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Archive for September, 2008

September 19th, 2008 by James

Unfortunately, I will be unable to bring updates for the next few weeks, due to circumstances beyond my control.

There is one fix needed to age.mak to enable compilation.

Add the line $(DRIVERS)/galaxi.o: $(LAYOUT)/galaxi.lh

in the layout dependencies section.

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127u3

September 17th, 2008 by James

So, a start to clickable elements - there are probably a few bugs still left with this (namely, if you have your mouse set up as an input device, it probably won’t work).

The replacement LAY file is at http://www.mameworld.net/agemame/files/artwork/bfmdrwho.lay

(This has been deliberately left unlinked, as copying and pasting into your browser seems to work better).

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Why are we (you) waiting?

September 15th, 2008 by James

Sorry I haven’t kept up the Monday release schedule, but I’m trying to get the clickable artwork elements system operating correctly for all games that AGEMAME could conceivably use it in. Basically, this requires rewriting the LAY files, and locking down all the input information. Once a release is ready, new LAY files will be made available.

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127u2

September 8th, 2008 by James

Not much this time, just a compile fix.

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127u1

September 1st, 2008 by James

Well, now that I’ve got this stepper driver together, it should be a lot easier to start adding AWP technology support. Expect a lot of skeleton drivers to spring up, and existing ones to be cleaned up ASAP.

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