 
 -
 
 [Oct/15/2000]
 
 Daytona USA Turbo (Hack)
 
 Original Rom	Replaced by
 
 IC12 16722*	turbo_a
 IC13 16723*	turbo_b
 
 
 Rom Compare :
 
 turbo_b                 16723a                  99.664%
 turbo_a                 16722a                  99.663%
 
 
 -
doa Dead or Alive (Model 2B)
[Apr/03/99]
 
 ------------------------------------
 Dead or Alive by TECMO (SEGA) (1996)
 ------------------------------------
 
 Location          Device        File ID     Checksum
 ----------------------------------------------------
 ROM IC12 (IC15)   27C4096      EPR19310AA     9FC5    [ PROGRAM 0 ] [ 6/12/96 ]
 ROM IC13 (IC16)   27C4096      EPR19322AA     13FB    [ PROGRAM 1 ] [ 6/12/96 ]
 ROM IC10 (IC11)   16MEG *      MPR19318       7F41    [   DATA0   ]
 ROM IC11 (IC12)   16MEG *      MPR19319       82AD    [   DATA1   ]
 ROM IC8  (IC9)    16MEG *      MPR19316       339A    [   DATA2   ]
 ROM IC9  (IC10)   16MEG *      MPR19317       46F1    [   DATA3   ]
 ROM IC6  (IC7)    16MEG *      MPR19314       B0E1    [   DATA4   ]
 ROM IC7  (IC8)    16MEG *      MPR19315       5499    [   DATA5   ]
 ROM IC4  (IC5)    16MEG *      MPR19312       24A3    [   DATA6   ]
 ROM IC5  (IC6)    16MEG *      MPR19313       331C    [   DATA7   ]
 ROM IC24 (IC25)   16MEG *      MPR19320       36D8    [ TEXTURE O ]
 ROM IC25 (IC27)   16MEG *      MPR19321       D3F5    [ TEXTURE 1 ]
 ROM IC16 (IC17)   16MEG *      MPR19322       1A46    [   TGP0    ]
 ROM IC20 (IC21)   16MEG *      MPR19325       97BB    [   TGP1    ]
 ROM IC17 (IC18)   16MEG *      MPR19323       7AA8    [   TGP2    ]
 ROM IC21 (IC22)   16MEG *      MPR19326       B4B2    [   TGP3    ]
 ROM IC18 (IC19)   16MEG *      MPR19324       E875    [   TGP4    ]
 ROM IC22 (IC23)   16MEG *      MPR19327       CEAD    [   TGP5    ]
 ROM IC30 (IC31)    27C240      EPR19328       F65F    [ SOUND PGM ]
 ROM IC31 (IC32)   16MEG *      MPR19329       94E8    [  SOUND 1  ]
 ROM IC32 (IC33)   16MEG *      MPR19330       9C5A    [  SOUND 2  ]
 ROM IC36 (IC34)   16MEG *      MPR19331       A48E    [  SOUND 3  ]
 ROM IC37 (IC35)   16MEG *      MPR19332       0085    [  SOUND 4  ]
 
 CPU IC45    SURFACE MOUNTED    OPR14742A       N/A
 CPU IC46    SURFACE MOUNTED    OPR14743A       N/A
 CPU IC58    SURFACE MOUNTED    OPR14744        N/A
 CPU IC59    SURFACE MOUNTED    OPR14745        N/A
 CPU IC62    SURFACE MOUNTED    OPR14746        N/A
 CPU IC63    SURFACE MOUNTED    OPR14747        N/A
 CPU IC51         GAL16V8B      315-5737A    PROTECTED
 CPU IC71         GAL16V8B      315-5815A    PROTECTED
 VID IC15    SURFACE MOUNTED    OPR16310        N/A
 VID IC16    SURFACE MOUNTED    OPR16311        N/A
 VID IC14    SURFACE MOUNTED    OPR16312        N/A
 VID IC95         GAL16V8B      315-5793     PROTECTED 
 
 
 Notes:  CPU - CPU board            MODEL2 A-CRX or B-CRX CPU BD 
         ROM - ROM board            MODEL2 A-CRX or B-CRX ROM BD 
         VID - Video board          MODEL2 A-CRX or B-CRX VIDEO BD
 
             - This game is a conversion for Sega Model 2 system boards
             - Main program version AA (6/12/96)
             - Game No. 838-12885
  
           * - Custom masked ROMs
         N/A - Not archived
          () - locations in brackets are the ROM locations for B-CRX ROM boards
  
 
 ROM board jumper settings (A-CRX ROM BOARD):
 
 
        JP1     1-2        JP15    2-3
        JP2     1-2        JP16    2-3
        JP3     2-3        JP17    2-1
        JP4     2-3        JP18    2-1
        JP5     2-3        JP19    3-2
        JP6     2-3        JP20    2-1
        JP7     2-3        JP21    2-1
        JP8     2-3        JP22    2-1
        JP9     1-2        JP23    2-1
        JP10    2-3        JP24    1-2
        JP11    1-2        JP25    1-2
        JP12    1-2        JP26    2-3
        JP13    1-2        JP27    2-3
        JP14    2-3
 
 
 ROM board jumper settings (B-CRX ROM BOARD):
 
 
        JP1     2-1
        JP2     2-1
        JP3     3-2
        JP19    3-2
        JP20    3-2
        JP21    2-1
        JP22    2-1
 
 
 
 Brief hardware overview (A-CRX boards)
 --------------------------------------
 
 Model 2 CPU board:
 ------------------
 
 Main processor    - i960  25 MHz     132 pin PQFP, NG80960KB-25, INTEL, 32BIT RISC 
 
 Custom ICs        - 315-5648         100 pin PQFP
                   - 315-5672         196 pin PQFP
                   - 315-5673         240 pin PQFP
                   - 315-5674         120 pin PQFP, uses ROMs MPR14742A + MPR14743A
                   - 315-5677A        240 pin PQFP
                   - 315-5678    X2   240 pin PQFP
          (IC64)   - 315-5679B        240 pin PQFP, uses ROMs MPR14746 + MPR14747 
          (IC60)   - 315-5679B        240 pin PQFP, uses ROMs MPR14744 + MPR14745
 
 
 
 Model 2 Video board:
 --------------------
 
 Processor         - 68EC000FN 12MHz  68 pin PLCC, (used for sound)
 
 Custom ICs        - 315-5712    X2   144 pin PQFP
                   - 315-5625         144 pin PQFP
                   - 315-5644         160 pin PQFP
                   - 315-5645         208 pin PQFP, uses ROMs MPR16310,16311,16312
                   - 315-5646         304 pin PQFP, (huge)
                   - 315-5647         304 pin PQFP, (huge) 
                   - 315-5648          44 pin PQFP
                   - 315-5687         128 pin PQFP, YMF292-F LAKE, linked to 68EC000
                   - 315-5292         160 pin PQFP
                   
 Masked ROMs which are surface mounted onto the CPU and Video PCBs look as
 though they are hardware specific for the Model 2 system. Not specific to
 the game software.
 
 
 [Apr/17/2000]
 
 Dead Or Alive ++ (JPN Ver.)
 (c)1998 Tecmo
 
 Board:	TPS (PS based; ZN-1,COH-1002M)
 	TPS1-7 (ROM board)
 
 Key:	Mother    MG01
 	ROM board MG05
 
 
 MG-BIOS.BIN   TPS BIOS
 
 
 DOAPP-0.216   data
 DOAPP-1.217
 DOAPP-2.218
 DOAPP-3.219
 DOAPP-4.220
 DOAPP-5.221
 
 DOAPP120.BIN  prg.
 DOAPP121.BIN
 
 Dumped 04/17/2000
 -
dynabb Dynamite Baseball '97
[Jul/07/2001]
 
 DYNAMITE BASEBALL
 (c)SEGA
 
 [SYSTEM]
 MODEL2 B-CRX
 
 [SECURITY BD]
 none
 
 -
fvipers Fighting Vipers
[Apr/21/2002]
 
 Fighting Vipers
 Sega, 1995
 
 Runs on Sega Model 2B-CRX hardware
 
              PCB      ROM
 Filename IC  Label    Type
 ------------------------------
 EPR18604.13  PROG2    27C1024
 EPR18605.14  PROG3    27C1024
 
 Notes: These roms were found on a converted ZeroGunner board. 
       
 -
gunblade Gunblade NY
[Oct/21/2000]
 
 Gunblade NY - Special Air Assault Force
 Sega, 1995 - Model 2B CRX
 
 
 ROM	POS	FUNC
 
 18988A	15	PROGRAM
 18989A	16	PROGRAM
 
 18986	29	COPRO	*EMPTY?*
 18987	30	COPRO	*EMPTY?*
 
 18990	31	SOUND PROGRAM
 18978	32	SOUND
 18979	34	SOUND
 
 18976	 9	DATA	
 18977	10	DATA
 18974	11	DATA
 18795	12	DATA
 
 18980	17	TGP
 18982	18	TGP
 18981	21	TGP
 18983	22	TGP
 
 18984	25	TEXTURE
 18985	27	TEXTURE
 
 Dumped October, 2000.
 
 
 
 [Jan/17/2003]
 
 Gunblade N.Y. Model 2B CRX Redumped 17/01/2003.
 
 IC5  DATA 6 N.U
 IC6  DATA 7 N.U
 IC7  DATA 4 N.U
 IC8  DATA 5 N.U
 IC9  DATA 2 Mp18976.9  [c95c15eb]
 IC10 DATA 3 Mp18977.10 [db8f5b6f]
 IC11 DATA O Mp18974.11 [e29ecaff]
 IC12 DATA 1 Mp18975.12 [d8187582]
 
 IC15 PROGRAM 0 Ep18988a.15 [xxxxxxxx]
 IC16 PROGRAM 1 Ep18989a.16 [xxxxxxxx]
 IC13 PROGRAM 2 N.U
 IC14 PROGRAM 3 N.U
 
 IC17 TGP 0 18980.17 [22345534]
 IC18 TGP 2 18982.18 [d0a92b2a]
 IC19 TGP 4 N.U
 IC20 TGP 6 N.U
 IC21 TGP 1 18981.21 [2544a33d]
 IC22 TGP 3 18983.22 [1b4af982]
 IC23 TGP 5 N.U
 IC24 TGP 7 N.U
 
 IC25 TEXTURE 0 Mp18984.25 [756f6f37]
 IC26 TEXTURE 2 N.U
 IC27 TEXTURE 1 Mp18985.27 [ad6166e3]
 IC28 TEXTURE 3 N.U
 
 IC29 COPRO 0 Mp18986.29 [04820f7b]
 IC30 COPRO 1 Mp18987.30 [2419367f]
 
 IC31 SOUND ROM 0 Ep18990.31 [xxxxxxxx]
 IC32 SOUND ROM 1 Mp18978.32 [0f78b3e3]
 IC33 SOUND ROM 2 N.U 
 IC34 SOUND ROM 3 Mp18979.34 [f13ea36f]
 IC35 SOUND ROM 4 N.U
 
 Jumpers used :
 
 JP1  12 
 JP2  12
 JP18 23
 JP23 12 
 
 JP3  23
 JP4  12
 JP5  12
 JP6  12
 
 JP7  23
 JP8  12
 JP9  23
 JP10 23
 JP11 23
 JP12 23
 JP13 23
 JP14 23
 JP15 12
 
 JP16 12 
 JP17 12
 
 JP19 23
 JP20 12
 
 JP21 12
 JP22 12
 
 
 -
hotd House of the Dead
[Jun/17/2002]
 
 House Of The Dead (The) by SEGA 1997 
 
 Model 2C CRX ROMBOARD
 
 Ep19698.5   DATA ROM 6 (TC574200D)
 Ep19699.6   DATA ROM 5 (TC574200D)
 Mp19700.7   DATA ROM 4
 Mp19701.8   DATA ROM 5
 Mp19702.9   DATA ROM 2
 Mp19703.10  DATA ROM 3
 Mp19704.11  DATA ROM 0
 Mp19705.12  DATA ROM 1
 
 Ep19694.13  PROGRAM ROM 2 (M27C4002)
 Ep19695.14  PROGRAM ROM 3 (M27C4002)
 Ep19696.15  PROGRAM ROM 0 (M27C4002)
 Ep19697.16  PROGRAM ROM 1 (M27C4002)
 
 Mp19715.17  TGP 0
 Mp19714.18  TGP 2
 Mp19713.19  TGP 4
 Mp19712.20  TGP 6
 Mp19711.21  TGP 1
 Mp19710.22  TGP 3 
 Mp19709.23  TGP 5
 Mp19708.24  TGP 7
 
 Mp19716.25  TEXTURE ROM 0
 Mp19717.26  TEXTURE ROM 2
 Mp19718.27  TEXTURE ROM 1
 Mp19719.28  TEXTURE ROM 3
 
 Ep19706.30  COPRO ROM 1 (TC574200D)
 Ep19707.29  COPRO ROM 0 (TC574200D)
 
 Ep19720.31  SOUND ROM 0
 Mp19721.32  SOUND ROM 1
 Mp19722.34  SOUND ROM 3
 
 
 JUMPERS SETTINGS : ROMBOARD MODEL 2C CRX
 
 JP2  12
 JP1  12
 JP19 23
 
 JP23 12
  
 JP20 23
 JP18 23
 
 JP24 12 
 
 JP21 12
 JP22 12
 
 JP17 12 
 JP16 12
 
 JP15 12
 JP14 23
 JP13 23
 JP12 23
 JP11 23
 JP10 23
 JP9  23
 JP8  12
 JP7  23
 
 JP6  12 
 JP5  12
 JP4  12
 JP3  23 
 
 Provided on 17/06/2002.
 
 
 
 [Apr/21/2002]
 
 House of the Dead
 
 Sega Model 2C-CRX hardware
 
 All mask roms dumped as 16M. This is wrong, I know, but my reader would not handle 32M eproms at that time, so some of the roms will be half sized.
 I just found this lying around on my HD.....
 
 Sorry, no other info, I lost my notes.
 
 Need more info, or a redump?
 Too bad, since I don't have access to the PCB anymore ;-)
 
 -
 
 
 
 [Jul/03/2002]
 
 House Of The Dead
 Sega, 1998
 
 Runs on Sega Model2 C-CRX Board
 
 Sega Part#      PCB Pos.    EPROM Type
 --------------------------------------
 EPR19694.13     PROG 2      27C4096
 EPR19695.14     PROG 3      27C4096
 EPR19696.15     PROG 0      27C4096
 EPR19697.16     PROG 1      27C4096
 EPR19698.5      DATA 6      D27C4000
 EPR19699.6      DATA 7      D27C4000
 MPR19700.7      DATA 4      32M
 MPR19701.8      DATA 5      32M
 MPR19702.9      DATA 2      32M
 MPR19703.10     DATA 3      32M
 MPR19704.11     DATA 0      32M
 MPR19705.12     DATA 1      32M
 EPR19706.30	COPRO 1     MX27C4100
 EPR19707.29	COPRO 0     MX27C4100
 MPR19708.24	TGP 7       32M
 MPR19709.23	TGP 5       32M
 MPR19710.22	TGP 3       32M
 MPR19711.21	TGP 1       32M
 MPR19712.20	TGP 6       32M
 MPR19713.19	TGP 4       32M
 MPR19714.18	TGP 2       32M
 MPR19715.17	TGP 0       32M
 MPR19716.25	TEXTURE 0   32M
 MPR19717.26	TEXTURE 2   32M
 MPR19718.27	TEXTURE 1   32M
 MPR19719.28	TEXTURE 3   32M
 EPR19720.31	SOUND 0     27C4096
 MPR19721.32     SOUND 1     32M
 MPR19722.34	SOUND 3     32M
 
 Jumpers:
 JP1: 1-2
 JP2: 1-2
 JP3: 2-3
 JP4: 1-2
 JP5: 1-2
 JP6: 1-2
 JP7: 2-3
 JP8: 1-2
 JP9: 2-3
 JP10:2-3
 JP11:2-3
 JP12:2-3
 JP13:2-3
 JP14:2-3
 JP15:1-2
 JP16:1-2
 JP17:1-2
 JP18:2-3
 JP19:2-3
 JP20:2-3
 JP21:1-2
 JP22:1-2
 JP23:1-2
 JP24:1-2
 
 Note: All mask ROMs look identical and are read as 32M. If some are actually 16M, just
 chop in half and keep the 2nd half.
 All EPROMS are read as their real type (100% identified types), some of them contain empty 2nd halves.
 
 -
indy500 Indianapolis 500
[Oct/28/2002]
 
 Indy 500
 Sega, 1995
 
 (redump) for the Sega Model2 B-CRX
 
 All MPR* ROMs are 32M Mask except IC32,33,34,35 which are 16M Mask
 
 All EPR* ROMs are M27C4002, HN27C4096 or MX27C4100 (all equivalents)
 
 
 Jumper Settings
 ---------------
 JP20 2-3
 JP19 2-3
 
 JP18 2-3
 JP23 2-3
 JP1  1-2
 JP2  1-2
 
 JP21 1-2
 JP22 2-3
 
 JP17 1-2
 JP16 1-2
 JP15 1-2
 
 JP14 2-3
 JP13 2-3
 JP12 2-3
 JP11 2-3
 JP10 2-3
 JP9  2-3
 JP8  1-2
 JP7  2-3
 
 JP6  1-2
 JP5  1-2
 JP4  1-2
 JP3  2-3
 
 
 It's interesting to note that the previous dump now holds the world record
 for the worst dump in the history of mankind. Every single ROM that was dumped
 was read at the correct size, but was just pure garbage. That's a total of 21
 ROMs and 51.2 MB of junk. Fortunately, it _ONLY_ cost us US$285 to find another
 board (which was NOT easy!) and redump it to rectify this mistake.
 The question now is.... what drugs did the original dumper take to mess things
 up so badly?
 
 -
 
 
 [Oct/28/2002]
 
 Indy 500 Eproms
 for the Sega Model 2B?  (Virtual On) conversion
 
 Device is 27C322
 
 Indy-11,10,12,17,21,18,22,25,35,34,33,32,27,9
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Device is MX27C4100
 
 Indy-8,7,30,29
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 Device is 27C4002
 
 Indy-15,16,31,
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 -
lastbrnx Last Bronx (Export, Rev A)
[Oct/29/2002]
 
 Last Bronx Rev A (Model 2b CRX Rom Board 834-11904)
 
 
 IC5  DATA ROM 6 N.U
 IC6  DATA ROM 7 N.U
 IC7  DATA ROM 4 N.U
 IC8  DATA ROM 5 N.U 
 IC9  DATA ROM 2 Mp19048.9    [02180215] (32Mo)
 IC10 DATA ROM 3 Mp19049.10   [db7eecd6] (32Mo)
 IC11 DATA ROM O MP19050.11   [e6af2b61] (32Mo)
 IC12 DATA ROM 1 MP19051.12   [14b88961] (32Mo)
 
 IC15 PROGRAM ROM 0 Ep19046a.15  [75be7b7a] (4Mo)
 IC16 PROGRAM ROM 1 Ep19047a.16  [1f5541e2] (4Mo)
 IC13 PROGRAM ROM 2 N.U
 IC14 PROGRAM ROM 3 N.U
 
 IC17 TGP ROM 0 Mp19052.17   [d7f27216] (32Mo)
 IC18 TGP ROM 2 N.U
 IC19 TGP ROM 4 N.U
 IC20 TGP ROM 6 N.U
 IC21 TGP ROM 1 Mp19053.21   [1f328465] (32Mo) 
 IC22 TGP ROM 3 N.U
 IC23 TGP ROM 5 N.U
 IC24 TGP ROM 7 N.U
 
 IC25 TEXTURE ROM 0 Mp19054.25   [05366277] (16Mo) Read as 32Mo and cut
 IC26 TEXTURE ROM 2 N.U
 IC27 TEXTURE ROM 1 Mp19055.27   [85a57d49] (16Mo) Read as 32Mo and cut
 IC28 TEXTURE ROM 3 N.U
 
 IC29 COPRO ROM 0 N.U
 IC30 COPRO ROM 1 N.U
 
 IC31 SOUND ROM 0 Ep19056.31   [22a22918] (4Mo) 
 IC32 SOUND ROM 1 Mp19057.32   [64809438] (32Mo)
 IC33 SOUND ROM 2 N.U
 IC34 SOUND ROM 3 Mp19058.34   [e237c11c] (32Mo)
 IC35 SOUND ROM 4 N.U
 
 Jumpers used :
 
 JP1  12 
 JP2  12
 JP18 23
 JP23 12 
 
 JP3  23
 JP4  12
 JP5  12
 JP6  12
 
 JP7  23
 JP8  12
 JP9  23
 JP10 23
 JP11 23
 JP12 23
 JP13 23
 JP14 23
 JP15 12
 
 JP16 12 
 JP17 12
 
 JP19 23
 JP20 12
 
 JP21 12
 JP22 12
 
 Provided on 28/10/2002.
manxtt Manx TT Superbike
[Aug/27/2000]
 
 Manx TT (SEGA)
 
 Developers note:
 
 This hardware is VERY complex. There are many custom surface-mounted GFX 
 CPU's. The main processor appears to be an Intel i960.
 Oscillators are 32.000Mhz and 50.000Mhz
 
 To load the mask roms, load as (example)...
 18776A.BIN + 18776B.BIN + 18776C.BIN + 18776D.BIN = maskrom
 or just concatenate all 4 parts to make 1 file.
 
 All mask roms were read with an adapter as Hitachi 27C4000 (in quarters).
 Any other type I selected just gave me FF's. Unless stated, all mask roms are 16M.
 
 18643.BIN	Communication PCB (Below rom PCB)
 18826.BIN	Sound 0				IC30
 18827.BIN	Sound 1				IC31	
 18764.BIN	Sound 2				IC32	
 18765.BIN	Sound 3				IC36	
 18766.BIN	Sound 4				IC37	
 18823.BIN	Program 1			IC13
 18822.BIN	Program 0			IC12
 18824.BIN	Program 2			IC14
 18825.BIN	Program 3			IC15
 18862.BIN	Data 6				IC4
 18863.BIN	Data 7				IC5
 18761.BIN	Copro 0				IC28
 18762.BIN	Copro 1				IC29
 18748.BIN	Data 5				IC7
 18747.BIN	Data 4				IC6
 18752.BIN	Data 1				IC11
 18751.BIN	Data 0				IC10
 18750.BIN	Data 3				IC9
 18749.BIN	Data 2				IC8
 18755.BIN	TGP 4				IC18
 18758.BIN	TGP 5				IC22
 18754.BIN	TGP 2				IC17
 18757.BIN	TGP 3				IC21
 18753.BIN	TGP 0 				IC16
 18756.BIN	TGP 1				IC20
 18760.BIN	Texture 1			IC25
 18759.BIN	Texture 0			IC24
 
 -
 
pltkids Pilot Kids (Model 2B)
[Aug/24/2001]
 
 Pilot Kids
 (c)1999 Psikyo
 SEGA MODEL2
 
 ---------
 ROM board
 ---------
 836-13639 (but sticker says 838-12885) MODEL2 A-CRX ROM REV.A
 (B-CRX version also exists, mask ROMs are same)
 
 EPR21281.PR0 - Main programs (27c4096)
 EPR21282.PR1 /
 (PROGRAM 2,3: empty)
 
 EPR21276.SD0 - Sound program (27c4096)
 MPR21277.SD1 - Sound samples (42pin mask, read as 27c160)
 MPR21278.SD2 |
 MPR21279.SD3 |
 MPR21280.SD4 /
 
 (COPRO 0,1: empty)
 
 MPR21262.DA0 - Data (42pin mask)
 MPR21263.DA1 /
 (DATA 3~7: empty)
 
 MPR21264.TP0 - TGP (42pin mask)
 MPR21265.TP2 |
 MPR21266.TP4 |
 MPR21267.TP6 |
 MPR21268.TP1 |
 MPR21269.TP3 |
 MPR21270.TP5 |
 MPR21271.TP7 /
 
 MPR21272.TX0 - Texture (42pin mask)
 MPR21273.TX2 |
 MPR21274.TX1 |
 MPR21275.TX3 /
 
 Jumpers:
      1-2-3
 JP1  ---
 JP2  ---
 JP3    ---
 JP4    ---
 JP5    ---
 JP6    ---
 JP7    ---
 JP8    ---
 JP9  ---
 JP10   ---
 JP11 ---
 JP12 ---
 JP13 ---
 JP14   ---
 JP15   ---
 JP16   ---
 JP17 ---
 JP18 ---
 JP19   ---
 JP20 ---
 JP21 ---
 JP22 ---
 JP23 ---
 JP24 ---
 JP25 ---
 JP26   ---
 JP27   ---
 
 
 --------------
 Security Board
 --------------
 837-13634-COM
 171-7405B
 
 Custom chip:
 SEGA 9823 N294101 21004-A 315-5881 317-5044-COM
 
 PLD:
 Lattice ispLSI 2032 80LJ H833B23 315-6050
 
 OSC:
 28.000MHz
 
 RAM:
 CY7C199-15VC 9847 E 04 706948 (x2)
 
 
 Dumped 24/Aug/2001
 
 
 [Aug/15/2001]
 
 Pilot Kids
 (c)1999 Psikyo
 SEGA MODEL2
 
 ---------
 ROM board
 ---------
 836-13639 (but sticker says 838-12885) MODEL2 A-CRX ROM REV.A
 (B-CRX version also exists, mask ROMs are same)
 
 EPR21281.PR0 - Main programs (27c4096)
 EPR21282.PR1 /
 (PROGRAM 2,3: empty)
 
 EPR21276.SD0 - Sound program (27c4096)
 MPR21277.SD1 - Sound samples (42pin mask, read as 27c160)
 MPR21278.SD2 |
 MPR21279.SD3 |
 MPR21280.SD4 /
 
 (COPRO 0,1: empty)
 
 MPR21262.DA0 - Data (42pin mask, read as 27c160)
 MPR21263.DA1 /
 (DATA 3~7: empty)
 
 MPR21264.TP0 - TGP (42pin mask, read as 27c160)
 MPR21265.TP2 |
 MPR21266.TP4 |
 MPR21267.TP6 |
 MPR21268.TP1 |
 MPR21269.TP3 |
 MPR21270.TP5 |
 MPR21271.TP7 /
 
 MPR21272.TX0 - Texture (42pin mask, read as 27c160)
 MPR21274.TX1 |
 MPR21273.TX2 |
 MPR21275.TX3 /
 
 Jumpers:
      1-2-3
 JP1  ---
 JP2  ---
 JP3    ---
 JP4    ---
 JP5    ---
 JP6    ---
 JP7    ---
 JP8    ---
 JP9  ---
 JP10   ---
 JP11 ---
 JP12 ---
 JP13 ---
 JP14   ---
 JP15   ---
 JP16   ---
 JP17 ---
 JP18 ---
 JP19   ---
 JP20 ---
 JP21 ---
 JP22 ---
 JP23 ---
 JP24 ---
 JP25 ---
 JP26   ---
 JP27   ---
 
 
 --------------
 Security Board
 --------------
 837-13634-COM
 171-7405B
 
 Custom chip:
 SEGA 9823 N294101 21004-A 315-5881 317-5044-COM
 
 PLD:
 Lattice ispLSI 2032 80LJ H833B23 315-6050
 
 OSC:
 28.000MHz
 
 RAM:
 CY7C199-15VC 9847 E 04 706948 (x2)
 
 Dumped 15/Aug/2001
 
 -
srallyc Sega Rally Championship
[May/03/2001]
 
 Sega Rally (C) Sega 199x
 
 This game runs on Sega Model 2 hardware.
           
           READ AS
 ROM       TYPE        PCB LOCATION
 -----------------------------------
 16726     27C1001     LOCATED ON COMMUNICATION PCB (BELOW ROM PCB)
 17744     TC5716200   DATA 2
 17745     TC5716200   DATA 3
 17746     TC5716200   DATA 0
 17747     TC5716200   DATA 1
 17748     TC5716200   TGP 0
 17749     TC5716200   TGP 2
 17750     TC5716200   TGP 1
 17751     TC5716200   TGP 3
 17752     TC5716200   TEXTURE 0
 17753     TC5716200   TEXTURE 1
 17754     TC5716200   COPRO 0
 17755     TC5716200   COPRO 1
 17756     TC5716200   SOUND 1
 17757     TC5716200   SOUND 2
 17884     * TC5716200 DATA 4
 17885     * TC5716200 DATA 5
 17886     * TC5716200 SOUND 3
 17887     * TC5716200 SOUND 4
 17888     27C4002     PROG 0
 17889     27C4002     PROG 1
 17890     27C2048     SOUND 0
 17891     27C512      LOCATED ON AMP (SOUND??) PCB
 
 
 * THESE TYPES WERE UNKNOWN 42 PIN ROMS, DUMPED AS TC5716200
 
 
 JUMPERS
 
 JP01 2-3
 JP02 2-3
 JP03 2-3
 JP04 2-3
 JP05 2-3
 JP06 2-3
 JP07 2-3
 JP08 2-3
 JP09 2-3
 JP10 2-3
 JP11 1-2
 JP12 1-2
 JP13 1-2
 JP14 1-2
 JP15 2-3
 JP17 2-3
 JP18 2-3
 JP19 2-3
 JP20 1-2
 JP21 2-3
 JP22 1-2
 JP23 1-2
 JP24 1-2
 JP25 1-2
 JP26 2-3
 JP27 2-3
 
 
 -
stcc Sega Touring Car Championship
[Jul/08/2001]
 
 SEGA TOURING CAR CHAMPIONSHIP
 (c)SEGA
 
 [SYSTEM]
 MODEL2 C-CRX+COMM BD STCC
 
 [SECURITY BD]
 none
 
 [COMM BD]
 IC7			EPR-18643A
 
 [SOUND]
 IC31	SOUND ROM 0	EPR-19274
 IC32	SOUND ROM 1	MPR-19259
 IC33	SOUND ROM 2	-
 IC34	SOUND ROM 3	MPR-19261 /* Not dumped */
 IC35	SOUND ROM 4	-
 
 [PROGRAM]
 IC15	PROGRAM ROM 0	EPR-19272A
 IC16	PROGRAM ROM 1	EPR-19273A
 IC13	PROGRAM ROM 2	-
 IC14	PROGRAM ROM 3	-
 
 [DATA]
 IC11	DATA ROM 0	MPR-19257
 IC12	DATA ROM 1	MPR-19258
 IC9	DATA ROM 2	EPR-19270
 IC10	DATA ROM 3	EPR-19271
 IC7	DATA ROM 4	-
 IC8	DATA ROM 5	-
 IC5	DATA ROM 6	-
 IC6	DATA ROM 7	-
 
 [TGP]
 IC17	TGP ROM 0	MPR-19251
 IC21	TGP ROM 1	MPR-19252
 IC18	TGP ROM 2	EPR-19266
 IC22	TGP ROM 3	EPR-19267
 IC19	TGP ROM 4	-
 IC23	TGP ROM 5	-
 IC20	TGP ROM 6	-
 IC24	TGP ROM 7	-
 
 [TEXTURE]
 IC25	TEXTURE ROM 0	MPR-19253
 IC27	TEXTURE ROM 1	MPR-19254
 IC26	TEXTURE ROM 2	EPR-19268
 IC28	TEXTURE ROM 3	EPR-19269
 
 [?]
 
 IC29			MPR-19255
 IC30			MPR-19256
 
 [JUMPERS]
 JP22	3-2
 JP21	3-2
 JP24	3-2
 
 JP18	3-2
 JP20	3-2
 JP23	3-2
 
 JP3	3-2
 JP4	2-1
 JP5	2-1
 JP6	2-1
 
 JP7	3-2
 JP8	2-1
 JP9	3-2
 JP10	3-2
 JP11	3-2
 JP12	3-2
 JP13	3-2
 JP14	3-2
 JP15	2-1
 
 JP16	2-1
 JP17	2-1
 
 JP19	2-1
 JP1	2-1
 JP2	2-1
 
 -
 
 [Mar/03/2003]
 
 Sega Touring Car Championship
 
 Sound Board :
 
 Ep19275.2s	[ee809d3f]
 
 Mp19262.57s	[922aed7a]
 
 Mp19623.58s	[a256f4cd]
 
 Mp19264.59s	[b6c51d0f]
 
 Mp19265.60s	[7d98700a] 
 
 
 Provided to you on 03/03/2003. 
 
 -
 
 
schamp Sonic The Fighters
[May/03/2001]
 
 Sonic Fighters (C) Sega 199x
 
 This game runs on Sega Model 2B-CRX hardware.
           
           READ AS
 ROM       TYPE        PCB LOCATION
 -----------------------------------
 19001     27C4096     PROGRAM 0
 19002     27C4096     PROGRAM 1
 19003     TC574200    DATA 4
 19004     TC574200    DATA 5
 19005     32M         DATA 2
 19006     32M         DATA 3
 19007     32M         DATA 0
 19008     32M         DATA 1
 19009     32M         TGP 0
 19010     32M         TGP 2
 19012     32M         TGP 1
 19013     32M         TGP 3
 19015     TC5716200   ? LOCATED RIGHT OF DATA 4
 19016     TC5716200   ? LOCATED RIGHT OF DATA 5
 19017     32M         TEXTURE 0
 19018     32M         ? LOCATED BELOW TEXTURE 0
 19019     32M         TEXTURE 1
 19020     32M         ? LOCATED BELOW TEXTURE 1
 19021     27C4002     SOUND 0
 19022     TC5716200   SOUND 1
 19023     TC5716200   SOUND 2
 19024     TC5716200   SOUND 3
 19025     TC5716200   ? LOCATED RIGHT OF SOUND 3
 
 
 JUMPERS
 
 JP21 3-2
 JP22 3-2
 JP3 3-2
 JP4 1-2
 JP5 1-2
 JP6 1-2
 JP7 3-2
 JP8 1-2
 JP9 3-2
 JP10 3-2
 JP11 3-2
 JP12 3-2
 JP13 3-2
 JP14 3-2
 JP15 1-2
 JP16 1-2
 JP17 1-2
 2 JUMPERS RIGHT OF 10925 BOTH SHORTED
 2 JUMPERS RIGHT OF 19004 BOTH SHORTED
 
 -
sgt24h Super GT 24h
[Jul/03/2001]
 
 SUPER GT24h
 (c)JALECO
 
 [SYSTEM]
 MODEL2 B-CRX with COMM BD
 SECURITY : NONE
 
 [MODEL2 B-CRX COMMUNICATION]
 CPU : Z-80
 EPR-18643A
 
 [SOUND]
 IC31	SOUND ROM 0	EPR-19157
 IC32	SOUND ROM 1	MPR-19154
 IC33	SOUND ROM 2	-
 IC34	SOUND ROM 3	-
 IC35	SOUND ROM 4	-
 
 [PROGRAM]
 IC15	PROGRAM ROM 0	EPR-19155
 IC16	PROGRAM ROM 1	EPR-19156
 IC13	PROGRAM ROM 2	-
 IC14	PROGRAM ROM 3	-
 
 [DATA]
 IC11	DATA ROM 0	MPR-19146
 IC12	DATA ROM 1	MPR-19147
 IC9	DATA ROM 2	MPR-19148
 IC10	DATA ROM 3	MPR-19149
 IC7	DATA ROM 4	-
 IC8	DATA ROM 5	-
 IC5	DATA ROM 6	-
 IC6	DATA ROM 7	-
 
 [TGP]
 IC17	TGP ROM 0	MPR-19150
 IC21	TGP ROM 1	MPR-19151
 IC18	TGP ROM 2	-
 IC22	TGP ROM 3	-
 IC19	TGP ROM 4	-
 IC23	TGP ROM 5	-
 IC20	TGP ROM 6	-
 IC24	TGP ROM 7	-
 
 [COPRO]
 IC29	COPRO ROM 0	-
 IC30	COPRO ROM 1	-
 
 [TEXTURE]
 IC25	TEXTURE ROM 0	MPR-19152
 IC27	TEXTURE ROM 1	MPR-19153
 IC26	TEXTURE ROM 2	-
 IC28	TEXTURE ROM 3	-
 
 [COMM BOARD]
 
 
 [JUMPERS]
 JP21	2-1
 JP22	2-1
 
 JP1	2-1
 JP2	2-1
 JP18	3-2
 JP23	2-1
 
 
 JP3	3-2
 JP4	2-1
 JP5	2-1
 JP6	2-1
 
 JP7	3-2
 JP8	2-1
 JP9	3-2
 JP10	3-2
 JP11	3-2
 JP12	3-2
 JP13	3-2
 JP14	3-2
 JP15	2-1
 
 JP16	2-1
 JP17	2-1
 
 
 JP19	2-1
 JP20	2-1
 
 -
topskatr Top Skater
[Oct/28/2002]
 
 Top Skater Model 2c CRX Rom Board 834-13081-02
 
 IC5  DATA ROM 6 N.U
 IC6  DATA ROM 7 N.U
 IC7  DATA ROM 4 N.U
 IC8  DATA ROM 5 N.U 
 IC9  DATA ROM 2 Mp19737.9  (32Mo)
 IC10 DATA ROM 3 Mp19738.10 (32Mo)
 IC11 DATA ROM O Mp19735.11 (32Mo)
 IC12 DATA ROM 1 Mp10736.12 (32Mo)
 
 
 IC15 PROGRAM ROM 0 Ep19755A.15 (27C4002)
 IC16 PROGRAM ROM 1 Ep19756A.15 (27C4002)
 IC13 PROGRAM ROM 2 N.U
 IC14 PROGRAM ROM 3 N.U
 
 IC17 TGP ROM 0 Mp19741.17 (16Mo) Read as 32Mo and cut
 IC18 TGP ROM 2 N.U
 IC19 TGP ROM 4 N.U
 IC20 TGP ROM 6 N.U
 IC21 TGP ROM 1 Mp19742.21 (16Mo) Read as 32Mo and cut 
 IC22 TGP ROM 3 N.U
 IC23 TGP ROM 5 N.U
 IC24 TGP ROM 7 N.U
 
 IC25 TEXTURE ROM 0 Mp19739.25 (32Mo)
 IC27 TEXTURE ROM 1 Mp19740.27 (32Mo)
 IC26 TEXTURE ROM 2 N.U
 IC28 TEXTURE ROM 3 N.U
 
 IC29 COPRO ROM 0 Mp19743.29 (16Mo) Read as 32Mo and cut
 IC30 COPRO ROM 1 Mp19744.30 (16Mo) Read as 32Mo and cut
 
 IC31 SOUND ROM 0 Ep19759.31
 IC32 SOUND ROM 1 Mp19745.32 (32Mo)
 IC33 SOUND ROM 2 N.U
 IC34 SOUND ROM 3 Mp19746.34 (32Mo)
 IC35 SOUND ROM 4 N.U
 
 Jumpers used :
 
 JP2  12
 JP1  12
 JP19 23
 
 JP17 12
 JP16 12
 
 JP15 12
 JP14 23
 JP13 23
 JP12 23
 JP11 23
 JP10 23
 JP9  23
 JP8  12
 JP7  23
 
 JP6  12
 JP5  12
 JP4  12
 JP3  23
 
 JP21 12
 JP22 12
 
 JP24 12
 
 JP23 12
 
 JP20 12
 JP18 23
 
 Additionnal Sound Board : Digital Sound Board 2 
 
 Ep19760.2s Prog
 
 (All read as 16 Mo)
 
 Mp19747.18s Data
 Mp19748.20s Data
 Mp19749.22s Data
 Mp19750.24s Data
 
 Jumpers Used :
 
 JP1 NU
 JP2 23
 JP3 23
 
 JP4 12
 JP5 12
 JP6 12
 JP7 12
 
 JP9  23
 JP10 23
 
 Provided on 16/07/2002.
 
 -
vcop Virtua Cop
[Dec/18/2000]
 
 Virtua Cop (SEGA) 1993
 
 Sega Model 2 hardware
 
 One GFX rom (17156) needs to be redumped. I will do it soon...
 
 -
 
 
 
 [Aug/28/2000]
 
 Virtua Cop 1 or 2 (SEGA) 
 (not sure if VC1 or VC2)
 
 Developers note:
 
 This hardware is VERY complex. There are many custom surface-mounted GFX 
 CPU's. The main processor appears to be an Intel i960.
 Oscillators are 32.000Mhz and 50.000Mhz
 
 To load the mask roms, load as (example)...
 18522A.BIN + 18522B.BIN + 18522C.BIN + 18522D.BIN = maskrom
 or just concatenate all 4 parts to make 1 file.
 
 All mask roms were read with an adapter as Hitachi 27C4000 (in quarters).
 Any other type I selected just gave me FF's. Unless stated, all mask roms are 16M.
 
 18530.BIN	Sound 0				IC30
 18521.BIN	Data 7				IC5
 18520.BIN	Data 6				IC4
 18525.BIN	Program 1			IC13
 18524.BIN	Program 0			IC12
 18519.BIN	Program 3			IC15
 18518.BIN	Program 2			IC14
 18522.BIN	Data 4				IC6
 18523.BIN	Data 5				IC7
 18517.BIN	Data 1				IC11
 18516.BIN	Data 0				IC10
 18515.BIN	Data 3				IC9
 18514.BIN	Data 2				IC8
 18529.BIN	Sound 1				IC31
 18528.BIN	Sound 2				IC32
 18527.BIN	Sound 3				IC36
 18526.BIN	Sound 4				IC37
 18510.BIN	TGP 1				IC20
 18513.BIN	TGP 0				IC16
 18512.BIN	Texture 1			IC25
 18511.BIN	Texture 0			IC24
 
 
 Note:
 Copro 0 & Copro 1 sockets empty.
 TGP 2 to 7 sockets empty.
 Texture 2 & 3 sockets empty.
 
 -
vcop2 Virtua Cop 2
[Aug/28/2000]
 
 Virtua Cop 1 or 2 (SEGA) 
 (not sure if VC1 or VC2)
 
 Developers note:
 
 This hardware is VERY complex. There are many custom surface-mounted GFX 
 CPU's. The main processor appears to be an Intel i960.
 Oscillators are 32.000Mhz and 50.000Mhz
 
 To load the mask roms, load as (example)...
 18522A.BIN + 18522B.BIN + 18522C.BIN + 18522D.BIN = maskrom
 or just concatenate all 4 parts to make 1 file.
 
 All mask roms were read with an adapter as Hitachi 27C4000 (in quarters).
 Any other type I selected just gave me FF's. Unless stated, all mask roms are 16M.
 
 18530.BIN	Sound 0				IC30
 18521.BIN	Data 7				IC5
 18520.BIN	Data 6				IC4
 18525.BIN	Program 1			IC13
 18524.BIN	Program 0			IC12
 18519.BIN	Program 3			IC15
 18518.BIN	Program 2			IC14
 18522.BIN	Data 4				IC6
 18523.BIN	Data 5				IC7
 18517.BIN	Data 1				IC11
 18516.BIN	Data 0				IC10
 18515.BIN	Data 3				IC9
 18514.BIN	Data 2				IC8
 18529.BIN	Sound 1				IC31
 18528.BIN	Sound 2				IC32
 18527.BIN	Sound 3				IC36
 18526.BIN	Sound 4				IC37
 18510.BIN	TGP 1				IC20
 18513.BIN	TGP 0				IC16
 18512.BIN	Texture 1			IC25
 18511.BIN	Texture 0			IC24
 
 
 Note:
 Copro 0 & Copro 1 sockets empty.
 TGP 2 to 7 sockets empty.
 Texture 2 & 3 sockets empty.
 
 -
 
vstriker Virtua Striker (Rev A)
[Apr/01/2002]
 
 Virtua Striker by SEGA 1996.
 
 Original Prog roms and Rev A Prog roms !
 
 mp18053.9  data 2
 mp18054.10 data 3
 mp18055.11 data 0
 mp18056.12 data 1
 mp18057.17 tgp 0
 mp18058.18 tgp 2
 mp18059.21 tgp 1
 mp18060.22 tgp 3
 mp18061.25 texture rom 0
 mp18062.27 texture rom 1
 mp18063.32 Sound data rom 
 mp18064.33 Sound data rom
 mp18065.34 Sound data rom
 ep18066.13 prog 2
 ep8066a.13 prog 2 rev A		
 ep18067.14 prog 3		
 ep8067a.14 prog 3 rev A
 ep18068.15 prog 0
 ep18068a.15 prog 0 rev A 		
 ep18069.16 prog 1		
 ep18069a.16 prog 1 rev A
 ep8070.7  data 4
 ep18071.8  data 5
 ep18072.31 Sound data program rom
 
 
 Jumpers :
 
 Sound data program : ic31 = 1M 
 
 jp 21 : 2-3 
 jp 22 : 2-3
 
 Sound data : ic32, ic33, ic34 = 8M or 16M
 
 jp 23 : 2-3
 
 Polygon data : ic17, ic18 = 4M
 
 jp18 : 1-2
 
 Polygon data environment : 16M
 
 jp1  : 2-3
 jp2  : 1-2
 
 Texture data : ic25,ic27 = 4M, 8M or 16M
 
 jp19 : 1-2
 
 Data : 8M
 
 jp15 : 2-3 
 
 Data environment : 16M
 
 jp7  : 1-2
 jp8  : 2-3
 jp9  : 2-3
 jp10 : 1-2
 
 Program : 1M
 
 jp13 : 1-2
 jp14 : 1-2
 
 Program environment : 1M
 
 jp11 : 1-2
 jp12 : 1-2
 
 Provided on 01/04/2002.
 
 -
von Virtual On Cyber Troopers (Japan, Rev B)
[Jul/04/2001]
 
 VIRTUAL ON (REV.B)
 (c)SEGA
 
 [SYSTEM]
 MODEL2 B-CRX with COMM BD(Required)
 SECURITY : NONE
 
 [MODEL2 B-CRX COMMUNICATION]
 CPU : Z-80
 EPR-18643A
 
 [SOUND]
 IC31	SOUND ROM 0	EPR-18670
 IC32	SOUND ROM 1	MPR-18652
 IC33	SOUND ROM 2	-
 IC34	SOUND ROM 3	MPR-18653
 IC35	SOUND ROM 4	-
 
 [PROGRAM]
 IC15	PROGRAM ROM 0	EPR-18664B
 IC16	PROGRAM ROM 1	EPR-18665B
 IC13	PROGRAM ROM 2	EPR-18666
 IC14	PROGRAM ROM 3	EPR-18667
 
 [DATA]
 IC11	DATA ROM 0	MPR-18648
 IC12	DATA ROM 1	MPR-18649
 IC9	DATA ROM 2	MPR-18650
 IC10	DATA ROM 3	MPR-18651
 IC7	DATA ROM 4	-
 IC8	DATA ROM 5	-
 IC5	DATA ROM 6	-
 IC6	DATA ROM 7	-
 
 [TGP]
 IC17	TGP ROM 0	MPR-18654
 IC21	TGP ROM 1	MPR-18655
 IC18	TGP ROM 2	MPR-18656
 IC22	TGP ROM 3	MPR-18657
 IC19	TGP ROM 4	-
 IC23	TGP ROM 5	-
 IC20	TGP ROM 6	-
 IC24	TGP ROM 7	-
 
 [COPRO]
 IC29	COPRO ROM 0	MPR-18662
 IC30	COPRO ROM 1	MPR-18663
 
 [TEXTURE]
 IC25	TEXTURE ROM 0	MPR-18658
 IC27	TEXTURE ROM 1	MPR-18660
 IC26	TEXTURE ROM 2	MPR-18659
 IC28	TEXTURE ROM 3	MPR-18661
 
 
 [JUMPERS]
 
 JP21	2-1
 JP22	2-1
 
 JP1	2-1
 JP2	2-1
 JP18	3-2
 JP23	2-1
 
 
 JP3	3-2
 JP4	2-1
 JP5	2-1
 JP6	2-1
 
 JP7	3-2
 JP8	2-1
 JP9	3-2
 JP10	3-2
 JP11	3-2
 JP12	3-2
 JP13	3-2
 JP14	3-2
 JP15	2-1
 
 JP16	2-1
 JP17	2-1
 
 
 JP19	2-1
 JP20	3-2
 
 -
zerogun Zero Gunner (Model 2B)
[Sep/30/2000]
 
 Zero Gunner by Psikyo
 Model 2A & B
 
 Dumped 28/09/2000
 
 -
 
 
 [Apr/23/2002]
 
 Zero Gunner
 Psikyo, 1997
 
 Runs on Sega Model 2B-CRX hardware
 
              PCB      ROM
 Filename IC  Label    Type
 ------------------------------
 EPR20439.15  PROG0    27C4096 
 EPR20440.16  PROG1    27C4096 
 EPR20302.31  SOUND0   27C4096 
 MPR20303.32  SOUND1   16M     
 MPR20304.33  SOUND2   16M     
 MPR20296.11  DATA0    32M     
 MPR20297.12  DATA1    32M     
 MPR20294.9   DATA2    32M     
 MPR20295.10  DATA3    32M     
 MPR20298.17  TGP0     32M     
 MPR20299.21  TGP1     32M     
 MPR20300.25  TEXTURE0 16M     
 MPR20301.27  TEXTURE1 16M     
 
 Notes: 1. All the other sockets are unpopulated
        2. Main board has no surface mounted ROMs on it.
        3. TEXTURE0 differs only for two bytes from the old dump, but I verified this several times
 
 Jumper settings
 ---------------
 jp13 2-3
 jp14 2-3
 jp11 2-3
 jp12 2-3
  
 jp15 1-2
 jp7 2-3
 jp8 1-2
 jp9 2-3
 jp10 2-3
  
 jp18 2-3
 jp1 1-2
 jp2 1-2
  
 jp19 1-2
  
 jp20 2-3 (actually not relevant since the copro roms were not present)
  
 jp21 1-2
 jp22 1-2
  
 jp23 2-3
 
 -
 
 
 [Apr/20/2002]
 
 
 Zero Gunner
 Psikyo, 199x
 
 Runs on Sega Model 2B-CRX hardware
 
              PCB      ROM
 Filename IC  Label    Type
 ------------------------------
 EPR20439.15  PROG0    27C4096
 EPR20440.16  PROG1    27C4096
 EPR18604.13  PROG2    27C1024
 EPR18605.14  PROG3    27C1024
 EPR20302.31  SOUND0   27C4096
 MPR20303.32  SOUND1   16M 
 MPR20304.33  SOUND2   16M
 MPR19331.34  SOUND3   32M 
 MPR19332.35  SOUND4   32M 
 MPR20296.11  DATA0    32M
 MPR20297.12  DATA1    32M
 MPR20294.9   DATA2    32M
 MPR20295.10  DATA3    32M
 MPR19314.7   DATA4    32M  
 MPR19315.8   DATA5    32M
 MPR19312.5   DATA6    32M
 MPR19313.6   DATA7    32M
 MPR20298.17  TGP0     32M
 MPR20299.21  TGP1     32M
 MPR19323.18  TGP2     32M
 MPR19326.22  TGP3     32M
 MPR19324.19  TGP4     32M
 MPR19327.23  TGP5     32M
 MPR20300.25  TEXTURE0 16M 
 MPR20301.27  TEXTURE1 16M
 
 Notes: 1. COPRO   0 & 1 unpopulated
        2. TEXTURE 2 & 3 unpopulated
        3. TGP     6 & 7 unpopulated
        4. Main board has no surface mounted ROMs on it.
       
 -
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