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Archive for July, 2008

Brief advisory note

July 29th, 2008 by James

The AGEMAME development PC has developed a fault, and one of the hard drives is currently inaccessible. While this is not expected to impact heavily on the development schedule, until I get it fixed I won’t be able to update the resources repository.

On the plus side, without the distraction of that, I can work on all the little core pieces I’ve been ignoring for too long (proper dot matrix support, anyone?).

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AGEMAME 0.126

July 28th, 2008 by James

Finally updated to 0.126, trying to make everything stable before attempting to merge in Phil’s WIP

There’s also a source update to u2.

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Kicking The Cheat

July 24th, 2008 by James

Just found out that the MAME cheat engine is finally going to be redone scorched-earth style, which is probably a good long-term thing. That means of course, that the cheat workaround for the JPM floppy disk games won’t work in 0.126, so if you rely on it, make a copy of the version 0.125 exe someplace instead of overwriting it.

Speaking of 0.126, hopefully that should be sorted out over the weekend, as I need to look into changing a few core pieces.

Also note that the site backend is updated

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Patching problems

July 4th, 2008 by James

Because of the changes, some of the line endings have become corrupted, resulting in patching errors. Just ignore them, the program will compile fine as it is.

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125u9

July 3rd, 2008 by James

Last one for a while, so it’s been made nice and stable. Hopefully there should be no deprecated code left in the AGEMAME drivers, so any drastic changes won’t occur.

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