June 28th, 2008 by James
After all the XML nonsense, I’m finally able to put together a build I can validate. Don’t forget, compiling this now automatically includes the debugger, just run with -debug in your commandline, or set debug to 1, and you can start to have a play around.
Also bear in mind that the old agemame-admin address is no longer used (that ISP is closing it’s doors at the end of this month), recheck the Contact page for the new details.
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June 17th, 2008 by James
There’s no specific need to patch anything, so I’m not doing.
BTW, you may want to be made aware of the Firefox World Record attempt for most downloaded piece of software in a 24 hour period. Go to www.firefox.com to participate.
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June 15th, 2008 by James
A bit of DUART work to make M1 a little easier to debug, as well as the newer games from MAME.
Category: AGEMAME News |
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June 7th, 2008 by James
All the new games from mainline MAME (including some H8 CPU ones, which is the same CPU series as EPOCH).
There’s also a start on some IMPACT improvements, based on something I was sent by Dialtone.
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June 2nd, 2008 by James
I’ve been made aware of problems pertaining to the use of XML based tools with u3. This is a MAME core issue, which has already been addressed for u4, so there will be no fix provided here.
However, some people are also having problems with Scorpion 2 games in AGEMAME only - it appears that the new input checks are causing a validation problem with one of the casino type games. Again, that’s now fixed for u4.
And as for those ROMsets? Out of those we can use at the moment, they’re duplicates, but they do at least verify that some of the Cobra games are good dumps.
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