0.10u2 Deleted new core, as apparently it can't be used by other projects (couldn't see that anywhere on the site though) However, I can use the old core, which is almost as good, but doesnt use the fancy graphical features. As a way of saying sorry, now the build contains the new coinmaster driver too, though like I say, it doesn't work properly. 0.10u1 Now things get interesting... MAGE now starts to move away from the normal MAME core. The internal user interface is the more advanced FX version (with VFD coloured text), the core is now at MAME .80, and there's more... Thanks to Re-Animator, a preliminary simulation system is now included, for lamps, displays and reels. No games work fully with it yet, but eventually BFM support will be added (I've tried to add MPU4 to the same system, but it still needs lots of testing). Working drivers now have their memory maps merged, non working drivers remain in the old manner. Also, pontoon.c games (pontoon,lvcards,lvpoker) have been reanalysed, it appears that lvcards may not be a gambling game - this will be checked in due course. NOTE to porters - all drivers with bfm in their filenames, the new machines and coinmstr.c and mpu4.c are part of the new system, all of them are considered unstable, and are included here solely for the benefit of the developers. 0.10 After a series of pre-releases, this should be considered the first stable version. After souble checking the license. the build can be named without the MAME version number, so this has been adopted. A full audit of every file was completed, and now SHA1 values are computed for all games, not just those from the non-updated drivers. ROM sizes and names were also altered to match their logical equivalents, it is recommended that you check your files against the DAT issued prior to this release. The frequencies of the Z80 processors in the IGS games have been amended to closer match their apparent original values (The games ran on 1989 Konami boards, through the 'audio' CPU). Pontoon now has a more realistic hopper setting, and will now pay out semi automatically. The MAGE code now uses the entirety of the MAME 0.79u4 library, with the timer improvements that that implies. The team are currently having troubles with Playmark Roulette, it is believed that either the dump, or the hardware information is incorrect - we would be pleased if anyone possessing the board contacts us with more information. 0.7902 Fixed minor Lucky Poker ROM loading bug, still doesn't display correct tiles though, so the most likely culprit has been flagged. Also corrected ROM naming of Lucky Today PROM, so that the best known dump is included. 0.7901 MAGE project started, source forked from MAME v79, and comprised of all the existing gambling drivers permitted under the MAME license. In order to stabilise the build, some drivers have been merged/updated by El Condor. Two new games have been partially coded, but have some severe issues, described below. New Games supported or promoted from GAME_NOT_WORKING status: ------------------------------------------------------------- Champion Skill (with Ability)[Mirko Buffoni] Golden Star[Mirko Buffoni] Pontoon (Tehkan) [Zsolt Vasvari] Lucky Cards [Uki, merged with Pontoon] Super Derby [Haze] Lucky Today [Unknown, converted to non-clone status] New Clones supported or promoted from GAME_NOT_WORKING status: -------------------------------------------------------------- Champion Skill (with Ability, Poker and Symbols)[Mirko Buffoni] Golden Star (Blue Version)[Mirko Buffoni] Lucky Poker [Uki, merged with Pontoon] New Non-Working games / clones supported ---------------------------------------- Roulette (Playmark) [El Condor, based on Super Derby] (Graphics loading issues) Blackjack (Status) [El Condor, hooked up to Status Triv II] (Should be Triv I or earlier, but shows some graphics, documentation only)