| driver | gticlub.c |
| source | gticlub.c (gticlub.c on mamedev.org) |
| games | GTI Club (ver AAA) GTI Club (ver JAA) Hang Pilot Operation Thunder Hurricane (ver UAA) Solar Assault (ver UAA) |
| information | 0.86 [Ville Linde] WIP: - 0.124: R. Belmont got most of the Konami PPC games running again. - 0.120u4: Aaron Giles updated the GTI Club driver to use the new polygon routines. Deprecated the old poly.c and renamed polynew.* to poly.*. Unified poly.c callbacks so that tri and quad callbacks work the same way. - 0.116u4: Atari Ace fixed regression crashes in the GTI Club driver. - 0.114u3: Further improved the ROZ layer emulation in the K001604 [Ville Linde]. - 0.114u2: More Konami updates [Ville Linde]: Hooked up vblank interrupt to Voodoo in all Voodoo-based games. Added ADC1213x A/D converter emulation (machine/adc1213x). - 0.113u4: Ville Linde improved the K001604 ROZ layer emulation. - 0.113u2: Zsolt Vasvari updated Voodoo-based games to use the new video timing code and newer MAME timers. - 0.112u3: Ville Linde improved the K001604 tilemap chip emulation. - 0.110u3: Added vidhrdwgticlub.c. Ville Linde hooked up sound emulation. Added dual-screen support for Hang Pilot. Added texture-mapping and z-buffer to K001005 emulation (vidhrdw/gticlub.c). - 0.106u8: Added layoutdualhovu.lay. - 0.104u1: GTI Club updates [Ville Linde]: Improved K001604 tilemap emulation, very preliminary K001005 & K001006 3D graphics emulation and added some more SHARC opcodes. - 0.86: Added gticlub.c driver. |
| gticlub | GTI Club (ver AAA)[Jan/04/2002]
GTI Club
Konami 1996
Top PCB (CPU / Sound)
-------
PCB No: GN672 PWB(A)302008B
CPU's : IBM PowerPC 403GA, MC68EC000FN16
OSC : 64.000MHz, 33.868MHz
RAM : 8464 (x1), 84256 (x2), HM514260, M514256
DIP : 4 position (x1)
OTHER : Reset SW
Test SW
93C56 EEPROM
MACH111 CPLD (labelled 002246)
RICOH RF5C400 (PQFP)
SM5877 (24 PIN SOIC)
NJM5532 (8 PIN DIP, x2)
AN7395S (20 PIN SOIC)
PALCE16V8 (labelled 002616)
PALCE16V8 (labelled 002248)
PALCE16V8 (labelled 002249)
PALCE16V8 (labelled 056787A)
PALCE16V8 (labelled 002247)
KONAMI 056800
KONAMI 056230
ROMs :
688AAA01.21U 27C040 \
688AAA02.19U 27C040 |
688AAA03.21R 27C040 | Main Program
688AAA04.19R 27C040 /
688A07.13K 27C0248 68000 Program
688A05.14U 16M Mask \
688A06.12U 16M Mask |
688A09.9S 16M Mask |
688A10.7S 16M Mask | Sound related ?
688A11.5S 16M Mask |
688A12.2S 16M Mask /
Bottom PCB (Video)
----------
PCB No: GN678 PWB(B)302009B
XTAL : 36.00MHz
RAM : CY7C109 (x10), CY7C199 (x7), CY7C185 (x2), 81141622 (x10)
OTHER :
AM7203A (x4)
MC88916 (20 PIN SOIC)
XC44200 (44 PIN PQFP)
MACH111 (labelled 003161)
PALCE16V8 (labelled 002305)
PALCE16V8 (labelled 002304)
PALCE16V8 (labelled 002303)
KONAMI KS10081 (PQFP, x2)
KONAMI KS10071 (PQFP w/heatsink, x2)
KONAMI 001604 (PQFP)
ADSP 21062 (labelled KS160X2 HD/C13327.00-2.0 SHARC)
ROMs :
688A13.18D 16M Mask \
688A14.13D 16M Mask |
688A15.9D 16M Mask | GFX
688A16.4D 16M Mask /
-
[MAME]
Hardware overview:
GN672 CPU board:
----------------
IBM PowerPC 403GA at 32MHz (main CPU)
Motorola MC68EC000 at 16MHz (sound CPU)
Konami K056800 (MIRAC), sound system interface
Konami K056230 (LANC), LAN interface
Ricoh RF5c400 sound chip
GN678 GFX board:
----------------
Analog Devices ADSP-21062 SHARC DSP at 36MHz
Konami K001604 (2D tilemaps + 2x ROZ)
2x KS10071 (custom 3D pixel unit)
2x KS10081 (custom 3D texel unit)
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