| driver | cps1.c |
| source | cps1.c (cps1.c on mamedev.org) |
| games | 1941 - Counter Attack (Japan) 1941 - Counter Attack (World) Area 88 (Japan) Cadillacs and Dinosaurs (bootleg with PIC16c57, set 1) Cadillacs and Dinosaurs (bootleg with PIC16c57, set 2) Cadillacs and Dinosaurs (US 930201) Cadillacs and Dinosaurs (World 930201) Cadillacs Kyouryuu-Shinseiki (Japan 930201) Capcom World 2 (Japan 920611) Captain Commando (bootleg) Captain Commando (Japan 911202) Captain Commando (US 910928) Captain Commando (World 911014) Carrier Air Wing (US 901012) Carrier Air Wing (World 901009) Carrier Air Wing (World 901012) Chiki Chiki Boys (Japan 900619) Dai Makai-Mura (Japan hack?) Dai Makai-Mura (Japan) Dynasty Wars (US set 1) Dynasty Wars (US set 2) Final Fight (Japan 900112) Final Fight (Japan 900305) Final Fight (Japan) Final Fight (US 900112) Final Fight (US 900613) Final Fight (US) Final Fight (World) Forgotten Worlds (US) Forgotten Worlds (World?) Ghouls'n Ghosts (US) Ghouls'n Ghosts (World) Knights of the Round (Japan 911127) Knights of the Round (US 911127) Knights of the Round (World 911127) Lost Worlds (Japan) Magic Sword (Japan 900623) Magic Sword - Heroic Fantasy (US 900725) Magic Sword - Heroic Fantasy (World 900623) Magic Sword - Heroic Fantasy (World 900725) Mega Man - The Power Battle (CPS1 Asia 951006) Mega Twins (World 900619) Mercs (US 900302) Mercs (US 900608) Mercs (World 900302) Muscle Bomber - The Body Explosion (Japan 930713) Muscle Bomber Duo - Heat Up Warriors (Japan 931206) Muscle Bomber Duo - Ultimate Team Battle (World 931206) Nemo (Japan 901120) Nemo (World 901130) Pang! 3 (Euro 950511) Pang! 3 (Japan 950511) Pnickies (Japan 940608) Quiz & Dragons (Japan 940921) Quiz & Dragons (US 920701) Quiz Tonosama no Yabou 2 Zenkoku-ban (Japan 950123) Rockman - The Power Battle (CPS1 Japan 950922) Sangokushi II (Asia 921005) Sangokushi II: Huo Fenghuang (Chinese bootleg) Saturday Night Slam Masters (US 930713) Saturday Night Slam Masters (World 930713) Senjou no Ookami II (Japan 900302) Street Fighter II - The World Warrior (Japan 910214) Street Fighter II - The World Warrior (Japan 910306) Street Fighter II - The World Warrior (Japan 911210) Street Fighter II - The World Warrior (US 910206) Street Fighter II - The World Warrior (US 910214) Street Fighter II - The World Warrior (US 910228) Street Fighter II - The World Warrior (US 910318) Street Fighter II - The World Warrior (US 910411) Street Fighter II - The World Warrior (US 910522) Street Fighter II - The World Warrior (US 911101) Street Fighter II - The World Warrior (World 910214) Street Fighter II - The World Warrior (World 910522) Street Fighter II! - Champion Edition (V004, bootleg) Street Fighter II' - Champion Edition (Accelerator Pt.II, bootleg) Street Fighter II' - Champion Edition (Japan 920513) Street Fighter II' - Champion Edition (M1, bootleg) Street Fighter II' - Champion Edition (M2, bootleg) Street Fighter II' - Champion Edition (M3, bootleg) Street Fighter II' - Champion Edition (M4, bootleg) Street Fighter II' - Champion Edition (M5, bootleg) Street Fighter II' - Champion Edition (M6, bootleg) Street Fighter II' - Champion Edition (M7, bootleg) Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg) Street Fighter II' - Champion Edition (Rainbow set 1, bootleg) Street Fighter II' - Champion Edition (Rainbow set 2, bootleg) Street Fighter II' - Champion Edition (Red Wave, bootleg) Street Fighter II' - Champion Edition (US 920313) Street Fighter II' - Champion Edition (US 920513) Street Fighter II' - Champion Edition (US 920803) Street Fighter II' - Champion Edition (World 920313) Street Fighter II' - Champion Edition (Xiang Long, Chinese bootleg) Street Fighter II' - Champion Edition (YYC, bootleg) Street Fighter II' - Hyper Fighting (US 921209) Street Fighter II' - Hyper Fighting (World 921209) Street Fighter II' Turbo - Hyper Fighting (Japan 921209) Strider (US set 1) Strider (US set 2) Strider Hiryu (Japan set 1) Strider Hiryu (Japan set 2) Tenchi wo Kurau (Japan) Tenchi wo Kurau II - Sekiheki no Tatakai (Japan 921031) The King of Dragons (Japan 910805) The King of Dragons (US 910910) The King of Dragons (World 910711) The Punisher (bootleg with PIC16c57, set 1) The Punisher (bootleg with PIC16c57, set 2) The Punisher (bootleg with PIC16c57, set 3) The Punisher (Japan 930422) The Punisher (US 930422) The Punisher (World 930422) Three Wonders (US 910520) Three Wonders (World 910520) U.N. Squadron (US) U.S. Navy (Japan 901012) Varth - Operation Thunderstorm (Japan 920714) Varth - Operation Thunderstorm (US 920612) Varth - Operation Thunderstorm (World 920612) Varth - Operation Thunderstorm (World 920714) Warriors of Fate (US 921031) Warriors of Fate (World 921002) Willow (Japan, English) Willow (Japan, Japanese) Willow (US) Wonder 3 (Japan 910520) |
| information | 0.31 [Paul Leaman] Bugs: - Starting in 0.112u3, there is very noticeable static present in the OKI 6295 audio along with a slight decrease in quality, for at least cps1.c games. twisty (ID 00015) WIP: - 0.126u5: Corrado Tomaselli and Charles MacDonald added reverse engineered PLD images to CPS1 games (A-board to all and B-board and C-board to many). - 0.126u4: Corrado Tomaselli verified and corrected CPS1 refresh rate. Changed VSync to 59.610000 Hz. - 0.125u6: Corrado Tomaselli changed all games after Street Fighter 2 CE to have a 12mhz clock. Verified on Mega Man and Quiz & Dragons (original kits with plastic case). I am resonably sure all the other games after ST2CE have the DASH CPS1 board with 12mhz clock. - 0.125u3: David Haywood fixed duplicate input port bits in CPS1 driver. - 0.124u5: Massive update to ROM naming in the CPS1 driver, also loading smaller EPROMs for Japanese sets instead of the larger mask ROMs where possible. Added information about B-Board revisions where possible. There is still work to do on this regard but this is a first step in untangling the mess [Nicola Salmoria]. Nicola Salmoria and Corrado Tomaselli verified more CPS1 gfx ROM mappings against PALs. Fixed rom names in all games. - 0.124u4: Further CPS1 improvements [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald]: Fixed layer enable at the end of stage 4 in Varth. Increased Varth CPU clock to 12MHz to reduce slowdowns (the game was released after sf2ce so the faster A-board was available). Verified more gfx rom mappings against PAL dumps (thanks to Corrado). Verified memory maps using A-board PAL dumps (thanks to Charles). Separated the address ranges for CPS-A and CPS-B customs. This finally clarifies why some registers are fixed and some change with every game. Identified three new unknown registers in the CPS-B-21 custom. Their purpose is unknown. All unhandled accesses to CPS-A/CPS-B registers will now be reported. There shouldn't be any left. Look out for "contact MAMEDEV" popups. Cleaned memory maps. Moved Forgotten Worlds special input memory handlers to DRIVER_INIT. Moved extra input handlers to video/cps1.c since the extra connectors are on the C-board. Added sound to Final Crash. Lowered SF2 clock speed to 10MHz. This is on the assumption that, since the 12MHz A-Board is called "89626A-4 DASH", it should have started to be used with SF2 DASH--that is, sf2ce. - 0.124u3: Nicola Salmoria and Corrado Tomaselli fixed CPS1 palette control register to match tests on Magic Sword PCB. Nicola Salmoria verified several CPS1 graphics ROM mappings against PAL dumps. Nicola Salmoria merged CPS1, CPS2 memory maps and some tweaks from schematics, though to get perfect memory maps dumps of the A-board PALs would be needed. - 0.124u2: Verified some GFX rom mapping tables against PAL dumps. Improved understanding and emulation of palette related registers [Nicola Salmoria, Corrado Tomaselli]. Nicola Salmoria removed CPS1 tile kludges and replaced with per-game ROM mapping tables. Ideally, the ROM mapping should be derived from mapping of the PALs found on the B board. Note that this is a significant change and some new bugs might be caused by it. Unlike previous bugs, where extra garbage tiles would appear in the games, the new bugs would be tiles or sprites MISSING--so they will be harder to notice. This would happen because in some cases the 16x16 regions of the gfx ROMs can be used by both scroll2 and sprites, while in other cases they must be separated. - 0.124u1: Nicola Salmoria fixed CPS1 background color. This fixes 3 wonder (game start) and mtwins (explosion during attract). It seems to break Varth, however, and has dubious effects on the boot sscreens of avsp, sfa3 and possibly other CPS2 games. Changed palettesize to 3072 colors. - 0.122u8: David Haywood fixed the CPS driver to at least display the correct clock in the driver info, by degrading the clock through alternate means. - 0.121: Vas Crabb updated the DIP locations for all games in the CPS-1 driver. - 0.114u2: Couriersud fixed crash if you attempt to view graphics page 4. - 0.114: Aaron Giles fixed a MAME crash if you do a hardware reset. - 0.112u3: MAME Italia forum connected brightness support on the CPS1 board (not just CPS2) after verifying that the real board does support it. - 0.109: Input port cleanup and additional comments in the CPS1 driver [Stephane Humbert]. - 0.105u1: David Haywood updated CPS-1 driver to more accurately draw tilemaps, based on evidence from a board with mixed ROMs. - 5th April 2006: David Haywood - A guy called Murray posted on the mame.net and neo-geo.com forums about a problem he was having with his Final Fight PCB. The problem looked like it might be due to a mix of Japanese and US roms as the Japanese roms don't contain a full Winners Don't Use Drugs Logo. He got a friend to dump the socketed roms on the PCB and sure enough the socketed graphic roms matched the Japanese set in MAME. This set, being a newer US revision was then plugged into MAME (ffightua in .105) but there was something wrong. MAME displayed the Winners Don't Use Drugs screen perfectly with this mixed set of roms. At this point I wondered if maybe one or both of his Mask Roms were also from a Japanese revision so I loaded the US set with an entire set of Japanese GFX. The logo was broken, but not in the same way as the PCB. For a while this was rather confusing, it must be getting the Japanese characters from somewhere, but the only place they exist are in the Japanese roms, and it would appear the text layer graphics aren't used in them when running the US set. No matter what I tried to change in terms of the roms I couldn't reproduce the exact problem shown. Then I remembered, MAME had some code to force the 8x8 text layer characters to always be drawn from the Left Hand Side of each 16x16 tile (apparently for Carrier Air Wing...) but the left and right sides of almost every 16x16 character used for the 8x8 layer were identical. The screenshot made it quite obvious that the real hardware does not always draw the left hand side of the tile, but instead alternates from left side to right side for every column on the display. By implementing this behavior in MAME I was able to reproduce the same glitch shown on the real PCB when mixed roms are used. I suspect the problem with Carrier Air Wing which resulted in the left hand side always being used is another problem, the CPS video hardware is full of strange little hacks for the early CPS games anyway. The change will hopefully be in 105u1, I can't see anything broken by it, but some testing would be helpful. - 0.101u1: Philip Bennett corrected CPS1 frequencies based on measurements from a real PCB. Changed Z80 CPU2 clock speed to 3579545 Hz and YM2151 to 3579545 Hz. And changed 68000 CPU1 clock speed to 12MHz and Z80 CPU2 to 8MHz in games with Q-Sound. - 0.94u2: Aaron Giles fixed CPS1 QSound routing. - 0.93u1: Aaron Giles fixed OKI frequency to 7576Hz in the CPS1 games and in the QSound games properly remove the YM2151. - 0.93: Changed OKI6295 clock speed to 6061 Hz. - 0.73: Fixed some dipswitches in all games. - 13th December 2002: Stephane Humbert fixed the inputs in the CPS-1 driver. - 0.53: Moved driverscps1.h to includes. - 7th May 2001: Chack'n cleaned up the CPS-1 driver romset definitions a little. - 21st February 2001: Nicola Salmoria added buffering to the keyboard input code, allowing more than two keypresses at the same time. This fixes Zangief's spin in Street Fighter 2. - 10th January 2001: Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation, and he added support for Street Fighter Zero. - 30th September 2000: Darren Olafson fixed a bug that prevented sf2accp2 from working. - 0.37b6: Changed palettesize from 2048 to 4096 colors. - 27th August 2000: Nicola Salmoria perfected the CPS-1 starfield graphics emulation (used in Forgotten World and Strider). - 21st August 2000: Nicola Salmoria added preliminary starfield emulation to the CPS-1 driver. - 10th August 2000: Nicola Salmoria fixed the protection bugs in Slam Masters. - 0.37b5: Removed vidhrdwcps1draw.c. - 14th July 2000: Nicola Salmoria fixed some CPS-1 graphics problems. - 10th July 2000: Nicola Salmoria fixed the protection problems in Slam Masters. - 5th June 2000: Paul Leaman added Warriors of Fate to the CPS-1 driver. - 28th December 1999: Paul Leaman removed another kludge from the CPS-1 video driver. - 27th December 1999: Paul Leaman added protection work-around to Slam Masters and did some other CPS1 fixes. - 19th November 1999: CAB fixed some sound related things in CPS-1 driver. - 0.36b12: Changed Z80 CPU2 clock speed to 6MHz. - 0.36b8: Nicola Salmoria added vh_eof_callback and Bryan McPhail added VIDEO_BUFFERS_SPRITERAM to the MachineDriver structure. See Bionic Commando, Last Duel or other CPS1 games. - 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games at least. - 0.36b1: Added vidhrdwcps1draw.c. Paul Leaman fixed bad tiles in some CPS1 games. - 8th July 1999: Paul Leaman sent another CPS1 video driver update with all the garbage hopefully gone. - 3rd July 1999: Paul Leaman fixed several CPS-1 graphics problems such as the missing van in Punisher and some others. - 30th June 1999: Paul Leaman sent a new CPS-1 driver with stub functions for the Qsound system. It doesn't play anything yet, but simple sample playing shouldn't be far off. - 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others). - 0.35b13: Removed machinecps1.c. - 23rd February 1999: The CPS1 driver should now have mostly correct row scrollings and priorities. - 0.35b3: CPS1 games are being worked on, they are temporarily slower but accuracy is improved. - 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. - 0.35b2: Paul Leaman added sound fade timer ports in the CPS1 games (see Willow's Test mode for an example) and improved row scrolling in Street Fighter 2, plus several other fixes to the CPS1 games. - 0.33b7: Aaron Giles added dynamic palette to the CPS1 games. - 0.33b2: Paul Leaman improved speed in the CPS1 games. - 0.31: Added cps1.c/h driver, machinecps1.c and vidhrdwcps1.c . |
| 1941 | 1941 - Counter Attack (World)[Nov/22/1997] Here are the proms for Capcom's 1941 NOTE: This is a Vertical type game not Horizontal - |
| dino | Cadillacs and Dinosaurs (World 930201)[Nov/12/97] Here are the proms for Capcom's Caddilacs And Dinosaurs This Board looks abit different than the other System 1 boards It looks similar to the System 2 boards. Maybe a early one? I hope that this package work. - [Mar/21/2005] Cadillacs And Dinosaurs (bootleg) CPU 1x 68000p10 1x PIC16c57 1x AD-65 1x OSC 30mhz 1x OSC 24mhz ROMs 13x 27c4000 ROMS In vendita No Dumped 21/03/2005 - |
| cworld2j | Capcom World 2 (Japan 920611)[06/08/98] Quiz Capcom World 2 (c)1992 CAPCOM Ltd. CPU : 68000 Z80 SOUND : YM2151 (CP System 1) Q501.BIN ; CHR ROM Q502.BIN ; | Q505.BIN ; | Q506.BIN ; | Q509.BIN ; | Q510.BIN ; | Q513.BIN ; | Q514.BIN ; / Q517.BIN ; CHR ROM Q518.BIN ; / Q523.BIN ; SOUND PRG Q524.BIN ; CHR ROM Q525.BIN ; / Q530.BIN ; VOICE DATA Q531.BIN ; / Q532.BIN ; MAIN PRG Q533.BIN ; | Q534.BIN ; | Q535.BIN ; | Q536.BIN ; | Q537.BIN ; | Q538.BIN ; | Q539.BIN ; | Q540.BIN ; | Q541.BIN ; | Q542.BIN ; | Q543.BIN ; / |
| captcomm | Captain Commando (World 911014)[Nov/08/97] Here are the grafics proms for Captain Commando. I hope I've ripped them correctly |
| cawing | Carrier Air Wing (World 901012)[Oct/31/97] Carrier Air Wing (Japanese) by Capcom 1989-ish This is on a Capcom System 1. 128K files were 27C010 or equivalent 64K file was a 27512 [Sep/01/2002] Carrier Air Wing Bootleg Main CPU : MC68000P10 Sound : Z8400BB1 (Z80B CPU) Custom : Actel A1020A Warning : this PCB has sounds problem, I don't know if the sound eprom is good or not ! Provided on 01/09/2002. [Nov/08/97] Here are the proms for Capcom's Carrier Airwing (english version) Nothing unusual here, the gfx-proms are 1-3-5-7 maybe also 32. That prom are of the same type as the gfx proms but lies far from the gfx-proms. I hope that all proms works. |
| dynwar | Dynasty Wars (US set 1)[Aug/04/2002] Possibly a different version of Dynasty Wars (World) Dumped from an original CPS1 PCB. CPU ROMs match, Gfx ROMs don't match, plus there are less CPU ROMs..... PCB is working 100% ok. Filenames are more correct than existing dump also. - |
| ffight | Final Fight (World)[Oct/24/96]
These ROMS are for Capcom's Final Fight (1991).
This is a two board set with the following ID's:-
lower CPU: 88617A-7b
upper ROM: 89624B-3
All the ROM board jumpers are set as follows:-
1 IN
2 OUT
3 OUT
4 IN
It looks as if the board can be configured to take standard 27C010's in place
of the Hitachi 16 bit wide PROMS that mine had - all the sockets are there. I
read these as Am27C400's...
FF01-01M BIN 524,288 24/10/96 6:52 <- Hitachi HN62404P
FF03-03M BIN 524,288 24/10/96 6:54 <- Hitachi HN62404P
FF05-05M BIN 524,288 24/10/96 6:55 <- Hitachi HN62404P
FF07-07M BIN 524,288 24/10/96 6:56 <- Hitachi HN62404P
FF32-32M BIN 524,288 24/10/96 6:58 <- Hitachi HN62404P
FF35-42 BIN 131,072 24/10/96 6:59 <- AMD 27C010-175
FF36-43 BIN 131,072 24/10/96 7:00 <- AMD 27C010-175
FF31-37 BIN 131,072 24/10/96 7:01 <- AMD 27C010-175
FF30-36 BIN 131,072 24/10/96 7:02 <- AMD 27C010-175
FF19-19 BIN 131,072 24/10/96 7:02 <- AMD 27C010-175
FF18-18 BIN 131,072 24/10/96 7:03 <- AMD 27C010-175
FF09-09 BIN 65,536 24/10/96 7:04 <- Intel 27512
FF-R11E BIN 256 24/10/96 7:07 <- AMD AmPAL16L8APC (on ROM board)
FF-R01A BIN 256 24/10/96 7:08 <- MMI PAL16L8BCN (on ROM Board)
FF-C12H BIN 256 24/10/96 7:12 <- MMI PAL16L8ACN (on CPU board)
FF-C15H BIN 256 24/10/96 7:12 <- MMI PAL16L8ACN (on CPU board)
FF-C16H BIN 256 24/10/96 7:13 <- MMI PAL16L8ACN (on CPU board)
FF-C12F BIN 256 24/10/96 7:13 <- MMI PAL16L8ACN (on CPU board)
FF-C13E BIN 256 24/10/96 7:14 <- MMI PAL16L8ACN (on CPU board)
22 file(s) 3,475,200 bytes
It looks as if all the PALS have their security bit's set preventing reads :(
[Dec/18/97]
Final Fight (JPN)
(c)1989 CAPCOM Ltd.
CPU : 68000 Z80
SOUND : YM2151
(CP System 1)
FF01.BIN ; CHR ROM
FF02.BIN ; |
FF05.BIN ; |
FF06.BIN ; |
FF09.BIN ; |
FF10.BIN ; |
FF13.BIN ; |
FF14.BIN ; /
FF17.BIN ; CHR ROM
FF18.BIN ; /
FF23.BIN ; SOUND PRG
FF24.BIN ; CHR ROM
FF25.BIN ; /
FF30.BIN ; VOICE DATA (?)
FF31.BIN ; /
FF32.BIN ; CHR ROM (?)
FF33.BIN ; |
FF34.BIN ; |
FF35.BIN ; /
FF36.BIN ; MAIN PRG (EVEN)
FF37.BIN ; /
FF38.BIN ; CHR ROM (?)
FF39.BIN ; |
FF40.BIN ; |
FF41.BIN ; /
FF42.BIN ; MAIN PRG (ODD)
FF43.BIN ; /
-
[Sep/19/2005]
Final Crash (bootleg of final fight)
1x 68k
1x z80
2x ym2203
2x oki5205
1x osc 10mhz
1x osc 24mhz
eproms:
1.bin sound eprom
from 2.bin to 9.bin program eproms
10.bin to 25.bin gfx eproms
-
[Aug/31/2007]
Final Fight (US)
Capcom 1989
CPU
ROMs
Note
Funzionamento Funzionante
In vendita No
Dumped 29/08/2007
- |
| forgottn | Forgotten Worlds (US)[Jul/17/98]
FORGOTTEN WORLDS CAPCOM
USES 68000 CPU W/ Z80 & YM2151 FOR SOUND
NAME LOCATION TYPE
--------------------------
LWU-00 14A 27512
LWU10A 13F 27C1000
LWU11A 14F "
LWU14A 13G "
LWU15A 14G "
PAL16L8 4A
PAL16L8 10F
PAL16L8 9J
PAL16L8 13J
PAL16L8 14J
EPL16P8 15E
EPL16P8 3A
-
[Dec/17/2002]
Forgotten Worlds (world revision ?)
Capcom, 1988
PCB Number - 88621B-2
These ROMs read from a dead and very unique top board.
None of the ROMs match the existing archive except the 3 sound ROMs.
All EPROMs are type 27C1000 (except LW00 which is a 27C512)
There are 5 surface mounted ROMs (each on it's own small satellite board,
type HN62404 package is QFP44)
The ROMs on the satellite boards are named and located as follows...
LW-02 @ 6B
LW-05 @ 6D
LW-08 @ 9B
LW-06 @ 9D
LW-07 @ 10G
OTHER:
2 PALs labelled LW621 (near 1LW.2a) and LWI0 (near 00LW.13c)
Custom chip - CAPCOM CPS-B-01 (QFP160)
NEC D4701AC
- |
| ghouls | Ghouls'n Ghosts (World)[Feb/12/2000] Ghouls'n Ghosts (Capcom 1988) ****************************** USA Version File Type Check ----------------------- DMU27 27C301 F6B2 DMU28 27C301 21B2 DMU29 27C301 80C1 DMU30 27C301 1A15 Romcmp data look strange to me. Which one belongs where ?? DMU27 ghlj27.bin 40.865% DMU28 [2/2] ghl13.bin 34.616% DMU29 ghl17.bin [1/4] 28.812% DMU30 ghl17.bin [4/4] 11.353% DMU28 [1/2] ghl22.bin 4.253% - [May/21/2007] Dai Makai-Mura (Japan)(bootleg) 1993 CPU 68000 Sound z80 ym2151 + ym3012 Other ic: A1020B PLC Osc: 24 and 30 Mhz ROMs dmjb2-3 -> main program (27c4000 OTP roms) there are other eprom/roms (1x 27512 sound,4x 27c4000 OTP-4x 27020 graphics) but i cannot dump because are soldered on board. But i think that code/data are the same of existing set Note: This romset comes from a bootleg pcb. Differences are: Year in copyright string changed (1988 to 1993). Funzionamento Funzionante In vendita No Dumped 26/04/2007 - |
| knights | Knights of the Round (World 911127)[Nov/08/97] Here are the proms for Capcom's Knights Of The Round The GFX-proms lies on slots 1-8. |
| msword | Magic Sword - Heroic Fantasy (World 900725)[Nov/08/97] Here are the proms for Capcom's Magic Sword Nothing unusual here, the GFX-proms lies on 1,3,5,7 The prom called "MS-32" are of the same type as the GFX-proms but lies far from them. [Jul/24/2001] Magic Sword by Capcom 1990. World Set 23.06.90 MS30.11f CRC: 21c1f078 MS35.11h CRC: a540a73a MS31.12f CRC: d7e762b5 MS36.12h CRC: 66f2dcdb Correct eprom naming and location : Using board 89624b-3 CPU Board : 88622-c-5 MS-1m.3a MS-3m.5a MS-5m.7a MS-7m.9a MS-09.12b MS-18.11c MS-19.12c MS-30.11f MS-31.12f MS-32m.8h MS-35.11h MS-36.12h Provided on 24/07/01. - |
| megaman | Mega Man - The Power Battle (CPS1 Asia 951006)[Sep/20/2001] ROCKMAN -THE POWER BATTLE- CPS2 VERSION (JAPAN 950922) rcmj.01 131072 D60CF8A3 rcmj.03a 524288 30559F60 rcmj.04a 524288 5EFC9366 rcmj.05a 524288 517CCDE2 rcm.51 524288 B6D07080 rcm.52 524288 DFDDC493 rcm.53 524288 6062AE3A rcm.54 524288 08C6F3BF rcm.55 524288 F97DFCCC rcm.56 524288 ADE475BC rcm.57 524288 075EFFB3 rcm.58 524288 5B39EA33 rcm.63 524288 ACAD7C62 rcm.64 524288 65C0464E rcm.65 524288 ECEDAD3D rcm.66 524288 1300EB7B rcm.73 524288 774C6E04 rcm.74 524288 004EC725 rcm.75 524288 70A73F99 rcm.76 524288 89A889AD rcm.83 524288 6AF30499 rcm.84 524288 FB3097CC rcm.85 524288 3D6186D8 rcm.86 524288 6D974EBD rcm.93 524288 7A5A5166 rcm.94 524288 2E16557A rcm.95 524288 8C7700F1 rcm.96 524288 7DA4CD24 Dumped 07/28/2001 [Oct/08/98] Here are the roms for Capcom's Megaman The Power Battle (CPS1) |
| mtwins | Mega Twins (World 900619)[Nov/08/97] Here are the proms for Capcom's Mega Twins Nothing unusual here, the GFX-proms lies on 1,3,5,7 The prom called "CH-32" are of the same type as the GFX-proms but lies far from them. - |
| mercs | Mercs (World 900302)[Feb/13/98] Senjo no Ohkami II (Mercs (JPN)) (c)1990 CAPCOM Ltd. CPU : 68000 Z80 SOUND : YM2151 (CP System 1) SO2_01.BIN ; CHR ROM SO2_02.BIN ; | SO2_03.BIN ; | SO2_05.BIN ; | SO2_06.BIN ; | SO2_07.BIN ; | SO2_09.BIN ; | SO2_10.BIN ; | SO2_11.BIN ; | SO2_13.BIN ; | SO2_14.BIN ; | SO2_15.BIN ; / SO2_17.BIN ; CHR ROM SO2_18.BIN ; | SO2_19.BIN ; | SO2_21.BIN ; / SO2_23.BIN ; SOUND PRG SO2_24.BIN ; CHR ROM SO2_25.BIN ; | SO2_26.BIN ; | SO2_28.BIN ; / SO2_30.BIN ; VOICE DATA SO2_31.BIN ; / SO2_32.BIN ; MAIN PRG SO2_33.BIN ; | SO2_34.BIN ; | SO2_35.BIN ; | SO2_36.BIN ; | SO2_37.BIN ; | SO2_38.BIN ; | SO2_39.BIN ; | SO2_40.BIN ; | SO2_41.BIN ; | SO2_42.BIN ; | SO2_43.BIN ; / - [Nov/17/97] Here are the proms for Capcom's Mercs Please NOTE that this is a Vertical Game not the classical Horizontal! The GFX-proms lies on 2,4,6,8 also maybe the SO2_32.rom - |
| nemo | Nemo (World 901130)[Nov/17/97] Here are the proms for Capcom's Nemo. The GFX-proms lies on 1,3,5,7 also maybe the NM_32.rom. I hope that this package work otherwise please mail - |
| pang3 | Pang! 3 (Euro 950511)[Aug/04/2000]
-------------------------
Pang 3 by MITCHELL/CAPCOM
-------------------------
Location Device File ID Checksum
--------------------------------------------------
ROM C2 (1) 23C4100 P3-1 92C8 [ GFX ]
ROM C3 (2) 23C4100 P3-2 5DEF [ GFX ]
ROM C4 (3) 23C4100 P3-3 B3DC [ GFX ]
ROM C5 (4) 23C4100 P3-4 EB1E [ GFX ]
ROM C10 (5) 27C1000 P3-5 89A2 [ SND DATA ]
ROM C11 (6) 27C1000 P3-6 EBA3 [ SND DATA ]
ROM F2 (7) 23C4100 P3-7 72EC [ GFX ]
ROM F3 (8) 23C4100 P3-8 D11F [ GFX ]
ROM F4 (9) 23C4100 P3-9 12E5 [ GFX ]
ROM F5 (10) 23C4100 P3-10 347A [ GFX ]
ROM F11 (11) 27C1000 P3-11 2359 [ SND PROG ]
ROM L10 (12) 27C4002 P3-17 86B4 [ MAIN PROG ]
ROM L11 (13) 27C4096 P3-16 F1D9 [ MAIN PROG ]
Notes: CPU - CPS 1 (Dash) PCB 89626A-4
ROM - ROM PCB 94916-10
PRT - Protection sub-PCB 92631C-6 PRT A-20 (CPS-B-21)
-
|
| qad | Quiz & Dragons (US 920701)[Nov/17/97] Here are the proms for Capcom's Quiz & Dragons This is a system 1 board but a newer one, they have Places on the slots . |
| qtono2 | Quiz Tonosama no Yabou 2 Zenkoku-ban (Japan 950123)[Jun/07/99]
Quiz Tonosama no Yabou 2 Zenkoku-ban
(c)CAPCOM 1995
This game runs on CPS1 motherboard.
On custom chip, written "C.P.S.B-21".
tn2-01m.3a \
tn2-02m.4a |
tn2-03m.5a |
tn2-04m.6a |
tn2-10m.3c |- These are graphic ROMs
tn2-11m.4c |
tn2-12m.5c |
tn2-13m.6c /
tn2j-09.12a - Sound Program (Z80)
tn2j-18.11c \
|- ADPCM Samples
tn2j-19.12c /
tn2j-28.9e \
tn2j-29.10e |
tn2j-30.11e |
tn2j-31.12e |
tn2j-35.9f |- These are Program ROMs (68000)
tn2j-36.10f |
tn2j-37.11f |
tn2j-38.12f /
09 is 27512, 18 - 38 is 27C1000.
01 - 04, 10 - 13 is HN62415P (Mask ROM).
[May/09/99]
Quiz Tonosama no Yabou 2 DIP switch settings
* means default setting
--------------------------------------------------------------
DIPSW-A | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
--------------------------------------------------------------
*|1coin /1credit |off|off|off| |
|1coin /2credits|off|off|off| |
|1coin /3credits|off|off|off| |
Coinage |1coin /4credits|off|off|off| |
Settings |1coin /6credits|off|off|off| |
|2coins/1credit |off|off|off| |
|3coins/1credit |off|off|off| |
|4coins/1credit |off|off|off| |
--------------------------------------------------------------
Unused | | |off|off|off| |
--------------------------------------------------------------
Continue *| Normal | |off| |
Coin | continue coin | |on | |
--------------------------------------------------------------
Unused | |off|
--------------------------------------------------------------
When continue coin is on, 2coins required to start game,
1 coin required to continue game.
--------------------------------------------------------------
DIPSW-B | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
--------------------------------------------------------------
| Easiest (0) |off|off|off| |
| Easiest (0) |off|off|off| |
| Easier (1) |off|off|off| |
Difficulty *| Normal (2) |off|off|off| |
| Harder (3) |off|off|off| |
| Hardest (4) |off|off|off| |
| Hardest (4) |off|off|off| |
| Hardest (4) |off|off|off| |
--------------------------------------------------------------
Unused | | |off|off| |
--------------------------------------------------------------
*| 3 | |off|off|off|
Otetsuki | 5 | |on |off|off|
(Number of | 4 | |off|on |off|
Players) | 2 | |on |on |off|
| 1 | |off|off|on |
--------------------------------------------------------------
--------------------------------------------------------------
DIPSW-C | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
--------------------------------------------------------------
Unused | |off|off| |
--------------------------------------------------------------
Free Play *| Normal | |off| |
| Free Play | |on | |
--------------------------------------------------------------
Freeze *| No | |off| |
| Yes | |on | |
--------------------------------------------------------------
Screen *| No | |off| |
Flip | Yes | |on | |
--------------------------------------------------------------
Attract *| No | |off| |
Sound | Yes | |on | |
--------------------------------------------------------------
Allow *| Yes | |off| |
Continue | No | |on | |
--------------------------------------------------------------
Test Mode *| Game Mode | |off|
| Test Mode | |on |
--------------------------------------------------------------
In test mode, move cursor with button.
1(up), 2(down), and 4 to enter.
---------------------------------
Test Menu |
|
* Input test |
Output test |
Sound test |
Color balance |
Monitor check |
DIP switch settings guidance |
Memory test |
|
Return to game |
---------------------------------
In DIP-SW setting guidance, move cursor with button 1(up) and 2(down),
and change settings with 3(left) and 4(right).
*NOTE* Actual settings WILL NOT be changed unless you set DIP-SW manually.
|
| slammast | Saturday Night Slam Masters (World 930713)[Nov/12/97] Here are the proms for Capcom's Muscle Bomber Duo This Board looks abit different than the other System 1 boards It looks similar to the System 2 boards. Maybe a early one? |
| sf2 | Street Fighter II - The World Warrior (World 910522)[Aug/15/1997]
Street Fighter II' - Hyper Fighting
Capcom 1989
Main CPU : 68000 12Mhz (HD68HC000CP12)
Sound : Z80 + YM2151
Posit. Checksum Function
01 662a Screen
02 9570 "
03 66dd "
04 644e "
05 f60b "
06 d28a "
07 4261 "
08 fd3a "
10 32bb "
11 5b5a "
12 91a4 "
13 c9da "
09 31bd Z80 program
18 b984 Speech (ADPCM)
19 c8f9 "
21 c49b ?
22 3939 68000 program part 2
23 f134 68000 program part 1
Roms 01->08,10->13,21->23 are word wide roms.
[Sep/21/98]
Street Fighter 2 (JPN)
(c)1991 CAPCOM Ltd.
CPU : 68000 Z80
SOUND : YM2151
(CP System 1)
SF205.BIN ; CHR ROM
SF206.BIN ; |
SF207.BIN ; |
SF208.BIN ; /
SF209.BIN ; SOUND PRG
SF214.BIN ; CHR ROM
SF215.BIN ; |
SF216.BIN ; |
SF217.BIN ; /
SF218.BIN ; VOICE DATA (?)
SF219.BIN ; /
SF224.BIN ; CHR ROM
SF225.BIN ; |
SF226.BIN ; |
SF227.BIN ; /
SF2J28.BIN ; MAIN PRG
SF2J29.BIN ; |
SF2J30.BIN ; |
SF2J31.BIN ; |
SF2J35.BIN ; |
SF2J36.BIN ; |
SF2J37.BIN ; |
SF2J38.BIN ; /
[Dec/17/98]
Street Fighter II Accelerator ROMS
This one lets you throw fireballs in the air with Ken or Ryu among
other things.
AC1-23A BIN 524,288 12-17-98 4:15p ac1-23a.bin
AC1-22A BIN 524,288 12-17-98 4:16p ac1-22a.bin
AC1-21A BIN 524,288 12-17-98 4:17p ac1-21a.bin
[Dec/17/98]
Street Fighter 2 Champion Edition
Accelerator Part II
These go into the top board in the 40-pin sockets.
SF2CA-21 BIN 262,144 12-17-98 4:22p SF2CA-21.BIN
SF2CA-22 BIN 524,288 12-17-98 4:20p SF2CA-22.BIN
SF2CA-23 BIN 524,288 12-17-98 4:19p sf2ca-23.bin
[Apr/25/2001]
Archive: ./sf2i.zip
Length Method Size Ratio Date Time CRC-32 Name
------ ------ ---- ----- ---- ---- ------ ----
0 Stored 0 0% 09-29-00 22:33 00000000 sf2_910522/
131072 Defl:N 38517 71% 09-29-00 22:28 1580be4c sf2_910522/SF2U.28I
131072 Defl:N 38194 71% 09-29-00 22:31 fe39ee33 sf2_910522/SF2U.30I
131072 Defl:N 26969 79% 09-29-00 22:32 69a0a301 sf2_910522/SF2U.31I
131072 Defl:N 54159 59% 09-29-00 22:29 1468d185 sf2_910522/SF2U.35I
131072 Defl:N 69701 47% 09-29-00 22:31 9df707dd sf2_910522/SF2U.37I
131072 Defl:N 58877 55% 09-29-00 22:33 4cb46daf sf2_910522/SF2U.38I
------ ------ --- -------
786432 286417 64% 7 files
[Apr/09/2000]
Street Fighter 2 bootleg
This game runs on a single bootleg PCB.
It uses 2 square PLCC custom graphics chips by Altera
On chips are written ...
ALTERA EP1810LC
I have seen a similar ALTERA chip on a Killer Instinct PCB
CPU: 68000-10, Z8400 (Z80A)
SND: YM2151, OKI6295, YM3012A
OSC: 16.000Mhz, 10.000Mhz, 3.5795Mhz
Developers:
This PCB also has some 42 Pin Mask roms which are not dumped
as my reader will only accept up to 40 pin roms.
Hopefully, the existing dumped gfx roms will be the same.
-
|
| sf2ce | Street Fighter II' - Champion Edition (World 920313)[Dec/17/98] Street Fighter 2 Champion Edition Accelerator Part II 12/17/98 These go into the top board in the 40-pin sockets. SF2CA-21 BIN 262,144 12-17-98 4:22p SF2CA-21.BIN SF2CA-22 BIN 524,288 12-17-98 4:20p SF2CA-22.BIN SF2CA-23 BIN 524,288 12-17-98 4:19p sf2ca-23.bin - [Aug/15/97] Street Fighter II' - Hyper Fighting Capcom 1989 Main CPU : 68000 12Mhz (HD68HC000CP12) Sound : Z80 + YM2151 Dumped for you by Thierry (ShinobiZ) the Augustus 15, 1997. Posit. Checksum Function 01 662a Screen 02 9570 " 03 66dd " 04 644e " 05 f60b " 06 d28a " 07 4261 " 08 fd3a " 10 32bb " 11 5b5a " 12 91a4 " 13 c9da " 09 31bd Z80 program 18 b984 Speech (ADPCM) 19 c8f9 " 21 c49b ? 22 3939 68000 program part 2 23 f134 68000 program part 1 Roms 01->08,10->13,21->23 are word wide roms. - [Oct/15/2006] Street Fighter 3P GGI corporation 1992 N.revisione 05-05-92 S.F.3 CPU 1x MC68000P12 (main) 1x 9206BL-6161569-TPC1020AFN-084C 1x Z8400BPS (sound) 1x YM2151 (sound) 1x YM3012 (sound) 2x M5205 (sound) 2x LM324N (sound) 1x oscillator 30.000000 MHz 1x oscillator 24.000000 MHz ROMs 1x 27010 (sound)(1)(not available) 2x 27010 (program)(2,4)(not available) 2x 27040 (program)(3,5)(not available) 12x 27040 (GFX) (6-17)(not available) 1x PALCE16V8H (broken) 4x GAL16V8A (2 broken, 2 dumped) Note 1x JAMMA (edge connector) 3x 8 switches dip ------------------------------------- This PCB is badly damaged, we can safely assume that nothing good can be recovered. Funzionamento Non Funzionante In vendita Si Dumped 15/10/2006 - [Apr/30/2002] Street Fighter II' - Champion Edition (Kouryu) No IC type Fucntion U191 27C512 SOUND Z80 CPU U210 (VOICE) 27C020 M6295 ROM U222 27C040 MC68000 CPU U196 27C040 MC68000 CPU U221 27C010 MC68000 CPU U195 27C010 MC68000 CPU U70 (D21) 27C8000 BACKGROUND ROM U69 (D22) 27C8000 BACKGROUND ROM U68 (D24) 27C8000 BACKGROUND ROM U64 (D25) 27C8000 BACKGROUND ROM U29 (MOON-1) 23C2100 BACKGROUND ROM U30 (MOON-2) 23C2100 BACKGROUND ROM U18 (D26) 27C800 SPRITE ROM U18 (D23) 27C800 SPRITE ROM - |
| strider | Strider (US set 1)[Dec/31/97] Strider Hiryu (c)1989 CAPCOM Ltd. CPU : 68000 Z80 SOUND : YM2151 (CP System 1) STH01.BIN ; CHR ROM STH02.BIN ; | STH03.BIN ; | STH04.BIN ; | STH05.BIN ; | STH06.BIN ; | STH07.BIN ; | STH08.BIN ; | STH09.BIN ; | STH10.BIN ; | STH11.BIN ; | STH12.BIN ; | STH13.BIN ; | STH14.BIN ; | STH15.BIN ; | STH16.BIN ; / STH17.BIN ; CHR ROM STH18.BIN ; | STH19.BIN ; | STH20.BIN ; | STH21.BIN ; | STH22.BIN ; / STH23.BIN ; SOUND PRG STH24.BIN ; CHR ROM STH25.BIN ; | STH26.BIN ; | STH27.BIN ; | STH28.BIN ; | STH29.BIN ; / STH30.BIN ; VOICE DATA STH31.BIN ; / STH32.BIN ; MAIN PRG STH33.BIN ; | STH34.BIN ; | STH35.BIN ; | STH36.BIN ; | STH37.BIN ; | STH38.BIN ; | STH39.BIN ; | STH40.BIN ; | STH41.BIN ; | STH42.BIN ; | STH43.BIN ; / - |
| kod | The King of Dragons (World 910711)[Nov/14/97] The King of Dragon (bootleg version) Capcom 1991 CPU: MC68000 (10 Mhz) SND: Z80 + YM2151 ROMS: Filename Checksum Function KOD.18 1ba0 Program 68000 Odd KOD.17 b45e Program 68000 Even KOD.15 d754 Program Z80 KOD.16 ec25 Sound Data KOD.AI 5614 Gfx A-Odd KOD.BI 343f Gfx B-Odd KOD.CI 0dc5 Gfx C-Odd KOD.DI 1048 Gfx D-Odd KOD.AP 0d20 Gfx A-Even KOD.BP 9549 Gfx B-Even KOD.CP 059e Gfx C-Even KOD.DP c273 Gfx D-Even [Nov/08/97] Here are the proms to Capcom's King Of Dragons. The gfx proms were lying a bit different than usual (1-4, 10-13) - [Nov/12/2006] King of Dragons (bootleg) 1991 CPU 1x TS68000CP12 (main) 1x TPC1020AFN-084C 1x Z8400BB1-Z80CPU (sound) 1x YM2151 (sound) 1x YM3012A (sound) 1x OKI-M6295 (sound) 2x LM324N (sound) 1x TDA2003 (sound) 1x oscillator 10.0 MHz 1x oscillator 22.1184 MHz ROMs 1x AM27C512 (1)(sound) 1x AM27C020 (2)(sound) 2x AM27C040 (3,4)(main) 1x Am27C040 (bp)(gfx) 7x maskrom (ai,bi,ci,di,ap,cp,dp)(gfx) 1x GAL20V8A (not dumped) 3x GAL16V8A (not dumped) 1x PALCE20V8H (not dumped) 1x GAL20V8S (not dumped) Note 1x JAMMA edge connector 1x trimmer (volume) 3x 8 switches dip Funzionamento Con problemi In vendita Si Dumped 11/11/2006 - |
| punisher | The Punisher (World 930422)[Dec/05/99]
These are the US version ROMS of Capcom’s CPS1 Q Sound game The Punisher.
Copyright Capcom ©1993
They are supplied for people who are legally allowed to have them, who own the original arcade game and require them for back up or repair purposes.
Only the ROMS that are different to either the European or Japanese version are here.
All are 27C010 EPROMS
Taken from board 91635B-2
psu24.rom, location 9e, 1cfecad7
psu25.rom, location 10e, c51acc94
psu26.rom, location 11e, 9236d121
psu27.rom, location 12e, 61c960a1
psu28.rom, location 9f, bdf921c1
psu29.rom, location 10f, 52dce1ca
psu30.rom, location 11f, 8320e501
psu31.rom, location 12f, 78d4c298
[Nov/12/97]
Here are the proms for Capcom's The Punisher
This Board looks abit different than the other System 1 boards
It looks similar to the System 2 boards. Maybe a early one?
[Jan/28/99]
Punisher botleg roms
Dumped for you by Any
1 Cpu 68k @10 Mhz
1 Pic microcontrolle (16c57) for sound
-
[Apr/14/2001]
Bootleg Punisher World (930422)
Complete redesign of hardware. No q-sound.
-
[Apr/04/2004]
Punisher
1993, Capcom
This is a bootleg version running on a single PCB.
PCB Layout
----------
|-----------------------------------------|
| 93C46 SOUND 30MHz PAL |
| M6295 PIC16C57 |
| 6116 PAL 6116 |
| 6116 6116 ACTEL |
| 6116 A1020B |
|J 6116 |
|A TEST 6116 |
|M 6116 |
|M |
|A |
| 62256 62256 62256 PU13478 |
| PRG1 PRG2 |
| PRG3 PRG4 62256 PU11256 |
| PAL|
| 68000 24MHz PAL PAL |
|-----------------------------------------|
Notes:
Measured clocks
---------------
68000 clock: 12.000MHz (24 / 2)
M6295 clock: 937.5kHz (30 / 32), sample rate = 30000000 / 32 / 132
16C57 clock: 3.75MHz (30 / 8) NOTE! 4096 bytes internal ROM is protected and can't be read out.
VSYNC : 60Hz
ROMs
----
PRG* - 4M MASK ROM (read as 27C040)
SOUND - 4M MASK ROM (read as 27C040)
PU* - 16M MASK ROM (read as 27C160)
- |
| 3wonders | Three Wonders (World 910520)[Jan/20/98] Wonder 3 (3 Wonders (JPN)) (c)1991 CAPCOM Ltd. CPU : 68000 Z80 SOUND : YM2151 (CP System 1) RT01.BIN ; CHR ROM RT02.BIN ; | RT03.BIN ; | RT04.BIN ; | RT05.BIN ; | RT06.BIN ; | RT07.BIN ; | RT08.BIN ; | RT09.BIN ; | RT10.BIN ; | RT11.BIN ; | RT12.BIN ; | RT13.BIN ; | RT14.BIN ; | RT15.BIN ; | RT16.BIN ; / RT17.BIN ; CHR ROM RT18.BIN ; | RT19.BIN ; | RT20.BIN ; | RT21.BIN ; | RT22.BIN ; / RT23.BIN ; SOUND PRG RT24.BIN ; CHR ROM RT25.BIN ; | RT26.BIN ; | RT27.BIN ; | RT28.BIN ; | RT29.BIN ; / RT30.BIN ; VOICE DATA RT31.BIN ; / RT32.BIN ; MAIN PRG RT33.BIN ; | RT34.BIN ; | RTJ35.BIN ; | RTJ36.BIN ; | RTJ37.BIN ; | RT38.BIN ; | RT39.BIN ; | RT40.BIN ; | RTJ41.BIN ; | RTJ42.BIN ; | RTJ43.BIN ; / - |
| unsquad | U.N. Squadron (US)[Jun/24/98] Area88 (c)1989 CAPCOM Ltd. CPU : 68000 Z80 SOUND : YM2151 VOICE (CP System 1) AR01.BIN ; CHR ROM AR02.BIN ; | AR05.BIN ; | AR06.BIN ; | AR09.BIN ; | AR10.BIN ; | AR13.BIN ; | AR14.BIN ; / AR17.BIN ; CHR ROM AR18.BIN ; | AR23.BIN ; SOUND PRG AR24.BIN ; CHR ROM AR25.BIN ; / AR30.BIN ; VOICE DATA AR32.BIN ; MAIN PRG AR33.BIN ; | AR34.BIN ; | AR35.BIN ; | AR36.BIN ; | AR37.BIN ; | AR38.BIN ; | AR39.BIN ; | AR40.BIN ; | AR41.BIN ; | AR42.BIN ; | AR43.BIN ; / - |
| varth | Varth - Operation Thunderstorm (World 920714)[Nov/08/97] Here are the proms for Capcom's Varth Please NOTE that this is a Vertical Game not the classical Horizontal! The GFX-proms lies on 1,3,5,7. - |
| wof | Warriors of Fate (World 921002)[Nov/12/97]
Here are the proms for Capcom's Warriors Of Fate
This Board looks abit different than the other System 1 boards
It looks similar to the System 2 boards. Maybe a early one?
[Aug/28/2000]
No se de que juego se trata, pero he encontrado en una rom el texto
"Warriors of fate"
I don't know what game is it, but i found in one rom the text
"Warriors of Fate"
CPU 68000
SOUND OKI M6295
si tienes algo que contarme escríbeme a la siguiente dirección
if you need any question e-mail me
-
[Aug/04/2000]
--------------------------
Warriors of Fate by CAPCOM
--------------------------
Location Device File ID Checksum
--------------------------------------------------
ROM 13A (9) 27C512 WOF-9 BD5F [ SND PRG ]
ROM 3B (10) 27C020 WOF-10 EDAB [ GFX ]
ROM 4B (11) 27C020 WOF-11 CBE4 [ GFX ]
ROM 5B (12) 27C020 WOF-12 92BF [ GFX ]
ROM 6B (13) 27C020 WOF-13 1AD1 [ GFX ]
ROM 7B (14) 27C020 WOF-14 15A4 [ GFX ]
ROM 8B (15) 27C020 WOF-15 B140 [ GFX ]
ROM 9B (16) 27C020 WOF-16 13F8 [ GFX ]
ROM 10B (17) 27C020 WOF-17 DA9A [ GFX ]
ROM 11C (18) 27C010 WOF-18 3D59 [ SND DATA ]
ROM 13C (19) 27C010 WOF-19 B82E [ SND DATA ]
ROM 3D (20) 27C020 WOF-20 1C15 [ GFX ]
ROM 4D (21) 27C020 WOF-21 D447 [ GFX ]
ROM 5D (22) 27C020 WOF-22 817A [ GFX ]
ROM 6D (23) 27C020 WOF-23 76E2 [ GFX ]
ROM 7D (24) 27C020 WOF-24 AEDE [ GFX ]
ROM 8D (25) 27C020 WOF-25 B5E5 [ GFX ]
ROM 9D (27) 27C020 WOF-26 2F80 [ GFX ]
ROM 10D (26) 27C020 WOF-27 CA8F [ GFX ]
ROM 9F (28) 27C010 WOF-28 FED9 [ MAIN PRG A ]
ROM 10F (29) 27C010 WOF-29 E77E [ MAIN PRG B ]
ROM 11F (30) 27C010 WOF-30 952F [ MAIN PRG C ]
ROM 13F (31) 27C010 WOF-31 D6EB [ MAIN PRG D ]
ROM 9H (33) 27C010 WOF-33 CB09 [ MAIN PRG A ]
ROM 10H (34) 27C010 WOF-34 DD6C [ MAIN PRG B ]
ROM 11H (35) 27C010 WOF-35 D61B [ MAIN PRG C ]
ROM 13H (36) 27C010 WOF-36 FF28 [ MAIN PRG D ]
Notes: CPU - CPS 1 (Dash) PCB
ROM - SF2 ROM PCB
PRT - SF2 protection sub-PCB
This archive is of a ROM conversion for SF2 PCBs
- |
| willow | Willow (US)[Nov/08/97] Here are the proms for Capcom's Willow On this board there were proms on the slots through 10-27 (10,12,14,16,20,22,24,26) And they're of the same size as the proms 18-19 and 30,31,35,36 The GFX-proms lies on 1,3,5,7 and the prom called "WL-32" are of the same size as the GFX-prom. Maybe this is GFX too? |