March 27th, 2008 by James
Now we have a problem with 0.124 - the EXE is missing from the ZIP. If you make your own from source, that’s fine, but the binary is broken until I can get a new copy uploaded.
EDIT: Now fixed.
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March 26th, 2008 by James
Here we are, finally, with the preliminary Give Us a Break driver included.
This cycle is probably not going to be particularly well followed by AGEMAME, so you have been warned.
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March 19th, 2008 by James
This only adds the pot game, but it does take advantage of the improved core.
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March 19th, 2008 by James
You may have seen some increasingly wordy descriptions of submmissions with my name on them the last few u releases (I am actually writing them that way, but I can’t remember why). Basically, with all these new device based callbacks coming into MAME, I thought it was worth moving those drivers that use hackier alternatives to the real deal. For example, while I still quote a refresh rate for XML purposes in Deal ‘Em, everything is now handled by the 6845, as it should be. Coming soon, death to any of my particularly bad uses of periodic interrupts when they don’t affect the CPU (which I do a lot instead of proper timers), which can’t be doing any good.
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March 15th, 2008 by James
Please, please, please test this one, I’ve done so much by way of removing the old deprecated calls that I’m concenred some regressions may have slipped through the net. If you find anything, mention it on the forums and I’ll look into it.
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March 8th, 2008 by James
More cleanups, while I beaver away at trying to add sampled sound support to MPU4.
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March 3rd, 2008 by James
Quite a few changes under the hood, but still mainly a sync release, due to the majority of my time being taken up with long-term projects.
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