| driver | galdrvr.c |
| source | galdrvr.c (galdrvr.c on mamedev.org) |
| games | 600 Agent Super Bond (Scobra Hardware) Amidar Amidar (Bootleg) Amidar (Olympia) Amidar (Scramble hardware) Amidar (Stern) Amigo Anteater Armored Car (set 1) Armored Car (set 2) Azurian Attack Batman Part 2 Battle of Atlantis (set 1) Battle of Atlantis (set 2) Black Hole Calipso Catacomb Check Man Check Man (Japan) Chewing Gum Defend the Terra Attack on the Red UFO Devil Fish (Galaxian hardware, bootleg?) Dingo Dingo (encrypted) Eagle (set 1) Eagle (set 2) Eagle (set 3) Exodus (bootleg?) Explorer Fantazia (bootleg?) Frog Frog (Falcon bootleg) Frog (Galaxian hardware) Frogger Frogger (Moon Cresta hardware) Frogger (Sega set 1) Frogger (Sega set 2) Galaxian (bootleg) Galaxian (Midway set 1) Galaxian (Midway set 2) Galaxian (Namco set 1) Galaxian (Namco set 2) Galaxian (Taito) Galaxian Part 4 (hack) Galaxian Part X (moonaln hack) Galaxian Test ROM Galaxian Turbo (superg hack) Ghostmuncher Galaxian (bootleg) Gingateikoku No Gyakushu Gingateikoku No Gyakushu (bootleg set 1) Gingateikoku No Gyakushu (bootleg set 2) Jump Bug Jump Bug (bootleg) King & Balloon (Japan) King & Balloon (US) Levers Lost Tomb (easy) Lost Tomb (hard) Lucky Today Monster Zero Moon Alien Moon Alien Part 2 Moon Alien Part 2 (older version) Moon Cresta (bootleg set 1) Moon Cresta (bootleg set 2) Moon Cresta (bootleg set 3) Moon Cresta (Galaxian hardware) Moon Cresta (Gremlin) Moon Cresta (Nichibutsu) Moon Cresta (Nichibutsu, old rev) Moon Cresta (Nichibutsu, unencrypted) Moon Quasar Moon Shuttle (Japan set 2) Moon Shuttle (Japan) Moon Shuttle (US?) Moon War (Moon Cresta bootleg) Moonwar Moonwar (older) Omega Omni Orbitron Pac-Man (Galaxian hardware) Pisces Pisces (bootleg) Scorpion (Moon Cresta hardware) Scorpion (set 1) Scorpion (set 2) Scorpion (set 3) Scramble Scramble (Stern) SF-X Skelagon Sky Base Sky Raiders Space Battle (bootleg set 1) Space Battle (bootleg set 2) Space Dragon (Moon Cresta bootleg, set 1) Space Dragon (Moon Cresta bootleg, set 2) Space Invaders Galactica (galaxiaj hack) Space Thunderbird Speed Coin (prototype) Star Fighter Strafe Bomb Streaking Super Cobra Super Cobra (bootleg) Super Cobra (Sega) Super Cobra (Stern) Super Galaxians (galaxiaj hack) Super GX Super Moon Cresta Swarm (bootleg?) Tazz-Mania (set 1) The End The End (Stern) Turpin Turtles UniWar S War of the Bugs or Monsterous Manouvers in a Mushroom Maze Zero Time Zig Zag (Galaxian hardware, set 1) Zig Zag (Galaxian hardware, set 2) |
| information | 0.124u1 [Aaron Giles, Stephane Humbert, Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] 0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick] 0.05 [Nicola Salmoria, Robert Anschuetz] Bugs: - All sets in galdrvr.c: Sprite cut-off isn't correct for player 2 (cocktail mode). Robbbert (ID 02077) WIP: - 0.127u6: 8255 PPI interface cleanup [Aaron Giles]: Added MDRV_PPI8255_ADD, MDRV_PPI8255_RECONFIG and MDRV_PPI8255_REMOVE macros; updated all drivers to use them. Changed callbacks to device read/write handlers intead of machine read/write handlers; updated all drivers accordingly. Normalized function and variable names to be lower_under. Removed a number of redundant interfaces from the galaxian/scramble line of games. - 0.126u1: Couriersud fixed cocktail sprite position in videogalaxian.c driver. Fixes that the frog disappears for player 2 if moved backwards. - 0.124u4: Couriersud fixed discrete sound and konami filter addressing in Galaxian driver. Also changed addressing of AY-3-8910 to be in line with schematics. - 0.124u1: Splitted driver into galdrvr.c, galaxold.c and galaxian.c. Merged amidar.c and frogger.c with galdrvr.c driver. Added the Scramble driver games scramble, scrambls, explorer, strfbomb, atlantis, atlants2, theend, theends, froggers, frogf, amidars, sfx, skelagon, monsterz, scorpion, scrpiona and scrpionb to the galdrvr.c driver. Added the Super Cobra (scobra.c) games scobra, scobras, scobrase, scobrab, armorcar, armorca2, tazmania, anteater, losttomb and losttmbh to the galdrvr.c driver. Moved the Galaxian games scramblb, scramb2, 4in1, bagmanmc, dkongjrm, rockclim, ozon1, ladybugg, vpool, drivfrcg, drivfrcb, bongo, hunchbkg, harem, tazzmang, racknrol, hexpool, hexpoola, trvchlng, ckongg, kkgalax and porter to the galaxold.c driver. Galaxian rewrite. Ultimately will combine the existing drivers for galaxian, scramble, frogger, scobra, amidar and dambustr. For the moment, only a subset of games are implemented in the new system; the remainder are running on the old code. Main features are accurate video timing, correct stars implementation, better organization, simplified input ports and many other smaller fixes [Aaron Giles, Stephane Humbert]. Couriersud added discrete filtering and mixing to galaxian.c games using konami_sound. Aaron Giles fixed sprites are cut off on the top row in 4in1, gmgalax and pacmanbl and fixed the background is shifted to the right and cut off on the right side in pacmanbl and batman2. Changed visible area to 224x768 and palettesize to 32 colors. - 0.118u1: Galaxian driver updates [Stephane Humbert]: Fixed 'spcdraga' GFX ROMS loading. 100% verified dipswitches for all sets. Added long notes for all sets. - 0.114u3: Couriersud fixed explosion sound cut off. - 0.113u2: Changed VSync to 60.606061 Hz. - 0.110u2: Added machinegalaxian.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine/scramble.c is broken up into two files: machine/galaxian.c and machine/scramble.c, drivers/amidar.c, drivers/frogger.c, drivers/scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers/cclimber.c was separated into its own machine/cclimber.c file to allow mshuttle to share it without taking on other dependencies. - 0.101: Aaron Giles added save state support to the galaxian.c driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c and amidar.c as GAME_SUPPORTS_SAVE. - 0.96u4: Aaron Giles fixed game reset in Galaxian due to running out of timers (set range to 0x7fff). - 0.94: Aaron Giles removed SAMPLES support from sndhrdw/galaxian.c (shot- and death.wav). - 0.93: Changed Custom sound to Samples. Added shot and death.wav samples. - 0.85u1: Aaron Giles fixed input port definition errors in Galaxian driver. - 0.78u5: smf added -state to the windows version. The code was already in the core to handle it, all this patch does is allows you to set options.savegame. Not sure how reliable it is, it worked for galaxian. - 0.63: Added includesgalaxian.h. - 19th March 2002: Stephane Humbert fixed a small bug in the Galaxian driver. - 9th February 2002: Stephane Humbert fixed the dipswitches, inputs and a few other problems in the Galaxian driver, and re-added the Scorpion bootleg running on the Galaxian hardware. - 27th October 2001: Stephane Humbert added cocktail mode in several games in the Galaxian driver. - 0.53: Changed palettesize from 99 to 98 colors. - 12th July 2001: Zsolt Vasvari sent in an update for the Galaxian hardware drivers, fixing a lot of issues. - 0.37b16: Removed vidhrdwamidar.c, vidhrdwfrogger.c and sndhrdwfrogger.c. Zsolt Vasvari have rewritten the Galaxian PCB drivers. Changed palettesize from 97 to 99 colors. - 0.37b4: void schedule_full_refresh(void). This just sets full_refresh to true for the next screenrefresh. See vidhrdw/galaxian.c for examples on this and set_vh_global_attribute [Zsolt Vasvari]. - 6th June 2001: Zsolt Vasvari added Omega to the Galaxian driver thanks to the help of Phil Murray. - 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation. - 27th May 2001: Zsolt Vasvari rewrote the drivers based on Galaxian PCB, with many improvements. - 2nd May 2001: Zsolt Vasvari updated the Amidar driver with many bugfixes and cleanups. - 11th April 2001: Zsolt Vasvari added two bootleg clones to the Galaxian driver. - 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs. - 0.36b16: Merged mooncrst.c with galaxian.c driver. Added sndhrdwgalaxian.c. Changed VSync to 60.606060 Hz. - 5th January 2000: Zsolt Vasvari added Black Hole and Streaking to the galaxian driver. - 12th December 1999: Quench fixed Galaxian and clones from crashing when run without sound. - 24th November 1999: Tatsuyuki Satoh added more accurate noise sound to the Moon Cresta sound emulation. - 23rd November 1999: Juergen Buchmueller fixed some problems with the new Moon Cresta sound emulation. - 22nd November 1999: Juergen Buchmueller modified the way in which mooncrst sound is generated. - 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom. - 15th September 1999: Zsolt Vasvari added Orbitron to the Galaxian driver. - 2nd June 1999: Zsolt Vasvari added Azurian Attack to the Galaxian driver. - 27th March 1999: Nicola fixed the Galaxian starfield. - 0.35b9: Merged jumpbug.c with galaxian.c driver. Nicola Salmoria fixed the Galaxian-style starfield. Believe it or not, it had been broken since day 1. - 26th March 1999: Zsolt Vasvari merged Jump Bug with Galaxian and emulated the protection. - 0.35b2: Changed palettesize from 96 to 97 colors. - 0.31: Merged moonqsr.c with galaxian.c driver. Removed sndhrdwjumpbug.c. - 0.30: Removed sndhrdwamidar.c. - 0.28: Removed vidhrdwmooncrst.c - 0.25: Added vidhrdwjumpbug.c. - 0.18: Added sndhrdwjumpbug.c. - 0.16: Added sndhrdwamidar.c and sndhrdwgeneric.c/h. - 0.15: Added sndhrdwfrogger.c. - 0.12: Added jumpbug.c driver and vidhrdwgeneric.c/h. - 0.08: Added moonqsr.c driver and vidhrdwmoonqsr.c. - 0.06: Added amidar.c and frogger.c drivers, vidhrdwamidar.c and vidhrdwfrogger.c. - 0.05: Added galaxian.c and mooncrst.c driver. |
| superbon | Agent Super Bond (Scobra Hardware)[Aug/19/97]
Video Game Chips on Disc 08/19/97
Name Type Position Rev Checksum Marked Notes
*------------------------------------------------------------------------------
Super Bond
2716 5C 0E25 5C L-1200-B Soundboard
2716 5D 32B9 5D L-1200-B Soundboard
2716 5F 7506 5F L-1200-2B CPU
2716 5H 0C8F 5H L-1200-2B CPU
2732 2D A03D 2D Super Cobra Conversion
2732 2E E351 2E EnCoded CPU
2732 2F 91C6 2F
2732 2H B3FF 2H
2732 2J 4FFF 2J
2732 2L 55C7 2L
2732 2M 0A00 2M
This is a conversion for a Super Cobra PCB. It includes a Security CPU which is a Z80
with a PAL (16L8 I believe) epoxied to it that appears to be tapped to A11-A15 and
D1, D4, D7 from what I can see at the moment.
-
|
| amidar | Amidar ***************
* Clone Amigo *
***************
Introduction:
These ROM images are taken from a bootleg version of the game AMIDAR, called
AMIGO and dated 1982. Note that some ROMs are very similar (if not same) to
these of the US version of AMIDAR. This rom set can be used on the original
US board set of AMIDAR.
Differences with the original US version:
- In a general case, "AMIDAR" was replaced by "AMIGO"
- The copyright messages were removed (only 1 9 8 2 appears)
- During the demo, the original teatching messages were removed
All these modifications allowed to save a ROM. This is why the
original ROM "AMIDARUS.2J" does not exist in this set. Note that
only 25% of this ROM was used.
The ROM images:
Name Board Loc Type Mem loc Comments
-------------------------------------------------------------------
2732.A1 Cpu 2D Code 0000-0FFF
2732.A2 Cpu 2E Code 1000-1FFF
2732.A3 Cpu 2F Code 2000-2FFF
2732.A4 Cpu 2H Code 3000-3FFF
2716.A5 Cpu 5H Chars 0800-0FFF Very similar to AMIDARUS.5H
2716.A6 Cpu 5F Chars 0000-07FF Very similar to AMIDARUS.5F
2732.A7 Snd -- Sound 0000-0FFF Same as AMIDARUS.5C
2732.A8 Snd -- Sound 1000-1FFF Same as AMIDARUS.5D
To use this ROM set on the original US board set of AMIDAR, replace
the ROMs as follow:
2732.A1 -> AMIDARUS.2C
2732.A2 -> AMIDARUS.2E
2732.A3 -> AMIDARUS.2F
2732.A4 -> AMIDARUS.2H
NOTHING -> AMIDARUS.2J
2716.A5 -> AMIDARUS.5H
2716.A6 -> AMIDARUS.5F
2732.A7 -> AMIDARUS.5C
2732.A8 -> AMIDARUS.5D
The AMIDARUS.2J ROM equivalent does not exist in the AMIGO version. This is
due to the code changes. On an original US board set of AMIDAR, leave the
socket of AMIDARUS.2J empty. If you want to play AMIGO under an emulator, you
must replace the AMIDARUS.2J ROM by a 4096 byte file (let's say one of the
2732 ROMs) to prevent a "missing ROM" error, unless the emulator allows to
play this version.
The board set:
There are two superposed boards of different sizes.
The sound board has no letter/digit location references, whereas the cpu
board has the letter/digit location references.
The main board has:
- The 2*18 contacts connector (joysticks, video, sound, etc...)
- The EPROMs A7 and A8
- Some room for an EPROM at the row of EPROMs A7/A8 (nothing solded)
- A NEC D780 (Z80 compatible) processor for sound
- Two AY-3-8910 sound chips
- Two 8255 chips
- A 51516 audio chip
- Two DIP-switchs: a 6-switch and a 8-switch
- A 14.318 MHz crystal
The orher board has:
- The EPROMs A1 to A6
- Some room for 4 EPROMs at the row of EPROMs A1 to A4 (nothing solded)
- A NEC D780 (Z80 compatible) processor for game code
- Eight 2114 RAM chips (located at 1G, 1H, 1J, 1K, 3J, 3K, 3L, and 3M)
- Two 8216 RAM chips (located at 3G and 3H)
- A 18.432MHz crystal
Here are the looks of the boards, although not perfect and not size exact.
They have the same heigth (don't care of the scales of these pics), but
different widths.
______________________________________________________
| |
| Connector to other board ____ |
| / ________ _______ |XTAL| |
| / |AY3-8910| |2732.A7| |____| |
__/ |________| |_______| |
| | ________ ________ _______ |
| | | 8255 | |AY3-8910| |2732.A8| |
| | |________| |________| |_______| |
| | ________ |
| | | 8255 | |
|__| |________| |
| |
_| ________ |
|=| | D780 | |
|=| |________| |
|=| [DIP-6] |
|=| [DIP-8] |
|=| |
|_| <- Connector to |
| joysticks, video... |
|______________________________________________________|
________________________________________________________________________
| __ ____ |
| | | <-- D780 CPU |XTAL| |
| | | |____| |
| | | _______ |
__ | | |2732.A1| |
| | |__| |_______| |
| | _______ |
| | |2732.A2| |
| | |_______| |
| | _______ _______ |
|__| |2732.A3| |2716.A6| |
| |_______| [8216] |_______| |
| _______ _______ |
| [2114] |2732.A4| [8216] |2716.A5| |
| |_______| |_______| |
| [2114] _______ [2114] |
| | Empty | |
| [2114] |_______| [2114] |
| _______ |
| [2114] | Empty | [2114] |
| |_______| |
| _______ [2114] |
| | Empty | |
| |_______| |
| _______ |
| | Empty | |
| |_______| |
|________________________________________________________________________|
ASCII text found in 2732.A3:
GAME OVER
PUSH START BUTTON
PLAYER ONE
PLAYER TWO
HIGH SCORE
CREDIT
FREE PLAY
FUEL
CONGRATULATIONS
YOU
JUMP
PLAY
AMIGO
CHARACTER
1 9 8 2
THE AMIGO SYSTEM
1ST BONUS AFTER
50000 PTS
ONE PLAYER ONLY
ONE OR TWO PLAYERS
SCORE RANKING
1ST@@@@@@@@@@PTS
2ND@@@@@@@@@@PTS
3RD@@@@@@@@@@PTS
4TH@@@@@@@@@@PTS
5TH@@@@@@@@@@PTS
6TH@@@@@@@@@@PTS
7TH@@@@@@@@@@PTS
8TH@@@@@@@@@@PTS
9TH@@@@@@@@@@PTS
10TH@@@@@@@@@PTS
PUSH JUMP BUTTON
BONUS STAGE
5000 PTS
30000 PTS
AND BONUS EVERY 70000 PTS
AND BONUS EVERY 80000 PTS
Text found in 2732.A1, coded by character number:
PLAYER 1
AMIGO
TRACER
PLAYER 2
AMIGO
TRACER
-
[Apr/18/2006]
Amidar (Bootleg)
1982
CPU on main board:
1x LH0080-Z80CPU (main)
2x AY-3-8910 (sound)
1x M5l8255AP
1x oscillator 14.318MHz
-----------------------------------
on roms board:
1x LH0080-Z80CPU
1x oscillator 18.432MHz
ROMs on main board:
2x M5L2732K (4.9d,8.11d)
-----------------------------------
on roms board:
1x M5L2732K (ami2gor.2c)
3x HN462732G (2.2f,3.2j,4.2m)
2x D2716D (5.5f,6.5h)
1x N82S123N (6e)
Note 1x 18x2 edge connector
1x 6 switches dip
Funzionamento Non testata
In vendita Si
Dumped 10/04/2006
- |
| anteater | Anteater[Oct/10/96]
-------------------------
Ant Eater by TAGO (1982)
(UPL/STERN)
-------------------------
This game was archived from a Stern (UPL) PCB
and looked as though it was an original ROM
release, as the ROM and PCB labels were the
same as other Stern games. However, Stern is
not mentioned in the game credits.
The archive information:
Location Type ID Checksum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CPU 2C 2732 RA1-2C B5FF
CPU 2E 2732 RA1-2E 34FF
CPU 2F 2732 RA1-2F A3FF
CPU 2H 2732 RA1-2H 9DFF
CPU 5F 2716 RA6-5F D6FA
CPU 5H 2716 RA6-5H 6433
SND 5C 2716 RA4-5C 32CF
SND 5D 2716 RA4-5D 8DDA
Note: CPU - Main CPU PCB (lower)
SND - Sound PCB (top)
RA1 - Main program ROMs
RA4 - Sound board ROMs
RA6 - Graphics ROMs
END
-
[Dec/22/95]
ANTEATER BY TAGE ELECTRONICS 1982
12/23/95
Tago Electronics in 1982 was a company that took
Stern/Konami Scaramble boards and modified them with mod wires
to make a new game with new EPROMS.
Ok, Anteater uses the same PCB as Scramble.
Using two Z80 Microprocessors.
ANT5C.BIN - Sound Program
ANT5D.BIN - Sound Program
ANT2C.BIN - Main CPU
ANT2E.BIN - Main CPU
ANT2F.BIN - Main CPU
ANT2H.BIN - Main CPU
ANT5H.BIN - Color/Graphics ROM
ANT5F.BIN - Color/Graphics ROM
-
[Nov/27/2005]
Formichiere
ROMs:
5x TMS2516JL (1,2,3,4,5)
1x MSM2716AS (6) gold legs!
3x ID2716 (7,A,B)
1x AM2716 (8)
NOTE:
Blister, no PCB
It's a clone of "The Anteater (UK)"
Dumped 27/11/2005
-
|
| armorcar | Armored Car (set 1)[Jan/03/98] Armored Car runs on the same PCB as Super Cobra. It should be a simple ROM swap. These ROMs have been graciously donated by... You can find lots of arcade-related goodies at his homepage: - |
| checkman | Check Man[Mar/3/97]
CHECKMAN by ZILEC / ZENITONE
----------------------------
Here is another board from my collection of ancient coin-op games.
This was a rather unusual maze game. The play area consisted of a
grid. As well as your man being able to move just about anywhere on
this grid, the horizontal strips of the grid could be moved left and
right ( the actual mechanism of doing this, I can't quite remember as
it's been a long time since I've played this game ). You also had to
avoid certain obstacles. Sorry, although I copied the ROMS, the board
was playing up a bit so did not have a chance to play it ( the game
screen appeared okay, but there was a rising pitch from my speaker -
and I don't like explosions ).
The idea of the game was to defuse various bombs dotted around the grid
whilst avoiding the baddies.
I believe this game was part of a series of 'interchangeable carts'
that you could just swap in and out ( not sure if it was that simple )
by, I think, Sub-Electro.
All of the ROMS are contained on a smallish single card. The main circuit
board is similar to Galaxian - there are no graphics ROMs - but two ribbon
cables from where the roms would be seated leading to the ROM board.
There are two boards perched above the main board. The first contains
two processors ( Z80's ) and an AY-3-8910 sound chip.
The ROM's were on the top board layed out as follows:
CM13 CM14
CM1 CM2 CM3 CM4
CM5 --- --- ---
CM9 --- CM11 ---
27th February 1997.
-
[MAME]
Checkman cryted romdata - From the MAME source:
static void init_checkman(void)
{
/*
Encryption Table
----------------
+---+---+---+------+------+------+------+------+------+------+------+
|A2 |A1 |A0 |D7 |D6 |D5 |D4 |D3 |D2 |D1 |D0 |
+---+---+---+------+------+------+------+------+------+------+------+
| 0 | 0 | 0 |D7 |D6 |D5 |D4 |D3 |D2 |D1 |D0^^D6|
| 0 | 0 | 1 |D7 |D6 |D5 |D4 |D3 |D2 |D1^^D5|D0 |
| 0 | 1 | 0 |D7 |D6 |D5 |D4 |D3 |D2^^D4|D1^^D6|D0 |
| 0 | 1 | 1 |D7 |D6 |D5 |D4^^D2|D3 |D2 |D1 |D0^^D5|
| 1 | 0 | 0 |D7 |D6^^D4|D5^^D1|D4 |D3 |D2 |D1 |D0 |
| 1 | 0 | 1 |D7 |D6^^D0|D5^^D2|D4 |D3 |D2 |D1 |D0 |
| 1 | 1 | 0 |D7 |D6 |D5 |D4 |D3 |D2^^D0|D1 |D0 |
| 1 | 1 | 1 |D7 |D6 |D5 |D4^^D1|D3 |D2 |D1 |D0 |
+---+---+---+------+------+------+------+------+------+------+------+
For example if A2=1, A1=1 and A0=0 then D2 to the CPU would be an XOR of
D2 and D0 from the ROM's. Note that D7 and D3 are not encrypted.
Encryption PAL 16L8 on cardridge
+--- ---+
OE --| U |-- VCC
ROMD0 --| |-- D0
ROMD1 --| |-- D1
ROMD2 --|VER 5.2|-- D2
A0 --| |-- NOT USED
A1 --| |-- A2
ROMD4 --| |-- D4
ROMD5 --| |-- D5
ROMD6 --| |-- D6
GND --| |-- M1 (NOT USED)
+-------+
Pin layout is such that links can replace the PAL if encryption is not used.
*/
int A;
int data_xor=0;
unsigned char *rom = memory_region(REGION_CPU1);
for (A = 0;A < 0x2800;A++)
{
switch (A & 0x07)
{
case 0: data_xor = (rom[A] & 0x40) >> 6; break;
case 1: data_xor = (rom[A] & 0x20) >> 4; break;
case 2: data_xor = ((rom[A] & 0x10) >> 2) | ((rom[A] & 0x40) >> 5); break;
case 3: data_xor = ((rom[A] & 0x04) << 2) | ((rom[A] & 0x20) >> 5); break;
case 4: data_xor = ((rom[A] & 0x10) << 2) | ((rom[A] & 0x02) << 4); break;
case 5: data_xor = ((rom[A] & 0x01) << 6) | ((rom[A] & 0x04) << 3); break;
case 6: data_xor = (rom[A] & 0x01) << 2; break;
case 7: data_xor = (rom[A] & 0x02) << 3; break;
}
rom[A] ^= data_xor;
}
}
-
[Dec/3/2006]
Check Man (different)
Zenitone 1982
CPU
ROMs
2x TMS2564 (1,2)
1x MK2716 (10)
Note
Blister, no PCB
Funzionamento Non testata
In vendita No
Dumped 02/12/2006
- |
| chewing | Chewing Gum[Oct/12/2005] Chewing Gum Italy CPU 1x SGS Z80ACPUB1-133-Italy (main) 1x oscillator (label "MEC18432") ROMs 1x SGS M2716 (3) (gfx) 1x TMS 2716JL (2) (gfx) 1x TMS 2532JL (1) (main) 1x TMS 2516JL (7L) (main) 1x PROM SN74S288N Note 1x 6 switches dip 1x trimmer (volume) 1x 22x2 edge connector (NOT JAMMA) 1x 10x2 edge connector (maybe coin/ticket payout) In vendita No Dumped 14/03/2005 - |
| redufo | Defend the Terra Attack on the Red UFO[Jun/01/2000] Dump: [12/02/98] Exodus by Subelectro Roms named as per labels on eproms 1-4,9-11 on daughterboard (1 nearest Z80 on main board) 5-6 on main board (6 nearest crystal) clr on main board - |
| dingo | Dingo[Jul/26/2001] Dingo by Jaleco 1983 (Original board) Hardware : Main : LH0080 CPU Xtal 1??32 Mhz Sound : LH0080 AY-3-8910 Other : Eprom 006 is 32k even if 16k should be enough ! Bprom TBP 18s030n Provided to you on 26/07/01. [Dec/29/1998] unknown Ashley Computers & Graphics, 1983 CPU: NEC D780C (Z80) SND: MOSTEK Z80 + AY-3-8910 RAM: ? OSC: ? DSW: 3x6 (no infos) ROM: no infos [Jun/01/2002] Dingo by Jaleco 1983 Alternate set ! Run on identical hardware, different eproms only here ! Provided on 31/05/2002. - |
| dingoe | Dingo (encrypted)[Jul/26/2001] Dingo by Jaleco 1983 (Original board) Hardware : Main : LH0080 CPU Xtal 1??32 Mhz Sound : LH0080 AY-3-8910 Other : Eprom 006 is 32k even if 16k should be enough ! Bprom TBP 18s030n Provided to you on 26/07/01. [Dec/29/1998] unknown Ashley Computers & Graphics, 1983 CPU: NEC D780C (Z80) SND: MOSTEK Z80 + AY-3-8910 RAM: ? OSC: ? DSW: 3x6 (no infos) ROM: no infos [Jun/01/2002] Dingo by Jaleco 1983 Alternate set ! Run on identical hardware, different eproms only here ! Provided on 31/05/2002. - |
| frogger | Frogger[Apr/01/97]
FROGGER -SEGA / GREMLIN Board
-----------------------------
These roms were taken directly off an original SEGA / GREMLIN frogger PCB
and differ slightly from the american version ( less help ).
NOTE: Rom IC8 is not on this board ( slot present but not populated ) -
presumably, it held the extra 'help' stuff on the american version.
GMW 21/05/96
NOTE:
To retain compatability with mame etc, rom IC7 has been copied to IC8.
Doing an fc /b on these should show them to be the identical.
Dips are as follows:
1=F Infinite N=7 lives N=5 lives N=3 lives
2=F Lives F F N
3 F=Table Top N=Upright
4=F 1C/1P N=1C/1P Else 2C/1P ( not sure what I meant by this .... )
5=F N
6=????????
[Jan/29/97]
Frogger (scramble)
------------------
This (pirate) version of Frogger was a conversion on a Scramble board set.
2K files are 2716
32 byte file was read as an 82S123 (the colour PROM)
Two ROM sockets on the video board were unpopulated. There were no changes made
to the video board, but the sound board has the following modifications:-
Lift pin 2 IC K4 (LS28)
Connect pin 2 IC K4 (LS28) to pin 13 IC E4 (LS42)
Lift pin 13 IC J4 (LS04)
Connect pin 13 IC J4 (LS04) to pin 11 IC H3 (LS08)
Lift pin 8 IC H3 (LS08)
Connect PAD 8 IC H3 (LS08) to pin 6 IC H3 (LS08)
Lift pin 5 IC J5 (LS04)
Connect pin 5 IC J5 (LS04) to pin 3 IC F5 (LS08)
Lift pin 3 IC A1 (LS04)
Connect pin 3 IC A1 (LS04) to pin 11 IC F5 (LS08)
Lift pin 9 IC C5 (2716)
Lift pin 10 IC C5 (2716)
Connect pin 9 IC C5 (2716) to pin 14 IC G5 (LS245)
Connect pin 10 IC C5 (2716) to pin 16 IC G5 (LS245)
Connect pin 8 IC 3D (AY-3-8910) to pin 10 IC 3D (AY-3-8910)
The 220R resistor connected to pin 1 of IC 1E (8255) has it's other leg
strapped to ground.
This conversion has been verified.
[Jul/23/2000]
Developers note:
Alternative Frogger set running on Scramble hardware
[MAME]
Frogger memory map (preliminary)
0000-3fff ROM
8000-87ff RAM
a800-abff Video RAM
b000-b0ff Object RAM
b000-b03f screen attributes
b040-b05f sprites
b060-b0ff unused?
read:
8800 Watchdog Reset
e000 IN0
e002 IN1
e004 IN2
*
* IN0 (all bits are inverted)
* bit 7 : COIN 1
* bit 6 : COIN 2
* bit 5 : LEFT player 1
* bit 4 : RIGHT player 1
* bit 3 : SHOOT 1 player 1
* bit 2 : CREDIT
* bit 1 : SHOOT 2 player 1
* bit 0 : UP player 2 (TABLE only)
*
*
* IN1 (all bits are inverted)
* bit 7 : START 1
* bit 6 : START 2
* bit 5 : LEFT player 2 (TABLE only)
* bit 4 : RIGHT player 2 (TABLE only)
* bit 3 : SHOOT 1 player 2 (TABLE only)
* bit 2 : SHOOT 2 player 2 (TABLE only)
* bit 1 :\ nr of lives
* bit 0 :/ 00 = 3 01 = 5 10 = 7 11 = 256
*
* IN2 (all bits are inverted)
* bit 7 : unused
* bit 6 : DOWN player 1
* bit 5 : unused
* bit 4 : UP player 1
* bit 3 : COCKTAIL or UPRIGHT cabinet (0 = UPRIGHT)
* bit 2 :\ coins per play
* bit 1 :/
* bit 0 : DOWN player 2 (TABLE only)
*
write:
b808 interrupt enable
b80c screen horizontal flip
b810 screen vertical flip
b818 coin counter 1
b81c coin counter 2
d000 To AY-3-8910 port A (commands for the second Z80)
d002 trigger interrupt on sound CPU
SOUND BOARD:
0000-17ff ROM
4000-43ff RAM
I/0 ports:
read:
40 8910 #1 read
write
40 8910 #1 write
80 8910 #1 control
interrupts:
interrupt mode 1 triggered by the main CPU
-
[Apr/11/2005]
Rana
ROMs:
3x MCM2532C (fr1-fr2-fr3)
2x ID2716 (r1-r2)
3x TMS 2516J (r6-r7-r8)
NOTE:
Blister, no PCB
It's a clone of "Frogger"
Dumped 21/05/2005
-
[Nov/06/2005]
Rana sanzio
ROMs:
3x TMS2532JL (FR1, FR2, FR3)
4x AM4716 (CR1, CR2, S(6)1, S(7)2)
1x TMS2516 (S(8)3)
NOTE:
Blister, no PCB
It's a clone of "Frogger"
Dumped 06/11/2005
- |
| galaxian | Galaxian (Namco set 1)[Mar/03/97]
GALAXIAN - NAMCO
----------------
------------------------
Galaxian by Namco (1981)
------------------------
The archive inforamtion:
Location Type ID Checksum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SB U 2716 GALAXIAN.U 5B78
SB V 2716 GALAXIAN.V F481
SB W 2716 GALAXIAN.W E0E3
SB Y 2716 GALAXIAN.Y 48F5
SB Z 2716 GALAXIAN.Z 292F
CPU 1H 2716 GALAXIAN.1H 238F
CPU 1K 2716 GALAXIAN.1K D6BE
Note: CPU - Main PCB
SB - Sub (ROM) PCB at location 7F & 7L
These ROMS are from an original *NAMCO* board found at the back of an
arcade operators workshop.
This board had the correct 'NAMCO' logo etched onto it.
The roms are *not* EPROMS but are true actual ROMs ( something of a rarity ).
Although the board was pretty ancient, it appeared to work quite well
considering. However, there was a *slight* sound fault so I put the ROMS onto
another ( similar ) board where they are working quite happily to this very
day.
There are a total of 5 PROMS
3 X game code ( 4K PROMS )
2 X graphics ( 2K PROMS )
This differs from other galaxian roms sets in that they are 2K eproms ( total
of 8 ).
Note also that many of the roms on the archives are modified original code.
Only one is correct ( 'normal' speed, only two escorts with the 'Midway' logo ).
You can be assured that the ROMS included here *are* the original program code.
* Change the path to the correct path for these roms in the .rat file !! *
[Jan/10/99]
----------------------------
Galaxian by TAITON (bootleg)
----------------------------
Location Type File ID Checksum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SUB ROM1 2716 ROM1 7DED
SUB ROM2 2716 ROM2 F4F4
SUB ROM3 2716 ROM3 E572
SUB ROM4 2716 ROM4 1583
SUB ROM5 2716 ROM5 092A
1L 2716 TT1 D6C0
1H 2716 TT2 2391
Notes: Sub - Sub-board
[Mar/21/2000]
ZERO TIME
Seems to be a clone of Galaxians
2000-03-01
ROM CHEKSUM
-------- -------
ZT-C1 D0B1
ZT-C2 1D82
ZT-P01C 6B52
ZT-2 F499
ZT-3 E461
ZT-4 17C7
ZT-5 07FE
[01/03/97]
Galaxian Part 1[MIDWAY(namco)] JAPAN ?
Galaxian Part 4[G.G.I] JAPAN
ROM Type:2708(+5V,+12V,-5V)
GALX_C BMP 25750 97-01-03 17:04 CHARACTER DUMP
GALX_1 ROM 10240 92-09-25 23:11 PROGRAM(Part 1)
GALX_1C1 ROM 2048 92-09-25 23:11 CHARACTER
GALX_1C2 ROM 2048 92-09-25 23:11 CHARACTER
GALX_4 ROM 10240 92-09-28 19:27 PROGRAM(Part 4)
GALX_4C1 ROM 2048 92-09-28 19:27 CHARACTER
GALX_4C2 ROM 2048 92-09-28 19:27 CHARACTER
This ROM work at "GALAXIAN" PCB.(1 Board Type/2 Board Type)
and work so
[Jan/10/99]
---------------------------------------
Super Galaxian (Super GX) by Nichibutsu
---------------------------------------
Location Type File ID Checksum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SUB ROM1 2716 SG1 67FC
SUB ROM2 2716 SG2 F58A
SUB ROM3 2716 SG3 E578
SUB ROM4 2716 SG4 42C0
SUB ROM5 2716 SG5 180B
SUB ROM5 2716 SG6 4D53
1L 2716 SGG2 F78D
1H 2716 SGG1 EC23
Notes: Sub - Sub-board
[Sep/08/99]
Manufacturer Subelectro
Year
LABEL LOCATION DEVICE SAVED AS CHECKSUM
1 2716 SWARM1.BIN 6755
2 2716 SWARM2.BIN F40A
3 2716 SWARM3.BIN E4D4
4 2716 SWARM4.BIN 26D8
5 2716 SWARM5.BIN 53F5
A 1H 2716 SWARMA.BIN F582
B 1K 2716 SWARMB.BIN C729
[Feb/20/97] - galapx - Galaxian Part X 1979 "hack"
Put the files :
galx.u
galx.v
galx.w
galx.y
galx.z
galx.1h
galx.1k
in this directory.
[Apr/21/96]
These are the ROM images for Super Galaxians. These will work with
Dave Spicer's emulator and as ROMS for a logic board. The checksums are
as follows:
GALAXIAN.U 7DED
GALAXIAN.V F4F4
GALAXIAN.W E5AC
GALAXIAN.Y 331D
GALAXIAN.Z 1D1F
GALAXIAN.X does not exist
Use GALAXIAN.1H and 1K from original Galaxian roms.
[Jan/28/99]
Super Galaxians
These ROMs (SGAL.U, SGAL.V, SGAL.W, SGAL.Y, SGAL.Z)
were read in from a Midway Galaxian board. The stickers on
the EPROMs said "SG", so I assume they are a Super Galaxian variant.
The graphics ROMs at 1H and 1K were the original Galaxian with Midway logo
(GALMIDW.1J[sic], and GALMIDW.1K, which are also the same as SUPERG.1H,
and SUPERG.1K).
-
[Jul/20/2005]
Galaxian (bootleg)
CPU
1x Z80
1x oscillator (18,432MHz)
ROMs
6x OKI MSM2716AS (1,2,3,4,5,7)
1x TMS2716 (6)
1x PROM MMI6331-1J
Note
529
It's a mix of "Galaxian (Midway, old rev)", "Space Invaders Galctica" and unemulated roms
Funzionamento Non testata
In vendita No
Dumped 20/07/2005
[May/29/2006]
Galaxian (no prom)
Produttore FB
CPU
1x ZILOG Z80 (main)
1x oscillator 18MHz
ROMs
7x TMS2516JDL
Note that due to the "eliminate prom" hack, leg 13 in eprom 1.1k has been cut out
Note
1x 22x2 edge connector
1x trimmer (volume)
1x 8 switches dip
We have 2 identical PCBs
Funzionamento Non testata
Dumped 29/05/2006
-
[Feb/28/2006]
Astrians
BGV Ltd.
CPU
1x LH0090A-Z80A-CPU
1x oscillator (clock unmarked)
ROMs
5x M5L2716K (1, 2, 3, 4, 1-2)
1x JH462716 (1-1)
1x TMM323D (5)
1x N82S123N (prom)
Note
1x 22x2 edge connector (NON JAMMA)
1x 25x2 edge connector
1x 6 switches dip
---------------------------
It's a bootleg/hack based on "SWARM"
In vendita No
Dumped 27/02/2006
-
[MAME]
Galaxian/Moon Cresta memory map.
Compiled from information provided by friends and Uncles on RGVAC.
Add 0x4000 to all addresses except for the ROM for Moon Cresta.
AAAAAA
111111AAAAAAAAAA DDDDDDDD Schem function
HEX 5432109876543210 R/W 76543210 name
0000-3FFF Game ROM
4000-47FF Working ram
5000-57FF 01010AAAAAAAAAAA R/W DDDDDDDD !Vram Character ram
5800-583F 01011AAAAAAAAAAA R/W DDDDDDDD !OBJRAM Screen attributes
5840-585F 01011AAAAAAAAAAA R/W DDDDDDDD !OBJRAM Sprites
5860-5FFF 01011AAAAAAAAAAA R/W DDDDDDDD !OBJRAM Bullets
6000 0110000000000000 R -------D !SW0 coin1
6000 0110000000000000 R ------D- !SW0 coin2
6000 0110000000000000 R -----D-- !SW0 p1 left
6000 0110000000000000 R ----D--- !SW0 p1 right
6000 0110000000000000 R ---D---- !SW0 p1shoot
6000 0110000000000000 R --D----- !SW0 table ??
6000 0110000000000000 R -D------ !SW0 test
6000 0110000000000000 R D------- !SW0 service
6000 0110000000000001 W -------D !DRIVER lamp 1 ??
6001 0110000000000001 W -------D !DRIVER lamp 2 ??
6002 0110000000000010 W -------D !DRIVER lamp 3 ??
6003 0110000000000011 W -------D !DRIVER coin control
6004 0110000000000100 W -------D !DRIVER Background lfo freq bit0
6005 0110000000000101 W -------D !DRIVER Background lfo freq bit1
6006 0110000000000110 W -------D !DRIVER Background lfo freq bit2
6007 0110000000000111 W -------D !DRIVER Background lfo freq bit3
6800 0110100000000000 R -------D !SW1 1p start
6800 0110100000000000 R ------D- !SW1 2p start
6800 0110100000000000 R -----D-- !SW1 p2 left
6800 0110100000000000 R ----D--- !SW1 p2 right
6800 0110100000000000 R ---D---- !SW1 p2 shoot
6800 0110100000000000 R --D----- !SW1 no used
6800 0110100000000000 R -D------ !SW1 dip sw1
6800 0110100000000000 R D------- !SW1 dip sw2
6800 0110100000000000 W -------D !SOUND reset background F1
(1=reset ?)
6801 0110100000000001 W -------D !SOUND reset background F2
6802 0110100000000010 W -------D !SOUND reset background F3
6803 0110100000000011 W -------D !SOUND Noise on/off
6804 0110100000000100 W -------D !SOUND not used
6805 0110100000000101 W -------D !SOUND shoot on/off
6806 0110100000000110 W -------D !SOUND Vol of f1
6807 0110100000000111 W -------D !SOUND Vol of f2
7000 0111000000000000 R -------D !DIPSW dip sw 3
7000 0111000000000000 R ------D- !DIPSW dip sw 4
7000 0111000000000000 R -----D-- !DIPSW dip sw 5
7000 0111000000000000 R ----D--- !DIPSW dip s2 6
7001/B000/1 0111000000000001 W -------D 9Nregen NMIon
7004 0111000000000100 W -------D 9Nregen stars on
7006 0111000000000110 W -------D 9Nregen hflip
7007 0111000000000111 W -------D 9Nregen vflip
Note: 9n reg,other bits used on moon cresta for extra graphics rom control.
7800 0111100000000000 R -------- !wdr watchdog reset
7800 0111100000000000 W DDDDDDDD !pitch Sound Fx base frequency
-
|
| jumpbug | Jump Bug[Jul/13/98]
JUMP BUG CHIP PLACEMENT
USES Z80 CPU W/AY-3-8910 SOUND
CHIP # POSITION TYPE
------------------------
6253-C 8D 2732
6252-B 8C "
6251-A 8A "
6254-D 8F "
6255-E 8H "
6256-F 8K "
6257-G 8L "
6259-I 1J 2716
6260-J 1L "
6261-K 1M "
6262-L 1P "
6263-M 1R "
6264-N 1T "
6331-1 11R
[Mar/18/97]
JUMP BUG
--------
These roms are from my jump bug board. The board has the reference
'JB 003F' on the PCB and does not appear to be original. However, the
game comes up with the correct (C) of Rock-ola 1981 ( note that the
game was written by 'HOEI' and licensed to Rock-ola ).
None of the ROMS appear to carry any readable text so could be encrypted.
The code roms are marked '1' - '7' with the graphics 'I' - 'N'.
There is a chip marked 'T00' which could be a memory chip - but the markings
have been removed.
The processor is a Z80 with an AY-3-8910 sound chip.
The board shows similarities to galaxian - with the scrolling stars and
scramble with scrolling.
- |
| losttomb | Lost Tomb (easy)[Apr/27/93]
Stern LostTomb - 2 board version
CPU board
loc type cksm
-------- ---- ----
5c 2716 0e25
5d 2716 32bf
5e none
Video board
loc type cksm
-------- ---- ----
2c 2732 d7ff
2e 2732 ceff
2f 2732 03ff
2h-easy 2732 caff
2j 2732 02ff
2l 2732 2cff
2m 2732 7eff
2p none
5f 2716 6218
5h 2716 30ac
-
[Apr/09/96]
Lost Tomb
This board uses a KT 4109-2 with the following mods....
On the component side
1) 4A pin 14 -> resistor closest to it & 4C-area feed thru near pin 9.
Trace is cut between 4A & 4B that goes to feed thru.
-
|
| monsterz | Monster Zero[MAME] Monster Zero CPU: Z80 (x3) Sound: AY-3-8910 (x2) Other: 8255 (x3) RAM: 2114 (x2), 2114 (x2), TMM2016P, TMM314A (x4), MPB8216 (x2), MPB8216 (x2), 2114 (x2), TMM314A (x2), D2125A (x5) PAL: 16R8C (protected x2) PROM: 82S123 X1: 1431818 X2: 16000 - |
| moonal2 | Moon Alien Part 2[Apr/18/98]
Moon Alien Part 2 (Nichibutsu)
13.1h 12.1k
1 2 x 3 x 4 5
6 7 8 9 10 11
[Apr/13/98]
-------------------------------
Moon Alien Part 2b by Nichibutsu
-------------------------------
Location Type File ID Checksum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AL2 A 2716 MD-1 9FBA
AL2 B 2716 MD-2 0F8C
AL2 D 2716 MD-3 0D3F
AL2 G 2716 MD-4 6D7C
AL2 H 2716 MD-5 278D
AL2 F 2716 MD-6 B6A3
MB K1 2716 MD-12 F78D
MB H1 2716 MD-13 EC23
MB L6 6331-1J MA.BPR 0952
Note: AL2 - AL-2 sub-board (at locations F7 and L7)
MB - Main board (PCB No. AL-1-A1)
6331-1J is compatible to a N82S123, AM27S19...
Brief hardware overview
-----------------------
Main processor - Z80
Galaxian type of PCB, except with a pin header type of connector.
-
|
| mooncrst | Moon Cresta (Nichibutsu)[01/04/97]
Moon Cresta[NichiButsu] JAPAN
ROM Type:2716(+5V)
MOONCRST ROM 16,384 92-11-03 18:17 PROGRAM(Combined)
MOON_C1 ROM 2,048 92-11-03 18:17 CAHACTER
MOON_C2 ROM 2,048 92-11-03 18:17 CAHACTER
MOON_C3 ROM 2,048 92-11-03 18:17 CAHACTER
MOON_C4 ROM 2,048 92-11-03 18:17 CAHACTER
This ROM work at "GALAXIAN" PCB.(1 Board Type/2 Board Type)
but, "MOON CRESTA" have some different from "GALAXIAN".
Hardware Patch required.
I understand these things.
*Address Line A14/A15 swaped.
It effect RAM-Address Area.
"MOON CRESTA" /"GALAXIAN"
08000H /04000H
09000H /05000H
0A000H /06000H
0B000H /07000H
*"MOON CRESTA" Bank-change for Character-ROM.
"MOON CRESTA" have Character-ROM (2048+2048)*2 Bank.
*NMI Enable/Disable Flug Address is different.
"GALAXIAN"=07001H,"MOON CRESTA"=0B000H
~ ~
1997/01/04
-
[Feb/28/97]
Put the files :
mq1
mq2
mq3
mq4
mq5
mq6
mq7
mq8
mqa
mqb
mqc
mqd
in this directory.
[Jan/25/2003]
Moon Cresta running on Taito hardware
Taito board ref : 043002243 & 044002299
This eprom set is close to the set called mooncrs2 used in MAME, but it has a litte bit
more code in this one than in the mooncrs2
(see mr07.26 after 0790h and also mr08.27 after 07e4h)
Provided on 25/01/2003.
-
[Oct/26/97]
-----------
Moon Cresta
-----------
These are the ROM images from the Artic system
ROM/program card.
All ROMs are 2716.
File Checksum
ROM1 08A0
ROM2 7415
ROM3 FE20
ROM4 C6F2
ROM5 F083
ROM6 DEB3
ROM7 31D1
ROM8 5647
ROM9 0C2F
ROM10 8E19
ROM11 D73A
ROM12 C836
-
[Jun/28/2005]
Moon Cresta (unk 1)
Italy?
CPU
1x Mostek Z80
1x oscillator 18MHz
ROMs
5x TMS2532JDL (1-2, 3-4, 5-6, 9-10, 11-12)
2x TMS2758JDL1 (7, 8)
1x PROM MMI6331 (1st PCB)
1x PROM SN74S288N (2nd PCB)
Note
FB/B
It's a clone of "Moon Cresta (bootleg set 2)"
Funzionamento Non testata
In vendita No
Dumped 28/06/2005
-
[Jun/30/2005]
Moon Cresta (unk 2)
N.revisione 10-50057A
CPU
1x Z80CPUB1 (main)
1x oscillator 18MHz
ROMs
8x TMS2716JL (60-61-62-63-64-65-66-67)(soldered)
2x TMS2532JDL (68-69)(socket)
1x PROM SN74S288N (soldered)
Note It's a clone of "Moon Cresta (bootleg set 1)"
Funzionamento Non testata
In vendita No
Dumped 28/06/2005
-
[Apr/21/2006]
Moon Cresta (bootleg set 3)
Jeutel 1980
CPU
1x Z80CPU (main)
1x oscillator 18432Hz
ROMs
4x TMS2532 (B1-4)
4x MBM2716 (O,P,Q,R)
1x MMI6331
Note
1x 22x2 edge connector
1x 20x2 thin edge connector (its mapped pin-by-pin to the Z80)
1x trimmer (volume)
1x 6 switches dip
Funzionamento Non testata
In vendita Si
Dumped 20/04/2006
-
[Jun/28/2005]
Space Dragon
CPU
1x Mostek Z80 (main)
1x oscillator 18432 KHz
ROMs
12x Mostek MK2716J
Note
It's a clone of "Moon Cresta (Nichibutsu)"
I've got 2 identical boards.
Funzionamento Non testata
In vendita Si
Dumped 27/06/2005
-
[Jul/10/2007]
Moon Cresta (bootleg set 4)
CPU
1x Z80CPU
1x oscillator 18432
Sound session is including: 1xLM324N, 1xLM380N, 5xNE555P
ROMs
7x 2532 (n°3 is missing)
1x SN74S288N
Note
1x 22x2 edge connector
1x trimmer (volume)
Funzionamento: Non Funzionante
In vendita: Si
Dumped 09/07/2007
- |
| moonqsr | Moon Quasar[Mar/26/97]
MOON QUASAR
-----------
These ROMS are a corrected set to work with MAME. The original set had
a bad ROM - sorry about that. The ROMS are from an original Moon Quasar
board.
-
[Jul/23/96]
This is a liitle known game, I believe, as it's never mentioned
anywhere. This is, in fact, a variant ( official ) of Moon Cresta
by Nichibutsu. In my opinion, this is a BETTER game as there is
more to do. Lots of dockings ( include docking at the TOP of
the screen, and ensuring your fuel does not run out ( never could
quite sus that bit ). The processor is moulded in a thick plastic
which suggests protection of some sort. Reading the ROMS did not
give any recognizable text ( 'credits' etc ).
The ROMS were taken from an original board and was found in the
back of a machine thrown out by an arcade company in Stoke, England !
( what a waste ...... ). I'm glad I rescued it. If anyone has any
more info about this game, I would be pleased to hear from them
- |
| moonwar | Moonwar[Jul/13/98]
MOONWAR II STERN
USES Z80 CPU W/Z80 & TWO AY-3-8910 SOUND
THE FILENAME IS THE ROM LOCATION
5D 2716 SND BD A2D-SND
5C 2716 SND BD "
5H 2716 MAIN BD RXA19
5F 2716 " RXA19
2C 2732 " RXA22
2E 2732 " "
2F 2732 " "
2H 2732 " "
82S123.6E PROM
-
|
| pisces | Pisces[Jul/31/96]
PISCES - A conversion for Galaxian.
-----------------------------------
The bad(ish) news is that this Galaxians board isn't a Midway one as the original Midway piggyback board seems to have been incoroprated into the main circuit board, with an extra LS138 added, and then a "new" larger piggyback board has been added. I think I've managed to sort it out...
VIDEO MODS
----------
2532 in location L1 with pin 18 lifted.
2532 in location J1 with pin 18 lifted.
J1 (2532) pin 18 -> L1 (2532) pin 18 -> M9 (74259) pin 6
(this seems to make COIN LOCKOUT into a bank select pin. This "non-Midway" board did not implement the COIN LOCKOUT)
CPU RAM MODS
------------
2114 piggybacked onto P7 with pin 8 lifted.
2114 piggybacked onto N7 with pin 8 lifted.
Additional 74LS139 bolted onto one of the chips but taking only power and ground from it. Desiganted AUX.
P7 (2114) upper pin 8 -> N7 (2114) upper pin 8 -> AUX (LS139) pin 5
AUX (LS139) pin 1 -> GND
AUX (LS139) pin 2 -> D7 (LS367) pin 13
AUX (LS139) pin 3 -> N2 (LS08) lifted pin 6
AUX (LS139) pin 4 -> N7 (2114) lower pin 8
All other AUX pins n/c.
(NOTE: Sean says that this extra RAM on my board is not required for Pisces).
CPU ROM MODS
------------
6 EPROMS in total, all TMS2516. Unpopulated space available for two more EPROMS and another TTL chip.
Additional LS138 added with designation C2.
EPROMS designated A1, A2, B2, C1, D1, E2.
(piggy) C2 (LS138) pin 1 -> (main) D7 (LS367) pin 3
(piggy) C2 (LS138) pin 2 -> (main) D7 (LS367) pin 5
(piggy) C2 (LS138) pins 3,4,5 -> GND
(piggy) C2 (LS138) pin 6 -> VCC
(piggy) B1 (main H1) pin 20 -> A1 (2516) pin 20 -> A2 (2516) pin 20 -> B2 (2516) pin 20 -> C1 (2516) pin 20
(piggy) E1 (main L1) pin 20 -> D1 (2516) pin 20 -> E2 (2516) pin 20
(piggy) A1 (2516) pin 18 -> (piggy) C2 (LS138) pin 15
(piggy) C1 (2516) pin 18 -> (piggy) C2 (LS138) pin 12
(piggy) D1 (2516) pin 18 -> (piggy) C2 (LS138) pin 15
(piggy) A2 (2516) pin 18 -> (piggy) C2 (LS138) pin 14
(piggy) B2 (2516) pin 18 -> (piggy) C2 (LS138) pin 13
(piggy) E2 (2516) pin 18 -> (piggy) C2 (LS138) pin 14
I presume it should map to a contiguous block. I have omited the EPROM address and data connections as they are connected as usual.
[05/12/96]
PISCES CHIP PLACEMENT
CHIP # POSITION TYPE
----------------------
PIS1 1A 2716 DAUGHTER BOARD
PIS2 2A " "
PIS3 2B " "
PIS4 1C " "
PIS5 1D " "
PIS6 2E " "
PIS KL 2732 MAIN BOARD
PIS HJ 2732 "
[Mar/16/2002]
This is the set of roms from a Subelectro Pisces board
G09,G10,G11 and G12 are graphics roms (2716)
P1,P2,P3,P4 and P5 are program roms (2716)
COLOUR.BIN is an 82S123
Standard Galaxian PCB with additional wire for graphics bank select
-
[Jan/31/97]
This is an unkown game from 1981 by Irem. It was a conversion applied to a
pirate Galaxians board and appears similar to Pisces (both in game play and
conversion).
2K files were MB8516 (read as 2716)
32 byte prom was a MB7051 (read as an 82S123)
-
|
| scorpion | Scorpion (set 1)[Oct/17/2001] This is scorpion on Galaxian hardware. roms 9 and 10 piggyback 4 and 5 and are patched in via 7D to occupy 5000-67FF graphics roms and program rom 9 are 2532,all others 2716. program ram 2114's are piggybacked and patched to double program ram 4000-47FF other address changes are similar to Moon Cresta on Galaxian hardware. - [Dec/06/2005] Scorpion (on galaxy) ROMs: 4x MCM2532C (0,1,2,3) 3x TMS2532JL (4,5,7) 1x MK2716J (6) NOTE: EPROM sc04 is BROKEN! protective glass is smashed and the chip is not working at all! Dumped 05/12/2005 - [Jul/09/2007] Scorpion Zaccaria 1982 CPU ??? ROMs 12x 2532 Note Speech chip is a digitalker MM54104, 100% certain of it. The wavefile shows the distinctive half-period zeroing. The voice roms are already dumped, they're at 32_a3.6e, 32_a2.6d and 32_a1.6c, concatenated in that order. There are 45 words, most if not all of which are from the standard national semiconductor SSR1/SSR2 set. Funzionamento: Funzionante In vendita: No Dumped: No - [Aug/27/2007] Scorpion (set 3) Zaccaria 1982 CPU Upper board: 1x Z8400B1 (sound) 1x oscillator 14318 1x oscillator 4000 1x MM54104 (speech) 3x AY-3-8910 (sound) 2x NEC D8255AC (PPI) 1x LM348N (sound) 1x TDA1010 (sound) Lower board: 1x Z8400AB1 (main) 1x oscillator unmarked ROMs Upper board: 5x TMS2532JL (sound)(one EPROM is not dumped, but should be identical to set 1) Lower board: 7x TMS2532JL (program, GFX) 1x PROM 82S123 (not dumped) Note Upper board: 1x 18x2 edge connector (Konami pinout) 1x 50 pins flat cable connector to lower board 1x 8x2 switches dip 1x trimmer volume Lower board: 1x 50 pins flat cable connector to upper board Speech chip is a digitalker MM54104, 100% certain of it. The wavefile shows the distinctive half-period zeroing. The voice roms are already dumped, they're at 32_a3.6e, 32_a2.6d and 32_a1.6c, concatenated in that order. There are 45 words, most if not all of which are from the standard national semiconductor SSR1/SSR2 set. Funzionamento Funzionante In vendita No Dumped 27/08/2007 - |
| scramble | Scramble[Apr/27/93]
Stern Scramble
CPU board
loc type cksm
--- ---- ----
5c 2716 ec0a
5d 2716 5ff0
5e 2716 78c4
Video board
loc type cksm
--- ---- ----
2c 2732 6b58
2e 2732 42be
2f 2732 f462
2h 2732 8cac
2j 2732 b8b4
2l 2732 ec92
2m 2732 240e
2p 2732 f0a8
5f 2716 5a24
5h 2716 c375
-
[Dec/14/92]
Scramble ROMs
All ROMs are 2716-1.
loc marking cksm file
--- ------- ---- ------------
1k 1 a9bc scramble.1k
2k 2 3f8f scramble.2k
3k 3 c160 scramble.3k
4k 4 6291 scramble.4k
5k 5 0321 scramble.5k
1j 6 a199 scramble.1j
2j 7 0a06 scramble.2j
3j 8 a951 scramble.3j
15k c1 ba09 scramble.15k
15j c2 694a scramble.15j
[Jan/17/2002]
Scramble_no_security
Scramble (No custom IC’s)
Label Location Device Checksum Comments
1 5C 2716 ECOA sound board
2 5D 2716 5FF0 sound board
3 5E 2716 78C4 sound board
1 2C/D 2716 B461 cpu board
2 2E 2716 408B cpu board
3 2F/G 2716 C09B cpu board
4 2H 2716 6291 cpu board
5 2J/K 2716 031B cpu board
6 2L 2716 A1BE cpu board
7 2M/N 2716 0A06 cpu board
8 2P 2716 1D4A cpu board
9 5F/G 2716 694A cpu board
0 5H 2716 BA09 cpu board
blank 6E MB7051 0061 cpu board, checksum for EPROM+
-
[MAME]
Scramble memory map (preliminary)
MAIN BOARD:
0000-3fff ROM
4000-47ff RAM
4800-4bff Video RAM
5000-50ff Object RAM
5000-503f screen attributes
5040-505f sprites
5060-507f bullets
5080-50ff unused?
read:
7000 Watchdog Reset (Scramble)
7800 Watchdog Reset (Battle of Atlantis)
8100 IN0
8101 IN1
8102 IN2 (bits 5 and 7 used for protection check in Scramble)
write:
6801 interrupt enable
6802 coin counter
6803 ? (POUT1)
6804 stars on
6805 ? (POUT2)
6806 screen vertical flip
6807 screen horizontal flip
8200 To AY-3-8910 port A (commands for the audio CPU)
8201 bit 3 = interrupt trigger on audio CPU bit 4 = AMPM (?)
8202 protection check control?
SOUND BOARD:
0000-1fff ROM
8000-83ff RAM
I/0 ports:
read:
20 8910 #2 read
80 8910 #1 read
write
10 8910 #2 control20 8910 #2 write
40 8910 #1 control
80 8910 #1 write
interrupts:
interrupt mode 1 triggered by the main CPU
Interesting tidbit:
There is a bug in Amidars and Triple Punch. Look at the loop at 0x2715.
It expects DE to be saved during the call to 0x2726, but it can be destroyed,
causing the loop to read all kinds of bogus memory locations.
-
[Apr/25/2001]
Archive: ./scramble.zip
Length Method Size Ratio Date Time CRC-32 Name
------ ------ ---- ----- ---- ---- ------ ----
0 Stored 0 0% 03-13-99 07:10 00000000 STERN/
2048 Defl:X 1440 30% 04-08-93 10:36 b89207a1 STERN/2D
2048 Defl:X 1141 44% 04-08-93 10:36 e9b4b9eb STERN/2E
2048 Defl:X 1223 40% 04-08-93 10:36 a1f14f4c STERN/2F
2048 Defl:X 1441 30% 04-08-93 10:36 591bc0d9 STERN/2H
2048 Defl:X 1188 42% 04-08-93 10:36 22f11b6b STERN/2J
2048 Defl:X 944 54% 04-08-93 10:36 705ffe49 STERN/2L
2048 Defl:X 965 53% 04-08-93 10:36 ea26c35c STERN/2M
2048 Defl:X 124 94% 04-08-93 10:36 94d8f5e3 STERN/2P
2048 Defl:X 1224 40% 04-08-93 10:36 5f30311a STERN/5F
2048 Defl:X 1249 39% 04-08-93 10:36 516e029e STERN/5H
2048 Defl:X 1183 42% 04-08-93 10:36 bcd297f0 5C
2048 Defl:X 1216 41% 04-08-93 10:36 de7912da 5D
2048 Defl:X 714 65% 04-08-93 10:36 ba2fa933 5E
0 Stored 0 0% 03-13-99 07:10 00000000 KONAMI/
0 Stored 0 0% 03-13-99 07:10 00000000 KONAMI/ORIGINAL/
2048 Defl:X 1582 23% 03-01-98 04:30 ea35ccaa KONAMI/ORIGINAL/2D.K
2048 Defl:X 1533 25% 03-01-98 04:37 e7bba1b3 KONAMI/ORIGINAL/2E.K
2048 Defl:X 1435 30% 03-01-98 04:38 12d7fc3e KONAMI/ORIGINAL/2F.K
2048 Defl:X 1052 49% 03-01-98 04:20 b59360eb KONAMI/ORIGINAL/2H.K
2048 Defl:X 1138 44% 03-01-98 04:19 4919a91c KONAMI/ORIGINAL/2J.K
2048 Defl:X 1195 42% 03-01-98 04:14 26a4547b KONAMI/ORIGINAL/2L.K
2048 Defl:X 587 71% 03-01-98 04:38 0bb49470 KONAMI/ORIGINAL/2M.K
2048 Defl:X 219 89% 03-01-98 04:38 6a5740e5 KONAMI/ORIGINAL/2P.K
2048 Defl:X 1240 40% 03-01-98 04:40 4708845b KONAMI/5F.K
2048 Defl:X 1240 40% 03-01-98 04:39 11fd2887 KONAMI/5H.K
0 Stored 0 0% 03-13-99 07:10 00000000 KONAMI/BOOTLEG/
418 Defl:X 189 55% 11-30-93 03:51 53259c78 KONAMI/BOOTLEG/README.TXT
2048 Defl:X 1100 46% 11-30-93 03:51 b8c07b3c KONAMI/BOOTLEG/SCRAMBLE.1J
2048 Defl:X 1560 24% 11-30-93 03:51 9e025c4a KONAMI/BOOTLEG/SCRAMBLE.1K
2048 Defl:X 546 73% 11-30-93 03:51 88ac07a0 KONAMI/BOOTLEG/SCRAMBLE.2J
2048 Defl:X 1504 27% 11-30-93 03:51 306f783e KONAMI/BOOTLEG/SCRAMBLE.2K
2048 Defl:X 716 65% 11-30-93 03:51 c67d57ca KONAMI/BOOTLEG/SCRAMBLE.3J
2048 Defl:X 1413 31% 11-30-93 03:51 0500b701 KONAMI/BOOTLEG/SCRAMBLE.3K
2048 Defl:X 1049 49% 11-30-93 03:51 dd380a22 KONAMI/BOOTLEG/SCRAMBLE.4K
2048 Defl:X 1110 46% 11-30-93 03:51 df0b9648 KONAMI/BOOTLEG/SCRAMBLE.5K
32 Stored 32 0% 07-06-98 15:04 4e3caeab 82S123.6E
------ ------ --- -------
63938 34492 46% 37 files
-
[Jul/19/2005]
Explorer (bootleg)
Produttore ?DTR?
N.revisione SCR / P
CPU
1x Z80CPU (unmarked) (main)
1x MOSTEK Z80CPU (sound)
2x AY-3-8912 (sound)
1x oscillator (11289)
ROMs
4x TMS2532-50JDL (0,1,2,3)(main)
2x AM4716 (4,5)
1x TMS2532-50JDL (6)(sound)
1x AM4716 (7)(sound)
1x PROM SN74S288N
Note
XHEDIOO
It's a "mix" (bootleg made with some roms from an original/clone PCB and some others from a different bootleg of the same original)
It's partly "Explorer" and partly "Scramble"
Funzionamento Non testata
In vendita No
Dumped 19/07/2005
-
[Dec/6/2005]
Explorer (different revision)
ROMs:
5x TMS2532JL (1,2,3,4,b3)
3x TMS2516JL (b4,h3,h5)
NOTE:
Blister, no PCB
Comperata da Semio
Dumped 05/12/2005
- |
| sfx | SF-X[Feb/22/2001] Space Fighter X (JPN Ver.) (c)1983 Nichibutsu CPU :D780C x2 Sound:AY-3-8910 x2 OSC :431818 1.1J [2f172c58] 2.2J [a6ad2f6b] 3.3J [fa1274fa] 4.4J [1cd33f3a] 5.5J [59028fb6] 6.6J [5427670f] 10.3H [b833a15b] 11.4H [cbd76ec2] CPU :Z80 OSC :16000 1.1C [1b3c48e7] 22.1D [ed44950d] 23.1E [f44a3ca0] 24.1G [e6d7dc74] 27.1A [ed86839f] 28.5A [d73a8252] 29.5C [1401ccf2] 5.1H [d1e8d390] 6331.9G [ca1d9ccd] SFX_B-0.1J [e5bc6952] Dumped 18/Feb/2001 - [Dec/03/97] Skelagon 1983 Nichibutsu USA CO., Ltd. CPU: Z80 (2) Sound AY-3-8910 (2) Other: 8255 (3) Probably encrypted. Has a big black secure looking block. - |
| skybase | Sky Base[Dec/09/2000] Skybase (C) Omari Co. Ltd. 1982 (or was it 1983 ?) CPU: Z80 SND: DAC ??? (looks like Pacman or Galaxian sound hardware) OSC: 18.432Mhz RAM: 6116 x 1 (program ram), 2114 x 2, 5101 x 2, 2125 x 5 DIPS: 1 x 6-position all roms type 2732 skybase.4a \ skybase.5a \ skybase.6a \ skybase.7a / Prg skybase.8a / skybase.9a / skybase.7t \ skybase.8t \ gfx skybase.9t / skybase.10t/ skybase.123 colour prom (S123) - [May/02/2007] Sky Base (mod) CPU 1x MOSTEK MK3880N-Z80CPU (main) 1x unmarked oscillator Sound various circuitry for analogical sound ROMs 2x D2732C (1,2) 3x HN462532G (3top,4,7) 3x TMS2532 (3bottom,5,6) 1x PROM6331 1x PROM74S287 Note 1x 22x2 edge connector 1x 6x2 dip switches 1x trimmer (volume) The board is heavily modified with wires, bent pins and the like. Funzionamento Non testata In vendita Si Dumped 01/05/2007 - |
| spdcoin | Speed Coin (prototype)[Oct/26/98] These are from what appears to be a prototype game from Stern entitled "Speed Coin" - |
| streakng | Streaking[Dec/2/2006] Streaking (bootleg) CPU ROMs 1x MK2716 (1) 2x AM2716 (2,3) 1x M2716 (4) 2x MBM2716 (5,7) 1x I2716 (6) 1x D2716 (8) 1x TMS2516 (9) 2x MCM2716 (10,12) Note Blister, no PCB One EPROM is obviously missing Funzionamento Non testata In vendita No Dumped 30/11/2006 - |
| scobra | Super Cobra[08/02/96]
Conversion from Scramble to Karateco Super Cobra
------------------------------------------------
Whether this version of Super Cobra is licensed or a pirate I don't know.
I also don't know whether there has been any software changes to accomodate
the Scramble board rather than the original Super Cobra board.
Sound Board
-----------
Lift/Cut pin of 1C (LS00) pin 8.
Lift/Cut pin of 1C (LS00) pin 6.
Add link 1C (LS00) PAD 8 -> 1C (LS00) pin 9.
Add link 1C (LS00) PAD 6 -> 1C (LS00) pin 10.
Add link 3D (AY-3-8910) pin 8 -> 3D (AY-3-8910) pin 10. (?)
Video Board
-----------
4 2716 EPROMS have been piggy backed onto 2J, 2L, 2M & 2P. All the signals connect
through except pin 20. The ROM image files are appendixed as follows:-
_U = Upper piggy back ROM.
_L = Lower (normal) ROM.
2J_U (2716) pin 20 -> 3F (LS138) pin 15.
2L_U (2716) pin 20 -> 3F (LS138) pin 14.
2M_U (2716) pin 20 -> 3F (LS138) pin 13.
2P_U (2716) pin 20 -> 3F (LS138) pin 12.
The following track cuts are required:-
Cut trace RIBBON (conn) pin 3 (Bottom).
Cut trace RIBBON (conn) pin 5 (Bottom).
Cut trace 4B (LS139) pin 5 (Bottom).
Cut trace 3D (LS138) pin 4 (Top).
Cut trace 4F (LS32) pin 1 (Bottom).
Add link 3B (LS138) pin 15 -> 4F (LS32) pin 13.
Add link 4B (LS139) pin 5 -> 3F (LS138) pin 4.
Add link 4B (LS139) pin 6 -> 3B (LS138) pin 4.
Add link 3B (LS138) pin 12 -> RIBBON (conn) pin 3.
Add link 3B (LS138) pin 11 -> RIBBON (conn) pin 5.
[May/25/2002]
This set is coming from an original SEGA Super Cobra !
This set run on a G.G.I Corporation PCBboard with a SEGA PCB number:
834-0131
About the color prom, the color prom is a MMI 6331,
it has been read as a 82s123 from Phillips/sgs BUT, the checksum isn't
recocgnized as the one used in MAME with Super Cobra !
I doubt about it, I'll redump it soon to be sure !
Provided to you on 25/5/2002.
-
[Apr/11/2005]
Super Cobras (Stern)
Stern 1981
ROMs: 6x TMS2532JL
Note: Blister, no PCB
Funzionamento Non testata
In vendita No
Dumped 21/05/2005
-
[MAME]
Super Cobra
Main CPU:
--------
There seems to be 2 main board types:
Type 1 Type 2
0000-7fff 0000-7fff ROM (not all games use the entire range)
8000-87ff 8000-87ff RAM
8800-8bff 9000-93ff video RAM
9000-903f 8800-883f screen attributes
9040-905f 8840-885f sprites
9060-907f 8860-887f bullets
read:
b000 9800 watchdog reset
9800-9803 a000-a00f PPI8255-0
Port A - IN0
Port B - IN1
Port C - IN2
a000-a003 a800-a80f PPI8255-1
write:
9800-9803 a000-a00f PPI8255-0
a000-a003 a800-a80f PPI8255-1
Port A - To AY-3-8910 port A (commands for the audio CPU)
Port B - bit 3 = trigger interrupt on audio CPU
a801 b004 interrupt enable
a802 b006 coin counter
a803 b002 ? (POUT1)
a804 b000 stars on
a805 b00a ? (POUT2)
a806 b00e screen vertical flip
a807 b00c screen horizontal flip
Sound CPU:
0000-1fff ROM
8000-83ff RAM
9000-9fff R/C Filter (2 bits for each of the 6 channels)
I/O:
10 AY8910 #0 control
20 AY8910 #0 data port
40 AY8910 #1 control port
80 AY8910 #1 data port
-
|
| tazmania | Tazz-Mania (set 1)[Aug/24/97] Tazzmania This game is found on atleast 2 similar style boards. These docs will cover the Stern A969 Rev B motherboard but should work on a L-1200-2B modified to use a Z80 processor. Jumper wires added to board.... 1) 5A pin 5 to top right 220 ohm resistor at 5E (edge connector side). 2) 1E pin 15 to 4E pin 8. 3) Feedthru hole nearest to 3D pin 5 to 4E pin 10. 4) 4E pins 9 & 10 soldered together. The second set of EPROMs 2#K.cpu are from a Konami PCB (KT-4109-2). Note that the checksums are different and on this board there are no buffer chips at 1E, 1F. This board did work but the colors were not correct and I cannot explain why (jumpers?? as the color chip was present and marked and I assume good). I personally am more interested in the Stern A969 code as this is a common board. - |
| turtles | Turtles[Jun/13/97]
TURPIN - SEGA
-------------
These roms came from an original Konami turpin board. As you may notice
when you run the game, it comes up copyright "SEGA". This is not the
first time there have been links between the two companies. My friend
has a frogger board ( original Konami PCB ) that comes up '(C) Konami' -
where we are normally used to seeing 'Sega'.
Also, if you check the graphic set with turpin, you will also see Konami
mentioned.
If anyone has any information on the links between the two companies,
I would be interested to know ....
This is a great little game. You have to pick up the baby turpins spread
around the maze whilst avoiding various baddies. On my board, the sound is
corrupt. Comparing the sound roms with that of 'turtles' - the american
licensed version - one rom is the same and the other different. Within
this set, I have copied the appropriate 'turtles' rom to the bad 'turpin'
rom and the sound now seems fine. The bad rom is included for interests sake.
Interestingly, the colours are PERFECT ( as compared to the arcade ) with a
popular and rather excellent emulator out there whereas the American 'turtles'
version looks like it may have the wrong colours.
Note that doing a byte compare of the turtles roms vs turpin roms revealed a
surprising number of differences.
The layout of the roms on the two boards are as follows:
Top board ( sound roms ):
D1
D2
Lower board:
M1
M2
M3 C1
M4 C2
M5
All roms are 2732 apart from c1 / c2 which are 2716's.
These roms should be used only if you have the original board - okay ?
This set contains M1, M2 etc which are the letters written on the eprom.
[Dec/31/96]
ROMs for Konami's Turtles (c) 1981
These ROMs were pulled off of an Amidar style PCB (I wish they would have
used sockets on the ROMs and not just the processors & 8910s)
-
[Jul/07/2005]
Tartaruga
ROMs:
7x TMS2532 (t1-t2-t3-t4-t5-5tur-8tur)
2x AM2716 (4f-5f)
NOTE:
Blister labeled "tartaruga su scramble" - "turtle on scramble"
It's a clone of "Turtles"
Dumped 07/07/2005
- |
| uniwars | UniWar S[Feb/17/97] title: Uni wars # # Rom Address Table for JapIrem # drv: galaxian sw0: 000001 sw1: 10 path: uniwars 0 u1 8 u2 10 u3 18 u4 20 u5 28 u6 30 u7 38 u8 100 u9 108 u11 110 u10 118 u12 These ROMS are from my uniwars board. The game is copyrighted 'kareteco'. Note that the colours are not correct. The 'galaxian' ships in the first screen are ( if I remember ) red / yellow. - [Dec/17/98] 1980-1981 Irem Unknown Game 12/17/98 This board was dead when I got it. But, the data may be good. It might be Alien or Uniwars. GG8 BIN 2,048 12-17-98 11:33a GG8.BIN EGG6 BIN 2,048 12-17-98 11:33a EGG6.BIN EGG9 BIN 2,048 12-17-98 11:36a EGG9.BIN GG1 BIN 2,048 12-17-98 11:48a GG1.BIN GG11 BIN 2,048 12-17-98 11:35a GG11.BIN GG12 BIN 2,048 12-17-98 11:35a GG12.BIN GG2 BIN 2,048 12-17-98 11:48a GG2.BIN GG3 BIN 2,048 12-17-98 11:49a GG3.BIN GG4B BIN 2,048 12-17-98 11:49a GG4B.BIN GG5 BIN 2,048 12-17-98 11:34a GG5.BIN GG7 BIN 2,048 12-17-98 11:32a GG7.BIN EGG10 BIN 2,048 12-17-98 11:37a EGG10.BIN - |
| warofbug | War of the Bugs or Monsterous Manouvers in a Mushroom Maze[Feb/20/97] Put the files : warofbug.u warofbug.v warofbug.w warofbug.y warofbug.z warofbug.1j warofbug.1k in this directory. - |
| zigzag | Zig Zag (Galaxian hardware, set 1)[Sep/14/98] New Zig Zag (c)1982 LAX CPU : Z-80 SOUND : AY-3-8910 OSC. : 12.000MHz ZZ_5 .BIN ; CHR ROM ZZ_6_H1.BIN ; / ZZBP_E9.BIN ; PALETTE PROM? ZZ_D1 .BIN ; MAIN PRG ZZ_D2 .BIN ; | ZZ_D3 .BIN ; | ZZ_D4 .BIN ; / - [Sep/22/98] Zig Zag (c)19?? ??? (bootleg) CPU : Z-80x4 SOUND : discrete? ZIGZAG1 ; MAIN PRG ZIGZAG2 ; | ZIGZAG3 ; | ZIGZAG4 ; / ZIGZAG5 ; SOUND PRG? ZIGZAG6 ; SUB PRG? ZIGZAG7 ; SUB PRG? ZIGZAG8 ; CHR ROM ZIGZAG9 ; | ZIGZAG10 ; | ZIGZAG11 ; | ZIGZAG12 ; | ZIGZAG13 ; | ZIGZAG14 ; / - [Feb/02/2004] Pif Puf (c)19?? Valadon? CPU: Z80 Sound: AY-3-8910 RAM: 2114 (x4), 74s201 (x5) X1: 11 MHz Notes: I suspect one ROM may be missing. There is an empty socket and no "pif1". Several ROMs match "Zig Zag", so this is probably a Dig Dug bootleg. - |