driver
driver galdrvr.c
source galdrvr.c (galdrvr.c on mamedev.org)
games 600
Agent Super Bond (Scobra Hardware)
Amidar
Amidar (Bootleg)
Amidar (Olympia)
Amidar (Scramble hardware)
Amidar (Stern)
Amigo
Anteater
Armored Car (set 1)
Armored Car (set 2)
Azurian Attack
Batman Part 2
Battle of Atlantis (set 1)
Battle of Atlantis (set 2)
Black Hole
Calipso
Catacomb
Check Man
Check Man (Japan)
Chewing Gum
Defend the Terra Attack on the Red UFO
Devil Fish (Galaxian hardware, bootleg?)
Dingo
Dingo (encrypted)
Eagle (set 1)
Eagle (set 2)
Eagle (set 3)
Exodus (bootleg?)
Explorer
Fantazia (bootleg?)
Frog
Frog (Falcon bootleg)
Frog (Galaxian hardware)
Frogger
Frogger (Moon Cresta hardware)
Frogger (Sega set 1)
Frogger (Sega set 2)
Galaxian (bootleg)
Galaxian (Midway set 1)
Galaxian (Midway set 2)
Galaxian (Namco set 1)
Galaxian (Namco set 2)
Galaxian (Taito)
Galaxian Part 4 (hack)
Galaxian Part X (moonaln hack)
Galaxian Test ROM
Galaxian Turbo (superg hack)
Ghostmuncher Galaxian (bootleg)
Gingateikoku No Gyakushu
Gingateikoku No Gyakushu (bootleg set 1)
Gingateikoku No Gyakushu (bootleg set 2)
Jump Bug
Jump Bug (bootleg)
King & Balloon (Japan)
King & Balloon (US)
Levers
Lost Tomb (easy)
Lost Tomb (hard)
Lucky Today
Monster Zero
Moon Alien
Moon Alien Part 2
Moon Alien Part 2 (older version)
Moon Cresta (bootleg set 1)
Moon Cresta (bootleg set 2)
Moon Cresta (bootleg set 3)
Moon Cresta (Galaxian hardware)
Moon Cresta (Gremlin)
Moon Cresta (Nichibutsu)
Moon Cresta (Nichibutsu, old rev)
Moon Cresta (Nichibutsu, unencrypted)
Moon Quasar
Moon Shuttle (Japan set 2)
Moon Shuttle (Japan)
Moon Shuttle (US?)
Moon War (Moon Cresta bootleg)
Moonwar
Moonwar (older)
Omega
Omni
Orbitron
Pac-Man (Galaxian hardware)
Pisces
Pisces (bootleg)
Scorpion (Moon Cresta hardware)
Scorpion (set 1)
Scorpion (set 2)
Scorpion (set 3)
Scramble
Scramble (Stern)
SF-X
Skelagon
Sky Base
Sky Raiders
Space Battle (bootleg set 1)
Space Battle (bootleg set 2)
Space Dragon (Moon Cresta bootleg, set 1)
Space Dragon (Moon Cresta bootleg, set 2)
Space Invaders Galactica (galaxiaj hack)
Space Thunderbird
Speed Coin (prototype)
Star Fighter
Strafe Bomb
Streaking
Super Cobra
Super Cobra (bootleg)
Super Cobra (Sega)
Super Cobra (Stern)
Super Galaxians (galaxiaj hack)
Super GX
Super Moon Cresta
Swarm (bootleg?)
Tazz-Mania (set 1)
The End
The End (Stern)
Turpin
Turtles
UniWar S
War of the Bugs or Monsterous Manouvers in a Mushroom Maze
Zero Time
Zig Zag (Galaxian hardware, set 1)
Zig Zag (Galaxian hardware, set 2)
information 0.124u1 [Aaron Giles, Stephane Humbert, Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]

0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]

0.05 [Nicola Salmoria, Robert Anschuetz]


Bugs:

- All sets in galdrvr.c: Sprite cut-off isn't correct for player 2 (cocktail mode). Robbbert (ID 02077)


WIP:

- 0.127u6: 8255 PPI interface cleanup [Aaron Giles]: Added MDRV_PPI8255_ADD, MDRV_PPI8255_RECONFIG and MDRV_PPI8255_REMOVE macros; updated all drivers to use them. Changed callbacks to device read/write handlers intead of machine read/write handlers; updated all drivers accordingly. Normalized function and variable names to be lower_under. Removed a number of redundant interfaces from the galaxian/scramble line of games.

- 0.126u1: Couriersud fixed cocktail sprite position in videogalaxian.c driver. Fixes that the frog disappears for player 2 if moved backwards.

- 0.124u4: Couriersud fixed discrete sound and konami filter addressing in Galaxian driver. Also changed addressing of AY-3-8910 to be in line with schematics.

- 0.124u1: Splitted driver into galdrvr.c, galaxold.c and galaxian.c. Merged amidar.c and frogger.c with galdrvr.c driver. Added the Scramble driver games scramble, scrambls, explorer, strfbomb, atlantis, atlants2, theend, theends, froggers, frogf, amidars, sfx, skelagon, monsterz, scorpion, scrpiona and scrpionb to the galdrvr.c driver. Added the Super Cobra (scobra.c) games scobra, scobras, scobrase, scobrab, armorcar, armorca2, tazmania, anteater, losttomb and losttmbh to the galdrvr.c driver. Moved the Galaxian games scramblb, scramb2, 4in1, bagmanmc, dkongjrm, rockclim, ozon1, ladybugg, vpool, drivfrcg, drivfrcb, bongo, hunchbkg, harem, tazzmang, racknrol, hexpool, hexpoola, trvchlng, ckongg, kkgalax and porter to the galaxold.c driver. Galaxian rewrite. Ultimately will combine the existing drivers for galaxian, scramble, frogger, scobra, amidar and dambustr. For the moment, only a subset of games are implemented in the new system; the remainder are running on the old code. Main features are accurate video timing, correct stars implementation, better organization, simplified input ports and many other smaller fixes [Aaron Giles, Stephane Humbert]. Couriersud added discrete filtering and mixing to galaxian.c games using konami_sound. Aaron Giles fixed sprites are cut off on the top row in 4in1, gmgalax and pacmanbl and fixed the background is shifted to the right and cut off on the right side in pacmanbl and batman2. Changed visible area to 224x768 and palettesize to 32 colors.

- 0.118u1: Galaxian driver updates [Stephane Humbert]: Fixed 'spcdraga' GFX ROMS loading. 100% verified dipswitches for all sets. Added long notes for all sets.

- 0.114u3: Couriersud fixed explosion sound cut off.

- 0.113u2: Changed VSync to 60.606061 Hz.

- 0.110u2: Added machinegalaxian.c. Galaxian/Scramble driver reorganization [Atari Ace]: machine/scramble.c is broken up into two files: machine/galaxian.c and machine/scramble.c, drivers/amidar.c, drivers/frogger.c, drivers/scobra.c get copies of some of the data structures they shared from other drivers. galaxian_base is made static and uses outside of the main driver were rewritten. cclimber_decode code from drivers/cclimber.c was separated into its own machine/cclimber.c file to allow mshuttle to share it without taking on other dependencies.

- 0.101: Aaron Giles added save state support to the galaxian.c driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c and amidar.c as GAME_SUPPORTS_SAVE.

- 0.96u4: Aaron Giles fixed game reset in Galaxian due to running out of timers (set range to 0x7fff).

- 0.94: Aaron Giles removed SAMPLES support from sndhrdw/galaxian.c (shot- and death.wav).

- 0.93: Changed Custom sound to Samples. Added shot and death.wav samples.

- 0.85u1: Aaron Giles fixed input port definition errors in Galaxian driver.

- 0.78u5: smf added -state to the windows version. The code was already in the core to handle it, all this patch does is allows you to set options.savegame. Not sure how reliable it is, it worked for galaxian.

- 0.63: Added includesgalaxian.h.

- 19th March 2002: Stephane Humbert fixed a small bug in the Galaxian driver.

- 9th February 2002: Stephane Humbert fixed the dipswitches, inputs and a few other problems in the Galaxian driver, and re-added the Scorpion bootleg running on the Galaxian hardware.

- 27th October 2001: Stephane Humbert added cocktail mode in several games in the Galaxian driver.

- 0.53: Changed palettesize from 99 to 98 colors.

- 12th July 2001: Zsolt Vasvari sent in an update for the Galaxian hardware drivers, fixing a lot of issues.

- 0.37b16: Removed vidhrdwamidar.c, vidhrdwfrogger.c and sndhrdwfrogger.c. Zsolt Vasvari have rewritten the Galaxian PCB drivers. Changed palettesize from 97 to 99 colors.

- 0.37b4: void schedule_full_refresh(void). This just sets full_refresh to true for the next screenrefresh. See vidhrdw/galaxian.c for examples on this and set_vh_global_attribute [Zsolt Vasvari].

- 6th June 2001: Zsolt Vasvari added Omega to the Galaxian driver thanks to the help of Phil Murray.

- 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation.

- 27th May 2001: Zsolt Vasvari rewrote the drivers based on Galaxian PCB, with many improvements.

- 2nd May 2001: Zsolt Vasvari updated the Amidar driver with many bugfixes and cleanups.

- 11th April 2001: Zsolt Vasvari added two bootleg clones to the Galaxian driver.

- 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs.

- 0.36b16: Merged mooncrst.c with galaxian.c driver. Added sndhrdwgalaxian.c. Changed VSync to 60.606060 Hz.

- 5th January 2000: Zsolt Vasvari added Black Hole and Streaking to the galaxian driver.

- 12th December 1999: Quench fixed Galaxian and clones from crashing when run without sound.

- 24th November 1999: Tatsuyuki Satoh added more accurate noise sound to the Moon Cresta sound emulation.

- 23rd November 1999: Juergen Buchmueller fixed some problems with the new Moon Cresta sound emulation.

- 22nd November 1999: Juergen Buchmueller modified the way in which mooncrst sound is generated.

- 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom.

- 15th September 1999: Zsolt Vasvari added Orbitron to the Galaxian driver.

- 2nd June 1999: Zsolt Vasvari added Azurian Attack to the Galaxian driver.

- 27th March 1999: Nicola fixed the Galaxian starfield.

- 0.35b9: Merged jumpbug.c with galaxian.c driver. Nicola Salmoria fixed the Galaxian-style starfield. Believe it or not, it had been broken since day 1.

- 26th March 1999: Zsolt Vasvari merged Jump Bug with Galaxian and emulated the protection.

- 0.35b2: Changed palettesize from 96 to 97 colors.

- 0.31: Merged moonqsr.c with galaxian.c driver. Removed sndhrdwjumpbug.c.

- 0.30: Removed sndhrdwamidar.c.

- 0.28: Removed vidhrdwmooncrst.c

- 0.25: Added vidhrdwjumpbug.c.

- 0.18: Added sndhrdwjumpbug.c.

- 0.16: Added sndhrdwamidar.c and sndhrdwgeneric.c/h.

- 0.15: Added sndhrdwfrogger.c.

- 0.12: Added jumpbug.c driver and vidhrdwgeneric.c/h.

- 0.08: Added moonqsr.c driver and vidhrdwmoonqsr.c.

- 0.06: Added amidar.c and frogger.c drivers, vidhrdwamidar.c and vidhrdwfrogger.c.

- 0.05: Added galaxian.c and mooncrst.c driver.

PCB information
superbon Agent Super Bond (Scobra Hardware)
[Aug/19/97]
 
                      Video Game Chips on Disc           08/19/97
 
 
 Name   Type   Position    Rev     Checksum   Marked     Notes
 *------------------------------------------------------------------------------
 Super Bond
        2716     5C                  0E25     5C         L-1200-B Soundboard
        2716     5D                  32B9     5D         L-1200-B Soundboard
        2716     5F                  7506     5F         L-1200-2B CPU
        2716     5H                  0C8F     5H         L-1200-2B CPU
        2732     2D                  A03D     2D         Super Cobra Conversion
        2732     2E                  E351     2E         EnCoded CPU
        2732     2F                  91C6     2F
        2732     2H                  B3FF     2H
        2732     2J                  4FFF     2J
        2732     2L                  55C7     2L
        2732     2M                  0A00     2M
 
 This is a conversion for a Super Cobra PCB.  It includes a Security CPU which is a Z80
 with a PAL (16L8 I believe) epoxied to it that appears to be tapped to A11-A15 and
 D1, D4, D7 from what I can see at the moment.
 
 -
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
amidar Amidar
                                ***************
                                 * Clone Amigo *
                                 ***************
 
 
 Introduction:
 
 These ROM images are taken from a bootleg version of the game AMIDAR, called
 AMIGO and dated 1982. Note that some ROMs are very similar (if not same) to
 these of the US version of AMIDAR. This rom set can be used on the original
 US board set of AMIDAR.
 
 
 
 Differences with the original US version:
 
         - In a general case, "AMIDAR" was replaced by "AMIGO"
         - The copyright messages were removed (only  1 9 8 2  appears)
         - During the demo, the original teatching messages were removed
 
         All these modifications allowed to save a ROM. This is why the
         original ROM "AMIDARUS.2J" does not exist in this set. Note that
         only 25% of this ROM was used.
 
 
 
 The ROM images:
 
  Name    Board  Loc  Type    Mem loc    Comments
 -------------------------------------------------------------------
 2732.A1   Cpu   2D   Code   0000-0FFF
 2732.A2   Cpu   2E   Code   1000-1FFF
 2732.A3   Cpu   2F   Code   2000-2FFF
 2732.A4   Cpu   2H   Code   3000-3FFF
 2716.A5   Cpu   5H   Chars  0800-0FFF   Very similar to AMIDARUS.5H
 2716.A6   Cpu   5F   Chars  0000-07FF   Very similar to AMIDARUS.5F
 2732.A7   Snd   --   Sound  0000-0FFF   Same as AMIDARUS.5C
 2732.A8   Snd   --   Sound  1000-1FFF   Same as AMIDARUS.5D
 
 
 
 To use this ROM set on the original US board set of AMIDAR, replace
 the ROMs as follow:
 
         2732.A1  ->  AMIDARUS.2C
         2732.A2  ->  AMIDARUS.2E
         2732.A3  ->  AMIDARUS.2F
         2732.A4  ->  AMIDARUS.2H
         NOTHING  ->  AMIDARUS.2J
 
         2716.A5  ->  AMIDARUS.5H
         2716.A6  ->  AMIDARUS.5F
 
         2732.A7  ->  AMIDARUS.5C
         2732.A8  ->  AMIDARUS.5D
 
 The AMIDARUS.2J ROM equivalent does not exist in the AMIGO version. This is
 due to the code changes. On an original US board set of AMIDAR, leave the
 socket of AMIDARUS.2J empty. If you want to play AMIGO under an emulator, you
 must replace the AMIDARUS.2J ROM by a 4096 byte file (let's say one of the
 2732 ROMs) to prevent a "missing ROM" error, unless the emulator allows to
 play this version.
 
 
 
 The board set:
 
 There are two superposed boards of different sizes.
 The sound board has no letter/digit location references, whereas the cpu
 board has the letter/digit location references.
 
 The main board has:
     - The 2*18 contacts connector (joysticks, video, sound, etc...)
     - The EPROMs A7 and A8
     - Some room for an EPROM at the row of EPROMs A7/A8 (nothing solded)
     - A NEC D780 (Z80 compatible) processor for sound
     - Two AY-3-8910 sound chips
     - Two 8255 chips
     - A 51516 audio chip
     - Two DIP-switchs: a 6-switch and a 8-switch
     - A 14.318 MHz crystal
 
 The orher board has:
     - The EPROMs A1 to A6
     - Some room for 4 EPROMs at the row of EPROMs A1 to A4 (nothing solded)
     - A NEC D780 (Z80 compatible) processor for game code
     - Eight 2114 RAM chips (located at 1G, 1H, 1J, 1K, 3J, 3K, 3L, and 3M)
     - Two 8216 RAM chips (located at 3G and 3H)
     - A 18.432MHz crystal
 
 
 Here are the looks of the boards, although not perfect and not size exact.
 They have the same heigth (don't care of the scales of these pics), but
 different widths.
 
    ______________________________________________________
   |                                                      |
   |    Connector to other board                  ____    |
   |   /            ________    _______          |XTAL|   |
   |  /            |AY3-8910|  |2732.A7|         |____|   |
   __/             |________|  |_______|                  |
  |  |  ________    ________    _______                   |
  |  | |  8255  |  |AY3-8910|  |2732.A8|                  |
  |  | |________|  |________|  |_______|                  |
  |  |  ________                                          |
  |  | |  8255  |                                         |
  |__| |________|                                         |
   |                                                      |
  _|               ________                               |
 |=|              |  D780  |                              |
 |=|              |________|                              |
 |=|     [DIP-6]                                          |
 |=|                                          [DIP-8]     |
 |=|                                                      |
 |_| <- Connector to                                      |
   |    joysticks, video...                               |
   |______________________________________________________|
 
 
    ________________________________________________________________________
   |     __                                       ____                      |
   |    |  | <-- D780 CPU                        |XTAL|                     |
   |    |  |                                     |____|                     |
   |    |  |   _______                                                      |
   __   |  |  |2732.A1|                                                     |
  |  |  |__|  |_______|                                                     |
  |  |         _______                                                      |
  |  |        |2732.A2|                                                     |
  |  |        |_______|                                                     |
  |  |         _______                    _______                           |
  |__|        |2732.A3|                  |2716.A6|                          |
   |          |_______|  [8216]          |_______|                          |
   |           _______                    _______                           |
   |  [2114]  |2732.A4|  [8216]          |2716.A5|                          |
   |          |_______|                  |_______|                          |
   |  [2114]   _______   [2114]                                             |
   |          | Empty |                                                     |
   |  [2114]  |_______|  [2114]                                             |
   |           _______                                                      |
   |  [2114]  | Empty |  [2114]                                             |
   |          |_______|                                                     |
   |           _______   [2114]                                             |
   |          | Empty |                                                     |
   |          |_______|                                                     |
   |           _______                                                      |
   |          | Empty |                                                     |
   |          |_______|                                                     |
   |________________________________________________________________________|
 
 
 
 
 ASCII text found in 2732.A3:
 
                 GAME  OVER
                 PUSH START BUTTON
                 PLAYER ONE
                 PLAYER TWO
                 HIGH SCORE
                 CREDIT
                 FREE PLAY
                 FUEL
                 CONGRATULATIONS
                 YOU
                 JUMP
                 PLAY
                 AMIGO
                 CHARACTER
                 1 9 8 2
                 THE  AMIGO  SYSTEM
                 1ST BONUS AFTER
                 50000 PTS
                 ONE PLAYER ONLY
                 ONE OR TWO PLAYERS
                 SCORE RANKING
                 1ST@@@@@@@@@@PTS
                 2ND@@@@@@@@@@PTS
                 3RD@@@@@@@@@@PTS
                 4TH@@@@@@@@@@PTS
                 5TH@@@@@@@@@@PTS
                 6TH@@@@@@@@@@PTS
                 7TH@@@@@@@@@@PTS
                 8TH@@@@@@@@@@PTS
                 9TH@@@@@@@@@@PTS
                 10TH@@@@@@@@@PTS
                 PUSH JUMP  BUTTON
                 BONUS  STAGE
                 5000 PTS
                 30000 PTS
                 AND BONUS EVERY 70000 PTS
                 AND BONUS EVERY 80000 PTS
 
 
 
 Text found in 2732.A1, coded by character number:
 
                 PLAYER 1
                 AMIGO
                 TRACER
                 PLAYER 2
                 AMIGO
                 TRACER
 
 -
 
 [Apr/18/2006]
 
 Amidar (Bootleg)  
 1982  
 
 CPU on main board:
 1x LH0080-Z80CPU (main)
 2x AY-3-8910 (sound)
 1x M5l8255AP
 1x oscillator 14.318MHz
 -----------------------------------
 
 on roms board:
 1x LH0080-Z80CPU
 1x oscillator 18.432MHz  
 ROMs on main board:
 2x M5L2732K (4.9d,8.11d)
 -----------------------------------
 
 on roms board:
 1x M5L2732K (ami2gor.2c)
 3x HN462732G (2.2f,3.2j,4.2m)
 2x D2716D (5.5f,6.5h)
 1x N82S123N (6e)  
 Note 1x 18x2 edge connector
 1x 6 switches dip  
 
 Funzionamento Non testata  
 In vendita Si  
 
 Dumped 10/04/2006 
 
 -
anteater Anteater
[Oct/10/96]
 
 -------------------------
 Ant Eater by TAGO (1982)
              (UPL/STERN)
 -------------------------
 
 This game was archived from a Stern (UPL) PCB
 and looked as though it was an original ROM
 release, as the ROM and PCB labels were the
 same as other Stern games. However, Stern is
 not mentioned in the game credits.
 
 The archive information:
 
 Location    Type     ID    Checksum
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 CPU 2C      2732   RA1-2C    B5FF
 CPU 2E      2732   RA1-2E    34FF
 CPU 2F      2732   RA1-2F    A3FF
 CPU 2H      2732   RA1-2H    9DFF
 CPU 5F      2716   RA6-5F    D6FA
 CPU 5H      2716   RA6-5H    6433
 SND 5C      2716   RA4-5C    32CF
 SND 5D      2716   RA4-5D    8DDA
 
 
 Note:  CPU - Main CPU PCB (lower)
        SND - Sound PCB    (top)
 
        RA1 - Main program ROMs
        RA4 - Sound board ROMs
        RA6 - Graphics ROMs
 
 END
 
 -
 
 
 [Dec/22/95]
 
 ANTEATER BY TAGE ELECTRONICS 1982
 
 12/23/95
 
 Tago Electronics in 1982 was a company that took
 Stern/Konami Scaramble boards and modified them with mod wires
 to make a new game with new EPROMS.
 
 Ok, Anteater uses the same PCB as Scramble.
 Using two Z80 Microprocessors.
 
 ANT5C.BIN - Sound Program
 ANT5D.BIN - Sound Program
 
 ANT2C.BIN - Main CPU
 ANT2E.BIN - Main CPU
 ANT2F.BIN - Main CPU
 ANT2H.BIN - Main CPU
 
 ANT5H.BIN - Color/Graphics ROM
 ANT5F.BIN - Color/Graphics ROM
 
 -
 [Nov/27/2005]
 
 
 Formichiere  
 
 ROMs:
 5x TMS2516JL (1,2,3,4,5)
 1x MSM2716AS (6) gold legs!
 3x ID2716 (7,A,B)
 1x AM2716 (8)  
 
 NOTE:
 Blister, no PCB
 It's a clone of "The Anteater (UK)"  
   
 Dumped 27/11/2005  
 
 -
armorcar Armored Car (set 1)
[Jan/03/98]
 
 Armored Car runs on the same PCB as Super Cobra.
 It should be a simple ROM swap.
 
 
 
 These ROMs have been graciously donated by...
 
 You can find lots of arcade-related goodies at his homepage:
 
 -
 
checkman Check Man
[Mar/3/97]
 
              CHECKMAN by ZILEC / ZENITONE
              ----------------------------
 
 Here is another board from my collection of ancient coin-op games.
 
 This was a rather unusual maze game. The play area consisted of a
 grid. As well as your man being able to move just about anywhere on
 this grid, the horizontal strips of the grid could be moved left and
 right ( the actual mechanism of doing this, I can't quite remember as
 it's been a long time since I've played this game ). You also had to
 avoid certain obstacles. Sorry, although I copied the ROMS, the board
 was playing up a bit so did not have a chance to play it ( the game
 screen appeared okay, but there was a rising pitch from my speaker -
 and I don't like explosions ).
 
 The idea of the game was to defuse various bombs dotted around the grid
 whilst avoiding the baddies.
 
 I believe this game was part of a series of 'interchangeable carts'
 that you could just swap in and out ( not sure if it was that simple )
 by, I think, Sub-Electro.
 
 All of the ROMS are contained on a smallish single card. The main circuit
 board is similar to Galaxian - there are no graphics ROMs - but two ribbon
 cables from where the roms would be seated leading to the ROM board.
 
 There are two boards perched above the main board. The first contains
 two processors ( Z80's ) and an AY-3-8910 sound chip.
 
 The ROM's were on the top board layed out as follows:
 
              CM13   CM14
 
          CM1    CM2    CM3   CM4
 
          CM5    ---    ---   ---
 
          CM9    ---    CM11  ---
 
 
 
 27th February 1997.
 
 -
 
 
 [MAME]
 
 Checkman cryted romdata - From the MAME source:
 
 static void init_checkman(void)
 {
 /*
                      Encryption Table
                      ----------------
 +---+---+---+------+------+------+------+------+------+------+------+
 |A2 |A1 |A0 |D7    |D6    |D5    |D4    |D3    |D2    |D1    |D0    |
 +---+---+---+------+------+------+------+------+------+------+------+
 | 0 | 0 | 0 |D7    |D6    |D5    |D4    |D3    |D2    |D1    |D0^^D6|
 | 0 | 0 | 1 |D7    |D6    |D5    |D4    |D3    |D2    |D1^^D5|D0    |
 | 0 | 1 | 0 |D7    |D6    |D5    |D4    |D3    |D2^^D4|D1^^D6|D0    |
 | 0 | 1 | 1 |D7    |D6    |D5    |D4^^D2|D3    |D2    |D1    |D0^^D5|
 | 1 | 0 | 0 |D7    |D6^^D4|D5^^D1|D4    |D3    |D2    |D1    |D0    |
 | 1 | 0 | 1 |D7    |D6^^D0|D5^^D2|D4    |D3    |D2    |D1    |D0    |
 | 1 | 1 | 0 |D7    |D6    |D5    |D4    |D3    |D2^^D0|D1    |D0    |
 | 1 | 1 | 1 |D7    |D6    |D5    |D4^^D1|D3    |D2    |D1    |D0    |
 +---+---+---+------+------+------+------+------+------+------+------+
 
 For example if A2=1, A1=1 and A0=0 then D2 to the CPU would be an XOR of
 D2 and D0 from the ROM's. Note that D7 and D3 are not encrypted.
 
 Encryption PAL 16L8 on cardridge
          +--- ---+
     OE --|   U   |-- VCC
  ROMD0 --|       |-- D0
  ROMD1 --|       |-- D1
  ROMD2 --|VER 5.2|-- D2
     A0 --|       |-- NOT USED
     A1 --|       |-- A2
  ROMD4 --|       |-- D4
  ROMD5 --|       |-- D5
  ROMD6 --|       |-- D6
    GND --|       |-- M1 (NOT USED)
          +-------+
 Pin layout is such that links can replace the PAL if encryption is not used.
 
 */
 	int A;
 	int data_xor=0;
 	unsigned char *rom = memory_region(REGION_CPU1);
 
 
 	for (A = 0;A < 0x2800;A++)
 	{
 		switch (A & 0x07)
 		{
 			case 0: data_xor =  (rom[A] & 0x40) >> 6; break;
 			case 1: data_xor =  (rom[A] & 0x20) >> 4; break;
 			case 2: data_xor = ((rom[A] & 0x10) >> 2) | ((rom[A] & 0x40) >> 5); break;
 			case 3: data_xor = ((rom[A] & 0x04) << 2) | ((rom[A] & 0x20) >> 5); break;
 			case 4: data_xor = ((rom[A] & 0x10) << 2) | ((rom[A] & 0x02) << 4); break;
 			case 5: data_xor = ((rom[A] & 0x01) << 6) | ((rom[A] & 0x04) << 3); break;
 			case 6: data_xor =  (rom[A] & 0x01) << 2; break;
 			case 7: data_xor =  (rom[A] & 0x02) << 3; break;
 		}
 		rom[A] ^= data_xor;
 	}
 }
 
 -
 
 [Dec/3/2006]
 
 Check Man (different)  
 Zenitone 1982 
 
 CPU   
 
 ROMs
 2x TMS2564 (1,2)
 1x MK2716 (10)  
 
 Note
 Blister, no PCB  
 
 Funzionamento Non testata  
 In vendita No  
 
 Dumped 02/12/2006 
 
 -
chewing Chewing Gum
[Oct/12/2005]
 
 Chewing Gum  
 Italy  
 
 CPU
 1x SGS Z80ACPUB1-133-Italy (main)
 1x oscillator (label "MEC18432")  
 
 ROMs
 1x SGS M2716 (3) (gfx)
 1x TMS 2716JL (2) (gfx)
 1x TMS 2532JL (1) (main)
 1x TMS 2516JL (7L) (main)
 1x PROM SN74S288N  
 
 Note
 1x 6 switches dip
 1x trimmer (volume)
 1x 22x2 edge connector (NOT JAMMA)
 1x 10x2 edge connector (maybe coin/ticket payout)  
 
 In vendita No  
 
 Dumped 14/03/2005  
 -
redufo Defend the Terra Attack on the Red UFO
[Jun/01/2000]
 
 
 Dump: [12/02/98]
 
 Exodus by Subelectro
 
 Roms named as per labels on eproms
 
 1-4,9-11 on daughterboard  (1 nearest Z80 on main board)
 5-6 on main board          (6 nearest crystal)
 clr on main board
 
 -
dingo Dingo
[Jul/26/2001]
 
 Dingo by Jaleco 1983 (Original board)
 
 Hardware :
 
 Main :
 LH0080 CPU
 Xtal 1??32 Mhz
 
 Sound :
 LH0080
 AY-3-8910
 
 Other :
 
 Eprom 006 is 32k even if 16k should be enough !
 
 Bprom TBP 18s030n
 
 Provided to you on 26/07/01.
 
 
 [Dec/29/1998]
 
 unknown
 Ashley Computers & Graphics, 1983
 
 CPU: NEC D780C (Z80)
 SND: MOSTEK Z80 + AY-3-8910
 RAM: ?
 OSC: ?
 DSW: 3x6 (no infos)
 
 ROM: no infos
 
 
 
 [Jun/01/2002]
 
 Dingo by Jaleco 1983
 
 Alternate set ! Run on identical hardware, different eproms only here !
 
 Provided  on 31/05/2002.
 
 -
dingoe Dingo (encrypted)
[Jul/26/2001]
 
 Dingo by Jaleco 1983 (Original board)
 
 Hardware :
 
 Main :
 LH0080 CPU
 Xtal 1??32 Mhz
 
 Sound :
 LH0080
 AY-3-8910
 
 Other :
 
 Eprom 006 is 32k even if 16k should be enough !
 
 Bprom TBP 18s030n
 
 Provided to you on 26/07/01.
 
 
 [Dec/29/1998]
 
 unknown
 Ashley Computers & Graphics, 1983
 
 CPU: NEC D780C (Z80)
 SND: MOSTEK Z80 + AY-3-8910
 RAM: ?
 OSC: ?
 DSW: 3x6 (no infos)
 
 ROM: no infos
 
 
 
 [Jun/01/2002]
 
 Dingo by Jaleco 1983
 
 Alternate set ! Run on identical hardware, different eproms only here !
 
 Provided  on 31/05/2002.
 
 -
frogger Frogger
[Apr/01/97]
 
                   FROGGER -SEGA / GREMLIN Board
                   -----------------------------
 
 These roms were taken directly off an original SEGA / GREMLIN frogger PCB
 and differ slightly from the american version ( less help ).
 
 NOTE: Rom IC8 is not on this board ( slot present but not populated ) -
 presumably, it held the extra 'help' stuff on the american version.
 
 GMW 21/05/96
 
 NOTE:
 
 To retain compatability with mame etc, rom IC7 has been copied to IC8.
 
 Doing an fc /b on these should show them to be the identical.
 
 Dips are as follows:
 
 1=F Infinite N=7 lives N=5 lives N=3 lives
 2=F Lives    F         F         N
 
 3 F=Table Top N=Upright
 
 4=F 1C/1P N=1C/1P Else 2C/1P ( not sure what I meant by this .... )
 5=F       N
 
 6=????????
 
 
 
 [Jan/29/97]
 
 Frogger (scramble)
 ------------------
 This (pirate) version of Frogger was a conversion on a Scramble board set.
 
 2K files are 2716
 32 byte file was read as an 82S123 (the colour PROM)
 
 Two ROM sockets on the video board were unpopulated. There were no changes made
 to the video board, but the sound board has the following modifications:-
 
 Lift pin  2 IC K4 (LS28)
 Connect pin  2 IC K4 (LS28) to pin 13 IC E4 (LS42)
 
 Lift pin 13 IC J4 (LS04)
 Connect pin 13 IC J4 (LS04) to pin 11 IC H3 (LS08)
 
 Lift pin  8 IC H3 (LS08)
 Connect PAD  8 IC H3 (LS08) to pin  6 IC H3 (LS08)
 
 Lift pin  5 IC J5 (LS04)
 Connect pin  5 IC J5 (LS04) to pin  3 IC F5 (LS08)
 
 Lift pin  3 IC A1 (LS04)
 Connect pin  3 IC A1 (LS04) to pin 11 IC F5 (LS08)
 
 Lift pin  9 IC C5 (2716)
 Lift pin 10 IC C5 (2716)
 Connect pin  9 IC C5 (2716) to pin 14 IC G5 (LS245)
 Connect pin 10 IC C5 (2716) to pin 16 IC G5 (LS245)
 
 Connect pin  8 IC 3D (AY-3-8910) to pin 10 IC 3D (AY-3-8910)
 
 The 220R resistor connected to pin 1 of IC 1E (8255) has it's other leg
 strapped to ground.
 
 This conversion has been verified.
 
 
 
 [Jul/23/2000]
 
 Developers note:
 
 Alternative Frogger set running on Scramble hardware
 
 
 
 
 [MAME]
 
 Frogger memory map (preliminary)
 
 0000-3fff ROM
 8000-87ff RAM
 a800-abff Video RAM
 b000-b0ff Object RAM
 b000-b03f screen attributes
 b040-b05f sprites
 b060-b0ff unused?
 
 read:
 8800	  Watchdog Reset
 e000	  IN0
 e002	  IN1
 e004	  IN2
 
 *
  * IN0 (all bits are inverted)
  * bit 7 : COIN 1
  * bit 6 : COIN 2
  * bit 5 : LEFT player 1
  * bit 4 : RIGHT player 1
  * bit 3 : SHOOT 1 player 1
  * bit 2 : CREDIT
  * bit 1 : SHOOT 2 player 1
  * bit 0 : UP player 2 (TABLE only)
  *
 *
  * IN1 (all bits are inverted)
  * bit 7 : START 1
  * bit 6 : START 2
  * bit 5 : LEFT player 2 (TABLE only)
  * bit 4 : RIGHT player 2 (TABLE only)
  * bit 3 : SHOOT 1 player 2 (TABLE only)
  * bit 2 : SHOOT 2 player 2 (TABLE only)
  * bit 1 :\ nr of lives
  * bit 0 :/ 00 = 3	01 = 5	10 = 7	11 = 256
 *
  * IN2 (all bits are inverted)
  * bit 7 : unused
  * bit 6 : DOWN player 1
  * bit 5 : unused
  * bit 4 : UP player 1
  * bit 3 : COCKTAIL or UPRIGHT cabinet (0 = UPRIGHT)
  * bit 2 :\ coins per play
  * bit 1 :/
  * bit 0 : DOWN player 2 (TABLE only)
  *
 
 write:
 b808	  interrupt enable
 b80c	  screen horizontal flip
 b810	  screen vertical flip
 b818	  coin counter 1
 b81c	  coin counter 2
 d000	  To AY-3-8910 port A (commands for the second Z80)
 d002	  trigger interrupt on sound CPU
 
 
 SOUND BOARD:
 0000-17ff ROM
 4000-43ff RAM
 
 I/0 ports:
 read:
 40		8910 #1  read
 
 write
 40		8910 #1  write
 80		8910 #1  control
 
 interrupts:
 interrupt mode 1 triggered by the main CPU
 
 -
 
 [Apr/11/2005]
 
 Rana  
 
 ROMs:
 3x MCM2532C (fr1-fr2-fr3)
 2x ID2716 (r1-r2)
 3x TMS 2516J (r6-r7-r8)  
 
 NOTE:
 Blister, no PCB
 It's a clone of "Frogger"  
 
 Dumped 21/05/2005  
 
 -
 
 [Nov/06/2005]
 
 Rana sanzio  
  
 ROMs:
 3x TMS2532JL (FR1, FR2, FR3)
 4x AM4716 (CR1, CR2, S(6)1, S(7)2)
 1x TMS2516 (S(8)3)  
 
 NOTE:
 Blister, no PCB
 It's a clone of "Frogger"   
  
 Dumped 06/11/2005  
 
 -
galaxian Galaxian (Namco set 1)
[Mar/03/97]
 
 GALAXIAN - NAMCO
 ----------------
 
 
 ------------------------
 Galaxian by Namco (1981)
 ------------------------
 
 The archive inforamtion:
 
 Location  Type     ID       Checksum
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 SB U      2716  GALAXIAN.U    5B78
 SB V      2716  GALAXIAN.V    F481
 SB W      2716  GALAXIAN.W    E0E3
 SB Y      2716  GALAXIAN.Y    48F5
 SB Z      2716  GALAXIAN.Z    292F
 CPU 1H    2716  GALAXIAN.1H   238F
 CPU 1K    2716  GALAXIAN.1K   D6BE
 
 
 Note: CPU - Main PCB
        SB - Sub (ROM) PCB at location 7F & 7L
 
 
 
 These ROMS are from an original *NAMCO* board found at the back of an
 arcade operators workshop. 
 
 This board had the correct 'NAMCO' logo etched onto it.
 
 The roms are *not* EPROMS but are true actual ROMs ( something of a rarity ).
 Although the board was pretty ancient, it appeared to work quite well
 considering. However, there was a *slight* sound fault so I put the ROMS onto
 another ( similar )  board where they are working quite happily to this very
 day.
 
 There are a total of 5 PROMS
 
 3 X game code ( 4K PROMS )
 
 2 X graphics ( 2K PROMS )
 
 This differs from other galaxian roms sets in that they are 2K eproms ( total
 of 8 ).
 
 Note also that many of the roms on the archives are modified original code.
 Only one is correct ( 'normal' speed, only two escorts with the 'Midway' logo ).
 
 You can be assured that the ROMS included here *are* the original program code.
 
 * Change the path to the correct path for these roms in the .rat file !! *
 
 
 
 [Jan/10/99]
 ----------------------------
 Galaxian by TAITON (bootleg)
 ----------------------------
 
 Location     Type      File ID     Checksum
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 SUB ROM1     2716       ROM1         7DED
 SUB ROM2     2716       ROM2         F4F4
 SUB ROM3     2716       ROM3         E572
 SUB ROM4     2716       ROM4         1583
 SUB ROM5     2716       ROM5         092A
 1L           2716       TT1          D6C0
 1H           2716       TT2          2391
 
 
 Notes: Sub - Sub-board
 
 
 
 
 [Mar/21/2000]
 
 ZERO TIME
 Seems to be a clone of Galaxians
 2000-03-01
 
 ROM                 CHEKSUM
 --------            -------
 ZT-C1                D0B1
 ZT-C2                1D82
 ZT-P01C              6B52
 ZT-2                 F499
 ZT-3                 E461
 ZT-4                 17C7
 ZT-5                 07FE
 
 
 [01/03/97]
 
 Galaxian Part 1[MIDWAY(namco)] JAPAN ?
 Galaxian Part 4[G.G.I] JAPAN
 
 ROM Type:2708(+5V,+12V,-5V)
 
 GALX_C   BMP     25750 97-01-03   17:04		CHARACTER DUMP
 
 GALX_1   ROM     10240 92-09-25   23:11		PROGRAM(Part 1)
 GALX_1C1 ROM      2048 92-09-25   23:11		CHARACTER
 GALX_1C2 ROM      2048 92-09-25   23:11		CHARACTER
 
 GALX_4   ROM     10240 92-09-28   19:27		PROGRAM(Part 4)
 GALX_4C1 ROM      2048 92-09-28   19:27		CHARACTER
 GALX_4C2 ROM      2048 92-09-28   19:27		CHARACTER
 
 This ROM work at "GALAXIAN" PCB.(1 Board Type/2 Board Type)
 
  and work so
 
 
 
 [Jan/10/99]
 
 ---------------------------------------
 Super Galaxian (Super GX) by Nichibutsu
 ---------------------------------------
 
 
 Location     Type      File ID     Checksum
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 SUB ROM1     2716       SG1          67FC
 SUB ROM2     2716       SG2          F58A
 SUB ROM3     2716       SG3          E578
 SUB ROM4     2716       SG4          42C0
 SUB ROM5     2716       SG5          180B
 SUB ROM5     2716       SG6          4D53
 1L           2716       SGG2         F78D
 1H           2716       SGG1         EC23
 
 
 Notes: Sub - Sub-board
 
 
 
 
 [Sep/08/99]
 
 Manufacturer	Subelectro
 
 Year
 
 LABEL  LOCATION  DEVICE  SAVED AS       CHECKSUM
 
        1         2716    SWARM1.BIN     6755	
        2         2716    SWARM2.BIN     F40A
        3         2716    SWARM3.BIN     E4D4
        4         2716    SWARM4.BIN     26D8
        5         2716    SWARM5.BIN     53F5
 A      1H        2716    SWARMA.BIN     F582
 B      1K        2716    SWARMB.BIN     C729
 
 
 
 [Feb/20/97] - galapx - Galaxian Part X 1979   "hack"
 
 Put the files :
 
 galx.u
 galx.v
 galx.w
 galx.y
 galx.z
 galx.1h
 galx.1k
 
 in this directory.
 
 
 
 [Apr/21/96]
 
 These are the ROM images for Super Galaxians. These will work with
 Dave Spicer's emulator and as ROMS for a logic board. The checksums are
 as follows:
 
 GALAXIAN.U 7DED
 GALAXIAN.V F4F4
 GALAXIAN.W E5AC
 GALAXIAN.Y 331D
 GALAXIAN.Z 1D1F
 
 GALAXIAN.X does not exist
 
 Use GALAXIAN.1H and 1K from original Galaxian roms.
 
 
 
 [Jan/28/99]
 
 Super Galaxians
 
 These ROMs (SGAL.U, SGAL.V, SGAL.W, SGAL.Y, SGAL.Z)
 were read in from a Midway Galaxian board. The stickers on
 the EPROMs said "SG", so I assume they are a Super Galaxian variant.
 The graphics ROMs at 1H and 1K were the original Galaxian with Midway logo
 (GALMIDW.1J[sic], and GALMIDW.1K, which are also the same as SUPERG.1H,
 and SUPERG.1K).
 
 
 -
 
 [Jul/20/2005]
 
 Galaxian (bootleg)  
 
 CPU
 1x Z80
 1x oscillator (18,432MHz)  
 
 ROMs
 6x OKI MSM2716AS (1,2,3,4,5,7)
 1x TMS2716 (6)
 1x PROM MMI6331-1J  
 
 Note
 529
 It's a mix of "Galaxian (Midway, old rev)", "Space Invaders Galctica" and unemulated roms
 Funzionamento Non testata  
 In vendita No  
 
 Dumped 20/07/2005  
 
 
 
 [May/29/2006]
 
 Galaxian (no prom)  
 
 Produttore FB  
 
 CPU
 1x ZILOG Z80 (main)
 1x oscillator 18MHz  
 
 ROMs
 7x TMS2516JDL
 Note that due to the "eliminate prom" hack, leg 13 in eprom 1.1k has been cut out  
 
 Note
 1x 22x2 edge connector
 1x trimmer (volume)
 1x 8 switches dip
 
 We have 2 identical PCBs
   
 Funzionamento Non testata  
 
 Dumped 29/05/2006  
 
 -
 
 [Feb/28/2006]
 
 Astrians  
 BGV Ltd.  
 
 CPU
 1x LH0090A-Z80A-CPU
 1x oscillator (clock unmarked)  
 
 ROMs
 5x M5L2716K (1, 2, 3, 4, 1-2)
 1x JH462716 (1-1)
 1x TMM323D (5)
 1x N82S123N (prom)  
 
 Note
 1x 22x2 edge connector (NON JAMMA)
 1x 25x2 edge connector
 1x 6 switches dip
 ---------------------------
 It's a bootleg/hack based on "SWARM"
   
 In vendita No  
 
 Dumped 27/02/2006  
 
 -
 
 
 [MAME]
 
 Galaxian/Moon Cresta memory map.
 
 Compiled from information provided by friends and Uncles on RGVAC.
 
 Add 0x4000 to all addresses except for the ROM for Moon Cresta.
 
             AAAAAA
             111111AAAAAAAAAA     DDDDDDDD   Schem   function
 HEX         5432109876543210 R/W 76543210   name
 
 0000-3FFF                                           Game ROM
 4000-47FF											Working ram
 5000-57FF   01010AAAAAAAAAAA R/W DDDDDDDD   !Vram   Character ram
 5800-583F   01011AAAAAAAAAAA R/W DDDDDDDD   !OBJRAM Screen attributes
 5840-585F   01011AAAAAAAAAAA R/W DDDDDDDD   !OBJRAM Sprites
 5860-5FFF   01011AAAAAAAAAAA R/W DDDDDDDD   !OBJRAM Bullets
 
 6000        0110000000000000 R   -------D   !SW0    coin1
 6000        0110000000000000 R   ------D-   !SW0    coin2
 6000        0110000000000000 R   -----D--   !SW0    p1 left
 6000        0110000000000000 R   ----D---   !SW0    p1 right
 6000        0110000000000000 R   ---D----   !SW0    p1shoot
 6000        0110000000000000 R   --D-----   !SW0    table ??
 6000        0110000000000000 R   -D------   !SW0    test
 6000        0110000000000000 R   D-------   !SW0    service
 
 6000        0110000000000001 W   -------D   !DRIVER lamp 1 ??
 6001        0110000000000001 W   -------D   !DRIVER lamp 2 ??
 6002        0110000000000010 W   -------D   !DRIVER lamp 3 ??
 6003        0110000000000011 W   -------D   !DRIVER coin control
 6004        0110000000000100 W   -------D   !DRIVER Background lfo freq bit0
 6005        0110000000000101 W   -------D   !DRIVER Background lfo freq bit1
 6006        0110000000000110 W   -------D   !DRIVER Background lfo freq bit2
 6007        0110000000000111 W   -------D   !DRIVER Background lfo freq bit3
 
 6800        0110100000000000 R   -------D   !SW1    1p start
 6800        0110100000000000 R   ------D-   !SW1    2p start
 6800        0110100000000000 R   -----D--   !SW1    p2 left
 6800        0110100000000000 R   ----D---   !SW1    p2 right
 6800        0110100000000000 R   ---D----   !SW1    p2 shoot
 6800        0110100000000000 R   --D-----   !SW1    no used
 6800        0110100000000000 R   -D------   !SW1    dip sw1
 6800        0110100000000000 R   D-------   !SW1    dip sw2
 
 6800        0110100000000000 W   -------D   !SOUND  reset background F1
                                                     (1=reset ?)
 6801        0110100000000001 W   -------D   !SOUND  reset background F2
 6802        0110100000000010 W   -------D   !SOUND  reset background F3
 6803        0110100000000011 W   -------D   !SOUND  Noise on/off
 6804        0110100000000100 W   -------D   !SOUND  not used
 6805        0110100000000101 W   -------D   !SOUND  shoot on/off
 6806        0110100000000110 W   -------D   !SOUND  Vol of f1
 6807        0110100000000111 W   -------D   !SOUND  Vol of f2
 
 7000        0111000000000000 R   -------D   !DIPSW  dip sw 3
 7000        0111000000000000 R   ------D-   !DIPSW  dip sw 4
 7000        0111000000000000 R   -----D--   !DIPSW  dip sw 5
 7000        0111000000000000 R   ----D---   !DIPSW  dip s2 6
 
 7001/B000/1 0111000000000001 W   -------D   9Nregen NMIon
 7004        0111000000000100 W   -------D   9Nregen stars on
 7006        0111000000000110 W   -------D   9Nregen hflip
 7007        0111000000000111 W   -------D   9Nregen vflip
 
 Note: 9n reg,other bits  used on moon cresta for extra graphics rom control.
 
 7800        0111100000000000 R   --------   !wdr    watchdog reset
 7800        0111100000000000 W   DDDDDDDD   !pitch  Sound Fx base frequency
 
 -
 
 
jumpbug Jump Bug
[Jul/13/98]
 
         JUMP BUG    CHIP PLACEMENT
 
 USES Z80 CPU W/AY-3-8910 SOUND
 
 CHIP #  POSITION   TYPE
 ------------------------
 6253-C   8D        2732
 6252-B   8C         "
 6251-A   8A         "
 6254-D   8F         "
 6255-E   8H         "
 6256-F   8K         "
 6257-G   8L         "
 6259-I   1J        2716
 6260-J   1L         "
 6261-K   1M         "
 6262-L   1P         "
 6263-M   1R         "
 6264-N   1T         "
 6331-1   11R
 
 
 
 [Mar/18/97]
                               JUMP BUG
                               --------
 
 These roms are from my jump bug board. The board has the reference
 'JB 003F' on the PCB and does not appear to be original. However, the
 game comes up with the correct (C) of Rock-ola 1981 ( note that the
 game was written by 'HOEI' and licensed to Rock-ola ).
 
 None of the ROMS appear to carry any readable text so could be encrypted.
 The code roms are marked '1' - '7' with the graphics 'I' - 'N'.
 
 There is a chip marked 'T00' which could be a memory chip - but the markings
 have been removed.
 
 The processor is a Z80 with an AY-3-8910 sound chip.
 
 The board shows similarities to galaxian - with the scrolling stars and
 scramble with scrolling.
 
 -
losttomb Lost Tomb (easy)
[Apr/27/93]
 
 Stern LostTomb - 2 board version
 
 CPU board
 
 loc       type  cksm
 --------  ----  ----
 5c        2716  0e25
 5d        2716  32bf
 5e        none
 
 
 Video board
 
 loc       type  cksm
 --------  ----  ----
 2c        2732  d7ff
 2e        2732  ceff
 2f        2732  03ff
 2h-easy   2732  caff
 2j        2732  02ff
 2l        2732  2cff
 2m        2732  7eff
 2p        none
 
 5f        2716  6218
 5h        2716  30ac
 
 -
 
 [Apr/09/96]
 
 Lost Tomb
 
 This board uses a KT 4109-2 with the following mods....
 
 On the component side
 
  1) 4A pin 14 -> resistor closest to it & 4C-area feed thru near pin 9.
     Trace is cut between 4A & 4B that goes to feed thru.
 
 
 -
 
monsterz Monster Zero
[MAME]
 
 Monster Zero
 
 CPU: Z80 (x3)
 Sound: AY-3-8910 (x2)
 Other: 8255 (x3)
 RAM: 2114 (x2), 2114 (x2), TMM2016P, TMM314A (x4), MPB8216 (x2), MPB8216 (x2), 2114 (x2), TMM314A (x2), D2125A (x5)
 PAL: 16R8C (protected x2)
 PROM: 82S123
 X1: 1431818
 X2: 16000
 
 -
moonal2 Moon Alien Part 2
[Apr/18/98]
 
 Moon Alien Part 2 (Nichibutsu)
 
               13.1h  12.1k
 
 
 
 
         1 2 x 3   x   4 5
         6 7 8 9   10  11
 
 
 
 
 [Apr/13/98]
 -------------------------------
 Moon Alien Part 2b by Nichibutsu
 -------------------------------
 
 
 Location    Type     File ID     Checksum
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 AL2 A       2716      MD-1         9FBA
 AL2 B       2716      MD-2         0F8C
 AL2 D       2716      MD-3         0D3F
 AL2 G       2716      MD-4         6D7C
 AL2 H       2716      MD-5         278D
 AL2 F       2716      MD-6         B6A3
 MB K1       2716      MD-12        F78D
 MB H1       2716      MD-13        EC23
 MB L6      6331-1J    MA.BPR       0952
 
 
 Note:  AL2 - AL-2 sub-board  (at locations F7 and L7)
        MB  - Main board      (PCB No. AL-1-A1)
 
        6331-1J is compatible to a N82S123, AM27S19...
 
 
 Brief hardware overview
 -----------------------
 
 Main processor  - Z80
 
 Galaxian type of PCB, except with a pin header type of connector.
 
 -
 
 
 
 
 
 
 
 
mooncrst Moon Cresta (Nichibutsu)
[01/04/97]
 
 Moon Cresta[NichiButsu] JAPAN
 
 ROM Type:2716(+5V)
 
 MOONCRST ROM      16,384 92-11-03   18:17	PROGRAM(Combined)
 MOON_C1  ROM       2,048 92-11-03   18:17	CAHACTER
 MOON_C2  ROM       2,048 92-11-03   18:17	CAHACTER
 MOON_C3  ROM       2,048 92-11-03   18:17	CAHACTER
 MOON_C4  ROM       2,048 92-11-03   18:17	CAHACTER
 
 This ROM work at "GALAXIAN" PCB.(1 Board Type/2 Board Type)
 but, "MOON CRESTA" have some different from "GALAXIAN".
 Hardware Patch required.
 
  I understand these things.
  *Address Line A14/A15 swaped.
   It effect RAM-Address Area.
 	"MOON CRESTA"	/"GALAXIAN"
 		08000H	/04000H
 		09000H	/05000H
 		0A000H	/06000H
 		0B000H	/07000H
 
  *"MOON CRESTA" Bank-change for Character-ROM.
   "MOON CRESTA" have Character-ROM (2048+2048)*2 Bank.
 
  *NMI Enable/Disable Flug Address is different.
  "GALAXIAN"=07001H,"MOON CRESTA"=0B000H
                 ~                    ~
 
 1997/01/04
 
 -
 
 
 [Feb/28/97]
 
 Put the files :
 
 mq1
 mq2
 mq3
 mq4
 mq5
 mq6
 mq7
 mq8
 mqa
 mqb
 mqc
 mqd
 
 in this directory.
 
 
 [Jan/25/2003]
 
 Moon Cresta running on Taito hardware
 
 Taito board ref : 043002243 & 044002299
 
 This eprom set is close to the set called mooncrs2 used in MAME, but it has a litte bit
 more code in this one than in the mooncrs2 
 (see mr07.26 after 0790h and also mr08.27 after 07e4h)
 
 
 Provided on 25/01/2003. 
 
 -
 
 
 [Oct/26/97]
 -----------
 Moon Cresta
 -----------
 
 These are the ROM images from the Artic system
 ROM/program card.
 
 
 All ROMs are 2716.
 
 
   File        Checksum
 
   ROM1          08A0
   ROM2          7415
   ROM3          FE20
   ROM4          C6F2
   ROM5          F083 
   ROM6          DEB3
   ROM7          31D1
   ROM8          5647
   ROM9          0C2F
   ROM10         8E19
   ROM11         D73A
   ROM12         C836
 
 -
 
 [Jun/28/2005]
 
 Moon Cresta (unk 1)  
 Italy?  
 
 CPU
 1x Mostek Z80
 1x oscillator 18MHz  
 
 ROMs
 5x TMS2532JDL (1-2, 3-4, 5-6, 9-10, 11-12)
 2x TMS2758JDL1 (7, 8)
 1x PROM MMI6331 (1st PCB)
 1x PROM SN74S288N (2nd PCB)
   
 Note
 FB/B
 It's a clone of "Moon Cresta (bootleg set 2)" 
   
 Funzionamento Non testata  
 In vendita No  
 
 Dumped 28/06/2005 
 
 -
 
 [Jun/30/2005]
 
 Moon Cresta (unk 2)  
 
 N.revisione 10-50057A  
 
 CPU
 1x Z80CPUB1 (main)
 1x oscillator 18MHz  
 
 ROMs
 8x TMS2716JL (60-61-62-63-64-65-66-67)(soldered)
 2x TMS2532JDL (68-69)(socket)
 1x PROM SN74S288N (soldered)  
 
 Note It's a clone of "Moon Cresta (bootleg set 1)"  
 
 Funzionamento Non testata  
 In vendita No  
 
 Dumped 28/06/2005 
 
 -
 
 [Apr/21/2006]
 
 Moon Cresta (bootleg set 3)  
 Jeutel 1980
 
 CPU
 1x Z80CPU (main)
 1x oscillator 18432Hz
 
 ROMs
 4x TMS2532 (B1-4)
 4x MBM2716 (O,P,Q,R)
 1x MMI6331  
 
 Note
 1x 22x2 edge connector
 1x 20x2 thin edge connector (its mapped pin-by-pin to the Z80)
 1x trimmer (volume)
 1x 6 switches dip
 
 Funzionamento Non testata  
 In vendita Si
 
 Dumped 20/04/2006  
 
 -
 
 [Jun/28/2005]
 
 Space Dragon  
 
 CPU
 1x Mostek Z80 (main)
 1x oscillator 18432 KHz   
 
 ROMs
 12x Mostek MK2716J  
 
 Note
 It's a clone of "Moon Cresta (Nichibutsu)"
 I've got 2 identical boards.  
 
 Funzionamento Non testata  
 In vendita Si  
 
 Dumped 27/06/2005  
 
 -
 
 [Jul/10/2007]
 
 Moon Cresta (bootleg set 4)  
   
 CPU
 1x Z80CPU
 1x oscillator 18432
 
 Sound session is including: 1xLM324N, 1xLM380N, 5xNE555P  
 
 ROMs
 7x 2532 (n°3 is missing)
 1x SN74S288N  
 
 Note
 1x 22x2 edge connector
 1x trimmer (volume)  
 
 Funzionamento: Non Funzionante  
 In vendita: Si 
  
 Dumped 09/07/2007
 
 -
moonqsr Moon Quasar
[Mar/26/97]
  
                               MOON QUASAR
                               -----------
 
 These ROMS are a corrected set to work with MAME. The original set had
 a bad ROM - sorry about that. The ROMS are from an original Moon Quasar
 board.
 
 -
 
 
 
 [Jul/23/96]
 
 This is a liitle known game, I believe, as it's never mentioned
 anywhere. This is, in fact, a variant ( official ) of Moon Cresta
 by Nichibutsu. In my opinion, this is a BETTER game as there is
 more to do. Lots of dockings ( include docking at the TOP of
 the screen, and ensuring your fuel does not run out ( never could
 quite sus that bit ). The processor is moulded in a thick plastic
 which suggests protection of some sort. Reading the ROMS did not
 give any recognizable text ( 'credits' etc ).
 The ROMS were taken from an original board and was found in the
 back of a machine thrown out by an arcade company in Stoke, England !
 ( what a waste ...... ). I'm glad I rescued it. If anyone has any
 more info about this game, I would be pleased to hear from them
 
 -
moonwar Moonwar
[Jul/13/98]
 
 
         MOONWAR II   STERN
 
 USES Z80 CPU W/Z80 & TWO AY-3-8910 SOUND
 
 THE FILENAME IS THE ROM LOCATION
 
 
 5D        2716   SND BD    A2D-SND
 5C        2716   SND BD     "
 5H        2716   MAIN BD   RXA19
 5F        2716    "        RXA19
 2C        2732    "        RXA22
 2E        2732    "         "
 2F        2732    "         "
 2H        2732    "         "
 82S123.6E PROM
 
 -
pisces Pisces
[Jul/31/96]
 
 PISCES - A conversion for Galaxian.
 -----------------------------------
 
 The bad(ish) news is that this Galaxians board isn't a Midway one as the original Midway piggyback board seems to have been incoroprated into the main circuit board, with an extra LS138 added, and then a "new" larger piggyback board has been added. I think I've managed to sort it out...
 
 VIDEO MODS
 ----------
 
 2532 in location L1 with pin 18 lifted.
 2532 in location J1 with pin 18 lifted.
 
 J1 (2532) pin 18 -> L1 (2532) pin 18 -> M9 (74259) pin 6
 (this seems to make COIN LOCKOUT into a bank select pin. This "non-Midway" board did not implement the COIN LOCKOUT)
 
 
 CPU RAM MODS
 ------------
 
 2114 piggybacked onto P7 with pin 8 lifted.
 2114 piggybacked onto N7 with pin 8 lifted.
 
 Additional 74LS139 bolted onto one of the chips but taking only power and ground from it. Desiganted AUX.
 
 P7 (2114) upper pin 8 -> N7 (2114) upper pin 8 -> AUX (LS139) pin 5
 AUX (LS139) pin 1 -> GND
 AUX (LS139) pin 2 -> D7 (LS367) pin 13
 AUX (LS139) pin 3 -> N2 (LS08) lifted pin 6
 AUX (LS139) pin 4 -> N7 (2114) lower pin 8
 
 All other AUX pins n/c.
 
 (NOTE: Sean says that this extra RAM on my board is not required for Pisces).
 
 
 CPU ROM MODS
 ------------
 
 6 EPROMS in total, all TMS2516. Unpopulated space available for two more EPROMS and another TTL chip.
 
 Additional LS138 added with designation C2.
 
 EPROMS designated A1, A2, B2, C1, D1, E2.
 
 (piggy) C2 (LS138) pin 1 -> (main) D7 (LS367) pin 3
 (piggy) C2 (LS138) pin 2 -> (main) D7 (LS367) pin 5
 (piggy) C2 (LS138) pins 3,4,5 -> GND
 (piggy) C2 (LS138) pin 6 -> VCC
 
 (piggy) B1 (main H1) pin 20 -> A1 (2516) pin 20 -> A2 (2516) pin 20 -> B2 (2516) pin 20 -> C1 (2516) pin 20
 (piggy) E1 (main L1) pin 20 -> D1 (2516) pin 20 -> E2 (2516) pin 20
 (piggy) A1 (2516) pin 18 -> (piggy) C2 (LS138) pin 15
 (piggy) C1 (2516) pin 18 -> (piggy) C2 (LS138) pin 12
 (piggy) D1 (2516) pin 18 -> (piggy) C2 (LS138) pin 15
 (piggy) A2 (2516) pin 18 -> (piggy) C2 (LS138) pin 14
 (piggy) B2 (2516) pin 18 -> (piggy) C2 (LS138) pin 13
 (piggy) E2 (2516) pin 18 -> (piggy) C2 (LS138) pin 14
 
 I presume it should map to a contiguous block. I have omited the EPROM address and data connections as they are connected as usual.
 
 
 
 [05/12/96]
 
         PISCES   CHIP PLACEMENT
 
 CHIP #  POSITION  TYPE
 ----------------------
 PIS1     1A       2716   DAUGHTER BOARD
 PIS2     2A        "       "
 PIS3     2B        "       "
 PIS4     1C        "       "
 PIS5     1D        "       "
 PIS6     2E        "       "
 PIS      KL       2732   MAIN BOARD
 PIS      HJ       2732     "
 
 
 
 [Mar/16/2002]
 
 This is the set of roms from a Subelectro Pisces board
 
 G09,G10,G11 and G12 are graphics roms (2716)
 P1,P2,P3,P4 and P5 are program roms (2716)
 COLOUR.BIN is an 82S123
 
 Standard Galaxian PCB with additional wire for graphics bank select
 
 
 -
 
 
 [Jan/31/97]
 
 This is an unkown game from 1981 by Irem. It was a conversion applied to a
 pirate Galaxians board and appears similar to Pisces (both in game play and
 conversion).
 
 2K files were MB8516 (read as 2716)
 32 byte prom was a MB7051 (read as an 82S123)
 
 -
 
 
 
scorpion Scorpion (set 1)
[Oct/17/2001]
 
 This is scorpion on Galaxian hardware.
 
 roms 9 and 10 piggyback 4 and 5 and are patched in via 7D to occupy 5000-67FF
 
 graphics roms and program rom 9 are 2532,all others 2716.
 
 program ram 2114's are piggybacked and patched to double program ram 4000-47FF
 
 other address changes are similar to Moon Cresta on Galaxian hardware.
 
 -
 
 [Dec/06/2005]
 
 Scorpion (on galaxy)  
  
 ROMs:
 4x MCM2532C (0,1,2,3)
 3x TMS2532JL (4,5,7)
 1x MK2716J (6)  
 
 NOTE:
 EPROM sc04 is BROKEN! protective glass is smashed and the chip is not working at all!  
 
 Dumped 05/12/2005  
 
 -
 
 [Jul/09/2007]
 
 Scorpion  
 Zaccaria 1982  
   
 CPU 
 ???
  
 ROMs
 12x 2532  
 
 Note Speech chip is a digitalker MM54104, 100% certain of it.
 The wavefile shows the distinctive half-period zeroing.
 The voice roms are already dumped, they're at 32_a3.6e, 32_a2.6d and 32_a1.6c,
 concatenated in that order. There are 45 words, most if not all of which
 are from the standard national semiconductor SSR1/SSR2 set.
   
 Funzionamento: Funzionante  
 In vendita: No  
 Dumped: No  
 
 -
 [Aug/27/2007]
 
 Scorpion (set 3) 
 
 Zaccaria 1982 
 	 
 CPU
 Upper board:
 1x Z8400B1 (sound)
 1x oscillator 14318
 1x oscillator 4000
 1x MM54104 (speech)
 3x AY-3-8910 (sound)
 2x NEC D8255AC (PPI)
 1x LM348N (sound)
 1x TDA1010 (sound)
 
 Lower board:
 1x Z8400AB1 (main)
 1x oscillator unmarked 
 
 ROMs
 Upper board:
 5x TMS2532JL (sound)(one EPROM is not dumped, but should be identical to set 1)
 
 Lower board:
 7x TMS2532JL (program, GFX)
 1x PROM 82S123 (not dumped) 
 
 Note
 Upper board:
 1x 18x2 edge connector (Konami pinout)
 1x 50 pins flat cable connector to lower board
 1x 8x2 switches dip
 1x trimmer volume
 
 Lower board:
 1x 50 pins flat cable connector to upper board
 
 
 Speech chip is a digitalker MM54104, 100% certain of it.
 The wavefile shows the distinctive half-period zeroing.
 The voice roms are already dumped, they're
 at 32_a3.6e, 32_a2.6d and 32_a1.6c, concatenated in that order.
 There are 45 words, most if not all of which are from the
 standard national semiconductor SSR1/SSR2 set.
 
  
 Funzionamento	Funzionante 
 In vendita	No 
 Dumped	27/08/2007
 
 -
scramble Scramble
[Apr/27/93]
 
 Stern Scramble
 
 CPU board
 
 loc  type  cksm
 ---  ----  ----
 5c   2716  ec0a
 5d   2716  5ff0
 5e   2716  78c4
 
 
 Video board
 
 loc  type  cksm
 ---  ----  ----
 2c   2732  6b58
 2e   2732  42be
 2f   2732  f462
 2h   2732  8cac
 2j   2732  b8b4
 2l   2732  ec92
 2m   2732  240e
 2p   2732  f0a8
 
 5f   2716  5a24
 5h   2716  c375
 
 -
 
 
 [Dec/14/92]
 
 Scramble ROMs
 
 All ROMs are 2716-1.
 
 loc  marking  cksm  file
 ---  -------  ----  ------------
 1k      1     a9bc  scramble.1k
 2k      2     3f8f  scramble.2k
 3k      3     c160  scramble.3k
 4k      4     6291  scramble.4k
 5k      5     0321  scramble.5k
 1j      6     a199  scramble.1j
 2j      7     0a06  scramble.2j
 3j      8     a951  scramble.3j
 15k    c1     ba09  scramble.15k
 15j    c2     694a  scramble.15j
 
 
 
 [Jan/17/2002]
 
 Scramble_no_security
 
 
 Scramble	(No custom IC’s)
 
 
 Label		Location	Device	Checksum	Comments				
 1		5C		2716		ECOA		sound board				
 2		5D		2716		5FF0		sound board				
 3		5E		2716		78C4		sound board				
 1		2C/D		2716		B461		cpu board				
 2		2E		2716		408B		cpu board				
 3		2F/G		2716		C09B		cpu board				
 4		2H		2716		6291		cpu board				
 5		2J/K		2716		031B		cpu board				
 6		2L		2716		A1BE		cpu board				
 7		2M/N		2716		0A06		cpu board				
 8		2P		2716		1D4A		cpu board				
 9		5F/G		2716		694A		cpu board				
 0		5H		2716		BA09		cpu board
 blank		6E		MB7051	0061		cpu board, checksum for EPROM+
 
 -
 
 
 [MAME]
 
 Scramble memory map (preliminary)
 
 MAIN BOARD:
 0000-3fff ROM
 4000-47ff RAM
 4800-4bff Video RAM
 5000-50ff Object RAM
 5000-503f  screen attributes
 5040-505f  sprites
 5060-507f  bullets
 5080-50ff  unused?
 
 read:
 7000      Watchdog Reset (Scramble)
 7800      Watchdog Reset (Battle of Atlantis)
 8100      IN0
 8101      IN1
 8102      IN2 (bits 5 and 7 used for protection check in Scramble)
 
 write:
 6801      interrupt enable
 6802      coin counter
 6803      ? (POUT1)
 6804      stars on
 6805      ? (POUT2)
 6806      screen vertical flip
 6807      screen horizontal flip
 8200      To AY-3-8910 port A (commands for the audio CPU)
 8201      bit 3 = interrupt trigger on audio CPU  bit 4 = AMPM (?)
 8202      protection check control?
 
 
 SOUND BOARD:
 0000-1fff ROM
 8000-83ff RAM
 
 I/0 ports:
 read:
 20      8910 #2  read
 80      8910 #1  read
 
 write
 10      8910 #2  control20      8910 #2  write
 40      8910 #1  control
 80      8910 #1  write
 
 interrupts:
 interrupt mode 1 triggered by the main CPU
 
 
 Interesting tidbit:
 
 There is a bug in Amidars and Triple Punch. Look at the loop at 0x2715.
 It expects DE to be saved during the call to 0x2726, but it can be destroyed,
 causing the loop to read all kinds of bogus memory locations.
 
 -
 
 
 [Apr/25/2001]
 
 Archive:  ./scramble.zip
  Length  Method   Size  Ratio   Date    Time   CRC-32     Name
  ------  ------   ----  -----   ----    ----   ------     ----
       0  Stored       0   0%  03-13-99  07:10  00000000   STERN/
    2048  Defl:X    1440  30%  04-08-93  10:36  b89207a1   STERN/2D
    2048  Defl:X    1141  44%  04-08-93  10:36  e9b4b9eb   STERN/2E
    2048  Defl:X    1223  40%  04-08-93  10:36  a1f14f4c   STERN/2F
    2048  Defl:X    1441  30%  04-08-93  10:36  591bc0d9   STERN/2H
    2048  Defl:X    1188  42%  04-08-93  10:36  22f11b6b   STERN/2J
    2048  Defl:X     944  54%  04-08-93  10:36  705ffe49   STERN/2L
    2048  Defl:X     965  53%  04-08-93  10:36  ea26c35c   STERN/2M
    2048  Defl:X     124  94%  04-08-93  10:36  94d8f5e3   STERN/2P
    2048  Defl:X    1224  40%  04-08-93  10:36  5f30311a   STERN/5F
    2048  Defl:X    1249  39%  04-08-93  10:36  516e029e   STERN/5H
    2048  Defl:X    1183  42%  04-08-93  10:36  bcd297f0   5C
    2048  Defl:X    1216  41%  04-08-93  10:36  de7912da   5D
    2048  Defl:X     714  65%  04-08-93  10:36  ba2fa933   5E
       0  Stored       0   0%  03-13-99  07:10  00000000   KONAMI/
       0  Stored       0   0%  03-13-99  07:10  00000000   KONAMI/ORIGINAL/
    2048  Defl:X    1582  23%  03-01-98  04:30  ea35ccaa   KONAMI/ORIGINAL/2D.K
    2048  Defl:X    1533  25%  03-01-98  04:37  e7bba1b3   KONAMI/ORIGINAL/2E.K
    2048  Defl:X    1435  30%  03-01-98  04:38  12d7fc3e   KONAMI/ORIGINAL/2F.K
    2048  Defl:X    1052  49%  03-01-98  04:20  b59360eb   KONAMI/ORIGINAL/2H.K
    2048  Defl:X    1138  44%  03-01-98  04:19  4919a91c   KONAMI/ORIGINAL/2J.K
    2048  Defl:X    1195  42%  03-01-98  04:14  26a4547b   KONAMI/ORIGINAL/2L.K
    2048  Defl:X     587  71%  03-01-98  04:38  0bb49470   KONAMI/ORIGINAL/2M.K
    2048  Defl:X     219  89%  03-01-98  04:38  6a5740e5   KONAMI/ORIGINAL/2P.K
    2048  Defl:X    1240  40%  03-01-98  04:40  4708845b   KONAMI/5F.K
    2048  Defl:X    1240  40%  03-01-98  04:39  11fd2887   KONAMI/5H.K
       0  Stored       0   0%  03-13-99  07:10  00000000   KONAMI/BOOTLEG/
     418  Defl:X     189  55%  11-30-93  03:51  53259c78   KONAMI/BOOTLEG/README.TXT
    2048  Defl:X    1100  46%  11-30-93  03:51  b8c07b3c   KONAMI/BOOTLEG/SCRAMBLE.1J
    2048  Defl:X    1560  24%  11-30-93  03:51  9e025c4a   KONAMI/BOOTLEG/SCRAMBLE.1K
    2048  Defl:X     546  73%  11-30-93  03:51  88ac07a0   KONAMI/BOOTLEG/SCRAMBLE.2J
    2048  Defl:X    1504  27%  11-30-93  03:51  306f783e   KONAMI/BOOTLEG/SCRAMBLE.2K
    2048  Defl:X     716  65%  11-30-93  03:51  c67d57ca   KONAMI/BOOTLEG/SCRAMBLE.3J
    2048  Defl:X    1413  31%  11-30-93  03:51  0500b701   KONAMI/BOOTLEG/SCRAMBLE.3K
    2048  Defl:X    1049  49%  11-30-93  03:51  dd380a22   KONAMI/BOOTLEG/SCRAMBLE.4K
    2048  Defl:X    1110  46%  11-30-93  03:51  df0b9648   KONAMI/BOOTLEG/SCRAMBLE.5K
      32  Stored      32   0%  07-06-98  15:04  4e3caeab   82S123.6E
  ------          ------  ---                              -------
   63938           34492  46%                              37 files
 
 -
 
 [Jul/19/2005]
 
 Explorer (bootleg)  
 Produttore ?DTR?  
 N.revisione SCR / P  
 
 CPU
 1x Z80CPU (unmarked) (main)
 1x MOSTEK Z80CPU (sound)
 2x AY-3-8912 (sound)
 1x oscillator (11289)  
 
 ROMs
 4x TMS2532-50JDL (0,1,2,3)(main)
 2x AM4716 (4,5)
 1x TMS2532-50JDL (6)(sound)
 1x AM4716 (7)(sound)
 1x PROM SN74S288N  
 
 Note
 XHEDIOO
 It's a "mix" (bootleg made with some roms from an original/clone PCB and some others from a different bootleg of the same original)
 It's partly "Explorer" and partly "Scramble"  
 Funzionamento Non testata  
 In vendita No  
 
 Dumped 19/07/2005 
 
 -
 
 
 [Dec/6/2005]
  
 Explorer (different revision)  
  
 ROMs:
 5x TMS2532JL (1,2,3,4,b3)
 3x TMS2516JL (b4,h3,h5)  
 
 NOTE:
 Blister, no PCB  
 Comperata da Semio  
 Dumped 05/12/2005  
 
 -
sfx SF-X
[Feb/22/2001]
 
 Space Fighter X (JPN Ver.)
 (c)1983 Nichibutsu
 
 CPU  :D780C x2
 Sound:AY-3-8910 x2
 OSC  :431818
 
 1.1J         [2f172c58]
 2.2J         [a6ad2f6b]
 3.3J         [fa1274fa]
 4.4J         [1cd33f3a]
 5.5J         [59028fb6]
 6.6J         [5427670f]
 10.3H        [b833a15b]
 11.4H        [cbd76ec2]
 
 
 CPU  :Z80
 OSC  :16000
 
 1.1C         [1b3c48e7]
 22.1D        [ed44950d]
 23.1E        [f44a3ca0]
 24.1G        [e6d7dc74]
 27.1A        [ed86839f]
 28.5A        [d73a8252]
 29.5C        [1401ccf2]
 5.1H         [d1e8d390]
 6331.9G      [ca1d9ccd]
 SFX_B-0.1J   [e5bc6952]
 
 Dumped 18/Feb/2001
 
 -
 
 [Dec/03/97]
 
 Skelagon
 1983 Nichibutsu USA CO., Ltd.
 
 CPU: Z80 (2)
 Sound AY-3-8910 (2)
 Other: 8255 (3)
 
 Probably encrypted. Has a big black secure looking block.
 
 -
skybase Sky Base
[Dec/09/2000]
 
 Skybase
 (C) Omari Co. Ltd. 1982 (or was it 1983 ?)
 
 CPU: Z80
 SND: DAC ??? (looks like Pacman or Galaxian sound hardware)
 OSC: 18.432Mhz
 RAM: 6116 x 1 (program ram), 2114 x 2, 5101 x 2, 2125 x 5
 DIPS: 1 x 6-position
 
 all roms type 2732
 
 skybase.4a  \
 skybase.5a   \
 skybase.6a    \
 skybase.7a    / Prg
 skybase.8a   /
 skybase.9a  /
 
 skybase.7t \
 skybase.8t  \ gfx
 skybase.9t  /
 skybase.10t/
 
 skybase.123    colour prom (S123)
 
 -
 
 [May/02/2007]
 
 Sky Base (mod)  
 
 CPU
 1x MOSTEK MK3880N-Z80CPU (main)
 1x unmarked oscillator
 
 Sound
 various circuitry for analogical sound  
 
 ROMs
 2x D2732C (1,2)
 3x HN462532G (3top,4,7)
 3x TMS2532 (3bottom,5,6)
 1x PROM6331
 1x PROM74S287
   
 Note
 1x 22x2 edge connector
 1x 6x2 dip switches
 1x trimmer (volume)
 The board is heavily modified with wires, bent pins and the like.  
 
 Funzionamento Non testata  
 In vendita Si  
 
 Dumped 01/05/2007
 
 -
spdcoin Speed Coin (prototype)
[Oct/26/98]
 
 These are from what appears to be a prototype game from
 Stern entitled "Speed Coin"
 
 -
streakng Streaking
[Dec/2/2006]
 
 Streaking (bootleg)  
 
 CPU   
 
 ROMs
 1x MK2716 (1)
 2x AM2716 (2,3)
 1x M2716 (4)
 2x MBM2716 (5,7)
 1x I2716 (6)
 1x D2716 (8)
 1x TMS2516 (9)
 2x MCM2716 (10,12)  
 
 Note
 Blister, no PCB
 One EPROM is obviously missing  
 
 Funzionamento Non testata  
 In vendita No  
 
 Dumped 30/11/2006  
 
 -
scobra Super Cobra
[08/02/96]
 
 Conversion from Scramble to Karateco Super Cobra
 ------------------------------------------------
 
 Whether this version of Super Cobra is licensed or a pirate I don't know.
 I also don't know whether there has been any software changes to accomodate
 the Scramble board rather than the original Super Cobra board.
 
 
 Sound Board
 -----------
 Lift/Cut pin of 1C (LS00) pin 8.
 Lift/Cut pin of 1C (LS00) pin 6.
 Add link 1C (LS00) PAD 8 -> 1C (LS00) pin 9.
 Add link 1C (LS00) PAD 6 -> 1C (LS00) pin 10.
 Add link 3D (AY-3-8910) pin 8 -> 3D (AY-3-8910) pin 10. (?)
 
 Video Board
 -----------
 4 2716 EPROMS have been piggy backed onto 2J, 2L, 2M & 2P. All the signals connect
 through except pin 20. The ROM image files are appendixed as follows:-
 
 _U = Upper piggy back ROM.
 _L = Lower (normal) ROM.
 
 2J_U (2716) pin 20 -> 3F (LS138) pin 15.
 2L_U (2716) pin 20 -> 3F (LS138) pin 14.
 2M_U (2716) pin 20 -> 3F (LS138) pin 13.
 2P_U (2716) pin 20 -> 3F (LS138) pin 12.
 
 The following track cuts are required:-
  Cut trace RIBBON (conn) pin 3 (Bottom).
  Cut trace RIBBON (conn) pin 5 (Bottom).
  Cut trace 4B (LS139) pin 5 (Bottom).
  Cut trace 3D (LS138) pin 4 (Top).
  Cut trace 4F (LS32)  pin 1 (Bottom).
 
 Add link 3B (LS138) pin 15 -> 4F (LS32)  pin 13.
 Add link 4B (LS139) pin  5 -> 3F (LS138) pin 4.
 Add link 4B (LS139) pin  6 -> 3B (LS138) pin 4.
 Add link 3B (LS138) pin 12 -> RIBBON (conn) pin 3.
 Add link 3B (LS138) pin 11 -> RIBBON (conn) pin 5.
 
 
 
 
 [May/25/2002]
 
 This set is coming from an original SEGA Super Cobra !
 
 This set run on a G.G.I Corporation PCBboard with a SEGA PCB number:
 
 834-0131
 
 About the color prom, the color prom is a MMI 6331, 
 it has been read as a 82s123 from Phillips/sgs BUT, the checksum isn't 
 recocgnized as the one used in MAME with Super Cobra !
 I doubt about it, I'll redump it soon to be sure !
 
 Provided to you on 25/5/2002.
 
 -
 
 [Apr/11/2005]
 
 Super Cobras (Stern)  
 Stern 1981  
 
 ROMs: 6x TMS2532JL  
 Note: Blister, no PCB  
 
 Funzionamento Non testata  
 In vendita No  
 
 Dumped 21/05/2005  
 
 -
 
 [MAME]
 
 Super Cobra 
 
 Main CPU:
 --------
 
 There seems to be 2 main board types:
 
 Type 1      Type 2
 
 0000-7fff   0000-7fff	ROM (not all games use the entire range)
 8000-87ff   8000-87ff	RAM
 8800-8bff   9000-93ff	video RAM
 9000-903f   8800-883f	screen attributes
 9040-905f   8840-885f	sprites
 9060-907f   8860-887f	bullets
 
 
 read:
 b000      	9800		watchdog reset
 
 9800-9803	a000-a00f	PPI8255-0
       					Port A - IN0
 	      				Port B - IN1
 						Port C - IN2
 
 a000-a003	a800-a80f	PPI8255-1
 
 
 write:
 
 9800-9803	a000-a00f	PPI8255-0
 
 a000-a003	a800-a80f	PPI8255-1
 						Port A - To AY-3-8910 port A (commands for the audio CPU)
 						Port B - bit 3 = trigger interrupt on audio CPU
 
 a801      	b004		interrupt enable
 a802      	b006		coin counter
 a803      	b002		? (POUT1)
 a804      	b000		stars on
 a805      	b00a		? (POUT2)
 a806      	b00e		screen vertical flip
 a807      	b00c		screen horizontal flip
 
 
 Sound CPU:
 
 0000-1fff   ROM
 8000-83ff   RAM
 9000-9fff   R/C Filter (2 bits for each of the 6 channels)
 
 I/O:
 
 10  		AY8910 #0 control
 20			AY8910 #0 data port
 40			AY8910 #1 control port
 80			AY8910 #1 data port
 
 -
 
 
tazmania Tazz-Mania (set 1)
[Aug/24/97]
 
 Tazzmania
 
 This game is found on atleast 2 similar style boards. These docs will cover the
 Stern A969 Rev B motherboard but should work on a L-1200-2B modified to use a Z80 processor.
 
 Jumper wires added to board....
 
  1)  5A pin 5 to top right 220 ohm resistor at 5E (edge connector side).
  2)  1E pin 15 to 4E pin 8.
  3)  Feedthru hole nearest to 3D pin 5 to 4E pin 10.
  4)  4E pins 9 & 10 soldered together.
 
 The second set of EPROMs 2#K.cpu are from a Konami PCB (KT-4109-2).
 Note that the checksums are different and on this board there are no buffer
 chips at 1E, 1F.
 
 This board did work but the colors were not correct and I cannot explain
 why (jumpers?? as the color chip was present and marked and I assume good).
 
 I personally am more interested in the Stern A969 code as this is a common board.
 
 -
turtles Turtles
[Jun/13/97]
 
                         TURPIN - SEGA
                         -------------
 
 These roms came from an original Konami turpin board. As you may notice
 when you run the game, it comes up copyright "SEGA". This is not the
 first time there have been links between the two companies. My friend
 has a frogger board ( original Konami PCB ) that comes up '(C) Konami' -
 where we are normally used to seeing 'Sega'.
 
 Also, if you check the graphic set with turpin, you will also see Konami
 mentioned.
 If anyone has any information on the links between the two companies,
 I would be interested to know ....
 
 This is a great little game. You have to pick up the baby turpins spread
 around the maze whilst avoiding various baddies. On my board, the sound is
 corrupt. Comparing the sound roms with that of 'turtles' - the american
 licensed version - one rom is the same and the other different. Within
 this set, I have copied the appropriate 'turtles' rom to the bad 'turpin'
 rom and the sound now seems fine. The bad rom is included for interests sake.
 
 Interestingly, the colours are PERFECT ( as compared to the arcade ) with a
 popular and rather excellent emulator out there whereas the American 'turtles'
 version looks like it may have the wrong colours.
 
 Note that doing a byte compare of the turtles roms vs turpin roms revealed a
 surprising number of differences.
 
 The layout of the roms on the two boards are as follows:
 
 Top board ( sound roms ):
 
      D1
      D2
 
 Lower board:
 
      M1
      M2
      M3         C1
      M4         C2
      M5
 
 All roms are 2732 apart from c1 / c2 which are 2716's.
 
 These roms should be used only if you have the original board - okay ?
 
 This set contains M1, M2 etc which are the letters written on the eprom.
 
 
 
 [Dec/31/96]
 
 ROMs for Konami's Turtles (c) 1981
 
 These ROMs were pulled off of an Amidar style PCB (I wish they would have
 used sockets on the ROMs and not just the processors & 8910s)
 
 -
 
 [Jul/07/2005]
 
 Tartaruga  
   
 ROMs:
 7x TMS2532 (t1-t2-t3-t4-t5-5tur-8tur)
 2x AM2716 (4f-5f)  
 
 NOTE:
 Blister labeled "tartaruga su scramble" - "turtle on scramble"
 It's a clone of "Turtles"  
  
 Dumped 07/07/2005 
 
 -
uniwars UniWar S
[Feb/17/97]
 
 title:  Uni wars
 
 #
 # Rom Address Table for JapIrem
 #
 
 drv:    galaxian
 
 sw0:    000001
 sw1:    10
 
 path:   uniwars
 
 0       u1
 8       u2
 10      u3
 18      u4
 20      u5
 28      u6
 30      u7
 38      u8
 
 100	u9
 108	u11
 110	u10
 118	u12
 
 
 
 
 These ROMS are from my uniwars board.
 
 The game is copyrighted 'kareteco'.
 
 Note that the colours are not correct. The 'galaxian' ships in the first
 screen are ( if I remember ) red / yellow.
 
 -
 
 
 [Dec/17/98]
 
 1980-1981 Irem
 Unknown Game
 12/17/98
 
 This board was dead when I got it. But, the data may be good.
 
 It might be Alien or Uniwars.
 
 GG8      BIN         2,048  12-17-98 11:33a GG8.BIN
 EGG6     BIN         2,048  12-17-98 11:33a EGG6.BIN
 EGG9     BIN         2,048  12-17-98 11:36a EGG9.BIN
 GG1      BIN         2,048  12-17-98 11:48a GG1.BIN
 GG11     BIN         2,048  12-17-98 11:35a GG11.BIN
 GG12     BIN         2,048  12-17-98 11:35a GG12.BIN
 GG2      BIN         2,048  12-17-98 11:48a GG2.BIN
 GG3      BIN         2,048  12-17-98 11:49a GG3.BIN
 GG4B     BIN         2,048  12-17-98 11:49a GG4B.BIN
 GG5      BIN         2,048  12-17-98 11:34a GG5.BIN
 GG7      BIN         2,048  12-17-98 11:32a GG7.BIN
 EGG10    BIN         2,048  12-17-98 11:37a EGG10.BIN
 
 -
warofbug War of the Bugs or Monsterous Manouvers in a Mushroom Maze
[Feb/20/97]
 
 Put the files :
 
 warofbug.u
 warofbug.v
 warofbug.w
 warofbug.y
 warofbug.z
 warofbug.1j
 warofbug.1k
 
 in this directory.
 
 -
zigzag Zig Zag (Galaxian hardware, set 1)
[Sep/14/98]
 
 New Zig Zag
 (c)1982 LAX
 
 CPU   : Z-80
 SOUND : AY-3-8910
 OSC.  : 12.000MHz
 
 ZZ_5   .BIN ; CHR ROM
 ZZ_6_H1.BIN ; /
 ZZBP_E9.BIN ; PALETTE PROM?
 ZZ_D1  .BIN ; MAIN PRG
 ZZ_D2  .BIN ;  |
 ZZ_D3  .BIN ;  |
 ZZ_D4  .BIN ; /
 
 -
 
 
 [Sep/22/98]
 
 Zig Zag
 (c)19?? ??? (bootleg)
 
 CPU   : Z-80x4
 SOUND : discrete?
 
 ZIGZAG1  ; MAIN PRG
 ZIGZAG2  ;  |
 ZIGZAG3  ;  |
 ZIGZAG4  ; /
 ZIGZAG5  ; SOUND PRG?
 ZIGZAG6  ; SUB PRG?
 ZIGZAG7  ; SUB PRG?
 ZIGZAG8  ; CHR ROM
 ZIGZAG9  ;  |
 ZIGZAG10 ;  |
 ZIGZAG11 ;  |
 ZIGZAG12 ;  |
 ZIGZAG13 ;  |
 ZIGZAG14 ; /
 
 -
 
 [Feb/02/2004]
 
 Pif Puf (c)19?? Valadon?
 
 CPU: Z80
 Sound: AY-3-8910
 RAM: 2114 (x4), 74s201 (x5)
 X1: 11 MHz
 
 Notes: I suspect one ROM may be missing. There is an empty socket and no "pif1". Several ROMs match "Zig Zag", so this is probably a Dig Dug bootleg.
 
 -
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