driver
driver cps1.c
source cps1.c (cps1.c on mamedev.org)
games 1941 - Counter Attack (Japan)
1941 - Counter Attack (World)
Area 88 (Japan)
Cadillacs and Dinosaurs (bootleg with PIC16c57, set 1)
Cadillacs and Dinosaurs (bootleg with PIC16c57, set 2)
Cadillacs and Dinosaurs (US 930201)
Cadillacs and Dinosaurs (World 930201)
Cadillacs Kyouryuu-Shinseiki (Japan 930201)
Capcom World 2 (Japan 920611)
Captain Commando (bootleg)
Captain Commando (Japan 911202)
Captain Commando (US 910928)
Captain Commando (World 911014)
Carrier Air Wing (US 901012)
Carrier Air Wing (World 901009)
Carrier Air Wing (World 901012)
Chiki Chiki Boys (Japan 900619)
Dai Makai-Mura (Japan hack?)
Dai Makai-Mura (Japan)
Dynasty Wars (US set 1)
Dynasty Wars (US set 2)
Final Fight (Japan 900112)
Final Fight (Japan 900305)
Final Fight (Japan)
Final Fight (US 900112)
Final Fight (US 900613)
Final Fight (US)
Final Fight (World)
Forgotten Worlds (US)
Forgotten Worlds (World?)
Ghouls'n Ghosts (US)
Ghouls'n Ghosts (World)
Knights of the Round (Japan 911127)
Knights of the Round (US 911127)
Knights of the Round (World 911127)
Lost Worlds (Japan)
Magic Sword (Japan 900623)
Magic Sword - Heroic Fantasy (US 900725)
Magic Sword - Heroic Fantasy (World 900623)
Magic Sword - Heroic Fantasy (World 900725)
Mega Man - The Power Battle (CPS1 Asia 951006)
Mega Twins (World 900619)
Mercs (US 900302)
Mercs (US 900608)
Mercs (World 900302)
Muscle Bomber - The Body Explosion (Japan 930713)
Muscle Bomber Duo - Heat Up Warriors (Japan 931206)
Muscle Bomber Duo - Ultimate Team Battle (World 931206)
Nemo (Japan 901120)
Nemo (World 901130)
Pang! 3 (Euro 950511)
Pang! 3 (Japan 950511)
Pnickies (Japan 940608)
Quiz & Dragons (Japan 940921)
Quiz & Dragons (US 920701)
Quiz Tonosama no Yabou 2 Zenkoku-ban (Japan 950123)
Rockman - The Power Battle (CPS1 Japan 950922)
Sangokushi II (Asia 921005)
Sangokushi II: Huo Fenghuang (Chinese bootleg)
Saturday Night Slam Masters (US 930713)
Saturday Night Slam Masters (World 930713)
Senjou no Ookami II (Japan 900302)
Street Fighter II - The World Warrior (Japan 910214)
Street Fighter II - The World Warrior (Japan 910306)
Street Fighter II - The World Warrior (Japan 911210)
Street Fighter II - The World Warrior (US 910206)
Street Fighter II - The World Warrior (US 910214)
Street Fighter II - The World Warrior (US 910228)
Street Fighter II - The World Warrior (US 910318)
Street Fighter II - The World Warrior (US 910411)
Street Fighter II - The World Warrior (US 910522)
Street Fighter II - The World Warrior (US 911101)
Street Fighter II - The World Warrior (World 910214)
Street Fighter II - The World Warrior (World 910522)
Street Fighter II! - Champion Edition (V004, bootleg)
Street Fighter II' - Champion Edition (Accelerator Pt.II, bootleg)
Street Fighter II' - Champion Edition (Japan 920513)
Street Fighter II' - Champion Edition (M1, bootleg)
Street Fighter II' - Champion Edition (M2, bootleg)
Street Fighter II' - Champion Edition (M3, bootleg)
Street Fighter II' - Champion Edition (M4, bootleg)
Street Fighter II' - Champion Edition (M5, bootleg)
Street Fighter II' - Champion Edition (M6, bootleg)
Street Fighter II' - Champion Edition (M7, bootleg)
Street Fighter II' - Champion Edition (Magic Delta Turbo, bootleg)
Street Fighter II' - Champion Edition (Rainbow set 1, bootleg)
Street Fighter II' - Champion Edition (Rainbow set 2, bootleg)
Street Fighter II' - Champion Edition (Red Wave, bootleg)
Street Fighter II' - Champion Edition (US 920313)
Street Fighter II' - Champion Edition (US 920513)
Street Fighter II' - Champion Edition (US 920803)
Street Fighter II' - Champion Edition (World 920313)
Street Fighter II' - Champion Edition (Xiang Long, Chinese bootleg)
Street Fighter II' - Champion Edition (YYC, bootleg)
Street Fighter II' - Hyper Fighting (US 921209)
Street Fighter II' - Hyper Fighting (World 921209)
Street Fighter II' Turbo - Hyper Fighting (Japan 921209)
Strider (US set 1)
Strider (US set 2)
Strider Hiryu (Japan set 1)
Strider Hiryu (Japan set 2)
Tenchi wo Kurau (Japan)
Tenchi wo Kurau II - Sekiheki no Tatakai (Japan 921031)
The King of Dragons (Japan 910805)
The King of Dragons (US 910910)
The King of Dragons (World 910711)
The Punisher (bootleg with PIC16c57, set 1)
The Punisher (bootleg with PIC16c57, set 2)
The Punisher (bootleg with PIC16c57, set 3)
The Punisher (Japan 930422)
The Punisher (US 930422)
The Punisher (World 930422)
Three Wonders (US 910520)
Three Wonders (World 910520)
U.N. Squadron (US)
U.S. Navy (Japan 901012)
Varth - Operation Thunderstorm (Japan 920714)
Varth - Operation Thunderstorm (US 920612)
Varth - Operation Thunderstorm (World 920612)
Varth - Operation Thunderstorm (World 920714)
Warriors of Fate (US 921031)
Warriors of Fate (World 921002)
Willow (Japan, English)
Willow (Japan, Japanese)
Willow (US)
Wonder 3 (Japan 910520)
information 0.31 [Paul Leaman]


Bugs:

- Starting in 0.112u3, there is very noticeable static present in the OKI 6295 audio along with a slight decrease in quality, for at least cps1.c games. twisty (ID 00015)


WIP:

- 0.126u5: Corrado Tomaselli and Charles MacDonald added reverse engineered PLD images to CPS1 games (A-board to all and B-board and C-board to many).

- 0.126u4: Corrado Tomaselli verified and corrected CPS1 refresh rate. Changed VSync to 59.610000 Hz.

- 0.125u6: Corrado Tomaselli changed all games after Street Fighter 2 CE to have a 12mhz clock. Verified on Mega Man and Quiz & Dragons (original kits with plastic case). I am resonably sure all the other games after ST2CE have the DASH CPS1 board with 12mhz clock.

- 0.125u3: David Haywood fixed duplicate input port bits in CPS1 driver.

- 0.124u5: Massive update to ROM naming in the CPS1 driver, also loading smaller EPROMs for Japanese sets instead of the larger mask ROMs where possible. Added information about B-Board revisions where possible. There is still work to do on this regard but this is a first step in untangling the mess [Nicola Salmoria]. Nicola Salmoria and Corrado Tomaselli verified more CPS1 gfx ROM mappings against PALs. Fixed rom names in all games.

- 0.124u4: Further CPS1 improvements [Nicola Salmoria, Corrado Tomaselli, Charles MacDonald]: Fixed layer enable at the end of stage 4 in Varth. Increased Varth CPU clock to 12MHz to reduce slowdowns (the game was released after sf2ce so the faster A-board was available). Verified more gfx rom mappings against PAL dumps (thanks to Corrado). Verified memory maps using A-board PAL dumps (thanks to Charles). Separated the address ranges for CPS-A and CPS-B customs. This finally clarifies why some registers are fixed and some change with every game. Identified three new unknown registers in the CPS-B-21 custom. Their purpose is unknown. All unhandled accesses to CPS-A/CPS-B registers will now be reported. There shouldn't be any left. Look out for "contact MAMEDEV" popups. Cleaned memory maps. Moved Forgotten Worlds special input memory handlers to DRIVER_INIT. Moved extra input handlers to video/cps1.c since the extra connectors are on the C-board. Added sound to Final Crash. Lowered SF2 clock speed to 10MHz. This is on the assumption that, since the 12MHz A-Board is called "89626A-4 DASH", it should have started to be used with SF2 DASH--that is, sf2ce.

- 0.124u3: Nicola Salmoria and Corrado Tomaselli fixed CPS1 palette control register to match tests on Magic Sword PCB. Nicola Salmoria verified several CPS1 graphics ROM mappings against PAL dumps. Nicola Salmoria merged CPS1, CPS2 memory maps and some tweaks from schematics, though to get perfect memory maps dumps of the A-board PALs would be needed.

- 0.124u2: Verified some GFX rom mapping tables against PAL dumps. Improved understanding and emulation of palette related registers [Nicola Salmoria, Corrado Tomaselli]. Nicola Salmoria removed CPS1 tile kludges and replaced with per-game ROM mapping tables. Ideally, the ROM mapping should be derived from mapping of the PALs found on the B board. Note that this is a significant change and some new bugs might be caused by it. Unlike previous bugs, where extra garbage tiles would appear in the games, the new bugs would be tiles or sprites MISSING--so they will be harder to notice. This would happen because in some cases the 16x16 regions of the gfx ROMs can be used by both scroll2 and sprites, while in other cases they must be separated.

- 0.124u1: Nicola Salmoria fixed CPS1 background color. This fixes 3 wonder (game start) and mtwins (explosion during attract). It seems to break Varth, however, and has dubious effects on the boot sscreens of avsp, sfa3 and possibly other CPS2 games. Changed palettesize to 3072 colors.

- 0.122u8: David Haywood fixed the CPS driver to at least display the correct clock in the driver info, by degrading the clock through alternate means.

- 0.121: Vas Crabb updated the DIP locations for all games in the CPS-1 driver.

- 0.114u2: Couriersud fixed crash if you attempt to view graphics page 4.

- 0.114: Aaron Giles fixed a MAME crash if you do a hardware reset.

- 0.112u3: MAME Italia forum connected brightness support on the CPS1 board (not just CPS2) after verifying that the real board does support it.

- 0.109: Input port cleanup and additional comments in the CPS1 driver [Stephane Humbert].

- 0.105u1: David Haywood updated CPS-1 driver to more accurately draw tilemaps, based on evidence from a board with mixed ROMs.

- 5th April 2006: David Haywood - A guy called Murray posted on the mame.net and neo-geo.com forums about a problem he was having with his Final Fight PCB. The problem looked like it might be due to a mix of Japanese and US roms as the Japanese roms don't contain a full Winners Don't Use Drugs Logo. He got a friend to dump the socketed roms on the PCB and sure enough the socketed graphic roms matched the Japanese set in MAME. This set, being a newer US revision was then plugged into MAME (ffightua in .105) but there was something wrong. MAME displayed the Winners Don't Use Drugs screen perfectly with this mixed set of roms. At this point I wondered if maybe one or both of his Mask Roms were also from a Japanese revision so I loaded the US set with an entire set of Japanese GFX. The logo was broken, but not in the same way as the PCB. For a while this was rather confusing, it must be getting the Japanese characters from somewhere, but the only place they exist are in the Japanese roms, and it would appear the text layer graphics aren't used in them when running the US set. No matter what I tried to change in terms of the roms I couldn't reproduce the exact problem shown. Then I remembered, MAME had some code to force the 8x8 text layer characters to always be drawn from the Left Hand Side of each 16x16 tile (apparently for Carrier Air Wing...) but the left and right sides of almost every 16x16 character used for the 8x8 layer were identical. The screenshot made it quite obvious that the real hardware does not always draw the left hand side of the tile, but instead alternates from left side to right side for every column on the display. By implementing this behavior in MAME I was able to reproduce the same glitch shown on the real PCB when mixed roms are used. I suspect the problem with Carrier Air Wing which resulted in the left hand side always being used is another problem, the CPS video hardware is full of strange little hacks for the early CPS games anyway. The change will hopefully be in 105u1, I can't see anything broken by it, but some testing would be helpful.

- 0.101u1: Philip Bennett corrected CPS1 frequencies based on measurements from a real PCB. Changed Z80 CPU2 clock speed to 3579545 Hz and YM2151 to 3579545 Hz. And changed 68000 CPU1 clock speed to 12MHz and Z80 CPU2 to 8MHz in games with Q-Sound.

- 0.94u2: Aaron Giles fixed CPS1 QSound routing.

- 0.93u1: Aaron Giles fixed OKI frequency to 7576Hz in the CPS1 games and in the QSound games properly remove the YM2151.

- 0.93: Changed OKI6295 clock speed to 6061 Hz.

- 0.73: Fixed some dipswitches in all games.

- 13th December 2002: Stephane Humbert fixed the inputs in the CPS-1 driver.

- 0.53: Moved driverscps1.h to includes.

- 7th May 2001: Chack'n cleaned up the CPS-1 driver romset definitions a little.

- 21st February 2001: Nicola Salmoria added buffering to the keyboard input code, allowing more than two keypresses at the same time. This fixes Zangief's spin in Street Fighter 2.

- 10th January 2001: Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation, and he added support for Street Fighter Zero.

- 30th September 2000: Darren Olafson fixed a bug that prevented sf2accp2 from working.

- 0.37b6: Changed palettesize from 2048 to 4096 colors.

- 27th August 2000: Nicola Salmoria perfected the CPS-1 starfield graphics emulation (used in Forgotten World and Strider).

- 21st August 2000: Nicola Salmoria added preliminary starfield emulation to the CPS-1 driver.

- 10th August 2000: Nicola Salmoria fixed the protection bugs in Slam Masters.

- 0.37b5: Removed vidhrdwcps1draw.c.

- 14th July 2000: Nicola Salmoria fixed some CPS-1 graphics problems.

- 10th July 2000: Nicola Salmoria fixed the protection problems in Slam Masters.

- 5th June 2000: Paul Leaman added Warriors of Fate to the CPS-1 driver.

- 28th December 1999: Paul Leaman removed another kludge from the CPS-1 video driver.

- 27th December 1999: Paul Leaman added protection work-around to Slam Masters and did some other CPS1 fixes.

- 19th November 1999: CAB fixed some sound related things in CPS-1 driver.

- 0.36b12: Changed Z80 CPU2 clock speed to 6MHz.

- 0.36b8: Nicola Salmoria added vh_eof_callback and Bryan McPhail added VIDEO_BUFFERS_SPRITERAM to the MachineDriver structure. See Bionic Commando, Last Duel or other CPS1 games.

- 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games at least.

- 0.36b1: Added vidhrdwcps1draw.c. Paul Leaman fixed bad tiles in some CPS1 games.

- 8th July 1999: Paul Leaman sent another CPS1 video driver update with all the garbage hopefully gone.

- 3rd July 1999: Paul Leaman fixed several CPS-1 graphics problems such as the missing van in Punisher and some others.

- 30th June 1999: Paul Leaman sent a new CPS-1 driver with stub functions for the Qsound system. It doesn't play anything yet, but simple sample playing shouldn't be far off.

- 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others).

- 0.35b13: Removed machinecps1.c.

- 23rd February 1999: The CPS1 driver should now have mostly correct row scrollings and priorities.

- 0.35b3: CPS1 games are being worked on, they are temporarily slower but accuracy is improved.

- 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted.

- 0.35b2: Paul Leaman added sound fade timer ports in the CPS1 games (see Willow's Test mode for an example) and improved row scrolling in Street Fighter 2, plus several other fixes to the CPS1 games.

- 0.33b7: Aaron Giles added dynamic palette to the CPS1 games.

- 0.33b2: Paul Leaman improved speed in the CPS1 games.

- 0.31: Added cps1.c/h driver, machinecps1.c and vidhrdwcps1.c .

PCB information
1941 1941 - Counter Attack (World)
[Nov/22/1997]
 
 Here are the proms for Capcom's 1941
 NOTE: This is a Vertical type game not Horizontal
 
 -
dino Cadillacs and Dinosaurs (World 930201)
[Nov/12/97]
 
 Here are the proms for Capcom's Caddilacs And Dinosaurs
 This Board looks abit different than the other System 1 boards
 It looks similar to the System 2 boards. Maybe a early one?
 I hope that this package work.
 
 -
 
 [Mar/21/2005]
 
 Cadillacs And Dinosaurs (bootleg)  
 
 CPU
 1x 68000p10
 1x PIC16c57
 1x AD-65
 1x OSC 30mhz
 1x OSC 24mhz
   
 ROMs
 13x 27c4000 ROMS  
 
 In vendita No  
 
 Dumped 21/03/2005  
 
 -
 
cworld2j Capcom World 2 (Japan 920611)
[06/08/98]
 
 Quiz Capcom World 2
 (c)1992 CAPCOM Ltd.
 
 CPU   : 68000 Z80
 SOUND : YM2151
 (CP System 1)
 
 Q501.BIN ; CHR ROM
 Q502.BIN ;  |
 Q505.BIN ;  |
 Q506.BIN ;  |
 Q509.BIN ;  |
 Q510.BIN ;  |
 Q513.BIN ;  |
 Q514.BIN ; /
 Q517.BIN ; CHR ROM
 Q518.BIN ; /
 Q523.BIN ; SOUND PRG
 Q524.BIN ; CHR ROM
 Q525.BIN ; /
 Q530.BIN ; VOICE DATA
 Q531.BIN ; /
 Q532.BIN ; MAIN PRG
 Q533.BIN ;  |
 Q534.BIN ;  |
 Q535.BIN ;  |
 Q536.BIN ;  |
 Q537.BIN ;  |
 Q538.BIN ;  |
 Q539.BIN ;  |
 Q540.BIN ;  |
 Q541.BIN ;  |
 Q542.BIN ;  |
 Q543.BIN ; /
 
captcomm Captain Commando (World 911014)
[Nov/08/97]
 
 Here are the grafics proms for Captain Commando.
 I hope I've ripped them correctly
cawing Carrier Air Wing (World 901012)
[Oct/31/97]
 
 Carrier Air Wing (Japanese) by Capcom 1989-ish
 
 This is on a Capcom System 1.
 
 128K files were 27C010 or equivalent
 64K file was a 27512
 
 
 
 [Sep/01/2002]
 
 Carrier Air Wing Bootleg
 
 Main CPU : MC68000P10
 
 Sound : Z8400BB1 (Z80B CPU) 
 
 Custom : Actel A1020A
 
 Warning : this PCB has sounds problem, I don't know if the sound eprom
 is good or not !
 
 Provided on 01/09/2002.
 
 
 
 [Nov/08/97]
 
 Here are the proms for Capcom's Carrier Airwing (english version)
 Nothing unusual here, the gfx-proms are 1-3-5-7 maybe also 32.
 That prom are of the same type as the gfx proms but lies far from
 the gfx-proms. I hope that all proms works.
 
dynwar Dynasty Wars (US set 1)
[Aug/04/2002]
 
 Possibly a different version of Dynasty Wars (World)
 Dumped from an original CPS1 PCB. 
 CPU ROMs match, Gfx ROMs don't match, plus there are less CPU ROMs..... PCB is working 100% ok.
 Filenames are more correct than existing dump also.
 
 -
ffight Final Fight (World)
[Oct/24/96]
 
 These ROMS are for Capcom's Final Fight (1991).
 This is a two board set with the following ID's:-
 lower CPU: 88617A-7b
 upper ROM: 89624B-3
 
 All the ROM board jumpers are set as follows:-
 1 IN
 2 OUT
 3 OUT
 4 IN
 
 It looks as if the board can be configured to take standard 27C010's in place
 of the Hitachi 16 bit wide PROMS that mine had - all the sockets are there. I
 read these as Am27C400's...
 
 FF01-01M BIN       524,288 24/10/96    6:52 <- Hitachi HN62404P
 FF03-03M BIN       524,288 24/10/96    6:54 <- Hitachi HN62404P
 FF05-05M BIN       524,288 24/10/96    6:55 <- Hitachi HN62404P
 FF07-07M BIN       524,288 24/10/96    6:56 <- Hitachi HN62404P
 FF32-32M BIN       524,288 24/10/96    6:58 <- Hitachi HN62404P
 FF35-42  BIN       131,072 24/10/96    6:59 <- AMD 27C010-175
 FF36-43  BIN       131,072 24/10/96    7:00 <- AMD 27C010-175
 FF31-37  BIN       131,072 24/10/96    7:01 <- AMD 27C010-175
 FF30-36  BIN       131,072 24/10/96    7:02 <- AMD 27C010-175
 FF19-19  BIN       131,072 24/10/96    7:02 <- AMD 27C010-175
 FF18-18  BIN       131,072 24/10/96    7:03 <- AMD 27C010-175
 FF09-09  BIN        65,536 24/10/96    7:04 <- Intel 27512
 FF-R11E  BIN           256 24/10/96    7:07 <- AMD AmPAL16L8APC (on ROM board)
 FF-R01A  BIN           256 24/10/96    7:08 <- MMI PAL16L8BCN   (on ROM Board)
 FF-C12H  BIN           256 24/10/96    7:12 <- MMI PAL16L8ACN   (on CPU board)
 FF-C15H  BIN           256 24/10/96    7:12 <- MMI PAL16L8ACN   (on CPU board)
 FF-C16H  BIN           256 24/10/96    7:13 <- MMI PAL16L8ACN   (on CPU board)
 FF-C12F  BIN           256 24/10/96    7:13 <- MMI PAL16L8ACN   (on CPU board)
 FF-C13E  BIN           256 24/10/96    7:14 <- MMI PAL16L8ACN   (on CPU board)
        22 file(s)      3,475,200 bytes
 
 It looks as if all the PALS have their security bit's set preventing reads :(
 
 
 [Dec/18/97]
 
 Final Fight (JPN)
 (c)1989 CAPCOM Ltd.
 
 CPU   : 68000 Z80
 SOUND : YM2151
 (CP System 1)
 
 FF01.BIN  ; CHR ROM
 FF02.BIN  ;  |
 FF05.BIN  ;  |
 FF06.BIN  ;  |
 FF09.BIN  ;  |
 FF10.BIN  ;  |
 FF13.BIN  ;  |
 FF14.BIN  ; /
 FF17.BIN  ; CHR ROM
 FF18.BIN  ; /
 FF23.BIN  ; SOUND PRG
 FF24.BIN  ; CHR ROM
 FF25.BIN  ; /
 FF30.BIN  ; VOICE DATA (?)
 FF31.BIN  ; /
 FF32.BIN  ; CHR ROM (?)
 FF33.BIN  ;  |
 FF34.BIN  ;  |
 FF35.BIN  ; /
 FF36.BIN  ; MAIN PRG (EVEN)
 FF37.BIN  ; /
 FF38.BIN  ; CHR ROM (?)
 FF39.BIN  ;  |
 FF40.BIN  ;  |
 FF41.BIN  ; /
 FF42.BIN  ; MAIN PRG (ODD)
 FF43.BIN  ; /
 
 -
 
 [Sep/19/2005]
 
 Final Crash (bootleg of final fight)
 
 1x 68k
 1x z80
 2x ym2203
 2x oki5205
 1x osc 10mhz
 1x osc 24mhz
 
 eproms:
 1.bin sound eprom
 from 2.bin to 9.bin program eproms
 10.bin to 25.bin gfx eproms
 
 -
 
 [Aug/31/2007]
 
 Final Fight (US) 
 Capcom 1989 
 
 CPU
  
 ROMs
 
 Note
 Funzionamento	Funzionante 
 In vendita	No 
 Dumped	29/08/2007
 
 -
forgottn Forgotten Worlds (US)
[Jul/17/98]
 
             FORGOTTEN WORLDS   CAPCOM
 
 USES 68000 CPU W/ Z80 & YM2151 FOR SOUND
 
 NAME    LOCATION   TYPE
 --------------------------
 LWU-00   14A       27512
 LWU10A   13F       27C1000
 LWU11A   14F        "
 LWU14A   13G        "
 LWU15A   14G        "
 PAL16L8  4A          
 PAL16L8  10F       
 PAL16L8  9J        
 PAL16L8  13J       
 PAL16L8  14J       
 EPL16P8  15E       
 EPL16P8  3A        
 
 -
 
 [Dec/17/2002]
 
 Forgotten Worlds (world revision ?)
 Capcom, 1988
 
 PCB Number - 88621B-2
 
 These ROMs read from a dead and very unique top board.
 None of the ROMs match the existing archive except the 3 sound ROMs.
 All EPROMs are type 27C1000 (except LW00 which is a 27C512)
 
 There are 5 surface mounted ROMs (each on it's own small satellite board,
 type HN62404 package is QFP44)
 The ROMs on the satellite boards are named and located as follows...
 LW-02 @ 6B
 LW-05 @ 6D
 LW-08 @ 9B
 LW-06 @ 9D
 LW-07 @ 10G
 
 OTHER:
 2 PALs labelled LW621 (near 1LW.2a) and LWI0 (near 00LW.13c)
 Custom chip -   CAPCOM CPS-B-01 (QFP160)
 NEC D4701AC
 
 -
ghouls Ghouls'n Ghosts (World)
[Feb/12/2000]
 
 
 Ghouls'n Ghosts  (Capcom 1988)
 ******************************
 USA Version
 
 
 
 File     Type     Check
 -----------------------
 DMU27    27C301   F6B2
 DMU28    27C301   21B2
 DMU29    27C301   80C1
 DMU30    27C301   1A15
 
 
 
 Romcmp data look strange to me. 
 Which one belongs where ??
 
 DMU27                   ghlj27.bin              40.865%
 DMU28        [2/2]      ghl13.bin               34.616%
 DMU29                   ghl17.bin    [1/4]      28.812%
 DMU30                   ghl17.bin    [4/4]      11.353%
 DMU28        [1/2]      ghl22.bin               4.253%
 
 -
 
 [May/21/2007]
 
 Dai Makai-Mura (Japan)(bootleg)  
 1993  
   
 CPU
 68000
 
 Sound
 z80
 ym2151 + ym3012
 
 Other ic: A1020B PLC
 Osc: 24 and 30 Mhz
   
 ROMs
 dmjb2-3 -> main program (27c4000 OTP roms)
 there are other eprom/roms (1x 27512 sound,4x 27c4000 OTP-4x 27020 graphics)
 but i cannot dump because are soldered on board.
 But i think that code/data are the same of existing set
   
 Note:
 This romset comes from a bootleg pcb.
 Differences are: Year in copyright string changed (1988 to 1993).
   
 Funzionamento Funzionante  
 In vendita No  
 
 Dumped 26/04/2007
 
 -
knights Knights of the Round (World 911127)
[Nov/08/97]
 
 Here are the proms for Capcom's Knights Of The Round
 The GFX-proms lies on slots 1-8.
msword Magic Sword - Heroic Fantasy (World 900725)
[Nov/08/97]
 
 Here are the proms for Capcom's Magic Sword
 Nothing unusual here, the GFX-proms lies on 1,3,5,7
 The prom called "MS-32" are of the same type as
 the GFX-proms but lies far from them.
 
 
 
 [Jul/24/2001]
 
 Magic Sword by Capcom 1990.
 
 World Set 23.06.90
 
 MS30.11f CRC: 21c1f078
 MS35.11h CRC: a540a73a
 MS31.12f CRC: d7e762b5
 MS36.12h CRC: 66f2dcdb
 
 Correct eprom naming and location :
 
 Using board 89624b-3   CPU Board : 88622-c-5
 
 MS-1m.3a
 MS-3m.5a
 MS-5m.7a
 MS-7m.9a
 MS-09.12b
 MS-18.11c
 MS-19.12c
 MS-30.11f
 MS-31.12f
 MS-32m.8h
 MS-35.11h
 MS-36.12h
 
 Provided on 24/07/01. 
 
 -
megaman Mega Man - The Power Battle (CPS1 Asia 951006)
[Sep/20/2001]
 
 ROCKMAN -THE POWER BATTLE-  CPS2 VERSION (JAPAN 950922)
 
 rcmj.01   131072  D60CF8A3
 rcmj.03a  524288  30559F60
 rcmj.04a  524288  5EFC9366
 rcmj.05a  524288  517CCDE2
 rcm.51    524288  B6D07080
 rcm.52    524288  DFDDC493
 rcm.53    524288  6062AE3A
 rcm.54    524288  08C6F3BF
 rcm.55    524288  F97DFCCC
 rcm.56    524288  ADE475BC
 rcm.57    524288  075EFFB3
 rcm.58    524288  5B39EA33
 rcm.63    524288  ACAD7C62
 rcm.64    524288  65C0464E
 rcm.65    524288  ECEDAD3D
 rcm.66    524288  1300EB7B
 rcm.73    524288  774C6E04
 rcm.74    524288  004EC725
 rcm.75    524288  70A73F99
 rcm.76    524288  89A889AD
 rcm.83    524288  6AF30499
 rcm.84    524288  FB3097CC
 rcm.85    524288  3D6186D8
 rcm.86    524288  6D974EBD
 rcm.93    524288  7A5A5166
 rcm.94    524288  2E16557A
 rcm.95    524288  8C7700F1
 rcm.96    524288  7DA4CD24
 
 Dumped 07/28/2001
 
 
 
 [Oct/08/98]
 
 Here are the roms for Capcom's
 Megaman The Power Battle (CPS1)
 
mtwins Mega Twins (World 900619)
[Nov/08/97]
 
 Here are the proms for Capcom's Mega Twins
 Nothing unusual here, the GFX-proms lies on 1,3,5,7
 The prom called "CH-32" are of the same type as
 the GFX-proms but lies far from them.
 
 -
mercs Mercs (World 900302)
[Feb/13/98]
 
 Senjo no Ohkami II (Mercs (JPN))
 (c)1990 CAPCOM Ltd.
 
 CPU   : 68000 Z80
 SOUND : YM2151
 (CP System 1)
 
 SO2_01.BIN ; CHR ROM
 SO2_02.BIN ;  |
 SO2_03.BIN ;  |
 SO2_05.BIN ;  |
 SO2_06.BIN ;  |
 SO2_07.BIN ;  |
 SO2_09.BIN ;  |
 SO2_10.BIN ;  |
 SO2_11.BIN ;  |
 SO2_13.BIN ;  |
 SO2_14.BIN ;  |
 SO2_15.BIN ; /
 SO2_17.BIN ; CHR ROM
 SO2_18.BIN ;  |
 SO2_19.BIN ;  |
 SO2_21.BIN ; /
 SO2_23.BIN ; SOUND PRG
 SO2_24.BIN ; CHR ROM
 SO2_25.BIN ;  |
 SO2_26.BIN ;  |
 SO2_28.BIN ; /
 SO2_30.BIN ; VOICE DATA
 SO2_31.BIN ; /
 SO2_32.BIN ; MAIN PRG
 SO2_33.BIN ;  |
 SO2_34.BIN ;  |
 SO2_35.BIN ;  |
 SO2_36.BIN ;  |
 SO2_37.BIN ;  |
 SO2_38.BIN ;  |
 SO2_39.BIN ;  |
 SO2_40.BIN ;  |
 SO2_41.BIN ;  |
 SO2_42.BIN ;  |
 SO2_43.BIN ; /
 
 -
 
 
 [Nov/17/97]
 
 Here are the proms for Capcom's Mercs
 Please NOTE that this is a Vertical Game not the classical Horizontal!
 The GFX-proms lies on 2,4,6,8 also maybe the SO2_32.rom
 
 -
nemo Nemo (World 901130)
[Nov/17/97]
 
 Here are the proms for Capcom's Nemo.
 The GFX-proms lies on 1,3,5,7 also maybe the NM_32.rom.
 I hope that this package work otherwise please mail
 
 -
pang3 Pang! 3 (Euro 950511)
[Aug/04/2000]
 
 -------------------------
 Pang 3 by MITCHELL/CAPCOM
 -------------------------
 
 
 Location          Device      File ID     Checksum
 --------------------------------------------------
 ROM C2  (1)      23C4100       P3-1         92C8   [    GFX    ]
 ROM C3  (2)      23C4100       P3-2         5DEF   [    GFX    ]
 ROM C4  (3)      23C4100       P3-3         B3DC   [    GFX    ]
 ROM C5  (4)      23C4100       P3-4         EB1E   [    GFX    ]
 ROM C10 (5)      27C1000       P3-5         89A2   [ SND DATA  ]
 ROM C11 (6)      27C1000       P3-6         EBA3   [ SND DATA  ]
 ROM F2  (7)      23C4100       P3-7         72EC   [    GFX    ]
 ROM F3  (8)      23C4100       P3-8         D11F   [    GFX    ]
 ROM F4  (9)      23C4100       P3-9         12E5   [    GFX    ]
 ROM F5  (10)     23C4100       P3-10        347A   [    GFX    ]
 ROM F11 (11)     27C1000       P3-11        2359   [ SND PROG  ]
 ROM L10 (12)     27C4002       P3-17        86B4   [ MAIN PROG ]
 ROM L11 (13)     27C4096       P3-16        F1D9   [ MAIN PROG ]
 
 
 Notes:   CPU  -  CPS 1 (Dash) PCB         89626A-4
          ROM  -  ROM PCB                  94916-10      
          PRT  -  Protection sub-PCB       92631C-6 PRT A-20  (CPS-B-21)
 
 -
qad Quiz & Dragons (US 920701)
[Nov/17/97]
 
 Here are the proms for Capcom's Quiz & Dragons
 This is a system 1 board but a newer one, they have
 Places on the slots .
qtono2 Quiz Tonosama no Yabou 2 Zenkoku-ban (Japan 950123)
[Jun/07/99]
 
 Quiz Tonosama no Yabou 2 Zenkoku-ban
 (c)CAPCOM 1995
 
 This game runs on CPS1 motherboard.
 On custom chip, written "C.P.S.B-21".
 
 tn2-01m.3a \
 tn2-02m.4a |
 tn2-03m.5a |
 tn2-04m.6a |
 tn2-10m.3c |- These are graphic ROMs
 tn2-11m.4c |
 tn2-12m.5c |
 tn2-13m.6c /
 
 tn2j-09.12a - Sound Program (Z80)
 
 tn2j-18.11c \
             |- ADPCM Samples
 tn2j-19.12c /
 
 tn2j-28.9e  \
 tn2j-29.10e |
 tn2j-30.11e |
 tn2j-31.12e |
 tn2j-35.9f  |- These are Program ROMs (68000)
 tn2j-36.10f |
 tn2j-37.11f |
 tn2j-38.12f /
 
 09 is 27512, 18 - 38 is 27C1000.
 01 - 04, 10 - 13 is HN62415P (Mask ROM).
 
 
 
 [May/09/99]
 
 Quiz Tonosama no Yabou 2 DIP switch settings
 * means default setting
 
 --------------------------------------------------------------
  DIPSW-A     |               | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
 --------------------------------------------------------------
             *|1coin /1credit |off|off|off|                   |
              |1coin /2credits|off|off|off|                   |
              |1coin /3credits|off|off|off|                   |
  Coinage     |1coin /4credits|off|off|off|                   |
   Settings   |1coin /6credits|off|off|off|                   |
              |2coins/1credit |off|off|off|                   |
              |3coins/1credit |off|off|off|                   |
              |4coins/1credit |off|off|off|                   |
 --------------------------------------------------------------
    Unused    |               |           |off|off|off|       |
 --------------------------------------------------------------
   Continue  *|    Normal     |                       |off|   |
     Coin     | continue coin |                       |on |   |
 --------------------------------------------------------------
    Unused    |                                           |off|
 --------------------------------------------------------------
 When continue coin is on, 2coins required to start game,
 1 coin required to continue game.
 
 --------------------------------------------------------------
  DIPSW-B     |               | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
 --------------------------------------------------------------
              |   Easiest (0) |off|off|off|                   |
              |   Easiest (0) |off|off|off|                   |
              |   Easier  (1) |off|off|off|                   |
  Difficulty *|   Normal  (2) |off|off|off|                   |
              |   Harder  (3) |off|off|off|                   |
              |   Hardest (4) |off|off|off|                   |
              |   Hardest (4) |off|off|off|                   |
              |   Hardest (4) |off|off|off|                   |
 --------------------------------------------------------------
    Unused    |               |           |off|off|           |
 --------------------------------------------------------------
             *|       3       |                   |off|off|off|
    Otetsuki  |       5       |                   |on |off|off|
  (Number of  |       4       |                   |off|on |off|
    Players)  |       2       |                   |on |on |off|
              |       1       |                   |off|off|on |
 --------------------------------------------------------------
 
 --------------------------------------------------------------
  DIPSW-C     |               | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
 --------------------------------------------------------------
    Unused    |               |off|off|                       |
 --------------------------------------------------------------
   Free Play *|    Normal     |       |off|                   |
              |   Free Play   |       |on |                   |
 --------------------------------------------------------------
    Freeze   *|      No       |           |off|               |
              |      Yes      |           |on |               |
 --------------------------------------------------------------
    Screen   *|      No       |               |off|           |
     Flip     |      Yes      |               |on |           |
 --------------------------------------------------------------
   Attract   *|      No       |                   |off|       |
    Sound     |      Yes      |                   |on |       |
 --------------------------------------------------------------
    Allow    *|      Yes      |                       |off|   |
   Continue   |      No       |                       |on |   |
 --------------------------------------------------------------
   Test Mode *|   Game Mode   |                           |off|
              |   Test Mode   |                           |on |
 --------------------------------------------------------------
 In test mode, move cursor with button.
 1(up), 2(down), and 4 to enter.
 
 ---------------------------------
            Test Menu            |
                                 |
  * Input test                   |
    Output test                  |
    Sound test                   |
    Color balance                |
    Monitor check                |
    DIP switch settings guidance |
    Memory test                  |
                                 |
    Return to game               |
 ---------------------------------
 In DIP-SW setting guidance, move cursor with button 1(up) and 2(down),
 and change settings with 3(left) and 4(right).
 *NOTE* Actual settings WILL NOT be changed unless you set DIP-SW manually.
 
slammast Saturday Night Slam Masters (World 930713)
[Nov/12/97]
 
 Here are the proms for Capcom's Muscle Bomber Duo
 This Board looks abit different than the other System 1 boards
 It looks similar to the System 2 boards. Maybe a early one?
sf2 Street Fighter II - The World Warrior (World 910522)
[Aug/15/1997]
 
 Street Fighter II' - Hyper Fighting
 Capcom 1989
 
 Main CPU : 68000 12Mhz (HD68HC000CP12)
 Sound    : Z80 + YM2151
 
 
 Posit.  Checksum        Function
 
 01      662a            Screen
 02      9570            "
 03      66dd            "
 04      644e            "
 05      f60b            "
 06      d28a            "
 07      4261            "
 08      fd3a            "
 10      32bb            "
 11      5b5a            "
 12      91a4            "
 13      c9da            "
 
 09      31bd            Z80 program
 
 18      b984            Speech (ADPCM)
 19      c8f9            "
 
 21      c49b            ?
 22      3939            68000 program part 2
 23      f134            68000 program part 1
 
 Roms 01->08,10->13,21->23 are word wide roms.
 
 
 
 [Sep/21/98]
 
 Street Fighter 2 (JPN)
 (c)1991 CAPCOM Ltd.
 
 CPU   : 68000 Z80
 SOUND : YM2151
 (CP System 1)
 
 SF205.BIN  ; CHR ROM
 SF206.BIN  ;  |
 SF207.BIN  ;  |
 SF208.BIN  ; /
 SF209.BIN  ; SOUND PRG
 SF214.BIN  ; CHR ROM
 SF215.BIN  ;  |
 SF216.BIN  ;  |
 SF217.BIN  ; /
 SF218.BIN  ; VOICE DATA (?)
 SF219.BIN  ; /
 SF224.BIN  ; CHR ROM
 SF225.BIN  ;  |
 SF226.BIN  ;  |
 SF227.BIN  ; /
 SF2J28.BIN ; MAIN PRG
 SF2J29.BIN ;  |
 SF2J30.BIN ;  |
 SF2J31.BIN ;  |
 SF2J35.BIN ;  |
 SF2J36.BIN ;  |
 SF2J37.BIN ;  |
 SF2J38.BIN ; /
 
 
 
 [Dec/17/98]
 
 Street Fighter II Accelerator ROMS
 
 
 
 This one lets you throw fireballs in the air with Ken or Ryu among
 other things.
 
 
 AC1-23A  BIN       524,288  12-17-98  4:15p ac1-23a.bin
 AC1-22A  BIN       524,288  12-17-98  4:16p ac1-22a.bin
 AC1-21A  BIN       524,288  12-17-98  4:17p ac1-21a.bin
 
 
 [Dec/17/98]
 
 Street Fighter 2 Champion Edition
 Accelerator Part II
 
 These go into the top board in the 40-pin sockets.
 
 SF2CA-21 BIN       262,144  12-17-98  4:22p SF2CA-21.BIN
 SF2CA-22 BIN       524,288  12-17-98  4:20p SF2CA-22.BIN
 SF2CA-23 BIN       524,288  12-17-98  4:19p sf2ca-23.bin
 
 
 [Apr/25/2001]
 
 Archive:  ./sf2i.zip
  Length  Method   Size  Ratio   Date    Time   CRC-32     Name
  ------  ------   ----  -----   ----    ----   ------     ----
       0  Stored       0   0%  09-29-00  22:33  00000000   sf2_910522/
  131072  Defl:N   38517  71%  09-29-00  22:28  1580be4c   sf2_910522/SF2U.28I
  131072  Defl:N   38194  71%  09-29-00  22:31  fe39ee33   sf2_910522/SF2U.30I
  131072  Defl:N   26969  79%  09-29-00  22:32  69a0a301   sf2_910522/SF2U.31I
  131072  Defl:N   54159  59%  09-29-00  22:29  1468d185   sf2_910522/SF2U.35I
  131072  Defl:N   69701  47%  09-29-00  22:31  9df707dd   sf2_910522/SF2U.37I
  131072  Defl:N   58877  55%  09-29-00  22:33  4cb46daf   sf2_910522/SF2U.38I
  ------          ------  ---                              -------
  786432          286417  64%                              7 files
 
 
 
 
 [Apr/09/2000]
 
 Street Fighter 2 bootleg
 
 This game runs on a single bootleg PCB.
 It uses 2 square PLCC custom graphics chips by Altera
 On chips are written ...
 ALTERA EP1810LC
 I have seen a similar ALTERA chip on a Killer Instinct PCB
 
 
 CPU: 68000-10, Z8400 (Z80A)
 SND: YM2151, OKI6295, YM3012A
 OSC: 16.000Mhz, 10.000Mhz, 3.5795Mhz
 
 Developers:
 This PCB also has some 42 Pin Mask roms which are not dumped 
 as my reader will only accept up to 40 pin roms.
 Hopefully, the existing dumped gfx roms will be the same.
 
 -
sf2ce Street Fighter II' - Champion Edition (World 920313)
[Dec/17/98]
 
 Street Fighter 2 Champion Edition
 Accelerator Part II
 12/17/98
 
 These go into the top board in the 40-pin sockets.
 
 SF2CA-21 BIN       262,144  12-17-98  4:22p SF2CA-21.BIN
 SF2CA-22 BIN       524,288  12-17-98  4:20p SF2CA-22.BIN
 SF2CA-23 BIN       524,288  12-17-98  4:19p sf2ca-23.bin
 
 -
 
 [Aug/15/97]
 
 Street Fighter II' - Hyper Fighting
 Capcom 1989
 
 Main CPU : 68000 12Mhz (HD68HC000CP12)
 Sound    : Z80 + YM2151
 
 Dumped for you by Thierry (ShinobiZ) the Augustus 15, 1997.
 
 
 Posit.  Checksum        Function
 
 01      662a            Screen
 02      9570            "
 03      66dd            "
 04      644e            "
 05      f60b            "
 06      d28a            "
 07      4261            "
 08      fd3a            "
 10      32bb            "
 11      5b5a            "
 12      91a4            "
 13      c9da            "
 
 09      31bd            Z80 program
 
 18      b984            Speech (ADPCM)
 19      c8f9            "
 
 21      c49b            ?
 22      3939            68000 program part 2
 23      f134            68000 program part 1
 
 Roms 01->08,10->13,21->23 are word wide roms.
 
 
 -
 
 [Oct/15/2006]
 
 Street Fighter 3P  
 GGI corporation 1992  
 
 N.revisione 05-05-92 S.F.3  
 
 CPU
 1x MC68000P12 (main)
 1x 9206BL-6161569-TPC1020AFN-084C
 1x Z8400BPS (sound)
 1x YM2151 (sound)
 1x YM3012 (sound)
 2x M5205 (sound)
 2x LM324N (sound)
 1x oscillator 30.000000 MHz
 1x oscillator 24.000000 MHz  
 
 ROMs
 1x 27010 (sound)(1)(not available)
 2x 27010 (program)(2,4)(not available)
 2x 27040 (program)(3,5)(not available)
 12x 27040 (GFX) (6-17)(not available)
 1x PALCE16V8H (broken)
 4x GAL16V8A (2 broken, 2 dumped)
   
 Note
 1x JAMMA (edge connector)
 3x 8 switches dip
 -------------------------------------
 This PCB is badly damaged, we can safely assume that nothing good can be recovered.  
 
 Funzionamento Non Funzionante  
 In vendita Si  
 
 Dumped 15/10/2006  
 
 -
 
 [Apr/30/2002]
 
 Street Fighter II' - Champion Edition (Kouryu)
 
 No          IC type    Fucntion
 
 U191          27C512   SOUND Z80 CPU 
 U210 (VOICE)  27C020   M6295 ROM
 
 U222          27C040   MC68000 CPU
 U196          27C040   MC68000 CPU
 U221          27C010   MC68000 CPU
 U195          27C010   MC68000 CPU
 
 U70 (D21)     27C8000  BACKGROUND ROM
 U69 (D22)     27C8000  BACKGROUND ROM
 U68 (D24)     27C8000  BACKGROUND ROM
 U64 (D25)     27C8000  BACKGROUND ROM
 U29 (MOON-1)  23C2100  BACKGROUND ROM
 U30 (MOON-2)  23C2100  BACKGROUND ROM
 
 U18 (D26)     27C800   SPRITE ROM
 U18 (D23)     27C800   SPRITE ROM
 
 -
strider Strider (US set 1)
[Dec/31/97]
 
 Strider Hiryu
 (c)1989 CAPCOM Ltd.
 
 CPU   : 68000 Z80
 SOUND : YM2151
 (CP System 1)
 
 STH01.BIN ; CHR ROM
 STH02.BIN ;  |
 STH03.BIN ;  |
 STH04.BIN ;  |
 STH05.BIN ;  |
 STH06.BIN ;  |
 STH07.BIN ;  |
 STH08.BIN ;  |
 STH09.BIN ;  |
 STH10.BIN ;  |
 STH11.BIN ;  |
 STH12.BIN ;  |
 STH13.BIN ;  |
 STH14.BIN ;  |
 STH15.BIN ;  |
 STH16.BIN ; /
 STH17.BIN ; CHR ROM
 STH18.BIN ;  |
 STH19.BIN ;  |
 STH20.BIN ;  |
 STH21.BIN ;  |
 STH22.BIN ; /
 STH23.BIN ; SOUND PRG
 STH24.BIN ; CHR ROM
 STH25.BIN ;  |
 STH26.BIN ;  |
 STH27.BIN ;  |
 STH28.BIN ;  |
 STH29.BIN ; /
 STH30.BIN ; VOICE DATA
 STH31.BIN ; /
 STH32.BIN ; MAIN PRG
 STH33.BIN ;  |
 STH34.BIN ;  |
 STH35.BIN ;  |
 STH36.BIN ;  |
 STH37.BIN ;  |
 STH38.BIN ;  |
 STH39.BIN ;  |
 STH40.BIN ;  |
 STH41.BIN ;  |
 STH42.BIN ;  |
 STH43.BIN ; /
 
 -
kod The King of Dragons (World 910711)
[Nov/14/97]
 
 The King of Dragon (bootleg version)
 Capcom 1991
 
 CPU: MC68000 (10 Mhz)
 SND: Z80 + YM2151
 
 ROMS:
 
 Filename        Checksum        Function
 
 KOD.18          1ba0            Program 68000 Odd
 KOD.17          b45e            Program 68000 Even
 KOD.15          d754            Program Z80          
 KOD.16          ec25            Sound Data
 KOD.AI          5614            Gfx A-Odd
 KOD.BI          343f            Gfx B-Odd
 KOD.CI          0dc5            Gfx C-Odd
 KOD.DI          1048            Gfx D-Odd
 KOD.AP          0d20            Gfx A-Even
 KOD.BP          9549            Gfx B-Even
 KOD.CP          059e            Gfx C-Even
 KOD.DP          c273            Gfx D-Even
 
 
 
 [Nov/08/97]
 
 Here are the proms to Capcom's King Of Dragons.
 The gfx proms were lying a bit different than usual (1-4, 10-13)
 
 -
 
 [Nov/12/2006]
 
 King of Dragons (bootleg)  
 1991  
  
 CPU
 1x TS68000CP12 (main)
 1x TPC1020AFN-084C
 1x Z8400BB1-Z80CPU (sound)
 1x YM2151 (sound)
 1x YM3012A (sound)
 1x OKI-M6295 (sound)
 2x LM324N (sound)
 1x TDA2003 (sound)
 1x oscillator 10.0 MHz
 1x oscillator 22.1184 MHz  
 
 ROMs
 1x AM27C512 (1)(sound)
 1x AM27C020 (2)(sound)
 2x AM27C040 (3,4)(main)
 1x Am27C040 (bp)(gfx)
 7x maskrom (ai,bi,ci,di,ap,cp,dp)(gfx)
 1x GAL20V8A (not dumped)
 3x GAL16V8A (not dumped)
 1x PALCE20V8H (not dumped)
 1x GAL20V8S (not dumped)  
 
 Note
 1x JAMMA edge connector
 1x trimmer (volume)
 3x 8 switches dip  
 
 Funzionamento Con problemi  
 In vendita Si  
 
 Dumped 11/11/2006  
 
 -
punisher The Punisher (World 930422)
[Dec/05/99]
 
 These are the US version ROMS of Capcom’s CPS1 Q Sound game The Punisher.
 
 Copyright Capcom ©1993
 
 They are supplied for people who are legally allowed to have them, who own the original arcade game and require them for back up or repair purposes.
 
 Only the ROMS that are different to either the European or Japanese version are here.
 
 All are 27C010 EPROMS
 
 Taken from board 91635B-2
 
 psu24.rom, location 9e,   1cfecad7
 psu25.rom, location 10e,  c51acc94
 psu26.rom, location 11e,  9236d121
 psu27.rom, location 12e,  61c960a1
 psu28.rom, location 9f,   bdf921c1
 psu29.rom, location 10f,  52dce1ca
 psu30.rom, location 11f,  8320e501
 psu31.rom, location 12f,  78d4c298
 
 
 
 [Nov/12/97]
 
 Here are the proms for Capcom's The Punisher
 This Board looks abit different than the other System 1 boards
 It looks similar to the System 2 boards. Maybe a early one?
 
 
 [Jan/28/99]
 
 Punisher botleg roms
 
 Dumped for you by Any
 
 1 Cpu 68k @10 Mhz
 1 Pic microcontrolle (16c57) for sound
 
 -
 
 
 [Apr/14/2001]
 
 Bootleg Punisher World (930422)
 Complete redesign of hardware. No q-sound.
 
 -
 
 
 [Apr/04/2004]
 
 Punisher
 1993, Capcom
 
 This is a bootleg version running on a single PCB.
 
 PCB Layout
 ----------
 
 |-----------------------------------------|
 |    93C46  SOUND   30MHz  PAL            |
 |    M6295  PIC16C57                      |
 |           6116     PAL   6116           |
 |           6116           6116  ACTEL    |
 |                          6116  A1020B   |
 |J                         6116           |
 |A   TEST                  6116           |
 |M                         6116           |
 |M                                        |
 |A                                        |
 |    62256  62256        62256  PU13478   |
 |     PRG1   PRG2                         |
 |     PRG3   PRG4        62256  PU11256   |
 |                                      PAL|
 |       68000      24MHz        PAL   PAL |
 |-----------------------------------------|
 
 Notes:
       Measured clocks
       ---------------
       68000 clock: 12.000MHz (24 / 2)
       M6295 clock: 937.5kHz  (30 / 32), sample rate = 30000000 / 32 / 132
       16C57 clock: 3.75MHz   (30 / 8)   NOTE! 4096 bytes internal ROM is protected and can't be read out.
       VSYNC      : 60Hz
 
       ROMs
       ----
       PRG*  - 4M  MASK ROM (read as 27C040)
       SOUND - 4M  MASK ROM (read as 27C040)
       PU*   - 16M MASK ROM (read as 27C160)
 
 
 -
3wonders Three Wonders (World 910520)
[Jan/20/98]
 
 Wonder 3 (3 Wonders (JPN))
 (c)1991 CAPCOM Ltd.
 
 CPU   : 68000 Z80
 SOUND : YM2151
 (CP System 1)
 
 RT01.BIN  ; CHR ROM
 RT02.BIN  ;  |
 RT03.BIN  ;  |
 RT04.BIN  ;  |
 RT05.BIN  ;  |
 RT06.BIN  ;  |
 RT07.BIN  ;  |
 RT08.BIN  ;  |
 RT09.BIN  ;  |
 RT10.BIN  ;  |
 RT11.BIN  ;  |
 RT12.BIN  ;  |
 RT13.BIN  ;  |
 RT14.BIN  ;  |
 RT15.BIN  ;  |
 RT16.BIN  ; /
 RT17.BIN  ; CHR ROM
 RT18.BIN  ;  |
 RT19.BIN  ;  |
 RT20.BIN  ;  |
 RT21.BIN  ;  |
 RT22.BIN  ; /
 RT23.BIN  ; SOUND PRG
 RT24.BIN  ; CHR ROM
 RT25.BIN  ;  |
 RT26.BIN  ;  |
 RT27.BIN  ;  |
 RT28.BIN  ;  |
 RT29.BIN  ; /
 RT30.BIN  ; VOICE DATA
 RT31.BIN  ; /
 RT32.BIN  ; MAIN PRG
 RT33.BIN  ;  |
 RT34.BIN  ;  |
 RTJ35.BIN ;  |
 RTJ36.BIN ;  |
 RTJ37.BIN ;  |
 RT38.BIN  ;  |
 RT39.BIN  ;  |
 RT40.BIN  ;  |
 RTJ41.BIN ;  |
 RTJ42.BIN ;  |
 RTJ43.BIN ; /
 
 -
unsquad U.N. Squadron (US)
[Jun/24/98]
 
 Area88
 (c)1989 CAPCOM Ltd.
 
 CPU   : 68000 Z80
 SOUND : YM2151 VOICE
 (CP System 1)
 
 AR01.BIN ; CHR ROM
 AR02.BIN ;  |
 AR05.BIN ;  |
 AR06.BIN ;  |
 AR09.BIN ;  |
 AR10.BIN ;  |
 AR13.BIN ;  |
 AR14.BIN ; /
 AR17.BIN ; CHR ROM
 AR18.BIN ;  |
 AR23.BIN ; SOUND PRG
 AR24.BIN ; CHR ROM
 AR25.BIN ; /
 AR30.BIN ; VOICE DATA
 AR32.BIN ; MAIN PRG
 AR33.BIN ;  |
 AR34.BIN ;  |
 AR35.BIN ;  |
 AR36.BIN ;  |
 AR37.BIN ;  |
 AR38.BIN ;  |
 AR39.BIN ;  |
 AR40.BIN ;  |
 AR41.BIN ;  |
 AR42.BIN ;  |
 AR43.BIN ; /
 
 -
  
varth Varth - Operation Thunderstorm (World 920714)
[Nov/08/97]
 
 Here are the proms for Capcom's Varth
 Please NOTE that this is a Vertical Game not the classical Horizontal!
 The GFX-proms lies on 1,3,5,7.
 
 -
wof Warriors of Fate (World 921002)
[Nov/12/97]
 
 Here are the proms for Capcom's Warriors Of Fate
 This Board looks abit different than the other System 1 boards
 It looks similar to the System 2 boards. Maybe a early one?
 
 
 
 [Aug/28/2000]
 
 No se de que juego se trata, pero he encontrado en una rom el texto
 "Warriors of fate"
 
 I don't know what game is it, but i found in one rom the text
 "Warriors of Fate"
 
 CPU 68000
 SOUND OKI M6295
 
 si tienes algo que contarme escríbeme a la siguiente dirección
 if you need any question e-mail me
 
 -
 
 
 [Aug/04/2000]
 
 --------------------------
 Warriors of Fate by CAPCOM
 --------------------------
 
 Location        Device       File ID      Checksum
 --------------------------------------------------
 ROM 13A (9)     27C512       WOF-9          BD5F  [   SND PRG   ]
 ROM 3B  (10)    27C020       WOF-10         EDAB  [     GFX     ]  
 ROM 4B  (11)    27C020       WOF-11         CBE4  [     GFX     ]
 ROM 5B  (12)    27C020       WOF-12         92BF  [     GFX     ]
 ROM 6B  (13)    27C020       WOF-13         1AD1  [     GFX     ]
 ROM 7B  (14)    27C020       WOF-14         15A4  [     GFX     ]
 ROM 8B  (15)    27C020       WOF-15         B140  [     GFX     ]
 ROM 9B  (16)    27C020       WOF-16         13F8  [     GFX     ]
 ROM 10B (17)    27C020       WOF-17         DA9A  [     GFX     ]
 ROM 11C (18)    27C010       WOF-18         3D59  [  SND DATA   ]
 ROM 13C (19)    27C010       WOF-19         B82E  [  SND DATA   ]
 ROM 3D  (20)    27C020       WOF-20         1C15  [     GFX     ]
 ROM 4D  (21)    27C020       WOF-21         D447  [     GFX     ]
 ROM 5D  (22)    27C020       WOF-22         817A  [     GFX     ]
 ROM 6D  (23)    27C020       WOF-23         76E2  [     GFX     ]
 ROM 7D  (24)    27C020       WOF-24         AEDE  [     GFX     ]
 ROM 8D  (25)    27C020       WOF-25         B5E5  [     GFX     ]
 ROM 9D  (27)    27C020       WOF-26         2F80  [     GFX     ]
 ROM 10D (26)    27C020       WOF-27         CA8F  [     GFX     ]
 ROM 9F  (28)    27C010       WOF-28         FED9  [ MAIN PRG A  ]
 ROM 10F (29)    27C010       WOF-29         E77E  [ MAIN PRG B  ]
 ROM 11F (30)    27C010       WOF-30         952F  [ MAIN PRG C  ]
 ROM 13F (31)    27C010       WOF-31         D6EB  [ MAIN PRG D  ]
 ROM 9H  (33)    27C010       WOF-33         CB09  [ MAIN PRG A  ]
 ROM 10H (34)    27C010       WOF-34         DD6C  [ MAIN PRG B  ]
 ROM 11H (35)    27C010       WOF-35         D61B  [ MAIN PRG C  ]
 ROM 13H (36)    27C010       WOF-36         FF28  [ MAIN PRG D  ]
 
 
 Notes:   CPU  -  CPS 1 (Dash)  PCB
          ROM  -  SF2 ROM PCB
          PRT  -  SF2 protection sub-PCB
 
          This archive is of a ROM conversion for SF2 PCBs
 
 
 -
willow Willow (US)
[Nov/08/97]
 
 Here are the proms for Capcom's Willow
 On this board there were proms on the slots through 10-27 (10,12,14,16,20,22,24,26)
 And they're of the same size as the proms 18-19 and 30,31,35,36
 The GFX-proms lies on 1,3,5,7 and the prom called "WL-32" are of the
 same size as the GFX-prom. Maybe this is GFX too?
 
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