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Archive for December, 2007

No patch to u1 - none is needed

December 26th, 2007 by James

You can just run as normal, it seems.

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New artwork released

December 23rd, 2007 by James

Tiburoned and Pembo have released a layout for Sidewinder that adds proper lamping and details to the Sidewinder video fruit machine. There are still some lamps unidentified, but it does show the machine off a little better. This also shows the power of the ALE editor, which is linked to on the navigation bar.

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AGEMAME 0.122

December 19th, 2007 by James

I decided to release it as is, rather than wait any longer.

If anyone has any more information on Scorpion 1 and 2 DIP switch settings, please let me know, as I don’t think the current values are correct.

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AGEMAME 0.122 delayed

December 18th, 2007 by James

As I won’t be doing anything by way of updates during the festive period, I’m trying to get everything I want to included ready for the 122 release. As a result, source and binary release is indefinitely postponed.

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0.121u4

December 14th, 2007 by James

Available from the usual page, just a few little cleanups which should remove some of the out and out lies that the UI has been telling about the games.

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0.121u3

December 6th, 2007 by James

Just a few quick fixes, nothing too special. Remember to look for the files under ‘Source Updates’.

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Downloads reenabled

December 3rd, 2007 by James

You should now be able to access everything through the new system, in all its glory.

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