
MAME emulated Input/Output Chips
I/O chips: |
28th June 1999 : Manuel Abadia fixed the custom IO chip reset bugs in Mappy driver. |
28th March 1999: Ernesto Corvi sent in a new Gaplus driver with preliminary Galaga 3 (clone) support added (not working because of a different custom I/O chip). |
0.34b2 : Frank Palazzolo fixed bug in the Z80 block I/O instructions (INI, IND, INIR, INDR, OUTI, OUTD, OTIR, and OTDR). |
0.30 : Better emulation of the custom I/O chip in the Namco games. |
0.21 : Support for GALAGA. Special thanks to Martin Scragg that provided us crucial information on custom I/O chips. |
0.20 : Source: 8910_sh_update() doesn't emulate the 8910 audio if sound is disabled (the I/O ports of the chip are still emulated, since some games use them for input). |
6821 PIA: |
26th September 2000: Aaron Giles modified the 6821 PIA emulation to work properly with the new memory interface. |
0.36b6 : Changed the 6821 PIA interface. [Aaron Giles] |
Pesky custom chip: |
31st August 1999: Nicola sent in a driver for Golfing Greats, but it is missing the 3D layer generated by another pesky custom chip. |
Collision chip: |
26th November 1999 : Zsolt Vasvari added The Percussor to the Zodiack driver, and he fixed the collision detection in Crazy Balloon and in the TaitoSJ games. |
26th October 1999 : Phil Stroffolino got collision detection working in Vulcan Venture with help from Dave Spicer and Nao. |
7th September 1999: Nicola improved Vendetta collision detection. |
29th August 1999 : Ernesto Corvi finally added sprite-sprite collisions to Thunder Cross. |
16th August 1999 : Ernesto Corvi emulated the collision chip in Vendetta, and the game is now fully playable. |